Monster Idea Forum Part 4

Here is the database for ideas for new monsters. The specifications you need to fill out are:
 * Stats (Level 100)
 * Element(s)

The MOST you can do is:
 * Special move
 * At least skills group 3
 * A general description, if not actual image

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped

ZURIEL(Zmsboss12345 has made his first monster)
SPECIAL,LIGHT(legend)

New stuff:

trait holy:immune to all negative status effects.

Positive status effect, blessed: Immune to all negative status effects and positive status effect removal, Light moves do 50% more damage.

default skills:

holy flick:20 stamina/ 35 physical damage

blast:13 stamina/deals 30 light damage

skill group1:

light rays:22 stamina single target 40 light damage,0cd

light blessing:30 stamina single ally negative status effect removal and applies random positive status effect and blessed,1 cd

light explosion: 27 stamina single target 50 light damage,1cd

skill group 2:

Shining light: 35 stamina deals 40 light damage to all enemies,2cd

Heavenly blast : 25 stamina deals 75 light damage to one enemy.2 cd

resurrection :28 stamina revives one ally with 50% health. 2cd

Skill group3:

Holy resurrection :35 stamina revives one ally with 100%life and gives extra turn and double damage to the ally. 4cd

Holy supernova: 30 stamina deals 55 light damage to all enemies.3cd

Heaven blessings:38 stamina removes all negative status effects from all allies, apllies a random positive status effect, precision and blessed, heals all allies by 40%.5cd

Special move:Universal purification

deals 100 light damage to all enemies, Heals all allies stamina and health by 100% and revives all allies with 100% health and gives extra turn and double damage to all allies.

Rebel Soldier (Black Destruction 92 is sweet but a psycho)
Metal, Earth (Epic)

The Rebel Soldier is the backbone of the rebellion that fights against the Galactic Confederacy. They might not be the strongest or smartest of individuals, but their numbers and tenacity are enough to put up a good fight. Rebel Soldiers never travel alone and always enter skirmishes in parties of five. When one dies, another takes his place.

New stuff:

Rebel Soldier has 2 skill groups, but the second one has 6 moves.

Trait: Unrelenting Legion - Hardened and Immune to Trait Disabled. Rebel Soldier enters battle with 5 stacks of Unrelenting Legion. Unrelenting Legion gives Rebel Soldier more health bars and power depending on how many stacks he has and has a maximum of 5 stacks. The amount of health bars he has is equal to the number of stacks of Unrelenting Legion he has, and the amount of health in those health bars depends on Rebel Soldier’s normal health stat. The health bar with the lowest amount of health in it is the one that takes the damage. When one of Rebel Soldier’s health bars drops to 0, the one with the second lowest health moves up. Only the top health bar can be damaged by attacks and can be healed. AoE moves only hit one health bar. Resurrection moves restore 1 health bar up to the maximum of 5 if Rebel Soldier is alive, and resurrect him normally with 1 health bar if he’s dead. Rebel Soldier’s current power in battle is his power stat multiplied by how many stacks of Unrelenting Legion he currently has.

Default skills:

Fight Like a Soldier (13 Stamina): Deals 25 Physical damage to one enemy.

Die Like a Soldier (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Flashbang (19 Stamina): Deals 35 Earth damage to one enemy. Applies Blind to target. Requires 1 turn cooldown.

Minor Battalion Expansion (25 Stamina):  Gives 1 stack of Unrelenting Legion to self. Requires 4 turns cooldown.

Rage-Filled Blows (20 Stamina): Deals 40 Metal damage to one enemy. Removes all negative status effects from self.

Skill group 2:

Shock Grenades (27 Stamina): Deals 35 Metal damage to all enemies. Applies Shock, Stun, and Trait Disabled to all enemies. Requires 3 turns cooldown.

Smoke Bombs (0 Stamina): Applies Total Blind for 2 turns to all enemies. Requires 4 turns cooldown.

Rebel’s Assault (25 Stamina): Deals 60 Earth damage to one enemy. Applies Stun to target.

Major Battalion Expansion (50 Stamina): Gives 2 stacks of Unrelenting Legion to self. Clears all negative status effects from self. Requires 6 turns cooldown.

Reinvigorate (0 Stamina): Removes all negative status effects from all allies and gives 50% of total Stamina to all allies. Requires 2 turns cooldown.

Fire in the Hole (22 Stamina): Deals 45 Earth damage to all enemies. Applies Burn, Daze, and Magnetized to all enemies. Requires 2 turns cooldown.

Heavy Attack (25 Stamina): Deals 65 Earth damage to one enemy. Applies Damage Boost to self.

Special move: Call Down Reinforcements: Deals 65 Special damage to all enemies. Applies Stun and Magnetized to all enemies. Gain 3 stacks of Unrelenting Legion.

How to get: There will be a maze known as the Rebellion Maze. This maze contains Sparkwedge, MonsterFace, Rebel Soldier, Unit: 481, The Sentinel, Shinobi, and Silent Control in that order. Sparkwedge and MonsterFace requires no keys. Rebel Soldier requires 2 keys. Unit: 481 requires 3 keys. The Sentinel requires 4 keys. Shinobi requires 5 keys. Silent Control requires 6 keys. This maze will last for 2 weeks.

Misc info:

Books: Mechanical

Default Rune Slots: 3

Relics: Trap, Sword

The Exile (Black Destruction 92 is a Harbinger of Doom)
Legend Fire

Long description: During the war against the Scythe, there were very few traitors on either side. Many of those traitors were human, but there were some Scythe ones too. When the Scythe lost the war, the many humans traitors that helped them were left behind and executed for their treachery. The few Scythe traitors, on the other hand, were hailed as heroes and were given a lot of gifts from the grateful human governments. It is thanks to those Scythe traitors that we know more about the Scythe than any other alien race. We know all about their weapons, their tactics, their history, and their language, and we were able to combine that knowledge with our own in order to become more technologically and mentally advanced. There are a few very famous Scythe traitors. The first one is the most famous. His name is Rekriso the Exile. Rekriso used to be a Scythe soldier. He was just like every Scythe soldier, courageous, strong, loyal to the Scythe Empire. But, he was unlike most of the soldiers in the Scythe Empire, he didn’t believe in the Scythe Empire’s ability to beat the humans. He knew that, without the Ultimatum, the Scythe didn’t stand a chance against them. But, he also knew that the punishment for deserting the Scythe was so bad that no one knows what it is because the government hid the method from the public so Scythe criminals won’t get any ideas. So, when he was deployed on the field during an early battle of the Scythe Invasion, Rekriso charged into the humans blindly like all the other soldiers. But, when he was shot twice, he crawled behind a large rock in order to tend to his wounds. He decided to keep the bullets in until he was found by one of his Scythe comrades and brought to the infirmary for proper treatment. But, he knew he had to stop the bleeding first. So, he ripped off a few pieces of his loincloth and began to bandage his shoulder and his leg with them. While he was bandaging his bullet holes, the battle had already finished. A footsoldier was walking around, checking if every dead body was actually dead, when suddenly, he came up to the injured Scythe soldier. Rekriso could do nothing but close his eyes and wait for his death. The footsoldier raised his rifle and was prepared to shoot, but he had a revelation. He realized that, if he killed this wounded Scythe soldier, he would be just as bad as the Scythe themselves. After all, aren’t the humans fighting this war because the Scythe invaded them first? He felt that the humans know better than the Scythe. So, he lowered his gun and reached his hand out to Rekriso. Rekriso did not know what this gesture meant, but he did know that the soldier wanted to help him. As he stood up, Rekriso followed the soldier out of his cover and into the human’s camp. He was put onto a bed where the human surgeons removed both of the bullets lodged in his body. They decided that Rekriso was not returned to the Scythe Empire. The humans decided to take Rekriso as a prisoner of war. They knew the Scythe would definitely not sacrifice anything to save a meager footsoldier, but their true intentions were to teach Rekriso English, and to learn about the Scythe through him. Little did he know that he will go down in history as the first Scythe traitor. The humans instantly knew that teaching Rekriso English would be extremely hard. No humans knew the garbled Scythe language the humans call Scythian. Luckily, the Scythe had assumed that programming their translation devices to understand English would be useful. Scythe translators are devices that are worn over the mouth and in the ears that are programmed by analyzing recordings put into it, or by analyzing speech spoken around it using its microphones. Both types of input have the same output: the translator will analyze the input language for a long time, and find particular patterns in order to decipher the input into Scythian, the Scythe language. This process takes months, sometimes years, and the Scythe just don’t have that time. So, they made all the translators connect to a central computer that holds all the languages that they have already deciphered. The devices can tap into the computer whenever they need to translate anything. The part worn over the mouth allows one to speak freely in Scythian, and the microphones inside the part worn over the mouth will pick up the words. Then, the speakers on that part will play the translated words in the set language. The translators were already made to translate into English before the war began because the Scythe discovered how to hack into human computers and learned their language. This gave the Scythe an edge on the war for they can understand human transmissions when they are intercepted. Since the humans were primitive compared to the Scythe, their transmissions were easily intercepted and translated. The humans eventually found out how to deter Scythe interception, but not until the middle of the war. The intercepted transmissions put the Scythe at an edge in the beginning of the Scythe Invasion. The humans still won some battles here and there, but usually, the Scythe were victorious. Rekriso had his translator on his person, and he was able to understand the humans when they spoke around him. He understood what the humans were saying when they called him a prisoner of war. He knew that the humans knew that he will not be returned to the Scythe Empire. The humans wanted to keep him, and use him for information. Even so, he preferred being with the humans than being with the Scythe. The humans were kinder than any Scythe he ever met. So, he decided that he was not going back to the Scythe Empire. He was going to stay with the humans, and he was going to teach them about the Scythe. Also, he suspected that the Scythe would lose the war against the humans, and he wanted to be on the winning side. Without the Ultimatum, they will be unable to combat human tenacity and tactics. Rekriso spoke to the humans using his translator. He taught them everything he knew about his people. In fact, he was the one who revealed that the Scythe were called the Scythe. Before the humans knew that, they just called them “the aliens” or “the enemy.” Of course, the Scythe do not refer to themselves as “the Scythe.”  Their real name is a word in Scythian that is used to represent a tool used for cutting crops with a long curved blade at the end of a long pole. In other words, their true name translates to the word “scythe” in English. This also goes for things like the Ultimatum, Rippers, and Starblasters. Their true names are Scythian words, but they translate to something like their human names. But, there are words like Scythian and Scythium that are completely made up by the humans. They are used to describe things related to the Scythe that lack an English translation. Anyway, the Scythe people had scythes and used them on their stolen moons for farming. The scythes of the Scythe people are much like human scythes, only their blades are made out of Scythium, the Scythe metal that is used for tools, weapons, armor, and basically everything the Scythe need. Scythium is not one metal. It is actually many metals from many various planets melted down and mixed with certain Scythe chemicals to form a metal that comes in beige, bronze, and gold. The result is called Scythium, and in fact, some scientists who studied the Scythe after the war have found Earth elements such as titanium and iron inside Scythium. This is not that surprising. Most humans assume that these metals are just simply found in other planets. Montes is a big example of how materials known to the humans can be found on different planets. But, some conspiracy theorists say that the Scythe have been in contact with ancient civilizations, and those people supplied the Scythe with those metals. These theories are dismissed by the scientific community. Rekriso also taught the humans about the Ultimatum. When they were informed that a weapon that can sterilize and steal planets exists, the humans became scared of the Ultimatum. So they asked Rekriso how to destroy it. Rekriso had limited information on the Ultimatum. Although he was stationed on it before, everything he knew about it was Scythe common knowledge. But, what he did know was that the Ultimatum has no identified weakness, and many races have tried to destroy the Scythe weapon of mass destruction, but none have succeeded yet. But, when Rekriso told the humans that the weapon was deactivated, the humans were relieved. They hoped that it would never be reactivated for it could destroy the humans. Rekriso reminded them that they shouldn’t be so sure. The Ultimatum can be reactivated one day, and the humans should be ready to destroy it using brute force when that day comes. Finally, Rekriso told the humans everything he knew about Scythe war tactics. He was not a high-ranking Scythe commander, so he has little knowledge of tactics. But, his little knowledge helped the humans combat the Scythe more effectively. He taught them a simple way to block Scythe transmission interference. Rekriso was a great help when it came to the war. His help to the human war effort used to be a closed government secret, but it eventually became public knowledge. Every human knew about Rekriso, but fame is a double-edged sword. Being realized is not always a good thing, and Rekriso is a living example of that. The Scythe eventually found out one of their soldiers had the guts to betray the Scythe Empire. They were afraid that it would inspire more Scythe to defect to the humans. So, the generals of the army during the Scythe Invasion began tightening the grip on his soldiers and began reminding them about the Scythe Creed. The Scythe Creed is a very long list of Scythe morals and laws. Every Scythe soldier is required to memorize and follow the Scythe Creed. Some parts of the Scythe Creed are easy to follow, and are normal things every soldier should do. Others are extremely fanatical and illogical. Nevertheless, the Scythe continue to follow the Creed, and have not fallen yet. The Scythe generals during the Invasion hoped that reminding Scythe to follow the Creed would result in less traitors. Turns out the opposite thing happened. More Scythe began defecting because they were inspired by Rekriso. From generals to footsoldiers to tech experts, the number of Scythe traitors was pretty low, but it drastically helped the humans win the war. As the first Scythe traitor, Rekriso was looked up to by his fellow Scythe traitors. He was considered to be a leader and an inspiration to them. He became known as the Exile to both the Scythe traitors and the humans. When the war was over, the Exile and the rest of the Scythe traitors decided to continue to serve humanity. They helped the humans build ships with metaspace travel, and helped them colonize the stars. They also helped form the Galactic Confederacy after the planets they found were colonized, and all of them even signed the Galactic Articles of Unity. The Scythe traitors began to help the humans “humanize” Scythe tech. They eventually picked up English and had great knowledge of how human technology works. In an effort to continue to serve the now-established Galactic Confederacy, the Scythe traitors formed the Exiled Pioneers. They would search for new planets aboard the cruiser they built themselves known as Inevitable I. The reason the traitors decided to search for planets in the far reaches of the galaxy is so it would be harder for the Scythe Empire to find them. Hypothetically, if they are found by the Scythe Empire, their information on the humans would be very valuable for the Scythe. The Scythe will be able to do a lot of things to harm the human race once they figure out how to exploit the weaknesses their technology. Thus, although Inevitable I is not a combat vessel. It is actually a stealth vessel, and it has very little weaponry. It is made to hide and avoid enemies instead of fighting them. Instead of an energy shield, Inevitable I is equipped with a field that disrupts enemy detection systems. It only disrupts invisible electromagnetic waves, but more robust systems like sonar can penetrate the field. Luckily, sound can’t travel through space, and Inevitable I always remains in space. If it ever has to go to the surface of a planet, it will send smaller ships to go down for it. Inevitable I, is also equipped with a cloaking device. The cloaking device on Inevitable I is actually not like the devices used on things like nanosuits. Instead, it’s a small device that projects a wave which reacts with the disruption field and makes the ship invisible and see-through. The disruption field still works while the cloaking device is active. That version of cloaking device is much more expensive than the normal nanosuit, but it is much more effective. Inevitable I’s systems are solar-powered, but it’s engine requires refueling every now and then. The cloaking device is usually not on for it requires a lot of power. Inevitable I’s crew is composed entirely of all the Scythe traitors. It does not need to be that big because there are not many Scythe to pilot the ship. The Exile and his crew were good at finding planets. For their own security, the humans never share the location of the Exile, the Exiled Pioneers, or Inevitable I. They feared that the Scythe might kill the traitors if they find out where they are. So, whenever the Exiled Pioneers find a new planet, they send a deeply encrypted message to a random station, on a random planet, through the Mens Deorum. The signal then is transmitted from that planet, and before it is, it is edited to make any other race think that this transmission came from that planet. The deep secrecy was necessary for the Exiled Pioneers’ survival. But, even all that secrecy is not enough to keep away the Dominus. After analyzing a transmission and finding out that it didn’t come from the planet it supposedly came from, the Dominus began doing some digging to find out who sent it. He found out that the Exiled Pioneers exist, and since he worked for The Dark Lord, he had a direct tie to Wraith. He knew that the Scythe despise Wraith, so he secretly hired him to eliminate all of the Exiled Pioneers, make their ship disappear, and bring their leader to the Dominus. Wraith did just that with no evidence or leads the humans can use to find out what happened. After a day, Wraith suddenly appeared with the Exile behind him in chains. The Dominus demanded that the Exile tell him everything he knew about the humans, and how to defeat them. The Exile just spat at the Dominus and defiantly refused. So, the Dominus threw him into Rubicon’s Asylum in hopes of breaking his defiance. After a few days, a report was sent to the Dominus saying that the Exile refused to eat and is intentionally starving himself so the Dominus won’t get what’s in his head. So, instead of continuing to try to break him, the Dominus decided to turn to technology for answers. He decided to bring the Exile out of Rubicon’s Asylum and into a Scythe cyborg creation facility. Some affluent Scythe want to “live forever,” so they encase their brains and vital organs into robotic body. Basically, they turn into a robot. The Dominus hoped to not only make the Exile into a robot, but he also hoped to reprogram his brain to regain his loyalty to the Scythe. The process where the brain and organs are taken out is pretty simple to the Scythe. But, reprogramming the brain is a different story. Scythe technology has not yet developed mind control like the humans. Also, Scythe minds are surprisingly strong. They can withstand mind manipulation through rays and mind manipulation through psionic powers. But, they have never experienced mind manipulation from one of The Dark Lord’s creations. When the brain of the Exile was removed from his body, the Dominus reprogrammed some parts of the Exile’s brain and removed his dedication to the humans. He replaced that with dedication to the Scythe Empire. Finally, when his reprogramming was finished, the organs were reinstalled into a robotic body and reactivated using special electromagnetic waves, the Exile has become a soldier of the Scythe. Gone was his dedication to the humans and the Exiled Pioneers. Now he is a fanatical servants of the Dominus. The Dominus asked about human technology, and the Exile told him all about it. There is a reason why the Dominus wanted what was in the Exile’s head, and that is so he can execute a scheme to get the Deldraka to ally with the Sovereign Powers. He knows that the Deldraka are one of the most powerful races in the galaxy with over fifteen thousand planets under their control. Having them as an ally would prove to be very beneficial. Nevertheless, the Exile joined the Dominus’ crew of criminals. His knowledge might’ve helped the Scythe gain a new ally, but he can also help them by killing humans and destroying all the enemies of the Scythe. After the disappearance of Inevitable I, the humans wondered where the Exile ended up. Who knew he turned out to be the Scythe’s first double agent.

Short description: The Exile is a Scythe traitor who betrayed his people for the humans. He helped the humans win the war against the Scythe, and his treachery inspired some Scythe to do the same. But, he and the rest of the traitors were eventually discovered despite the secrecy the humans used to try to hide them. The Exile was taken prisoner, and turned into a robot with an altered brain. The brain alteration changed his loyalty, and he now helps the Scythe destroy the humans.

New stuff:

The Exile possesses a 5th slot for a new type of move an Awakening move. This powerful move is unlocked when the Exile reaches level 130

Default skills:

Another Day (13 Stamina): Deals 25 Physical damage to one enemy

Another Kill (13 Stamina): Deals 30 Fire damage to one enemy.

Skill group 1:

Try and Kill Me (19 Stamina): Heals self by 20% of maximum health and applies Taunt and a 25% Shield to self. Requires 2 turns cooldown.

Empowering Attack (21 Stamina): Deals 45 Special damage to one enemy. Applies Damage Boost to self.

Energy Cleanse (20 Stamina): Clears all negative status effects and gives an extra turn to self. Requires 3 turns cooldown,

Skill group 2:

Suppressing Firepower (24 Stamina): Deals 60 Special damage to one enemy. Clears all positive status effects from target. Applies Slow and Negate Healing to target.

Protect Allies (23 Stamina): Heals self to full. Applies Taunt and Skill Mirror to self. Requires 2 turns cooldown.

Surrender Now or Die (25 Stamina): Deals 70 Fire damage to one enemy. If target is affected by more than 5 negative status effects, kill them instantly. If target is Taunting, deals 45 Special damage twice to target. Requires 5 turns cooldown.

Skill group 3:

Scythe Bravado (28 Stamina): Applies MegaTaunt and a 200% Shield to self. Every time a monster attacks the Exile, he will use “Suppressing Firepower” on that monster with no Stamina cost. Requires 4 turns cooldown.

Overwhelming Shots (32 Stamina): Deals 35 Fire damage to all enemies. Applies Double Damage, Taunt, and Skill Mirror to self. Heals self by 35% of maximum health. Applies Slow and Negate Healing to all enemies. Requires 4 turns cooldown.

Engaging Hostile (31 Stamina): Deals 65 Special damage to one enemy. Applies Ignite, Slow, Negate Healing, Shield Block, Special Weakness, and Fire Weakness to one enemy. Requires 4 turns cooldown.

Awakening move: Ultimate Fusillade: Deals 80 Fire damage to target and 70 to everyone else. Applies Slow and Shield Block to all enemies. This move ignores Shields. Can only be used once per battle. Not affected by cooldown activation or deactivation.

Special move: Summon Reinforcements: Deals 15 Special damage 5 times to all enemies. Applies Slow, Negate Healing, and Shield Block to all enemies. Applies Taunt and a 200% Shield to self.

How to get: Once you complete the Achievement Emperor’s Favor and acquire Rubicon’s Asylum, you will be able to complete certain tasks to get certain monsters. In order to get the Exile, you must start and complete the task in Rubicons’ Asylum known as Treachery. Once you start a task, you have to complete it before you can start another one. In order to complete the task Treachery, you must kill a monster that you possess in your collection 1000 times. Once you complete that task, you will take all of your monsters and face off against Rubicon’s Asylum in order to break out the criminal you want. Rubicon’s Asylum is a dangerous boss that is immune to all negative status effects and looks like Pantheon. Rubicon’s Asylum also has moves much like Pantheon, Every time your original team dies, it takes 2 hours for them to recover before you can use them again. Rubicon’s Asylum never recovers health. Defeating Rubicon’s Asylum will give you a rank 5 the Exile and access to a second task.

Misc info:

Books: Mechanical

Default rune slots: 3

Relics: Mask, Essence

Vericius (Rubberninja237 is back, again)
Legend Metal

Description: Vericius hails from the same land as Timerion, in which its inhabitants are inherently inclined to strategy. Vericius in particular specializes in changing the essence of battle, and is well known for his antics which can change monsters to their very core.

Trait: Tough and casts Precision to allies for 3 turns at the start of the battle.

Relics: Amulet, Trap

Books: Mechanical, Adventurers

Default Skills: 

Precise Blow (12 STA): Deals 30 physical damage.

Brisk Gust (10 STA): Applies Daze to target.

Skill Group 1

Sapping Strength (16 STA): Applies a Damage Reduction to target. Raises a random ally's strength by 50 for 1 turn. 2 TCD

Off Guard (12 STA): Deals 15 Special damage. 50% chance of applying Guard Down to target. 1 TCD

Overloaded (14 STA): Deals 45 Metal damage.

Skill Group 2

Forced Resistance (20 STA): Changes target monster's trait to Daze Immunity. 3 TCD

Inaccurate Results (15 STA): Deals 50 Metal damage. 50% chance of disabling target's Trait.

Precision Force (23 STA): Deals 10 Metal damage to all enemies. Applies Precision to all allies and raises their strength by 30. 1 TCD

Skill Group 3

Programmed Superiority (27 STA): Decreases target's strength and health by 50% for 2 turns. 3 TCD

Masterful Planning (30 STA): Raises target ally's strength by 1000. Gives target an extra turn. 3 TCD

Sunken Pride (37 STA): Deals 40 Special damage. Gives target 3 extra turns. Target can't attack for 3 turns. 4 TCD

Skill Group 4

Essential Error (40 STA): Applies Bleed and Nightmares to all enemies. 50% chance of also applying Burning and Poison. 3 TCD

Mechanical Solace (39 STA): Changes all targets' Trait to Artifact and reduces their speed by 100. Applies Artifact Hater to all allies for 3 turns. 3 TCD

Ethical Pestilence (50 STA): Deals 20 Metal damage to all enemies. Permanently reduces their maximum health by 1000 and speed by 50 for the rest of the battle. 1 TCD

How to obtain: A dungeon with 50 nodes, with max level Metal monsters with assorted runes. each node will give 2 cells. The dungeon will last a week. Completing the dungeon will give you a key to another dungeon which will also last a week, giving enough Cells to rank up to rank 5.

