Monster Idea Forum Part 5

Here is the database for ideas for new monsters. The specifications you need to fill out are:

The MOST you can do is:
 * Stats (Level 100)
 * Name
 * Element(s)
 * Special move
 * At least skill group 3
 * A general description, if not actual image
 * Trait
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster description/descriptions


 * Events monster is in/how to obtain

Mountitan(Anaconda999)
Note: Tell me if this belongs on the OP monster forum, and I can move it

Bio: As Warmaster Ragnarok's influence got stronger and stronger, his very existence began to warp and twist reality. It turns out that Cryotan, Igursus, and Ouros had the potential to fuse all along due to being part of the same mountain. Because of these two facts, the three mountains fused together into this creature. It has no mind, and only does Ragnarok's bidding.

Element: Legend/Earth

Tier: IDK, possibly OP

Basic description: Earth Megataunt tank with ice and fire moves as well as some decent attacks

WIP

Asaire (I don't even play this game anymore and yet I still decided to come back here to make something for it? Help)
Light LegendaryYou know me, can't do lore :)

Trait: Smoky - Immune to Blind, Total Blind, Weakening Effects, and Burn.

Relics: Sword, Essence

Special Move:

Will of Sol: Asaire deals 80 Light damage to one target, inflicting Burn, Ignite, and Total Blind for 2 turns. Applies Negate Healing to other targets.

Skill Group 1:

Lust: Asaire applies Special Weakness and Burn to one target. 18s, 0CD

Sol Beam: Asaire deals 40 Light damage to one target and inflicts Ignite. 26s, 1CD

Gold Flame: Applies Precision and Fire Immunity to an ally. 0S, 0CD

Skill Group 2:

Ashes to Ashes: Asaire applies Major Damage Reduction and Guard Down to all targets. 32s, 2CD

Golden Sol: Asaire deals 50 Special damage to one target and drains 50% of their stamina, while replenishing hers by 25% and applying Precision to herself. 40s, 1CD

Light Crystal: Asaire deals 50 Light damage to one target, applying Special Weakness and Burn. 24s, 2CD

Skill Group 3:

Goldfire Amulet: Asaire activates the energy in her amulet to heal herself by 30% of her max health and applies Fire, Blind, and Increase Healing to other teammates. 45s, 3CD

Smoky Pillars: Asaire deals 30 Light damage to all targets, inflicting Total Blind to all targets. 40s, 3CD

Sol Eternal: Asaire deals 70 Light damage to one target, inflicting Ignite and Total Blind. 30s, 2CD

'''Obtain by a dungeon using two Light and a Fire monster. There are 25 rooms and every 5 rooms you fight weak versions of Asaire with the Final Room being her, along Al Canine and Sunblast. '''

Integriterion (Rubberninja237)
Legend Metal

Like Radiaterion, Integriterion was built ages ago and left deactivated for most of its time. Ferronum stumbled across this machine one day and attempted to scrap it for spare parts, inadvertently activating it. Its defenses prevented anything from putting a dent in it, so Integriterion was left operating yet idle for a few decades. Once Radiaterion was activated it sent out a signal so strong that it overrided Integriterion’s coding, so now it is its own machine.

Trait: Artifact and Taunt

Power: 3685

Speed: 2926

Life: 45031

Relics: Armor, Banner

Role: Tank/Support with some attack moves

Default Skills:
Labored Heft: Deals 35 Physical damage. 12s Scripted Precision (Metal): Applies precision to ally. 10s

Skill Group 1:
Inspection: Deals 30 Metal damage. Removes negative status effects from itself. 15s, 1CD

Efficiency (Special): Heals all allies by 15%. 0s, 2CD

Gyroscopic Smash: Deals 40 Special damage. 14s, 0CD

Skill Group 2:
Extraneous Plating (metal): Applies double life to all allies. 25s, 3CD.

Deep Inspection: Deals 50 Metal damage. Removes negative status effects from all allies. 17s, 1CD

Greased Bearings (Special): Applies True Vision to all allies, then applies Haste to all allies. 25s, 2CD

Skill Group 3:
Nanomachines: Deals 40 Metal damage to all enemies. Applies Nanovirus to all enemies. Applies double healing and regeneration to all allies. 35s, 3CD

Vulnerability: (Special): Disables Trait on itself (3t): Applies Mega Taunt and 50% damage mirror to itself. 40s, 4CD

Restoration (Special): Heals itself by 100%. Allies heal by 50%. 50s, 3CD.

Special- Ancient Guardian Berzerker: Deals 150 metal damage to all enemies.

How to obtain: A survival dungeon in which restrictions are Metal, Mechanical, and Artifact monsters. Completing the dungeon will reward the player with an Integriterion egg and a quest key for a maze island with cells to rank him up.

Gurmit (Azure)
Legendary Nature 

After Gurlik had slain Borjork, there was no need for Gurmit. So, he went back to his original job, king of the frogs! He closely watches any frog around Monster Legends. His brother, Mountezuma, was filling in for him.Trait: R1 - Taunt, R2 - SC: Mega Taunt, R3 - SC: Skill Mirror

Power: 3630

Speed: 3465

Health: 47234

Relics: Trap, Armor

Default Skill-set
Swallow: Deals 30 Nature Damage. 13s 0CD

Prince Charmless Dethroned: Deals 30 Dark Damage. 10s 0CD

Skill Group 1
Swampy Waters: Deals AoE 30 Nature Damage + Single 30 Dark Damage. 24s 1CD

King of the Frogs!: Single 10 Special Damage + Daze + Blind. 27s 1CD

Rider Begone: Applies Orc Hater to itself + Extra Turn. 13s 1CD

Skill Group 2
Murky Depths: AoE 30 Nature Damage + Quicksands + Drowned. 42s 2CD

Swampy Regain: Ally 20% Stamina + Stamina Regen + Turn Transfer + NER. 19s 1CD

Giant Leader: AoE PER + Taunt + NER + 50% Damage Mirror. 35s 2CD

Skill Group 3
Deep Lake: AoE 40 Nature Damage + Total Blind + Drowned + Gaurd Down. 33s 2CD

Mountezuma Dethroned: Mega Taunt + Torture Immunity + NER. 28s 1CD

Toxin: Single 60 Dark Damage + Poison + Curse + Nightmares. 12s 0CD

Special Skill
Frog Country: AoE 20 Fire Damage + Trait Disable, AoE 20 Earth Damage + Cooldown's Activated, AoE 20 Nature Damage + Total Blind, AoE 20 Nature Damage + Team NER + Extra Turn.

How to Obtain
Collect 5 of each Gurmit Token (5 Helmets, 5 Swamp Water Vials, 5 Frog Sweat Vials, 5 Frog Flags, and 5 Poison Bottles), and then after a certain amount of time you can do the Gurmit Master of Paths.

Radiaterion (Rubberninja237)
Legend Metal

The building of artifacts started long before Igencia built Tankerion. Even before Timerion was built, some artifacts had been built only to be deactivated for centuries. In particular, Radiaterion, predecessor to Flamerion, had been shut down soon after its building because its creators thought it was too powerful. However, a stray jolt of energy from Madame Fusion set its core alight once more, and now Radiaterion is active once more, as powerful as ever.

