Monster Improvement Forum

Welcome to the Monster Improvement Forum! Basically this is like the Monster Idea Forum, but with already-existing monsters in the game that are improved and made viable for today's meta. Feel free to add as many monsters as you like!

RULE OF THUMB

Please, if you can, do not make the monster too busted. Making them OP tier is perfectly fine, but don't blast their stats beyond common sense (either make them all-around good, or give them lackluster stats alongside great ones), and make sure their moves are balanced. If anything reaches worrying levels and you're told about it, make sure it gets fixed, or the profile will be purged.

Example of bad stats:

Power - 3,845

Speed - 3,575

Life - 43,927

Example of good stats:

Power - 3,592

Speed - 3,491

Life - 39,718

OR

Power - 3,792

Speed - 3,372

Life - 37,718

Example of a bad move:

Dummy Wave - AoE 50 Special dmg + Mega Stun + Mega Freeze + PER + Trait Disable + Team NER + Self 3-turn Evasion, 32s, 3 CD

Example of a good move:

Dummy Punch - 50 Special dmg + Stun + PER, 32s, 2 CD

SIDE PAGE - GENERALS

Dracontium (Epikart)
Every knight needs a villain, and this also goes vice versa. Dracontium, however, didn't have any particular knight he found as a decent challenger to his might. That is, until he heard of a new warrior coming to power; Quixote, prancing around the land on his powerful steed, Rocigon. Now, the warrior himself, he was too much of a fool for Dracontium's taste. Rocigon, however, was a beast of grand strength, and the perfect nemesis for this draconic creature.

Role: Attacker

Skill Group 1

Tollenone Chelis - 40 Special dmg + Bleed, 30s, 0 CD

Estuans Hominis - 40 Fire dmg + Ignite, 30s, 0 CD

Novum Portio - 35 Special dmg + Self Damage Boost, 33s, 0 CD

Skill Group 2

Hoc Lippi Tollenone - 55 Special dmg + Poison, 34s, 0 CD

Flamma Autem Laevis - AoE 45 Fire dmg + Burn, 35s, 0 CD

Prandium Hostes - 45 Special dmg + Self Precision, 37s, 0 CD

Skill Group 3

Furore Tollenone - 70 Special dmg, 41s, 0 CD

Stuppea Flamma Pinus - AoE Burn + Poison + Extra Turn, 38s, 0 CD

In Ira Flammae - Self Double Damage + Precision + Anticipation, 37s, 0 CD

Special

Draco Ultimum Tristis Erinys - AoE 90 Fire dmg + Burn + Ignite

Darkzgul (Suchae34g)
This dark wraith is the amalgamation of pure evil, fear and terror. He has the arcane knowledge of dreams, knowledge of socery and his ghostly claw, his siganture weapon. That is not all, he can't be kill by normal methods, light can't penetrate his body easily, and he can fill your thought with limitless hatred, fear, and evil intention, which make him both a formidable and terifying enemy.

Role : Attacker

All skill

Skill group 2

Unspeakable Horror : AoE 40 Dark dmg + Stun + Nightmare w/ 32s, 2 turn CD

Sucking Claw : 65 Dark dmg + 100% Life Steal w/ 25s, 1 turn CD

Shroud of Darkness : AoE 35 Special dmg + Dmg Boost + Precision to allies w/ 29s, 2 turn CD

Skill Group 3

Paranoid Sound : 50 Dark dmg + Possession + Curse w/ 31s, 1 turn CD

Dreading Memories : AoE 45 Special dmg + Major Dmg Reduction + Dark Weakness w/ 23s, 3 turn CD

Glory of Death : 70 Special dmg + Self Evasion w/ 29s, 2 turn CD

Welcome to Oblivion (Special) : AoE PER + AoE 70 Dark dmg + Possession + Nightmare + Postive Effect Blocked

Recommended Moveset
 * Dreading Memories / Shroud of Darkness
 * Glory of Death
 * Paranoid Sound
 * Unspeakable Horror

Arch Knight (Suchae34g)
Behold the defender of light! This warrior can create any weapon out of light and use it against the enemies who stand in his way. His holy light will vanquish the darkness and even help your allies when in need. If you have him by your side, you have his blessing in the battle.

Role : Attacker / Support

All skill (I do not care about the default move and skill group 1)

Skill group 2

Punch of Justice : Self NER + 55 Special dmg + Stun w/ 30s, 1 turn CD

Holy Swords : AoE 40 Light dmg + Blind + Sunburn w/ 32s, 3 turn CD

Purifying Light : Team NER + Precision + Stamina Regen w/ 32s, 2 turn CD

Skill Group 3

Light Luster Shield : AoE 75% Shield + Life Regen + PER protection w/ 20s, 3 turn CD

God's Judgement : 70 Light dmg + Double dmg w/ 21s, 1 turn CD

Oblitirating Ray : 85 Special dmg + residual dmg to all enemies + AoE Burn w/ 45s, 2 turn CD

Special : Repent, redeem : AoE 90 Light dmg + PER + Sunburn + Team NER

Recommended moveset

Attacker Support
 * God's Judgement
 * Oblitirating Ray
 * Purifying Light / Holy Swords
 * Punch of Justice
 * Light Luster Shield
 * Purifying Light
 * Choose 2 skills from attacker moveset

Passion (Eshur)
One day in heaven, a war between the gods unraveled and a golden bow fell from the sky next to Passion, a mythical creature with a mindset opposite to that of his beautiful looks. With the strength of a godly bow possessing all the elements, Passion can fulfill his desires of taking over lands and becoming a king... or even a god.

Role: Fire Attacker with Multiple Elements

Skill Group One:
Blazing Arrow: 40 Fire dmg + Burn w/ 20s, 0 CD

Triple Shot: AoE 35 Special dmg w/ 23s, 0 CD

Enraged Strike: 40 Fire dmg + Self Damage Boost w/ 20s, 0 CD

Skill Group Two:
Spirit Chain: AoE 40 Magic dmg + 2 Random Negative Effects w/ 40s, 3 CD

Bow of the Gods: 60 Light dmg + 25% Shield w/ 29s, 2 CD

Mythical Power: 60 Special dmg + Team NER + PEP w/ 0s, 3 CD

Skill Group Three:
Cursed Ritual Shot: AoE 20 Dark dmg + Curse + Nightmares + 3-Turn Death Countdown w/ 50s, 4 CD

Aether: Team Regeneration + Legendaryphobic Shield w/ 40s, 4 CD

Perfect Shot: 75 Special dmg w/ 20s, 2 CD

Special
Heavenly Bow: AoE 80 Special Dmg + Team Double Damage + PEP

Ouros (Guil)
The song said "Ain't no mountain high enough to keep me from getting to you", but if this mountain in particular wants to keep you from doing something, it will. Ouros is the biggest mountain and the biggest monster in Monster Legends!

Skills Group 1:
Elbrus - 40 Special dmg + 50% Stun, 18s, 0 CD

Annapurna - 30 AoE Earth dmg, 25s, 1 CD

Parbat - Self 50% Shield, 28s, 2 CD

Skills Group 2:
Manaslu - 40 Special dmg + Self Regeneration + Double Healing, 32s, 3 CD

Dhaulagiri - 70 Earth dmg + Quicksand, 28s, 2 CD

Cho Oyu - Ally Skill Mirror + Self (100%) Damage Mirror, 36s, 3 CD

Skills Group 3:
Lhotse - 55 Special dmg + Self 50% Shield, 33s, 2 CD

K2 - 40 AoE Earth dmg + Quicksand, 37s, 3 CD

Everest - Self Double Life + Mega Taunt (2 turns), 42s, 3 CD

Special:
Global Stomp - 50% Insta Kill, Applies Quicksand twice to the survivor(s).

White Walker (Better Nerf Greninja)
White Walker, the grand beast of the cold. Anytime anyone gets near a body of ice, they fear the potential for a White Walker to arise from it, as this creature can come out of any block of it. It's also extremely deadly to even touch, and it isn't hard to anger it and make it attack you itself. Be careful of this one.