Irikris (Bow Before Black Destruction 92, Our One, True King!)
Legend Special

Long description: Long before the humans colonized Regis, it was populated by a race known as Halocrostins. Halocrostins were very intelligent, ageless beings who lived in packs. They could live almost anywhere because they have the ability to quickly physically change and evolve in order to fit the environment they lived in or to fit their preference. This ability is usually confused with the Deldrakan ability to mutate. However, although the two abilities are similar, there is a difference. Halocrostins can change on their accord depending on the environment they’re in, but Deldraka only mutate according to the function that their Taskmaster assigns to them. Anyway, Halocrostins were carnivorous predators who thrived on hunting the many animals that lived on Regis. Their biology differs every time they change their body to fit their environment or preference, but in their original form, they are cold-blooded, insect-like, bipedal beings with powerful jaws and wings. Halocrostins lay many eggs, and in order to protect them, they store them in bud-shaped pouches on their backs. Both male and female Halocrostins take turns carrying the pouch. If a Halocrostin finds an unguarded pouch of eggs, they will carry the pouch themselves, and when it hatches, they will raise the young as their own. The Halocrostins have little to no competition on Regis. Nothing on Regis was able to beat them. Until the humans arrived. The humans saw Regis as a place where they can establish the capital of the Galactic Confederacy. Regis was a hot planet with plenty of beaches, rainforests, and fields. It has small poles, few mountains, and some volcanic islands. These conditions made Regis basically paradise. So, the humans decided to build their capital there. The only problem is the Halocrostins are not willing to give up their land. Negotiations between the Halocrostins and the humans are impossible because neither of them could understand each other. The humans simply assumed that the Halocrostins were animals much like the Xenophagi. So, they began to exterminate the Halocrostins. This is exactly what the humans did with the Xenophagi. Because the Halocrostins had little means of defense against the weapons of humanity, the humans were able to easily kill them. But, there might be hope for the Halocrostins. There is a Halocrostin named Irikris who is a pack leader, but she is smarter than the others. When the humans arrived with their machines, Irikris immediately began to send messengers to other packs in order to plan a last stand. She needed the help of the other packs if the Halocrostins were to stand a chance against the humans. Before the humans arrived, Halocrostin packs were on okay terms with one another. As long as one pack minded their own business, the other pack wouldn’t care about what they were doing. Since the Halocrostins were at the top of the food chain on Regis, they had no true enemies to fight. So, all the packs had no reason to unite before the humans arrived. Irikris knew that even if the Halocrostins united and fought back against the humans, they would be unable to drive them off Regis entirely. So, she planned to simply drive the humans off Halocrostin land, but let them build their cities anywhere else. When the messengers came back, they told Irikris that the other packs are willing to unite in the fight against the humans. The messengers also told Irikris that the other pack leaders were going to her land to meet up with Irikris to discuss how to strike back. When the other pack leaders arrived, Irikris told them that this matter is a matter of utmost urgency. She said that, if the packs don’t unite, then the entire Halocrostin species would be destroyed. The other pack leaders were less interested in Irikris’ speech and her intention of preserving the Halocrostin race, and more interested in getting the humans off of Regis for good. Irikris knew that the other pack leaders wanted to get rid of the humans, and she tried to convince them that it was impossible. But, the other pack leaders assured her that it was possible. Irikris decided to move on and tell the rest of the pack leaders her plan. She planned to strike back against the humans using guerilla tactics. After all, the Halocrostins knew the jungles better than the humans did. Irikris needed all of the pack leaders’ help in order to pull this plan off. She needed the other pack leaders’ knowledge of their forests, and she needed the forces of the other packs. The other pack leaders were confident that these tactics would wipe the humans right off the face of Regis. Irikris didn’t tell the other pack leaders that, even if they win, the humans have trillions of other soldiers they can send to destroy the Halocrostins. If they win, it will just show the other humans that the Halocrostins are a threat, and they will use their bombs to utterly wipe out all Halocrostins from Regis. She didn’t tell the other pack leaders that this is the end of the Halocrostin race, and it will be the bloodiest ending in history. Irikris knew all of this information because of an encounter with Wraith in a dream she had before the meeting with all the pack leaders. Before she had that dream, she already wanted to unite the packs to fight the humans, and she was really confident. But, in that dream, Wraith told her about the humans’ weapons and about the guerilla tactics her forces should use to combat those weapons. Even though she was less confident that her plan to unite the packs would work after Wraith told her about the deadly force of human weapons, he assured her that everything is going to be fine as long as she unites the packs. Wraith told her that the other Halocrostins needed to be a distraction so that she can escape the fight and preserve her race. Because all the females taking part in the battle want to keep their eggs safe, according to Wraith, they’re going to store them in a cave far away from where they’re fighting. While the other Halocrostins are fighting, Wraith told Irikris to go to that cave, and meet him there. He will explain the rest of the plan when they meet in person. Irikris asked where this cave was, but Wraith simply said that she will know. Wraith appearing in dreams is not something new. In fact, some of the Nocturnal Order suspect that Wraith is more powerful in the dreams. Yet they do not know how he is able to appear in them. Although he speaks in dreams, Wraith’s true voice is not shared in them. Instead, he uses a deeper version of the voice of the person who’s dream he is appearing in. When Irikris woke up, she did what Wraith asked her to do; unite the packs. While she was drawing up a battle plan, another female pack leader told her where the egg sacks are being hidden. They are hidden in a cave on the summit of a mountain, far away from humans. Soon after Irikris finished drawing up the battle plan, all the Halocrostins took up their positions. Some Halocrostins set traps in the forests. Others hid underground and plan to drag humans down into the ground. Once all the Halocrostins took their position, Irikris went to the cave where the egg sacks were. There, she met Wraith in person. Wraith had already carved a message in the wall of the cave in the Halocrostin language. He planned to take all the eggs and give them to his friend to be raised in his care. He also made sure to tell Irikris that his friend hates humans and wants to destroy them. Irikris believed Wraith and said she would comply if Wraith allows her to take one egg sack for herself. She wanted to make a new pack to replace the one that the humans most likely will destroy. Wraith agreed to those terms, and he handed her an egg sack to carry on her back. Irikris then watched as Wraith teleported all the eggs away one by one by touching them. Once the last egg was gone, Wraith wiped away all the messages off the walls like he always does and teleported away. Before he teleported away though, he dropped a note. The note said that Irikris’ ship was outside. When Irikris left the cave, she was wondering what ship Wraith was talking about. Then, she bumped right into it. After touching it a little bit, Irikris found out that the ship is camouflaged. When she touched it in a certain spot, it became visible. The ship was specially tailored for the scythe-like hands that Irikris chose to use. After fiddling around with the controls a little bit, Irikris found out that the ship can do much more than camouflage. It apparently is made out of an organic metal that can regenerate and change color to match the terrain as long as it has enough energy inside the energy core that powers the entire ship. The ship lacks bullets because the energy core that powers it also powers the energy cannons on the ship. The energy core is actually a piece of the universe that Wraith and The Dark Lord came from. If the Nocturnal Order’s theories are correct, not only is Wraith bound here by his mask, and The Dark Lord is not, but they are actually from the same place. Since the universe they are from is impossible to travel to by normal teleportation, The Dark Lord must theoretically forcibly create a metaspace bridge to his universe in order to get to it. The reason for that is because that universe is not connected to the web of other universes. That bridge he creates lasts for such a small amount of time that no computer, stopwatch, or anything can pinpoint that bridge. This is so no one else can get to The Dark Lord’s home. The universe The Dark Lord and Wraith came from is an utter mystery. No one knows what is there because, if any non-divine being goes to any other universe besides Heaven, Hell, or metaspace, their molecular structure would fizzle into nothingness. The phenomenon that keeps normal, mortal beings like humans bound to this universe is called “singular-universal molecular acclimation.” In layman’s terms, it means that the molecules of a mortal body have already adapted to this universe’s energy and it is impossible for them to get used to the energy of other universes that are not Heaven, Hell, or metaspace. Much of parallel universal science is written in theory and in guesses. Even though humans possess advanced technology taken from the Scythe, they still are unable to go to other universes or timelines. The little things we know for sure are taken from the books of Heaven that are given to humans by the angels. No one knows exactly why angels, demons, The Dark Lord, and Wraith lack singular-universal molecular acclimation. There is a divine, magical element that affects the first three. As for Wraith, he is a complete anomaly. The Nocturnal Order already theorized that Wraith’s mask keeps him in this universe, but they just don’t know how. Maybe it keeps his molecules from disintegrating by just replacing them with new ones. But, if that were true, where do the other molecules come from? There are so many questions, theories, and speculations, but in the end, it is hopeless. After all, Wraith will never sit down and just simply let you poke and prod at him. So, it is impossible to study him. Even Banshee and Revenant, the two beings who were close to Wraith, know very little about how he works. In order to get the energy core that powers Irikris’ ship, Wraith simply asked his employer and friend The Dark Lord to get a piece of his universe for him. He then assembled a ship out of technology he stole and finally added the energy core in. Irikris considered using her new ship to go help her comrades, but she knew that restoring her pack was more important. So, she flew away, far away, looking for a place where she and her new pack can live in peace. Of course, Irikris will have to protect the egg sack on her back. Luckily, the seat she sits in while flying the ship has a little hole for her egg sack. Occasionally, Irikris will use her talents to defend herself. As for the other Halocrostins, they were slaughtered in a few weeks, just as Wraith predicted. Wraith never said who the friend was that he sent the egg sacks to. Turns out, that friend was The Dark Lord. The Dark Lord wants to turn all the Halocrostins he received into beings of extreme power under his control. He is going to train them and augment them with technology and magic. They will be a good addition to his army. If Irikris knew about that, she would approve. She would do anything to get revenge on the humans who took her land, even sacrifice her entire race. Even to this day, Irikris still doesn’t know why Wraith let her have one egg sack and wanted her alive. He could’ve chosen any Halocrostin, but why her? Why didn’t he choose a random one and tell him or her the plan? Irikris doesn’t know, but she knows there must be a reason. What she does know though is that the eggs on her back would hatch any day now, and she must find a home for them. A place without humans where she can start her new pack.

Short description: Irikris was a Halocrostin, a race of aliens that used to live on Regis before they were killed off by the humans. She survived thanks to a plan made by Wraith that involved all but one of the Halocrostin egg sacks being given to The Dark Lord without her knowing. Irikris was given that one egg sack that wasn’t taken. Now she is using the ship given to her by Wraith to look for a new home.

New stuff:

Trait: Immediate Evolution - Tough. Every time a monster attacks Irikris, it changes the element of “Change and Survive” and “Adapt or Die” from Special to the element that is strong against the attacker. It also changes Irikris’ element to the same element as the attacker. This Trait does not work on Legendary Special monsters, and it activates every time a monster attacks Irikris.

Default skills:

The Last Halocrostin (13 Stamina): Deals 25 Physical damage to one enemy.

Slice the Air (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Poisoned Slash (19 Stamina): Deals 55 Nature damage to one enemy. Applies Poison to target.

Electrified Rocks (20 Stamina): Deals 10 Thunder and 10 Nature damage to all enemies.

Magical Metal (20 Stamina): Deals 30 Metal and 30 Magic damage to one enemy.

Skill group 2:

Change and Survive (22 Stamina): Deals 65 Special damage to one enemy.

Frozen Scythes (21 Stamina): Deals 60 Water damage to all enemies. 50% chance of applying Freeze to all enemies.

Battle Scream (0 Stamina): Heals self by 30% of maximum health. Applies Regeneration and Double Healing to self. Gains an extra turn. Requires 4 turns cooldown.

Skill group 3:

Adapt or Die (21 Stamina): Deals 45 Special damage to all enemies. Requires 2 turns cooldown.

Molten Scythes (29 Stamina): Deals 70 Fire damage to one enemy. Applies Burn to all enemies. Requires 2 turns cooldown.

Blades of Good and Evil (32 Stamina): Deals 25 Light and 25 Dark damage to all enemies. Requires 3 turns cooldown.

Special move: Splitting Wail: Deals 70 Special damage to all enemies. Disables all enemies’ Traits and applies a 3-Turn Fatal Countdown to all enemies. Applies Regeneration to self.

How to get: This monster is able to be obtained from the Irikris Grand Prix with a rank 1-4 Irikris being the prize at the end. Irikris Cells will be rewarded as individual and place rewards to all teams. The number of Cells rewarded varies depending on the place the team came in and the number of points the player got. This race will last 2 weeks.

Misc info:

Books: Dragon, Winged, Adventurers

Default rune slots: 3

Relics: Amulet, Essence

Makar
Legend Magic

In an alternate timeline, Makar is Uriel's evil brother instead of Valacriel. He was there when Uriel created the world, and he was also in charge of creating the evil and dark parts of the world. Uriel didn’t exactly like these evil beings, but he knew that the world needed them because if it didn’t have them, then it wouldn’t be balanced. If there isn’t balance, then the world would crumble. Unlike Uriel, Makar lives in the Underworld and, he is one of the strongest beings down there, feared by all. Once Makar was sent down to the underworld, he started making experiments of light and dark, he was trying to create an amazingly powerful monster of light and dark, a monster that wasn’t good nor evil, but in between, balanced. Even though he is evil, he still loves his brother, and his brother loves him. Somehow though, they are still mortal enemies.

Books: Villains, Evil Legions, Families, Underworld.

Role: Attacker / Denier

Special: Darkness Rising: 65 Magic damage to all enemies, applies Burn, Nightmares, and Bleeding to all enemies. Gives all allies a random positive status effect.

Skill group 1:

Foul Swipe: 20 Special damage, 17 Stamina cost, 0 CD.

Dark Slash: Deals 25 Magic damage to a single enemy, 20 Stamina cost, 0 CD.

Creatures from Beyond: 20 Special to all enemies, applies Daze to all enemies, 24 Stamina cost, 1 CD.

Skill Group 2:

Dark Spread: 30 Magic damage to all enemies, applies Nightmares and Daze to all enemies, 28 Stamina cost, 2 CD.

The Lord Of Darkness: 50 Special damage to a single enemy, applies Possession and Curse, 25 Stamina cost, 2 CD

I Rule Over Darkness: Removes all positive effects from enemies, applies a random to torture effect and Possession to all enemies, 36 stamina cost, 3 CD.

Skill Group 3:

I'm The Strongest Brother: 55 Magic damage to a single enemy, applies Bleeding, Daze, and Time Stop, 35 Stamina cost, 3 CD.

I Am Your Ruler Dark Ones!: 40 Special damage to all enemies, removes all positive effects from enemies, applies Nightmares, Bleeding and Daze to all enemies. 40 Stamina cost, 3 CD

Dark And Light Unite: 60 special damage to single target, applies daze and curse to enemy, 28 stamina cost, 2 CD

Corgor
Legend Earth

Corgor was once a famous mountain in the middle of a rainforest. One day, he came to life after a massive earthquake and set out to find what made that earthquake. Once he found out it was Warthak who had created it by slamming his bare fists into the earth, he returned to his home in the rainforest, but couldn’t turn back into the mighty mountain he once was. Frustrated, he came to Monster Legends to find a way to turn back into a mountain in his beloved rain forest. He will do anything to get his old life back.

Books: Adventurers, Good Legions.

Role: Tank / Healer

Special: I AM THE MOUNTAIN CORGOR!: Deals 60 Earth damage to all enemies. Removes all positive effects from enemies. Applies Quicksand and Daze to all enemies. Heals team by 50%.

Skill Group 1:

Great Peak: Deals 45 Earth damage to one enemy. (15 Stamina, 0 CD)

I Will Never Fall: Applies Regeneration to itself. Removes all negative effects from itself. Requires cooldown. (25 Stamina, 2 CD)

Mountain Maker: Gives a 50% Shield to all allies. Removes all negative effects from all allies. Requires cooldown. (35 Stamina, 2 CD)

Skill Group 2:

Ground Awakening: Deals 45 Earth damage to all enemies. Applies Stun and Quicksand to all enemies. Requires cooldown. (35 Stamina, 2 CD)

I Will be Great Again: Deals 60 Special damage to one enemy. Removes all positive status effects from all enemies. Applies Mega Taunt to itself. Requires cooldown. (25 Stamina, 2 CD)

I Will Return!: Deals 35 Special damage to all enemies. Applies Daze to all enemies. Applies Regeneration to all allies. Requires cooldown. (30 Stamina, 2 CD)

Skill Group 3

Breaking Point: Applies Possession, Quicksand, and Earth Weakness to all enemies. Requires cooldown. (40 Stamina, 4 CD)

Corgor‘s Rage: Special / 50 Special damage to one enemy. Applies Major Damage Reduction and Daze to one enemy. Requires cooldown. (29 Stamina, 2 CD)

The Key To an Old Life: Heals itself by 100%. Gives Damage Mirror and Taunt to itself. Requires cooldown. (46 Stamina, 3 CD)

The Answer Lies Ahead: Deals 35 Earth damage to one enemy. Applies Mega Stun and Quicksand to one enemy. Requires cooldown (37 Stamina, 3 CD)

Crown Breaker (Black Destruction 92 Needs an Unpaid Intern)
Legend Thunder

Long description: The Scythe are a very strict society that are unified under a single emperor. No Scythe ever dared to assassinate an emperor before. Not only will it be extremely hard to cut through all the emperor’s guards, but the emperor himself is also trained in the ways of Scythe combat and can easily kill any assailant that dares to attack him. Also, the Scythe know that killing the Scythe emperor will just end with them being discovered and jailed for life in a cramped, dark pod. Most Scythe think that getting themselves incarcerated until they die is just not worth it. No one has attempted to kill the Scythe emperor. No one but Wraith and Crown Breaker, the only two who are brave and skilled enough to do it. Wraith attempted to kill the Scythe previous emperor before the Dominus because he was betrayed. Crown Breaker attempted to kill the same Scythe emperor for a similar reason. Although Wraith succeeded in his attempt, Crown Breaker was not as lucky. Scythe tradition demands that females submit to males. It is an intense patriarchy where males have everything and females are treated like property. Males hold all government offices and have all the jobs. Females have no opportunities and no power whatsoever. Even the emperor’s wife is on the same level as all other Scythe women. That level is the bottom of Scythe society. Scythe women have to ask their husband or any male that is in charge of them if they can have permission to do anything. They even have to ask permission if they can tell a servant to do something. Any Scythe women who are not married by the age of fifty are subjected to a life in jail. Scythe women after age fifty are considered “unfit for marriage” by Scythe tradition. Female Scythe are completely powerless and deprived of their rights. Although nobody has yet taken a stand, there is one Scythe that is determined to show the emperor that Scythe females demand reform. Her name is Peitaruun, but she is better known as Crown Breaker. When Peitaruun was a child, her parents abused her and told her she would never amount to anything everyday just because she wasn’t beautiful. When Peitaruun became fifty, she was unable to marry due to the fact no Scythe found her beautiful. So, according to Scythe custom, she had to be sent to jail. After a few years in jail, Peitaruun was told by the warden there that she was selected as one of the criminals to go into the arenas of Gyroanis. Every few years, in order to keep the prisons open for criminals, Scythe are thrown into the arenas of Gyroanis and killed by gladiators for sport. The prisoners who are thrown into the arenas are usually not well armed and are easily slaughtered. Sometimes, just for fun, five or so prisoners are thrown into the arena at once and forced to fight one gladiator. The gladiator usually easily annihilates the prisoners, and some would even take the heads of their victims and throw them into the crowd of spectators. Catching the head of a Scythe killed by a gladiator is considered good luck, even if it is a criminal. Every now and then though, the prisoner wins. Then, they are made into a gladiator and are given their own room in the gladiators’ quarters. When a group of criminals win, they are all made into gladiators. No female prisoner has ever won, at least not yet. Peitaruun and a few other prisoners were scheduled to be thrown into the arena in a day. During that last day in her prison cell, Peitaruun thought about Scythe life and Scythe culture. She began to contemplate about the the rules that are made by Scythe superiors without the consent of the Scythe people. She wondered if there was a better way of life somewhere out there. That night, she finally came to this conclusion: the emperor must die in order for all Scythe to be free. Peitaruun began to make a plan to kill the Scythe emperor. The first step was probably the hardest: she needed to beat the being she had to fight and earn the Scythe people’s favor. This is obviously the most important step. Not only will she gain a reputation if she survives, but if she dies, she won’t be able to kill the emperor. That reputation she gains will be vital in order for her to gain access to weapons like Rippers or Starblasters. The second step is to keep fighting and build up her skill. If Peitaruun wishes to kill the emperor, she will need to be skilled enough in order to beat his guards and kill him. The last step will take the longest. Peitaruun will need to find someone who wants to change the Scythe Empire for the better and instill them as emperor. Once the plan was made in her head, Peitaruun went to sleep and dreamt of a new, reformed Scythe society. The next day, Peitaruun and a lot of other criminals were led out of the prison in shackles, and were put on a shuttle to Gyroanis. Once they arrived, the prisoners disembarked and were assigned arenas. Peitaruun and a few other criminals were assigned to and arena known as Eollis’ Mark. Eollis was a Scythe billionaire who had nothing better to do with his money. So, he built arenas on Gyroanis, and he gave them names like “Eollis’ Fist” or “Eollis’ Might.” Peitaruun and the other criminals were set to fight the gladiator Reakis. Reakis was a gladiator who was notorious for his cruel treatment of his victims. He is also notorious for his exceptional skill with a Ripper. Luckily, Peitaruun had seen Reakis fight before she went to prison. He had one weakness, he was very insecure. If one ridicules him and makes fun of him, he will weaken and be easier to beat. Peitaruun told the other criminals about this weakness, and none believed her. She just simply shrugged and readied herself for battle. The success of her plan depended on the success of this battle, she didn’t care whether or not the other criminals survived. When the gates opened, Reakis charged forward. One criminal threw a spear at Reakis’ shoulder, but when it hit, Reakis pulled it out and continued to charge. Peitaruun started to yell insults at the gladiator. At first, the insults had little effect, but as she continued, he started to weaken. His reaction time became slower and his Ripper swings seemed less violent. Peitaruun finally was able to kick the Ripper out of Reakis’ hands, and she cut his head off with it. The spectators were astonished when Peitaruun lifted the head of Reakis and threw it at the crowd. No Scythe female has ever won before in a gladiatorial game. Then, someone suddenly began cheering, and soon others began cheering too. Peitaruun dropped the Reakis’ Ripper onto the floor and exited the arena. She was congratulated by her fellow criminals and was given her own room in the gladiators’ quarters. When Peitaruun went to her room, she found Reakis’ Ripper on the bed, cleaned and shining. To this day, she doesn't know who cleaned Reakis’ Ripper and gave it to her. Nevertheless, she used Reakis’ Ripper till the day she was put into Rubicon’s Asylum. After getting her Ripper, Peitaruun went to the training gladiators’ training grounds. She then proceeded to train. She perfected her favorite fighting techniques and even learned new ones. Her favorite technique was the classic Scythe style of fighting where she would hold a shield in her weak hand and a Ripper in her strong one. Peitaruun began to win many battles after that first one. But, what truly made her notorious was her face. On one of her battles, Peitaruun’s opponent was a gladiator that was inspired by human grenades. His weapon of choice were miniature Scythe fuel cells that detonate on contact. Peitaruun was able to dodge most of the grenades and cut off an arm of her competition. Her opponent then pressed a button on his hip, and he exploded. Turns out the fuel cells on his belt weren’t the only ones he had. He had many tucked underneath his armor, and if he lost, he could detonate them, killing his competition as well. Luckily, Peitaruun survived. Since the Scythe didn’t have certain drugs that could make a person fall asleep, Peiraruun felt every bit of pain on her face as the surgeons removed bits and pieces of metal. Although Peitaruun survived, some shrapnel went into her eyes thus blinding her. But, the surgeons had a solution for that. They made a robotic mask that would allow Peitaruun to see with artificial eyes. But, in order for the mask to be installed, the surgeons would have to perform a complex surgery. The surgeons had to attach artificial nerves already built into the mask to her brain through her eye sockets. This surgery was not only complex, but also very painful for Peitaruun. For her own sake though, she couldn’t move a muscle. After a few hours of excruciating pain, the surgery was finally done. The surgeons even added different programs into her mask that could be useful. Now, by simply thinking it, Peitaruun can see infrared, ultraviolet, or normally. She can zoom her vision in and out, and she could activate x-ray vision. Peitaruun felt confident that these new additions would prove useful in the future. A few years later, Peitaruun was called to a special battle. This was a gladiatorial game hosted just for the emperor’s birthday, and Peitaruun was chosen to be one of the contenders. Peitaruun knew that this was the day she had been waiting for. So, after she bested her competition, the emperor went down into the arena to congratulate Peitaruun and invite her to dinner. The emperor’s guardsmen realized that Peitaruun hadn’t yet dropped her Ripper or her shield. They knew what was going to happen. Suddenly, Peitaruun lunged at the emperor. She killed all the guards and proceeded to kill the emperor. The spectators were shocked at what Peitaruun was doing. She was going in for the killing blow when suddenly, a spectator jumped out and tackled Peitaruun. He then proceeded to hit Peitaruun in the back of the head with a rock over and over again until she became unconscious. The emperor thanked the spectator and then had Peitaruun locked up in Rubicon’s Asylum. For months after that incident, the Scythe Empire was buzzing with the news that a gladiator attempted to kill the Scythe emperor. Most didn’t know Peitaruun’s name, so they just called her Crown Breaker. For years after that incident, Crown Breaker was locked in jail, alone and angry. Since she had only attempted to kill the emperor, her punishment was imprisonment until death. She hated the Scythe, but she hated their emperor most of all. When the Dominus freed Crown Breaker, she angrily questioned why she had to work with him. The Dominus lied to Crown Breaker by saying that he was the one who hired Wraith to kill the former Scythe emperor. He also told her to take that secret to her grave, because if the Scythe people find out their emperor is a traitor, they will rebel. Crown Breaker was elated that the old Scythe emperor was dead. In return for her service to the Dominus, Crown Breaker asked the Dominus to make Scythe law more fair and just. He said he would right after he destroys the humans. In reality, the Dominus has no intention of changing the Scythe laws and desires to simply use Crown Breaker for her skill. Whether it be through lies and deception, or through blunt force and conflict, the Dominus will do anything to make his master, The Dark Lord, rule supreme.

Short description: Before Crown Breaker was a gladiator who tried to kill the former Scythe emperor, she was a normal Scythe woman who was locked in prison because she was deemed unmarriageable. After her attempted regicide, she was locked in Rubicon’s Asylum for years. Eventually, the Dominus got her to join his team by pretending to promise reform in Scythe society.

New stuff:

Crown Breaker possesses a 5th slot for a new type of move called an Awakening move. This powerful move is unlocked when Crown Breaker reaches level 130.

Default skills:

I am Crown Breaker (13 Stamina): Deals 25 Physical damage to one enemy.

One Who Dethrones (13 Stamina): Deals 30 Thunder damage to one enemy.

Skill group 1:

Fuel the Fire Within (0 Stamina): Gives 100% of total Stamina to self. Requires 2 turns cooldown.

Eviscerating Slashes (20 Stamina): Deals 30 Special damage to one enemy. Gains an extra turn.

Adrenaline Charge (18 Stamina): Deactivates all cooldowns from self.

Skill group 2:

Gladiator’s Discipline (21 Stamina): Gives Damage Boost and an extra turn to self. Requires 2 turns cooldown.

Blades Made to Kill (28 Stamina): Deals 35 Thunder damage to all enemies. Gains an extra turn. Requires 3 turns cooldown

Shield Wallop (27 Stamina): Deals 45 Special damage to all enemies. Requires 3 turns cooldown.

Skill group 3:

Mangling Attacks (39 Stamina): Deals 65 Thunder damage to one enemy. Applies Bleed to all enemies. Gains an extra turn. Requires 4 turns cooldown.

Heavy Throw (50 Stamina): Deals 55 Special damage to one enemy. Applies MegaStun to target. Gains an extra turn. Requires 4 turns cooldown.

Nourished by Anger (27 Stamina): Deals 75 Thunder damage to one enemy. Gains 100% of total Stamina. Requires 3 turns cooldown.

Awakening move: Failure is Not an Option (54 Stamina): Gives 100% of total Stamina and 2 extra turns to self. Requires 10 turns cooldown.

Special move: Unstoppable Force: Deals 85 Thunder damage to one enemy. Gains an extra turn.

How to get: Once you complete the Achievement Emperor’s Favor and acquire Rubicon’s Asylum, you will be able to complete certain tasks to get certain monsters. In order to get Crown Breaker, you must start and complete the task in Rubicons’ Asylum known as Regicide. Once you start a task, you have to complete it before you can start another one. In order to complete the task Regicide, you must kill 750 monsters from the Exclusive Book in Multiplayer battles. Once you complete that task, you will take all of your monsters and face off against Rubicon’s Asylum in order to break out the criminal you want. Rubicon’s Asylum is a dangerous boss that is immune to all negative status effects and looks like Pantheon. Rubicon’s Asylum also has moves much like Pantheon, Every time your original team dies, it takes 2 hours for them to recover before you can use them again. Rubicon’s Asylum never recovers health. Defeating Rubicon’s Asylum will give you a rank 5 Crown Breaker and access to a second task.

