Monster Improvement Forum Part 3

Welcome to the Monster Improvement Forum! Basically this is like the Monster Idea Forum, but with already-existing monsters in the game that are improved and made viable for today's meta. Feel free to add as many monsters as you like (as long as they are S+ on the Viability Ranking or lower)!

RULE OF THUMB

Please, if you can, do not make the monster too busted. Making them OP tier is perfectly fine, but don't blast their stats beyond common sense (either make them all-around good, or give them lackluster stats alongside great ones), and make sure their moves are balanced. If anything reaches worrying levels and you're told about it, make sure it gets fixed, or the profile will be purged.

Example of bad stats:

Power - 3,845

Speed - 3,575

Life - 43,927

Example of good stats:

Power - 3,592

Speed - 3,491

Life - 39,718

OR

Power - 3,792

Speed - 3,372

Life - 37,718

Example of a bad move:

Dummy Wave - AoE 50 Special dmg + Mega Stun + Mega Freeze + PER + Trait Disable + Team NER + Self 3-turn Evasion, 32s, 3 CD

Example of a good move:

Dummy Punch - 50 Special dmg + Stun + PER, 32s, 2 CD

The Sentinel (Epik)
The Sentinel is an android sent to this planet by the aliens of planet Pinzia with a singular purpose; analysis. Its specially-shaped head has been equipped with a scanner that allows it to instantly learn everything a monster is capable of and more, making it a fantastic source of information. Unfortunately, it was not equipped with any method of reaching escape velocity, so it has encountered an issue taking this information back to Pinzia. Thankfully, however, it has also found itself a new purpose while it’s stranded on this planet; sharing what it has learned with other monsters!

Role: Attacker

Skill Group 1 Skill Group 2 Skill Group 3 Special
 * Cease Target Vital Functions - 50 Special dmg, 26s, 0 CD
 * Activate Security Weapons - AoE 30 Metal dmg + Ignite, 27s, 1 CD
 * Set Self Status to: Cooldown - Self NER + CDDA, 25s, 0 CD
 * Acquire and Kill Target - 60 Special dmg, 29s, 0 CD
 * Initiate Opposition Weakness - AoE PER + Metal Weakness + Self Extra Turn, 32s, 3 CD
 * Set Self Status to: Destroy - Self Trait Disable + Double Damage + Pierce + True Vision, 36s, 3 CD
 * Infiltrate Bloodstream - 75 Special dmg + Nanovirus, 30s, 2 CD
 * Reset to Initial Status - AoE CDA + Time Stop, 34s, 3 CD
 * Set Self Status to: Annihilate - Self Trait Disable + Triple Damage [3 Turns] + Precision + 3 Extra Turns + 3-Turn Death Countdown, 0s, 3 CD
 * Pinzian Reconstruction Technology - AoE 80 Metal dmg + Mega Corrupted + Nanovirus

Current Mission: Demolish All

 * Initiate Opposition Weakness
 * Set Self Status to: Annihilate
 * Set Self Status to: Destroy
 * Activate Security Weapons

Current Mission: Stealth Destructor

 * Infiltrate Bloodstream
 * Reset to Initial Status
 * Activate Security Weapons
 * Set Self Status to: Destroy / Initiate Opposition Weakness

Vanitus (KangarooBoi)

 * Vanitus used to be great friends with his brother Invidia, until the day he became obsessed with his beauty and realized Invidia was very ugly. Now every morning when he wakes up, Vanitus looks into the mirror and sighs, infatuated by his own beauty. He looks at his brother Invidia, then looks at himself again, and laughs. The more his brother hates him, the more beautiful he sees himself.

Role: Attacker/Curser

Skill Group 1 Skill Group 2
 * Better Than You - 40 Special dmg + Self 50% Damage Mirror, 25s, 0 CD
 * I’m So Hadnsome: AoE Sunburn + Burn, 27s, 1 CD
 * All About Me - Self NER+ Positive Effects Protected + Damage Boost 30s, 3 CD
 * Best Mirror Ever - AoE 75 Magic dmg + Sunburn, 35s, 3 CD

Skill Group 3 Special
 * Your So Ugly - AoE 40 Special dmg + PER + Nanovirus + Poison, 32s, 3 CD
 * Smashed Mirror - 80 Special dmg + Minor Blind, 0s, 0 CD
 * I’m The Best - Self Triple Damage + True Vision + Minor Blind + Extra Turn, 30s, 2 CD
 * Best Watch In The World - 35 Magic dmg + Trait Disable + AoE 35 Magic dmg + Mega Time Stop + CDA, 43s, 4 CD
 * Very Expensive Mirror - Self Skill Mirror + Double Damage + AoE 50 Special dmg, Total Damage Reduction + Daze, 34s 3 CD
 * Best View In The World - AoE 80 Magic dmg, Magic Weakness + Special Weakness + Self Skill Mirror + Damage Mirror + Double Damage + Extra Turn + Minor Blind

Clivia (Suchae34g) (WIP)
Clivia is classified as one of the most dangerous plant species in ML due its ability to spread infinite spores and eat all kind of stuff. And that's not even enough, it can also infects other organisms with its flower venom. This is a plant that is unpredictable and powerful, so beware.