Skill Group 1:
Cold Slush: 40 Water dmg + Water Weakness + Drowned, 19s, 1CD

Chill In: AoE 25 Special dmg + 50% Freeze, 18s, 2CD

Cold Wind: Team NER + Dmagae Boost, 22s, 1CD

Skill Group 2:
Freezed Heart: 30% Life Removal + Freeze, 12s, 1CD

Water with Steroids: NER + Double Damage + 50% Stamina Regen + 20% Heal, 0s, 2CD

Big Stream: 60 Special dmg + Mega Freeze, 22s, 2CD

Skill Group 3:
Freezed Soul: AoE PER + 20% Life Removal + Freeze + Water Weakness, 26s, 2CD

Blizzard: AoE 40 Special dmg + Total Blind + Self Anticipation, 30s, 3CD

Painful Stream: 75 Water dmg + Self Damage Boost, 32s, 1CD

Special Skill:
Blizzard is Coming: AoE 120 Water dmg

Goran (Better Nerf Greninja)
If you see a humongous mountain charging a top speed towards you, it's most likely an angry Goran ready to strike. Despite their giant, lugging appearance, Gorans are actually quite fast creatures, surprising their foes with their top speeds and crushing them before they can react during their shock.

Skill Group 1:
Stone Hit: 35 Special dmg + Stun, 19s, 0CD

Invisible Wall: Team Camouflage, 27s, 2CD

Tremors: PER + AoE Blind, 22s, 1CD

Skill Group 2:
Lacking View: 55 Special dmg + AoE Total Blind, 29s, 2CD

Tough Skin: NER + Evasion + PER Block, 30s, 3CD

Earth Energy: AoE 30 Earth dmg + Team NER + 30% Life Regen, 31s, 2CD

Skill Group 3:
Bated Breath: 60 Special dmg + AoE Stun, 32s, 1CD

Protected by Earth: Team PER Block + Damage Boost, 22s, 3CD

Concentration of Power: 30 Earth dmg + AoE PER + Team Precision, 32s, 2CD

Special Skill:
Terra Draco!: AoE PER + Daze + Quicksand + Stun + Team NER + 100% Shield + PER Block

Mommy (Epikart)
Oh, you want to talk back to Mommy, don't you? You naughty little brat! Mommy knows where you've been. You've been out playing hooky with those bad monster friends, listening to that horrible Metalhead music again, haven't you? Oh, you want to fight now, don't you? You darn children, always trying to fight back against your parents! Well, bucko, I brought you into this world, I can take you out of it, too!

Role: Denier/Curser

All Moves
Skill Group 1

Ask Your Dad - Possession + AoE Burn, 21s, 1 CD

Bedtime at 8 o'clock - Stun + AoE Nightmares, 21s, 1 CD

There's Dinner in the Fridge - Freeze + AoE Poison, 21, 1 CD

Skill Group 2

A Warm Blanket For You - Team Freeze Immunity + Torture Immunity + NER, 26s, 2 CD

Give Me That Phone! - 100% Stamina Drain + AoE PEB, 24s, 2 CD

Mommy Doesn't Lie - AoE PER + Total Damage Reduction, 27s, 1 CD

Skill Group 3

I Need To Call Karen Again... - Ally Triple Damage + Skill Mirror, 31s, 2 CD

Do Your Chores! - AoE Nightmares + Random Control Effect, 35s, 3 CD

You Need to Get Outside - AoE Blind + Daze + Self Extra Turn, 34s, 2 CD

Special

You're in Big Trouble, Young Man! - AoE Trait Disable + PER + Random Control Effect + Random Torture Effect

Arcade (Guil)
How can you defeat a machine that stores so much information about games? Arcade is a master tactician, having studied the best pro players for years. If you plan on beating him in a fight, be prepared to think outside the box!

Skills Group 1:
Insert Coin - Self Damage Boost + Precision, 32s, 2 CD

Galaxians - 25 AoE Metal dmg, 31s, 0 CD

Defenders - 40 Metal dmg + 50% Metal Weakness, 25s, 1 CD

Skills Group 2:
Continue? - 60 Special dmg + drain 100% Stamina, 28s, 3 CD

Galagah - 50 AoE Metal dmg + Nanovirus, 44s, 3 CD

Triple Dragon - 55 Metal dmg + Stun, 28s, 1 CD

Skills Group 3:
Game Over - 75 Special dmg + Self 50% Stamina Recovery, 33s, 3 CD

Y-Type - 30 AoE Metal dmg + PER + Metal Weakness, 37s, 4 CD

The King of Fighter - 70 Metal dmg + Mega Stun, 33s, 3 CD

Special:
You Lose - AoE Metal Weakness (before damage) + 50 AoE Metal dmg + PER + Possession + Nanovirus

Avaritia (Avarice confirmed)
Avaritia's obsession with having it all started with Gold. He started gathering it and refused to share with anyone else. But then he started collecting jewelry and his craze moved to more serious things, like stealing Life. Now he's dangerous to be around.

Role: Support

All Skills
Skills Group 1

This Mailbox is Mine - 40 Special dmg + Magnetize, 28s, 0 CD

This Is For Me - 35 Metal dmg + PER + Self NER, 30s, 0 CD

This Is Mine Now - 40 Metal dmg + 50% Life Steal, 25s, 1 CD

Skills Group 2

The Kiddie's Sweets are Mine - 45 Special dmg + 75% Life Steal, 28s, 2 CD

Share With Me - Team 50% Stamina restore + Self extra turn, 0s, 4 CD

I Want It Now - 40 Metal dmg + PER + Team NER, 31s, 2 CD

Skills Group 3

My Precious - 55 Special dmg + 100% Life Steal, 31s, 2 CD

The Birdie's Tweets - Team 50% Heal, 20s, 3 CD

I Want It All - PER (before dmg) + AoE 30 Metal dmg + Team NER, 38s, 2 CD

Special

Just a Little, Please? - Self NER + Magnetize (before dmg) + 60 Metal dmg + Self 50% Heal

Recommended Moveset

 * I Want It All
 * The Birdie's Tweets
 * Share With Me
 * My Precious

Thetys' Bodyguard
Description: Soon...

Skills Group 1:
Frontline Protector: 30 Water dmg + Team 20% Shield, 21s, 0CD

Heavy Carapace: Freeze + 25% Stamina Drain + Self NER, 17s, 1CD

Liquid Flow: 45 Water dmg + AoE Stamina Leak, 22s, 1CD

Skills Group 2:
Frontline Sea Troops: 45 Water dmg + Self 33% Shield + Team Precision + Freeze Hater, 25s, 0CD

Team Behind Shield: Team NER + Stamina Regen + 50% Damage Mirror, 0s, 3CD

Liquid Energy Flow: 50 Water dmg + Freeze + AoE Drowned + Stamina Leak, 27s, 2CD

Skills Group 3:
Refuge in Carapace: 55 Special dmg + Team 100% Shield + PER Block, 40s, 3CD

Diamond Formation: Team NER + 30% Stamina + AoE PER + 50% Stamina Drain, 0s, 3CD

Liquid Energy Drain: AoE 25 dmg + 50% Stamina Drain + Stamina Leak + Drowned, 35s, 2CD

Special Skill:
Shell Roll: AoE 40 Water dmg + 100% Stamina Drain + Freeze

Basthet (Guil)
If you bring Basthet to your island, she will become a major protector of your monsters. She is fair and joyful but she will go to all lengths to defend her teammates.

