Darmith's Pet

Darmith's Pet, one of the most popular novice Team Wars monsters to be made, as it belongs in 4 chapters along with other viable stuff. His main role is to just deal hard-hitting damage, maybe with the occasional status effect or self-boost, but 3/4 of the time its' just plain damage.

Pros: Cons: Recommended Moveset: Recommended Runes: 3 Strength/ 2 Strength, 1 Speed
 * Great trait
 * Excellent power and speed stats
 * Multiple hard-hitting moves
 * AoE Burn
 * Self-Damage Boost
 * Special is practically an almost guaranteed kill
 * Low-ish cooldowns
 * Belongs in 4 chapters, so easily a good choice if only for Team Wars
 * Horrible life stat
 * VERY lackluster movepool
 * Special is a suicide move
 * Only one move inflicts status, and another for self-boost, all of its' other moves are JUST pure-power moves w/ no bonuses or effects.
 * Just... only bother getting this if you intend on doing a lot of Team Wars, because otherwise he's not worth the food waste.
 * Inferno! (30 Fire AoE dmg + Burn, 3-turn cooldown)
 * Intervention! (45 Special dmg + Self-Damage Boost, no cooldown)
 * Blitz! (60 Special dmg, no cooldown)
 * Heat! (45 Fire AoE dmg, 3-turn cooldown)