Monster Idea Forum Part 3

If you have an idea for an OP monster, please put it in the OP Monster Idea Forum

Here is the database for ideas for new monsters. The specifications you need to fill out are: The MOST you can do is: If you're like me and have too many ideas for 3 move sets, please specify that the fourth set is from levels 105-130. It's not required, but it's helpful for people who don't know about fourth move sets. - Rubberninja237
 * Stats (Level 100)
 * Element(s)
 * Special move
 * At least skills group 3
 * A general description, if not actual image
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER

Yileria (Black Destruction 92 Doesn’t Smoke For Obvious Reasons)
Legend Metal

Long description: The Black Triumvirate is a group of three knights who served great kings in the past. All of them decided to go rogue one day and forge their own destiny. They are all formidable warriors who fight in the name of good. Although they are considered to be criminals and traitors by quite a few people, the Black Triumvirate still stands strong and battles for what they believe in. The three of them are very close friends and even treat each other like family. Yileria was the second member recruited into the Black Triumvirate by Zalore. A violent and vicious individual, Yileria is not the type that is considered “likeable” by most. In fact, some say that she cuts the heads off anyone that insults her. This is most likely not true but, what is true is that Yileria hates to be insulted or demeaned. She had to deal with plenty of that in the past and, that motivated her to become faster, stronger, and smarter than everyone else. Yileria used to live in a patriarchal kingdom. Men were expected to be strong and smart and, women were expected to be obedient and polite to their husband. Yileria was not obedient and definitely not polite. She was rebellious and blunt. She spoke from her mind and this has gotten her into trouble multiple times. Her future didn’t seem good for, if women in her kingdom could not find a husband, they were sent away to be sold as slaves. Her parents didn’t know what to do. They did not want their daughter to be a slave. Until, her father had an idea. In the past, before he got married, Yileria’s father used to be a gladiator. He decided to teach Yileria how to fight and Yileria could possibly become a gladiator too. And so, every night after Yileria’s two younger brothers went to bed, Yileria’s father took her outside and taught her swordplay and hand-to-hand combat. Yileria soon became really good at handling swords, bows, axes, spears, even firearms that Yileria’s father bought from smugglers. The firearm training had to be done in a basement with the door and walls covered with cotton so the room was soundproof. After all, they hadn’t invented silencers yet. When Yileria turned eighteen, she decided to leave her home and find a kingdom that would allow her to become a gladiator. Most people thought that it was strange to see a young girl with a knife and flintlock pistol on her belt but, nobody was brave enough to question her. Every arena that she went to refused to allow her to be a gladiator and some people even laughed at her. But, Yileria didn’t care and continued her search. Until, one day a knight saw Yileria with weapons on her belt. He asked how good she was at using them. Yileria smirked and drew her knife while the knight drew his sword. Yileria and the knight dueled each other until, Yileria surprised the knight with a kick to the hand, disarming him and catching his sword. “You’re pretty good,” Said the knight as Yileria helped him up. “Have you considered being a knight?” Yileria replied, “No. But, I’ve always wanted to be a gladiator. Do you know any arenas that would take me?” The knight scoffed, “Gladiators are lowlifes who are nothing but filth. An arena is no place for someone with your skills. I will bring you to my kingdom and tell my king about your talent. You will be the first female knight!” Yileria decided that being a knight would be better for her. The knight told his king about her skills and the king said, “If she can defeat five of my best men in combat, I will allow her to be a knight.” Yileria was invited to the king’s castle and, she was able to disarm five of the king’s best knights. Her armor was then custom-made just for her and, as she smited more and more enemies, she even forged her own sword out of the blades of her enemies’ swords. She wasn’t big on being honorable as a knight, she just loved the fighting. Five years after she became a knight, Yileria’s new home was taken over by the king of her birth kingdom. He had her put to death for being a female knight. Many people protested against her execution but, the king didn’t care. Before the executioner could behead Yileria with her own sword, Yileria disarmed the executioner and beheaded him. She then killed the king and ran far away. She was now a criminal and had to find someone who would protect her. While in a tavern, Yileria met Zalore, another former knight. When she told Zalore her story, Zalore said that he would take her under his wing and protect her from harm. In return, Yileria will help him in his mission to do good and protect the innocent. Yileria agreed to these terms. Zalore helped her steal her armor back from the king that had her executed and, she painted it black, just like his. She even decided to steal a strange helmet to replace her old one and a black flintlock pistol from the same king. Now, she fights to protect even though she is a wanted fugitive. This reputation will not stop her from doing what knights do.