Skills Group 1:
Hard Scrape - 40 Special dmg + 50% Chance Damage Reduction, 18s, 0 CD

Nile Flood - AoE Drowned + Stamina Leak, 25s, 0 CD

Giza Force - 40 Earth dmg + Stun, 25s, 1 CD

Skills Group 2:
Badarian Curse - AoE PER + Major Damage Reduction + Curse, 50s, 4 CD

Karnak Shield - Single Ally NER + 150% Shield, 33s, 3 CD

Aigyptos Damage - 65 Earth dmg + Shield Breaker, 31s, 0 CD

Skills Group 3:
Hyksos Strike - 30 AoE Earth dmg + Stun + Quicksand + Positive Effects Blocked, 33s, 3 CD

Sinai Protection - Team NER + 100% Shield + 1-turn Skill Mirror, 40s, 4 CD

Chalice of Life - Team Double Life + NER + Double Healing + Regeneration, 69s, 4 CD

Special:
Pyramid Protection - 65 AoE Dark dmg + Self Pierce + Quicksand + Mega Stun + Team True Vision + Positive Effects Protected + 50% Shield + Self PER + Self 3-turn Mega Taunt + Self Double Life

Recommended Skillset and Rune Slots
Shield: Hiroim's Shield, Wangzhou's Shield, Tenacity Shield, Fulmen's Shield (Italics denote best option)

Essence: Uriel Essence, Yamada's Essence, Great Healing Essence, Xiron's Essence

Chalice of Life

Sinai Protection

Badarian Curse

Hyksos Strike/Karnak Shield/Aigyptos Damage

Lostyghost (Yoshijr) WIP
Lostyghost was once a lost spirit roaming the world for an eternity scaring people for fun. Then, newer ghosts came around scaring people that Lostyghost had encountered. He felt like he could finally leave this world and he did. Later on, some kids decided to summon him back through a séance and he appeared. Ever since then, he came back with a vengeance terrifying people more than they ever have been until he is satisfied.

Default Skills

Rattling Chains: 25 Physical dmg, 13s, 0 CD

Manifest!: 30 Dark dmg, 13s, 0 CD

Skills Group 1

Kasper Kousin: 25 Dark dmg + 50% Nightmares, 17s, 0 CD

Ground Whispers: 25 Dark dmg + 50% blind, 18s, 0 CD

Grim Memories 35 Dark dmg + 50% Possession, 15s, 1 CD

Skills Group 2

Haunting Apparition: Self Damage Boost + AoE Nightmares, 22s, 2 CD

Constantly Roaming: 50 Special dmg + Blind

Contacting Séance: 40 Dark dmg + Possession, 21s, 1 CD

Skills Group 3

Finally Seen: 65 Dark dmg + Nightmares + Self NER, 27s, 2 CD

Ghost in Chains: AoE 40 Special dmg + Blind + self Precision, 30s, 2 CD

Haunting Never Stops: 75 Special dmg, 21s, 1 CD

Special: I Own You All: AoE 45 Dark dmg + Possession + Team 75% stamina refill

Recommended Moveset:

Haunting Apparition

Finally Seen / Contacting Séance

Ghost in Chains

Haunting Never Stops

Cupid (Legolas is in Legolove)
When it's Valentine's Day, Cupid roams around the Monster Legends islands. One of his first victims said "I'm a lover, not a fighter" after being hit with Cupid's Love Arrow. Since then, Cupid has hit many other monsters with his Love Arrow, successfully crazing them each time.

Role: Support/Curser

All Skills
Skill Group 1 

Love is Blind - AoE 50% Blind, 11s, 0 CD

Fall in Love - Possession + Self Stamina Regen, 16s, 2 CD

Lead Arrow - AoE 50% Burn, 13s, 0 CD

Skill Group 2

Lovers Cannot See - AoE 20 Magic dmg + Blind + Team Blind Immunity, 33s, 3 CD

Peace and Love - AoE 50% Stun, 29s, 1 CD

Gold Arrow - AoE 25 Special dmg + Burn + Team Burn Immunity + Fire Protection, 31s, 3 CD

Skill Group 3

Power of Love - Team NER + 40% Heal, 16s, 2 CD

Glow of Love - 55 Magic dmg + Possession + Blind, 28s, 2 CD

Eros Arrow - 50 Special dmg + Stun + Ignite, 27s, 2 CD

Special 

Crazy in Love - AoE 55 Magic dmg + Possession + Self NER + 100% Heal

Recommended Moveset

 * Power of Love
 * Glow of Love
 * Eros Arrow
 * Gold Arrow / Lovers Cannot See

Kozorg (Better Nerf Greninja)
Kozorg used to be nothing more than a bully, better known for being Frosilka's brother than for his own merits. However, when Thetys rose to power, she named him part of the Royal Guard, just because he was her friend. He didn't last long though. The minute Thalassa returned, he was fired!

Skill Group 1:

Thetys' Protector: Evasion + Stamina Regen + Self Extra Turn, 0s, 2CD

Lagoon Dive: 50 Water dmg + Drowned, 17s, 0CD

Underwater Assassin: Self Double Damage + 40 Special dmg + Self PER + 20% Life Removal, 25s, 1CD

Skill Group 2:

Thetys' Kingdom: Self NER + 100% Stamina Regen + Damage Boost + Precision, 0s, 2CD

Deep Dive: PER + Freeze + 70 Water dmg, 28s, 1CD

Decompression: 100% Stamina Drain + 25% Life Drain, 25s, 2CD

Skill Group 3:

Bond Breaker: Self Family Hater + 50 Thunder dmg + Stun + 20 Thunder dmg, 28s, 1CD

Trench Dive: AoE PER + 45 Water dmg + Drowned, 24s, 2CD

Thalassa's Traitor: PER + Trait Disable + 55 Special dmg + Stun + Self Anticipation, 22s, 3CD

Special Skill:

Traitors Team Muscle: Self NER + Single PER + 140 Thunder dmg + AoE 50 Thunder dmg + Stun

Thorder (basically Thor)
He is the Rider of Thunder! Although he is faster than all other creatures, he mainly focuses on blinding his enemies and slowing them down to abuse them. A very dangerous opponent to face; he can defeat you before you can even react!

Role: Attacker

All Skills
Skill Group 1

Jupiter Ray - 40 Special dmg + Self-Precision, 18s, 0 CD

Franklin Key - 40 Thunder dmg + Slow, 16s, 0 CD

Charged Hammer - 35 Thunder dmg + 50% Shock, 17s, 0 CD

Skill Group 2

Volts Overdose - AoE 45 Special dmg + Shock + Team Control Immunity, 30s, 3 CD

Thor Support - 60 Special dmg, 30s, 0 CD

Particle's Haste - 55 Special dmg + Slow + Self Haste, 34s, 2 CD

Skill Group 3

Molecular Flow - AoE 30 Thunder dmg + Slow + Shock + 50% Blind, 42s, 2 CD

Storm Rider - 40 Thunder dmg + Shock + Self-Extra Turn, 24s, 3 CD

Electric Storm - 45 Special dmg + Slow + Shock + Blind, 35s, 1 CD

Special 

Devastating Storm - Self NER (before dmg) + 50 Thunder dmg + MegaStun + Slow

Recommended Moveset

 * Molecular Flow
 * Storm Rider / Thor Support
 * Particle's Haste
 * Volts Overdose

Hayman (Better Nerf Greninja)
Hayman was once a common farmer; he lived a calm life, until he met Count Vlad. He took all the blood from the farmer, leaving him almost dead. Hayman would not accept to perish, so he decided to transfer his soul to a scarecrow through a ritual. From that moment on, his mission was to find Count Vlad and end him, to take revenge and prevent others from suffering the same fate.

All Skills
Skill Group 1:

Sinister Harvest: 40% Life Removal + Bleed, 7s, 1CD

Night Lantern: 40 Dark dmg + Blind + Team Precision, 12s, 1CD

Farmer's Revenge: Single NER + PER Block + Team Damage Boost, 10s, 2CD

Skills Group 2:

Hayman's Light: 50 Special dmg + Total Blind + Team True Vision, 14s, 2CD

Grain Drain: AoE 30% Life Removal + Block Positive Effects, 19s, 3CD

Opaque Dusk: Team Photophobic Shield + Dark Hater, 9s, 3CD

Skill Group 3:

Pumpkiñata: 40 Special dmg + 2 Random Control Effects + AoE Nightmares + 1 Random Torture Effect, 18s, 3CD

Harvest Season: 60% Life Removal + Team NER, 11s, 2CD

Corn Transfer: NER + Pierce + Extra Turn, 17s, 3CD

Special Skill:

Harvester's Soul: Self True Vision + Pierce + AoE 2 Random Control Effects

Lagerchaun (Ireland Forever)
Lagerchaun and his brother O'Reilly were tired of always fighting over the same pot of gold. Eventually, they both went their own ways. Lagerchaun found other places to get gold other than the end of a rainbow and O'Reilly discovered the Dungeons. To attract Lagerchaun, the best lure is either a pint or a fight, but he won’t leave while they are beers to imbibe or people to smash!