Role : Attacker/ Bruiser

All Skill :

Skill Group 1 Skill Group 2 Skill Group 3 Skill Group 4 SPECIAL : Audrey Junior : AoE 60 Nature dmg + Curse + Poison + Bleed + Nightmare
 * Slow Photosynthesis (Self Increased Healing + Life Regen w/ 26s, no CD)
 * Cobra Lilly (40 Nature dmg + 100% Life Steal w/ 0s, 0 CD)
 * Serrate Leaf (AoE 30 Special dmg + Bleed w/ 25s, 1 turn CD)
 * Cicuta Spread (AoE 35 Nature dmg + Nature Weakness + Poison w/ 30s, 1 turn CD)
 * Xerophyte Resistance (Team NER + Self Fire Immunity + Double Life w/ 25s, 2 turn CD)
 * Fast Germination (Self NER + 30% Heal + Life Regen + Stamina Regen w/ 34s, 3 turn CD)
 * Venus Monstrap (75 Nature dmg + 100% Life Steal + Bleed w/ 25s, 1 turn CD)
 * Pollen Sprouts (AoE PER + 30 Nature dmg + Nanovirus + Poison w/ 35s, 2 turn CD)
 * Alpha Preparation (Self Double Dmg + PEP + Extra turn w/ 20s, 3 turn CD)
 * Attractive Bloom (Team Precision + AoE 25 Special dmg + Possession w/ 30s, 3 turn CD)
 * Evergreen Invisibility (Self NER + Evasion + Life Regen w/ 34s, 2 turn CD)
 * Plant Decomposition (Single PER + 55 Special dmg + AoE Curse + AoE Daze w/ 31s, 2 turn CD)
 * Monstersynthesis (Team NER + Double Heal + Double Life + 30% Heal + Dmg Boost w/ 40s, 4 turn CD)

Nox the Condemned (Suchae34g)
The captain of the Army of the Soulless chooses his victims carefully, steals their souls with a quick swing of his scythe and condemns them to a life of emptiness.

Role : Attacker

All Skill

Skill Group 1 Skill Group 2 Skill Group 3 Skill Group 4 SPECIAL : Beckon to the Dark : Self Pierce + 100% Life Removal + AoE 60 Dark dmg + Drowned + Self Pierce Removal
 * Life Seizing : Single 20% Life Drain + Self Dmg Boost + Heal 30% Life w/ 22s, 2 turn CD
 * Scythe of Misery : 50 Dark dmg + Nightmare w/ 24s, no CD
 * Incubus Rip : AoE 30 Special dmg + Nightmare w/ 23s, 2 turn CD
 * Dreadful Scythe : AoE 35 Special dmg + Nightmare + Bleed w/ 34s, 3 turn CD
 * Fatal Rip : 60 Dark dmg + 1% Chance of Instant Death + 3 Turn Death Countdown w/ 28s, 3 turn CD
 * Perished : Single 65% Life Removal w/ 56s, 2 turn CD
 * Traumatizing Rip : 75 Special dmg + AoE Bleed w/ 32s, 1 turn CD
 * Soul Acquirings : AoE 30% Life Drain + Possession w/ 41s, 2 turn CD
 * Soul Drains : 70 Dark dmg + 100% Life Steal w/ 24s, 1 turn CD
 * Power of the Souls : AoE 20% Life Drain + Self Double Dmg + Double Life + Double Healing + Extra turn w/ 34s, 4 turn CD
 * Total Annihilation : Self Pierce + AoE 50 Dark dmg w/ 45s, 4 turn CD
 * Dauthuz : AoE 45 Special dmg + 4-turn Death Countdown w/ 20s, 3 turn CD
 * Soul Regaining : Self NER + CDDA + Stamina Regen + 70% heal w/ 55s, 5 turn CD

Firus (Epik yet again)
Even the Holideities make mistakes in their time, and Krampus is no different from any of the others. Every single year, Krampus always spends as much time as possible thinking up of a new punishment to give to Toy Master, the brattiest kid in all the monster world, since after his mother gave him a sacrifice to not kidnap her son, he has to simply give him a lesser evil in return for his insufferability. One of these years, Krampus’s new punishment was to bring his Christmas tree to life and make it attack him violently, but not fatally. However, after the deed was done, Krampus found he was unable to revert the tree out of sentience, and could only watch from above as the tree finished off Toy Master, then escaped his home and went on the hunt. With the mind of a baby Sealion and a punch rivalling the likes of Hyperia, it was a terrible Christmas, and the tree is still out there, living in the wild and tearing apart whatever it happens to feel like tearing apart. Needless to say, Panda Claus was quite displeased that year.

