Warmaster Necromancer

Necromancer was a respected professor but when he started running tests with life and death, he was asked to leave his academy. However, Count Vlad offered his castle to Necromancer: he could carry out his experiments there and the Count could show off his influence because he had a Warmaster living in his home.

Competitive Role: [Resurrecter] Support

Overview
Necromamcer's main gimmicks include resurrection, Life Steal, and NER. He can use MegaPossession as his Special, has a few fun-to-use Resurrection moves.

Pros: Cons:
 * Great stats and Trait (Of course, he's a Warmaster)
 * Special has an awesome status effect, MegaPossession (just a renamed two-turn possession, which monsters like Ophiuchus already have)
 * Lots of resurrection moves, one granting Double Damage + Extra-turn and another one being a TEAM RESURRECTION. 
 * Extra-turn moves
 * Life-steal
 * Self-NER
 * Ressurection + Possession (and Double dmg on other one) to one enemy
 * Stats are lackluster compared to the other Warmasters
 * Nearly every decent move costs a lot of Stamina
 * Cooldowns obviously suck
 * Has no statuses besides Possession and Special's MegaPossession to fall back on
 * Like all Warmasters, takes a long time to get.
 * Like all Warmasters, it'll take you a LOT of time to get him if you don't -up have ranked dark monsters
 * His KVN moves would be a threat if he ressurected a Possession immunity monster

Recommended Moveset
Recommended Runes: 3 Team Speed/ 1 Life, 1 Strength, 1 Speed (or Team Speed)
 * Klaatu Verata Niko (Single enemy revived w/ 1% life + Possession + Double Damage + dies after 1 turn, 3 CD, costs 63 stamina)
 * Anima Suctus (70 Dark dmg + 100% Life-steal, 3 CD, costs 47 stamina)
 * Fumus Corporis (60 Dark dmg + Self-Negative status removal, 3 CD, costs 36 stamina)
 * Klaatu Barada Nikto / Klaatu Barada (Nikto for Team AoE 50% Resurrection w/ 4 CD costing 133 stamina, Barada for 100% Resurrection + Double Damage + Extra-turn to single ally w/ 3 CD costing 56 stamina)