Short description: Born a patriarchal kingdom, Yileria’s father was the one who trained her how to fight. When she turned eighteen, she left her kingdom and became a knight. After her new home was taken over by the king of her old kingdom, Yileria was sentenced to death for being a female knight. Before she was executed, Yileria ran away and met Zalore who recruited her into the Black Triumvirate.

New stuff:

Trait: Black Triumvirate Attacker - Immune to Control. When Zalore and Xespio are both in the battle, Yileria gains 25% more speed.

Default Skills:

You Forced my Hand (13 Stamina): Deals 25 Physical damage to one enemy

Right Between the Eyes (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Bullet of Justice (18 Stamina): Deals 45 Metal damage to one enemy. Applies Bleeding to one enemy.

This is a Warning (19 Stamina): Deals 25 Special damage to all enemies. Removes all positive status effects from all enemies.

Unleash the Animal in You (20 Stamina): Applies Damage Boost to all allies.

Skill group 2:

Disarming Shot (21 Stamina): Deals 60 Special damage to one enemy. Removes all positive status effects from one enemy. Applies Magnetized to one enemy. Requires 1 turn cooldown

My Enemy Will Bleed (23 Stamina): Deals 65 Metal damage to one enemy. Applies Bleeding to one enemy

Again and Again (22 Stamina): Applies 2 extra turns to target. Requires 4 turns cooldown.

Skill group 3:

My Turn to Kill (25 Stamina): Deals 65 Special damage to one enemy. Applies Bleeding and Magnetized to all enemies. Requires 1 turn cooldown.

Fast and Furious (29 Stamina): Deals 55 Metal damage to all enemies. Removes all positive status effects from all enemies. Gives Double Damage and an extra turn to self. Requires 3 turns cooldown.

Taste of Honor and Victory (0 Stamina): Applies Double Damage and an extra turn to all allies. Requires 4 turns cooldown

Special move: Spinning Slashes: Deals 75 Metal damage to all enemies. Applies Bleed to all enemies. Applies Triple Damage to self

How to get: This monster is able to be obtained from the Knight Race. With a rank 1 Yileria, a rank 1 Xespios, and a rank 1 Zalore being the 1st place prize. An unranked Yileria, Xespios, and Zalore being the 2nd place prize. Quixote as the third place prize, Rocigon being the 4th to 6th place prize. Ahran being the 7th to 10th prize. A rank 2 Panzus as the 11th to 15th prize and a regular Panzus as the 16th to 20th prizes. After the race, a chest will pop up containing 120 - 740 cells of a random Black Triumvirate member for 397 Gems.

Misc info:

Books: Good Legions, Families, Female

Default rune slots: 3

Relics: Sword, Essence

Koraziel (DarknessLOL666)
Legend ThunderKoraziel is one of Energy Manipulator's Mages, and one of the most powerful. When Splicer Descendant found out about the Energy Manipulators, they thought "Now that's a group that could actually kill Wraith. And, if both Wraith and the Angels are dead, who is there to harm us?" So Splicer Descendant sent supplies to the Manipulators of Energy. The head of Splicer Descendant, Koraziel, even asked to join the Manipulators of Energy. Koraziel was Arbous' brother. Koraziel could see the future just as well as Arbous, but Koraziel became possessed by an oracle. He would be normal, then randomly spit out a prophecy, completely freaking everyone out. Eventually, they agreed that while his advice might be useful, the heart attacks were not. They sent him out of the village, and Koraziel became a fortune teller. Then, he had one of his trances and saw that he would be the head of a company. He then created Splicer Descendant, and became the first and only head of the company.

New stuff: 

Koraziel performs Magic, Thunder and Special attacks.

Seer: This has been used before, but in case you forgot, if an enemy performs a move that gives him an extra turn, the extra turn goes to him. If Resurrected, all his moves in Cooldown will still be in Cooldown unless he has been dead for more turns than the cooldown.

Trance: Monster gains Evasion that cannot be removed for two turns. Monster cannot attack the first turn of evasion but the second turn he will have an Extra Turn.

