Monster Idea Forum

Here is the database for Ideas for new monsters. The specifications you need to fill out are:
 * Stats (Level 100)
 * Element(s)
 * Special move
 * At least skills group 3
 * A general description, if not actual image

The MOST you can do is:
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster animation(s)
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped with

'''BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER

Arniaos (Created by Sirius16)
Arniaos

Power: 3218 Health: 34297 Speed: 3500

Element: Light

Trait: Celestial

Books: Spirit, Female, Good Legions

Description: A goddess/mother to Ingvar and Llum, she saw how Llum wanted to enact revenge, came down to prevent anything dangerous happening between them.

Special Attack:

Astral Sunshine: Removes all positive effects from enemies. Applies special and light weakness to all enemies. Deals 45 light to all enemies. Applies total damage reduction to all enemies. Heals all allies by 100%. Applies double damage to all allies. Applies haste to all allies.

Attack Group 1:

Cleansing Spirit: Removes negative effects from all allies. (No stamina/cool down)

Enlightened: Applies damage boost to all allies. 1 CD

New Hope: 25 special to all enemies, blinds all targets. 2 CD

Attack Group 2:

Blazing Sunshine: 35 light to all, applies sunburn to all targets 1 CD

Heavenly Rays: Heals all allies by 20%. Applies regeneration to all allies. Applies damage boost to all allies. 2 CD

Fighting Spirit: Heals one ally by 40 percent, replenishes one ally's stamina, replenishes cool downs on one ally, applies double damage to one ally. 3 CD

Attack Group 3:

Astral Flare: 40 light to all enemies, sunburns all enemies, blinds all enemies, activates cool downs on all enemies. CD 4

Infinite Courage: Removes negative effects from all allies and gives all allies an extra turn CD 4

Parallel Skies: 40 special to all enemies, may apply stun to all enemies, may daze all enemies, gives immunity to stun and double damage to all allies. CD 3

Obtainable through as a premiere monster through an event, like Yamada or Ingenica.

Take a stab at it, make it look nicer, just please don't change any of the actual information.

Dygoras (6th One By Black Destruction 92)
Legend MetalLong description: Finn Dygoras was the cheif engineer of Raven Tech. He was the one who destroyed all but one member of Nexus 4. After Unit: 481 attacked, destroyed, and killed everyone in the main Raven Tech HQ, for 5 years later, it began looking for Dygoras because, Dygoras might be the one that can reactivate Nexus 4. 5 years after the destruction of the HQ Unit: 481 cornered Dygoras in an alleyway and demanded the reactivation of Nexus 4. Dygoras refused and fought back, which resulted in Dygoras having fatal injuries. He eventually recovered but, he recovered with the loss of his ability to walk and breath without expensive machines. One day, Mechamancer and Megapolaris were battling in Dygoras' city. Megapolaris had the upper hand and was about to finish Mechamancer when Dygoras threw a rock at Megapolaris, distracting him long enough for Mechamancer to finish Megapolaris off. Mechamancer thanked Dygoras and, as a show of gratitude, he asked Dygoras if he wanted anything. Dygoras asked Mechamancer to construct a weaponized battle suit that allowed Dygoras to breath inside. Mechamancer agreed and now Dygoras is searching for Unit: 481 so he can finish him off once, and for all.

Short descripion: Finn Dygoras was the chief engineer of Raven Tech and the only survivor of Unit: 481's assault on the main Raven Tech HQ. 5 years later, Unit: 481 found Dygoras and demanded he reactivate Nexus 4. Dygoras refused and thus, Unit: 481 fatally wounded Dygoras. Dygoras survived and, one day he helped Mechamancer defeat Megapolaris. Mechamancer granted Dygoras a battle suit with life support and now, Dygoras is looking for Unit: 481 so he can finish him for good.

Dygoras is an attacker, tank, and a great self-supporter but, unlike his enemy Unit: 481, Dygoras helps himself without killing his allies. Starting with the move "Divert Power to Weapons" is a good idea because, Dygoras gains Triple Damage, Precision, and an extra turn. Basically a buffed "Charge With Me" but, he can only do it to himself. This is not the only good thing about him though, his unique trait "Ironclad" makes all moves that are not Special moves weak against him. Sadly though, Special moves are strong against him. But fear not, "Offense is Defense" allows him to do 65 damage to an enemy as well as make Special moves weak to him for 3 turns. He can Taunt and Double his life as well with "Divert Power to Shields," shielding his allies from the worst of blows. When Unit: 481 decides to use "Overkill Protocol," Dygoras will use "Seize the Opportunity" which does 35 Metal damage to all enemies and applies Target Acquired to them. Target Acquired makes the affected enemy take double damage for 2 turns. Dygoras can also heal and apply Regeneration to himself using "Divert Power to Self-Repair Systems" which heals Dygoras for 75% of his max health and apply Regeneration to himself. This move is extremely costly though, it requires 180 Stamina. Lastly, Dygoras' skill group 1 is actually contains useful skills! Will you help Dygoras destroy Unit: 481?

