Hirondeleor

Hirondeleor, that one angler fish from that scene in Finding Nemo. You know, this scene. His bio info even supports this by stating it has no natural predators since it fucking killed all of them. For whatever reason he has a grudge against Enypiast, but with moves like these, I think his bio info may be true.

Pros: Cons: Recommended Moveset: Recommended Runes: 3 Strength/ 1 Speed, 1 Strength, 1 Health
 * Double Damage + Precision w/ 1-turn cooldown move
 * Great trait
 * Awesome stats
 * Damage Boost + Freeze Immunity move
 * AoE Nightmares
 * AoE Bleed
 * 50% AoE Nightmares + 50% Bleed move (if you're interested in even using it)
 * All of its' moves have 2 or less than turn cooldowns!
 * Special is alright, but nothing spectacular; 60 Dark AoE dmg + Bleed + Nightmares is great, but I can understand since he's already great as it is
 * Possibly the only time I'll ever mention the Book section of a monster, but a monster this great limited only to the Sea portion. Makes it hard to use if it's not a Sea-based or Water-based War
 * Only inflicts Bleed and Nightmares
 * Warm River Flow/ Deep Cold Waters (Warm for Double Damage + Precision w/ 1-turn cooldown, Cold for Damage Boost + Freeze Immunity w/ 1-turn cooldown)
 * Shadows in The Shore (45 Dark AoE dmg + Nightmares, 2-turn cooldown)
 * Piranha Shoal (40 Special AoE dmg + Bleed, 2-turn cooldown)
 * Underwater Caress/ Abductor Mandibulae (Underwater for 60 Dark dmg + Nightmares w/ 2-turn cooldown, Abductor for 65 Special dmg + Bleed w/ 2-turn cooldown)