Skills Group 1:

Electrifying - Shocks an enemy. Gains an Extra Turn. 20s 0cd

Electric Impulse - Possesses an enemy. 0s 0cd

The Seer calls me - Applies Trance to self. 0s 0cd

Skills Group 2:

Electric Cloak - Deals 30 Thunder Damage to an Enemy and Shocks an enemy. Gains Evasion. 20s 2cd

Nervous Control - Deals 30 Magic Damage. Possesses an enemy. 20s 0cd

Forgotten Promises - Applies Trance to all allies. Removes all Negative Status Effects from all allies. 20s 1cd

Skills Group 3:

Electric Touch - Deals 45 Thunder Damage to target. Shocks all enemies. 24s 2cd

Fading Conscience - Deals 45 Special Damage to all enemies. Removes 50% of Stamina from all enemies and applies Stamina Leak. 35s 3cd

Delphi Guardian - Deals 30 Magic Damage to all enemies and Possesses them for 2 turns. 28s 2cd

Skills Group 4: (105 - 130)

Electric Battlestaff - Deals 30 Special Damage to all enemies and 60 to Target. Shocks and applies 2-turn Total Blind to all enemies. 34s 3cd

Last Breath - Removes all stamina from all enemies. 70s 4cd

Final Prophecy - Applies a Random 3-turn Control effect to all enemies. 20% Chance of instantly killing targtet. 50% Chance of Instantly Killing self. 0s 4cd

Special - Soul of the Seer - Heals all allies 100%. Gives all allies 100% of Stamina. Gives all allies Double Damage, Precision, and Extra Turn. Applies a Random 2-Turn Control effect to all enemies. Koraziel will die.

How to Get: See Energy Maipulators Race

Relics: Staff, Amulet

Runes: 3

Zalore (Black Destruction 92 Hates School)
Legend Metal

Long description: The Black Triumvirate is a group of three knights who served great kings in the past. All of them decided to go rogue one day and forge their own destiny. They are all formidable warriors who fight in the name of good. Although they are considered to be criminals and traitors by quite a few people, the Black Triumvirate still stands strong and battles for what they believe in. The three of them are very close friends and even treat each other like family. Zalore is the unofficial leader and founder of the small group. He is was courageous, patriotic, and noble, just like a true knight. So, why did he decide leave his kingdom and form a group consisting of two more former knights like him who actually want to still do what is right? Well, that is a long story. Before he strayed off the path of a knight, Zalore's home was ruled by a good king who was generous and fair. He showed mercy on even the worst of criminals and common folk loved him for his likable personality and aura of charm. Zalore was once part of the king's guard force and was notorious for his patriotism. He loved his kingdom and he loved his job. Although he didn't see much action, believe it or not, Zalore is man of peace. He didn't really believe in fighting and always thought that there could be a peaceful alternative. Nevertheless, if you dare attack Zalore's home kingdom, you will see his wrath. He is famous for his skills with a battle axe and even without a weapon, he is still dangerous. He was also famous for his horned helmet which he has used as a weapon on multiple occasions during his days as a foot soldier. Zalore sometimes had to face the occasional assassin who tried to kill the king and usually killed them quickly and painlessly as mercy. He always burned their bodies and attended their funerals as respect. Life was good for Zalore and he loved it. Until, the king that ruled Zalore's kingdom died of old age. He decided to pass the kingdom on to his son which, might've been the worst mistake he ever made. The king's son was cruel and tyrannical. He didn't care about his kingdom or his warriors. All he cared about was attending parties and getting money for himself. He made the citizens of his kingdom pay very high taxes so he can burn the money on useless things. Many people hated the new king and wanted to get rid of him. Zalore had to deal with more assassins and his kill count rose drastically. Instead of trying to assassinate the king, some people protested but, it was in vain. The king would simply reply, "I am the king, you are the citizens. My word is law, you do not have a say." Although the king's guard was payed handsomely and given good food and drink, Zalore knew that the common folk were suffering. Their pockets were empty from all the taxes and their home kingdom is now full of filth and crime. Zalore did his best to donate as much food and supplies to help the populous of the kingdom but, it wasn't enough. There was too much poverty and crime for one man to deal with. So, Zalore made a plan. He planned to overthrow the king and instill someone else who is fit to rule as the new king. Overthrowing the king would be easy. Zalore talked to the king's guard and most of the knights there agreed that the new king was destroying the kingdom. With the king's guard on his side, Zalore was able to overthrow the new king and exile him to a faraway island. Now, the kingdom had a new problem. Who was going to be the new king? Many people wanted Zalore to be king but, Zalore refused. He had no experience in politics and decided to just stay as a guard. So, the rest of the king's guard gathered supporters and fought over who was going to be king. The kingdom became divided and every side wanted Zalore on their team but, Zalore decided to stay neutral. Eventually, the kingdom was on the midst of a war over who was going to be king and Zalore didn't want to be a part of it. He decided to leave his now divided kingdom and start fresh. He changed his armor too, from silver to black to show that his allegiance was to no one. So, with nothing but the armor on his back and his battle axe, Zalore went to find other knights who have left their kingdoms and recruit them into his new trio of vigilantes, the Black Triumvirate. Eventually he was able to recruit two former knights, Yileria and Xespios, into his group. The three of them soon became great friends and eventually, even considered each other as family.