Skill group 1:

"I Will Kill You Dead" (21 Stamina): Deals 65 Special damage to one enemy

"No Match for Me" (35 Stamina): Deals 40 Metal damage to all enemies. Heals 10% of maximum health and gains Regeneration. Requires 4 turns cooldown

"For Raven Tech" (30 Stamina): Deals 70 Special damage to one enemy and steals life. Requires 2 Turns cooldown

Skill group 2:

"I Crush Your Bones to Dust" (21 Stamina): Deals 70 Metal damage to one enemy, Applies Target Acquired to one enemy. Requires 2 turns cooldown

"Offense is Defense" (31 Stamina): Deals 65 Special damage, makes Special moves weak to self. Requires 3 turns cooldown

"Seize the Opportunity" (35 Stamina): Deals 35 Metal damage to all enemies. Applies to all enemies. Requires 5 turns cooldown

Skill group 3:

"Divert Power to Weapons" (35 Stamina): Gain Triple Damage, Precision and an extra turn Requires 4 turns cooldown.

"Divert Power to Shields" (35 Stamina): Taunts and gains Double Life for 2 turns Requires 4 turns cooldown.

"Divert Power to Self-Repair Systems" (180 Stamina): Heals for 75% of maximum health and gains Regeneration. Requires 2 turns cooldown

Special move: "DIE DIE DIE!!!!!" Deals 85 damage to all enemies. Applies Target Acquired to all enemies. Heals by 50% of total health.

How to get: First you must gain 8 Iron Scrolls. Gaining 8 Iron Scrolls opens up the Titanium Island where you can get runes and relics for the first 7 nodes. Node 8 will contain Dygoras. Node 9 will contain 120 Dygoras Cells and Node 10 will contain 150 Dygoras Cells. He will then be on sale every now and then alongside his nemesis, Unit: 481.

Misc info:

Books: Good Legions, Mechanical

Default rune slots: 3

Relics: Armor Shield

Maelthus (Created by MangoStarco)
Legend, ThunderDesc: Raised under the same teachings Bo Tai was taught, he became one of the most popular monks for his level-headed personality and sheer tranquility. Unfortunately, after the assassination of his close ones by one of the mafia clans, he soon left the path of peace for a more vengeful path. Determined to obtain the means to defeat those who're responsible, he sought after the teachings of Chordim as a mentor, quickly gaining the wisdom and powers to make his goal a reality. Fortunately, most of his rage was settled through his apprenticeship with the wizard, though he's still somewhat driven by an avenger mindset. Now, he's ready to take a visit to the world of Monster Legends and have a little 'talk' with each clan's godfather and avenge his fallen loved ones.

Maelthus is known for being taught similar to Bo Tai's own teachings, so he would instinctively have a few moves born from said teachings in the same way Bo Tai was. This means he'll function as an attacking-support monster, equipped with moves that can grant Team AoE Possession + Stun Immunity (not Freeze however), AoE random statuses, Evil Legions-Hater, and a unique Special that deals 40 Thunder AND Magic AoE dmg + AoE Thunder & Magic Weakness + Team Haste + AoE Slow. Another thing is that he's one of few monsters to have the ability to have 2 element-type moves instead of just 1. He also is the creator behind the self-boosting Speed Rush status effect. (*)

(Who honestly even bothers using Skills Group 1 [except for a few select monsters] anyway?)

Skills Group 2:
 * Vengeful Shock (55 Thunder dmg + AoE Damage Reduction, 2-turn cooldown) '


 * Fallen Comrades (35 Magic AoE dmg + Team AoE Stamina + Health regen, 4-turn cooldown)

Skills Group 3:
 * Insightful Hunt (30 Special AoE dmg + AoE 2 random statuses, 3-turn cooldown)
 * Above the Ashes (75 Thunder dmg + Evil Legions Hater, 2-turn cooldown)
 * Vigilantist Spite (45 Magic dmg + Team AoE Negative status effect removal + self-Speed Rush (*), 3-turn cooldown)

(*): Speed Rush: discovered by Maelthus, increases user's overall speed by 25% for 3-turns, but decreases power by 20% during 2 of those 3-turns.
 * Peaceful Upbringings (Team AoE Possession + Stun Immunity + extra-turn, 4-turn cooldown)

How to Obtain: Maelthus will be obtainable through completing a series of four dungeons within a week (each dungeon will last 2 days each before they end and are replaced with the next one in the series) that will [at the very end of each dungeon] reward the user 25 Maelthus cells. He won't be obtainable until a month after that, with a 72-Hour event with Chordim being the cheapest, Gangstersaurus second, and Maelthus being most expensive. After that, he'll occasionally be on the market for 299 gems.

