Helgudin

When Helgudin crossed the Rainbow Bridge, Olnir told her that she wasn't allowed into the magical ancient city behind the gates she guards. However, Helgudin isn't one to take no for an answer and her intentions aren't just to enter the city: she wants to rule it!

Overview
Helgudin, based on the Norse death goddess Hel, is a Dark attacker and the fourth monster with the Area Dodge trait. She has a great power and can hold two Sword Relics and apply Dark Weakness, boosting her attack even more.

She is also immune to AOE trait disabled.

Pros: Cons:
 * Great trait : Hardened + Area Dodge
 * AoE Shield Block + Control immunity
 * Godlike power stat
 * AoE Bleed
 * AoE Dark Weakness
 * AoE Nightmares
 * Dark Weakness + Extra Turn
 * Low cooldowns and stamina costs
 * Nice design
 * Inflict only Nightmare and Bleed and Dark Weakness
 * Can be controlled by using single move

Recommended Moveset
Recommended Runes: 2 Strength, 1 Team Speed of your choice
 * Blades of Nightmare (40 AoE Dark Dmg + Nightmare w/ 27s, 1 CD)
 * Dark Submision (45 AoE Dark Dmg + Dark Weakness w/ 25s, 2 CD)
 * Spirit of Baldr / Loki Touch (AoE Shield Block + Self Control immunity w/ 16s, 2 CD) / (Touch for Single Dark Weakness + Extra Turn w/ 20s, 2 turn CD)
 * Fjalar and Galar / There Will be Blood / Spirit of the Damned (Fjalar for 65 Special Dmg + Bleed w/ 25s, 1 CD) / (Blood for AoE 35 Special Dmg + Bleed w/ 25s, 2 CD) / (Spirit for 50 Dark Dmg + Nightmare w/ 10s, 1 turn CD)