Role: Attacker/Curser

All Skills
Skill Group 1:

A Little Tipsy - AoE Poison, 8s, 0 CD

Gold Pot Hit - 50 Special dmg, 17s, 0 CD

Text to the Ex - 40 Nature dmg + Guard Down, 25s, 0 CD

Skill Group 2

Open Bar! - 45 Nature dmg + Stun + Self Regeneration, 28s, 2 CD

Buzzed - 50 Special dmg + Blind + AoE Poison, 34s, 2 CD

Just One More - Self NER + Self 50% Heal, 16s, 3 CD

Skill Group 3

Dutch Courage - AoE 35 Special dmg + Daze + Team 20% Heal, 36s, 3 CD

On The House - 55 Special dmg + Total Blind, 29s, 1 CD

Never Again - 55 Special dmg + Mega Stun, 37s, 3 CD

Special

Éire go Brách! - AoE PER (before dmg) + 55 Nature dmg + MegaStun + Poison

Recommended Moveset

 * Dutch Courage
 * Buzzed / On The House
 * Never Again
 * Open Bar! / Just One More

Tesaday (Better Nerf Greninja)
Skill Group 1: 

Mineral Fists: 40 Earth dmg + Quicksand + Shock, 25s, 1CD

Sand Trap: 40 Special dmg + 50% AoE Stun, 23s, 0CD

Sand Protection: Self NER + Damage Boost + 30% Stamina Regen, 0s, 0CD

Skill Group 2:

Ground Melter: 55 Earth dmg + Quicksand + Shock + AoE Burn, 29s, 2CD

No More Extra Turns: 55 Special dmg + Curse + Team Anticipation, 30s, 2CD

Spoiled Soil: Trait Disable + 45 Special dmg + Self Extra Turn, 21s, 2CD

Skill Group 3:

Voltaik's Finisher: 70 Earth dmg + Quicksand + Stun, 34s, 2CD

Deadly Sandstorm: PER + 50 Earth dmg + AoE 50% Quicksand + Stun, 34s, 3CD

Sand's Power: Self NER + Damage Boost + PER Block + Evasion + Extra Turn, 67s, 2CD

Special Skill:

Duststorm: AoE Trait Disable + 50% Life Removal + Quicksand + Mega Stun

Tyros (Yoshijr)
Every 1000 years, the Fire elemental spirit called Tyros comes to Monster Legends and its power is materialized into one pure creature. This time, Tyros has chosen a Legendary tiger, which has become a divine and highly respected creature.

Role: Attacker

Skill Group 1:
Calescent Teleport: 40 Special dmg, 28s, 0 CD

Incadescent Ground: 35 Fire dmg + 50% Burn, 26s, 0 CD

Sharp Red Claws: 35 Fire dmg + 50% Ignite, 26s, 0 CD

Skill Group 2:
Burning Teleport: 50 Fire dmg + Burn + self Camoflouge (like how Taiga has Camoflouge), 29s, 1 CD

Inferno Mane: AoE 30 Special dmg + Burn + Ignite, 32s, 2 CD

Spirit Tiger: Self Damage Boost + Precision + NER + Extra Turn, 37s, 3 CD

Skill Group 3
Eye of the Tiger: Self Damage Boost + NER + Positive Effects Protection + True Vision, 35s, 3 CD

Tyros Fury: AoE 40 Fire dmg + single enemy PER, 30s, 3 CD

Flaming Tiger Unleashed: 55 Fire dmg + AoE 20 Special dmg + Burn, 47s, 4 CD

Special:
Spirit Outburst: Self Triple Damage before damage + AoE 65 Special dmg + Burn + Ingite + Trait Disable + Fire Weakness

Recommended Moveset:
Eye of the Tiger / Spirit Tiger

Tyros Fury

Inferno Mane

Flaming Tiger Unleashed

Dr. Marihelson (Better Nerf Greninja)
New description: Soon...

Skill Group 1:
A little Radiation: AoE PER + 50% Poison, 0s, 0CD

Ionizing Radiation: Team NER + Double Heal, 20s, 2CD

Uranium 235: 30 Dark dmg + Stun + 50% 2 Torture Effects, 23s, 0CD

Skill Group 2:
Radiation Shower: 35 Dark dmg + AoE Blind + Poison, 20s, 1CD

Mutagenesis: Self NER + True Vision + Team 30% Heal + AoE 30 Special dmg + Reverse Healing + 30% Heal, 31s, 2CD

Caesium 137: 55 Dark dmg + Double Stun + AoE 50% 2 Random Torture Effect, 27s, 1CD

Skill Group 3:
Radon Baths: AoE PER + Trait Disable + Team 20% Heal, 30s, 2CD

Hormesis: Team PER Block + Random Positive Effect + Life Regen, 29s, 2CD

Radiocaesium: AoE 40 Dark dmg + Double Stun + 2 Random Torture Effects, 53s, 1CD

Special Skill:
AZ-5: AoE PER + Trait Disable + Poison + 45 Special dmg + Extra Turn

Thundhare (How the Hare Stole Easter)
The Easter Hare is the judge that is said to bring eggs full of surprises to good people. His main source of work comes during Eastertime when everyone is hiding and finding Easter eggs. In the New Kingdoms, however, Thundhare delivers magical justice and punishes bad actions. Everyone is wary since his arrival.

Role: Curser

All Skills
Skill Group 1

Noxious Egg - AoE 30 Special dmg + 50% Poison, 21s, 1 CD

Warm Egg - 40 Special dmg + AoE 50% Burn, 21s, 1 CD

Happy Eggster - 40 Thunder dmg + PER (before dmg) + Daze + Slow, 26s, 1 CD

Skill Group 2

Red-Hot Eggs - AoE 40 Special dmg + Burn, 31s, 2 CD

Eggsposed - 50 Special dmg + AoE Daze, 30s, 2 CD

Eggspert - AoE 30 Thunder dmg + 50% Stun, 33s, 1 CD

Skill Group 3

Burning Venom Egg - 50 Special dmg + Poison + Burn, 30s, 1 CD

Egg Curse - AoE 30 Thunder dmg + PER (before dmg) + 2x Random Negative Effects, 37s, 3 CD

Easter Cancelled - 50 Thunder dmg + AoE Stun, 35s, 2 CD

Special

Eggstravaganza - AoE PER (before dmg) + 60 Special dmg + 1 Random Control Effect + Torture Effect

Recommended Moveset

 * Easter Cancelled
 * Egg Curse
 * Burning Venom Egg
 * Happy Eggster / Eggsposed

Pixelion (You call it lazy, I call it interesting)
Pixelion is a grand hero in his dimension inside a video game, having trained from the bottom every day of his life to support his king, Layth. One day, he wished for a partner to fight evil alongside, and that same day, his dream was to come true when the game began an update that would add a sidekick for him. Unfortunately, this update went horribly wrong, and instead of an ally, Glitch was what came out. Now, rather than having help against evil, Pixelion has a new villain to slay, and one that is tougher than he's ever faced. Not that that will stop this legendary warrior, of course.