Trait: Artifact

Power: 3490

Life: 35341

Speed: 3419

Relics: Sword, Armor

Default Skills:
Script: Hit: Deals 30 physical damage. 12s

Script: Burn: Burns target. 15s

Skill Group 1:
Hot Blade (metal): Deals 15  Metal damage and 15 Fire damage. 1CD, 20s

Overheat: Deals 35 Special damage. 50% chance of igniting target. 0CD, 14s

Flame Wave: Deals 20 fire damage to all enemies. 1CD, 25s

Skill Group 2:
Execute Task: Deals 50 metal damage. Regains 30% stamina. 0CD, 30s

Searing Heat: Applies pierce to all allies. 3CD, 37s

Self-Reset (Special): Deactivates cooldowns on itself, heals by 50% and gains 50% stamina. 50s, 4CD

Skill Group 3:
Eject (special): Disables trait on itself. Gives allies a damage boost and applies evasion to them. 60s, 4CD

Molten Metal: Deals 45 metal damage to all enemies. Applies fire weakness and metal weakness to all enemies. 40s, 3CD

Fire Wall: Deals 50 fire damage to target, then deals 25 damage to all enemies. 45s, 2CD

Special: Transcended Machines (metal): Burns and Ignites all enemies. Removes negative effects from allies. Applies Artifact Trait, Double Life (Trait) and Damage Boost (Trait) to all allies for 3 turns.

How to obtain: A limited time breeding event in which Flamerion and Timerion can be used to breed Radiaterion. Each successful breeding rewards 25 additional cells.

Bahamut ( zedragonslayer)
Fire Legend

He is the king of dragons. Long ago,him and his race decimated the village of dragon slayers. Only three kids survived: Talany, Drakor, and Wyrmlad. Those kids swore to find Bahamut and seal him away forever. After years and years of fighting, they were able to seal this beast, but Zeighar found a way to resurrect him, and he is now ready to find those three monsters and kill them one by one.

Default skills
Sharp claws:Deal 30 physical damage. 15s.0 CD

Jaws of Hell: Deal 40 fire damage.15s.0 CD

skill group 1
Strong presence:give double damage to allies (2T) .22s.1 CD

I shall crush those inferior beings:Deal 25 legend damage. applies stun to all enemies.35s.2CD

Lose all hope:deal 45 fire damage to 1 enemie.applies ignite to 1 enemie.33s.0CD

skill group 2
DIE: applies trait disabled,sudden death (1T) and stun to 1  enemie.give 1 extra turn to that enemie.120s.5CD

King of all dragon: give double damage(1T),good legion hater and 1 extra turn to imself.35s.4CD

I have no weakness: give water immunity (2T) to imself and desactivates his cooldowns .40s.0CD

skill group 3
You shall Perish: deal 50 fire damage to all enemies.applies fire weakness(BEFORE DAMAGE)

Dragon army: give Regenertion and control immunity(3T) to all allies.Remove Negative effects of all allies.

Living cataclism: Deals 80 Legend Damage.Applies burn to target.22s.2CD

Special
Rage of bahamut: Deals 100 Fire damage to all enemies. Removes all positive effects from all enemies. Applies trait disabled,fire weakness,Mega stun,ignite, and burn to all enemies. Gives double damage to itself.

Acolus (Rubberninja237)
Legend Magic

Keeping watch of Lord Undying as he rotted in his cell for centuries was only trusted to one very powerful mage; Acolus was the perfect candidate to keep him in check for all those years. He too was immortal, after he naively made a wish in Totem's presence. However, rather than his soul never escaping his body, his essence merely deteriorates until he becomes a hollow husk under Totem's control. But until that happens, Acolus is determined to find a way to undo the curse and be allowed to die in peace.

Short Description: Acolus is the only mage capable of keeping Lord Undying in check. But what happens when he gets bored of his task? He can't die, but he'll do anything he can to break free of his undying curse and get his eternal rest.

Role: Curser/Denier with support skills

Books: Adventurers, Undead

Relics: Essence, Staff

Power: 3390

Life: 31024

Speed: 3491

Trait: Immune to Blind and Total Blind, Status Caster: Area Torture Immunity (3T)

Default Skills

Broken Hilt: Deals 30 physical damage. 10s

Cast Force: Deals 30 magic damage. 0s

Skill Group 1

No More Help (magic): Clears positive status effects from one enemy. 30s, 1CD

Decaying: Deals 15 Special damage to all enemies. 50% chance to Poison them. 22s, 0CD

Bright: Deals 40 magic damage. Blinds Target. 24s, 0CD

Skill Group 2

No Use to Procrastinate (Special): Removes negative status effects from allies. Applies Cooldown Protection on all allies. 31s, 3CD

Shadow Slashes: Deals 30 Dark damage to all enemies. Removes positive status effects from them. 28s, 1CD

Leech: Poisons and provokes Nightmares to all enemies. Applies Regeneration to all allies. 34s, 2CD

Skill Group 3

Cast Light: Deals 30 Magic damage to target. Applies Total Blind and Sunburn to target and then to all enemies. 26s, 2CD

Fair Fight (Magic): Disables Runes, Trait, and Relics on all enemies and allies. Removes all status effects from allies and enemies. 0s, 8CD

Soul Decay: Deals 40 Magic damage to all enemies. Applies reverse healing and regeneration to all enemies. 33s, 3CD

Special

Broken My Curse: Applies 3 Turn Death Countdown and Negative Effect Protection to itself. Applies evasion and Double Damage to allies. Disables Trait and Poisons all enemies.

Abdalonymus (by Inenarrativus)
On a lonely and cold night, Zahra met a fascinating fire monster, Barbael. Two years later, Zahra and Barbael were nominated Warmasters, and the powerful son of a forbidden relationship between Fire and Nature was born: Abdalonymus, which can heal like his mother, and kill like his father.

Element: Nature

Role: Attacker/Healer

Books: Good Legions, Spirits, Exclusive

Relics: Sword, Trap

Default Skills:
I Am The Best: Deals 20 Physical damage to one enemy. 13s, 0 CD

I Won't Be Coward: Deals 25 Nature damage to one enemy. 16s, 0 CD

Skill Group 1:
I Am On The Right Way: Deals 35 nature damage to one enemy. Heals all allies by 20%. 20s, 0 CD

Fire Burns: Deals 40 Fire damage to one enemy. Applies Burn to all enemies. 22s, 0 CD

Love Consequences: [special attack] 50% possibility to apply Trait Disabled, Poison, and Ignition to all enemies. 0s, 0 CD

Skill Group 2:
Huge Nature Blessing: Deals 40 Nature damage to all enemies. Applies Poison to all enemies. Applies Blessing to all allies. Heals all allies by 30%. 35s, 3 CD

Fire Bullet: Deals 70 Fire damage to one enemy. Applies Fire Weakness and Burn to one enemy. 26s, 2 CD

Destroy This Impenetrable Barrier!: Deals 50 Special damage to one enemy. Removes all positive status effects from one enemy. Applies Trait Disabled, Guard Down, and Block Positive Effects to one enemy. 36s, 3 CD

Skill Group 3:
Great Nature Blessing: Deals 65 Nature damage to one enemy. Applies Poison to one enemy. Applies Blessing to itself. Heals itself by 40%. 26s, 2 CD

Fire Bombardment: Deals 45 Fire damage to all enemies. Applies Fire Weakness and Burn to all enemies. 34s, 3 CD

Destroy Every Impenetrable Barrier!: Deals 35 Special damage to all enemies. Removes all positive status effects from all enemies. Disables Trait on all enemies. Applies Guard Down and Block Positive Effects to all enemies. 45s, 4 CD

Special:
One Son, One Knight, One King: Deals 70 Special damage to all enemies. Applies Trait Disabled, Ignition, and Poison to all enemies. Applies Blessing to all allies. Heals all allies by 100%. Gives 100% of Stamina to all allies.