Role: Attacker/Support

Skill Group 1 Skill Group 2 Skill Group 3 Special
 * Jingle Bells - 50 Special dmg, 26s, 0 CD
 * Drummer Tree - Self Regeneration + Haste + Stamina Regeneration, 24s, 0 CD
 * Holy Light - 20 Nature dmg + AoE 20 Nature dmg, 27s, 1 CD
 * Hopalong Boots - PER + 65 Special dmg, 31s, 1 CD
 * Hark! The Angels Sing - Ally Double Damage + Evasion, 29s, 2 CD
 * Thumpity Thump Thump - AoE 30 Nature dmg + Stun, 34s, 2 CD
 * To You A Good Night! - 75 Special dmg + Total Blind, 34s, 3 CD
 * Go Where I Send Thee - Ally Triple Damage [3 Turns] + Total Blind, 40s, 3 CD
 * Run Over By A Reindeer - AoE 45 Nature dmg + Daze + Guard Down, 35s, 2 CD
 * 12 Legions of Christmas - AoE 10 Special dmg x12 + Stun

Recommended Moveset

 * To You A Good Night!
 * Run Over By A Reindeer
 * Go Where I Send Thee / Hark! The Angels Sing
 * Thumpity Thump Thump / Hopalong Boots

Drakor (Suchae34g)
When Eggeater, Goran, Daganth, Drekk, and Dracontium created an alliance of dragons, Drakor wanted to join but, because he's only part dragon, he wasn't accepted. That devastated him, but he swore he would have his revenge on the alliance. He will take all members down one by one.

Role : Attacker / Denier

All Skill

Skill Group 1
 * Ddrag Rage : Self Dmg Boost + Precision + Phantom w/ 30s, 2 turn CD


 * Tusk Axe : 55 Special dmg + Bleed w/ 21s, 0 CD


 * Drakor's Breath : AoE 30 Fire dmg w/ 25s, 0 turn CD

Skill Group 2
 * Breath of Gilfer : 65 Special dmg + AoE Fire Weakness + Major Dmg Reduction w/ 34s, 2 turn CD
 * Tusk Spears : Self Pierce + AoE 40 Special dmg + Bleed + Self Pierce Removal w/ 25s, 3 turn CD
 * Endless Retribution : 55 Special dmg + Stamina Regen + Life Regen w/ 27s, 2 turn CD

Skill Group 3 Skill Group 4 SPECIAL : Ddrag Power Unleashed : Team NER + Triple Dmg + Precision + CDDA + Stamina Regen + Evasion
 * Rage of Vengeance : Self Double Dmg + 50% Dmg Protection + Extra turn + 30% Life Removal w/ 34s, 3 turn CD
 * Ddrag Skins : Team NER + Dmg Boost + 40% Shield + Self Evasion w/ 36s, 2 turn CD
 * Ddrag Fangs : Self Pierce + 65 Fire dmg + AoE Bleed + Self Pierce Removal w/ 15s, 2 turn CD
 * Curse of the Alliance : AoE 45 Special dmg + Curse + Sunburn w/ 33s, 2 turn CD
 * Great Tremor : AoE Guard Down + 30 Special dmg + Quicksand + MegaStun w/ 39s, 4 turn CD
 * Ddrag Destructions : Self Pierce + 80 Fire dmg + AoE Ignite w/ 40s, 2 turn CD
 * Shattering Alliances : 60 Fire dmg + PER + AoE PER + Extra turn w/ 37s, 3 turn CD

Panda Claus (Williamw's first Improved Monster!)
He works once a year and, when he's not working, he's fighting against all kinds of monsters. He'll bombard his enemies with all types of "presents." It's the only way for him to stay in shape.

