Monster Improvement Forum Part 3

Welcome to the Monster Improvement Forum! Basically this is like the Monster Idea Forum, but with already-existing monsters in the game that are improved and made viable for today's meta. Feel free to add as many monsters as you like (as long as they are S+ on the Viability Ranking or lower)!

RULE OF THUMB

Please, if you can, do not make the monster too busted. Making them OP tier is perfectly fine, but don't blast their stats beyond common sense (either make them all-around good, or give them lackluster stats alongside great ones), and make sure their moves are balanced. If anything reaches worrying levels and you're told about it, make sure it gets fixed, or the profile will be purged.

Example of bad stats:

Power - 3,845

Speed - 3,575

Life - 43,927

Example of good stats:

Power - 3,592

Speed - 3,491

Life - 39,718

OR

Power - 3,792

Speed - 3,372

Life - 37,718

Example of a bad move:

Dummy Wave - AoE 50 Special dmg + Mega Stun + Mega Freeze + PER + Trait Disable + Team NER + Self 3-turn Evasion, 32s, 3 CD

Example of a good move:

Dummy Punch - 50 Special dmg + Stun + PER, 32s, 2 CD

Blob (Azure)
Every powerful monster has their guard. Whenever the royal water family is in need of desperate combat help, they can always count on their Blob to save them.

Default Skills:
Liquid Punches - (Single 25 Physical Damage, 13s, 0 CD)

Water Shards - (Single 30 Water Damage + 5% Stamina Drain, 13s, 0 CD)

Skill Group 1:
Liquid Jabs - (AoE 35 Water Damage + 20% Stamina Drain, 32s, 1 CD)

Aqua Shards - (Single 50 Damage + Damage Boost, 28s, 0 CD)

Fluid Knock - (Single 55 Damage, 14s, 0 CD)

Skill Group 2:
Liquid Slaps - (AoE 50 Damage + 30% Stamina Drain, 30s, 2 CD)

Wet Shards - (