Misc info:

Books: Female

Default rune slots: 2

Relics: Sword, Shield

The Dominus (Black Destruction 92 Was in a Hiatus, Sorry)
Legend Magic

Long description: Early after the end of the Event, some humans were wondering who attempted to destroy the human race. When the Scythe invaded Earth though, those people had their answer. Although the Scythe may have been leaderless, they were still strong. They started to take many humans captive to perform experiments on them. Unfortunately for them, humans don’t give up that easily. They fought back against the Scythe and, after many, many years, they won. But, the only reason they won was because of luck. When the humans decided to use nuclear weapons to fight back, the humans didn’t know that nuclear radiation is extremely fatal to the Scythe to the point hazmat suits or energy shields are unable to protect them. The humans were hesitant to use nuclear weapons, because they knew those weapons would scar Earth forever. Also, luckily, the Scythe weren’t able to steal Earth and sterilize it, because the Scythe’s worst weapon, the Ultimatum, was inactive. The Ultimatum is a planet-sterilizer shaped like a crescent that encases planets in a giant energy shield and emits energy from the inside that kills all non-Scythe beings. It has the ability to extend in order to fit the size of the planet. Its codes were lost when the last emperor was murdered. In order to prevent the Ultimatum from falling into the hands of the enemy, the current Scythe emperor would memorize the codes of the Ultimatum and pass them on to his successor. Then, the successor would pass on the codes to his successor, and so on. The codes to the Ultimatum go as far back as the first emperor, Pantheon. They remained the same for many millennia after that, and were continually passed down, but the last emperor was killed before he could pass on the codes, so the Ultimatum was lost. While the humans were fighting the Scythe, a competition was being held in the Scythe Empire. This competition was made to determine the new emperor. Normally, the emperor is the eldest son of the previous emperor. Scythe emperorship is passed down from father to son. But, because the Scythe betrayed Wraith, the last emperor was assassinated by the deadliest being in the universe before he could have children. The Scythe didn’t know how to choose who should become the new emperor. So, they decided they would choose by hosting a gladiatorial game known as the Choosing that would determine the new emperor. The Choosing is the first Scythe gladiatorial game that lacks any advanced gladiatorial rules. There are only two requirements that will allow a Scythe to compete. First, one must be a Scythe citizen. In order to be a Scythe citizen, one must be an adult Scythe male and not a criminal. If a Scythe citizen does commit a crime, their citizenship is revoked. Second, one must own some form of Ripper, Starblaster, or any other weapon because weapons will not be provided. A Ripper is the Scythe melee weapon of choice. Rippers are bladed weapons equipped with an energy cell that charges the blades on it making it more lethal. Starblasters are cannons that fire heat energy bolts worn in the place of hands. They are made with two modes; an automatic mode and a charge-up mode. The automatic mode is self-explanatory. The charge-up mode charges up the bolt, making it more powerful before it is released. Starblasters can damage energy shields, so it is less efficient to fire a Starblasters from inside an energy shield. Only Scythe soldiers and gladiators are permitted to own Rippers or Starblasters. Gladiators are provided with Rippers or Starblasters, but they are less effective than the Rippers and Starblasters of the military. The Choosing was determined to take place on the moon Gyroanis, one of the many celestial bodies stolen by the Scythe using the Ultimatum. Gyroanis is a small moon that has been converted by Scythe machines. Ever since the Scythe stole it, it possessed a ring around it much like that of Saturn. This ring isn’t made of dust though, it is a metal ring of arenas, living quarters for gladiators, and hotels for Scythe who are looking to watch the gladiatorial games. The ring is called the Infinitus Ring, named after the one who funded it, Emperor Infinitus the Unending. But, the crown jewel of Gyroanis is the Core, the small moon that the Infinitus Ring orbits. On the outside, the Core looks like a mess of metal plates, but that is not the Core. On the inside lies a huge arena where the most important and bloody gladiatorial games take place, that’s the Core. The Core is not a flat coliseum, it is a mess of narrow steel catwalks, small platforms, and traps. It seemed right that the Choosing was to take place in the deadliest arena ever built in Scythe history. Many Scythe were present at the Choosing. Only some brought Rippers and Starblasters, others brought scraps of metal shaped like human weapons such as swords, hammers, and javelins. Some even brought human guns. The rules did state that any kind of weapon was acceptable as long as the Scythe who possessed the weapon owned it. A few minutes before the battle began, there was a last-minute entry. The Scythe who presided over the Choosing checked who this newcomer was. There was no record on him in the Scythe population database and nobody knew who he was. This was very odd, all Scythe born within the Scythe Empire are documented into a census that takes place yearly. For a Scythe to be born outside the Scythe Empire is almost impossible, no Scythe civilians are permitted to go to worlds outside the Scythe Empire. All the newcomer said to the spectators about himself was simple, “I am the Dominus. I am your new emperor.” The spectators watching the Choosing laughed, they thought that this newcomer was just like all the others, an idiot who thought he could win a battle against hundreds of thousands of other Scythe. In the end, when the dust cleared and the Choosing was over, the Dominus’ prediction proved to be true. The Dominus was the only one left standing in a mess of dead Scythe bodies. The spectators were astonished. They didn’t know how the Dominus survived or how he knew he would. As he sat down on the throne, the Dominus asked his servants for the location of the Ultimatum. His servants were skeptical about this request. No one has been able to reactivate the Ultimatum, although many have tried. The servants knew that the Dominus was something special, so they told him the location of the Ultimatum. When he arrived at the Ultimatum’s location, the Dominus asked to know where the main computer was. The Ultimatum technician that accompanied the Dominus guided him to the main terminal that controls the Ultimatum. The Dominus walked up to the terminal and began to type on it. The technician that was with the Dominus questioned the new emperor’s actions. Many people already have tried to hack through the Ultimatum’s firewalls and reactivate it, and all have failed. After a while, the technician of the Ultimatum began to notice purple energy coming out of the Dominus’ fingers. Suddenly, the Ultimatum lit up and became active once again. The technician was amazed that the Dominus was able to do what no their Scythe could do. After reactivating the Ultimatum, the Dominus asked to visit the Scythe prison known only as Rubicon’s Asylum. Rubicon’s Asylum is a large, flying prison that houses the most dangerous Scythe criminals. It was funded by Emperor Rubicon the Draconian. Emperor Rubicon desired to make the Scythe Empire a strict and tightly-knit society where all rules must be followed, if they are not, the punishments are harsh. Many criminals were locked up in prison, and the very dangerous ones were locked up in a prison he specially built known as Rubicon’s Asylum. The Asylum is not a stationary building, it is a giant spaceship. It flies around the galaxy in order to elude any Scythe who desires to free the criminals. And, even if those Scythe somehow find their way to the prison, the prison can transform into a large war machine shaped like a Scythe Gargantuan. Emperor Rubicon designed the war machine to fight off any Scythe who tried to free the criminals. Last but not least, if some Scythe are able to get into Rubicon’s Asylum, the prison is guarded by normal Scythe Gargantuans. A Gargantuan is a large Scythe war machine with a Scythe personality uploaded into it. The chief warden of Rubicon’s Asylum is none other than Pantheon, the first emperor of the Scythe. Pantheon commands all the other Gargantuans in Rubicon’s Asylum. He has eyes all over the Asylum and could easily spot in intruder. Anyway, the Dominus decided to free five criminals in exchange for their service to the Scythe Empire. He demanded that the five most dangerous criminals be freed. Pantheon the warden, who never questions the emperor, actually began to question why the Dominus wanted to free criminals who have clearly done wrong in the Scythe Empire. The Dominus decided to explain to Pantheon that he wanted to free the criminals and form a team that would command the Scythe army on their third attack on the humans. Pantheon asked how he expected the Scythe traitors to obey him. The Dominus explained that the criminals would be paid using government money in order to secure their obedience, and if they ask for more than what is given to them, he would send them back to jail. Pantheon also requested if he could be relieved of his duty as chief warden and go back to combat as part of the Dominus’ new team. The Dominus said that Pantheon could join his team right after he frees these criminals: Crown Breaker, the Twisted One, Mastermind, and the Mauler. The Exile has already been freed and already is working for the Dominus. Once those criminals were freed, the Dominus explained the mission to them in four simple steps. Step one is to rebuild the Scythe army. Step two is to attack and destroy the humans. Step three is to build ginormous Scythe cities on the human lands. Step four is to wait for their true master to come and take control of the Scythe Empire. The criminals understood all but the last step. What “true master” does the Dominus speak of? Is he secretly working for someone? Pantheon reassured the criminals that there must be a reason that the Dominus was being so vague about the last step. The criminals agreed with Pantheon, except for the Twisted One. The Twisted One suspects that the Dominus is working for someone, someone more powerful than the Scythe, someone who has the power to destroy anything and anyone that stands in its way. He only heard of legends of The Dark Lord, a being that has nearly infinite power, from the texts of the many alien races the Scythe have made extinct. He finally decided that, even if the Dominus did work for The Dark Lord, it is better to be part of his team and to be free than to be in prison. The Dominus is working to rebuild the Scythe army after their hefty losses during the first Earth invasion. He knows that the humans have expanded beyond Earth after gaining and reverse-engineering Scythe technology. Also, the human race has grown exponentially in size after many advancements in technology. In order to destroy the humans, the Scythe will need allies. They turned to the Sortose, the Veriyans, and the Deldraka, and formed the Sovereign Powers. The Sovereign Powers are all enemies of humanity, but they are also part of a bigger plan, one that will end humans forever. A plan that The Dark Lord thought about for years. A plan that, according to The Dark Lord’s calculations, is almost impossible to thwart. The Dominus is determined to make his master rule the galaxy, and he will not let the humans get in The Dark Lord’s way.

Short description: Appearing out of nowhere, the mysterious Dominus surpassed all his competition during the Choosing and crowned himself the emperor of the Scythe Empire. During his short time as emperor, he reactivated the Ultimatum, made a team out of Scythe felons, and made friends with the Sortose, Veriyans, and Deldraka. Secretly, the Dominus is puppet of The Dark Lord, and he will make his master rule the galaxy, no matter what it takes.

New stuff:

The Dominus possesses a 5th slot for a new type of move called an Awakening move. This powerful move is unlocked when the Dominus reaches level 130.

New buffs: Default skills:
 * 1) Decomposition: This was one of The Dark Lord’s buffs, but in case you don’t remember what it does, affected monster loses 15% of their maximum health, is weak to Special attacks, and has their Trait disabled for 3 turns.
 * 2) Hypocrisy Mine: This also was one of The Dark Lord’s buffs, but in case you don’t remember what it does, affected monster loses 30% of their maximum health for 1 turn.  Counts as a positive status effect.

You’re a Fool to Fight Me (13 Stamina): Deals 25 Physical damage to one enemy.

All Other Life Forms are Weak (13 Stamina): Deals 30 Magic damage to one enemy.

Skill group 1:

Suffer Eternally (21 Stamina): Applies Hypocrisy Mine to target. Requires 3 turns cooldown.

Kill and Conquer (16 Stamina): Deals 55 Special damage to one enemy.

Dominus’ Fury (19 Stamina): Applies Double Damage to self. Applies Total Damage Reduction to one enemy. Requires 3 turns cooldown.

Skill group 2:

Weapon Shatter (29 Stamina): Deals 65 Magic damage to one enemy. Applies Total Damage Reduction to target.

For the Scythe Empire (0 Stamina): Applies Hypocrisy Mine to target. Gives 100% Stamina to self. Requires 4 turns cooldown.

Ripper Smash (24 Stamina): Deals 60 Special damage to one enemy. Applies Decomposition to target.

Skill group 3:

Ripper Cleave (31 Stamina): Deals 45 Magic damage to all enemies. Applies Decomposition to all enemies. Requires 3 turns cooldown.

Energy Drain (45 Stamina): Deals 70 Special damage to one enemy. Gives 100% of total Stamina to self and deactivates all cooldowns from self. Drains all Stamina from target and activates cooldowns on target.

Take Their Life Away (30 Stamina): Deals 50 Special damage to all enemies. Regains health equal to 100% of the damage dealt. Requires 4 turns cooldown.

Awakening move: Supreme Scythe Artillery (100 Stamina): Deals 80 Special damage to all enemies. Applies Burn and Stun to all enemies. Can only be used once per battle. Not affected by cooldown activation or deactivation.

Special move: Calculated Ultimatum Sterilization: All enemies will die in 1 turn.

How to get: In order to get the Dominus, you must complete the Achievement Emperor’s Favor. In order to complete this Achievement, you must accumulate 1250 Scythe Coins. Winning a Multiplayer battle gives you 1 Scythe Coin. Losing a Multiplayer battle costs 2 Scythe Coins. Winning a Multiplayer defense awards 3 Scythe Coins. Losing a Multiplayer defense has no effect on the number of Scythe Coins you have. Finishing this Achievement awards the Dominus and a Scythe building called Rubicon’s Asylum.

Misc info:

Books: None

Default rune slots: 3

Relics: Armor, Mask

Cosmogall
Elements: Legendary, Legendary

“Cosmogall made entire galaxies before monsters even existed. Now lesser monsters are threatening to destroy the planets and stars he made with his infinite will. So, he creates planetary cores to destroy his enemies, attempting to save the few galaxies uninhabited by these destructive monsters!”

Special: Andromeda Collision: Deals heavy Special damage to all enemies. Applies one random control effect and one random torture effect to all enemies. Removes all positive effects from all enemies.

Default skills:

Unto Your World: Deals low Physical damage to one enemy.

You Are Disease: Deals moderate Special damage to one enemy.

Skills Group One:

Meteor Mash: Deals heavy Earth Damage to all enemies. Applies Quicksand to all enemies. Requires cooldown.

Solar Flare: Deals moderate Fire damage to all enemies. Applies Burn to all enemies. Requires cooldown

Exoplanetary Wave: Deals heavy Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.

Skills Group Two:

Stellar Core: Deals moderate Light damage to one enemy. Applies Sunburn and Blind to all enemies. Requires cooldown.

Proto-Planetary Gases: Deal heavy Special damage to all enemies. Gives Regeneration and Double Healing to all allies. Requires 6-turn Cooldown.

Dark Star Exposure: Deals heavy Dark Damage to all enemies. Inflicts Nightmares to all enemies.

Skills Group Three:

Malleganic Collision: Deals massive Thunder damage to one enemy. Applies Shock to one enemy. Requires cooldown.

Cold Dwarf Exposure: Deals heavy Water damage to all enemies. Applies Mega Freeze to all enemies. Requires cooldown.

Neutron Star Exposure: Deals massive Magic damage to one enemy. Applies Curse to all enemies. Requires cooldown.

Duchess Br'ael (Sirius16 divorcing couples since the summer of '54)
Legend Nature

Lore: see Eiler, I'm lazy.

Books: Female, Familie

Relics: Amulet, Essence

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Special: 

By Royal Decree: Removes positive effects from all enemies. Stuns all enemies. Applies Major Damage Reduction and Blind to all targets.

Skill Set 2:

Sharp Tongue (18): Removes positive effects from all enemies. Applies Poison to all enemies. 2CD

be back later.

Skill Set 3:

Capital Punishment (66): Drains 50% of a target's current health. 5CD

Royal Medicine (48): Removes all negative effects from itself. Heals itself by 60%. Gains immunity to Bleed, Poison, and Blind. 4CD

Bad Omen (36): Deals 30 Special damage to all enemies. Applies Nightmares and Curse to all enemies. 50% chance to Mega Stun selected enemy. 3CD

Duke Eiler (Sirius16 decides to come back for some unknown reason. see yall again in 3 months)
Legend Magic

Lore: Duke Eiler once ruled over the prosperous kingdom of Y'Altir. But after the Picare Wars of the south broke out, citizens started to lose their morale. Eiler survived a coup and a burning of the castle, thanks to the guards who still trusted in him, but once Duchess Bra'el denied his entry into the castle, he knew he wasn't wanted any longer. Therefore, he decided to travel far away and start a new life.

Books: Adventurers, Families

Relics: Amulet, Shield

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Trait: Royal - Immune to Possession and Blind. Receives 50% less damage from Torture effects.

Special: Curse of Y'Altir: Deals 40 Magic damage to all enemies and summons spirits to harass them for 4 turns. Each turn, the spirit deals 15 Special damage and has a 50% chance of applying Blind, Slow, Poison, or Stun.

Skill Set 1:

Y'altir Scrolls (0): 50% chance for a spirit to harass an enemy. 0 CD

Ty'cir Essence (18): Applies Stun Immunity, 50% damage reduction, and Damage Boost to one ally. 1 CD

Magic Grimoire (24): Deals 20 Magic damage to all enemies. Removes positive effects from targeted enemy and stuns them. 0CD

Skill Set 2:

Royal Blood (40): Heals by 35% and gains Control Immunity for 1 turn. 2 CD

Jade Dagger (38): Deals 40 Special damage to a target. Applies Stun and Poison to a target. 2 CD

Haunted Grimoire (36): Removes positive effects and sends a spirit to harass an enemy. 50% chance to possess enemy. 3 CD

Skill Set 3:

Ethereal Sickness (48): Negates Healing on all enemies. Applies Poison and Blind to all enemies. 4 CD

Amulet of Hope (40): Applies Regeneration, Precision and a 40% shield to all allies. Gains an extra turn. 3 CD

Infernal Grimoire (50): Deals 35 Magic damage to all enemies. Applies Bleed to all enemies. 50% chance to ignite all enemies. Sends a spirit to harass targeted enemy. 4 CD

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Duke Eiler will be available as a premiere monster during the Regnant event, along with Duchess Br'ael.

General Bull (Black Destruction 92 is essential for your health)
Legend Metal

Long description: Even after the Event, humanity still fought one another. Before humanity took to the stars and discovered worlds all over the Milky Way Galaxy, they were still trapped on Earth, and they constantly fought for resources and slaughtered each other by the millions. Then, the Scythe invaded. Although they were without a leader ever since Wraith killed their emperor, the Scythe was looking to finish what they started. They wanted to take the humans and use them as lab rats for their experiments. But, humanity refused to surrender. They decided to band together and fight the Scythe, and they won. The Scythe retreated, but not without crowning a new emperor. But, that is another story for another day. Anyway, by reverse-engineering Scythe technology, the humans were able to build colony ships with the ability to perform light-speed travel. They searched for habitable planets to live on and found many far beyond our solar system, orbiting distant stars. Earth was abandoned by the humans, and it became populated by mutants and degenerates who are shunned by the Galactic Confederacy. There are still some humans who live on Earth that are normal, but they usually emigrate to other planets for a better life. Among those that emigrated was a boy who would grow up to be a great general in the Galactic Armed Forces. His name is Isaac Bull, and although he doesn’t know it yet, he is going to be a legend. Isaac lost his father to Wasteland radiation, and shortly after her husband’s death, Isaac’s mother remarried. The two of them moved to the home of Isaac’s new father on Regis. Isaac’s stepfather was rich and already had to two boys of his own. These boys were older than Isaac, and they took advantage of that. They tortured him, and whenever Isaac told his mother or stepfather about it, they just turned a blind eye. Finally, Isaac had enough. When he turned eleven, he asked his parents if he can go to the Galactic Armed Forces Academy. At first, his parents didn’t want to send their son to the military, but he eventually talked them into it. Once he arrived, he was assigned the code KS310. Isaac also took the test that determined what soldier he was going to be, and he was determined to be an Infantry Standard. In other words, he was going to be in the front lines, right behind the Infantry Melees and the Infantry Phalanxes. Isaac trained hard and studied hard. He was one of the best students in the Galactic Armed Forces Academy. Sadly, in his fourth year, Isaac was expelled. The details of why he was expelled are unknown and are wiped from everything, even from the Mens Deorum. Nobody knows why Isaac was expelled, the only files left on why Isaac was expelled are heavily encrypted. The encryption is unlike any encryption used by the Galactic Confederacy. What we do know though was that Isaac went to the planet of Xenon to hunt Xenophagi for a living. Although he was only fifteen, he was very good at Xenophagous hunting, almost as good as the Galactic Hunter robots. He actually discovered the Xenophagi’s biggest weakness: smoke from burnt plastic. For a strange reason that even top scientists cannot explain, Xenophagi are attracted to the fumes emitted from burning plastic. This made it easier for Xenophagi hunters to lure Xenophagi into deadly traps. Soon there were close to no Xenophagi left in the universe. The last few Xenophagous eggs were put in labs and were going to be studied and raised in captivity. A new law was then passed that prohibited the hunting and killing of Xenophagi. This law was passed to protect the Xenophagi now in captivity. For some, this law didn’t affect them. Although those people hunted Xenophagi, they had other jobs and were still able to make a living. For others, this law tore their lives apart. They hunted Xenophagi as their main job, and lived by selling the spoils of the Xenophagi they killed. Xenophagous scales can be sold as jewelry, the blood can be made into a form of hard plastic, and the vitamin-rich bones can be made into vitamin supplements. Those people that hunted Xenophagi for their main job sometimes found new jobs, but others couldn’t. Isaac was one of those that couldn’t find a job. So, he went to Ager to become a farmer. He tended his crops with great care. His life was boring and hard, but peaceful. That was before Unit: 481 attacked Ager. The reason why Unit: 481 attacked Ager is to disrupt the main source of food for the Galactic Confederacy. Ager is a planet with very few cities and very fertile soil. It few people living on it, and the majority of those people are farmers or ranchers. Most of the galaxy’s food can be traced back to Ager. Unit: 481 wanted to starve the people of the Galactic Confederacy. So, it and its army attacked Ager. The people of Ager summoned Ager’s military, and the two armies clashed. In the end, with superior numbers, skill, and weaponry, Unit: 481’s army conquered Ager, and burned most of Ager’s main fields. They also captured a lot of civilians, and they were going to use them for experiments. Unit: 1000 was interested in figuring out if human brains could be used to boost the storage space of computers. So, he conducted experiments on the Hardship’s science labs which involved the extraction of human brains, the conversion of the brains to storage devices, and the wiring of the brains to computers. Isaac was one of the many captured by Unit: 481 and his army. He spent four years in Unit: 481’s custody. All the experiments that were conducted on the humans failed, and the humans that were experimented on died. Isaac didn’t want to be experimented on and die, nor did he want the other prisoners to die either. So, he led a prison riot. The details of the riot are a little fuzzy, but we do know that, although the riot was successful, a few prisoners still lost their lives. Isaac himself lost his left arm. The Galactic Confederacy saw Isaac’s prison break as a significant act of heroism. They gave him a medal and offered to let him back into the military as part of their new adults-only military training program. If the Galactic Confederacy wants to take over the planet Taldarris, they need more soldiers. So, they created a new program that would train only adults to become soldiers, just like in the days of old. The only downside of this new program was that the new program trained adults for only two years instead of seven. The new program had to be shorter in order to increase the number of soldiers in the Galactic Armed Forces quickly, but this also meant that the adult soldiers will be less experienced and less trained. Other then that, the new program was estimated to be a success. Isaac was allowed to keep his old number when he was allowed to join the new program. Needless to say, those two years were the worst two years of his life. Not only was Isaac bullied out of jealousy by his fellow soldiers and educators, but also he wasn’t used to the training he had to endure. Fortunately, Isaac wasn’t willing to give up. He began a grueling workout regime that he knew would make him stronger and able to endure the training. He began to surpass his peers and was recruited to become a part of the Galactic Elite Defense Task Force after he passed the final test with flying colors. His first mission involved killing Growler. Recently, Growler has been helping a terrorist group called the Masters of Death. The Masters of Death go as far back as the days even before the Event. The main members appear to be immortal and never die of age. They clash with the other, anti-Wraith terrorist group known as the Nocturnal Order. When his entire squadron was eliminated by Growler, Isaac did not run away. He continued to fight, and when his gun ran out of ammunition, he ripped Growler’s hammer out of his hands and smashed Growler’s head with it. For killing Growler, Isaac was given another medal and was invited to become the chief general of the Galactic Armed Forces. He agreed to become the chief general, but on one condition: he wanted to continue to fight on the field. At first, the Galactic Confederacy refused to let him fight on the field as the chief general. But, eventually, they gave in. Isaac now fights as the chief general of the Galactic Confederacy. His prowess on the field awarded him with much fame. But, fame is not always a good thing. There are many people who want Isaac Bull dead, and some are willing to do whatever it takes. They have spent tens of thousands of dollars on the best assassins alive, but all of them failed and were killed. But, those people are not willing to give up so easily. They are willing to hire Wraith the best assassin alive, but they can’t afford him and are afraid of him. Wraith is very dangerous if swindled and will destroy the rebellion if they try to trick him. Either way, the rebellion is doomed.

Short description: When Isaac Bull was kicked out of the Galactic Armed Forces Academy for reasons unknown, he decided to hunt Xenophagi for a living. After a new law was past though, he decided to go to Ager to become a farmer. When he was captured by Unit: 481, Isaac led a prison break, and was awarded a medal for his bravery. The military let him back in, and he rose up the ranks to become their top general.

New stuff:

General Bull has two skill groups, but the second one has 6 moves.

Trait: Power Armor Overcharge - Tough. Every time General Bull attacks with a move that deals damage to the enemy, the move he uses has a 33.3% chance to reactivate on the same enemy with no Stamina cost. This can happen even after the move has been reactivated before. When the targeted enemy dies and the move is reactivated, the move will reactivate on a random enemy until either the enemy dies or until the move stops reactivating. This Trait doesn’t apply to special moves.

Default skills:

Show Respect, Rebel! (13 Stamina): Deals 25 Physical damage to one enemy.

I Command You to Surrender! (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Punishment (19 Stamina): Deals 60 Special damage to one enemy. Requires 1 turn cooldown.

Barrage (18 Stamina): Deals 20 Metal damage to all enemies.

General’s Presence (21 Stamina): Applies Major Damage Reduction to all enemies. Applies Damage Boost to self. Requires 3 turns cooldown.

Skill group 2:

Rampaging Assault (27 Stamina): Deals 75 Metal damage to one enemy. Requires 2 turns cooldown.

Bullet Onslaught (28 Stamina): Deals 50 Metal damage to all enemies. Applies Bleeding and Damage Reduction to all enemies. Requires 3 turns cooldown.

Activate Power Armor Overcharge (0 Stamina): The next move that deals damage to the enemy will reactivate. Gains an extra turn. Gives 100% of total Stamina to self. Requires 3 turns cooldown.

Strike of the General (29 Stamina): Deals 65 Special damage to one enemy. Applies Bleed to target. Gives a 75% Shield to self. Requires 2 turns cooldown.

You Can’t Stop Me (37 Stamina): Deals 65 Special damage to one enemy. This move has a 50% chance to reactivate on the targeted enemy with no cost. When that enemy dies and the move reactivates, it will reactivate on a random enemy until either that enemy dies or until it stops reactivating. This move is not affected by General Bull’s Trait.

Activate Energy Shield (0 Stamina): Reduces all damage taken by 75% for 3 turns. Drains all Stamina from self. Requires 4 turns cooldown.

Special move: Call Down “Vector” Tank: Deals 75 Metal damage to all enemies. Applies MegaStun and Bleed to all enemies.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Mechanical

Default rune slots: 3

Relics: Armor, Banner

Chimeraxion (PrinceImad 789)
When Monster War III started, the mythical creatures summoned the great Chimera to help them win the war and bring peace to the Monster Legends Universe. However, Chimera asked them for Dragon Cells, so they went to Greedy Dragon and stole his cells. When Chimera used those cells to gain power, he was possessed by the cells and now wants to hunt everyone out one-by-one.

~Unfinished Article

Bagha (Do you feel lucky TheBaronishere?)
Ever so often, Tyros spreads the flames into the Underworld so he can reproduce. Well, this one changed into another tiger who has now been adopted by Granuy, who showed him the art of fighting. On the battlefield, he is a force to be reckoned with.

Books: Spirits, Underworld, Good Legions

Relics: Amulet, Essence

How to get: Indian Maze

Skills:

Special: Spirit Destruction: CDA, PER, 100% stamina removal, Blind

Skill Group 1:

Kalcutta Premonition: 35 Special, Daze, 24s

Agni Hunt: 30 Special, 50% Stun, 18s. 0 CD

Rama Decision: 35 Fire, team Daze Immunity, 26s

Skill Group 2: 

Mumbai Blessing: Team Double Damage, Precision, NER, 28s, 2 CD

Pray to Trimurti: 45 Fire, AoE, Burn, Ignition, 41s, 2 CD

Vishnu Curse: 60 Special, AoE PER, 28s, 2 CD

Skill Group 3:

Ganesha Protection: 45 Special, team Control Immunity, 26s, 2 CD

Shiva Blessing: 50 Fire, team 30% heal, Regen, Stamina Regen, 32s, 3 CD

Delhi Fury: 45 Fire, AoE PER and Possession, 26s, 2 CD

GH-46 (To be, or not to be Black Destruction 92?)
Legend Earth

Long description: When the humans found the planet of Xenon, they saw that it contained barely any life. The humans know of only three species that came from Xenon; the Xenophagi, the Xenians, and the Xenacrons. The humans think that the reason Xenon contains little life is because of the Xenophagi. The Xenophagi are dangerous animals who prey on the weak and defenseless. Using their immense strength and deadly scythe-like arms, they are able to kill anything and anyone that stands in their way. They are dangerous beings built for battle, and the humans think that they are the reason why there is barely any life on Xenon, they wiped all other species out. Xenophagi are not easy to kill. Each one is at least seven feet tall, weighs more than three hundred pounds, and has scales that regenerate rapidly. When humans colonized Xenon, they needed to ensure the safety of all their colonists by eliminating the Xenophagi. This was not an easy job, and the Galactic Confederacy did not want to waste soldiers on hunting alien monsters. So, the Galactic Confederacy made it legal for thrill-seekers to hunt Xenophagi. Not only will the equipment needed for hunting Xenophagi be provided, but all hunters will be allowed to keep any spoils they acquire from the Xenophagi they killed. This law would later be repealed. Although there were many people who volunteered for Xenophagi hunting, the humans still needed robots who specialized in alien hunting. There might be aliens on other planets who might be more dangerous than Xenophagi, and those aliens may be too dangerous for humans to hunt. So, RavenTech volunteered to make a new battalion of robots called the Galactic Hunters that will possess a new type of AI called the Hunter-Killer Protocol. The Hunter-Killer Protocol is a new type of personality made especially for alien hunting. The program possesses all the knowledge the humans have on aliens and also possesses a unique improvisation program. Basically, it allows the robots to think like a human and improvise instead of acting on set protocols. The Galactic Hunter robots will be equipped with a scanner, so it can scan new types of aliens and add their information into their database. The Hunter-Killer Protocol also allows the robots to utilize their surroundings. The robots will be able to set traps and use the materials that are available to them at the present moment to kill their target. The programmers and engineers worked tirelessly to develop all the Galactic Hunters, and to perfect their design. The Galactic Hunters were eventually perfected and mass produced. They were deployed across the galaxy and hunted dangerous aliens alongside their human allies. The robots began to take names and become individuals. They began to live lives alongside humans and developed a good reputation. Maybe the Galactic Hunters are what will redeem RavenTech and repair the damage Unit: 481’s actions did to the company. Sadly, this was not the case. There was one robot who went rogue, GH-46. GH-46 originally was just like all the other Galactic Hunters. It had the same mind, the same body, and the skills. But, GH-46 became too smart for its own good. GH-46 was deployed to Xenon to hunt Xenophagi. It was exceptionally good at what it did, but it became too good. GH-46 began to think that Xenophagous hunting was too boring and easy. It decided to go where the big game was, Taldarris. The Sortose weren’t the only creatures that lived on Taldarris. According to Makizen, there are dangerous beasts that lived on Taldarris like the Zaraks, the Crevicores, and the Dasinoli. A Zarak is a ginormous serpent that has the ability to multiply exponentially fast and is a herbivore. They breathe fire and have three heads, and if that wasn’t enough, they also have very tough skin. Despite being serpentine and having the ability to lay eggs, Zaraks can actually be considered mammals. They are warm-blooded and have hair. There is only one Zarak male per pack. Every other member is female. The females share the male and each lay at least fifty eggs. Zaraks have a long lifespan, but grow very quickly. Zaraks are also capable of incest and are able to mate with brothers and sisters with no harmful effects. Each egg batch contains many females and exactly seven males. Sortose think of Zaraks as nuisances, and kill them by the thousands everyday. Female Zaraks are much smaller than males and usually run away when confronted. Male Zaraks, on the other hand, are much bigger and have no mercy. They attack anybody and anything that is in its way for no reason whatsoever. Sortose don’t know why they are so vicious even though they’re herbivores. A common tactic to kill male Zaraks is to make them fight a Crevicore, the only beast that can kill a male Zarak. Crevicores are huge, four-winged reptiles with large tusks and one large eye. Crevicores are mostly covered with thin, fireproof scales. Since Crevicores are fireproof, they are able to easily kill a Zarak. Crevicores are also carnivores, so they typically eat what they kill. They are pretty docile, but they can be dangerous when aggravated. Lastly, the Dasinoli are cold-blooded, scaled reptiles that possess both lungs and gills. They start their lives under the care of their parents underwater, but when the child grows up, the entire family goes onto the land and the parents leave their child. The oceans of Taldarris are full of an element similar to salt, but that element is poisonous to land creatures. Ocean animals on Taldarris use the oceans as protection from land predators. Dasinoli utilize the ocean in a different way. They have special glands near their stomach that store ocean water. They can secrete the water out of their nose at anything trying to kill them and make their escape. A Dasinolus can shoot this water at a target twenty feet away. Killing a Dasinolus is not easy, but some Sortose were able to do it. The most notable example is Yczivios, a Zeravinian Hunter who wears a Dasinolus head on his left arm. In order to go to Taldarris, GH-46 decided to go rogue and steal a ship to go to Taldarris. It stayed there for a few months. While it was there, it discovered many creatures and even made friends with some of the local, minor Sortose Tribes. It even learned Sorvin, the native Sortose language. Although hunting the beasts of Taldarris proved to be entertaining, GH-46 required a new challenge. So, he talked to a few of its Sortose friends, and some of them suggested hunting humans. GH-46 tried to explain that his programming prevented him from harming humans. But, one of them commented that, if he wanted a challenge, he should hunt humans, because they are the toughest, smartest, and most ruthless animals out there. And, as a perk, they are very numerous, so GH-46 wouldn’t have to worry about wiping out a species. GH-46 continued to refuse. Unbeknownst to him, the Sortose that were talking to him were actually Dar’koarian Sortose who were trying to get him to kill their enemies. So, when GH-46 was recharging, the Dar’koarians messed up GH-46’s circuits and switched them around. When GH-46 was fully charged, the Sortose asked it the same question, and GH-46 agreed. So, GH-46 started to murder humans, and its was very good at what it did. Nobody knew that GH-46 was the one who killed so many people, the authorities suspected many people, and many innocent people were put in prison. In order to blend into human society, GH-46 began wearing clothes to cover its robotic body. GH-46 does not know that it is killing thanks to some Dar’koarians, and it does not care. All that matters to it is that it keeps its head down and kill count high.

