Talk:Warmaster Ragnarok/@comment-44191020-20191110233020/@comment-2602:306:C5D2:1950:51F8:E34D:42CF:340F-20191114023048

This whole message I'm about to write just got deleted because of the stupid hijacking problem, so I had to write it all over again...

"hmm first u literally just said fusion is a mini Thalassa, that makes her worse than Thalassa, so why is she not in a lower tier, fusion is much worse than Thalassa in every way(well of course it's Thalassa) "

Thalassa is basically the best monster in the game, so being a mini version of her means you are basically one of the best monsters in the game, so this shows why she is justified in OP.

Great Dispel is used at the start of the battle. This means that Sherezar will still be protected by a Taunt monster. This prevents and strong single enemy attacks from hitting Sherezar and instead, he will have to be hit by an AoE. Sherezar and his allies will most likely live from an unpowered up AoE skill and then can deny with his other skill. Rag's rez skill on the other hand is used later on in the battle and only revives an ally with 50% of their health. This means that the anticipation monster can use an AoE skill, since the Mega Taunt monster on the other team most likely will have Mega Taunt removed, to kill the rezzed enemy since an AoE skill can easily take out 50% of a monsters health. Also, the anticipation monster can just remove the effects that the rezzed monster got.

"mega stun and immune to control can be removed.. so can Thalassas mega freeze if it's a effect of course it can be removed"

Thalassa will deny all the enemies with Mega Freeze, so none of the enemies will be able to remove it then. Rag on the other hand will deny only 1 enemy with the Mega Stun, so on of the enemies allies can just remove the Mega Stun.

The next part is for Tasty. "Ugluk has better stats, better tortures, better set ups and better attacking moves. And Ugluk can also use Anticipation you fool."

Ugluk for the most part does have better stats, but his health is worse so he has lower survivability. The only torture that is really used in a fully ranked up Ugluk's moveset is Bleed. Yea he has a SC Quicksands, but the Mega Taunt monster on the enemy team can just prevent it from going to the rest of the enemies. Hookuai on the other hand has Sunburn, which is better than Bleed. Ugluk does have better set up skills, but his set up skills can get PER'd away, while Hookuai's can't since Power of the Deep give PEP. Ugluk can get anticipation, but that requires him to get a turn in. While this may not seem that bad, it kinda is since he can be trait disabled and then denied while waiting to get a turn in. Also, his anticipation and the rest of the buffs can just be PER'd. Hookuai doesn't need to wait for turns and instead can start dealing damage or setting up as soon as an extra turn skill is used.

"SO!?! THAT SHIT IS SPAMMABLE CAUSE IT COSTS ABSOLUTELY NOTHING AND IT GIVES YOU DOUBLE DAMAGE, PRECISION AND TAUNT HATER!!!! WAY BETTER THAN HOOKUAI'S POWER OF THE DEEP!"

So what if it's spammable? You're not gonna waste Ugluk's valuable turns that he gets to constantly reapply that skill until it doesn't get removed. That's just a waste of his turns. Instead of constantly wasting his turns by spamming it after it gets removed, he could actually deal some damage instead. Yea it gives you all those buffs, but PER can take them all away. Hookuai's Power of the Deep, on the other hand, can't be PER'd since it applies PEP making him able to set up and then not worry about losing it unless he gets PER'd twice.

I'm not saying Ugluk is worse. Instead, I believe that Hookuai and Ugluk are equal.

This is Yoshijr btw