(Misc)

Books: Good Legion, Spirit

Valacrael (5th One by Black Destruction 92)
Legend, Dark

Long description: Angels may be divine but, are still human to some extent. They can eat, drink, sleep, even sin. Fallen angels are angels that have committed a mortal sin. They are cast out from the heavens and shunned by their former brothers and sisters. The sin converts the light within the angels into shadow. The deadlier or more sins the angel commits, the darker and more powerful they are. The leader of the fallen angels is Valacrael, who's name translates literally into "Doom Angel." Valacrael was once a good angel named Allacrael but, he was stuck in the shadow of his twin brother, Uriel. This really aggravated Allacrael but, he stayed true to the light for a long time. One night, Allacrael had a vision. The vision portrayed him as a fallen angel, ruling over all other fallen angels. It showed him and his soldiers storming Heaven, killing Remiel and his cronies. Then, Allacrael and his soldiers would march along the roads, destroying everything in their way. Uriel and the angels would try to fight but, they can't stop the fallen angels. The fallen ones have waited too long for this day and are too powerful. Finally, Allacrael would get the fame he wants as the destroyer of Heaven and killer of Uriel. After the vision ended, Allacrael took the name Valacrael and committed every mortal sin in the book. He then trained himself to gain the darkest of powers and abilities in order to rise as the fallen angels' leader, succeeding Samael. The angels are worried about their home and are prepared to fight when the day comes. Visions always come true, will Valacrael's also become reality and, if so, when?

Short description: Valacrael is the leader if the fallen angels, former angels that have sinned. He used to be a good angel himself but, after he had a vision, he converted to the dark and became a fallen angel. The vision showed the fallen angels and Valacrael destroying Heaven and Valacrael killing his twin brother, Uriel. Visions always come true, who knows when Valacrael's will become a reality.

Valacrael is an attacker that can use THREE ELEMENTS. He has moves that deal Metal, Dark, and Light damage. He is special beyond this though, his special move, "Sins Unleashed" inflicts 85 damage of all three elements on all enemies. Although he is strong, Valacrael can make himself stronger using "Soul Consume." This move has a 20% chance of killing an enemy instantly and, a 100% chance of giving Valacrael a 300% damage boost for 1 turn. If Valacrael can't kill the enemy instantly, he will soon enough! "Visceral Fury" is the bread-and-butter move of Valacrael. It does 45 Light damage to all enemies and, gives them a special buff known as Marked for Dead which basically gives Metal, Dark, and Light weakness for 3 turns. The sins that swirl within Valacrael enhance his attack power making him the second highest damaging attacker right behind Rylor. Damage is the only thing Valacrael is about so, it is not surprising that he has an insanely high powered move. "Bone Shatter" is the insanely high powered move. It does 95 Metal damage to a single enemy but, it has a long cooldown time and has an accuracy of 20%. Valacrael won't stop until his vision is fulfilled, do you want to be a sinner and join him?

Skills group 1:

Bright Slash (17 Stamina): Deals 30 Light damage to one enemy

Dark Slashes (20 Stamina): Deals 10 Dark damage to all enemies

Metallic Rumble (20 Stamina): Deals 45 Metal damage to one enemy, may apply Marked for Dead. Requires 1 turn cooldown

Skills group 2:

Sublime Sword (27 Stamina): Deals 60 Light damage to one enemy, may apply Marked for Dead

Visceral Fury (35 Stamina): Deals 45 Light damage to all enemies, may apply Marked for Dead to all enemies. Requires 4 turns cooldown

Iron Heart (21 Stamina): Deals 65 Metal damage to one enemy

Skills group 3:

Sinful Sword (29 Stamina): Deals 75 Dark damage to one enemy

Bone Shatter (49 Stamina): 20% chance of dealing 95 Metal damage to one enemy. Requires 5 turns cooldown

Soul Consume (31 Stamina): 25% chance of killing an enemy instantly, applies Triple Damage to self. Requires 5 turns cooldown

Special move: Sins Unleashed: Deals 28.3 Metal damage to all enemies, then 28.3 Dark damage to all enemies, then 28.3 Light damage to all enemies

How to get: Valacrael will be on sale for 299 gems as a Premiere Monster. Valacrael Cells can be bought during this time as well either in the Monster Lab or, in a Cells chest which may contain 50 Valacrael or Uriel cells. After that, Valacrael will only appear in a two-pack alongside Uriel which comes every now and then.

Misc info:

Books: Evil Legions, Spirits, Winged

Default Rune slots: 1

Relics; Sword, Armor

Fyzona (Another one by Black Destruction 92)
Legend, NatureLong description: The Cardinal Forest and its neighboring woodlands are currently places that are on the brink of a civil war between General Alces and Nadiel. Alces wishes to continue help non-Nature monsters while Nadiel, on the other hand, wishes to slam the door shut on any non-Nature monster wishing for assistance. Although many Nature monsters already picked a side, there are still many forest dwellers that have decided to remain neutral and escape the conflict. Led by the benevolent queen Fyzona, monsters like Ape-X and Living Forest have one wish, to do what is good for the forests and for the non-Nature monsters. To Fyzona, what is right is to join the Good Legions for protection and auxiliary military support. Then, with the help of Good Legions, Fyzona will show the Nature monsters that war is not the answer. That true happiness and success can only come from peace and unity. Eventually, the monsters will see Fyzona as the the one who brought them peace and will move away from their warrior leaders. In the end, Fyzona wants what is good for all monsters, Nature or not Nature thus, to stop the conflict, Fyzona must remove Alces and Nadiel of their supporters in order to crown herself the Queen of Peace. Of course, Good Legions won't approve of this plan, but it's not like they know about it.

Short description: Fyzona is a benevolent queen who led the monsters that decided to remain neutral in the coming war between General Alces and Nadiel and escape the conflict. Fyzona then convinced the neutral monsters to join Good Legions for protection. Unbeknownst to Good Legions though, Fyzona really wishes to take over the forests with their help, not with war, but with peaceful ideals that will steal Alces' and Nadiel's away from them. Then Fyzona will crown herself the Queen of Peace.