New Status Effect:
Blessing: adds 10% life and stamina on the first turn, 20% on the next and 40% on the third turn (which gives a total of 70% life and stamina in 3 Turns). Basically a "good Curse".

Pros:
 * Good Power and Life
 * INSANE Speed, especially for an attacker
 * Good (Ranked) Trait
 * Has Fire moves as a Nature type
 * Has a 0s, 0 CD move
 * A lot of status effects such as Blessing
 * Great skills
 * Special is awesome

Cons:
 * Can be denied due to his trait
 * High Cooldowns and Stamina costs in AoE moves (except for Love Consequences)

Recommended Moveset

 * Destroy Every Impenetrable Barrier! (35 AoE Special dmg + PER + Trait Disabled + Guard Down + Positive Effects Block, 45s, 4 CD)
 * Huge Nature Blessing (40 AoE Nature dmg + Poison + Team 30% Heal + Team Blessing, 35s, 3 CD)
 * Fire Bullet (70 Fire dmg + Fire Weakness + Burn, 26s, 2 CD)
 * Great Nature Blessing / Love Consequences (Great for 60 Nature dmg + Poison + Self 40% Heal + Self Blessing, 28s, 2 CD / Love for a 50% chance AoE Trait Disabled + Poison + Ignition, 0s, 0 CD)

Eldranus (by Bonychihuahua)
Eldranus once ruled the nightmare world with his friend Jasastur. Together, they terrorized the dream world and reveled in their fear. One fateful day, however, Jasastur made the mistake of scaring a witch. Baba Yaga forcefully expelled him from her dream, inadvertently summoning him into the real world. Lonely without Eldranus, Jasastur terrorized the denizens of the surrounding villages until their fears combined and brought Eldranus into the Monster Legends arena.

Skill group 1:
Glinting Fangs: Deals 40 Dark damage and applies Bleed to one enemy. 23 Stamina, 0 CD

Shadow Cloak: Applies Evasion (2 turns) and Regeneration to itself. Gains one extra turn. 35 Stamina, 2 CD

Fear Factor: Deals 30 Dark damage to all enemies. Applies Nightmares to all enemies. 30 Stamina, 3 CD

Skill group 2:
Glowing Eyes: Gains Double Damage and Precision. Removes all negative status effects from itself. 32 Stamina, 2 CD

Venomous Drool: Deals 60 Dark damage to one enemy. Applies Poison and Stamina Leak to one enemy. 35 Stamina, 2 CD

Death’s Door: Removes all positive effects from one enemy. Enemy will die in two turns. 42 Stamina, 3 CD

Skill group 3:
This is pain: Deals 75 Special damage to one enemy. Applies two random torture effects to one enemy. 32 Stamina, 2 CD

Bloodthirsty Shadows: Applies Bleed Hater and Precision to itself. Applies Bleed to all enemies. Takes 50% more damage for 1 turn. 35 Stamina, 3 CD

Moon’s Glare: Deals 50 Dark damage to all enemies. Applies Moonsick and Nightmares to all enemies. 40s 2cd

Special: Into the shadows
Disables trait on all enemies. Removes positive effects from all enemies. Applies Possession and Moonsick to all enemies. Removes negative effects from all allies.

Mr. Paranoid (by Maximo123345)
Mr. Paranoid was the jester of King Daeron, who grew tired of receiving teasing and ill-treatment. So he made a deal with a demon for powers to kill King Daeron and all the people who humiliated him, in exchange for his sanity.

Element: Dark, Legendary

Role: Curser/Attacker

Books: Evil Legions, Underworld, Villains, Spirits

Relics: Mask, Trap

Default Skills:

After many jokes: Deals 30 Physical damage to one enemy. 15 Stamina, 0 CD

It's time to take revenge: Deals 25 Dark damage to one enemy. 20 Stamina, 0 CD

Skill Group 1:

Salt in the Wound: Deals 35 Special damage to one enemy. 50% chance to apply Bleeding to one enemy. 20 Stamina, 1 CD

Killer Madness: Deals 20 Dark damage to one enemy. Applies Possession to one enemy. 25 Stamina. 0 CD

I make tragedies, not horrors: Deals 40 Special damage to all enemies. Applies Possession to all enemies. 30 Stamina, 2 CD

Skill Group 2:

It's just paranoia: Deals 40 Special damage to one enemy. Applies Bleed and Possession to one enemy. 25 Stamina. 2 CD

Macarbe incursion: Applies Double Damage and Bleed to one ally. 30 Stamina, 2 CD

A matter of madness: Deals 30 Dark damage to all enemies. Applies Bleed and Curse to all enemies. 25 Stamina, 3 CD

Skill Group 3:

Show of crazy jesters: Deals 60 Special damage to one enemy. Applies Curse and Possession to one enemy. 30 Stamina. 4 CD

Is paranoid: Applies Damage Boost and Precision to one enemy. 35 Stamina, 3 CD

Innocent joke: Deals 40 Dark damage to one enemy. Applies Curse and Stun to all enemies. 35 Stamina. 3 CD

Special:

Stalking like crazy: Deals 60 Dark damage to all enemies. Applies curse, possession and bleed to all enemies. Gives double damage to all allies.

Slithex the Sneaky
Rank 1:Bulwark

Rank 2:Bulwark+Immune to Instant Death

Rank 3:Bulwark+Immune to Instant Death+Status Caster: Double Stamina

Rank 4:Bulwark+Immune to Instant Death+Status Caster: Double Stamina+Immune to Anticipation|image1 = Slithex.png|caption1 = This is what you see before you die.}}

Backstory
The Dragon alliance was crumbling. Drakor and Wyrmlad had massacred almost every last member. The one survivor, Eggeater, managed to escape. He stole a whole lot of elementium and combined it with one of his own cells and a cell of Warmaster Ragnarok to form this creature of pure might and speed. Slithex and Eggeater went on to form a new alliance. Slithex is destined to one day defeat Drakor and Wyrmlad once and for all.

Appearance
Slithex is an aquamarine snake monster.