Short description: A robot built for alien hunting, GH-46 found Xenophagous hunting too easy, so it went to Taldarris. When it went there, it met Sortose, learned Sorvin, and even made friends with some Sortose Tribes. While on Taldarris, GH-46 was tampered with by Dar’koarians. The tampering made him have the desire to hunt humans instead of aliens and transformed him from a humble hunter to a dangerous murderer.

New stuff:

GH-46 can use Metal moves

GH-46 has only 2 skill groups, but the second has 6 moves.

Trait: Merciless - Anticipation. Immune to all damage reduction effects and all accuracy reduction effects. If a move misses one enemy, it will activate once more. If that move misses, then the battle goes on.

Default skills:

Hunter Robot (13 Stamina): Deals 25 Physical damage to one enemy.

Killing Master (13 Stamina): Deals 10 Metal damage to all enemies.

Skill group 1:

Pitfall Trap (25 Stamina): After 1 turn, deals 50 Earth damage to one enemy and applies MegaStun to them. This move ignores Shields. Requires 2 turns cooldown

Rifle Smack (21 Stamina): Deals 55 Special damage to one enemy.

Shattering Shot (25 Stamina): Deals 50 Metal damage to one enemy. 50% chance of applying Stun to target.

Skill group 2:

Bear Trap (67 Stamina): After 3 turns, deals 125 Metal damage to one enemy. Destroys target’s Shield. Requires 6 turns cooldown.

Hunt them Down (47 Stamina): 25% chance to kill one enemy. 75% chance to deal 75 Metal damage to one enemy. 100% chance to destroy target’s shield. Requires 5 turns cooldown.

Injurious Trap (72 Stamina): After 2 turns, removes all enemies’ runes and Relics for 3 turns. Disables all enemies’ Traits. Requires 7 turns cooldown.

Collapse a Structure (27 Stamina): Deals 50 Earth damage to all enemies. Apples Bleed and Stun to all enemies. Requires 2 turns cooldown.

Hunter’s Blows (55 Stamina): Deals 85 Special damage to one enemy. Requires 4 turns cooldown.

You Want a Piece of Me? (0 Stamina): Applies Taunt to self. Every time an enemy hits GH-46, GH-46 will counterattack and do 55 Metal damage to its attacker.

Special move: Death Trap: Deals 55 Special damage to one enemy. After 1 turn, deal an additional 120 Metal damage to the same enemy

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Mechanical

Default rune slots: 2

Relics: Essence, Mask

Mugalas (TheBaronishere is on a roll)
Legend Earth

Mugalas is the arch-enemy of Qin and is out to destroy him through his violent ways. He doesn't play by any rules as he is merciless and vicious but also intelligent and tactical, a deadly mix.

Books: Evil Legions, Villains, Adventurers

Relics: Sword, Shield

How to get: Indian Maze

Special: 25 Earth AoE, random negative effect, random torture effect, and random control effect

Skill Group 1:

Killer Soldier: 35 Earth, 50% Bleed and Quicksand, 21s

Emperor's Wrecking: Self Damage Boost and extra turn, 21s, 2CD

Blade Tackle: 35 Special damage to one enemy, 50% chance of Bleed, all enemies receive residual damage, 23s, 1 CD

Skill Group 2:

Murderous Soldier: 60 Earth damage to one enemy, Quicksand, Bleed, 24s, 1 CD

Emperor's Destruction: Self Double Damage and extra turn, 24s, 3 CD

Blade Attack: 40 Special damage to one enemy, Stun, residual damage to all enemies, 26s, 2 CD

Skill Group 3:

Slaughterous soldier: 60 Earth damage to one enemy, Bleed, 50% Quicksand, 24s, 1 CD

Emperor‘s Desolation: Self Damage Boost and Female Hater (no sexism involved), 27s, 4 CD

Blade Assault: 45 Special damage to one enemy, MegaStun, all enemies receive residual damage, 29s, 3 CD

Terragaias (TheBaronishere is the next Black Destruction)
Legend Earth

When Gortak was trying to defeat the evil Warthak, he needed some help. So, he summoned the earth spirit Terragaias and commanded it using his soul. The golem helped the Warmaster defeat Warthak and buried the chaos dwarf in a mountain. Afterwards Gortak released Terragaias, who became the guardian of the earth.

Books: Spirits, Undead, Good Legions

Relics: Armor, Trap

How to get: Forces of Elements Maze Part 4

Skills:

Special: 50 Earth, AoE, 3 random negative effects

Skill Group 1:

Witch's Control: Baba Yaga's Forest Kidnapper

Beast's Weapons: Burotgor's Bestial Hits

Giant's Vision: Balor's Balor of the Evil Eye

Skill Group 2:

Emperor's Revenge: Mountezuma's Mountezuma's Revenge

Hunter's Countdown: Beledig's Spirit of the Snake

Sloth's Power: Pigredo's Five More Minutes

Skill Group 3:

Earth General's Shield: General Atum's Armored Troops

Mountain's Defense: Ouros' Everest

Werewolf Evasion: Wolfgang's Shadow on the Forest

Ifrit (TheBaronishere is looking at other cultures for inspiration)
Legendary Fire

Ifrit was a Djinn who lived in the Underworld and had a thirst for wisdom and knowledge, and so he traveled around the world. One night, he had a dream that Barbael gave him the power of the flame. When he woke up he possessed that power.

Books: Underworld, Spirits, Adventurers

Relics: Amulet, Mask

How to get: Force of Elements Maze Part 4

Special: 50 Fire, AoE, 3 random effects

Skills group 1:

Demon's Shout: Inheritor's Release Violence

Owl's Evasion: Yamada's Flying Free

Volcano's Defense: Igursus' Vesuvius

Skill Group 2:

Butterfly's Control: Belbreath's Unstoppable Migration

Meteor's Rain: Igneus' Magma Rain

Vampire's Healing: Cain's Ancestral Bite

Skill Group 3:

Magma's Power: Tephra's Magma Avalanche

Viper's Control: Viperhotep's Viper Gaze

Fossil's Disasters: Megaostuem's Cataclysm

Tonitrua (TheBaronishere is back)
Legend Thunder

Tonitrua is a fusion between Ingvar's, Uria's, and Atum's Pet created by Dr. Hazard. However, he was eventually abandoned and left in Hell, where he became a vicious monster. Later, Kaih tamed him and made him his personal pet to guard his fortress from invaders.

Books: Evil Legions, Underworld, Families

Relics: Trap, Staff

Special: Direct Current Flow: AoE MegaFreeze, Bleed, 100% Stamina Drain

Default Attacks:

Pet Fusion (13 Stamina): Deals 25 Physical damage to one enemy.

Hell Beast (13 Stamina): Deals 10 Thunder damage to one enemy.

Skill group 1:

Faraday's Hit: 50% AoE Shock, 23s, 1 CD

Diode Charger: 35 Thunder, Blind, 22s

Volt shock: 25 Special, AoE, 50% AoE freeze, 24s, 1 CD

Skill Group 2:

Edison's Strike: 35 Thunder, Shock, 25s, 2 CD

LRD Switch: 45 Thunder, Total Blind, 24s, 1 CD

Watt Conductor: 35 Special, AoE, freeze, 26s, 2 CD

Skill Group 3:

Tesla's Assault: 45 Thunder, AoE, Shock, 27s, 3 CD

Ammeter Controller: 45 Thunder, AoE, Total Blind, 26s, 2 CD

Hertz Transformer: 45 Special, target MegaFreeze, all other enemies Freeze, AoE 50% Stamina drain, 28s, 4 CD

Unit: 1000 (Everyday Black Destruction 92 is Hustlin’)
Legend Dark

Long description: Nexus 4 was not always a legion of destructive killing machines. They used to have personalities and feelings, and they used to care about humanity. But, Patient Cyber wanted to change all of that. He inserted a virus into every Nexus 4 robot’s programming that deleted all the robots’ personalities and made them into mindless killing machines. The only one who was not affected by the personality deletion was Unit: 481. A glitch in the program allowed Unit: 481 keep its personality, but it didn’t stop Unit: 481 from becoming a killing machine. Eventually, Nexus 4 was shut down in order to save humanity from destruction, and Unit: 481 was the only survivor. When Nexus 4 was reactivated, Unit: 481 had Pihlaini reprogram it in a certain way. It had Pihlaini removed important codes that were implanted in the robots during their creation that allowed the robots to be controlled by a computer just in case the artificial intelligence inside them fails. Unit: 481 has a plan that will allow him to control his new army more effectively, and he didn’t want to be controlled as well. When Nexus 4 was created, they were made with intelligence so they could think for themselves. But eventually, this led to the robots questioning orders and start to develop independence. So, RavenTech started to build a giant supercomputer to control the robots and stop them from being independent. The machine was nicknamed Unit: 1000, and its program being developed smoothly. But, when the robots turned destructive, the building and development of Unit: 1000 was halted immediately. Unit: 1000 was left to rust in a warehouse full of failed projects, unfinished and unused. Until, Pihlaini told Unit: 481 about it. Pihlaini might not have been part of the team that developed Unit: 1000, but he did know that Unit: 1000 existed. So, Pihlaini, Agent, Unit: 481, and their army broke into the warehouse. They eliminated the guards and stole tons of technology including Unit: 1000. Unit: 1000 was ginormous, about as big as a house. The robots had to break a hole in the roof of the warehouse, so they could airlift Unit: 1000 out of the warehouse and into their new, stolen cruiser. A few months ago, Unit: 481 and its soldiers stole a giant Liberty-class cruiser that was not made for battle and turned it into a warship called the Hardship. They eliminated a lot of things that the robots didn’t need from the cruiser like living quarters, bathrooms, and cafeterias. Instead, they put lots of storage rooms full of ammunition, charging stations, and cleaning stations. Adding cleaning stations may seem silly, but the robots actually might malfunction if they do not remain clean. Agent has his own, tiny area in the ship that is equipped with everything that humans need. The Hardship also possesses a factory that builds more Nexus 4 robots. Pihlaini even started designing more kinds of robots besides the standard and commando versions. But, controlling all these robots is too hard for a being like Unit: 481. So, that was why Unit: 481 stole Unit: 1000. It needed something to control all the robots for him. When Pihlaini reprogrammed Unit: 481, he made Unit: 481 immune to Unit: 1000’s control. Unit: 481 did not want to be a mindless puppet led by a computer, he wanted to be a leader. After a little trial and error, the robots were able to fit Unit: 1000 into the Hardship. Once Unit: 1000 was on the ship, it was activated. It immediately started to develop new blueprints for different types robot soldiers. It analyzed the Hardship and developed a more efficient setup for it and blueprints for new weapons. Because Pihlaini made sure to reprogram Unit: 1000 to make it want to destroy humanity, Unit: 1000 made sure that the weapons and modifications he developed were more deadly against humans and their machines. After many altercations with humans and many alterations to the Hardship and the robot soldiers, Unit: 1000 eventually calculated that the best way to gather data from battles was to be in them itself. Unit: 1000 built a new body for itself that was made for maximum efficiency. The body was small, but it was nimble, durable, and equipped with a cloaking device. Cloaking devices are devices that change the matter of the user making the user mostly transparent, and at the same time, keeping the properties of the matter. They are very new and still experimental, and Unit: 1000 didn’t know about cloaking devices or how to build them until it scanned Agent’s nanosuit. Cloaking devices are expensive, so Unit: 1000 couldn’t equip every soldier he had with them. So, it only put cloaking devices on his body. Unit: 1000 didn’t just build one body, he built quite a few. It knew that, even with the nimbleness, durability, and cloaking device, the body could still be destroyed. That is why it built multiple bodies that it can call down from the Hardship when necessary. Unit: 1000 is constantly gathering data. Although it has been reprogrammed to hate humanity, it still wonders; once humanity is gone, what will the robots do?

Short description: Unit: 1000 is an unfinished supercomputer made to control Nexus 4. When Nexus 4 was shut down, the development of Unit: 1000 was halted as well. Unit: 1000 was eventually found by Unit: 481 who also finished the supercomputer. In order to witness battles from its perspective, Unit: 1000 made a body for himself, and can deploy a new body if necessary.

New stuff:

Unit: 1000 can use Metal moves and has no melee animation

Trait: Replaceable Body - When Unit: 1000 dies, it will revive at full health after 8 turns. If all other allies are dead, Unit: 1000 won't revive and you will lose the battle.

Default skills:

Deadly Supercomputer (13 Stamina): Deals 25 Physical damage to one enemy.

Robotic Genius (13 Stamina): Deals 10 Metal damage to all enemies.

Skill group 1:

Chemical Bombs (20 Stamina): Deals 20 Special damage to all enemies. Applies Poison and Nanovirus to all enemies. Requires 2 turns cooldown

Battle Protocol 7 (22 Stamina): Deals 30 Dark damage to one enemy. If all other enemies are dead, deal an additional 40 Dark damage to one enemy.

Rock-Melting Lasers (21 Stamina): Deals 55 Metal damage to one enemy. Applies Ignite to target.

Skill group 2:

Execution by Gas (23 Stamina): Deals 40 Metal damage to all enemies. Applies Poison, Reverse Healing, and Negate Healing to all enemies. Requires 2 turns cooldown.

Battle Protocol 82 (23 Stamina): Deals 30 Dark damage to all enemies. If there is only 1 enemy left, deal an additional 50 Dark damage. Requires 2 turns cooldown.

Try to Surprise Me (27 Stamina): Applies 3 random negative status effects to all enemies. Requires 3 turns cooldown.

Skill group 3:

Napalm Missiles (27 Stamina): Deals 55 Special damage to all enemies. Applies Burn and Ignite to all enemies. Requires 3 turns cooldown.

Battle Protocol 133 (45 Stamina): Deals 70 Metal damage to one enemy. Deactivates all cooldowns from self.

End them, Soldiers (35 Stamina): 5% chance to kill all enemies. 25% chance to kill one enemy. 70% chance of dealing 55 Special damage to all enemies. Requires 5 turns cooldown.

Special move: I Require Aid!: Deals 75 Metal damage to all enemies. Applies Burn, Ignite, and Nanovirus to all enemies. 10% chance to kill all enemies. 25% chance to kill target.

How to get: After acquiring Unit: 481, Pihlaini, and Agent, you will gain an item called, Unit: 1000 Schematics. This item acts as a key to a dungeon that allows you to gain enough Cells for a rank 5 Unit: 1000. This dungeon is much harder than normal and acts like a Survival Dungeon. There are 885 nodes in the dungeon and each node contains 2 Unit: 1000 Cells. This dungeon lasts until you complete it.

Misc info:

Books: Evil Legions, Mechanical, Villains

Default rune slots: 2

Relics: Scepter, Essence

The Emperor (Black Destruction 92 regrets nothing!)
Legend Metal

Long description: Manipulation is one of the most powerful weapons in the world. If one possesses the ability to control the opinions of others, they usually will turn out to be very powerful individuals. Manipulation is considered to be foul play by some, but no one can deny that there are people that are easy to manipulate. Those people are sometimes foolish, but sometimes they have a reason for submitting to their manipulator. Titus Winchester had a reason for submitting to The Emperor, but The Emperor betrayed him. The Emperor did that to a lot of people, making a deal with him is like making a deal with the devil. Before he was known as The Emperor, he was known as Sirius Hayton and he was one of the cousins of the infamous Avonnica Hayton. Sirius was what most would call a sociopath. He didn’t care for anybody or anything nor did he want to. He thinks of his heartlessness as a gift, for it allows him to do whatever he wants without worrying about what people would think of him. Sirius was also a political genius who knew how to swing the opinion of the public to his favor. Sadly, Sirius’ manipulative talents were overlooked, because people only focused on the main Hayton family. They didn’t care about the other Haytons in the universe like Sirius. So, Sirius decided to become a politician in order to gain the fame he felt that he deserved. Although there are some exceptions, most planets have the same form of government as everyone else. The countries on those planets have different forms of government, but all the countries’ leaders must meet in a World Council every month on the world’s capital. In times of need though, the World Council will elect a representative to represent their world in the rarely occurring Galactic Council meeting. A Galactic Council meeting is very rare, there have been only four in the history of the Galactic Confederacy. The first was about how the government should work. Two were about the rebel syndicates, and the last one was about the Montes Slavery Act. Sirius was not able to become the president of his home country on Regis, and he lost many times. These losses cost Sirius literally millions of dollars in failed campaigns. Without money or support from the people, Sirius’ career as a politician soon came to an end. But, that was the start of a new life. The military was in desperate need of tacticians. Many tacticians have been killed by rebels and some went rogue. Thus the military held tryouts for new tacticians. Many of the galaxy’s best minds entered the tryouts. Still without a job and with the need for one, Sirius entered the tryouts. He was told to take a test which would test him in all fields of academics. Sirius took the test and got a great score. He was admitted into the Galactic Armed Forces as a tactician and assigned the code, TT-E6DP3. Sirius didn’t go through the Galactic Armed Forces Academy, so the military had to cram all the training provided by the seven-year program into a much shorter period of time. Luckily, they were able to figure out a way to compress the program. Sirius and the rest of the people who became tacticians after they took the test were put through a three and a half year program that would train them in the ways of war. During their time in this program, all the new tacticians soon came to know each other very well. They all became friends with one another and developed nicknames for each other. Sirius was called The Emperor, because he had the tendency to be a bit of a control freak. Once the program was finished, The Emperor and the rest of the now-trained tacticians said their goodbyes to one another and were deployed to various corners of the galaxy. The Emperor was a much more successful tactician than politician. He developed many different tactics that were all very effective at dispersing justice across the galaxy. His soldiers quelled many rebellions, and were even part of the group that fought the Sortose while the Silencers took part in the ritual that granted them the powers they have today. His group of soldiers became so good at their job that they had a special designation for their group, the Galactic Elite Defense Task Force. This group of soldiers soon became known as the Galactic Elite Supernatural Defense Task Force, but how that came to be is another story. While the humans fought against each other on a daily basis, Barbatos and the demons fight the angels of Heaven every single day as well. Many legions of angels guard the exit from Hell to protect Earth and the mortal realm from a demon invasion. More angel warriors are sent to Hell constantly and the angels cannot hold the demons off for much longer. The only time that demons were unleashed in the mortal realm was when the radical, demon-worshipping cult, the Red Guard, took them out of Hell and used them against the mortal world. This attack was stopped by the angels, and because it happened before the Event, not many people remember the demon attack or the angels that fought alongside the humans. Just to be safe though, the angels mind-wiped every human that encountered either a demon or an angel, so nobody remembers anything about the Red Guard, angels, or demons. If the demons break through Heaven’s bastion, they will ultimately destroy the entire mortal realm, and the angels will be unable to stop them alone. But, Uriel has a plan. It’s risky and violates a lot of the laws he made, but it is their only hope. The plan was to tell Sadrac to tell Baax who will tell the galaxy that angels and demons exist. In order to prove Baax’s claim, angels will go to many different planets in the galaxy colonized by humans and show themselves for the first time in history. These angels will act as envoys who will tell the humans that they require their help. They will tell the humans to prepare for a demon onslaught once the last line of defense in Hell breaks. The Galactic Confederacy met together with Uriel and other angel representatives in the fifth Galactic Council meeting. They discussed everything and the angels supplied the Galactic Armed Forces with some angel weapons. The Galactic Confederacy decided that the best people to use the angelic weapons were The Emperor and the Galactic Elite Defense Task Force. The Galactic Elite Defense Task Force became known as the the Galactic Elite Supernatural Defense Task Force after they got ahold of the angelic weapons. Some weapons were given Confederate Laboratories so they can be researched. The Galactic Elite Supernatural Defense Task Force grew and grew as more members were accepted into the group. They became famous and even got the nickname, Emperor’s Guard. Emperor’s Guard was humanity’s main defense against the supernatural. They clashed against The Dark Lord much more effectively now thanks to the angelic weapons they have. But, the Galactic Confederacy wanted more. They wanted more of these weapons so they can destroy the rebel syndicates and finally establish total dominion over the Milky Way Galaxy. So, in order to fulfill their wishes, The Emperor made the deal with Titus, and got a lot more weapons from Heaven’s arsenal. Uriel was angry at this. He couldn’t believe that, even though it has been centuries, humans haven’t changed. They always take and never give anything back. But, Uriel couldn’t risk breaking the alliance. Instead of closing the doors of Heaven to everyone, even humans that are half angel, Uriel simply said that whoever steals from Heaven again will go to Hell and suffer for eternity. He will personally will damn their soul to Hell with no escape. As for The Emperor, he got ahold of a lot of angel technology. He was able to reverse-engineer it and combine it with human tech to make winged power armor for himself. He also got ahold of a very powerful angel sword called Ruelino. This sword was very powerful, it could never dull or break. It also could fire energy that is as hot as a blue star. The last owner of Ruelino died defending the mortal world from Hell’s demons. Now the sword belongs to The Emperor. Even though The Emperor has a lot of weapons, his best weapon is his mind, and that definitely counts for something.

Short description: Tactical, cunning, and wise, Sirius Hayton manipulates others to achieve his goals. He used to be a politician, but when his all campaigns failed he joined the military. He’s the one who created the Galactic Elite Supernatural Defense Task Force, and his leadership is the most powerful weapon they have.

New stuff:

The Emperor can use a Fire attacks.

The Emperor has only 2 skill groups, but the second one has 6 moves.

Default skills:

I am The Emperor (13 Stamina): Deals 25 Physical damage to one enemy.

You are a Nobody (13 Stamina): Deals 10 Metal damage to all enemies.

Skill group 1:

Listen to my Words (19 Stamina): Deals 35 Special damage to one enemy. Applies Possession to target. Requires 1 turn cooldown.

Ruelino Slam (20 Stamina): Deals 25 Special damage to all enemies. Requires 1 turn cooldown.

Angelic Sword (24 Stamina): Deals 60 Metal damage to one enemy.

Skill group 2:

Deception (32 Stamina): Applies MegaPossession to all enemies. Requires 4 turns cooldown.

Die Alone (23 Stamina): Deals 50 Special damage to one enemy. Applies MegaPossession to target. Requires 3 turns cooldown.

Breath of Destruction (28 Stamina): Deals 45 Fire damage to all enemies. Applies Burn and Blind to all enemies. Requires 3 turns cooldown.

Face my Fury (32 Stamina): Deals 80 Metal damage to one enemy. Requires 3 turns cooldown.

Burning Blizzard (300 Stamina): Deals 35 Fire damage to all enemies. Applies MegaFreeze and drains all Stamina from all enemies. Drains all Stamina from a random ally that is not The Emperor. Can only be used once per battle. Not affected by cooldown activation or deactivation.

Everything is a Lie (20 Stamina): Gain Double Damage and an extra turn. Requires 3 turns cooldown.

Special move: Feel the Wrath of Emperor’s Guard!: Deals 90 Metal damage to all enemies.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Mechanical

Default rune slots: 2

Relics: Armor, Sword

Wilhelm (Black Destruction 92 is Needs a Break)
Legend Dark

Long description: Not all conflicts are beyond Earth, for there is still much war and fighting in the original home of the humans. Because a lot of Earth is now uninhabitable, people were forced to explore the universe in search of new worlds. Of course they found new worlds to settle, but the little fertile land that there is left on Earth is the cause of many wars. The Baroness controls most of the Wastelands in South Africa and beyond, she is the main power in the Wastelands. The mutated humans and animals led by Growler control the Middle East. And, the humans of the New Dutch Empire control small Wasteland areas in Europe. Most of the Netherlands was submerged underwater thanks to climate change, so the Dutch people were forced to find new land to live in. They began to conquer parts of land on the border of Old Belgium to serve as temporary settling spots while they looked for more suitable areas. Suddenly, Dutch scouts found fertile land located in the Wastelands in Old Belgium. This fertile land was currently controlled by the Baroness, but Wasteland mutants have started to push back the Baroness’ forces and claim some of the fertile land for themselves. The New Dutch Empire is forced to fight both the mutants and the Baroness if they want the land, and their new emperor, Wilhelm Musk, was willing to do just that. Wilhelm was born into the Dutch royal family and he was determined to save the failing New Dutch Empire. He is a good ruler who cares for his people, and right now, he is very concerned. The New Dutch Empire was going through dark times. Hunger was so widespread that some people resorted to cannibalism to survive. So, Wilhelm sent scouts to the Wastelands and beyond to find anything on Earth that could help the New Dutch Empire. Some of Wilhelm's advisors suggested pleading to the Galactic Confederacy for aid, but Wilhelm said that the Galactic Confederacy will then force them under their rule. That was something that the New Dutch Empire did not want. They wanted to be independent and solve this problem on their own. One squadron of scouts found the ancient Crusader Power Armor in the Wastelands. The Crusader Power Armor was made by an an old company called Demos Incorporated. The Armor was a secret project that is powered by a special meteor that contains powerful energy. This energy is nothing like electricity, it is twenty-five times more powerful than the energy on Taldarris and over two thousand times more powerful than normal electricity. This amount of energy will easily overload any electrical device. Also, this meteor is only the size of a small pebble, but its energy is powerful enough to power the universe for a year. Or power something small for centuries. The Crusader Power Armor was an attempt at harnessing the meteors energy. The meteor can power the Armor well enough, but every now and then, it has to release its excess energy. Everytime it releases its energy, it is equivalent to the power of ten nuclear missiles on a small scale. These energy releases can be controlled and calculated to vary in power. Even though the Armor was a success, everyone fought over it and entire countries were willing to give up everything they had just for the Armor. This shows how powerful the Crusader Power Armor is, so before the Event, Demos Incorporated destroyed all the research and hid the suit somewhere no one would find, until now. Wilhelm believes that this suit could be the key to defeating his enemies, Growler and the Baroness. Without the Armor, Wilhelm has absolutely zero combat potential. The only way he can fight is through someone else. With it though, he becomes an unstoppable soldier who can level skyscrapers and toss them at his enemies. Using the Crusader Power Armor, Wilhelm purged the fertile land in Old Belgium of mutants and raiders. He then sent all of his people to the fertile lands. But, the Baroness and Growler will not give up so easily. They have started to send strike teams to try to seize whatever land they can within the now-Dutch-controlled fertile area. Sadly, their efforts are in vain. Wilhelm is too powerful now with the Armor and he alone can cut through their forces like a hot knife through butter. Even though Wilhelm constructed a wall to protect against the Baroness and Growler, it wasn’t enough. The wall was torn down in a week and the New Dutch Empire must constantly battle to keep their land safe. But, this doesn’t mean Growler and the Baroness joined forces. They still fight each other, and sometimes, Dutch soldiers are caught in the middle. The Galactic Confederacy has turned their eyes away from Earth. They are oblivious to the conflicts that are occurring on their old home, and they don’t care about them to begin with. As long as whatever happens on Earth stays on Earth, they will let anything happen. But, Wilhelm has a new enemy he wants to face. First he will conquer the Wastelands, then he will conquer Earth, then he will conquer the entire galaxy. And with his Crusader Power Armor, he has the power to do just that.