Fyzona is not meant to be a warrior like her enemies General Alces or Nadiel. Rather, she is a Timerion-esque supporter/tank that uses the best supporting moves to protect her allies. She mainly works as a healer using moves like "Leaves of Life" and "Soothing Touch" to Regenerate and heal her allies. Fyzona knows that protecting her allies is just as important has healing them so, one of her moves called "Reinforced Oak Shield" which applies a 100% shield on all her allies for 3 turns. Sadly, there always will be people that must be subdued and cannot be reasoned with, Thus, Fyzona has a move called "Hallucination Flowers" that give Daze and Blind for 3 turns. Due to her strong belief in peace and non-violence, Fyzona has health equal to Igursus' and she can taunt her enemies yet, evade their attacks for 2 turns using "The Queen Shelters You." Lastly, her special move is called "Queen of Peace" which applies Total Blind to all enemies and heals all allies to full health AND gives them all a 100% shield for 4 turns! Don't mess with the Queen!

Skills group 1:

Heal Your Cuts (10 Stamina): Heals an ally for 10% of their maximum health

Herbs of Swiftness (27 Stamina): Heals an ally for 20% of their maximum health and gives them Evasion. Requires 2 turns cooldown

Birch-wood Shield (23 stamina): Applies a 20% shield and heals an ally for 15% of their maximum health. Requires 3 turns cooldown

Skills group 2:

Reinforced Oak Shield (25 Stamina): Applies a 100% shield to all allies for 3 turns. Requires 4 turns cooldown.

Leaves of Life (34 Stamina): Heals all allies for 30% of their maximum health and applies Regeneration to all allies. Requires 4 turns cooldown.

Pollen in Your Eyes (20 Stamina): May Blind and Daze an Enemy for 3 turns

Skills group 3:

Hallucination Flowers (31 Stamina): May Blind and Daze all enemies for 3 turns. Requires 4 turns cooldown.

The Queen Shelters You (21 Stamina): Applies Taunt and Evasion to self for 2 turns. Requires 3 turns cooldown.

Soothing Touch (31 Stamina): Heals an ally for 50% of their maximum health and gives Regeneration to all allies. Requires 4 turns cooldown.

Special move: Queen of Peace: Applies Total Blind to all enemies, Heals all allies for 100% of their total health and gives them all a 100% shield for 3 turns

How to get: There will be 2 ways to obtain Fyzona. The first is a Good Legions chest which has a 100% chance of containing Fyzona and 3 other Legendary monsters that belong to the Good Legions book. This chest will cost 845 gems and will only remain for a limited time. After 3 days the chest will disappear and a 72-Hour Challenge will pop up. Fyzona will be the most expensive at rank 1. An un-ranked up GaiaNova will be the second most expensive and, the cheapest will be a rank 1 Koarim. She then will appear on sale every now and then in a 3-pack alongside Timerion and Totem, two other monsters that don't attack.

Misc Info:

Books: Good Legions, Female

Default Rune Slots: 3

Relics: Amulet, Essence

Ignocrox (Again created by Black Destruction 92)
Legend, FireLong description: As the war for the Throne of Hell rages on, both sides have gathered supporters. Barbatos allied with General Nishant and Lilysha in an attempt to win. The Inheritor has convinced Legion and Rabies to join his side. But, unbeknownst to them, there is a third competitor who also desires the Throne. General Callus Sym Ignocrox was a cruel general who rose to that rank in the living world via killing, deception, and blackmailing. He led his soldiers into countless bloody battles and has been executed after the war he fought in because of his innumerable war crimes. Now, he sits in Hell as a demon and has waited a long time for another war to fight in. To him, war is a game that he has mastered and one he will always win, no matter what it takes.

Short description: General Callus Sym Ignocrox was a cruel general and war criminal when he was alive. After his execution and descent into Hell, he has waited for another war that he could fight in. Now that Barbatos and The Inheritor are fighting for the Throne of Hell, Ignocrox sees an opportunity to battle once again, this time as the third competitor for the Throne.

Ignocrox is a monster focused on effects such as Burning and Ignition, much like his enemy The Inheritor. but, unlike The Inheritor, Ignocrox can use a new form of Burning known as Scorched which takes away 25% of a monster's life away. In fact, Ignocrox even has a move called "Demon's Wrath" that applies Burning, Ignition, AND Scorched on an enemy. That move will take away 60% of a monster's life at max. Ignocrox is a master of not only burning enemies, but also manipulating them. He has a move called "Flames of Madness" which Possesses all enemies for 2 turns and applies Taunt to the enemy targeted. In other words, Ignocrox made his enemies kill someone for him. A cruel master of manipulation indeed. Ignocrox already died and doesn't want to die again. Thus his special move "WITNESS MY POWER!!!" does damage while simultaneously healing Ignocrox 75% of his total health if all enemies are hit. Ignocrox will use his power and intelligence to destroy Barbatos and The Inheritor in order to instill himself as the ruler of Hell.