Role: Attacker/Curser

All Skills
Skill Group 1

Attack - 45 Magic dmg, 21s, 0 CD

Fire - AoE 40 Fire dmg + Burn, 27s, 1 CD

Poison - AoE 40 Nature dmg + Poison, 27s, 1 CD

Skill Group 2

Strong Attack - 60 Magic dmg, 26s, 0 CD

Lightning - AoE 40 Thunder dmg + Shock, 27s, 1 CD

Shine - AoE 40 Light dmg + Sunburn, 27s, 1 CD

Skill Group 3

Ferocious Attack - 75 Special dmg + Self Damage Boost, 32s, 1 CD

Earth - AoE 40 Earth dmg + Stun, 27s, 1 CD

Ice - AoE 40 Water dmg + Freeze, 27s, 1 CD

Skill Group 4

Cure - Ally 60% Heal, 29s, 2 CD

Shadow - AoE 40 Dark dmg + Possession, 27s, 1 CD

Item - Team 30% Heal + Random Positive Effect, 29s, 2 CD

Steel - AoE 40 Metal dmg + Nanovirus, 27s, 1 CD

Special

Avtima - AoE 90 Special dmg + Random Negative Effect + 50% Stamina Removal

Recommended Moveset
N/A

Roastie (Oh, it's Epik again)
Roastie is sick and tired of the Thanksgiving holiday. Every year, every fourth Thursday of November, hungry monsters go out and slaughter large numbers of his species for the sake of putting their dinner on the table. This kind of thing has gone on for centuries, and Roastie was around to see most of it, leaving him horribly depressed and, most of all, angry. Well, no more! This time, the turkey is fighting back, and he's going to show everyone how horrible it is to be stuffed in the oven...the hard way.

Role: Tank/Attacker

All Skills
Skill Group 1

Monster with Mashed Potatoes - 35 Special dmg + Lifesteal, 19s, 0 CD

Leave Us Alone! - Ally Evasion, 23s, 2 CD

Miffed Bird - AoE 25 Fire dmg + Damage Reduction, 22s, 1 CD

Skill Group 2

Monster with Cranberry Sauce - 50 Special dmg + Lifesteal, 25s, 0 CD

I Can't Stand You! - 40 Nature dmg + Team NER, 23s, 2 CD

Angry Bird - AoE 40 Fire dmg + Damage Reduction + Daze, 27s, 1 CD

Skill Group 3

Monster with Dinner Rolls - 70 Special dmg + Lifesteal, 29s, 1 CD

My Friends Will Not Die Again! - 50 Nature dmg OR Ally 50% Ressurection + Self Mega Taunt, 32s, 3 CD

Outraged Bird - AoE 50 Fire dmg + Self Taunt, 28s, 2 CD

Special

Eat This, You Maniacs! - AoE 65 Nature dmg + Stun + Self Pyrophobic Shield

Attacker

 * Monster with Dinner Rolls / Monster with Cranberry Sauce
 * Outraged Bird / Angry Bird
 * My Friends Will Not Die Again!
 * I Can't Stand You! / Monster with Cranberry Sauce

Tank

 * Monster with Dinner Rolls
 * Leave Us Alone! / I Can't Stand You!
 * My Friends Will Not Die Again!
 * Outraged Bird / Angry Bird

Gurmit (Azure)
Legendary Nature 

After Gurlik had slain Borjork, there was no need for Gurmit. So, he went back to his original job, king of the frogs! He closely watches any frog around Monster Legends. His brother, Mountezuma, was filling in for him.

Default Skill-set
Swallow: Deals 30 Nature Damage. 13s 0CD

Prince Charmless Dethroned: Deals 30 Dark Damage. 10s 0CD

Skill Group 1
Swampy Waters: AoE 30 Nature Damage + Single 30 Dark Damage. 24s 1CD

King of the Frogs!: Single 10 Special Damage + Daze + Blind. 27s 1CD

Rider Begone: Applies Orc Hater to itself + Extra Turn. 13s 3CD

Skill Group 2
Murky Depths: AoE 30 Nature Damage + Quicksands + Drowned. 42s 2CD

Swampy Regain: Ally 20% Stamina + Stamina Regen + Turn Transfer + NER. 19s 2CD

Giant Leader: AoE PER + Taunt + NER + 50% Damage Mirror. 35s 2CD

Skill Group 3
Deep Lake: AoE 40 Nature Damage + Total Blind + Drowned + Gaurd Down. 33s 2CD

Mountezuma Dethroned: Mega Taunt + Torture Immunity + NER. 28s 1CD

Toxin: Single 60 Dark Damage + Poison + Curse + Nightmares. 12s 0CD

Special Skill
Frog Country: AoE 20 Fire Damage + Trait Disable, AoE 20 Earth Damage + Cooldown's Activated, AoE 20 Nature Damage + Total Blind, AoE 20 Nature Damage + Team NER + Extra Turn.

How to Obtain (New Version since he's good)
Collect 5 of each Gurmit Token (5 Helmets, 5 Swamp Water Vials, 5 Frog Sweat Vials, 5 Frog Flags, and 5 Poison Bottles), and then after a certain amount of time, you can do the Gurmit Master of Paths.

Recommended Moveset
Deep Lake / Murky Depths - Deep for AoE 40 Nature Damage + Total Blind + Drowned + Gaurd Down. 33s 2CD, Murky for AoE 30 Nature Damage + Quicksands + Drowned. 42s 2CD

Mountezuma Dethroned / Giant Leader - Dethroned for Mega Taunt + Torture Immunity + NER. 28s 1CD, Leader for AoE PER + Taunt + NER + 50% Damage Mirror. 35s 2CD

Toxin / Rider Begone - Toxin for Single 60 Dark Damage + Poison + Curse + Nightmares. 12s 0CD, Rider Begone for Orc Hater + Extra Turn. 13s 1CD

Swampy Regain - Ally 20% Stamina + Stamina Regen + NER + Turn Transfer. 19s 1CD

The Firestorm (Epikart's frickin' back again)
The Firestorm is VoltaiK's longest-standing rival, but not as any sort of villain. Quite the opposite, in fact, as the Firestorm is a fellow superhero and generally quite friendly with VoltaiK. However, the two constantly put each other to the test to see who is better. While the Firestorm is not as fast or brilliant as VoltaiK, he makes up for it with his bulk and dating skills, which he is perfectly willing to pass down onto his peers.

Role: Attacker

Skill Group 1
Cease, Evildoer! - 40 Special dmg, 27s, 0 CD

For Justice! - AoE 35 Fire dmg, 24s, 1 CD

Taste Vengeance, Delinquent! - 40 Fire dmg + Burn, 25s, 0 CD

Skill Group 2
Prison is Your Destiny! - 45 Special dmg + Stun, 30s, 1 CD

I am Firestorm, Destroyer of Evil! - Self Double Damage + Pierce, 34s, 2 CD

Feel Your Future While You Live! - AoE 45 Fire dmg + Burn, 36s, 2 CD

Skill Group 3
Prepare to be Thwarted! - 60 Special dmg + Daze, 33s, 0 CD

The Greater Good May Cost Us... - AoE 60 Fire dmg + Team 30 Fire dmg, 37s, 3 CD

Join Me, Fellow Heroes! - 15 Fire dmg + 15 Thunder dmg + 15 Nature dmg + 15 Light dmg, 35s, 2 CD

Special Skill

Evil Never Wins! - AoE 90 Special dmg + Mega Stun

Recommended Moveset

 * Prepare to be Thwarted!
 * I am Firestorm, Destroyer of Evil!
 * Feel Your Future While You Live! / The Greater Good May Cost Us...
 * Prison is Your Destiny! / Join Me, Fellow Heroes!

General Alces (AlphaOmega496)
The general of the Nature troops is a must in any team war. His bow can both heal and harm - and despite being a peaceful forest spirit, he will not waste an opportunity to go to war and remind you that nature always wins!

Role: Attacker/Support

Skills Group 1:
Bow Charge: AoE 35 Nature Damage + Self-40% Heal

Spirit Arrow Rain: Single 70 Special Damage

Resurrect Arrows: AoE 50% Heal

Skills Group 2:
Bow Smash: Single 65 Nature Dmg + Mega Stun, Self-Regeneration + Extra Turn

Destroying Arrows: AoE 40 Dmg + Total Damage Reduction + Total Blind

Contaminated Arrow: Single 80 Nature Damage + AoE Stun + Team 35% Heal

Skills Group 3:
Stunning Arrow: Single 80 Special Dmg + MegaStun, Team 50% Heal

War Arrows: Team 60% Heal + Double Damage + Precision + 30% Stamina Regen

Naturalia Salve: Single 100% Heal + 100% Stamina Regen + Triple Damage

Special
Nature Arrows Annihilation: AoE 70 Nature Damage + MegaStun + 4-Turn Death Countdown, Team 45% Heal + Damage Boost + 30% Stamina Regen

Osur the Brave (Epikart)
Osur may act cuddly and friendly most of the time, but when he enters battle, he becomes as scary and tough as he looks. There was a legend that stated his tetsubo once left a giant hole in the shape of his face in a mountain when he smashed it against the ground. Once he got word of it, he went out and proved it was no mere legend.