Short description: Wilhelm is the emperor of the New Dutch Empire. His people used to starve, but the discovery of fertile land and a powerful suit of armor saved them. Wilhelm was able to acquire fertile land in Old Belgium, but struggles to keep it. He clashes with the Baroness and Growler on a daily basis, but he won’t give up until the galaxy is his.

New stuff:

Trait: Resilient (applies Double Life for 3 turns to self), Enraged (When this monster kills an enemy, gain Double Damage for 2 turns)

New buffs: Default skills
 * 1) Volatile Energy Shield: Every time a monster does damage to a monster with this Shield, they take damage equal 25% of the damage dealt to the Shield.  If this Shield gets destroyed by an enemy monster, the monster that destroyed it will take damage equal to the total damage they did to to the Shield and the targeted monster’s health.

Bow Before Your Emperor (13 Stamina): Deals 25 Physical damage to one enemy.

Prepare to Die (13 Stamina): Deals 30 Dark damage to one enemy

Skill group 1:

Small Barrier (20 Stamina): Applies a 20% Volatile Energy Shield to all allies. Requires 1 turn cooldown.

Energized Takedown (19 Stamina): Deals 55 Special damage to one enemy. Gains a 10% Volatile Energy Shield. Requires 2 turns cooldown.

Purge the Land of Infidels (19 Stamina): Deals 20 Dark damage to all enemies. Requires 1 turn cooldown.

Skill group 2:

Shield of Pure Energy (29 Stamina): Applies a 50% Volatile Energy Shield to all allies for 3 turns. Requires 3 turns cooldown.

May Death Claim Growler (27 Stamina): Deals 60 Special damage to one enemy. This move deals double damage against Dark or Earth monsters.

Justice be Done (28 Stamina): Deals 45 Special damage to all enemies. Applies Burn and Nightmares to all enemies. Requires 3 turns cooldown.

Skill group 3:

Energy Made to Protect (32 Stamina): Applies a 100% Volatile Energy Shield to all allies for 2 turns. Requires 3 turns cooldown.

Doom to the Baroness (28 Stamina): Deals 50 Dark damage to all enemies. This move deals double damage against Metal monsters. Applies a 30% Volatile Energy Shield to self. Requires 3 turns cooldown.

My Enemies Must Suffer (42 Stamina): Applies Poison, Nanovirus, Sunburn, and Curse to on enemy. Requires 5 turns cooldown.

Special move: Colossal Energy Discharge: Deals 75 Special damage to all enemies. Applies Burn and Nanovirus to all enemies. Removes all negative status effects from self.

How to get: There will be a maze called The Wasteland War Maze that contains Growler, Rexx, Sting WestClaw, The Baroness, Botha, and Wilhelm. Growler and Rexx are free. Sting WestClaw requires 2 keys to be moved. The Baroness requires 3 keys to be moved. Botha requires 4 keys and Wilhelm requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: Mechanical

Default rune slots: 3

Relics: Armor, Amulet

Botha (Black Destruction 92 has Returned!)
Legend Metal

Long description: After the New Dutch Empire took over the fertile land, Wilhelm set his eyes on South Africa, the territory of the Baroness. He was told by his chief adviser that this was ancient Dutch territory. Dutch people that didn’t live in the now-submerged Netherlands still live there and are oppressed by the Baroness and her raiders. The Baroness believes that non-mutated humans are weak and don’t deserve to live. But, she knows that they could be useful slaves. So, she enslaved all the non-mutated humans within her territory, including the Dutch. The humans cried out to the New Dutch Empire for help, and at first, they didn’t respond. But, there is a man who desires to free the humans enslaved by the Baroness and take over South Africa. He is Wilhelm’s chief adviser, Martinus Botha. Botha learned from ancient history texts made in 1994 that the Dutch ruled South Africa for many years. He also learned that the Dutch lived in South Africa since the 1700s, and he desires to restore Dutch rule in that area, and liberate the slaves. When he was born, Botha’s father and mother sent him away. They lived in the Baroness’ territory before she made all the non-mutated humans slaves. Even though they weren’t slaves, non-mutated humans were treated like slaves. They were oppressed by the Baroness and taxed heavier, and if they don’t pay the taxes, they lose a limb. To ensure a better future for their child, Botha’s parents sent him away to Europe on a cargo plane. The man who found him was a successful lawyer named Lucius Botha. Lucius took the baby into his care and named him Martinus. As Martinus grew up, he was taught politics, history, and law by his adopted father. He grew up wanting to follow his father’s footsteps and become a lawyer. Martinus emigrated to the prestigious capital of the Galactic Confederacy, Regis, to go to law school. He was accepted into the most esteemed law school on Regis. Through hard work and determination, Martinus graduated and became a famous lawyer. His father, Lucius, still wrote to him via email and told him about everything happening back on Earth. The New Dutch Empire’s old emperor just died, and the new emperor just conquered a patch of fertile land in Belgium. Lucius also said to his son that the emperor was looking for a new adviser. Lucius said that Martinus would make a great adviser to the new emperor. After all, he has much knowledge about politics and law that was taught to him by his father. There were a few other people who applied for the job, but in the end, Martinus was chosen by Wilhelm himself to become the chief adviser. Suddenly, Martinus has much less free time. He had to make many decisions that could either save the New Dutch Empire or destroy it. He was very stressed everyday and lies awake at night, afraid he made the wrong decision. Martinus still wrote to his father though, and his father told him that he was afraid for Martinus’ life. The previous adviser was killed by Nexor and Roxen Cox. Lucius did not want that to happen to his son. Because his father was so concerned, Martinus went to the emperor and asked for him to provide him with protection. Instead of giving Martinus a squadron of bodyguards to protect him, Wilhelm gave him a suit of armor. Martinus asked who the armor was for. Wilhelm explained that his engineers reverse-engineered his Crusader Power Armor and were able to make cheaper, less-powerful suits of armor that could be beneficial to the New Dutch Empire’s military. They named the suits Paladin Power Armor, and they were made for the war against Growler and the Baroness. They were equipped with special radiation shields that protect against radiation in the Wastelands. WIlhelm decided to give Martinus the armor in hopes that it will protect him. Also, instead of giving him a gun, Wilhelm replaced the original gauntlets of the armor with special gauntlets made for generals. Besides being able to project holographic maps and images from the projectors on the palms, the gauntlets are also equipped with a function that allows them to fire red photon blasts out of the fingertips. The gauntlets can be mentally controlled through artificial neurotransmitters. Martinus thanked Wilhelm for the gear and went back home. From that day on, Martinus wore his armor as much as he could every single day. One night, Martinus was reading ancient history texts from the 1700’s and he realized that Dutch people have been living in South Africa since that time. Not only are their fellow Dutch people being enslaved by the Baroness, but that land rightfully belongs to the Dutch. Martinus was furious, so he called Wilhelm first thing in the morning and told him all about what he learned. At first, Wilhelm didn’t care that his fellow Dutch people were enslaved, he already knew that. But when he realized that that land is rightful Dutch land, he mobilized the New Dutch Empire’s army to take it back from the Baroness. This assault was a dangerous ambush against the Baroness. She didn’t know that the New Dutch Empire was going to attack them, and she immediately mobilized her forces to defend what was hers. After a long battle that lasted three days, the New Dutch Empire prevailed and the Baroness surrendered most of her territory in South Africa. Because of his genius military tactics and because of advice from Botha, Wilhelm was able to conquer most of the Baroness’ territory. He was hailed as a hero by the slaves, because he was the one who freed them. Sadly, Botha didn’t meet his parents when all the slaves began thanking him and WIlhelm for saving them. Either that, or he didn’t recognize them. It doesn’t matter to him though. He is beyond all that now, and the only thing that matters is making sure that the New Dutch Empire conquers Earth and burns the Galactic Confederacy to the ground.

Short description: After his parents sent him away, Martinus Botha was found by a famous lawyer who gave him his name. Botha eventually became a lawyer himself, but he decided to become the chief adviser to Wilhelm Musk. He was the one who asked Wilhelm to attack South Africa, because that was rightful Dutch territory. Now, even though he never saw his parents, he is focused on making the New Dutch Empire conquer Earth and bringing the Galactic Confederacy down.

New stuff:

Trait: Draining Mechanism (Every time this monster does damage, 50% chance to heal all allies by 25% of the damage dealt, or 50% chance to heal self by 50% of the damage dealt), Dodge Area, Status Caster: Applies Immunity to Control to all allies for 3 turns.

Default skills:

Deadly Light (13 Stamina): Deals 25 Physical damage to one enemy.

Dutch Air Strike (13 Stamina): Deals 30 Special damage to one enemy

Skill group 1:

Heal Minor Wounds (18 Stamina): Heals one ally by 20% of their maximum health. Requires 1 turn cooldown

Cleaning Light (19 Stamina): Deals 20 Special damage to all enemies. Clears all negative status effects from all allies. Clears all positive status effects from all enemies. Requires 2 turns cooldown.

Attack Now (0 Stamina): Gives an extra turn to one ally. Requires 2 turns cooldown.

Skill group 2:

Enhanced Reconstruction (19 Stamina): Applies Double Healing, Increased Healing, and Precision to all allies. Gains an extra turn. Requires 2 turns cooldown.

Matter Deconstruction (23 Stamina): Deals 55 Special damage to one enemy. Applies Nanovirus to all enemies.

Blow them to Pieces (21 Stamina): Deals 45 Special damage to all enemies. Applies Nanovirus and Burn to all enemies. Requires 2 turns cooldown.

Skill group 3:

Medical Drones (22 Stamina): Heals all allies by 50% of their maximum health. Clears all negative status effects from all allies. Requires 2 turns cooldown

Adrenaline Stimulation (0 Stamina): Gives 100% of total Stamina to all allies. Applies Double Damage to all allies. Deactivates all cooldowns from all allies.

Unstable Photons (24 Stamina): Deals 55 Special damage to all enemies. Gives an extra turn to self. Requires 4 turns cooldown.

Special move: Inspiring Battlefield Speech: Applies Triple Damage to all allies. Restores all allies’ Stamina to full. Clear all negative status effects from all allies. Heals all allies by 50% of their maximum health. Deactivates all cooldowns from all allies.

How to get: There will be a maze called The Wasteland Wars Maze that contains Growler, Rexx, Sting WestClaw, The Baroness, Botha, and Wilhelm. Growler and Rexx are free. Sting WestClaw requires 2 keys to be moved. The Baroness requires 3 keys to be moved. Botha requires 4 keys and Wilhelm requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: Mechanical

Default rune slots: 2

Relics: Mask, Essence

Titus (The World is Under Black Destruction 92’s Control)
Legend Earth

Long description: After the Event, many areas became uninhabitable. Most of these areas eventually recovered, but some of them were destroyed beyond repair. These areas were located mainly in South Africa and parts of the Middle East and became known as the Wastelands. The Wastelands are full of mutated humans like Growler and raiders like Nexor and Roxen Cox. Ordinary people that live in the Wastelands live a very hard life. They must always fight to survive, and even then, resources are rare. So, most ordinary Wastelanders, as they are called, move to big cities in order to try to find work. Some of them end up successful, not wealthy but successful. Others are not so lucky. They are poor, live on the streets, and are forced to fight for survival much like in the Wastelands. Some ordinary Wastelanders even go back to the Wastelands from the city. In the end, it is an endless cycle, and there is nowhere the poor and homeless can go without dying. Titus Winchester is a poor, Wasteland-born man who is determined to end the suffering and poverty through violence. Titus’ parents and siblings were killed by raiders led by Roxen and Nexor Cox in the Wasteland when he was twelve. Young Titus wanted revenge against the raiders who killed the only parents he ever knew. So, when he grew up, he formed his own raider gang called the White Crows. Through the clever leadership of Titus, the White Crows soon grew to a great size. They soon expanded beyond the Wastelands and started to cause havoc in the big cities. Eventually, Titus was apprehended by Avon and sent to Ignis Carcer for his crimes. Without Titus’ clever leadership, the White Crows soon dissolved. There were several attempts to free Titus, but all of them didn’t succeed. As for Titus, he was sentenced to forty years of incarceration. He wasn’t even given a trial, his crimes were too obvious and too well-known to give him even a chance of an innocent verdict. After ten years of rotting in prison, an anonymous man came to visit Titus. This was very odd, Titus had no family to visit him, nor did he have any very close friends within the White Crows. Nevertheless, Titus allowed the visitor to see him. To his surprise, the man who came to visit him was The Emperor, the leader of the famous Emperor’s Guard. Emperor’s Guard is a military syndicate that serves as a precaution against the supernatural. After Baax and Sadrac told the universe that demons exist, humanity feared a demon invasion. They also already know that The Dark Lord exists and are afraid of him too. So, the Galactic Confederacy made a group out of the best of the best and called it the Galactic Elite Supernatural Defense Task Force, but people just called it Emperor’s Guard after their leader, The Emperor. The Emperor wanted weapons and armor from Heaven to equip onto his soldiers. He scanned Titus’ DNA and found out that he was half angel. He also heard of a new policy made by the Council of Heaven that allowed half angels to go into Heaven from one of his half angel contacts. Titus couldn’t believe he was half angel. That means his foster parents weren’t really his parents. His real parents could still be alive. The Emperor said that, in exchange for freedom, Titus will steal technology from Heaven’s armory. Titus asked what was in it for him. The Emperor replied that, if he follows through with the deal, he will go free. Titus immediately agreed to the deal. When he went to the gates of Heaven, the first person who welcomed him was a soldier under Remiel and Titus’ angel father, Rezcrius. Rezcrius welcomed Titus into Heaven and told Titus that he was his father. Titus asked him who his mother was. Rezcrius told Titus that is birth mother died trying to defend him from raiders when he was a baby. Titus asked why Rezcrius couldn’t save his mother. Rezcrius replied that it is illegal for angels to meddle in mortal affairs. That doesn’t mean that Rezcrius wishes he could’ve helped. He wished that the laws of Heaven weren’t so strict about what angels can and can’t do. Rezcrius knew that Titus was a criminal, but he forgives him, because he knew Titus wanted revenge against Roxen and Nexor Cox. He told Titus that he was welcome to come to Heaven at any time. Titus thanked Rezcrius and went back to the mortal world. He felt guilty that he to steal from Heaven and betray his father, but he valued freedom more than family. So, he stole divine weapons and armor nonetheless. The Emperor soon had enough weapons and armor from Heaven. He no longer had use for Titus. So, he decided to dispose of him the easiest way, by telling the Council of Heaven that Titus was stealing their weapons. Since The Emperor was not half angel, he could not go to Heaven. So, he told one of his half angel contacts to tell the Council of Heaven for him. Titus was sent to Heaven for a trial. Uriel told Titus that it was thanks to The Emperor that they know of his crimes. Rezcrius wanted Titus to be executed quickly and painlessly, but Uriel decided that his crime was too severe for an execution. So instead, Uriel removed Titus’ angel light, and damned his soul to Hell. Titus couldn’t believe that The Emperor betrayed him, and he developed hate for The Emperor. After a six months of torture in Hell, The Dark Lord decided to visit Hell in search of servants. He saw Titus and saw that he could be useful for causing chaos in the mortal world. So, he made a deal with Titus. If he were to send Titus back to the mortal world, he will have a ravenous hunger that can only be satisfied through murder. Titus agreed to this deal. He was sent back to the mortal world. He immediately felt the need to kill something. So, Titus started to murder a few of The Emperor’s associates. Titus has not forgotten about the poor and the homeless, so he only kills to defend those can’t defend themselves. Even then, the Galactic Confederacy marked him as a dangerous criminal and put a large bounty on his head. Titus is forced to kill the people who go after him for the bounty. He is alone in his crusade for he has no one that will watch his back for him. He is a criminal to everyone besides those he defends. Titus is neither a villain nor a hero, he is just a man who’s on the wrong side of right.

Short description: Titus’ life is full of broken promises. He made a deal with The Emperor to steal technology from Heaven in exchange for freedom. After The Emperor betrayed Titus, Uriel damned Titus’ soul to Hell. He then made a deal with The Dark Lord to come out Hell, but now he has ravenous hunger that can only be satisfied through killing.

New stuff:

Titus has only two skill groups, but the second has 6 moves

Titus can use Metal and Earth moves

Trait: Endless Hunger - Immune to all torture status effects. If Titus doesn’t kill a monster within 6 turns, he loses 50% of his maximum health. If he does, this effect resets, and he also deals 50% more damage for the rest of the battle. All of Titus’ abilities will deal damage to the monster’s health instead of the shield if the targeted monster has a shield.

Default skills:

Drop Your Weapon (13 Stamina): Deals 25 Physical damage to one enemy

Or I Shoot You Down (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Stop Running (18 Stamina) Deals 20 Metal damage to all enemies.

Just Die Already (19 Stamina): Deals 50 Earth damage to one enemy.

Armor Shred (17 Stamina): Deals 15 Metal damage to all enemies. Destroys all enemies’ Shields. Requires 1 turn cooldown

Skill group 2:

Can’t Kill What’s Dead (32 Stamina): Deals 85 Metal damage to one enemy. Requires 2 turns cooldown.

6000 Rounds per Minute (30 Stamina): Deals 50 Metal damage to all enemies. Requires 4 turns cooldown.

Powerful Charge (29 Stamina): Deals 70 Earth damage to one enemy. Applies Stun and Daze to all enemies. Gains Damage Boost. Requires 2 turns cooldown.

3000 Rounds per Minute (29 Stamina): Deals 65 Metal damage to one enemy and 45 Metal damage to everyone else. Requires 3 turns cooldown.

Debilitating Smash (29 Stamina): Deals 65 Earth damage to one enemy. Target will take 100% more damage for 2 turns. Requires 2 turns cooldown.

Second Option (26 Stamina): Deals 70 Earth damage to one enemy. Applies MegaStun to target. Requires 2 turns cooldown.

Special move: Broken Promises: Deals 80 Metal damage to all enemies. Removes all positive status effects from all enemies and applies MegaStun to all enemies. Destroys all enemies’ Shields. Enemies with less than 20% health remaining instantly die.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: None

Default rune slots: 2

Relics: Armor, Essence

Viper (Black Destruction 92 is Just Misunderstood)
Legend Dark

Long description: After the discovery of aliens, humans now believe that there is no such thing as the impossible. Alien technology can make anything possible, even bring someone back from the dead. That is the type of technology the CEO of RavenTech, Cornelius Baax, is looking for. After his friend, Finn Dygoras, was killed by the Unit: 481’s nefarious assassin, Agent, Baax began to search the universe for a way to bring him back. He preserved Dygoras’ body in an oxygen-deprived capsule filled with a special gel so that the body won’t deteriorate. He also built space probes that would search the entire Milky Way Galaxy in order to find a way to bring his friend back into the fight against Unit: 481. Along the way, Baax encountered many things he thought were beyond possible. First of all, he discovered that angels, demons, Heaven, and Hell all exist. The two divine forces battle eternally, and humans and aliens are caught in the middle of the war between good and evil. The person who told Baax that all of this exists was Sadrac, the corrupted half-mortal and stalwart soldier of Heaven. Baax and Sadrac met on the streets of the city they live in. A man pickpocketed Baax’s wallet, but before he could get away, Sadrac punched the man in the gut and returned Baax’s wallet to its rightful owner. The two of them talked and Baax invited Sadrac to his mansion. There, Sadrac told Baax all about Heaven and Hell and the divine beings that live in those realms. Sadrac also told Baax that she was part angel and Baax asked if Sadrac would like to join his group of heroes. Sadrac agreed to join Baax in his crusade against Unit: 481. She sold the mansion she inherited from her father and moved everything she owned to Baax’s mansion. Sadrac told Baax about Uriel and how Uriel has the power to bring beings back to life. Baax asked if Uriel could bring his friend back to life, but Sadrac told Baax that humans are not allowed to enter Heaven. Baax wondered if Uriel’s Essence could bring his friend back to life, but Sadrac also told him that Uriel’s Essence is a very expensive Relic that could drain his bank account in a second. Even then, Baax heard that those who used Uriel’s Essence have come back sick and bound to life support, not to mention poor because they had to buy the Relic. So, Baax is not taking his chances with Uriel’s Essence. A month after Sadrac joined Baax, one of Baax’s probes detected life on a non-habitable planet far from the sector that has been colonized by humans. Baax immediately took control of the probe and began to pilot it into the thick atmosphere of this planet. He saw what appeared to be silver and black blobs that are moving around the planet, occasionally consuming a plant. Sometimes, they would go to another blob and consume them, thus becoming bigger. Baax decided to take a few of those creatures to study. So, he, Sadrac, Unit: 001, and Culverin went into Baax’s starship and flew over to that planet. The sensors on Baax’s ship indicated that the air of that planet contained high amounts of cyanide, ammonia, and absolutely no oxygen. Baax’s battle armor can convert any gas into oxygen suitable for breathing, so he went out onto the surface of the planet, collected four of the blobs, and put them into high-tech boxes. The boxes were made to mimic the conditions of the blob’s home planet so they won’t die. Once they arrived back at Baax’s mansion, they immediately started studying the creatures in Baax’s science lab. Well, not immediately, the first few hours were spent in the living room trying to figure out a name for the creatures. They finally decided to name them Omikrons. Suddenly, Sadrac used the camera inside the box to see the Omikrons at a microscopic level. She discovered that each Omikron is actually comprised of a huge amount of mites. Each mite was very small and appears to work together to make the Omikron move. Sadrac showed her discovery to Baax, Unit: 001, and Culverin. They were surprised and Baax hypothesized that, when an Omikron comes in contact with another Omikron, they will join forces and become a bigger Omikron. This theory was only a theory, but it was an experiment worth trying, because Baax saw Omikrons combining before through his probe. So, Baax and Sadrac each grabbed a box holding an Omikron, and put them together. They then opened the wall between the boxes and allowed the Omikrons to interact with each other. The Omikrons simply combined to become one larger Omikron. But, this information was not enough, Baax also wondered what Omikrons do to living things and if they can survive in an oxygen-rich environment. He decided to answer the latter question first by filtering out all the toxic air inside one of the boxes with a smaller Omikron in it and then opening the box. The Omikron appeared to be fine, so Baax then decided to answer the second question by throwing a rat into the box. The Omikron started to move toward the rat and wrapped itself around the rat making a small cocoon around it. After a while, the small cocoon opened and the rat emerged from it. It was still connected to the cocoon by small tendrils, and the tendrils and the cocoon slowly went into the rat. Baax checked the rats vitals, and they were completely normal. But when he touched the rat, the rat’s skin turned black and silver. It tried to bite Baax and fired a large amount of small needles at Baax’s chest. As Baax pulled out all the needles from his chest, Unit: 001 scanned the rat. It appears that the rat’s skin was completely gone and replaced with the Omikron. The Omikron connected itself to the rat’s brain so the two of them could communicate. Also, the rat’s skin appears to look and feel normal, but in reality, the mites the Omikron is comprised of altered themselves to look and feel like the rat. After Baax pulled all the needles out of his chest, he decided to run some tests on the rat/Omikron hybrid. He started by shocking the rat with a RavenTech Stun Pike. To his astonishment, the rat’s skin began to slide off and the Omikron was separated from the rat. The Omikron was weakened and the rat’s skeleton remained. Baax waited for a while for the Omikron to regain its strength before tossing a dead rat into the box. He wanted to know if Omikrons could reactivate the brain and organs of dead things. If they can, Baax just found a way to bring Dygoras back to life. The Omikron began to move towards the dead rat and absorbed it the same way it did to the live rat. The dead rat eventually emerged from the cocoon alive and well and began to walk around. Baax couldn’t believe it. He just found a way to bring the dead back to life. Unit: 001 scanned the now-alive rat and found out that all the organs have been repaired and reactivated. Baax knew that he could use the Omikrons to bring Dygoras back to life. He immediately went back to the planet of the Omikrons and collected a lot of them. He then made all the Omikrons he collected merge into one large Omikron. After all of this, he took Dygoras’ body out of its canister full of gel. Even before Dygoras died, he was still very close to dying. His body was mortally wounded when he and Unit: 481 clashed in an alleyway a few years ago, and he was bound to life support in order to stay alive. If this experiment works, Dygoras will not only come back to life, but he won’t need his suit in order to stay alive. The Omikron would theoretically repair Dygoras’ organs back to peak perfection. Baax laid Dygoras’ body on a table and took the container he placed the large Omikron in and let the Omikron go onto Dygoras. The Omikron consumed Dygoras’ body the same way it consumed the living and dead rats. When Dygoras stepped out, he looked around and asked where he was and who the blonde was. Baax said that they were in his lab and that the blonde was his new friend, Sadrac. Dygoras also asked what happened to him. It took Baax and Sadrac a while to convince him that he died and that he was brought back to life by an alien. Once they finished explaining everything to Dygoras, he questioned how long he was dead. Baax said that it has been about two months since his death. He also realized that Dygoras must be hungry and led him to the kitchen to prepare him a meal. Dygoras explained to Baax that the first thing he heard when he woke up was a voice in his head. It was explaining to him that it was thanks to them that he was alive again. Dygoras recalled the exact words it said to him: “We are Viper. We have bonded with you. We know you, you know us. You use us to live, we use you to live. Again, we are Viper.” Baax explained that the voice Dygoras is hearing must be from the Omikron. The Omikron connected to Dygoras’ brain and is communicating to him. Dygoras told Baax that he now has so much knowledge about the Omikrons. Omikrons bond with hosts, because the hosts would provide them with food. At the same time, the Omikrons defend their host in times of need. Dygoras also said that the Omikron told him that, when it takes control of his body, he loses control of it. Baax simply said it was good to have him back. Dygoras has returned, but he is not Dygoras or an Omikron. They are Viper.

Short description: Baax sent a ton of probes into space to find a way to bring Dygoras back to life. Eventually, he found the Omikrons. After much studying, Baax found out that the Omikrons can bring dead things back to life. After putting an Omikron named Viper into Dygoras, Dygoras returned and is here to fight for what is right once again.

New stuff:

Viper has only two skill groups, but the second has 6 moves.

Trait: Omikron - All attacks are weak against this monster. When hit by a Thunder move, this buff is deactivated for 3 turns. Thunder attacks are strong against this monster. Whenever hit by another Viper, restore health equal to half the damage dealt and deal half the damage back to the enemy Viper.

New buffs: Default skills:
 * 1) Slow Consumption: Decrease affected monster’s health by 5%.  Viper takes 5% additional damage for the rest of the battle. The damage Viper takes does not increase no matter how many monsters are affected.  This does not stack. This lasts for the entire battle.

We are Viper (13 Stamina): Deals 25 Physical damage to one enemy.

We Strike as One (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Consume Them (0 Stamina): Deals 15 Special damage to all enemies. Applies Slow Consumption to all enemies.

Tendrils from Below (19 Stamina): Deals 55 Dark damage to one enemy.

Heal the Wounds (15 Stamina): Heals self by 50%. Requires 2 turns cooldown.

Skill group 2:

Ferocious Power (30 Stamina): Deals 70 Special damage to one enemy. Requires 1 turn cooldown

Pain is Strength (32 Stamina): Gain Triple Damage and Precision for 2 turns. Take 50% additional damage for 2 turns. Requires 4 turns cooldown.

Omikron Rage (28 Stamina): Deals 50 Dark damage to one enemy. Gain Double Damage. Requires 2 turns cooldown.

I Shield You (35 Stamina): Gives all allies except Viper a 200% Shield for 3 turns. Viper will take an 10% additional damage for 3 turns. Requires 4 turns cooldown.

Omikron Multiplication (0 Stamina): Removes all negative effects from self. Removes all buffs that increase damage taken from self. Heals self to full. Drains all Stamina from self. Requires 5 turns cooldown.

Consume Enemies (29 Stamina):  Deals 45 Special damage to all enemies. Applies Slow Consumption to all enemies. Requires 2 turns cooldown.

Special move: Spike Barrage: Deals 75 Special damage to all enemies. Applies Bleed to all enemies. Gains Triple Damage for 2 turns and an extra turn.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Good Legions, Undead

Default rune slots: 3

Relics: Sword, Scepter

Frauslot (TheBaronishere wants to dominate this page)
Legend Water

A long time ago. when the islands were created, there were only two. The Fire Age and the Ice Age islands and the creator god gave the monsters of each island a ruler who was fair and peaceful and a guardian to help stop all evil from entering. Over time both the rulers of the Fire and Ice Age grew greedy and corrupt and hated each other, but the guardians still became loyal. One day, the two guardians revolted against the rulers and both there souls were cut in half. For the Fire ruler his soul split into Lord Moltus and an evil general known as Saulot. The Ice ruler split into Lord Mammoth and another cruel general known as Frauslot. The creator god saw the things that had happened and so trapped Moltus and Mammoth in Fire and Ice and started a rebellion against Saulot and Frauslot. He trapped their spirits in a mountain that was both icy and cold and fiery and hot. He melted part of the Ice Age into a great sea and gave control to a sea spirit called Thalassa and the Fire Age island to an orphaned Dragon soldier known as Darmith. But what has happened is that Pandalf created Ouros and Igursus who have now released the spirits and the Lords. Now, Saulot is trying to become one with Lord Moltus. But he must collect Uriel's Essence, Jakugan's Sword, Baltasar's Mask and Osur's Amulet, and he has to not have any suspicion thrown his way. So, he created a dark puppet known as The Dark Lord to distract the Good Legions and all of The Dark Lord's minions are actually Saulot's. But Frauslot also wants to be one with Lord Mammoth and he needs those Relics and so is willing to take down Saulot for his own gains.