Short description: Zalore used to be a knight before a series of events turned his home kingdom against each other. Before he could pulled into a civil war, Zalore left his kingdom and decided to form a triumvirate of former knights. Now, he fights with two great warriors, Yileria and Xespios, for what is right.

New stuff:

Trait: Black Triumvirate Leader - Tough. When both Yileria or Xespion are in the battle, Zalore gains 50% more health.

Default Skills:

The Black Knight Calls (13 Stamina): Deals 25 Physical damage to one enemy

You Better Answer (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Battle Helmet Fling (19 Stamina): Deals 20 Metal damage to all enemies.

Destroy the Unworthy (20 Stamina): Deals 55 Special damage to one enemy.

Fight For Honor (19 Stamina): Applies Damage Boost to one ally.

Skill group 2:

Battle Helmet Pitch (22 Stamina): Deals 65 Metal damage to one enemy.

Strong as a Giant (25 Stamina): Deals 65 Special damage to one enemy and 30 damage to everyone else. Requires 1 turn cooldown.

Fight Like a True Knight (18 Stamina): Applies Damage Boost and 100% Stamina to all allies. Deactivates all allies' cooldowns.

Skill group 3:

Battle Helmet Throw (27 Stamina): Deals 50 Metal damage to all enemies. Requires 3 turns cooldown.

You Deserve to Die (32 Stamina): 50% chance of killing an enemy instantly. Requires 4 turns cooldown.

I Strike at Your Heart (25 Stamina): Deals 75 Special damage to one enemy. Requires 2 turns cooldown.

Special move: Time to Meet Your Maker: Deals 130 Metal damage to one enemy

How to get: This monster is able to be obtained from the Knight Race. With a rank 1 Yileria, a rank 1 Xespios, and a rank 1 Zalore being the 1st place prize. An unranked Yileria, Xespios, and Zalore being the 2nd place prize. Quixote as the third place prize, Rocigon being the 4th to 6th place prize. Ahran being the 7th to 10th prize. A rank 2 Panzus as the 11th to 15th prize and a regular Panzus as the 16th to 20th prizes. After the race, a chest will pop up containing 120 - 740 cells of a random Black Triumvirate member for 397 Gems.

Misc info:

Books: Good Legions, Families

Default rune slots: 2

Relics: Armor, Amulet

Experiment 6 (Black Destruction 92 is Obsessed)
Legend Metal

Long description: The problem with having a being like Experiment 5 running around the word is that others can extract his DNA and make their own monstrous Abomination. They could modify the clone and make it even more powerful than Experiment 5. Luckily, Experiment 5's DNA is too complex for simple cloning machines to clone him. Too many modifications have been made to Experiment 5's DNA so, normal cloning machines can't process it. Until now. Splicer Descendant wanted to get back at Wraith for taking their last DNA experiment, Banshee, even though he saved their butts. They decided to make an army of clones of Experiment 5 and unleash it onto the assassin. But, before they can do that, they have to start with one clone. You might be wondering, why won't they just join the Nocturnal Order? The reason for that is, Splicer Descendant doesn't support the Nocturnal Order either. They think that the Nocturnal Order is a bunch of idiots waving guns and swords who have no chance of defeating Wraith. They also find the Nocturnal Order's raiding acts disgusting. Contrary to popular belief, the Nocturnal Order does not get support from national governments. Instead, raiders are sent to the corners of the Earth to steal supplies so the Nocturnal Order can survive. Splicer Descendant thinks that this stealing should establish the Nocturnal Order as a criminal group but, the Nocturnal Order has never killed masses of people unless they either are part of the Masters of Death or unless it is absolutely necessary. Unlike the Nocturnal Order, Splicer Descendant gets funded by national governments. Those governments that fund Splicer Descendant are given most of their experiments in return. Splicer Descendant never keeps experiments. Instead, they either sell them or give them to the governments that fund them. But now, Splicer Descendant wants to kill Wraith and, to do that, you need an army. After developing a cloning machine that can assimilate Experiment 5's DNA, Splicer Descendant started hunting for Experiment 5 so that they can extract his DNA. Once they found him, they electrocuted him to stun him and, found a minute weakness in between his plates of armor. That was where they stuck a needle into him and drained a pint of his fluids. Splicer Descendant released Experiment 5 once they arrived at their lunar base, the same base where Banshee was created. There, Splicer Descendant inserted the fluids into a machine and, a few days later, a baby clone popped out. Once it grew up in a matter of days, the scientists there modified the clone's design including giving hands, missile-firing mechanisms within the shoulders, metal plating everywhere to conceal the already-tough skin, a tail, and more practical legs. They even enhanced the clone's intelligence, strength, and senses through injections so it is superior to Experiment 5. Although they weren't able to make the clone unkillable like Experiment 5, he is still a dangerous enemy to face. After all this, the scientists implanted a chip within the clone's head so that they can control it via a computer. Everything was going according to plan. They named this clone Experiment 6 and sent him down to Earth to do some field testing. Sadly, the chip malfunctioned once he landed on Earth and Splicer Descendant lost control over Experiment 6. The clone finally had free will and didn't want to kill Wraith or Splicer Descendant. Instead, he wanted to explore the world and look for fights that seem entertaining to him. Splicer Descendant changed their mind about creating an army of Experiment 5 clones. They need another plan to get back at Wraith.

Short description: A modified, improved version of Experiment 5, Experiment 6 was the first of an army of clones that never came to be created by Splicer Descendant. After the computer chip that Splicer Descendant used to control their creation broke, Experiment 5 gained free will. Now, he explores the world, looking for entertaining fights.

Default Skills:

Claws Made of Metal (13 Stamina): Deals 25 Physical damage to one enemy

Micro-Missiles (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Siphon Claws (0 Stamina): Deals 40 Special damage to one enemy. Drains targets Stamina. Gives Stamina equal to Stamina drained to self. Requires 2 turns cooldown.

Micro-Missile Rain (19 Stamina): Deals 20 Metal damage to all enemies.

Flesh Carve (19 Stamina): Deals 55 Special damage to one enemy

Skill group 2:

Focused Micro-Missile Barrage (27 Stamina): Deals 60 Special damage to target and 30 Special damage to everyone else. Requires 2 turns cooldown.

One Monster Army (0 Stamina): Deactivates all cooldowns from self. Gives an extra turn and Damage Boost to self. Requires 3 turns cooldown.

Heart Rip (25 Stamina): Deals 65 Special damage to one enemy.

Skill group 3:

Experimental Micro-Missiles (29 Stamina): Deals 45 Metal damage to all enemies. Applies Magnetized to all enemies. Removes 50% of total stamina all enemies. Requires 4 turns cooldown.

Iron Scratches (27 Stamina): Deals 70 Metal damage to one enemy. Requires 2 turns cooldown.

Inspiring Howl (19 Stamina): Applies Double Damage to all allies and refills all allies Stamina bars. Requires 2 turns cooldown.

Special move: Energy Blast: Deal 85 Special damage to all enemies

How to get: This monster is able to be obtained from the Metal Monstrosity Race. With a rank 1-3 Experiment 6 and rank 1 Scaraborg being first place prize, rank 1 Scaraborg being the second place prize, Stake as the third place prize, ML-1 YAMATO being the 4th to 6th place prize, Ultrabot being the 7th to 10th prize, a rank 2 Mecharasu as the 11th to 15th prize, and a regular Mecharasu as the 16th to 20th prizes. He will then be on sale in a Choose the Rank sale.