Role: Attacker/Support

Default Skills:
Tetsubo Hit: 30 Physical dmg, 13s, 0 CD

Rock Batted: 30 Nature dmg, 13s, 0 CD

Skills Group One:
Medicinal Tetsubo: 35 Special dmg + Regeneration, 28s, 0 CD

Rockslide: AoE 35 dmg, 24s, 1 CD

Stone Meets Face: 45 Nature dmg, 28s, 0 CD

Skills Group 2:
Restorative Tetsubo: 50 Special damage + Team 30% heal, 31s, 2 CD

Concussion Rockslide: AoE 40 dmg + 50% chance Stun, 33s, 1 CD

Courageous Shout: Ally Double Damage + Precision, 31s, 2 CD

Skills Group 3:
Teasing Tetsubo: 50 Special dmg, 35s, 2 CD

Fuzzy Hugs: Team Regeneration + Stamina Regeneration, 32s, 1 CD

Bear Boulder: 60 Nature dmg, 34s, 0 CD

Special
Mountain Makeover: AoE 70 Nature dmg + Stun + Team 50% Shield + Regeneration

Recommended Moveset:

 * Teasing Tetsubo
 * Bear Boulder
 * Fuzzy Hugs / Courageous Shout
 * Concussion Rockslide / Restorative Tetsubo

Kulkan (By Suchae34g)
Kulkan's species was once sought after by the Evil Legions, due to their abilities to make allies stronger than before and cure diseases and injuries. They were captured and experimented on by the Evil Legion, who hoped they would become unstoppable and rule Monster Legends. Kulkan, enraged by this, went to rescue his species and crushed the Evil Legion's plan. Now they are devoted to the Good Legions and use their abilities to help them stop the Evil Legions once and for all.

Role: Support

All Moves:
Reptilian Punch: 25 Physical dmg

Python Skin: 30 Nature dmg

Skill Group 1
Regeneration Skin : Single 35 Nature dmg + Regeneration, 25s, 0 CD

Encourage the weak: Team Damage Boost, 0s, 0 CD

Sneaking Snake: 30 Special dmg + 50% Stun + 28s, 0 CD)

Skill Group 2
Poisonous Skin: 45 Special dmg + Poison w/ 28s, 0 CD

Endless Energy Oil: Team Stamina Regen + 50% Stamina regain, 10s, 3 CD

Healing of Glory: Team NER + Regen + 40% Heal, 30s, 2 CD

Skill Group 3
Weakening Skin: AoE 35 Nature dmg + Poison + Bleed + Nature Weakness, 33s, 3 CD

Staff of Power: Team Double Dmg + Precision, 28s, 3 CD

Immobilizing Wings: AoE 30 Special dmg + Stun, 35s, 3 CD

Special
Call of the Quetzal: AoE 70 Special dmg + PER + Poison + Bleed, + Team NER + Stamina Regen + Regen

Recommended Moveset

 * Healing of Glory
 * Endless Energy Oil / Immobilizing Wings
 * Weakening Skin
 * Staff of Power

Firca (Anonymous Fandom User)
Firca is a ferocious attacker who has become a legend in the orc tribe. Despite not being as big as other soldiers, like Borjork, her mastery with the axes, as well as her recklessness and endless stamina in the battlefield, have made her a feared leader in the tribe.

Role: Attacker

All Moves
Wild Orc, Born in A Cave - 25 Physical dmg, 13s, 0 CD

Fighting Is All I Crave - 30 Fire dmg, 13s, 0 CD

Skill Group 1
FerOrcCious Strike - 35 Fire dmg + AoE 50% Burn, 18s, 1 CD

Brutal AggressiOrc - AoE 30 Special dmg, 25s, 1 CD

Bloodthirsty CombOrc - 40 Special dmg + Bleed + Self extra turn, 25s, 3 CD

Skill Group 2
Endless StaminOrc - Self 100% Stamina restore + 25% chance of instant death, 0s, 3 CD

UnfOrcGiving Axe - AoE 40 Fire dmg + Bleed, 25s, 2 CD

Flaming InfernOrc - AoE 40 Fire dmg + Burn, 25s, 2 CD

Skill Group 3
Dangerous RecOrcVery - Self NER + 100% Heal + 50% chance of instant death, 13s, 3 CD

ViOrcLent Barrage - 50 Fire dmg + self extra turn, 30s, 3 CD

OrcFfensive Axe Combo - 60 Fire dmg + self extra turn, 35s, 3 CD

Special
BersOrker Mode - Self Double Damage + NER + CDDA + 50% Stamina restore + Self extra turn

Recommended Moveset

 * OrcFfensive Axe Combo
 * ViOrcLent Barrage / Bloodthirsty CombOrc
 * Dangerous RecOrcVery / Endless StaminOrc
 * UnfOrcGiving Axe / Flaming InfernOrc

VoltaiK (Epikart)
Whenever anyone needs a hero, all they must do is call for him, and VoltaiK instantly appears in front of them, ready to help. Any villain he fights finds themselves defeated in seconds, and even the most minor of requests can be handled easily before he gets back to his most important duties. He may not have the strongest of muscles like his heroic rival, the Firestorm, but he makes up for that with his blinding speed and lightning-quick thinking to go with it.

Role: Attacker

All Moves
Fast Strike - 25 Physical dmg, 13s, 0 CD

Power Ball - 30 Thunder dmg, 14s, 0 CD

Electrodynamic Assault - 15 Special dmg + Extra Turn, 25s, 0 CD

Burst of Lightning - 35 Thunder dmg + 50% Blind, 27s, 0 CD

10,000 Volts - 30 Thunder dmg + Shock, 29s, 1 CD

Electrodynamic Pummeling - 30 Special dmg + Extra Turn, 32s, 0 CD

Blast of Lightning - 50 Thunder dmg, 28s, 1 CD

25,000 Volts - 45 Thunder dmg + Shock + Extra Turn, 34s, 1 CD

Electrodynamic Smackdown - 50 Special dmg + Extra Turn, 33s, 2 CD

Crash of Lightning - AoE 40 Thunder dmg + Extra Turn, 32s, 2 CD

50,000 Volts - 60 Thunder dmg + Shock, 36s, 1 CD

100,000,000 Volts - AoE 80 Special dmg + Extra Turn

Recommended Moveset

 * Crash of Lightning
 * Electrodynamic Pummeling
 * 25,000 Volts / 50,000 Volts (Use 50,000 if tournament rules are on, and 25,000 if they aren't)
 * Electrodynamic Smackdown

Thetys' Pet (Icecreamlover1234)
This seahorse is quiet but intelligent. It always knows exactly what its General wants. When Thetys is going to lead a big attack with her Water troops, she likes to ride her pet as a sign of power.

Role: Attacker

All Moves
Hippocampus Hits - 30 Physical damage, 13s, 0 CD

Waterspout - 30 Water damage, 13s, 0 CD

Cold Headbutts - 30 Special damage + 50% Stun and Freeze, 20s, 0 CD

Ocean Column - 40 Water damage, 20s, 0 CD

Stunning Headbutts - 30 Water damage + Stun, 26s, 1 CD

Freezed Sea - 35 Water damage + Freeze, 26s, 1 CD

Water Vortex - Pierce + AoE 35 Water damage + Drown + Remove Pierce from itself. 55s, 3 CD

Vitality Sea - Damage boost + Pierce (1 turns) + Positive Effects Protection, 36s, 3 CD

Smashing Sea - 55 Special damage + Shock + Stun, 36s, 2 CD

Precision Tornado - PER + 65 Special damage + True Vision, 40s, 2 CD

Damaging Sea - 55 Thunder damage + Trait Disable, 30s, 3 CD

SPECIAL:

Seahorse Migrate - Pierce + 75 Special damage + Freeze and Stun + Positive Effects Protection

Recommended Moveset

 * Vitality Sea / Water Vortex


 * Smashing Sea


 * Precision Tornado


 * Damaging Sea

Nebotus (Suchae34g strike back)
Evil energy covered in legendary armor. As if this is not enough, his sword will overwhelm your happy thoughts and fill your sleep with nightmares and misery. Be aware of his sorcery, roger that?