Role: Support

Skill Group 1 Skill Group 2 Skill Group 3 Skill Group 4
 * Eggnog - Team Heal 20%, 18s, 0 CD
 * Steel Gift - 30 Special dmg + Blind, 17s, 0 CD
 * Smelly Gift - 30 Magic dmg + Poison, 16s, 0 CD
 * Cookies and Milk - Team Heal 20% + NER + Minor Dmg Boost, 22s, 2 CD
 * Rotten Gifts for All! - AoE 20 Magic dmg + Poison + Random Negative Effect, 26s, 2 CD
 * Good Gifts for All! - Team Random Positive Effect + NER, 25s, 1 CD
 * Titanium Present - 80 Special dmg, 32s, 0 CD
 * Fine Gifts for All! - Team Heal 20% + NER + 2 Random Positive Effect, 36s, 2 CD
 * Horrible Gifts for All! - AoE PER + 2 Random Torture Effect + Random Control Effect, 38s, 4 CD
 * Death Gift - PER + AoE 3 Random Negative Effects, 36s, 3 CD
 * Incinerating Gift - 50 Fire dmg + Ignite + Burn + Random Negative Effect, 35s, 2 CD
 * The Joy of Chrismas - Team Heal 25% + NER + Double Damage + Precision, 36s, 3 CD
 * The Chrismas Star! - AoE 40 Random Element + Random Control Effect + Blind, 40s, 4 CD

Krampus (Epikart again)
Christmas is a time of happiness for all, where every monster, big and small, gets presents from each other and takes a day off of battling to enjoy their lives. All of this must stay in order, of course, or things would get chaotic, so Panda Claus watches over all of the good monsters and protects them from anything that may want to ruin their happiness. But what about the bad monsters, the ones who are doing the ruining? Those monsters get a visit from Krampus on the night of Christmas Eve, and they almost never do return from these visits. No one truly knows what Krampus does to these monsters, but he still causes paranoia in bad monsters nonetheless. This is most likely because the one monster that ever has escaped his wrath is Muerte McBlood, who still refuses to speak about the events and spends entire days now staring up at the moon, otherwise completely inactive. Needless to say, be good this Christmas.

Role: Denier

Skill Group 1


 * Lash of the Tundra - 30 Special dmg + Bleed, 14s, 1 CD


 * Chill Out - AoE 50% Freeze + Nightmares, 17s, 0 CD


 * Bare Christmas Tree - AoE Random Negative Effect, 10s, 0 CD

Skill Group 2


 * Arctic Lash - 45 Special dmg + Freeze, 18s, 1 CD


 * Cold Feet - Freeze + AoE 30 Dark dmg + Curse, 20s, 2 CD


 * Disappointing Present - Random Negative Effect + Random Torture Effect + Random Control Effect, 25s, 3 CD

Skill Group 3


 * Antarctic Lash - 50 Special dmg + Bleed + Freeze, 22s, 2 CD


 * Chill Down Your Spine - AoE 40 Dark dmg + Freeze + 50% 2 Random Torture Effects, 26s, 3 CD


 * Holly Without Jolly - PER + Trait Disable + Self Extra Turn, 30s, 3 CD

Special


 * You’ve Been Naughty - Instant Kill + AoE Mega Freeze + 2 Random Negative Effects

Recommended Moveset

 * Chill Down Your Spine
 * Antarctic Lash
 * Holly Without Jolly
 * Disappointing Present / Cold Feet

Pigredo (Epikart)
Collecting gold? Nah, takes too long. Battling? Aw, but I don't wanna get up. Eating? Why can't you get it for me? Supporting the Earth army? Just a second, I just got comfortable. Let me be, there's someone else who can do it better than me. You think the enemies attacking me are a problem? What do you mean? I can't feel a thing. All this warring stuff is just too much for me. Just lemme relax for a bit, I'll get it eventually.

Role: Tank

Skill Group 1


 * Hold On A Sec - 40 Earth dmg + Slow, 20s, 0 CD


 * I Have No Ideas - Self Skill Mirror + 50% Damage Mirror, 24s, 1 CD


 * Just a Quick Nap - Self 30% Heal + CDDA, 23s, 0 CD

Skill Group 2


 * They're Too Far - AoE 35 Earth dmg + PER, 25s, 1 CD


 * If You Stop Complaining - Self Taunt + 100% Damage Mirror, 30s, 2 CD


 * Let's Just Relax - Team CDDA + 50% Heal + Self 30% Heal, 27s, 2 CD

Skill Group 3


 * Stop Bothering Me! - 75 Earth dmg + CDA, 35s, 3 CD


 * Do It For Me - Ally NER + PER + Damage Boost + Self Shock + Ally Extra Turn + Self Shock Removal, 29s, 0 CD


 * Just Lemme Sleep For Now - Self 100% Heal + Regeneration + 75% Stamina Restore + Stamina Regeneration + Time Stop, 15s, 2 CD

Special


 * Fine, Fine, I'll Do It! - AoE 90 Special dmg + PER + Time Stop

Recommended Moveset

 * Do It For Me
 * Just Lemme Sleep For Now
 * Let's Just Relax / Just a Quick Nap
 * They're Too Far / Stop Bothering Me!

Hobkin (Pro Master666) WIP
Ah the amazing Hobkin. Being the successful companion of Nabuline, he always had to be on watch. There was never ever a moment when Hobkin wasn’t looking out for his grateful companion. He had earned the jurisdiction of being the most watchful monster out there!

