Team Composition Help

Well, it's time we actually had some competitive advice on this "competitive" wiki. So, here's a new forum: Team Composition Help! Basically here are listed different team composition strategies, and examples of team with them. Anyone can add his team to the appropriate section! Just put your monsters in with some details using the templates I put in, and sign at the bottom of your team comp. You'll understand the concept better by reading the article. Good luck out there in the arena :) -AlphaOmega496

____ BELOW THIS MESSAGE, YOU CAN ADD TEAM COMP STRATEGIES AND MONSTERS IN THEM___

1 Denier, 1 Attacker, 1 Damage Booster
This team comp strategy is rather common. It relies on a simple concept: the denier, with high speed runes, controls the enemies, delaying them for one, two or three turns (depending on the denier's quality, leaving time for the Damage Booster to give a damage buff to the Attacker. Then, once the Attacker's ready, he strikes. Hard.

Denier/Attacker/Booster Team Examples:

Monsters and Runes
Denier: Hackster (3 Speed)

Attacker: Muerte McBlood (3 Power / 2 Power, 1 Team Speed if power runes are high enough)

Damage Booster: Reptie (2 Team Strength, 1 Team Speed / 1 Team Strength, 2 Team Speed if Hackster's speed runes aren't high enough)

Details
This team comp is rather simple, yet effective. The idea is simple: Hackster goes first with the help of his speed runes and Reptie's team speed, and gets the enemy (hopefully) denied for two turns with his AoE Corrupt, then his AoE Stun. During these two turns, Muerte applies Back To The Damage to himself for Double Damage, and Reptie uses Glamorize on Muerte to give him Triple Damage. This results in Muerte having a Double '''and Triple Damage Boost! '''Finally, on the second turn, Muerte uses his AoE 50 Damage on the enemy to completely eradicate them. As I said, simple, yet effective.

Flaws

 * Warmaster Elvira - Her again. Elvira's SC: AoE Evasion will counter Hackster's denying, and put your team in deep poop.
 * Muerte's precision - He could miss his AoE attack..
 * Stun Immunity - This could help the enemy turn the tide of the game, as they could be immunized against Hackster's second attack.

1 Denier, 1 Attacker, 1 Healer
This team comp strategy is more defensive than the first one. While not being so aggressive, you will try to win the game slowly, rather than in one turn. The denier goes first, and the attacker deals damage to the enemy or damage-boosts himself, while the healer tries to keep them all alive and boosts them too, if he can.

Denier/Attacker/Healer Team Examples:

Someone add a team comp I don't have time rn thank you

3 Attacker
So this team comp is definitely wild, but fun to play. Battles will have a very unsure ending when you put three straightforward attackers in your team. As this strategy is very hit-or-miss. The idea is very simple: try to get a shot at the enemy while hopefully not be denied too much. Attack when you can. No defense. JUST SMASSSSHHH.

3 Attacker Team Examples:

Monsters and Runes
Attacker 1: Cain (3 Power)

Attacker 2: Warmaster Gortak (3 Power)

Attacker 3: Prince Charmless (2 Stamina, 1 Power / 3 Stamina)

Details
SMASH.

2 Denier, 1 Attacker
This team composition will be very annoying for the enemy. Your two deniers will control them over and over again, while your attacker destroys them one by one. Note: This team comp requires a very powerful attacker, and deniers with each more than one AoE Control move.

2 Denier/Attacker Team Examples:

Monsters and Runes
Denier 1: Xiron the Ruby (3 Speed)

Denier 2:  Pierceid (3 Team Speed)

Attacker: Prince Charmless (2 Stamina, 1 Power / 3 Stamina)

Details
You may be surprised about Pierceid's absence of Speed runes, but that is because since you have two deniers, you don't need both of them to go first. Instead, you should secure Xiron's speed with team speed runes, and let him go first. Why Xiron and not Pierceid? Simply because Xiron has an AoE 2 Random Control move, which is almost 100% sure to hit the enemy, unless you're really unlucky or the enemy has Control Immunity (in that case, you're already dead). So, Xiron goes first, denies the enemy, then Prince Charmless wrecks havoc in the enemy ranks, taking them down one by one, denier first, then attacker, then support, and Pierceid uses his AoE Death Countdown or Curse to assure the enemy won't stand up again. Victory is nigh!