Other Statistics
Element: Legendary

Books: Dragon, Exclusive, Good Legions, Elite

How To Obtain: Every time you obtain a legendary monster, you obtain some of his cells. Get 1000 of his cells to craft him. Amount of cells is as follows:

Breedable Legend=1 cell

Normal Legend=2 cell

Team War Legend(General, Bodyguard, Pet...)=3 cell

VIP=4 cell

Warmaster or Nemesis=5 cell

Eggeater or Warmaster Ragnarok=10 cell

Tier: OP, possibly OP+

Starting Moves:

Speedy Slither-Deals low physical damage and grants an extra turn

Dangerous Bite-Deals Moderate Special damage, poisons enemy, requires a turn of cooldown

Skill Group 1:

Super Speedy Slither-Deals Moderate Special Damage, Gives an extra turn

Thunder Slither-Deals Moderate Electric Damage, Applies Shock, Gives an extra turn

Giga Bite-Deals High Special Damage, Poisons enemy, requires 3 turns of cooldown

Skill Group 2:

Blazing Slither-Deals Moderate Fire Damage to all enemies, may burn, gives an extra turn, requires a turn of cooldown

Tsunami Slither-Deals Moderate Water Damage to all enemies, may drown, gives an extra turn, requires a turn of cooldown

Forest Slither-Deals Moderate Nature Damage to all enemies, may poison, gives an extra turn, requires a turn of cooldown

Skill Group 3:

Enchanted Slither-Deals High Magic Damage, Applies Curse, Gives an extra turn

Lightspeed Slither-Deals High Light damage, Applies Sunburn, Gives an extra turn

Shadow Slither-Deals High Dark damage, Applies Nightmares, Gives an extra turn

Special:

Overdrive Bite-Deals Extreme Special Damage and applies 2 random curse effects to all enemies, drains all stamina

Strategy
Slithex can be used to rampage straight through enemy teams. It is possibly the best monster in the game, as once it gets going, it will batter your enemies to a pulp. Its counters are few, and its stamina high.

Pros:

Fastest monster in-game

Army of Potent multi-turn moves

Applies a variety of curses

A lot of coverage

No elemental weakness

Good attack

Cons:

Low HP

4-Slot Syndrome?

Hardest Monster to obtain in the game

Hard to Rank Up

Counters
Possession and torture effects work if you can survive long enough. High HP monsters are also useful to wait until his stamina runs out. Instant Death works if he isn't high enough ranked. If he is ranked up too much, kiss your victory goodbye.

Best Moveset
Enchanted Slither or Blazing Slither

Shadow Slither or Tsunami Slither

Lightspeed Slither or Forest Slither

Giga Bite or Lightning Slither

Ligero, The Spirit of The Sun (Bonychihuahua)
In the world of Monster Legends, there have always been 9 primeval elements. Their sources, natures and purposes have never been confirmed. Until now. When Uriel created the universe, he unwittingly released into it 9 extra-dimensional beings which dwarfed even him in power. They were so powerful, in fact, that they viewed the creation of the universe as a game. They agreed to help Uriel with the creation of the monsters as long as they could use the universe as their romping grounds. Now, however, the 9 Holy Spirits discovered that some monsters had grown to rival them in strength: the Warmasters. The Holy ones have now descended from the heavens to put the Warmasters in their place.

Ligero, The Spirit of The Sun, is the Holy Spirit of light. His presence brought to the monsters sight, happiness and laughter. Without him, all the monsters would be blind and glum, fighting in the dark. However, one must remember that the sun can also burn. Do not incite his wrath, for his light speed attacks will surely be your end.

ELEMENTS: Light, Legendary.

Skills Group 1
Sun’s Glare: Removes all positive status effects from one enemy. Applies Sunburn to one enemy. 15 stamina, 1 CD

Sun’s Kiss: Removes all negative status effects from one ally. Applies Stamina Regeneration to one ally. 15 stamina, 1 CD

Mach Speed Slash: Deals moderate Special damage to one enemy. Gains one extra turn. 35 stamina, 1 CD

Skills Group 2
Sunstroke: Deals moderate Light damage to all enemies. Applies Blind to all targets. 27 stamina, 3 CD

Quick Beam: Deals moderate Light damage to one enemy. Applies Ignite to target. Gains one extra turn. 40 stamina, 2 CD

Ripping Slash: Deals very heavy Special damage to one enemy. Applies Bleed to target Applies Evasion to itself. 33 stamina, 1 CD

Skills Group 3
Lightspeed Slash: Deals moderate Special damage to one enemy. Applies Trait Disabled to target. Gains one extra turn. 44 stamina, 2 CD

Sun’s Fury: Deals moderate Special damage to all enemies. Applies Sunburn and Blind to all targets. Removes all positive status effects from all targets. 35 stamina, 3 CD

Flitting Form: Self NER. Deals 45 Light damage to one enemy. Gains extra turn. 44s 2CD

Skills Group 4
Purging Light: Deals low Light damage to all enemies. Disables Trait on all targets. Gains extra turn. 44 stamina, 4 CD

Photon Implosion: Deals heavy Light damage to one enemy. Applies Sunburn and Blind to target. Gains one extra turn. 50 stamina, 2 CD

Purifying Speed: Deals heavy Special damage to one enemy. Removes all negative status effects from itself. Gains one extra turn. 40s 1CD

UV Beam: Deals heavy Special damage to one enemy. Applies Light Weakness to one enemy. Applies Pierce to itself. Gains one extra turn. 48 stamina, 2 CD

Special
Solar-Powered: Recovers 100% Life and Stamina. Removes all negative status effects from itself. Gains Damage Boost, Precision, and Pierce for 4 turns. Gains one extra turn.

How To Obtain
Every month there will be a Holy Spirit event. This will last for 7 days. At the start of each event, you must choose one Holy Spirit to obtain cells for. To choose a Holy Spirit, you must have 5 keys obtainable from League season rewards. You receive one key for Legendary IV, 3 keys for Legendary III, 5 keys for Legendary II, and 10 keys for Legendary I. Once you have chosen a Spirit, you must first complete a Maze path which awards you with 25 cells at the end, followed by an island with 25 cells at the end, followed by a dungeon with 25 cells at the end and finally a breeding event with different monsters every time. If you successfully complete the breeding event, you receive not a monster but another 25 cells. Progress on individual tasks is not saved, but overall progress is. Once you have unlocked a Spirit once, you do not need to unlock it again until you have completed its path. You can pay keys to repeat the Spirit’s path with higher difficulty but greater rewards. You can do each Spirit’s event up to 5 times.

Thaniat, The Shadow of Death
Thaniat, The Shadow of Death, has been leading souls to the Underworld since the beginning of time. Recently, however, she has felt that souls had been disappearing from the afterlife and soon realized that revivers such as Warmaster Necromancer were the culprit. Thaniat appointed Ra’zhul as her proxy and went up to the living world to teach Warmaster Necromancer a lesson.

Skill group 1
Ripping Scythe: Deals heavy Dark damage to one enemy. Applies Bleeding to target. 27 stamina, 1 CD

Come to Me: Deals moderate Special damage to one enemy. Applies Possession to target. 27 stamina, 1 CD

Have Fear: Deals low Dark damage to all enemies. Removes all positive status effects from all targets. Applies Nightmares and Stamina Leak to all targets. 33 stamina, 3 CD

Skills group 2
Your Time Will Come: Applies a 3-turn Death Countdown to all enemies. 0 stamina, 0 CD

Nothing Can Save You: Removes all positive status effects from one enemy. Applies Trait Disabled to one enemy. Gains one extra turn. 35 stamina, 3 CD

Rending Scythe: Deals massive Dark damage. Applies Bleed, Stamina Leak, and Nightmares to one enemy. 35 stamina, 1 CD

Skills Group 3
No More Tricks!: Removes all positive status effects from one enemy. Applies Block Resurrection, Reverse Healing, and Block Positive Effects to one enemy. 40 stamina, 3 CD

Dismembering Scythe: Deals massive Dark damage. Removes all positive status effects from one enemy. Applies Bleeding to one enemy 40 stamina, 1 CD

Ghosts of Death: Deals heavy Special damage to all enemies. Applies two random torture effects to all enemies. 44 stamina, 3 CD

Skills Group 4
It is Inevitable: Applies 4-Turn Death Countdown to all enemies. Applies Protect Negative Effects (4 turns) to all enemies. 0 stamina, 0 CD

Hungry Souls: Removes all positive status effects from one enemy. Applies Trait Disabled to one enemy. Deals massive Special damage to one enemy. Applies a random torture effect to one enemy. Applies Double Damage to itself. 40 stamina, 1 C

And Stay Down!: Removes all positive status effects from all enemies. Applies Block Resurrection, Reverse Healing, Stamina Leak, and one random torture effect to all enemies. 44 stamina, 3 CD

Are You Afraid?: Deals insane Dark damage to one enemy. Applies NIghtmares to one enemy. 40s 1CD

Special:
All Roads Lead to Hell: Removes all positive status effects to all enemies. Applies Trait Disabled, Guard Down, and Cooldowns Activated to all enemies. Gives 100% stamina and Triple Damage to itself.

