Talk:Viability Ranking/@comment-209.52.88.190-20200109163046/@comment-44079491-20200111143355

I catch the same vibe, amd i actually spend a bit. The game of war/mobile strike franchise did same thing near the "end"and once the f2p population bailed it flatlined. Supercell (clash devs) do a great job of running balance updates, keeping f2p alive and population healthy. 4 and 8 year old games still runming strong. Tournament level events also help by evening out skill over wallet. Point is, f2p may not pay the bills, but they keep p2w in biz. Hopw SP has some more far sighted goals than broken forsakens, which only increase the gap between daily players and daily payers.