Role: Attacker/Curser

All Moves
Evil cut - 25 Physical dmg, 13s, 0 CD

Purge - 30 Dark dmg, 14s, 0 CD

Infecting Your Dream - 50 Dark dmg + Poison, 27s, 0 CD

Uncontrollable Pain - 55 Special dmg + Bleed + Major Dmg Reduction, 28s, 1 CD

Nightmare Overwhelming - AoE 40 Special dmg + Nightmare + Dark Weakness, 30s, 2 CD

Your Pain in Hell - AoE 35 Dark dmg + Burn + Ignite, 32s, 2 CD

Enlightment Begone, Darkness Arise - 70 Special dmg + PER + Blind, 28s, no CD

Your Soul is mine - 60 Dark dmg + Possession, 29s, 2 CD

Special Skill: Penalty Game - AoE 70 Dark dmg + Nightmare + 2 Random Negative Effects.

Recommended Moveset
 * Your Pain in Hell
 * Your Soul is Mine
 * Nightmare Overwhelming
 * Uncontrollable Pain / Enlightment Begone, Darkness Arise

Rabies (Anonymous Fandom User) (WIP)
Rabies is a materialization of all the anger contained in Hell. He's blinded by his fury, so he strikes upon his enemies recklessly, with no concern for his own well-being.

Role: Attacker

All Moves
Skill Group 1 and Starter are still the same

Skill Group 2

Bad Temper: 50 Special dmg + Damage Boost w/ 25s, 0 CD

Enraged: Team Double Damage w/ 28s, 2 CD

Heating Rage: AoE 40 Special dmg + Burn + Fire Weakness w/ 29s, 2 CD

Skill Group 3

Raving Body: Self Triple Damage + Damage Boost + Precision + 15% life removal w/ 28s, 4 CD

Fatal Fury: 80 Fire dmg w/ 30s, 3 CD

Reckless Blade Strike: AoE 45 Fire dmg + Ignite + Bleed w/ 33s, 3 CD

Special

_

Recommended Moveset

 * Raving Body
 * Fatal Fury
 * Reckless Blade Strike


 * Heating Rage

Firelequin (Epikart returns)
The Mystery Under the Mask. That's what Firelequin was called back when he worked for a carnival circus alongside his good friend Hercule, filling carnival-goers with wonder as he dared them to guess what lies behind the mask. He's never shown a single person what was actually behind it, even outside of his show, and let's just say it's a very good thing he doesn't...

Role: Support

All Moves
Carrus Navalis - 30 Physical dmg, 13s, 0 CD

Carne Levare - 30 Fire dmg, 13s, 0 CD

Fried Butter Sticks - Ally 15% Stamina regain + Stamina Regen, 25s, 0 CD

Aloyada - 30 Fire dmg + Ignite, 28s, 0 CD

Carnestoltes Party - Team Damage Boost + Torture Immunity, 23s, 1 CD

Corn Dog Treats - Team Stun Immunity + Freeze Immunity + Blind Immunity, 31s, 1 CD

Baccanalia Festivities - AoE 35 Fire dmg + 33% Stamina removal + Stamina Leak, 29s, 2 CD

Sitalsasthi Excitement - Ally Double Damage + NER + Extra Turn, 35s, 3 CD

Careto Revivals - Ally 100% Ressurection + Self Extra Turn, 37s, 3 CD

Sambodrome Wave - AoE 25 Fire dmg + Ignite + Burn, 32s, 2 CD

Carnivál de los Muertos - 50% chance of instant death, 140s, 6 CD

Maschera più Bella - AoE 50 Fire dmg + Stun + Daze + Random Torture Effect

Recommended Moveset

 * Careto Revivals
 * Sitalsasthi Excitement
 * Sambodrome Wave
 * Carnivál de los Muertos / Corn Dog Treats / Carnestoles Party

Animation Edits
Physical - Firelequin pulls out a party popper, levitates up to the foe, and pops it right next to them, releasing both confetti and a blast of fire

Ranged - Identical to the original, except the mask is not removed

Special - Firelequin moves as if laughing before throwing the mask into the air, revealing an empty hole where his face should be. The rest of the animation plays out as usual.

Rockantium
Rockantium’s belong to the ancient powerful stoneman. Their bodies are fully made of the hardest rock in the universe, so they are technically invulnerable to extreme damage and can protect others. And their clubs weigh more than tons. With Rockantium's strength that allows him to use it as easily as a piece of paper, you could imagine that he can deal tons of damage with just a swing, and you can hardly move after being attacked by him. So be careful, or else he can easily squash you like an ant.

Role : Tank / Attacker

All skills
Skill group 1

Open Ground : 45 Special dmg + Quicksand w/ 28s, 0 CD

Stone Shield : Team 30% Shield w/ 10s, 0 CD

Rocks Club : 40 Earth dmg w/ 20s, 0 CD

Skill group 2

Shattering Earth : AoE 40 Earth dmg + Quicksand + Stun w/ 37s, 3 CD

Mountain Protection : Team NER + 75% Shield + Stun immunity w/ 27s, 3 CD

Smashing Club : 60 Special dmg w/ 28s, 0 CD

Skill Group 3

Protecting the Team : Self-MegaTaunt + Geophobic Sheild w/ 28s, 2 CD

Armored Skin : 55 Special dmg + Self Double Life + Dark Protection w/ 30s, 1 CD

Power of Clubs : Self Damage Boost + 70 Earth dmg w/ 32s, 1 CD

Special : Meteor Club Strike : AoE 80 Earth dmg + Stun + Quicksand + PER

Recommended Moveset

 * Protecting the Team
 * Armored Skin / Mountain Protection
 * Power of Clubs
 * Shattering Earth

Uriel (TastyCaik)
Uriel, "The light of God", existed before any monster walked the Earth. The true power of the Holy Light will be accessible only for a master player. Are you the chosen one?

Role: Support/Denier

Moveset
Default Skills:

Divine Wisdom: Deals 30 Physical damage. 15 stamina, 0 CD

Light Staff: Deals 30 Light damage. 50% chance to Blind. 15 stamina, 0 CD

Skills Group 1:

Stunning Dictum: A0E Stun + Team Stun Immunity. 20 stamina, 1 CD

Catholicon: Team NER. 20 stamina, 0 CD

Ethereal Nimbus: A0E 35 Light damage + Sunburn. 28 stamina, 2 CD.

Skills Group 2:

No Faith: A0E 45 Light damage + Blind + Daze + PER. 30 stamina, 3 CD

The Strong Protect the Weak: Team Life Regeneration, Stamina Regeneration, and 50% Shield. 25 stamina, 3 CD

Celestial Nimbus: 50 AoE Special dmg + Team Control Immunity + Torture Immunity, 37, 2 CD

Skills group 3:

Devastation: AoE 2 random negative status effects + 25% chance of instant death + PER + CDA, 40s, 3 CD

Starstruck: Team NER + 2 random positive effects + Self Extra Turn, 38s, 2 CD

Holy Resurrection: Team 100% Resurrection, 79s, 5 CD

Special: I've Already Won: AoE 90 Special dmg + Single 100% chance of instant death

Recommended Moveset
It's really up to you on what moves he should have.

Predagelum (Suchae34g)
This stealthy hunter lives by the lakes, where he waits patiently for the right prey. He is incredibly fast and a wave on the surface of the water is enough for him to know what kind of creature is swimming underneath, but he doesn’t go for the first potential victim - He will have nothing but the perfect meal.