Backstory
Anoedes was a normal mosquito, but because she drank a mysterious monster cell from Dr. Viktor's lab, she grew to a monstrous size and became hungry for human and monster blood.

Books: Female, Evil Legions, Winged, Underworld

Default Moves:

Itchy Bite: Deals low Physical damage. 30 Dmg 15s 0 CD

Super Rush: Deals low Special damage. 50% chance of applying Bleeding to target. 35 Dmg 20s 0 CD

Skill Group 1:

Distracting Bite: Deals low Dark damage. May Stun target. Gains 50% as much life as damage done. 35 Dmg 19s 1 CD

Illness Spread: Deals low Nature damage to all enemies. 50% chance of applying Poison and Bleed to all targets. 15 Dmg 22s 2 CD

Confusing Spray: Deals low Magic Damage to all enemies. Applies Daze and Blind to all targets. 15 Dmg 18s 2 CD

Skill Group 2:

Painful Rush - Deals moderate Special damage. Applies Bleeding and Disease to one enemy. 40 Dmg 23s 0 CD

Impaling Assalt: -Deals moderate Dark damage to one enemy. May Stun all targets. 45 Dmg 26s 1 CD

Suffering Spray - Deal low Magic damage to all enemies. Applies Daze, Poison, Blind and Damage Reduction to all enemies. 30 Dmg 32s 3 CD

Skill Group 3:

Corrosive Rush - Remove all positive status effects from one enemy. Deals heavy Physical damage to one enemy. Applies Disease to one enemy. 60 Dmg 28s 2 CD

Infected Bite - Deal massive Dark damage to one enemy. Applies Disease to one enemy. Applies Disease Hater to all allies 75 Dmg 36s 3 CD

Acid Spray - Removes all positive status effects from all enemies. Applies Trait Disabled to all enemies. Deal moderate Nature damage to all enemies. Applies Poison and Nanovirus to all enemies. 41 Dmg 42s 4 CD

(Disease: Deals low Magic damage each turn. The monster with this effect cannot be healed and always gets hit by attacks. This effect cannot be removed by skills that remove negative effects and lasts for 2 turns)

Special: 

Grudge Swarm - Removes all positive status effects from all enemies. Deals insane Dark damage to all enemies. Applies Trait Disabled and Disease to all enemies. 75 dmg

Lord Undying (By Rubberninja237)
Legend Dark

Lord Undying was a just ruler of an elvish kingdom long ago until he was cursed by Xasos to never find a way into Heaven nor Hell. He served as king for centuries until he became corrupt, then his kingdom overthrew him. They locked him away in a dungeon and thrust one of Uther's enchanted swords into his back, which killed him every time his soul returned to his body. Eventually he overcame and escaped, barely clinging to his life if not severely disfigured. His undying soul has a ghastly imprint on his body and leaves him with an unquenchable thirst for vengeance.

Role: Attacker/Resurrector

Books: Underworld, Undead, Evil Legions

Relics: Sword, Mask

Default Skills
Betrayed: Deals 30 Physical damage. 14s, 0CD

Hollow Hope: Deals 35 Dark damage. 16s. 0CD

Skill Group 1
Shriek: Deals 15 Dark damage to all enemies. 17s, 1CD

Drainage: Deals 25 Special damage (vampiric). 20s, 3CD

Blood for Blood: Applies Bleed to all monsters on the battlefield. 25s. 4CD

Skill Group 2
One Thousand Scratches: Deals 40 Special damage to one enemy. Applies Bleed to one enemy. 20s, 0CD

Blind Eyes (Special): 50% chance of applying Blind and Daze to all enemies. 30s, 2CD

Relentless Torture: Deals 40 Dark damage to all enemies. Applies Nightmares to one random monster on the battlefield. 10s. 2CD

Skill Group 3
Enchanted Damnation (Dark): Removes 10% of life from all allies. Gives all allies Double Damage. 30s. 3CD

Trading Lives (special): Instantly kills one enemy. Instantly kills one teammate. 0s. 5CD

Curse Your Enchanted Sword! (special): Applies Magic Hater to itself. Gains one extra turn. 20s, 3CD

Skill Group 4
Bring Back Your Soul (dark): Revives one ally with 50% life and energy. Applies 1-turn death countdown to ally. 40s, 0CD

End Times (dark): Applies a 3 turn death countdown on all teammates and enemies. Gives Double Damage to all allies. 40s, 5CD

Hollow Crown: Deals 50 Dark damage to all enemies. 10% chance to kill all enemies instantly. 15% chance to kill itself. 100s, 0CD

Special: Consume Own Soul: Deals 150 Dark damage to all enemies. Kills itself. Applies a 1 turn death countdown to all monsters on the battlefield.

How to obtain: Breeding Event - Breed Xasos and Noctum for a chance to get Lord Undying. Successful breeding rewards a quest key to a maze with cells to get him to rank 5.

Ventaura (By Rubberininja237 [Back again])
Legend Thunder

Ventaura isn't actually a robot, despite how he appears. He was Ferronum's best friend long ago, before he went mad. He lashed out at Ventaura, leaving him fatally wounded in a laboratory full of synthetic body parts. With no other options, he pieced enough parts together to keep him alive, but in the process his body and the robotic limbs fused together and became overloaded with electricity. He lost his sense of pain and had only one mission after that; to prevent Ferronum from hurting any innocent monsters.

Role: Tank/attacker that uses self-heal and a variety of thunder and metal attacks.

