Drekk

Drekk may be 'famous' for his 'incredible healing and protective powers', but it sure as hell isn't famous in the competitive scene. Main gimmick involves AoE & self-heals... yeah that's it.

Pros: Cons: Recommended Moveset: Recommended Runes: 2 Health 1 Speed
 * Team AoE heals
 * Multiple self-heal moves
 * No cooldown Daze move
 * Team AoE Burning Immunity
 * Terrible trait
 * Bad stats
 * Very Lackluster movepool
 * Team AoE moves have horrible cooldowns
 * Team AoE Burning Immunity is downright bad for an immunity move. That's almost like having a Bleed Immunity, or Poison Immunity.
 * Only statuses it inflicts on enemies is Poison and Daze. And neither are AoE.
 * Special pretty much sucks; 65 Nature AoE dmg + Poison is lame.
 * Homeopathy (Team AoE 30% heal, 4-turn cooldown?!)
 * Circle of Life (50 Nature dmg + self-heal 20%, 2-turn cooldown)
 * Leaf Hammer (50 Special dmg + Daze, no cooldown)
 * Bark Remedy (Heals single ally 40%, 3-turn cooldown)