Books: Winter, Undead, Evil Legions

Relics: Trap, Sword

How to get: Breed Lord of Atlantis and Gangsterosaurus then complete a Survival dungeon

Skills:

Special: Ice Age Nightmares: AoE mega freeze, PER, 2 turn death countdown

Group 1:

Disturbed Frost: 25 Special, 50% Drowned, Nightmares,

Dessert Frost: 35 Water, 50% Quicksand, Poison, 24s

Wrong Frost: 30 Water, 50% Freeze,28s

Group 2:

Rotten Frost: 45 Special, Bleed, 22s, 1 CD

Freezing Ground: 40 Water, Poison, Quicksand, 22s, 1 CD

Freezing Soldiers: 30 Water, AoE, Freeze, 41s, 2 CD

Group 3:

Freezing Sleep: 45 Water, Drowned, Nightmares, 19s, 2 CD

Open Frost: 35 AoE Special, Bleed, 22s, 3 CD

Frost Control: 40 Water, MegaFreeze, 23s, 3 CD

Avon (Black Destruction 92 Needs Something Better to do)
Legend Metal

Long description: Sometimes, one just has to defy the stereotype and become something more. They have to embrace what they want to be instead of what others want them to be. When one follows the norm, they become average. When one forges their own path, they become legendary heroes or infamous villains. They are the ones who etch their names into history, for better or worse. Avon is one of those who defied the norm to write her own story. Born into a rich family as the youngest of four children Avonnica Hayton’s destiny was set in stone. She was made to do exactly what her two sisters did: find a rich man, marry him, and have many children to continue the Hayton name. Avonnica did not want to do that though. She wanted to become famous for being her own person, not for being some rich man’s wife. Most people think of Avonnica as a pampered, rich girl who loves parties, clothing, and jewelry. In reality, Avonnica is a cold and dangerous individual who hates socializing and prefers to dress much like a middle-class girl. Although she is very attractive, other males have no interest in her, they find her too intimidating and know that she has no interest in them. Avonnica is one of the few that know about her family’s history and is not proud of it. She believes in fair play and hates those that swindle to achieve their goals. Her family, the Hayton family, is a family that has been known for their wealth ever since the “Grim Centuries,” the time period when humans were seemingly forever trapped on a degenerating Earth before the Event. They are best known for their company, Xian-Cron Technologies, the best robotics company of its time before RavenTech. The first “known” Hayton was Thomas Hayton, a general of the old United States military back in 2081. During his time, the entire world was fighting another world war. It was the fourth world war that Earth had to endure. Although he was a very successful soldier, Thomas saw profit in the war, and he decided to quit the military in order to make war robots. Thus, Xian-Cron Technologies was born. What was special about Xian-Cron Technologies was that they sold to any country regardless of their affiliation and they did not tell the other countries that they were selling to their enemies. This made Thomas gain many friends, as well as many enemies. People tried to assassinate him many times, but all attempts were unsuccessful. He eventually had a son to continue the family business before he died of natural causes. His son eventually married as well and had seven children, but the oldest boy was the one who inherited most of the money. The oldest boy was also the one who continued the family business while the other children found wives or husbands and survived on their own. Most people thought Avonnica would find a rich man she loves and marry him, but Avonnica wanted to do something more. So, she enrolled into the Galactic Armed Forces Academy against her parents’ will at age eleven. Avonnica took the test there and was determined to be an Infantry Commando. She was assigned the code IC-K3M01, and she is also one of the only girls ever to join the Galactic Armed Forces Academy. Avonnica had a hard time with the rigorous training at first, but she eventually assimilated to the exercise regime. Not only do Commandos have to go through intense exercise programs, the have to learn skills that would be useful in the field, like hacking and piloting. But, the Commandos focus more heavily on armed and unarmed combat. After seven long years, Avonnica graduated and became an official soldier. At first, she knew that she had to kill others if she wanted to be in the military, but she wasn’t ready to do it. When she got used to dealing out death, Avonnica became one of the best soldiers in her unit. She made a name for herself, everyone knew her by her nickname, Avon. She was even chosen to become part of a special program that would grant her psionic powers. Thanks to Makizen, the humans found out that the dark psionics ritual could work on a human as well as a Sortose. So, the humans decided to make a plan to create a few psionic soldiers using the dark psionics ritual. The ritual would produce more psionically adept soldiers than infusing Sortose DNA into human blood. Psionic soldiers are a must if the humans want to take Taldarris, so the humans launched a large force onto the planet. Out of that force, only about a hundred of them were Commandos chosen to be part of the ritual. While the Commandos followed Makizen’s instructs and performed the ritual, the rest of the soldiers were busy fighting off Azhiermian forces. Although the humans landed in an area not controlled by any major Sortose Tribe, Azhiermian scouts picked up the humans and sent soldiers to destroy them. The soldiers were holding the line, but the Azhiermians were fierce. Once Sardia Maximore went onto the field, the soldiers were utterly decimated. Luckily, the ritual was complete by then and the humans were able to escape. It was a Pyrrhic victory for the humans. They sustained heavy casualties all for only about a hundred psionic soldiers. Avon was one of the soldiers that took part in the ritual and gained psionic powers. Makizen warned the humans that the power of dark psionics is not fully understood by the Sortose, not even by him. He told the humans that he can only teach them so much about their newfound power and that they have to learn how to use it at its full potential by themselves. Although some of the humans were terribly frightened that their new power might kill them, Makizen assured them that there is a very low chance for that to happen. Avon soon became adept at using various dark psionic abilities. She used her abilities against the enemies of the Galactic Confederacy and against pirates and other criminals. Avon was also part of the mission that made people call the psionically enhanced humans Silencers, in fact she was the one who suggested the course of action. On the planet Montes, slavery had just become legal, and many people were not happy about it. The slaves, although well-fed, were overworked and were taken from poorer worlds against their will. Legalizing slavery on Montes was necessary, because the mining planet required workers to keep up with the demand for materials. People came from all over the galaxy to protest against the slavery on Montes, and some planetary governments even decided to protest against the Galactic Confederacy for allowing these laws to pass. They threatened to break away from the Galactic Confederacy and form their own, better government. Soon, the government became divided over the issue. The ones who stayed true to the Galactic Confederacy were Loyalists and the ones who were against it were Advocates. Avon was a Loyalist and she suggested that the Galactic Confederacy mobilize their forces and destroy all the Advocates. The Galactic Confederacy agreed to this idea and decided to make the spearhead of the operation the psionically adept soldiers. The Galactic Confederacy decided to make the psionic soldiers the ones to begin the operation, because Avon and the other psionically enhanced humans all were Loyalists and desperately wanted to destroy the Advocates. After a few weeks of traveling around the galaxy, Avon and the rest of the psionic soldiers were able to eliminate all the important Advocate figures. The psionic soldiers became known as “Silencers,” because they “silenced” the Advocates. Thanks to them, there are much less Advocates and most have started to accept the slavery law on Montes. Avon knows that if the Silencers weren’t there to stop the Advocates, the Galactic Confederacy would be in a war against them. Even though she didn’t get any praise from the government, she felt proud for stopping a civil war. Avon continued to be a part of many battles. She and the other Silencers slowly began to master their dark psionic abilities. With her rifle and powers, Avon is a dangerous foe to face. The deeds of the Silencers did no go unnoticed. Because of the success of the Silencers, the Galactic Confederacy is thinking of making more of them. If they play their cards right, the humans might just have a chance at taking Taldarris after all.

Short description: Born into a rich family, Avonnica Hayton was the youngest of four children. Instead of marrying, she decided to join the military and was given the code IC-K3M01. Avon was chosen to be part of a ritual on Taldarris that would grant her psionic abilities. Now she fights for the Galactic Confederacy as a Silencer.

New stuff:

Avon has only 2 skill groups, but the second skill group has 6 moves

Trait: Dark Psionic Adaptation - Anticipation. Permanently deal 25% more damage when an enemy applies a negative psionic or dark psionic status effect on Avon, then remove the negative psionic or dark psionic status effect.

Default skills:

Locked and Loaded (13 Stamina): Deals 25 Physical damage to one enemy.

Ready to Silence (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Energizing Punches (0 Stamina): Deals 45 Special damage to one enemy. Restores 50% of total Stamina. Requires 2 turns cooldown.

One in the Chamber (20 Stamina): Deals 55 Metal damage to one enemy. Gain Damage Boost. Requires 1 turn cooldown.

Shoot to Incapacitate (19 Stamina): Deals 45 Metal damage to one enemy.

Skill group 2:

Rapid Hits (25 Stamina): Deals 10 Special damage 6 times to one enemy. If the targeted enemy dies, this ability will reactivate on a random enemy with no Stamina cost.

Isolating Shot (31 Stamina): Deals 65 Metal damage to one enemy. Applies MegaStun to target. If the targeted enemy has less than 50% health remaining, deals 75 Metal damage and applies Taunt to targeted enemy. Requires 3 turns cooldown.

Aim for the Eyes (29 Stamina): Deals 60 Special damage to one enemy. 50% of applying Total Blind to one enemy. If this move applies Total Blind to an enemy, gain an extra turn.

Finishing Blow (34 Stamina): Deals 75 Special damage to one enemy. Requires 3 turns cooldown. If this move kills an enemy, the cooldown is removed and its power is increased 5 for the rest of the battle.

Aim for the Lungs (45 Stamina): 30% chance to kill an enemy instantly. Chance doubles if enemy has less than 50% health remaining remaining. Chance triples if enemy has less than 25% health remaining. Requires 5 turns cooldown.

Silence the Rebellion (33 Stamina): Deals 70 Metal damage to one enemy. If enemy is below 25% health, deal 80 Metal damage to target.

Special move: Call Down “Annihilator” Turret: Deals 75 Metal damage to all enemies. Applies Magnetized, Special Weakness, Burn, and Bleeding to all enemies.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Female, Adventurers

Default rune slots: 2

Relics: Armor, Banner

Elementialis (DarknessLOL has been resurrected!)
Legend Special

Elementialis is an anomaly in several ways. He is one of the few Legend Special monsters, yet he can use attacks of every single element. He is incredibly powerful, yet has no Trait. That's right, no Trait! He can also use any Relic! No one knows why or how any of these anomalies exist, but the proof is right in front of your eyes!

Default Skills:

Anomaly - Deals 25 Special damage. 13s 0cd

You Cannot Explain - Deals 30 Special damage. Applies a random negative effect to target. 14s 0cd

Skils Group 1:

Footfall of a Cat - Deals 40 Special damage. Deals 10 Magic, Light, and Metal damage to all enemies. 24s 2cd

Woman's Beard - Deals 25 AoE Special Damage. 50% of activating cooldowns on all enemies. 24s 0cd

Songbird's Teeth - Heals all allies by 20%. Removes 20% of life from all enemies. 0s 2cd

Skills Group 2:

Breath of a Fish - Deals 25 Special damage to all enemies. Deals 10 Water, Fire, and Nature damage. Applies Freeze 3 times. 30s 3cd

Root of a Mountain - Deals 25 AoE Special damage. Deals 10 Earth, Thunder, and Dark damage. Applies 3 Stuns to all enemies. 30s 3cd

Fart of a Jellyfish - Deals 25 AoE Special damage. Deals 10 Magic, Light, and Metal damage to all enemies. Possesses all targets. 30s 3cd

Skills Group 3:

Politician's Sincerity - Deals 50 Dark, Magic, and Water damage to all enemies. 50s 5cd

Lagless Wi-fi - Deals 50 AoE Metal, Fire and Earth damage. 50s 5cd

Interesting Grammar Lesson - Deals 50 AoE Thunder, Nature and Light damage. 50s 5cd

Special: Incongruity - Deals 25 damage of every element to all enemies. Possesses, Freezes, Stuns, Removes 100% of Stamina, and activates all cooldowns on all enemies.

Books: None

Runes: 3

Relics: Any

How to get: When you get Gare and Mase, you can extract him. Cells of Gare and Mase, when extracted, have a 5% chance to morph into Elementialis cells.

Alcronar (Black Destruction 92 glued his hands together)
Legend Dark

Long description: The Dark Lord may be an omnipotent shadow god, but he still needs servants and followers to do his bidding. After his failed assault against Heaven, The Dark Lord lost most of his underlings. The majority of them died in battle, but the survivors simply abandoned The Dark Lord after they discovered that their master had been imprisoned. The only ones that remained were the three chief generals, his most faithful acolytes who were always at his side. Their devotion to their master exceeds their own desires and needs. They would do anything for The Dark Lord, even claim their own lives. Alcronar is a spectral projection made of out of The Dark Lord’s own energy. He may not be as powerful as The Dark Lord himself, but he still has a few tricks up his sleeve. Alcronar has a love of battle that even surpasses The Dark Lord. He has free will, but he continues to stay by The Dark Lord’s side, because according to his own judgment, The Dark Lord always brings battle with him wherever he goes. Also, The Dark Lord freed Alcronar, so Alcronar feels that he owes The Dark Lord. Before he was known as Alcronar, he was nothing but mindless energy left over from when The Dark Lord was created. Slowly, the energy started to come together and slowly got more and more powerful. Soon, the energy was able to shape its form and it became Alcronar. The Dark Lord was theoretically created through a supernova-like explosion. Most of the energy that was released became The Dark Lord, but there was still some energy left over. That energy became Alcronar. This information is all theoretical and could be very wrong, but it is the most logical explanation for The Dark Lord’s creation and for Alcronar’s creation. They both emit the same energy, so they definitely are related in some way, and the energy they emit is very similar to that of a supernova. Of course, there is much more evidence about why and how The Dark Lord was created with a supernova-like explosion, but that is way too complicated for the simple mind to understand and most of it could be wrong. Alcronar was in a science facility funded by Splicer Descendant long before he met The Dark Lord. Splicer Descendant found Alcronar floating in space, so they captured him and were studying him. Most of the information that we think we know about The Dark Lord is based off of our facts on Alcronar. What they found out is that Alcronar and The Dark Lord are both made of pure energy. They both lack organs and a skeleton system. We are not even sure if they are living or not. Much like Singularis, Alcronar and The Dark Lord both draw power from a source. The source that they draw power from is unknown. The reason why we have so little information on Alcronar is because Alcronar escaped the facility before Splicer Descendant could run intensive tests on him. When he broke out, he flew off into space, and no human has seen him for over ten years. Until, he suddenly came back. The Dark Lord found Alcronar and enlisted him into his army. Alcronar took part in the failed assault on Heaven. He stuck by The Dark Lord even after he was captured. Alcronar was the one who knew how to break the cage that The Dark Lord was captured in. But after he freed his master, Alcronar decided to retire for a while. Now, he is back and ready to fight once again. He is ready to serve The Dark Lord, and the first order of business is simple, to destroy humanity.

Short description: Alcronar is a being of pure energy much like The Dark Lord. They are very identical, but Alcronar is weaker. After he freed himself from Splicer  Descendant, Alcronar joined The Dark Lord’s army, and was one of the people who freed The Dark Lord from his cage. After a short retirement, he decided to return and help The Dark Lord once again.

New stuff:

Trait: Dark Lord’s Shadow - Abomination and Bulwark. Disables all enemies’ Traits for 3 turns at the start of the battle.

New buffs: Default skills:
 * 1) Alcronar’s Control: Possesses the affected monster for 2 turns.  Counts as Possession. Bypasses Hardened, Tough, Bulwark, and Artifact.
 * 2) Void Ice: Freezes the affected monster for 1 turn.  Can be applied twice in a row. Bypasses all Traits including Immunity to Freeze, Mountain, and Artifact.

Scythe Swing (13 Stamina): Deals 25 Physical damage to one enemy.

Souls of the Fallen (13 Stamina): Deals 30 Dark damage to one enemy.

Skill group 1:

See a Shadow (19 Stamina): Deals 30 Dark damage to one enemy. Applies Alcronar’s Control to one enemy. Requires 2 turns cooldown.

Freezing Darkness (19 Stamina): Applies Void Ice to all enemies. Requires 1 turn cooldown.

Doom Smite (21 Stamina): Deals 55 Special damage to one enemy.

Skill group 2:

Mind-Bending Strike (28 Stamina): Deals 45 Dark damage to one enemy. Applies Alcronar’s Control to one enemy. Requires 3 turns cooldown.

Frozen Heart (27 Stamina): Deals 40 Special damage to one enemy. Applies Void Ice to all enemies. Requires 2 turns cooldown.

Ally to Enemy (32 Stamina): Applies Alcronar’s Control to all enemies except the target. Applies Taunt to the targeted enemy. Requires 4 turns cooldown.

Skill group 3:

Darkened Frost (23 Stamina): Deals 45 Dark damage to all enemies. Applies Void Ice to all enemies. Requires 1 turn cooldown.

No Use for You (82 Stamina): Applies Alcronar’s Control and a 2-turn Fatal Countdown to one enemy. Requires 6 turns cooldown.

Destroy Yourselves (31 Stamina): Applies Alcronar’s Control and Damage Boost for 2 turns to all enemies. Requires 3 turns cooldown.

Special move: Deathly Gaze: Applies Alcronar’s Control and Triple Damage for 2 turns to all enemies.

How to get: During the Servants of The Dark Lord Breeding Event, Breed The Dark Lord with Wraith for a chance to get Infernus, Alcronar, or Phantom Slasher. Random epic monsters will pop up as well. This event lasts for a week.

Misc info:

Books: Evil Legions, Spirits, Families

Default rune slots: 2

Relics: Scepter,  Armor

Placinos (Black Destruction 92 wants to see the world burn)
Legend Metal

Long description: Splicer Descendent recently developed a new plan for killing Wraith. After they discovered aliens existed, Splicer Descendent made it their mission to gather alien DNA by any means necessary. By combining the DNA of many aliens, Splicer Descendent has created a new breed of creatures, the R.A.O.I.M or, the Ravaging Amalgamations of Infinite Might. So far, there are only three R.A.O.I.M in existence but, they are the most powerful creations that Splicer Descendent has ever made. Splicer Descendent invested everything they had on the R.A.O.I.M, if they don’t succeed in killing Wraith, the company will be forced to shut down. Placinos was the second R.A.O.I.M created by Splicer Descendant. Cunning and ruthless, Placinos was created with the last bits of Wraith’s DNA that Splicer Descendent was able to salvage from their previous experiments. One may not see that Placinos is a Sortose. She was augmented beyond recognition. She hates Wraith, but she hates certain Sortose even more, especially the Azhierm Tribe. Before she was a R.A.O.I.M, Placinos was simply just another member of the Azhierm Tribe. She wasn’t a member for long though, since she was born a weak baby, Azhiermian law states that she must be killed. Luckily, Placinos’ mother had a trait considered taboo to the Azhierm Tribe, compassion. She didn’t want her daughter to be killed, so she put Placinos into a pod, and sent her into space. Placinos was eventually found the humans on Frochoas who gave her to The Outcasts. As for her mother, she was quickly found guilty of possessing compassion. Placinos’ mother was killed by plasma axe, and her body was thrown into The Pit of Felons. Placinos herself, on the other hand, was alive and well inside the Frochoas colony. She was being raised by an Outcast Sortose named Srioun. Srioun was actually the one who found Placinos. He was simply patrolling the perimeter of the Frochoas colony per-protocol when suddenly, he spotted a pod. He moved his ship near the pod, and he put on a spacesuit so he can grab it. Once he brought the pod into the safety of his ship, he opened it and saw there was a Sortose baby inside. There was nothing else inside the pod but a note that said four words: “Her name is Placinos.”  Srioun decided to bring the baby back to the Frochoas colony instead of bringing her back to Taldarris. He guessed that if someone were to send a baby into space, it would be to save the baby from something. When Srioun arrived at the Frochoas colony, he asked Makizen if he could care for Placinos. Makizen said that caring for a Sortose baby was hard, and that Srioun would have to miss out on training and patrols. Srioun replied that he is willing to sacrifice all that for Placinos, and when she grows up, Placinos might be a great aid to The Outcasts. So, Makizen allowed Srioun adopt Placinos. As she grew up, Placinos was shown be very compassionate, but at the same time, she could be very vicious when her friends are threatened. Placinos went to a human school and was the first Sortose ever to receive a master’s degree. But, her greatest mentor was Srioun. Srioun taught Placinos about the Sortose, and about the Tribes. He taught Placinos that there are good Sortose and bad Sortose, and that the Sortose in Tribes are bad Sortose. But, The Outcasts are good Sortose and they are the ones you should trust. He also taught Placinos how to fight with Sortose plasma weapons instead of human guns. Placinos liked training with plasma axes, spears, gauntlet-blades, even scythes, but her favorite weapon was made by humans, it was the common chain. Placinos was very adept at using chains both to kill and disarm, but her favorite thing to do was to add cinder blocks on the ends of the chains to make them even more deadly. Chains would continue to be Placinos’ weapon even after she became a R.A.O.I.M. Back on Taldarris though, the Dar’koar Tribe was devising another tactic to destroy the Frochoas colony. Although the first attack succeeded, the Dar’koarians wanted to utterly annihilate the colony. The new king Trakxis decided that the best way to eliminate anything was to call the best assassin ever, Wraith. Trakxis hired Wraith to destroy the Frochoas colony in exchange for a large amount of Dar’koarian weapons. Wraith then attacked the colony, decimating everybody and everything. It was a good thing that The Outcasts decided to start defending the Frochoas colony after the first Dar’koarian attack. If The Outcasts weren’t there, the humans on Frochoas probably wouldn't have survived Wraith’s assault. The Outcasts and the humans fought Wraith, side by side. There were casualties, but The Outcasts and the humans were able to push Wraith back. One of the casualties was Placinos’ mentor, father, and friend, Srioun, he was one of the first killed during the attack. Since that day, Placinos swore revenge against Wraith. She left Frochoas and went to Earth in search of Splicer Descendant. She heard that the company is looking for a Sortose that is willing to risk their lives to fight Wraith. Once she met Splicer Descendant at their headquarters on Earth, Koraziel himself was there to greet her. He told her that she will have to be augmented with cybernetics if she wants to stand a chance against Wraith. Placinos simply said that she would be willing to do anything as long as she is given the chance to kill Wraith. Koraziel replied that Placinos was a very brave Sortose, but he also wanted to know why she wanted to kill Wraith. Placinos explained that Wraith killed someone very important to her and that she wants revenge. Soon after this conversation, Placinos was brought to the moon via shuttle. She was brought to the main Splicer Descendant HQ on the moon where they put her to sleep. She was then surgically augmented with so much technology that nobody could tell she was a Sortose. Placinos was given an extra set of arms and legs as well as a new head with a mouth. After the scientists finished their work, they gave Placinos a mirror so she could see her new body. Placinos could hardly recognize herself. Although she has vocal chords now, Placinos still preferred to communicate through telepathy. It took a while, but eventually Placinos figured out how to use her extra set of arms and legs. Koraziel said that Placinos should go to Earth and meet up with Zadarcin so they can go hunting for Wraith. Placinos asked if she can have one more thing before she went. Koraziel asked what it was. Placinos replied that, if she was going to defeat Wraith, she would need a weapon, specifically two sets of chains, one with cinder blocks on the ends and one without. Koraziel gave her the chains and Placinos thanked him. She then went into a shuttle and flew down to Earth and met Zadarcin. The two of them should be enough to defeat Wraith, but just in case, Splicer Descendant decided that they need one more teammate, perhaps a human this time….

Short description: When she was born, Azhiermian law stated that Placinos had to be killed for being too weak. Luckily, Placinos’ mother saved her by launching her into space. Placinos was found by an Outcast on Frochoas, but after her “father” was killed by Wraith, Placinos left Frochoas and swore revenge against Wraith. She then met with Splicer Descendant, who made her the second R.A.O.I.M.

New stuff:

Placinos can perform Magic attacks

New buffs: Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Empowerment: This has been used before but, in case you don’t remember, affected ally deals 150% more damage for 2 turns

You are an Insect (13 Stamina): Deals 25 Physical damage to one enemy.

That Deserves to Die (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Bone Fracture (19 Stamina): Deals 55 Metal damage to one enemy.

Quick Breather (17 Stamina): Gives 100% of total Stamina to self. Requires 2 turns cooldown.

Unending Anger (19 Stamina): Deals 35 Special damage to one enemy. Applies Psionic Empowerment to self. Requires 2 turns cooldown.

Skill group 2:

Empowering Bash (23 Stamina): Deals 70 Metal damage to one enemy. Applies Psionic Empowerment to self. Requires 3 turns cooldown.

Death to Wraith (20 Stamina): Deactivate all cooldowns from self and apply Psionic Empowerment to self.

Taste Steel (25 Stamina): Deals 65 Special damage to one enemy.

Skill group 3:

Feedback Loop (55 Stamina): Deals Special damage equal to to the amount of Stamina the target has. Requires 7 turns cooldown.

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Outcast Shout (21 Stamina): Applies Psionic Empowerment and 2 extra turns to self. Gives 100% of total Stamina to self. Requires 4 turns cooldown.

Special move: Chains of Revenge: Deals 90 Metal damage to target and 60 Metal damage to everyone else

How to get: In order to get Zadarcin, Placinos, or Gare and Mase, you must get a Splicer Descendant ID Tag. This tag is obtainable by breeding Experiment 6 and Banshee during the Splicer Descendant Breeding Event. You will know when you get a Splicer Descendant ID Tag when the breeding takes only 3 seconds. Random epic monsters will also pop up. This breeding event will last for a week. Then, once the breeding event is over and, if you have the tag, you can choose which dungeon to spend the tag on. If you choose the Placinos Dungeon, you will gain access to a one-node dungeon where you’ll fight a boss Placinos with three level 10 speed runes. Defeat this boss and you’ll get a Placinos egg. This dungeon lasts until you complete it after you spend the tag and cannot be repeated.

Misc info:

Books: None

Relics: Amulet, Trap

Default rune slots: 3

Garrison (It is Christmas Black Destruction 92!)
Legend Metal

Long description: When the Event happened, Earth was destroyed and the remaining humans were experimented on. The only creatures that were able to survive were cockroaches and all the infected creatures. Luckily, the remaining humans decided to work together to develop a cure. The cure was actually a huge device that converts the gas that the infected beings produced into energy to power itself. It produces rays that, when absorbed, cure the diseased people and animals of their sickness. It also has the ability to clean the air, making the atmosphere much less polluted than usual. This same device will be used to clean the air of more than a hundred planets, only it would be powered by electricity instead of a dangerous gas. Who would’ve known that a small group of humans that were experimented on by aliens would have saved the world. Without them, the human race would never have grown to the size it is today. Most of those humans eventually had descendants who possessed a fraction of their power. These descendants were special and had traits that made them unique, like enhanced intelligence, senses, strength, even a longer life. David Lloyd is one of the many who descended from a human that was experimented on by the Scythe. David’s father was an entrepreneur who started his own technology company. He was a pioneer in hover technology and lightspeed travel. He funded the Frochoas colony, and as a show of power, he built his mansion on Frochoas. His mother was a scientist who was trying to develop a formula that could allow humans to live longer. Her great-grandfather was experimented on by the Scythe, and the Scythe were able to increase his natural lifespan by over a hundred years. Sadly, he died building the device that cured humanity from the Event. David’s mother believes that her own blood contains the chemical that holds the secret to extending human life. She extracted her own blood and scanned it for the chemical. Sadly, after five years of searching, she found nothing. So, she decided to quit her investigations and retired. David’s mother decided to be part of the group of people that decided to go to Frochoas. On Frochoas is where she met her future husband and David’s father. David was the first baby born on Frochoas. When he was born, the doctors noticed that he had an odd chemical in his blood. Turns out, that chemical was the chemical David’s mother was searching for. Once she extracted a small vial of baby David’s blood, she immediately made the extracted and replicated the life-extending chemical. How David had the chemical in his blood and his mother didn’t is a mystery. Perhaps the chemical was dormant inside his mother. This is the explanation most of the scientists accepted. As he grew up, David was taught about Earth. He was taught that Earth used to be the home of the humans before they discovered lightspeed travel and Frochoas. He was also taught about Taldarris and why the humans want it so much, even though robotic probes recently have already found more planets to replace Earth. Taldarris’ soil contains dormant energy. Using certain materials such as Calypsum, the energy in Taldarris’ soil can be tapped into, but Calypsum is not the only way to extract energy from Taldarris’ soil. The energy can be extracted using machines and infused into power cells. The energy from Taldarris’ soil is a thousand times more powerful than normal electricity, and one power cell can power a hundred Sortose battle cruisers. It was thanks to Makizen that we have this intel. According to Makizen, the other Sortose Tribes also know about the dormant energy and extract it to be used to power everything. Their psionic powers are actually similar to the energy contained in Taldarris’ soil. That is why the humans want Taldarris, the planet will give the humans a powerful and renewable source of energy. David was taught all of this, but no amount of knowledge could prepare him for what came next. When David was twelve years old, a Dar’koarian battle cruiser suddenly broke Taldarris’ atmosphere and was heading for Frochoas. The battle cruiser contained more than ten thousand Dar’koarian soldiers, all armed and ready to annihilate the humans on Frochoas. The civilians were evacuated to underground bunkers while the soldiers grabbed their weapons and prepared to face the Sortose. Sadly, the soldiers were easily cut down and the bunkers were discovered. Many civilians were murdered, including David’s parents. Luckily, David himself survived. He saw his parents get killed with his own eyes, and he vowed to destroy every single Sortose for what they did. David used his father’s money to enroll into the Galactic Armed Forces Academy. After he took the test Agent took, he was determined to be a Land Pilot and was assigned the code PL-GRS0N. David was a vicious child, always getting into fights and bullying other students. Despite all that, David somehow was able to get through the Galactic Armed Forces Academy and become a soldier. But, he didn’t want to be just any soldier, he wanted to be a Zeta Force soldier, so he could kill Sortose. Sadly, in order to be part of the Zeta Force, one must be part of the Navy SEALs or Delta Force. After a lot of pleading, and after giving ten thousand dollars to the government, David was admitted into the Zeta Force. Eventually though, he was kicked out of the program for being too aggressive. He was unpredictable and insubordinate, so even though he was one of their best and most enthusiastic fighters, his superiors had to let him go. But, there was one group where unparalleled anger is a good thing. That group is Panther Squadron. Panther Squadron is a squad of mech pilots sent on the most dangerous missions. They are comprised of the most furious and deadly individuals that they can find and rejected soldiers. David joined Panther Squadron and was assigned to Platoon 1. There are twenty total platoons in Panther Squadron. Promotions are in the form of changing platoons. The higher the platoon number, the more elite it is. Because Platoon 20 is the most elite, Platoon 1 are the amateurs. David was also given a Feline-Class Mech. He was taught how to pilot it, and he was surprisingly good. David fought in many battles, and he even encountered Master Y and the Nocturnal Order once. On one mission, David was tasked with guarding a cruiser full of spices from pirates. When the pirates attacked, they had EMP grenades and were able to disable most of the mechs. The only mech they didn’t disable was David’s. David slaughtered the pirates with no mercy on his own. Ever since that day, David became known as Garrison the Lone Defender. Garrison fought many more battles since that day. Now, he is retired, but he still uses his mech to guard the Frochoas colony just in case the Sortose try to invade it again. He hopes that he will one day have the opportunity to kill a Sortose as revenge for what they did to his parents.