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Super Dan
Dr. Marihelson, now a mad and crazy mutant, tried to rule the world using toxins, using every invention he had

to achieve his goals. Luckily, Super Dan is here to stop him. He is a unique humanoid robot that has unlimited power and can use many powers to destroy enemies. Having him in your army will make your opponent weak and frightened.

Role: Attacker

All Skills

Skill Group 1

Dazing Strength: 60 Special damage + Daze w/ 15s, no CD

Antispace Attack: AoE Metal Weakness + 30 Metal damage w/ 23s, 2 turn CD

Bomber Blasts: AoE 35 Special damage w/ 10s, 2 turn CD

Skill Group 2

Leaf Shield: AoE 40 Nature damage + Poison + Self Botanophobic Shield w/ 27s, 2 turn CD

Fire Blade Storm: Single Fire Weakness + 60 Fire damage + AoE Ignite + Self Pyrophobic Shield w/ 25s, 2 turn CD

Spark Shocks: AoE 35 Thunder damage + Shock + Stun w/ 28s, 3 turn CD

Skill Group 3

Metal Blades : AoE 45 Metal dmg + Bleed w/ 29s, 2 turn CD

Skull Shield : 50 Dark dmg + Phantom + Extra turn w/ 28s, 2 turn CD

Flash Stopper : AoE 35 Light Dmg + Total Blind + Extra turn w/ 34s, 3 turn CD

Skill Group 4

Merciless Blast : Self Pierce + 80 Special dmg + Self Pierce Removal w/ 29s, 2 turn CD

Time Deactivated : AoE 40 Special dmg + Time Stop + Extra turn w/ 20s, 3 turn CD

Homing Freeze Blasts : AoE Guard Down + 40 Water dmg + AoE 30 Water dmg + Freeze w/ 34s, 3 turn CD

Unstoppable Drill : Self Pierce + AoE 40 Metal dmg w/ 39s, 3 turn CD

SPECIAL : Forces of the Universe : Self Pierce + AoE Trait Disabled + PER + 75 Special dmg + Burn 

Krugbo (Epik)
The Horror of Horrors, the Abstract Abomination, the grandest of eldritch nightmares. Krugbo is a being made of pure insanity and is a mindless hungry creature, with no regard in the slightest for the well-being of anything around it. If you are bitten by any of its mouths, the toxins stored in its teeth have a horrible effect on the body. No mortal has been able to perceive the symptoms of these toxins, and have turned into babbling, foaming madmen if they lay their eyes upon a victim. There isn't a way to reason with it, either, as all it can perceive is the madness and destruction it creates. It will take only the most powerful of warriors to slay this beastly entity.

Role: Denier/Attacker

Skill Group 1


 * Launch The Fangs - 45 Special dmg + Poison, 31s, 1 CD


 * Whispering Secrets - Self Damage Boost + True Vision, 34s, 2 CD


 * Gates To The Endless - AoE 50% Double Possession, 27s, 0 CD

Skill Group 2


 * Chomp From Every Angle - 20 Special dmg + 20 Special dmg + 20 Special dmg + 20 Special dmg + Bleed, 37s, 3 CD


 * Manic Voices - Self Double Damage + NER or Self Double Damage + Extra Turn, 40s, 1 CD


 * Crawlers From The Beyond - AoE 45 Dark dmg + Bleed + Daze, 35s, 3 CD

Skill Group 3


 * It Cannot Be Believed - CDA + AoE Possession + 35 Special dmg, 36s, 3 CD


 * Inconceivable Feelings - AoE PER + Blind + Self True Vision, 39s, 2 CD


 * Stare Into The Void - 50 Dark dmg + Trait Disable + Mega Possession, 43s, 3 CD

Special


 * You Will Never Escape - Trait Disable + AoE PER + Mega Possession + 65 Dark dmg

Attacker

 * Chomp From Every Angle
 * Crawlers From The Beyond
 * Stare Into The Void
 * Manic Voices

Denier

 * It Cannot Be Believed
 * Stare Into The Void
 * Inconceivable Feelings
 * Crawlers From The Beyond

Cryotan (TastyCaik)
When Ouros and Igursus were created from a mountain, there was a dangerous side effect: Cryotan. This massive creature emerged from the base where the mountain used to stand. It took both Ouros and Igursus to seal him in ice. Unfortunately, Cryotan has now managed to escape.