Skill group 1:

The Fire Calls (17 Stamina): Deals 40 Fire damage to one enemy

Flame Shower (22 Stamina): Deals 15 Fire damage to all enemies

Medium Rare (25 Stamina): Deals 30 Special damage to one enemy, 50% chance of applying Burn to target.

Skill group 2:

Unstoppable (0 Stamina): Deals 45 Fire damage to one enemy, may apply Ignition and Scorched to one enemy. Regains 25% of total Stamina. Requires 4 turns cooldown

Hell General (30 Stamina): Deals 55 Special damage to one enemy, may apply Burn and Ignition. Requires 3 turns cooldown

Time to Burn (27 Stamina): Deals 30 Fire Damage to all enemies, may apply Ignition to all enemies. Requires 4 turns cooldown

Skill group 3:

Flames of Madness (40 Stamina): Applies Possession to all enemies and Taunt to target for 2 turns. Requires 5 turns cooldown

Demon's Wrath (65 Stamina): Applies Burn, Scorched, and Ignition to target. Requires 5 turns cooldown

Goodbye (30 Stamina): Deals 60 Special damage to one enemy, may apply Ignition.

Special move: WITNESS MY POWER!!!: Deals 85 Special damage to all enemies, may apply Ignition and Scorched to all enemies. Regains 25% of total health for each enemy hit.

How to get: Ignocrox will be the reqard at the end of 10 node dungeon where Barbatos and The Inheritor must be used. The 5th battle will grant you an Ignocrox statue and the final node will be a boss battle against one super buffed Ignocrox who is flanked by two adolescent Rabies both named Ignocrox's Acolyte. Every battle besides the 5th and 10th battles will grant you 15 Ignocrox cells. Finishing the dungeon will allow you to get a rank 1 Ignocrox and, finishing the 9th battle will allow you to craft Ignocrox. The dungeon will remain for only 2 days. Then Ignocrox will be on sale 299 gems as a Premiere monster.

Misc. info:

Books: Evil Legions, Underworld

Default Rune Slots: 3

Relics: Armor, Amulet

Unit: 481 (Also created by the Black Destruction 92)
Legend, MetalLong description: Unit: 481 is the last surviving robot of a squadron of robots created by RavenTech called Nexus 4. Nexus 4 was created to protect the innocent and save people much like human soldiers. The robots, on the other hand, feel no pain, can survive harsh conditions, and have a superior intellect compared to their human counterparts. When an order was given to the robots by a corrupt member of RavenTech to destroy all life on the planet, the chief engineer of the company had no choice but to destroy his creations by activating a fail-safe that deactivated the robots turning them into useless shells. The only one who managed to escape the deactivation was a commando unit of Nexus 4 called Unit: 481. Unit: 481 calculated that it was RavenTech's fault its brothers died so, it killed every member of RavenTech and then flew away into space using one of RavenTech's high-tech gunships. Before it flew away, it collected every single one of its lifeless brothers and now flies around the cosmos, searching for the person that can reactivate the rest of the former soldiers.

Short description: Unit: 481 is the last surviving robot that was part of Nexus 4, a battalion of robot soldiers created by a company called RavenTech to serve and protect. Sadly, a corrupt member of RavenTech gave Nexus 4 the order to exterminate all life on the planet. Thus, a fail-safe was activated shutting down the robots. Unit: 481 is the only one that escaped the fail-safe, and it will stop at nothing to reactivate its brothers.

Unit: 481 is a fast damage dealer that is focused mainly on its own survival. If it wants to get to its goals, it will kill even its own allies in battle because, it calculates victory is more important than its allies' life. It even has a Nox the Condemned-esque move called "Overkill Protocol" which does 80 damage to all allies and to all enemies without the trash accuracy of "Total Obliteration" which is what Nox has. Killing its own allies apparently doesn't matter to Unit: 481 because, a move it has called "Revival Protocol," simply brings all its allies back to life at full health but, despite the fact it requires no stamina, Unit: 481's Stamina will fall by 140 for every ally that is revived. After all, bringing someone back to life without magic is harder than you think. His special move is "Sacrificial Protocol" which attaches a bomb to the targeted ally that explodes after the ally attacks once. If the monster the bomb is attached to dies before it can attack, the bomb simply explodes the minute the monster dies. When you want an ultimate killer on your team that can also revive his allies, Unit: 481 is your guy!

Skills group 1:

Non-Lethal Response Protocol (20 Stamina): Deals 40 Special damage to one enemy

Crowd-Control Protocol (25 Stamina): Deals 30 Metal damage to all enemies requires 1 turn cooldown

Push-Back Protocol (25 Stamina): Deals 40 Metal damage to one enemy and removes 30% of the total Stamina requires 1 turn cooldown

Skills group 2:

Leech Protocol (10 Stamina): Steals 20% of the total life and 30% of the total Stamina from targeted ally requires 3 turns cooldown

Punishment Protocol (25 Stamina): Deals 70 Special damage to one enemy

Delaying Protocol (40 Stamina): Deals 45 Metal damage to all enemies, removes 30% of the total Stamina, and applies Stamina Leak requires 4 turns cooldown

Skills group 3:

Overkill Protocol (50 Stamina): Deals 80 Special damage to all allies and enemies requires 5 turns cooldown