Role : Attacker / Semi-Denier

All Skills
Skill group 1

Hunter Paw: 40 Nature dmg w/ 27s, no CD

Ugly Wound: 35 Special dmg + Bleed w/ 29s, no CD

Ice Lure: AoE 50% Freeze

Skill Group 2

Hunter Claw: 60 Nature dmg w/ 28s, no CD

Freezing Trap: AoE 30 Special dmg + Freeze w/ 35s, 2 turn CD

Limb Fracture: 45 Special dmg + Daze + Extra turn w/ 27s, 2 turn CD

Skill Group 3

Fast Claw: AoE 45 Nature dmg + Bleed + Extra turn w/ 30s, 2 turn CD

Ambushing: 55 Special dmg + Freeze + Extra turn w/ 29s, 2 turn CD

Bestial Shock: AoE 40 Special dmg + Shock + Daze + Extra turn w/ 34s, 2 turn CD

Special: AoE PER + 50 Special dmg + MegaFreeze + Extra turn

Recommended Moveset
ATTACKER DENIER
 * Fast Claw
 * Bestial Shock
 * Ambushing
 * Limb Fracture
 * Ambushing
 * Freezing Trap
 * Choose 2 skills from Attacker moveset

Nemestrinus
Nemestrinus was the creation of Zahra, who wants him to protect the forests from harmful things. After sleeping for a thousand years, he woke up and sensed the threat from outside. Now he became a guardian and will protect the forest no matter what.

Role : Support / Attacker

All Skill

Default and Skill group 1: OK, who cares?

Skill Group 2

Spiky Roots : AoE 40 Nature dmg + Bleed + Poison w/ 34s, 3 turn CD

Nature Wrath : 70 Special dmg w/ 29s, no CD

Restore the Forest : Team NER + 50% Heal + Regeneration w/ 39s, 2 turn CD

Skill Group 3

Blooming Nettle : 65 Nature dmg + Team Dmg Mirror w/ 27s, 2 turn CD

Nature Rage : AoE 30 Special dmg + PER + Stun + Nature Weakness w/ 37s, 3 turn CD

Nature God's Shield: 50 Special dmg + Team Botanophobic Shield w/ 25s, 2 turn CD

Special: The Wrath of Nemestrinus: AoE 70 Nature dmg + PER

Recommended Moveset

Support Attacker
 * Blooming Nettle
 * Nature Rage
 * Nature God Shield
 * Restore the Forest
 * Nature Rage
 * Nature Wrath
 * Blooming Nettle / Nature God's Shield
 * Spiky Roots

Sphyrnus (TastyCaik)
With Thalassa now back in control of the water troops, there has been nothing but peace in the ocean. But not all like how everything is running, by all I mean Sphyrnus. The Dark Prince of the Sea wishes to use the water troops to take over the surface world with an iron fist. And nothing would make him happier than to have Thalassa‘s body sunken into the depths.

Role: Attacker/Denier

Moveset
Hydro Charge: Deals low physical damage. 15s, 0 cooldown

Cold feet: 50% Freeze 17s, 0 cooldown

Skill group one:

Violent Shark: 35 special damage, 50% freeze. 20s, 0 cooldown

Shivering Touch: AoE freeze. 25s, 2 cooldown

Stunning Waters: 45 water damage, stun. 25s, 0 cooldown

Skill group two:

Tiburo's Drain: 20 water damage, AoE 75% stamina drain. 50s, 3 cooldown

Hammerhead Fury: 35 special damage, Team freeze hater. 39s, 3 cooldown

Shark Rage: AoE 50 special damage + drowned + bleed. 39s, 4 cooldown

Skill group three:

Dark Trench: AoE PER + AoE Gaurd Down + AoE Mega Freeze. 69s, 5 cooldown

Bite Scars: Ally Triple Damage + PER Block + Ally -50% total health 0s, 3 cooldown

Ballistic Current: 45 water damage + Trait Disable + Self Extra Turn. 38s, 2 cooldown

Special: Just Like Brynhilda: AoE Trait Disabled + Freeze + PER + Self Double Damage + Self extra turn

Recommended Moveset:

Attacker:
 * Hammerhead Fury
 * Shark Rage
 * Bite Scars
 * Ballistic Current

Denier:
 * Tiburo’s Drain
 * Hammerhead Fury
 * Dark Trench
 * Ballistic Current

Son-Cookie (Ya boi TastyCaik)
Krampus, during every Christmas season loves to torture and scare all the elves in the North Pole. Panda Claus, who was sick of this, needed something to keep him at bay. This is where Son-Cookie comes in, baked out of sugar, Christmas magic and the arrogance of The Firestorm. This literal Winter Soldier is ready to take down any menace that'll ruin your Christmas spirit. He's looking at you, Klectus....

Moveset
Kaaaa: 15 physical damage. 10s, 0 cooldown

20 Pound Candy Cane: 15 magic damage. 10s, 0 cooldown

Skill Group One:

Meeehh: AoE 35 magic damage. 20s, 1 cooldown

Shiny Ornaments: AoE 20 special damage + AoE blind. 23s, 1 cooldown

Healthy Mistletoe: Life/ Stamina regen. 0s, 1 cooldown

Skill Group Two:

Haaaaaaa: AoE 40 magic damage + freeze. 35s, 3 cooldown

Pandalf's Ornaments: AoE 35 special damage + blind + daze. 36s, 3 cooldown

Over 9000!: Self double damage + haste. 33s, 3 cooldown

Skill Group Three:

Meeeeeeeeeeh: 50 magic damage + AoE PER + AoE 1 negative status effect. 38s, 3 cooldown

Mega Super Final Blow: 60 special damage + AoE stun. 30s, 2 cooldown

Ultra Frostinct: Self Evasion + team damage boost + PER block. 34s, 3 cooldown

Special: HAAAAAAAAAAAAAAAAAAAA!!!: Self pierce and double damage before AoE 45 special damage + AoE 45 magic damage.

Yndra (Eshur_)
The lighting fast Yndra comes from the planet Xadoaria, a place where most monsters wouldn't be able to live. The planet is covered in a tick gas, deadly to every species except for the Echelon. The Echelon are strong and intelligent reptile looking creatures, growing stronger with the help from the toxic gas they call demakha. Within the Echelon, Yndra is the fastest and smartest of them all. With the help from his electrified suit and blade he can outsmart every opponent. Once he has his eyes on you, its to late.

Role: Attacker

Moveset
Ravage: 20 Physical dmg w/ 10s, no CD

Electric Blade: 25 Thunder dmg w/ 0s, no CD

Skill Group One:

Quick Feet: 35 Special Dmg + Self Haste w/ 20s, 1 CD

Xadoaria Breeze: AoE 30 Thunder dmg + Slow w/ 28s, 2 CD

Bolting Fist: 25 Thunder dmg + Thunder weakness + Extra Turn w/ 25s, 1 CD

Skill Group Two:

Too Slow: AoE 50 Thunder dmg + Time Stop w/ 40s, 2 CD

Growing Surge: Self NER + Double Damage + Haste w/ 37s, 3 CD

Lighting Thrust: 55 Thunder dmg + Shock + Extra Turn w/ 35s, 2 CD

Skill Group Three:

Demakha Gas: AoE 25 Magic dmg + PER + Poison + Shock + Blind w/ 43s, 3 CD

Speed Paradox: 40 Special dmg + 2 Extra Turns w/ 60s, 4 CD

Electric Demon: 70 Special dmg + Self 100% Lifesteal + Haste w/ 28s, 3CD

Special:

Traumatizing Shock: 80 Thunder dmg + Trait Disable + Mega Corruption + Enemy 2 Extra turns.

Recommended Moveset:

Attack:

Electric Demon

Lightning Thrust

Too Slow

Bolting Fist

With these moves he can attack around 4 times. Additionally, he can apply Thunder Weakness to two enemies and end his turn with Too Slow. However, if Yndra isn't rank 3, he will suffer from Stamina problems in his next turn. Also, try to avoid fighting someone with Anticipation, Yndra will become nearly useless unless you have someone with Trait Disable on your team.

Defense

Speed Paradox (if rank 3) or

Too Slow / Demakha Gas

Growing Surge

Electric Demon