Books: Mechanical, Families, Good Legions

Relics: Shield, Mask

Trait: Torture Immunity and Healing Wind (regenerates 10% health each turn). SC (2 turns): self-Taunt

Default Skills:
Holding You Higher (Physical): 50% chance of applying Taunt to itself. 0s, 0CD

Body Slam: Deals 30 Thunder damage to one enemy. 10s, 0CD

Skill Group 1
Solid Build: Deals 25 Metal damage to one enemy. Heals itself by 15%. 16s, 1CD

Eye Beams: Deals 40 Thunder damage to one enemy. 16s, 2CD

Armor Plating (Metal): Gives itself a 30% shield. 20s, 0CD

Skill Group 2
Thunderous Core: Deals 50 Thunder damage. Applies Shocked to all enemies. 30s, 2CD

Assemble (special): Gives all allies Damage Boost. Heals itself by 15%. Applies Taunt to itself. 35s, 3CD

Loose Bolts: Deals 80 Metal damage. Applies Bleeding to target. Applies Bleeding to itself. Removes 20% of life from itself. 33s, 0CD

Skill Group 3
Shiny Luster (Metal): Applies Total Blind to all enemies. Gives Taunt to itself. 28s, 3CD

Impact: Deals 35 Special damage to all enemies. Applies Daze and Major Damage Reduction to all enemies. 37s, 3CD

Shockwave: Deals 15 Thunder damage to all enemies. 50% chance of doing an additional 25 Thunder damage. Applies Shock to all enemies twice. 31s, 2CD

Skill Group 4
Recharge (special): Heals itself by 50%. Gives 50% of stamina to itself. Gains one extra turn. 0s, 2CD

Unbreakable (metal): Gives itself a 100% shield and 100% Damage Mirror. Applies Taunt and Positive Effect Protection to itself. 40s, 3CD

High Energy Beam: Applies Pierce to itself. Deals 70 Thunder damage to one enemy. 34s, 3CD

Special: Ticking Time Bomb (special): Applies Mega Taunt to itself for 3 turns. Applies 3 turn death countdown on itself. 25% chance of killing all enemies instantly.

Backstory
When Warmaster Ragnarok began his reign of terror, he needed a plan. So, he obtained cells of all 9 generals and crafted them into one monster. Leading a kingdom of evil monsters under Ragnarok, he has begun to lay waste to the generals' army, and only Eggeater and Slithex have a chance against Ragnarok's plans.

Other Statistics
Books: Winged, Team Wars, Villains, Elite, Mechanical, Villains

How To Obtain: You can craft his cells by crafting one cell of each general together per cell of him

Tier: untiered thus far

Starting Moves:

Steamroll - Deals moderate Physical damage to one enemy.

Enchanted Spear - Deals moderate Special damage to one enemy.

Skill Group 1:

Bow Impact - Deals moderate Nature damage to one enemy. Applies Stun to one enemy. Applies Regeneration to itself. 45 damage, 28 Stamina, 2 CD

Hard As A Rock - Applies Double Life and Damage Mirror to itself. 28 Stamina, 5 CD

Final Slash - Deals heavy Special damage to one enemy. Applies Burn to one enemy. 55 damage, 21 Stamina, 1 CD

Skill Group 2:

Expert Shot - Deals heavy Special damage to one enemy. Applies Double Damage to itself. 45 damage, 29 Stamina, 3 CD

Discouragement - Deals moderate Special damage to all enemies. Applies Light and Special Weakness to all enemies. 20 damage, 32 Stamina, 4 CD

Shadow Form - Ignores all incoming damage for one turn. Applies Damage Boost and Precision to itself. 28 Stamina, 4 CD

Skill Group 3:

Mystic Teleport - Deals heavy Special damage. Applies Stun to one enemy. 50 damage, 28 Stamina, 0 CD

Stamina Devourers - Deals low Water damage to all enemies. Removes 100% of Stamina from all enemies. Removes 100% of Stamina from itself. 20 damage, 120 Stamina, 4 CD

Electric Cannonade - Deals moderate Special damage to one enemy. Applies Blind to one enemy. 55 damage, 30 Stamina, 0 CD

Special:

Elemental Combo - Deals massive Special damage to all enemies. Applies Stun, Possession, or Freeze to all enemies. Applies Bleeding to all enemies.

Ten-Tails
Legendary, Legendary

Backstory
Before Warmaster Ragnarok, all Warmasters had their own beasts that were their own signature manifestation of power. All the Warmasters went into battle with their beasts, and had became the strongest monsters in the universe. Until Ragnarok came and took their powers, as well as stealing all the chaotic energy from all of the beasts to create a final abomination of a being: the Ten-Tails. Beware of its One-Eye, for it had been foretold for generations beforehand of the unspeakable destruction it will bring on Judgement Day. It is said that not even Ragnarok has control over it, its pure intent is to steal all energy and life in the universe.

New Stuff:
Trait: Eye of the Moon: All enemy attacks have a 30% less chance of landing. Can stack with Bulwark.

Status Effect: Fear = Power and accuracy is decreased by 25%. and all torture effects have a 100% chance of landing

Other Statistics:
Books: Evil Legions, Villains

How to Obtain: After you obtain all of the beast of the Warmasters, you will be able to access a dungeon where you can obtain Ten-Tails.

Role: Tank/Support/Attacker. Has a lot of life and stamina stealing moves and can easily control enemies. Hits very hard and can apply Mega Taunt to itslef Also has self support moves too.

Starting Moves
Tail Whip - Deals low Physical damage to one enemy.

Scream - Deals moderate Dark damage to one enemy.

Skill Group 1:
Ending Spines: Deals low Special damage to all enemies. Applies Bleeding to all enemies. 17 Stamina, 1 CD.

Deva Path Hauntings: Applies a 40% Shield, Taunt and Skill Mirror to itself.

Ragnarok Call: Deals heavy Special damage to one enemy. Applies Shock to all enemies. Gains Double Life and Precision. 31 Stamina, 3 CD.

Skill Group 2:
Reality Control: Applies Fear and Burn to all enemies. 40 Stamina, 3CD

Tailed Beast Bomb: Deals very heavy Dark damage to one enemy. Applies Total Blind to target. Activates all cooldowns on target.

2nd Stage Transformation: Removes all negative effects from itself. Gives 50% stamina to all allies. Applies Stamina Regeneration to all allies. Heals itself by 50%. Applies Precision and Damage Boost to itself. (0 Stamina. 5CD)

Skill Group 3:
Shinra Tensei: Deals heavy Dark damage to all enemies. Applies Fear and Bleed to all enemies. Applies Damage Protection to itself. (50 damage. 45 Stamina. 2 CD)

Demon Statue Summon: Removes 35% of life from all enemies. Gives itself Double Life and Mega Taunt. (55 Stamina. 4 CD)

10 Beast Bombs: Deals massive Special damage to one enemy. Deals moderate Fire damage to all enemies. Applies Fear to all enemies. (75 damage. 25 AOE damage, 50 stamina. 0 CD)

Skill Group 4:
Infinite Tsukiyomi: Removes all negative effects from all allies. Applies Mega Possession, Stamina Leak, and Nightmares to all enemies. (250 stamina. 4 CD)

Prowess Boast: Removes all negative effects from itself. Applies Legendaryphobic Shield and Megataunt to itself. Applies 100% Damage Mirror to all allies. (25 stamina, 4 CD)

Maniacal Anger: Deals moderate Fire damage to all enemies. Removes all positive status effects from all enemies. Applies Guard Down, Ignition, and Trait Disabled to all enemies. (50 stamina, 2 CD)

Special:

"Final Catastrophe" Removes all positive effects from all enemies and allies. Deals insane Dark damage to all enemies. Applies Fear, Cooldowns Activated, Burn, and Ignition to all enemies. All allies lose 25% health.