Self-Sustenance Protocol (35 Stamina): Steals 30% of total life from targeted ally and gains 300% Damage Increase for one turn and Life Regeneration for 3 turns requires 4 turns cooldown

Revival Protocol (0 Stamina): Revives all allies at 50% health and loses 140 Stamina for each ally revived requires 9 turns cooldown

Special move: Sacrificial Protocol: Attaches a bomb to the targeted ally that explodes after 1 turn or after the targeted ally dies dealing 100 damage to a random enemy and 90 damage to everyone else

How to get: During the Robots Breeding Event, Breed Hyperion with Nemestriborg to get either The Sentinel or Stinger S-1 and Nautilus-1 and Inknatius to get Flamerion for Phase 1. For Phase 2, breed either The Sentinel or Stinger S-1 and Flamerion to get Unit: 481. After this event, he will appear in a 3-Pack for 249 gems alongside Super Dan and Mechamancer. The 3-Pack with Unit: 481 in it will only last for 2 days. Unit: 481 will be up for purchase every 7 months in a 2-pack alongside Dygoras.

Misc. Info:

Books: Mechanical, Evil Legions

Default Rune Slots: 3

Relics: Sword, Essence

Rylor (Created by Black Destruction 92)
Legend, EarthIngenica was known for being the creator of Artifacts, but almost no one knows about Rylor, her older brother. Stupid, yet strong, Rylor was the star of the family because of his strength. Because Ingenica stole his fame with her Artifacts, he ran away from home to the deserted wastelands and learned the art of combat and tech destruction from Growler. Now, he's back to crush his sister and all her accursed creations with his hammer, TechSmasher!

Rylor has the highest power of any monster in Monster Legends. At 3884 power, he even hits harder than Rador! He is meant to kill Artifacts and monsters from the Mechanical Book since to him all machines were made by Ingenica. He might be an Earth monster but, he has Magic moves just like his sister. He is the only monster that can apply the buff Overcharged which allows the monsters effected to do double damage to Artifacts and monsters from the Mechanical Book. He is also the only non-exclusive Bulwark besides The Keeper and Dygoras.

Skills group 1:

Minor TechSmash (15 stamina): Deals 30 Magic damage to enemy.

Fissure (18 stamina): Deals 20 Earth damage to all enemies

Knockout Hit (20 stamina): Deals 40 Special damage to enemy and applies MegaStun requires 2 turns cooldown

Skill group 2:

Rage Again (0 stamina): Gives 50% of stamina to self and Overcharge for 3 turns and an extra turn to target, requires 4 turns cool down

Moderate TechSmash (24 stamina): Deals 55 Magic damage to enemy

Wasteland Blow (32 stamina): Deals 65 Special damage to enemy applies Megastun, requires 2 turns cooldown

Skill group 3:

Massive TechSmash (35 Stamina): Deals 80 Magic damage to target and 40 Magic damage to everyone else, requires 3 turns cooldown

Kill Organics, Smash Machines (30 stamina): Gives Damage Boost and Overcharge to all allies for 3 turns, requires 4 turns cooldown

Earthshatter (45 stamina): Deals 40 Earth damage to all enemies, may apply MegaStun to all enemies, requires 4 turns cooldown

Special move: Monstrous Rage: Deals 90 Special damage to all enemies, may MegaStun all enemies, gives Overcharge for 3 turns to allies

How to get: First you need to gather 5 Doom Scrolls which unlocks the wasteland island, then you need to finish the wasteland island at least to, but not completing, the 2nd to last node for 100 Rylor cells in total. Completing the island grants you enough cells to craft and rank up Rylor twice without Elementium.

Misc. Info:

Books: Evil Legions, Mechanical

Default Rune Slots: 2

Relics: Armor, Shield

Tropistery (Created by MangoStarco)
Legend, NaturePronounced: Trop-I-stur-e

Description:

Dr. Viktor was infamous for the sheer amount of horrifying experiments he performed, but none more so ghastly than Tropistery. The DNA of multiple exotic tropical creatures around Monster Legends were unnaturally fused to create this terrifying freak of nature. Strangely, she has an odd love of mangoes.

Info:

Tropistery is all about self-boosting by applying to itself and allies random positive status effects, while crippling enemies with random status effects, from the freakish moves it has received caused by the amalgamation of exotic beast DNA.

(BTW, here's source for image: https://img00.deviantart.net/2c71/i/2013/032/c/c/tropical_creature_by_misi006-d5tftw4.jpg)

New Stuff:

Her unique trait, Amalgamation, randomizes what status effects are applied to her, both by enemy effects and allies'. For example, say if an enemy uses a move with a guaranteed Possession, after hitting Tropistery, that effect could be anything else; from Burn, Death Countdown, Sunburn, or just be Possession. The same applies to ally status support, where for ex. Stamina Regen from an ally applied could become health regen, Triple Damage, Precision, Mirror, etc.

Special has a new status effect called Chaotic, where moves with status effects will be applied to themselves for three turns. This means if an enemy where to heal allies with something like Health Regen, it would instead be applied to your team, or if they performed an AoE Freeze on your team, it would be performed on themselves while it's in effect.

Movesets:

Special Skill

Unnatural Selection: Applies chaotic to all enemies and two random positive effects to all allies.