Short description: Because his parents were murdered by a Dar’koarian soldier, David Lloyd made it his mission to destroy every single Sortose. He was part of Zeta Force, until he was kicked out for being too vicious. He then joined up with Panther Squadron, a squad of mech pilots who gave him a new name, Garrison. Now, he is retired, but he continues to serve in any way he can.

New stuff:

Garrison has 2 skill groups, but the 2nd skill group has 6 moves

Trait: Advanced Targeting System - Hardened. All moves have a 100% chance to hit no matter what and can do damage to enemies with evasive buffs.

New buffs: Default skills:
 * 1) Lead Poisoning: Removes 10% of affected monsters life.  Blocks healing and positive status effects from targeted monster.  Lasts 3 turns.

Nobody Gets Past Me (13 Stamina): Deals 25 Physical damage to one enemy

And Nobody Ever Will (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Reload (0 Stamina): Deactivates all cooldowns and gives 100% of total stamina to self.

Explosives Bombard (20 Stamina): Deals 20 Metal damage to all enemies. Applies Lead Poisoning to all enemies.

Dual Machine Guns (19 Stamina): Deals 55 Special damage to one enemy.

Skill group 2:

Mountain of Metal (32 Stamina): Applies Double Life, Taunt, and Skill Mirror to self. Requires 4 turns cooldown.

Bullet Spray (24 Stamina): Deals 35 Metal damage to all enemies. Applies Lead Poisoning to all enemies. Requires 3 turns cooldown.

21 Rocket Salute (34 Stamina): Deals 55 Special damage to all enemies. Requires 4 turns cooldown.

Focus and Confidence (29 Stamina): Deals 80 Special damage to one enemy and 40 Special damage to everyone else. Requires 4 turns cooldown.

Flashbang Missiles (28 Stamina): Deals 35 Metal damage to all enemies. Applies Total Blind and Lead Poisoning to all enemies. Requires 3 turns cooldown.

Improved Reload (0 Stamina): Deactivates all cooldowns from self. Gives 100% of total Stamina to self. Applies Damage Boost to self.

Special move: Last Laugh: Kills self, but deals 100 Special damage to target and 85 Special damage to everyone else.

How to get: There will be a maze called The Soldiers of War Maze that contains Hyperion, Herr Komissar, Sergeant Hull Head, Gelotron, Garrison, and Agent. Hyperion and Herr Komissar are free. Sergeant Hull Head requires 2 keys to be moved. Gelotron requires 3 keys to be moved. Garrison requires 4 keys and Agent requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: Good Legions, Mechanical

Default rune slots: 3

Relics: Armor, Banner

Peens Knights (an anagram for Stephen King by TheBaronishere)
Legend Dark

Peens was a successful author of many horror books and was known worldwide. One day, he got a magical book from the library that transported him to Monster Legends and became a weapon that could summon his creations.

Books: Spirits, Undead, Underworld

Relics: Amulet, Staff

How to Obtain: Collect 25 items then complete a 72-hour challenge to get the monster and collect cells for him

Skills:

Special- The Shawshank Annihilation: 35 Special, AoE 3 random negative effects

Group 1:

Carrie: 25 Dark, 50% random negative effect, 15s

Christine: 30 Special: AoE 50% Possesion, 17s, 1 CD

Salems' Lot: 30 Dark, 50% random torture effect, 19s

Group 2:

Pet Semantry: 35 Dark, random negative effect, 21s, 1 CD

Cujo: 40 Special, AoE Possession, 2 CD, 23s

Tommyknockers: 40 Dark, random torture effect, 25s, 2 CD

Group 3:

Green Mile: 45 Dark, 2 random negative effects, 27s, 2 CD

It: 50 Special, 2 turn Possession, 3 CD, 29s

The Shining: 50 Dark, 2 random torture effects, 31s, 2 CD

Bouldasaurus (TheBaronishere wants more dinosaurs)
Legend Earth

Killerraptor is not the only dinosaur on the loose. The ancient dinosaur Bouldasaurus was frozen in the polar caps of Siberia for 1000 years. Now he is back and facing the threat of Killeraptor, Megaoesteum, and Megarexsus.

Books: Dragon, Underworld, Villains

Relics: Sword, Trap

How to obtain: Jurassic Beast Grand Prix

Skills:

Special: Maximum Prehistory - Deals 65 Earth damage to all enemies. Applies Bleeding, Quicksand, and Stun to all enemies.

Skills Group 1:

Pebble Jaws: 40 Earth, 50% Bleed, Stamina, 0 CD

Small Claws: 40 Special, 50% Quicksand, 24s

Roar of the Triassic: Applies Stamina Regeneration to itself. 0 stamina, 0 CD

Skill group 2:

Stone Heavy Jaws: 55 Earth, Bleed, 25s

Growing Claws: 55 Special, Quicksand, 25s

Roar of the Jurassic: 45 Earth damage to one enemy, Bleed, Quicksand, 22s, 1 CD

Skill group 3:

Mountain Heavy Jaws: 45 Earth, AoE, Bleed, Quicksand, 27s, 2 CD

Big Claws: 50 AoE Earth, Bleed, 27s, 3 CD

Roar of the Cretaceous: Applies Double Damage, Precision, and Stamina Regeneration to itself. 21 stamina, 3 CD

Agent (Black Destruction 92 is SERIOUSLY running out of ideas)
Legend Metal

Long description: The colony on Frochoas is not the only other celestial body that the humans have annexed into their territory. Besides moons, humans have also established colonies on other planets they discovered using many robotic probes. From the farming world, Ager, to the paradise planet of the rich, Regis, to the volcanic prison, Ignis Carcer, the humans have truly grown and now are more numerous than ever. All the planets are connected by a giant supercomputer the size of a large asteroid. The supercomputer, known as Mens Deorum, is so powerful, it can accept and send messages almost instantly. Many companies contributed to the Mens Deorum, including RavenTech, a very avid supporter of the Galactic Confederacy. After much negotiation all of the colonized planets eventually agreed to join forces and become the Galactic Confederacy. There was little opposition to this form of government. All the local, national, and universal governments could still do what they want, but they must unite when the time comes. Of course, there are rebels that fight against the Galactic Confederacy, the most famous rebel group is Unit: 481’s army. Unit: 481 has finally reactivated RavenTech’s most dangerous creations. How Unit: 481 did it, only one man knows. His name is Carlton Fredrik, but he prefers to go by the name Agent. Before he joined Unit: 481 on his crusade against the Galactic Confederacy and humanity itself, Carlton was born on the mining planet of Montes. Montes was a planet that had almost no vegetation, it was covered entirely in rock and mountains. It had little water and few other beings living on it before the humans came. Luckily, it also had an atmosphere much like Earth’s, so at least the humans do not need to wear a spacesuit every time they go outside. There is only one reason why humans decided to colonize Montes, it was filled with rare metals. Iridium, rhodium, platinum, gold, silver, and more valuable and useful metals could be found inches below the hard rock that made up Montes. Even the rock was valuable, it was very strong, durable, light, and melted at a relatively low temperatur, the perfect material to be infused into the metal hulls of war machines. Thus, most of the citizens on Montes are miners that operated giant drills in order to acquire these metals. Carlton did not want to be a miner for the rest of his life, so when he was eleven, he packed his bags, took a few golden ingots, and snuck out of his house and into the nearest spaceport. After bribing a few people, Carlton was able to get himself a ticket to the moon Frochoas, the location of the Galactic Armed Forces Academy, a military boarding school for children ages eleven to eighteen. As the spaceship flew to Frochoas, Carlton tried his hardest not to look back. Once he arrived to his destination, Carlton used the last few golden ingots to bribe just a few more people in order to get admitted into the school. He enrolled just in time for the first year of military school was about to start in a day. The first thing Carlton was assigned was a number. He was assigned the number AG3NT. Then he had to go through a series of mental and physical tests to find out what type of soldier he should be. There are many different types of soldiers, but they all should fall into one of these five categories: Light, Infantry, Tactical, Artillery, or Pilot. Light soldiers are divided into four categories: Scout, Infiltrator, Trapper, or Marksman. Infantry soldiers are divided into four categories, Melee, Phalanx, Standard, or Commando. Tactical soldiers are divided into four categories: Tactician, Hacker, Machinist, or Interrogator. Artillery soldiers are divided into four categories: Gunner, Explosives, Anti-Infantry, or Siege. Pilots are divided into four categories: Land, Aeriel, Space, or Ocean. After he took the test, Carlton was determined to be a Light Marksman, so his number changed to LM-AG3NT. All the soldiers were given implants to enhance their performance. In Carlton’s case, since he was a sniper, he was given eye implants to increase his eyesight and the standard mental implants that all soldiers get. Carlton was a good student and an excellent soldier. His aim was impeccable and his intelligence was clearly above average, even without the implants. He eventually made a name for himself, but since he didn’t want to be called “Carlton,” he told everyone who knew him to call him by his number, but since no one wants to always say “LM-AG3NT” over and over again, people just called him “Agent,” and he liked it. Sooner rather than later, Agent graduated from the Galactic Armed Forces Academy and went on to become a soldier. He was sent on many missions, and he always got his target. Agent believed that the Galactic Confederacy had just reasons for everything they did. Until, during a mission, Agent was sent to kill the leader of a rebel state on the planet. He killed the rebel leader easily, and the rest of the soldiers immediately surrendered once they discovered that their leader was killed, but the commander of the army was given an order by his superiors. The order was to terminate all of the rebel soldiers regardless of their surrender. The commander passed the order on to his soldiers, but didn’t want to carry out this horrible action. Suddenly, the commander pressed a button on his gauntlet, and the soldiers wordlessly raised their guns and fired at the rebel soldiers. Agent witnessed all of this from a nearby rooftop. He wondered why the soldiers suddenly opened fire even though they clearly didn’t want to. In order to get answers, Agent asked a few of the soldiers that executed the rebels. They all said they didn’t remember a thing about killing the rebel soldiers. Agent wonders how this could be. He suspects that it had something to do with the mental implants. The implants act as protection from brainwashing, but their main purpose is to enhance the intelligence and memory of all soldiers. The implants increase myelin levels inside the brain, thus increasing the speed at which signals travel throughout the brain and increasing reflexes. They also increase adrenaline and endorphin levels inside the brain in times of need, basically making the user much stronger and angrier. Agent suspects that the implants must have something to do with the killing of the rebel soldiers. So, he removed his implant, and he studied it. What he found was shocking. With a simple push of a button, the implants would transmit electronic signals that would remove the free will of any living creature. Agent couldn’t that the military is willing to use illegal mind control technology to get their soldiers to follow orders. He filed his resignation and left the military, since he was disgusted with the fact the government used mind control technology on their soldiers. After he left, Agent decided to become a vigilante, fighting against the government for what’s right. He stole experimental technology from a lab as his first act of protest including an experimental nanosuit, an experimental rifle, and an experimental hoverboard. He became a wanted criminal to the Galactic Confederacy. After a year, Agent was found by Unit: 481 and Pihlaini. Unit: 481 told Agent that the government wants to kill it too. It told him that it and Pihlaini could protect him from the government in exchange for something else. Agent asked what that “something else” was. Unit: 481 replied that it was the codes to reactivate his army, Nexus 4. Unit: 481 also said that the person who possesses the codes is Dygoras, his archenemy. Agent definitely knew who Finn Dygoras was. When he shut down Nexus 4 in order to save Earth from Patient Cyber’s plan to use the robots to wipe out all life, it was all over the news, and everyone on all the colonized worlds knew about it. What the people didn’t know was that Dygoras also possessed the codes to reactivate Nexus 4. Only Pihlaini knew that he possessed the codes, and when Unit: 481 corrupted him, he told Unit: 481 that Dygoras could reactivate his “brothers.” And, that is where Agent comes in. Unit: 481 gave Agent a bullet that explodes into a very strong acid. The acid should be able to melt through Dygoras’ armor. Once the acid exposes Dygoras’ skin, Agent will then fire a dart loaded with truth serum into Dygoras’ arm that should make him tell Agent how to reactivate Nexus 4. Once Agent finds out how to reactivate Nexus 4, he can do with Dygoras as he wishes. Agent executed this plan, and it was successful. Once Dygoras told Agent how to reactivate Nexus 4, Agent shot Dygoras’ armor with an EMP, thus shutting down the armor’s internal life support and killing Dygoras from the inside. He then passed the knowledge onto Unit: 481 and Pihlaini, who then reactivated their army. Unit: 481 the told Agent that there are more people he wants dead. Agent said that, from this day forward, he will fight with Unit: 481 against the Galactic Confederacy. The Galactic Confederacy now has some competition, Unit: 481, Pihlaini, and Agent are part of the largest rebel movement in their history. Baax, Culverin, Unit: 001, and Sadrac must stop Unit: 481 before it’s too late.

Short description: Carlton was born on a mining planet, but he didn’t want to be a miner, so he ran away from home and never looked back. He enrolled himself into the Galactic Armed Forces Academy, and became a sniper assigned the code LM-AG3NT, but he preferred to be called Agent. He was given mental implants that would supposedly enhance his concentration and eyesight, but after learning the truth of the implants, he deserted the military and stole experimental tech. Now, he fights with Unit: 481’s army against the Galactic Confederacy.

New stuff:

Agent has 2 skill groups, but the 2nd skill group has 6 moves

Trait: Nanosuit - Immune to all negative status effects. At the start of the battle, gain Evasion for 2 turns. Gain Evasion for 1 turn every 2 turns.

Default skills:

Agent’s Assault (13 Stamina): Deals 25 Physical damage to one enemy.

Snipe (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Neurotoxin Dart (26 Stamina): Applies Mega Possession to one enemy. Requires 3 turns cooldown.

Close Combat (20 Stamina): Deals 55 Metal damage to one enemy.

Weakening Shots (21 Stamina): Deals 25 Special damage to all enemies. Disables Trait on all enemies.

Skill group 2:

“Titan Killer” Round (45 Stamina): Deals 65 Special damage to target. If target has above 45000 health and/or has the Mountain trait, deals 80 Special damage to target. Requires 3 turns cooldown.

AI Override (0 Stamina): Disables Trait and Possesses all enemy Artifact monsters for 2 turns. If there are no Artifact monsters on the enemy team, this skill does nothing. Requires 3 turns cooldown

EMP Round (57 Stamina): Stuns all enemy monsters. If target is from the Mechanical Book, deals 80 Thunder damage to target. Requires 2 turns cooldown.

“Hellfire” Shot (43 Stamina): Deals 55 Special damage to one enemy. If this move hits a Nature monster, deals 75 Fire damage to them. Requires 3 turns cooldown.

Low Blow (25 Stamina): Deals 60 Metal damage to target. If target is below 30000 health, deals 70 Metal damage to target.

Up Close and Personal (24 Stamina): Deals 65 Special damage to one enemy.

Special move: Kill Shot Confirmed: Kills one enemy instantly.

How to get: There will be a maze called The Soldiers of War Maze that contains Hyperion, Herr Komissar, Sergeant Hull Head, Gelotron, Garrison, and Agent. Hyperion and Herr Komissar are free. Sergeant Hull Head requires 2 keys to be moved. Gelotron requires 3 keys to be moved. Garrison requires 4 keys and Agent requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: None

Default rune slots: 3

Relics: Banner, Trap

Vespera
Legend Dark

Vespera is a dimension-traveling witch whose evilness knows no bounds. She brings people to her home and cooks them for breakfast. Beware the witch of the night!

New Stuff:

Vespera is an absurdly fast Denier with many nasty moves, including an AoE Time Stop, two random torture effect moves, an AoE Cooldowns Activated and Nightmares, and Nanovirus, which she can use due to her robotic pet crow, Bertók.

Trait: Night Terror - Immune to Possession, Nightmares and Freeze. All single target attacks have a 25% less chance of hitting her, and AoE attacks have a 40% less chance.

Default Skills:

Witch of the Night - Deals 25 Physical damage to one enemy. 13 Stamina, 0 CD

Nightmarish - Applies Nightmares to one enemy. 13 Stamina, 0 CD

Skills Group 1:

Night Haunter - Deals 35 Dark Damage to one enemy. Applies Nightmares and Dark Weakness to one enemy.. 18 Stamina, 0 CD

Vile Curse - Deals 40 Special damage to one enemy. 50% of Disabling Trait on one enemy. 23 Stamina, 1 CD

Terror Strike - Deals 25 Dark damage to all enemies. Applies Time Stop to all enemies. 30 Stamina, 2 CD

Skills Group 2:

Bertók, Attack! - Deals 40 Special Damage to one enemy. Applies Nanovirus to one enemy. 26 Stamina, 0 CD

Curse of Time - Applies Stop Time and Nightmares to all enemies. 36 Stamina, 3 CD

Warty Nose - Activates all cooldowns on one enemy. 0 Stamina, 3 CD

Skills Group 3:

Time for Battle - Deals 25 Special damage to all enemies. Activates all cooldowns on all enemies. Applies Nightmares to all enemies. 26 Stamina, 4 CD

Bertók, Fetch my Slippers! - Deals 20 Dark damage to all enemies. Applies Nanovirus and Stun to all enemies. 90 Stamina, 2 CD

Your Destiny - Deals 55 Special damage to one enemy. Applies Time Stop and two random torture status effects to all enemies. 45s 3cd

Special: Silence, I Am Meditating! - Charges for 1 turn, then applies 4 turn Time Stop to all enemies.

Books: Female, Evil Legions, Mechanical

How to get: There will be a 4-day breeding event where you can breed Gretchen and Baba Yaga for a 20% chance of getting Vespera.

Relics: Amulet, Staff

Crusadier
Legend Earth

Crusadier is the commander of war vehicles in the Fire and Earth armies of the desert where he is trying to defeat Foxommal's legions of soldiers, who are trying to take over the desert.

Books: Mechanical, Good Legions, Superheroes

Relics: Amulet, Sword

Special: Cruiser Crazy - Deals 70 Special damage to all enemies. Applies Quicksand and Burn to all enemies.

Default:

Yes Sir: Deals 25 Physical damage. 12 Stamina, 0 CD

Ready to Roll Out: Deals 30 Fire damage. 12 Stamina, 0 CD

Skill Group 1:

Coventar Attack: Deals 35 Earth damage. 50% chance of applying Quicksand to target. 14 Stamina, 0 CD

Tank Improvement: Applies a 30% Shield and Regeneration to all allies. 16 Stamina, 1 CD

Matilda: Deals 40 Special damage. May Burn target. 18 Stamina, 1 CD

Skill Group 2:

Cromwell Attack: Deals 40 Earth damage to all enemies. Applies Quicksand to all enemies. 20 Stamina, 2 CD

Tank Upgrade: Applies a 50% Shield, Regeneration, and Damage Boost to all allies. 22 Stamina, 2 CD

Valentine: Deals 50 Special damage. May Burn target. May Ignite target. 24 Stamina, 1 CD

Skill Group 3:

Comet Attack: Deals 50 Earth damage to all enemies. Applies Quicksand to all enemies. 26 Stamina, 3 CD

Tank Revamping: Applies a 50% Shield, Regeneration, and Double Damage to all allies. 28 Stamina, 3 CD

Churchill: Deals 60 Special damage. May Burn target. May Ignite target. 30 Stamina, 3 CD

Gare and Mase (Black Destruction 92 Needs a Hug)
Legend Special

Long description: Splicer Descendent recently developed a new plan for killing Wraith. After they discovered aliens existed, Splicer Descendent made it their mission to gather alien DNA by any means necessary. By combining the DNA of many aliens, Splicer Descendent has created a new breed of creatures, the R.A.O.I.M or, the Ravaging Amalgamations of Infinite Might. So far, there are only three R.A.O.I.M in existence but, they are the most powerful creations that Splicer Descendent has ever made. Splicer Descendent invested everything they had on the R.A.O.I.M, if they don’t succeed in killing Wraith, the company will be forced to shut down. Gare and Mase is the third and final R.A.O.I.M. Gare and Mase are actually two people, twins in fact. Since a DNA mutation connected the twins’ bodies, they are forced to cooperate and work as one person. Their limbs are artificial and were made by Splicer Descendant since they were born without arms or legs. Gare and Mase were born with disfigured faces. They were told to wear masks by Splicer Descendant since, no one could stand to look at Gare and Mase. Before Gare and Mase were born, their mother was exposed to radioactive fuel on a spaceship on its way to Frochoas while she was pregnant. When Gare’s and Mase’s mother gave birth to them, she was disgusted by the repulsive-looking, connected, limbless twins but, she was a good mother. She decided that, even though they weren’t the perfect babies, they were still hers and, it was her duty to care for them. She purchased prosthetic arms and legs for the twins and, she named the right head Gare and the left head Mase. As the years passed, Gare and Mase grew up but, they were not like most children. Gare was a genius who dabbled into mathematics, arcane and divine forces, and chemistry. Mase was a brute who loved to play football, lift weights, box, wrestle, and eat meat. Despite their differences, the two of them got along very well. Sharing a body did have some complications but, Gare and Mase managed to work around them. One day, Gare and Mase received a letter from Koraziel, the CEO of Splicer Descendant. Koraziel wanted Gare and Mase to go to the main headquarters of Splicer Descendant located on the Moon so that they can research the twins’ DNA. The company promised Gare and Mase ten thousand dollars and a good home on the moon if, Gare and Mase agree to this proposal. Gare and Mase agreed and, they boarded the first shuttle on its way to Earth. From Earth, the two of them took a shuttle to the Moon and arrived at the Splicer Descendant headquarters. Koraziel was there to greet the twins and thank them for coming such a long way but, when saw the twins’ prosthetics, he immediately told them to get new ones. He wanted this because, to him, the ones that Gare and Mase have now are obsolete and worthless. Koraziel said that he would pay for the twins’ new prosthetics because, they will be provided and installed by Splicer Descendant. Gare and Mase tried to object after all, the ones they have now are just fine but, Koraziel insisted. Gare and Mase eventually gave in. After a long surgery, Gare and Mase admired their new prosthetics. They were armored heavily yet, they were still light. The prosthetics had advanced hydraulics which gave the twins considerable strength. But, what was most surprising was that they had four arms and legs instead of two. Koraziel claimed that it was more efficient for the twins to have an extra set of arms and legs and, Gare and Mase decided they could live with it. After the installation of Gare’s and Mase’s new prosthetics, Koraziel explained the real reason why he brought Gare and Mase to his facility. He wanted to recruit the twins and make them part of the R.A.O.I.M project. He explained that Splicer Descendant wants to kill Wraith and, that if they don’t kill Wraith, the company would have to shut down. Gare and Mase asked what they needed to do. Koraziel said that they already had everything they needed because during the surgery, the doctors not only gave them new prosthetics but, they also enhanced Gare’s and Mase’s senses. Koraziel gave Gare and Mase a armor and masks to protect their body and told them that they should join Zadarcin and Placinos back on Earth. Gare and Mase decided to join the R.A.O.I.M team. Their brains and muscle would prove useful to Zadarcin and Placinos and, after all Koraziel did for them, they decided that they owe him one. They agreed to kill Wraith and become part of the R.A.O.I.M squad. The R.A.O.I.M must kill Wraith. The fate of Splicer Descendant is still to be determined.

Short description: Born conjoined twins, Gare and Mase went to Splicer Descendant’s headquarters supposedly to be researched. In reality, the CEO of Splicer Descendant wanted to make Gare and Mase the third R.A.O.I.M with their consent. Gare and Mase agreed to become the third and final R.A.O.I.M. Their intelligence and strength currently aid Splicer Descendant.

New stuff:

Gare and Mase have 280 Stamina

Being a Legendary Special, Gare and Mase have no default weakness.

Gare and Mase take up 2 slots when in battle. Each head has separate movesets and separate special moves. They have 1 set of stats and 1 hit box. Gare always goes first when it is his turn, then Mase goes second.

Because Gare and Mase take up 2 slots when in battle, they have the life of two monsters.

New buffs: Gare default skills:
 * 1) Chemical 72 - Affected monster loses 10% of their maximum health for 3 turns.  When Mase hits a monster affected by this buff, they remove an extra 20% of targeted monster’s life and remove the buff.
 * 2) Chemical 29 - Affected monster is Possessed and deals 25% more damage for 1 turn.  Can’t be blocked Possession Immunity.
 * 3) Chemical 14 - Affected monster can’t attack for 2 turns.  Can’t be blocked by Stun or Freeze Immunity.

Minor Acid (13 Stamina): Deals 25 Physical damage to one enemy.

Weak Toxins (13 Stamina): Deals 30 Dark damage to one enemy.

Mase default skills:

Iron Arms (13 Stamina): Deals 25 Physical damage to one enemy.

Monster Stomp (13 Stamina): Deals 30 Earth damage to one enemy.

Gare skill group 1:

Torture Vials (18 Stamina): Applies Chemical 72 and Poison to all enemies.

Radioactive Bottle (21 Stamina) Deals 45 Dark damage to one enemy. 50% chance of applying Chemical 29 to target.

Adrenaline Injection (0 Stamina): Deactivates all cooldowns from self.

Mase skill group 1:

Four-Armed Strike (20 Stamina): Deals 50 Metal damage to one enemy. Applies Bleeding to one enemy.

Small Wounds (18 Stamina): Applies Bleed to all enemies.

Pushing Through (0 Stamina): Deactivates all cooldowns from self.

Gare skill group 2:

Exhausting Gas (37 Stamina): Deals 35 Dark damage to all enemies. Removes 50% of total stamina from all enemies. Requires 4 turns cooldown.

Debilitating Venom (23 Stamina): Activates all cooldowns on all enemies and Slows all enemies. Requires 3 turns cooldown.

Unstable Poisons (28 Stamina): Deals 15 Dark damage to all enemies. Applies 1 of these effects to all enemies: Poison, Chemical 29, Chemical 14, Burning, Chemical 72.

Mase skill group 2:

Metallic Fists (27 Stamina): Deals 65 Metal damage to one enemy. Applies Bleed to target.

Land Smash (31 Stamina): Deals 70 Earth damage to target and 55 Earth damage to everyone else. Requires 2 turns cooldown.

Bloody Blow (29 Stamina): Deals 70 Metal damage to one enemy. Applies Bleed to target. Requires 1 turn cooldown.