L.M.A.O. (Epikart)
Legendary/Thunder

Viability Ranking: Most likely around high S tier at best

Description
The R.O.F.L robot was an old project designed by Hackster with assistance from MC Rex and HipHopotamus for the purpose of a friendly robot that could help with sending the monster world into an age without as many malevolent machines. Unfortunately, Hackster didn't make the smartest choice of assistants, since those two snuck behind his back one day and tried to make it "cooler" by adding Monsternet memes to its database. This, of course, only led to it becoming wild and unpredictable, and upon being activated, it went on a rampage with no care for anyone's safety. Hackster was unable to catch it, so he instead began work on building another robot that would be able to get it under control, this time on his own. Now, he has finally finished the second R.O.F.L. model, this time code-named L.M.A.O., and this time, it's ready to fight using the original's own tactics against it!

Role
Thunder Artifact Attacker with high damaging moves and a variety of status effects, including many support options

Books: MECHANICAL, GOOD LEGIONS, FAMILIES

-

Starting Moves
-Big Oof - 30 Physical dmg, 15s, 0 CD

-Loud Trumpets - 30 Thunder dmg, 18s, 0 CD

-

First Skillset
-Gamer Girl Bath Water - 40 Special dmg + Poison, 25s, 0 CD

-Me And The Boys Getting Buffs - Team Damage Boost + Precision, 27s, 1 CD

-Extra Thicc - Double Life + Regeneration, 23s, 1 CD

-

Second Skillset
-Want To Do Look More Like? - 50 Special dmg + Back in Time, 28s, 0 CD

-Enslaved Enslaved Water - AoE 30 Special dmg + Stun + Freeze, 34s, 2 CD

-Guess They Never Miss, Huh? - AoE 30 Thunder dmg + Guard Down + Team Guard Down Hater, 30s, 1 CD

-

Third Skillset
-Do Your Spanish! - 70 Dark dmg + Bleeding + Nightmares, 32s, 1 CD

-Power 100 - Ally Trait Disabled + Double Damage + Random Positive Effect + NER, 35s, 2 CD

-Learning Da Wae - AoE 45 Thunder dmg + Drowned, 33s, 1 CD

-

Special
-Into the Comedy Cemetary - AoE 90 Special dmg + Trait Disabled + 2-Turn Death Countdown + Stun

-

The Dankest Destructor
Runes: 2 Strength, 1 Speed/Team Speed
 * Do Your Spanish!
 * Enslaved Enslaved Water
 * Guess They Never Miss, Huh?
 * Want To Do Look More Like?/Power 100/Extra Thicc

The Stronk Support
Runes: 3 Speed/Team Speed
 * Enslaved Enslaved Water
 * Guess They Never Miss, Huh?
 * Power 100
 * Extra Thicc/Me And The Boys Getting Buffs

Basic Appearance
L.M.A.O. is an orange robot with a much sleeker and humanoid build compared to its clunky counterpart. It's body lacks a head, but it's torso contains a screen displaying various memetic faces based on what it does, defaulting to a Pandalf's face with the same expression as the one from the Staring through the Blinds The Office meme. This model also features legs in the adult form, using tank treads on the bottoms of its feet to move around, and its arms remain recycled from the old model, albeit slightly smaller and colored orange to fit the rest of the bot.

Animation Descriptions
Physical: L.M.A.O. rolls up in front of the foe and slaps them with both hands, simultaneously dabbing with a split-second sound effect of an extreme bass-boost.

Ranged: L.M.A.O. holds up a large sign against the foe reading "Vaccinations Kill", while its screen switches to a stereotypical angry Karen face.

Special: L.M.A.O.'s screen switches to the YouTube error symbol as its arms go limp. After a second, it then changes again to the Cool Guy face most commonly seen on the titular Reddit site, and the robot starts throwing up gravestones that show up out of nowhere around it, which all land on top of the foes in a rain. The move is then finished by the gravestones exploding into rubble and L.M.A.O.'s screen changing once again into a confused Pandalf before reverting back to its default.

Level Up/Victory: L.M.A.O. pulls out a trumpet and plays it to the sky as if introducing a king.

Damaged: L.M.A.O. lurches back in pain, its screen changing to a simple orange background with the bolded word "TRIGGERED".

Primal Skeelian (Epikart again)
Legendary/Metal

Description
The Skeels were once the most terrifying alien army in the known universe, posing a humongous threat to the world of Monster Legends with powerful technology far more advanced than any other. However, over the years, monsters began to adapt to their strategies, developing new strategies, as well as better skills, while the Skeels refused to change their ways. Then came the Chameliens, led by their most threatening force, Grumpex, holding back any chance of the Skeels' own outdated forces managing anything threatening. After this new information, the Skeel army finally decided to come together and plan their next attack options, something that would literally take the world by storm. They'd have to take a big risk, but it would be entirely worth it to get back their reputation, and now, after decades of work, they've finally finished it; with the cells of Ixofex, Zizania, Pa'Lhax, and Master Skeel himself, the Primal Skeelian is complete, with horrifying brute strength and the skill to back it up.

Books: EVIL LEGIONS, VILLAINS, DRAGON

-

Starting Moves
-Unfamiliar Lifeforms - 30 Physical dmg, 14s, 0 CD

-From the Outside - 30 Metal dmg, 18s, 0 CD

-

First Skillset:
-Toothy Terror - 40 Special dmg + 50% Stun, 21s, 0 CD

-Dust Storms Ablaze - AoE 30 Metal dmg, 23s, 0 CD

-Exo Tech - 45 Metal dmg + Burn, 26s, 1 CD

-

Second Skillset:
-Hefty Horn - 60 Special dmg + Bleed, 25s, 1 CD

-Intimidating Waves (Special) - AoE Major Damage Reduction + Blind + Daze, 31s, 2 CD

-Brute-Force Technology (Metal) - Self Double Damage + Extra Turn, 35s, 2 CD

-

Third Skillset:
-Satellite Snipe - 75 Special dmg + Burn + Stun, 29s, 2 CD

-Amnesia Waves (Special) - AoE CDA + Trait Disable + PER, 34s, 3 CD

-Last-Resort Technology (Metal) - Self 3-Turn Triple Damage + 2 Extra Turns + Self 100% Stamina Drain, 200s, 6 CD

-

Special:
-This Is Our Galaxy! - AoE 120 Metal dmg + Stun

-

Take Back the Planet!
Runes: 3 Strength/2 Strength, 1 Stamina
 * Satellite Snipe/Hefty Horn
 * Amnesia Waves
 * Last-Resort Technology/Brute-Force Technology
 * Dust Storms Ablaze

Rockrait (Better Nerf Greninja)
 Legendary/ Earth 

Description
After Warthak was defeated from his battle against Gortak to maintain dominion over the mining dwarves, he was forced to recover it, but, since he knew that his power was inferior to the one of Gortak, he had to resort to a dirtier method, so he decided to invoke a being who was sealed in a rock because of his enormous power. Warthak intended to steal all his power, but he was not expected to be the one to lose his powers. Now this entity, known as Rockrait, is prepared not only to enslave, but to end Gortak.