Skill Group 1 Skill Group 2
 * Beastly Whip - Deals 30 Nature dmg to one enemy. No cooldowns.
 * Jungle Bite - Deals 40 Special dmg and applies a random positive status effect to itself. 1-turn cooldown.
 * Unknown Examination - Steals 10% of health from each enemy it hits, heals itself up to 30%. 1-turn cooldown.
 * Genetic Abomination - Applies 1 random effect on each enemy, and absorbs 5% health from each enemy it successfully hits. 2-turn cooldown.

Skill Group 3
 * Tropical Aftertaste - Regains 50% Stamina to itself + 2 positive effect, and 25% Stamina for all allies. 3-turn cooldown.
 * Messing With Mother Nature - Deals 65 Nature dmg to one enemy. Removes 25% of Stamina from enemy and regains 15% Stamina. 2-turn cooldown.
 * DNA Mystery - Deals 30 Special dmg to one enemy. Applies 3 random negative effects to that enemy and 1 random positive effect to all allies. 3-turn cooldown.
 * Exotic Experimentation - Deals 50 Nature AoE dmg. Applies 2 random positive effects to itself. 2-turn cooldown.
 * Freak of Science - Deals 70 Nature dmg. No cooldown.

How to Obtain:

Tropistery will be obtainable through a 72-Hour Challenge as the most expensive, with Dr. Viktor being second and Mecharasu third. After a week once the challenge ends, it will be available on the shop without being on sale, and a week after that, will be once again available for two-weeks costing 249 gems. Offer will only appear once every 3 months for one week after that for same price, otherwise it'll be worth full-price.

Delphi (Created by me)
Legend, Metal

2000 years after today, an advanced society found Timerion prototype blueprints. In an attempt to recreate Timerion, they used the damaged blueprints, and created a perfect artificial intelligence. Sadly, it was insane. It went haywire, sucked its creators into another dimension, and started to execute random time jumps. It sometimes can appear in the Monster Legends arena, where it always has a huge advantage, because it knows exactly what will happen to the opponent and what they will do next.

Delphi messes around with speed on a level never seen before ... It applies a new effect, Traumatized, which lowers an enemy's speed by 50 percent and puts their guard down for a turn. It also has a new Trait, imitation, which causes it to be immune to Control Effects and make other negative status effects have 25 percent less accuracy against it.

Special Skill:

Would you like to know how you will die? (Disables trait on all enemies and all allies. Applies Traumatized to all enemies. Gives an extra turn to all allies.)

Skills group 1

I'm so sorry... (50 percent chance of slowing all enemies. 18 stamina. 1 turn CD)

Winning! (50 percent chance of hasting all allies. 18 stamina. 1 turn CD)

3...2...1...0 (50 percent chance of traumatizing enemy.18 stamina. 1 turn CD)

Skills group 2

Found in victory databases (Applies slow to all enemies. Applies haste to all allies. 25 stamina. 4 turn CD)

Yes... It's the truth. (Traumatizes enemy. Removes all negative effects from all allies. 27 stamina. 4 turn CD)

They will betray you... ( Disables trait on enemy. Possesses enemy. Gives precision to enemy.30 stamina. 4 turn CD)

Skills group 3

Truth overload (applies one random control effect to all enemies. Applies one random negative status effect to all enemies. Removes all positive effects from  enemies. 32 stamina. 4 turn CD

I knew you would do that (erases all effects, including damage, of the enemy's last attack. Applies immune to stun to all allies. 32 stamina. 4 turn CD.

Prophetic data (Applies Traumatized to all enemies. 44 stamina. 5 turn CD)

HOW TO GET

Rogue monster race: in 1st, Delphi. In 2nd, Glitch, rank 1. In 3rd, Raphael. In 4th to 6 th, The Prisoner. In 7th to 10th, Ao Loong, rank 2. In 11th to 20th, Ao Loong. 7 days after the race, he would be on sale for 276 gems. 7 days later, for 327 gems. 7 days later, for 400 gems.

Drellishi (Created by AlphaOmega496)
LEGEND, DARK

One stormy day Lilysha and Barbatos came upon each other in hell. They decided to mix their cells to create an ideal bodyguard for them, but it turned out that their newborn child was uncontrollable and dangerous. So the two monsters chose to lock him up, but now the dragon is back and strives for revenge...

Drellishi is a dragon resembling Timerion, as none of his moves deal damage - this monster is all about negative after-effects like poison, burning, bleed, etc. Only difference (except appearance) is that Drellishi is focused on NEGATIVE effects and has no support moves. One of his moves applies poison, burning, bleed and nightmares to a single monster... (run run run Voltaik!).

I may or may not have found the picture on Google...

Drellishi has a new trait called Hellish, which means he has:
 * Burn Immunity
 * Nightmares Immunity
 * Instant Death Immunity
 * All negative effects are 25% less effective on him.

SPECIAL SKILL

Dark Revenge - Applies Poison, Burning, Bleed, Nightmares, Freeze and Dark Weakness to all enemies.