 Default Skills 

Rümker: 20 Physical damage, 0s 0 cooldown

Tenzing: 20 Water damage, 0s 0 cooldown

 Skills Group 1 

Ahuna: 40 Special damage, 25s 0 cooldown

Huygens: Self NER, 0s 0 cooldown

Skadi: Extra Turn + 100% Stamina regain, 0s 3 cooldown

 Skills Group 2 

Arsia: AoE 45 Water damage + Drowned, 27s 2 cooldown

Euboea: Mega Freeze + 2 turn Curse Countdown, 50s 3 cooldown

Elysium: Double Healing + Regeneration + PEP, 35s 3 cooldown

 Skills Group 3 

Ascraeus: 70 Special damage + AoE Stun, 28s 1 cooldown

Boösaule Montes: AoE PER + Mega Freeze, 40s 4 cooldown

Olympus: 100% Shield + Mega Taunt, 17s 1 cooldown

 Special 

Entropic Death of the Universe: AoE 50% chance of instant death + 3 turn Curse Countdown

Famperium (The Second Coming: WookieThere)
Famperium is a gift that Mystery gave Count Vlad after his daughter Fampira left home. Mystery told the Count that the egg contained some of Fampira's Cells, but she hid the fact that it also contained some of hers, which now allows her to use Famperium's eyes to spy on his new daddy.

Rank: SS/SS+ (This seems reasonable)

Role: Attacker

Skills Group One:

Famperium Claws: 30 dark damage + 50% Chance of Bleed, 25s, 0 CD

Fang Sting: 35 special damage + Self NER, 0s, 0 CD

Energy Transfusion: Single 100% Stamina Drain + Self 100% Stamina Regen, 0s, 0 CD

Skills Group Two:

Energy Reversal: 60 water damage + 100% Stamina Drain + Self 75% Stamina Regen, 25s, 1 CD

Clamping Fangs: 60 dark damage + Bleed, 0s, 0 CD

Energy Wave: AoE 30 water damage + 50% Stamina Drain, 0s, 2 CD

Skills Group Three:

Mystery's Pet: 70 special damage + 50% Chance of Possession, 34s, 0 CD

Splitting Sting: AoE 50 special damage + Bleed, 27s, 2 CD

Fampira's Essence: 75 dark damage + Bleed, 31s, 1 CD

Special:

Mysterious Protector: Team NER + Triple Damage + Positive Effects Protection + Phantom + Self Extra Turn

Lady Solaris (WookieThere)
Faith and fury come together in Lady Solaris. This ambassador of the Greater Good is capable of anything to get the job done. She doesn’t mind becoming a martyr and, if that means her name will be remembered, even better.

Rank: SS-/SS

Role: Attacker

Skills Group One:

Fiend Finisher: AoE 20 light damage, 0s, 0 CD

Wounding Strike: 35 special damage + Bleed, 18s, 0 CD

Angelic Influence: 30 special damage + Sunburn, 21s, 0 CD

Skills Group Two:

Celestial Codex: Self Evil Legions Hater + Extra Turn, 18s, 2 CD

Cunning Blows: 35 light damage + Bleed + Sunburn + Burn, 21s, 0 CD

Consult The Grimoire: AoE Guard Down + Self NER + Damage Boost + Extra Turn, 35s, 2 CD

Skills Group Three:

Demonic Manuscript: Self Good Legions Hater + Extra Turn, 11s, 2 CD

Light Of Justice: AoE PER + 30 light damage + Ignite + Sunburn, 32s, 2 CD

Occult Eradication: 75 light damage + Self Evasion + Self Bleed, 29s, 1 CD

Skills Group Four:

Tome Of Demons: Self Triple Damage + Burn + Ignite + Extra Turn, 21s, 1 CD

Book Of Angels: Self NER + 30% Life Regen + Regeneration, 33s, 2 CD

Scroll Of Death: 80 dark damage + Self 20% Life Removal, 0s, 0 CD

Special:

Hallowed Ground: AoE PER + Trait Disable + 65 light damage + Burn + Ignite + Bleed + Sunburn + Nanovirus

Burotgr (WookieThere)
Burotgor is the head of the Beastmen Clan, a feared group of monsters who raid villages and hoard huge amounts of Gold and Gems that never get spent, since the only hobby of the Beastmen is killing other Beastmen.

Rank: SS/SS+

Role: Attacker

Skills Group One:

Surface Scratches: 30 earth damage + Self 15% Life Regen, 24s, 1 CD

Work Ground: AoE 40 earth damage + Quicksand, 24s, 2 CD

Horned Punishment: 45 special damage + Stun + Quicksand, 24s, 1 CD

Skills Group Two:

Regenerating Fur: 55 earth damage + Self Regeneration + Stamina Regeneration, 19s, 1 CD

Bestial Charge: 50 earth damage + Quicksand + Self Extra Turn, 20s, 1 CD

Pure Rage: 70 special damage, 0s, 0 CD

Skills Group Three:

Healing Flesh: 60 special damage + Self 40% Heal, 39s, 1 CD

Bloodthirsty: Self NER + Triple Damage + Blind + Extra Turn, 28s, 2 CD

Bestial Hits: 75 earth damage + Stun + Quicksand, 23s, 1 CD

Special:

Bestial Whirlwind: AoE 85 special damage + Quicksand + Bleed + Poison

Hackster (WookieThere)
Hackster understands an unknown dimension. He has discovered a way to hack floppy disks, multiplying their storage capacity. This technique allows him to keep a database of his opponents skills and use it against them.