Gare skill group 3:

Chemical Overload (61 Stamina): Activate all of Mase’s cooldowns and activate all enemies’ cooldowns. Apply Chemical 14 and Chemical 72 to all enemies. Requires 5 turns cooldown.

Rapid-Hardening Cement (45 Stamina): Deals 45 Special damage to one enemy. Applies Chemical 14 to one enemy. Requires 3 turns cooldown.

Mind Bending Toxin (27 Stamina): Applies Chemical 29 and Chemical 72 to all enemies. Requires 3 turns cooldown.

Mase skill group 3:

Limb Overcharge (61 Stamina): Activate all of Gare’s cooldowns and gain Triple Damage and Double Damage. Requires 5 turns cooldown.

Rock Spikes (32 Stamina): Deals 60 Earth damage to all enemies. Requires 4 turns cooldown.

Tetanus Wound (28 Stamina): Deals 75 Metal damage to one enemy. Applies Bleed to all enemies. Requires 2 turns cooldown.

Gare special move: Destructive Chemical Reaction: Deals 65 Special damage to all enemies. Applies Chemical 72 and Chemical 14 to all enemies.

Mase special move: Steel Beam Swing: Deals 75 Metal damage to all enemies. Applies Bleed to all enemies.

How to get: In order to get Zadarcin, Placinos, or Gare and Mase, you must get a Splicer Descendant ID Tag, which is obtainable by breeding Experiment 6 and Banshee during the Splicer Descendant Breeding Event. You will know when you get a Splicer Descendant ID Tag when the breeding takes only 3 seconds. Random epic monsters will also pop up. This breeding event will last for a week. Then, once the breeding event is over and, if you have the tag, you can choose which dungeon to spend the tag on. If you choose the Gare and Mase Dungeon, you will gain access to a one-node dungeon where you’ll fight a boss Gare and Mase with three level 10 speed runes. Defeat this boss and you’ll get a Gare and Mase egg. This dungeon lasts until you complete it after you spend the tag and cannot be repeated.

Misc info:

Books: None

Relics: Sword, Amulet

Default rune slots: 2

Burnomontgomery (TheBaronisHere needs British WWII generals)
Legends Fire

Burnomontgomery is one of the key Fire commanders. He defends the desert from villains, like the Dark and Earth monsters. He will never stop being commander until he defeats the enemy.

Books: Mechanical, Good Legions, Superheroes

Relics: Armor, Essence

Special: Operation Torch - Deals 65 Special damage to all enemies. Applies Mega Stun and Burn to all enemies.

Default:

Desert Campaign - Deals 25 Physical damage. 13 Stamina, 0 CD

High Commander - Deals 30 Fire damage. 13 Stamina, 0 CD

Skill Group 1:

Desert Soldier - Deals 35 Special damage. 50% chance of Stunning target. 15 Stamina, 1 CD

Tommy Gun Charge - Deals 35 Fire damage to all enemies. May Burn all targets. 17 Stamina, 2 CD

The Traitor! - Removes 20% of Stamina from target. Applies Stamina Leak to target. 19 Stamina, 0 CD

Skill Group 2:

Desert Troops - Deals 45 Special damage to all enemies. May Stun all targets. 21 Stamina, 1 CD

BREN Gun Charge - Deals 40 Fire damage to all enemies. May Burn all targets. 23 Stamina, 2 CD

Morale Boost - Gives Double Damage to all allies. Removes all negative effects from all allies. Heals all allies by 30%. 25 Stamina, 4 CD

Skill Group 3:

Desert Veteran - Deals 55 Special damage. Applies Mega Stun to target. 27 Stamina, 2 CD

STEN Gun Assault - Deals 50 Fire damage to all enemies. May Burn all targets. 29 Stamina, 3 CD

Destroy the Enemy - Deals 60 Fire damage. Removes 100% of Stamina from target. 31 Stamina, 2 CD

Tarun
Legend Fire

Tarun was a dragon who lived in King Daeron's kingdom. He lived in a cave, eating sheep and deer that wandered into his territory. He was extremely fast and nimble. He was able to run circles around anyone and anything that came into his territory, and as a game, he ran circles around his prey before he ate it. One day, Postiguraf ventured into his territory. Tarun ran 3 circles around Postiguraf, but when he tried to eat him, a hole appeared in the ground and swallowed the wolf up. Tarun ventured in, and dove down to the bottom. The entrance disappeared. Tarun managed to dematerialize and escape, but he is now always a spirit dragon.

New Stuff: 

Because Tarun is an extra-turn monster, his moves cost more stamina than usual.

Trait: Fire Stealer. When an enemy is Burned or Ignited, if Tarun attacks him, Tarun gains an extra turn. This removes 1 turn worth of Burning or Ignition from target.

Skills Group 1: 

Fiery Dash - Deals 40 Fire Damage. [4 turn] Burns target. 31s 0cd

Minor Heist - Deals 45 Special damage. Removes 20% of Stamina from target. Gains 20% Stamina. 25s 0cd

Purifying flames - Burns all enemies. Removes Negative Effects from self. 45s 2cd

Skills Group 2:

Ignition Dash - Deals 45 Fire Damage. Burns and Ignites Target. 32s 1cd

Major Heist - Deals 55 Special Damage. Removes 40% of Stamina from target. Gains 40% of Stamina. 27s 1cd

Corrupting Flames - Burns and Possesses all enemies. 35s 3cd

Skills Group 3:

Scorched Plain - 50% of Burning, Ignition and Scorching all enemies. Gains an Extra Turn. 42s 3cd

Heist of The Ages - Deals 65 Special Damage. Removes 50% of Stamina from target. Gains 50% of Stamina. Heals equal to 50% of the damage done. 32s 4cd

Duality - Removes Negative effects from allies. Removes Positive Effects from enemies. Deals 25 AoE fire Damage. 0s 3cd

Special: Fire Spirit - Deals 90 AoE fire Damage.

How to Get: There will be a Dragon Team Race. This race has bigger and better rewards than most other races. First Prize gets Rank 4 Tarun, Rank 1 Eggeater, Drakor, Goran, Drekk, Dracontium, and Daganth. 2 and 3rd places get all these rewards, but unranked. 4 to 6 gets Eggeater, Goran, Drekk, Dracontium, and Daganth. 7 to 10 get Goran, Drekk, Dracontium and Daganth. 11 to 15 get Daganth Rank 1, and 16 to 20 get a normal Daganth. You must get 4 laps to qualify.

Books: Dragon, Spirit, Underworld

Relics: Mask, Staff

Kalighon (DarknessLOL666)
Legend Water 

Dr. Hazard and Dr. Victor both wanted to use Kihaku's village as a toxic waste dumping spot. Kihaku's village was out of the way and in the mountains, so it would be the perfect spot to dump toxic waste. There was a problem though. Kihaku guarded his village fiercely, and so did his dragon. Both doctors knew that Kihaku was easily beatable without his dragon, and plotted ways to distract the dragon. Around this time, Dr. Hazard had started dumping the waste on the Sheluke who would become Fatid. When Dr. Hazard saw what happened to the measly little Sheluke, and the fact that Fatid fought for them, Dr. Hazard put a barrel of toxic waste under Kihaku's dragon's nose. The dragon gulped it down, and immediately fell asleep. The 2 doctors then tied Kihaku to the chair and started dumping the waste. When Kalighon, Kihaku's dragon, woke up, he was hungry and a bit groggy. He ate the first thing in front of him, which happened to be Kihaku. When he found out that the doctors had tricked him into eating his friend, he froze them both in a giant block of ice. After that, he left and wandered until he found Valmungir. They were the ones who created the idea of the Dark Forces.

Skills Group 1:

Katsu Toxins - 50% Chance of AoE Freeze. 50% chance of AoE possession. 25% chance of both. 25% chance of nothing. 42s 0cd

Draining Barrel - Deals 45 Special Damage. Stuns and removes 40% of Stamina from target. 24s 1cd

Agatsu Channeling - Applies Stamina Regeneration, Regeneration and Precision to self. 0s 2cd

Skills Group 2:

Frozen Tori - Deals 45 Water Damage. Applies Freeze and Possession. 26s 1cd

Exploding Barrel - Deals 35 AoE Special Damage. Stuns and Applies Stamina Leak to all targets. 38s 3cd

Laboratory Support - Applies Stamina Regeneration, Damage Boost and Precision to all allies. 25s 3cd

Skills Group 3: 

I AM NOT SUSHI! - Deals 30 AoE Special Damage. Applies Freeze and 2 Turn Possession to all enemies. 56s 3cd

Osaka Uprising - Applies 2x Damage, Precision, Stamina Regeneration, and a 20% Shield to all allies. 50% Chance of possessing all allies. 0s 0cd

Shimbara - Deals 40 AoE Special Damage. Removes 50% of Stamina. Applies Stamina Leak to all enemies. 42s 3cd

Special: Eater of Ships - Recharges for 1 turn. Next turn, applies 3 Turn Possession to all enemies.

How to get: You can Breed Kihaku with Dr. Hazard or Dr. Victor for a 25% chance of getting Kalighon.

Relics: Trap, Amulet

Books: Sea, Dragons, Evil Legions

Sarbiohn (DarknessLOL666)
Legend Light

Taiga and Sarbiohn were brothers in Zimnyaya's army. After the Good Legions, led by Quixote and Rocigon, invaded the north, they destroyed Sarbiohn and Taiga's house and killed their parents. Taiga and Sarbiohn killed the ones who destroyed their house, and because they wanted revenge, joined Zimnyaya's army as assassins. Taiga and Sarbiohn went on countless missions and assassinated many important figures in the Good Legions’ army, including Scrap Warrior. They became wanted by the Good Legions, and many traps were laid. None of them succeeded, so many more were killed. Wraith was upset that people were not using him as an assassin, so he captured Taiga and Sarbiohn. Taiga was delivered to the Good Legions, where he was imprisoned for many years. Sarbiohn managed to escape from Wraith and returned to Zimnyaya's headquarters. When Zimnyaya surrendered, Taiga was released, but was haunted by his years in prison and could recognize Sarbiohn. Sarbiohn will kill Wraith, but will do it alone, to avenge his brother. He will kill him, or unmask him, or imprison him in the same prison that Taiga was imprisoned in, all to avenge his brother.

Skills Group 1:

Hidden Assassin - Deals 40 Special damage. 50% chance of making target Bleed. 24 Stamina, 0 CD

Lick wounds - Heals itself by 20%. Gains Damage Boost and Precision. 26 Stamina, 1 CD

Bush Disguise - Applies Evasion to itself. 0 Stamina, 1 CD

Skills Group 2:

Easy Escape - Removes all negative effects from itself. Gains Damage Boost and one extra turn. 24 Stamina, 3 CD

Snare Trap - Deals 55 Special Damage. May Daze target. 27 Stamina, 0 CD

Blinding Blade - Deals 35 Light Damage to all enemies. Applies Blind and Bleeding to all enemies. 34 Stamina, 2 CD

Skills Group 3:

Hidden Thief - Gains Triple Damage and Evasion. Removes 25% of life from all allies. 0 Stamina, 4 CD

Invisible Trap - Deals 40 Light damage to all enemies. Applies Light Weakness and Daze, and Bleed to all enemies. 42 Stamina, 3 CD

Cold Rage - Deals 60 Special Damage. 50% chance of Freezing all enemies. 32 Stamina, 4 CD

Special:  White Assassin - Deals 75 Light damage to all enemies. Applies Blind, Sunburn and Light Weakness to all enemies. Gains one extra turn and Sunburn Hater. Applies a 3 turn Death Countdown to self.

How to get: There will be a Premier dungeon. It will last for 3 days, and you must defeat a Level 150 Boss Sarbiohn. If you defeat him, you will get enough cells to rank him up to rank 5.

Relics: Mask, Trap

Books: Winter, Evil Legions

Thorn EastBlade (Black Destruction 92 is Expecting You)
Legend Earth

Long description: The world of Monster Legends is a conflux where trillions of alternate timelines and universes collide. Sometimes, beings are pulled out of their universes by an unknown force and forced to fight other beings in the Monster Arena. Occasionally, these beings will find Monster Masters they trust who will care for them and will help them grow strong. But, there is one monster from the Medieval Fantasy universe that refuses to bow to anyone: Thorn EastBlade. Thorn is a rebellious fighter who sometimes doesn’t listen to his Monster Master. He is a parallel version of Sting WestClaw, the outlaw of the Post-Apocalyptic Wastelands. But, unlike his parallel twin, Thorn is a killer who loves destruction and wants to watch every universe burn at his feet. He currently resides in the Futuristic Worlds universe. Before he was transported there though, Thorn EastBlade was a giant monster who terrorized the kingdoms of the Medieval Fantasy universe. He was huge and strong but, he was also agile and smart. This made him a master fighter and tactician who could defeat armies all on his own, mentally and physically. His skin was impervious to almost any kind of damage and, when combined with armor, he was almost invincible. Thorn didn’t kill because he wanted to conquer land. Nor did he kill because he wanted fame, glory, and loot. No, he killed just for the fun of it. Eventually, every kingdom in the Medieval Fantasy universe was destroyed by Thorn and, there were almost no survivors. The Black Triumvirate tried to shield as many people as they could from Thorn’s fury but, their might alone wasn’t enough to combat him. They needed a way to get rid of Thorn EastBlade. So, the Black Triumvirate told Thorn that there are many, many more universes that he could destroy, ones that would give him more of a challenge. The Medieval Fantasy universe was very primitive and the Futuristic Worlds universe will be harder for Thorn to destroy. The humans in the Futuristic Worlds universe much more advanced than the ones in the Medieval Fantasy universe and, the Futuristic Worlds universe is so dangerous that the armies of Heaven and Hell are forced to fight the mortals there in order to keep them from becoming too powerful. In other words, the Futuristic Worlds universe is a giant war-zone where Heaven, Hell, humans, and aliens all fight. It is the biggest and most dangerous of all the universes. Thorn asked how he could be transported there. Zalore claims that there is a wizard who can transport Thorn to the Futuristic Worlds universe. Zalore said that he would take Thorn with him to see the wizard. When they arrived at the wizard’s humble dwelling, Thorn demanded that the wizard transport him to the Futuristic Worlds universe. The wizard said he would, for a price. Zalore, who was desperate to get rid of Thorn, decided to give the wizard the last bits of his Gold. It wasn’t much but, it was enough for the wizard. So, the wizard mumbled a spell and tapped Thorn with his staff and, in a flash of light, Thorn suddenly was in the Post-Apocalyptic Wastelands, the part of Earth that no human would dare go to. Suddenly, he saw a being who looked much like him. It was none other than his parallel twin, Sting WestClaw. Thorn was actually much bigger than Sting and was much stronger and smarter too. He easily beat Sting WestClaw in a fight and smashed his revolver to pieces. Human satellites were able to detect the arrival of Thorn EastBlade and, the humans feared him. Right now, Thorn is stuck in The Wasteland Desert with no map but, he will eventually find his way to human cities. Considering how he easily beat a deadly monster like Sting WestClaw, Thorn is a force to be reckoned with. The angels of Heaven also fear that Thorn EastBlade’s arrival could be dangerous for the eternal balance between good and evil. If Thorn joins The Dark Lord’s forces or joins the forces of Hell, evil will always be able to prevail. Someone needs to kill Thorn EastBlade and, they need to do it fast.

Short description: Thorn EastBlade used to live in the Medieval Fantasy universe but, after he destroyed everything there, he moved to the Futuristic Worlds universe. Luckily, Thorn was transported to the Post-Apocalyptic Wastelands and is far from human cities. Eventually, he will find his way to them though. Someone needs to kill Thorn EastBlade and, they need to do it fast.

New stuff:

Thorn EastBlade has Metal attacks

Trait: Rebellious - Immune to control and cooldown activation. Thorn EastBlade has no special move. Instead, every time Thorn EastBlade uses a move, he has a 10% chance to use the move “Uncontrollable Wrath” which removes 20% of all enemies’ life and destroys all their shields for no Stamina.

New buffs: Default skills:
 * 1) Viciousness: Every time a monster affected by this buff attacks, they also remove an extra 3% of the targeted enemy’s life.  Lasts for 4 turns.

Slash n’ Sting (13 Stamina): Deals 25 Physical damage to one enemy.

Iron Swords (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

I Won’t Wait for You (17 Stamina): Applies Viciousness to self and gains an extra turn. Requires 1 turn cooldown.

Shattering Swords (21 Stamina): Destroys all enemies’ shields and removes 7% of all enemies’ total life. Requires 3 turns cooldown.

Metal Cuts Flesh (22 Stamina): Deals 60 Metal damage to one enemy.

Skill group 2:

Frenzied Strike (24 Stamina): Deals 70 Earth damage to one enemy. Applies Viciousness to self. Requires 2 turns cooldown.

The Slayer of All (27 Stamina): 50% chance of dealing 65 Special damage to one enemy and applying Viciousness to self. 50% chance of removing 30% of targeted enemy’s life. Requires 4 turns cooldown.

Invincible One (24 Stamina): Applies Taunt and gives a 150% Shield to self. Requires 3 turns cooldown.

Skill group 3:

Weak Spot Found (43 Stamina): Removes 40% of targeted enemy’s life. Destroys all enemies’ shields. Requires 4 turns cooldown.

I Don’t Care About You (32 Stamina): Deals 75 Special damage to a random ally that is not Thorn EastBlade and remove 60% of targeted enemy’s life. Requires 5 turns cooldown.

Sword Rain (28 Stamina): Deals 45 Metal damage to all enemies. Applies Viciousness to self. Destroys all enemies’ shields. Requires 2 turns cooldown.

How to get: A maze will pop up called The Monstrous 72-Hour Maze and you must move Thorn EastBlade sing Maze Coins to the end to acquire him. Unlike most mazes, this maze event can be repeated as many times as you want. This maze will only last for 72 hours.

Misc info:

Books: Evil Legions, Villains

Default rune slots: 3

Relics: Essence, Armor

Rose (lillildipsy wants to fill his habitat of breeding jokers)
Legend Magic

Description: looks like violet but shorter, red dress, different face and red hair

Skills 1

(23 Stamina): 35 magic damage

(25 Stamina): 45 special damage

(31 Stamina): 50% stun + extra turn + 25 magic damage, 2 turn cooldown

Skills 2

(33 Stamina): Guaranteed single target possess + damage reduction (1 turn) + extra turn, 3 turn cooldown

(29 Stamina): 55 magic damage

(23 Stamina): AoE 50% stun

Skills 3

(41 Stamina): 50% AoE possess + extra turn, 5 turn cooldown

(28 Stamina): Single target stun

(35 Stamina): 100% single target possess + extra turn, 4 turn CD

Special: Guaranteed AoE Possession

Overview:

Extra turn deny that doubles as a breeder, moves should have a high stamina cost though

Misc info:

Mask / Staff relic slots

Books : Female, Families

Sadrac (Black Destruction 92 is a Reliable Guy)
Legend Light

Long description: Infernus is not the only mortal who has divine heritage, there are a few mortals who are much like him. Angel and demon law may state that marrying and having children with mortals was forbidden but, that didn’t stop a few angels and demons from marrying and having children with the ones they loved. Sadly, angel and demon law also states that these few, unique “half-mortals” must be put in foster care, away from their divine parents. Most half-mortals never know about their angelic or demonic parents and never are able to tap into their divine powers. The only way one can tell that someone has divine heritage is by the person’s looks or personality. Infernus was a special case and had the eyes and horns of a demon but, most half-mortals look and act just like normal humans with only slight differences. Usually a mortal that’s half angel will be more beautiful and kind and a mortal that’s half demon will be more vicious and dangerous. Of course, that is not true for all half-mortals. Sometimes, a half-mortal is able to find his or her divine parents and reunite with them. They may even be able to tap into their inherited power. Sadrac is one of the few half-mortals that tapped into her power and reunited with her original parents. The daughter of an angel, once she was found, Sadrac was put into a foster home, away from her angel mother. Her foster parents knew that Sadrac was part angel and had to keep Sadrac’s heritage a secret from her. Sadly, Sadrac’s foster parents died in a car crash when she was twelve years old. When this happened, her mortal, birth father stepped in and offered to care for Sadrac. The Council of Heaven opposed this decision at first but, since the Laws of Heaven didn’t say anything against it, they gave in and allowed Sadrac’s birth father to care for her. There were two conditions though, Sadrac’s father couldn’t tell Sadrac that she was part angel or tell Sadrac he was her father. Luckily Sadrac’s birth father was rich and was more than happy to share his home with Sadrac. Sadrac was happy living in her father’s mansion but, even though fate has treated her well, Sadrac remained humble and kind, just like an angel. Unfortunately, nothing good lasts for long and, evil is always lurking around the corner. As The Dark Lord was building up his army, he decided to train his force by attacking a city. This city, coincidentally, was the city where Sadrac’s father's mansion was located. The Dark Lord attacked the city with ruthless abandon, killing and enslaving any being that stood in his way. Sadrac was twenty-five when The Dark Lord attacked and, she tried her best to save as many people as she could. She saved many from The Dark Lord’s attack, excluding her father. Sadrac’s father sacrificed himself to save many by grabbing his rifle and holding off The Dark Lord’s forces for a short time so Sadrac and the survivors could escape. Before he died though, Sadrac’s father told Sadrac that she was part angel and that he was her real father. Sadrac wondered if what he said was true when suddenly, the army of Heaven arrived to push back The Dark Lord’s forces. Sadrac’s mother, Seriel, was leading the charge. When she saw her daughter, Seriel flew over to Sadrac and told her that she was her mother. Seriel asked where her husband was and, with a heavy heart, Sadrac realized that the man that took care of her for many years was really her father. Sadrac said that he was dead and Seriel burst into tears. Suddenly, The Dark Lord appeared. He blasted Seriel away and abducted Sadrac. He then started to attempt to corrupt Sadrac’s mind in order to make Sadrac one of his soldiers. The Dark Lord started the corruption process by slowly corrupting Sadrac’s angelic light. He was about halfway done with the process when suddenly, Sadrac ripped out of her chains. She hovered above the ground, wielding the light and the darkness as one. The Dark Lord was amazed. He couldn’t believe that even though Sadrac is only half angel, she was able to resist his corruption. Instead of fighting The Dark Lord though, Sadrac broke down a wall and flew out of the tower she was in. She then flew all the up to Heaven. When she arrived, the first person she saw was her mother, Seriel. She saw that her daughter had finally escaped and was able to escape from The Dark Lord but, she also saw that The Dark Lord had still corrupted parts of her angelic light. Seriel was afraid that the darkness already inside her daughter would spread, corrupting all her light. When she told her daughter her thoughts, Sadrac instantly became worried. Fortunately, Seriel has a solution. She went to Uriel and asked him if he would be willing to give a part of his light in order to halt the corruption in Sadrac’s body. Uriel’s light was special, it has the power to heal any form of corruption. Sadly, the corruption in Sadrac’s body was too much for even Uriel’s light to heal. It was irreversible but, it could be healed. Uriel agreed to give Sadrac some of his light. Seriel thanked Uriel and led Sadrac to Heaven’s armory. She told Sadrac that her powers could be useful for helping Heaven in times of need. She picked out a suit of armor and sword for Sadrac and said to her that she should stay in Heaven and become the first half-mortal soldier in Heaven. Sadrac agreed to this proposal and currently, she fights for the glory of Heaven against the forces of Hell and the forces of The Dark Lord. She is able to use the darkness inside of her against the darkness. Evil cannot hide from her light and will be annihilated by her dark.

Short description: When her foster parents were killed, Sadrac went to live with a man she didn’t know was her true father. After he died, he revealed who he was and that Sadrac was part angel to Sadrac, who was skeptical until, her angel mother appeared. While the two of them talked, Sadrac was abducted and corrupted by The Dark Lord but, the corruption was luckily stopped. Now, Sadrac fights for Heaven, using the powers of the darkness against evil itself.

New stuff:

Sadrac has Dark and Light attacks

Trait: Corrupted Half-Mortal - Dark and Light attacks are weak against her. Triple damage against Evil Legions monsters. Immune to Possession, Nightmares, and Sunburn

Default skills:

Daughter of an Angel (13 Stamina): Deals 25 Physical damage to one enemy.

Soldier of Heaven (13 Stamina): Deals 30 Light damage to one enemy.

Skill group 1:

Remiel’s Support (0 Stamina): Heals all allies by 45% of their maximum health. Requires 1 turn cooldown.

Smite of Light and Dark (25 Stamina): Deals 27.5 Light then 27.5 Dark damage to one enemy.

Energy of Light and Dark (0 Stamina): Gives 100% of total Stamina to self. Deactivates all cooldowns from self.

Skill group 2:

Elvira’s Assistance (0 Stamina): Heals targeted ally by 100% of their maximum health and restores target’s Stamina to full. Requires 2 turns cooldown

Blade of the Light (23 Stamina): Deals 70 Light damage to one enemy. Applies Sunburn and Dark Weakness to all enemies. Requires 1 turn cooldown.

Blade of the Dark (23 Stamina): Deals 70 Dark damage to one enemy. Applies Nightmares and Light Weakness to all enemies. Requires 1 turn cooldown.

Skill group 3:

Uriel’s Breath (0 Stamina): Heals all allies by 75% of their maximum health and restores all allies’ Stamina to full. Requires 3 turns cooldown.

Swords of Light and Dark (32 Stamina): Deals 27.5 Light damage then 27.5 Dark damage to all enemies. Applies Sunburn and Nightmares to all enemies. Requires 3 turns cooldown.

Divine Purity (23 Stamina): Removes all negative status effects from all allies. Deactivates all cooldowns from all allies. Gains an extra turn.

Special move: By the Light and Dark!: Deals 35 Light then 35 Dark damage to all enemies. Applies Dark and Light Weakness to all enemies. Heals all allies to full.

How to get: This monster is able to be obtained from the Dark and Light Race. With a rank 1-3 Sadrac and rank 1 Valacriel being the first place prize, a rank 1 Valacrael being the second place prize, Remiel as the third place prize, Uriel being the 4th to 6th place prize, Noctum being the 7th to 10th place prize, a rank 2 Seraphim as the 11th to 15th prize, and a regular Seraphim as the 16th to 20th prizes. She will then be on sale in a Choose the Rank sale.

Misc info:

Books: Good Legions, Female

Default rune slots: 3

Relics: Sword, Armor

Thetys' Commander
1000 years ago this monster was a fierce Viking chief, but drowned when his ship sank. However, a witch revived him and he is now the fiercest member of the Water army.

Books: Sea, Undead, Winter, Evil Legions, Team Wars, Villains

Relics: Mask, Sword

Special: Skeleton of the Norse: Deals 70 Water damage to all enemies. Applies Drowned to all enemies.

Default Skills:

New Viking: Deals 25 Physical damage. 13s, 0 CD

Wash: Deals 30 Water damage. 13s, 0 CD

Skill Group 1:

Loki's Rage: Deals 45 Water damage. Applies Drowned to target. 17s, 1 CD

Wooden Viking Shield: Applies a 30% Shield to all allies. 23s, 1 CD

Axe Rush: Deals 35 Special damage. May make target Bleed. 21s, 0 CD

Skill Group 2:

Thor's Anger: Deals 50 Water damage. Applies Drowned to target. 24s, 2 CD

Iron Viking Shield: Deals 35 Water damage to all enemies. Applies a 50% Shield to itself. 26s, 2 CD

Axe Crush: Deals 60 Special damage. May make target Bleed. May Stun target. 25s, 1 CD

Skill Group 3:

Odin's Fury: Deals 50 Water damage to all enemies. Applies Drowned to all enemies. 32s, 3 CD

Golden Viking Shield: Applies a 100% Shield to all allies. 30s, 4 CD

Axe Crash: Deals 70 Special damage. May make target Bleed. 29s, 2 CD.

Tayog-Tayog
Legend, Special

Tayog-Tayog was known by the locals as a magnificent ship which was used by the fairies, pixies, and sprites to travel around the Monsterverse. One day, an unfortunate event has struck the ship causing it to sink and all of the fairies, pixies, and sprites in it drowned. But, the ship’s passion for traveling remained causing the ship to rise from the water and become a haunted ghost ship. According to the locals, there are two of these ships which will travel in the ocean making noisy sounds. They then part ways with each other and disappear only to come back every evening and do the same routine.

Relics: Amulet, Amulet

Default Skills:

Magnificent Ship: Deals 25 Physical damage, 13 Stamina, no cooldown

Sunken Treasure: Deals 30 Water damage, 13 stamina, no cooldown

SG1:

Ghost of the Fairies: Deals 15 Magic damage, applies Curse, gains extra turn, 2 turn cooldown

SG2:

Dusts of the Pixies: Deals 5 Earth damage, applies Daze and Blind, gains extra turn, 2 turn cooldown

SG3:

Branches of the Sprites: 25 Nature damage, applies Poison and Stamina Leak, 2 turn cooldown

Dance of the Sugar Plum Fairy: 40 Magic damage, applies Curse and Stun, gains extra turn, 2 turn cooldown