Books: Evil Legions, Elite, Underworld, Villains

Starting Moves:
From the Past: 30 Physical dmg, 15s, 0CD

Ready to Destroy: 35 Earth dmg, 17s, 0CD

First Skillset:
Dwarf Hater: Self Earth Hater + NER, 0s, 0CD

Wind Rampage: 45 Special dmg + Daze, 0s, 0CD

Shocking Impact: 35 Special dmg + AoE Shock, 0s, 1CD

Second Skillset:
Dwarf Destroyer: Self Earth Hater + 50 Special dmg, 27s, 2CD

Bloody Blade: 35 Metal dmg + Bleed + AoE 30 dmg + Nightmares, 23s, 2CD

Power of Warthak: PER + 60 Earth dmg + Quicksand, 39s, 0CD

Third Skillset:
Dwarf Finisher: Self Earth Hater + 70 Special dmg + Removes 20% of own Total Life, 23s, 1CD

Ancient Fire: 55 Fire dmg + Stun + Ignite + AoE Burn, 29s, 2CD

Rock's Protection: Self Evasion + PER Block + Damag e Boost, 30s, 2CD

Fourth Skillset:
Goodbye, Gortak: Self Earth Hater + 60 Dark dmg + Bleeding + Removes Earth Hater, 0s, 2CD

Warthak's Soul: AoE PER + 50 Earth dmg + Bleed, 35s, 3CD

Ultimate Life Form: Self NER + Double dmg + PER Block + 100% Heal + 100% Stamina Regen, 0s, 2CD

Divine Sandstorm: Trait Disable + 20 Earth dmg + Mega Stun + AoE 40 Earth dmg + Quicksand + 50% Stun, 23s + 3CD

Special Skill:
The True Power of the Ancient Being: Trait Disable + AoE PER + Trait Disable + 70 dmg + Mega Stun

Duplino (Oh hey, it's Epikart again)
Legendary/Magic

Description
Copycat was the first of Malair's henchmen to notice Madam Fusion's revolt to the side of the heroes, and when he did, he not only made certain to swear loyalty after comforting his master, but also that if he ever had kin of his own, they would remain just as loyal. Of course, this promise was to come to fruition when he had a daughter of his own, Duplino. Being a busy henchman of evil, however, he wasn't the best father, and left his daughter in the care of various other villains when he had a job to do. One day, after a large-scale hero-on-villain war, Lux Aura noticed the child playing under Mop's watch (as he was a well-trusted friend of Copycat's) and, having heard of a child being raised by Malair's team, swiftly stole her away to become a force for good instead. Now, as an adult, she now fights at Lux's side, using the powers she inherited from her awful father against him, and to much better use both in and out of battle.

Books: SUPERHEROES, FAMILIES, SPIRITS, FEMALE, ELITE

Starting Moves:

-Unoriginal Slaps - 30 Physical dmg, 16s, 0 CD

-Stealer of Skills (Magic) - Ally Skill Mirror, 17s, 0 CD

- First Skillset:

-Soul Devour (Magic) - AoE 30% Stamina Removal + Stamina Leak, 28s, 2 CD

-Elderly Rush - 50 Nature dmg + 30% heal, 27s, 0 CD

-Flying Fear (Magic) - AoE Blind + Daze, 11s, 3 CD

-

Second Skillset:

-Scarab Scab (Magic) - Ally Double Damage + Stamina Regeneration + 25% Stamina regain, 20s, 0 CD

-Man O' War - 30 AoE Water dmg + Freeze, 33s, 4 CD

-Deep Rest (Nature) - Ally 50% heal + 100% Stamina regain, 8s, 4 CD

-

Third Skillset:

-Avoid Gibsland (Fire) - Team NER + Damage Boost + Precision, 38s, 1 CD

-Don't Want to Hurt - 65 Nature dmg + Poison, 27s, 0 CD

-Deadly Haiku - AoE 35 Light dmg + Sunburn + Bleed, 29s, 2 CD

-

Fourth Skillset:

-Delphi Guardian - AoE 25 Dark dmg + Mega Possession, 33s, 2 CD

-Prey Becomes Hunter (Metal) - AoE Magnetize + 3 Extra Turns, 28s, 3 CD

-Grudge - 85 Dark dmg, 30s, 0 CD

-For Everything Except Death (Magic) - Team NER + Special Protection, 28s, 2 CD

-

Special:

-The Band of Every Element - AoE 75 Special dmg + 3 random Torture Effects + Team Skill Mirror + 100% Damage Mirror

-

Attacker (Ranked)
 Tank   Control (Ranked)   Support   Attacker (Unranked)   Control (Unranked)  Runes: Any combo you need!
 * Grudge
 * Scarab Scab/Don't Want to Hurt
 * Deadly Haiku
 * Prey Becomes Hunter
 * Deep Rest
 * For Everything Except Death/Avoid Gibsland
 * Elderly Rush
 * Choose any move from Control set
 * Delphi Guardian
 * Man O' War
 * Soul Devour
 * Deadly Haiku
 * For Everything Except Death/Avoid Gibsland
 * Avoid Gibsland/Scarab Scab
 * Prey Becomes Hunter
 * Choose any move from Control set
 * ​​​​Don't Want to Hurt
 * Scarab Scab
 * Avoid Gibsland
 * Deadly Haiku
 * Man O' War
 * Soul Devour
 * Flying Fear
 * Deadly Haiku

Linus (Better Nerf Greninja again)
Legendary/Light

Description
Linus separated from The Warrior to search treasures, and had promised to return safe. For this reason, The Warrior was waiting in the same place for a while, until, seeing that more than 7 days have passed, he decided to withdraw from the place, and find a safer place to wait for Linus's return. Linus had already found a few treasures, and was ready to return to the place where his friend was waiting for him, but by an oversight, he received a deadly wound from a Titan. Linus had no hope of returning, due to his poor condition; In that the Warmaster Elvira finds, heals  and gives him  part of her powers to help confront the Titan. After helping in the battle against the Titan, he continues to the place where The Warrior was waiting for him, although without hope of finding him there, he still continued, knowing that one day he would return.

Books: Good Legions, Spirits, Adventurers, Elite

Starting Moves:
Benevolent Arrow: Self NER + PER, 14s, 0CD

Lighting Strike: 30 Light dmg, 15s, 0CD

First Skillset:
For the Forest: 40 Light dmg + Total Damage Reduction, 20s, 1CD

Arrow Storm: AoE 30 Special dmg + 50% Sunburn, 25s, 0CD

Linus' Protection: NER + Photophobic Shield, 17s, 1CD

Second Skillset:
Furious Strike: 55 Light dmg + AoE Total Damage Reduction, 28s, 2CD

Lighting Arrow: AoE 20 dmg + Sunburn + 1 Random Torture Effect, 35s, 2CD

Linus' Blessing: Team NER + Photophobic Shield, 20s, 3CD

Third Skillset:
Linus' Wrath: Self Pierce + 65 Light dmg + Total Damage Reduction + Removes Pierce, 27s, 1CD

Forest Spirit: Team Stamina Regen + Life Regem + PER Block, 10s, 2CD

The Warrior's Arrow: Shield Removal + 60 Earth dmg + Bleeding, 0s, 1CD

Fourth Skillset:
Elvira's Blessing: Team NER + 40% Heal + 50% Damage Protection, 7s, 3CD

Power of Elvira: Single PER Block + Team Evasion, 29s, 2CD

No More Titans: Pierce + 80 Light dmg + Stun, 30s, 2CD

Linus' Final Blessing: Self Pierce + AoE Trait Disable + Stun + Sunburn + Team NER + Self 100% Life Drain, 26s, 4CD

Special Skill:
No More Injuries: Team NER + 50% Heal + 50% Stamina Regen + Self Pierce + AoE 60 Special dmg + CDA