SKILL GROUP 1 SKILL GROUP 2 SKILL GROUP 3 Drellishi would be obtainable in a Team Race (Hell Team Race) as top prize, along with Barbatos (2nd prize) and Lilysha (3rd prize).
 * Aerial Cuts - 50% chance of applying Bleed to one enemy.
 * Bruising Punch - 50% chance of applying Burning to one enemy.
 * Hellish Kick - May apply Nightmares to one enemy.
 * Green Fire - May apply Poison and Burning to one enemy. No cooldown.
 * Orange Fire - May apply Burning and Ignite to one enemy. No cooldown.
 * Red Fire - 50% chance of applying Bleed and Burning to all enemies. 1 turn cooldown.
 * Hell Invocation - May apply Poison, Burning, Nightmares and Bleed to all enemies. 5 turn cooldown.
 * Stunning Fire - May apply two random negative damage effects (Poison, Burning, Bleed, Nightmares, Sunburn, Ignite...). 3 turn cooldown.
 * Revengeful Flames - May apply Burning to all enemies. May Block Shield on all enemies. May apply Reverse Healing to all enemies.

Black Matter (Created by ThisIsLucid)
 Description: 

''One day VoltaiK came upon Noctum, and they broke out into a firefight. Voltaik had almost won when Noctum opened up a portal back to his dimension and threw VoltaiK in. Now, VoltaiK has escaped- but has turned into an evil ball of speed and energy determined to kill everything in its path.''

 Info: 

Black matter is a monster that is based around getting faster, and all of his attacks in skill group 2 and 3 will make him faster.

 New Stuff: 

Black Matter uses a new effect called Galvanism. Galvanism is a positive effect that makes the next attack targeted towards enemies that a monster does steal 10% of the target enemy(s) stamina and regain 10% of their stamina. There is also another version of this called Charged Galvanism which is the same thing but takes 25% and regains 25%. His final new effect is called Velocity. It is a positive effect that makes a target monster faster by 8% for 10 turns.

Also, he has a new trait called Charged which makes him 20% faster at the start of every battle. (Basicly its like energized but with speed).

 Movesets: 

SPECIAL SKILL

Speed Sacrafice - Deals 50 dark damage to all enemies. Applies slowness to all enemies. Applies haste to all allies. Applies Charged Galvanism to all allies. Applies Velocity to all allies. Gives all allies an extra turn.

SKILL GROUP 1


 * Darkness Splatter - Deals 25 dark damage to 1 enemy. 50% chance of applying slowness and nightmares. No cooldown.
 * Deathly Rip - Takes 50% stamina from one enemy. Gains haste. 1 turn cooldown.
 * Nightmarish Blow - Applies Nightmares and Slowness to one enemy. 1 turn cooldown.

SKILL GROUP 2


 * Shadow Kill - Deals 30 dark damage to all enemies. Applies nightmares. Gains Velocity. 3 turn cooldown.
 * Dark Strike - Deals 45 special damage to 1 enemy. Gains Velocity. 2 turn cooldown
 * Bloody Charge - Gains 50% stamina, Galvanism, velocity, and an extra turn. 4 turn cooldown.

SKILL GROUP 3


 * Hellish Thrash - Deals 50 dark damage to one enemy. Applies bleeding and nightmares. Gains Velocity. 2 turn cooldown.
 * Speed Steal - Deals 25 special damage to all enemies. Applies slowness. All allies gain velocity. 4 turn cooldown
 * Stamina Kill - Takes 50% stamina from all enemies. All allies gain stamina regeneration and galvanism. Gains Veolicity. 4 turn cooldown.

 How to Obtain: 

Black Matter would be purchasable for 299 gems as a premiere monster, then 2 weeks later will be available in a breeding event.

BREEDING EVENT:

Mercurius + Tempest = VoltiaK

Barbatos + Jasastur = Noctum

Noctum + VoltaiK = Black Matter

Skulldon (THEKINGOFTHISWIKI)
Dark, Legendary

Books: Evil legions, spirits, underworld

NOTE: IMMORALISE DOES NOT COUNT AS POSSESION

Moves:

Special - Apocalypse - Immoralise (Enemy has double damage and is confused. The monster chooses a random move in its moveset) all enemies for 2 turns. The target is immoralised for 3 turns.

Skill group 1

Brutal darkness - Deal very heavy dark damage to 1 enemy. 2 turn cooldown

Legend's fate - Deal medium legendary damage to all enemies and then daze all enemies.

Skull warrior - Deal low dark damage to 3 random enemies and lifersteal from all of them.

Skill group 2

Sacrifice - Gives himself 5 turn death cooldown but gives ally immortality for 3 turns and heals that ally to max. If the ally dies then the death cooldown is removed. 5 turn cooldown.

Deal with the devil - 50 chance of immortalising target for 2 turns. 50 chance to immoralise itself for 2 turns. 3 turn cooldown''

Deadly experience - Target has a 3 turn deadly experience debuff (Applies a random other debuff every turn this is active). 5 turn cooldown

Skill group 3

Darkness pulse - Deals heavy damage and applies 1 turn blackness debuff (Deal low damage of any type. 70 chance of spreading to another enemy). 3 turn cooldown that only starts when no enemy has this debuff.

Legendary boost - All allies lose their weaknesses and have a heavy health/speed/power boost.

Immoralise - Immoralise an enemy for 1 turn.