Rank: SS+

Role: Denier

Skills Group One:

Script Kiddie: 35 special damage + Corruption, 26s, 0 CD

Grey Hat: 35 metal damage + Freeze, 26s, 0 CD

Datasette: 35 metal damage + 30% Stamina Drain + Stamina Leak, 28s, 0 CD

Skills Group Two:

Floppy Disc: 50 earth damage + 75% Stamina Drain + CDA, 28s, 1 CD

Black Hat: AoE PER + Corruption, 31s, 1 CD

Phrack Editor: Single PER + Time Stop + AoE Magnetized + CDA, 29s, 3 CD

Skills Group Three:

1.44 Megabytes: 55 special damage + AoE 100% Stamina Removal + Stamina Leak + Nightmares, 41s, 1 CD

Original Cracker: AoE 30 metal damage + Stun + Freeze, 27s, 2 CD

Arpanet Explorer: Single PER + Mega Corruption + Double Damage + Self Extra Turn, 27s, 2 CD

Special:

Zero Day Threat: AoE 50% Chance of Instakill + 1-Turn Reaper Countdown

Yimburbur (WookieThere)
When Talika found little Yimburbur lost in the forest, she thought she would raise him so that he could become a forest counsellor like she was. However, as much as she tried to make a Support monster out of Yimburbur, he wasn't meant to be one. But she found something even more interesting in him, he wasn't limited to his own element for his skills, and could call upon four elements of nature to use!

Rank: SS+/OP-

Role: Attacker/Support

Skills Group One:

Miracle Worker: 5 earth, fire, water, and nature damage + Team Regeneration, 22s, 1 CD

Aroma Of The Earth: 10 earth damage + 10 water damage + 10 fire damage + 10 nature damage + Sellf Double Healing, 25s, 0 CD

High Grade: 30 water damage + Drowned + Self 25% Life Regen, 21s, 2 CD

Skills Group Two:

Natural Mystic: 10 earth, fire, and water damage + Burn + Drowned + Quicksand, 31s, 2 CD

Attention Span: 20 fire and earth damage + Self Double Healing + Extra Turn, 25s, 1 CD

Power Of Roots: AoE 15 fire and nature damage + Team Regeneration, 25s, 1 CD

Skills Group Three:

Strength To Survive: 10 earth, water, fire, and nature damage + Self Regeneration + Extra Turn, 21s, 1 CD

King Without A Crown: 20 earth, water, fire, and nature damage + Team 33% Life Regen, 39s, 2 CD

Groundation: AoE 10 earth, water, fire, and nature damage + Quicksand + Drowned + Burn + Reverse Healing, 27s, 1 CD

Special:

Elemental Overturn: AoE 25 earth, fire, water, and nature damage + Quicksand + Ignite + Drowned + Poison + Bleeding

Dungeon Master (WookieThere)
As a kid, the Dungeon Master had no friends so she became a hateful creature, wanting other monsters to follow and obey her. Ever since she became a monster and gained the control of the Dungeons, all her joy comes from challenging monsters with traps and encounters.

Rank: OP

Role: Denier

Moveset

Default Skills:

Behind The Screen: 25 physical damage, 13s, 0 CD

I Rule The Role: 30 magic damage, 13s, 0 CD

Skills Group One:

Book Carrier: 35 special damage + 50% Chance of CDA, 24s, 0 CD

First Module: SIngle Total Blind, 13s, 3 CD

Roll The Dice: Single Random Control Effect + Random Torture Effect, 30s, 1 CD

Skills Group Two:

Magical Trap: Single PER + 40 special damage + CDA, 22s, 1 CD

Really Disoriented: 45 magic damage + Total Blind + Blind, 19s, 2 CD

Friend's Gathering: Team NER + True Vision + CDDA, 31s, 2 CD

Skills Group Three:

Critical Failure: AoE 35 magic damage + Total Blind + Blind, 22s, 2 CD

A Bit Late: AoE PER + CDA, 21s, 2 CD

Roll The Effect: AoE 35 magic damage + Random Control Effect + Random Torture Effect, 28s, 2 CD

Skills Group Four:

Nat 20: Single PER + 70 magic damage + Self Extra Turn, 29s, 2 CD

Nat 1: Single Trait Disable + 15 special damage + Self Extra Turn, 33s, 2 CD

Dungeon Boss: Single PER + Trait Disable + AoE Mega Stun, 44s, 4 CD

Loot Roll: Team NER + Random Protection Effect + CDDA + 33% Life Regen, 34s, 3 CD

Special:

Critical!: AoE PER + 45 Magic Damage + 100% Stamina Removal + Mega Time Stop

Obtainability (for "balance"): 

Can only be obtained from a monthly breeding event with White Pandalf and Gelotron, then once hatched a daily challenge will be added that requires you complete all other challenges and rewards 2 cells (just like Ingenica). However, this monsters cells cannot be requested and this monster cannot be ranked via elemental cells.

Goldfield (WookieThere)
Magic can be neither created nor destroyed, but can change form and Goldfield is the pure form of Magic. Be careful with his tricks; because they hurt!

Rank: SS+

Role: Support/Debuffer/Denier

Skills Group One:

Imaginary Friend: 30 magic damage + 10% Stamina Drain, 16s, 0 CD

Forget Wounds: Single Trait Disable + Stamina Leak + Self Extra Turn,

Magic Cleaning: Team NER + AoE PER + Self Extra Turn, 10s, 0 CD

Skills Group Two:

Howard's' Bully: Single PER + Trait Disable + 40 special damage + 25% Stamina Drain + Stamina Leak, 19s, 0 CD

Righteousness: Team Double Damage, 0s, 0 CD

Life Channeling: Team 75% Life + Stamina Regen + Stamina Regeneration + Regeneration, 18s, 0 CD

Skills Group Three:

Stir Elements: AoE PER + 35 special damage + 50% Stamina Drain, 19s, 0 CD

Forget Problems: Team NER + Control Immunity + 100% Stamina Regen, 18s, 0 CD

Aether Infusion: Team True Vision + Single Ally Triple Damage, 22s, 0 CD

Special:

Magic Management: Team 100% Resurrection + 100% Life + Stamina Regen + Triple Damage + Haste + Evasion + Positive Effects Protection

Little Red Furry Cap (WookieThere)
This cute little girl was once bitten by a wolf and she's been acting a bit weird ever since. Whenever she has a tantrum, she grows thick brown hair all over her body and starts howling! Her mom just can't get her under control anymore.

Rank: SS/SS+

Role: Attacker

Skills Group One:

Bigger Ears: 50 dark damage, 0s, 0 CD

Red Disguise: 40 special damage + Burn + Bleed, 26s, 1 CD

Red Cap's Nightmare: AoE 30 dark damage + Ignite + Nightmares, 25s, 2 CD

Skills Group Two:

Bigger Mouth: Single 50% Life Removal, 11s, 0 CD

Wolf Crew: AoE 30 special damage + Curse + Bleeding + Quicksands, 35s, 1 CD

Grandma's Nightmare: AoE PER + 40 dark damage, 35s, 2 CD

Skills Group Three:

Bigger Hands: 70 dark damage, 0s, 0 CD

Grandma Claws: 65 special damage + Quicksands + Bleeding, 18s, 0 CD

Hunter's Nightmare: AoE 40 dark damage + Curse, 28s, 1 CD

Skills Group Four:

Deadly Claws: Single 75% Total Life Removal, 22s, 2 CD

Moonlit Destruction: Self Pierce + Single 80 special damage + Self Pierce Removal, 43s, 1 CD

Nightmarish Fangs: AoE PER + 55 dark damage + Nightmares, 24s, 1 CD

Special:

I Can Eat You Better: AoE PER + Trait Disabled + Nanovirus + Self NER + Triple Damage + Double Damage + Damage Boost + Positive Effects Protection

Lagerchaun (WookieThere)
To attract Lagerchaun, the best lure is either a pint or a fight. He won't leave while there are beers to drink or people to smash!

Rank: SS+

Role: Attacker

Skills Group One:

Tipsy: 35 special damage + Slow, 16s, 0 CD

Happy Hour: AoE 35 special damage + Slow, 16s, 0 CD

Text to the Ex: 40 nature damage + Possession, 16s, 0 CD

Skills Group Two:

Just One More: 50 special damage + Time Stop, 18s, 0 CD

Buzzed: 55 special damage + Total Blind, 18s, 1 CD

Open Bar!: AoE Guard Down + Single 60 nature damage, 18s, 1 CD

Skills Group Three:

Dutch Courage: 65 special damage + Mega Possession, 20s, 1 CD

On The House: 70 special damage + CDA, 20s, 1 CD

Never Again: 80 nature damage + Mega Stun, 20s, 1 CD

Special:

Éire go Brách: AoE 40 fire, light, and nature damage + Burn + Sunburn + Poison