Misc info:

Books: Good Legions

Default rune slots: 2

Relics: Sword, Armor

Erazelm (DarknessLOL666)
Legend Water

New Stuff:

Ice Shards - Makes Water attacks to 100% more damage for 3 turns. Monster is Frozen for the first turn.

Skills Group 1:

Quick Freeze - Freezes all enemies. 30s 0cd

Frostbound Mage - Deals 35 Water Damage to all enemies. 30s 1cd

Cold Rage - Gives Damage Boost and Immunity to Freeze to one ally. 20s 0cd

Skills Group 2: 

Frozen Life - Freezes all enemies and deals damage equal to 50% of Life from an enemy. Erazelm will lose life equal to 25% of the damage done. 42s 2cd

100º Kelvin - Deals 45 Water Damage to all enemies. 35s 2cd

Frozen Rage - Gives Double Damage, Immunity to Control, and Removes all negative effects from an ally. 25s 1cd

Skills Group 3: 

No Life - Removes 75% of Life from Target and 50% of life from other enemies. 140s 5cd

1º Kelvin - Deals 25 Water damage to all enemies, applies Ice Shards and Stamina Leak to all enemies. 42s 0cd

Freezing Festival - Gives Damage Boost, Immunity to Control, Removes all negative Status Effects, Gives Precision, Stamina Regeneration, an Extra Turn, and Life Regeneration an ally. 0s 5cd

Skills Group 4: (105 - 130)

Lifeless Ice - Removes 100% of Life from an enemy. Takes damage equal to 50% of the damage done. 55s 3cd

Absolute 0 - Deals 45 Water Damage to all enemies. MegaFreezes all enemies. Applies Ice Shards and Removes 100% of stamina from all enemies. Applies Freeze Hater to all allies. Loses 100% of life. 70s

Frosted Traitor! - Deals 55 Special Damage to all enemies. Applies 2 Random Control effects to all enemies. 55s 4cd

Special - Fire and Ice - Deals 45 AoE Special Damage. MegaFreezes, Drowns, Burns and Ignites all enemies.

Kilias (Black Destruction 92 Will Never Desert You)
Legend WaterLong description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Kilias is the Nocturnal Order's Defender. He has been a member of the Nocturnal Order since he was a child and is a very skilled combatant. Kilias also has the power to encase his body in ice made from the water in the air to protect himself or, he can form the ice into many different weapons. He has mastered the art of using swords, axes, daggers, spears, and more. Kilias had a rough past and doesn't like to talk about it. The only person that truly understands Kilias is his lifelong best friend, Banshee. When Kilias was born, the doctors discovered that his body temperature was fifty-five degrees Fahrenheit below average. They wanted to send baby Kilias to a lab to be examined but, his parents refused. They were worried he'll be experimented on and, decided to give the baby to a group that would protect him, the Nocturnal Order. Kilias' parents made the Nocturnal Order promise that they won't experiment on or examine their child. They wanted Kilias to be safe and believed that abandoning him is for his own good. What they didn't do is tell the Nocturnal Order that Kilias had a body temperature far below average. They hoped that Kilias will never discover this and that no one will. Kilias soon grew up to be a child and was trained in many forms of martial arts and armed combat under Banshee and, the two of them became very close friends. Kilias surprisingly aged twice as fast as a normal human being and reached young adulthood in a matter of ten years. One day, Kilias woke up to find that his hands and forearms were completely encased in ice. Kilias freaked out and, when he did, he blasted ice onto the ceiling. This instantly woke Banshee up and, once she saw the ice on the ceiling, she knew that their was something off about Kilias that his parents didn't tell the Nocturnal Order. She instantly took Kilias to a Nocturnal Order lab to be examined. The scientists there put Kilias in cryostasis in order to examine him more freely. When his parents found out that Banshee broke the promise they had with the Nocturnal Order, they were furious. The two of them traveled to the lab that Kilias was in and pointed automatic guns at both Banshee and the scientists there. They demanded that they get Kilias out of cryostasis and stop examining him. Banshee said that the examination has already begun and that taking Kilias out of cryostais so soon would kill him. Kilias' parents thought that these were lies and shot Banshee. Banshee, of course, was fine and instantly pinned Kilias' parents in less than two minutes. She said that she cared about Kilias just as much as them and said that she cannot allow them to bring Kilias out of cryostasis early. Kilias' parents thought that Banshee was lying and tried to push the button that would pull Kilias out of cryostasis. Banshee stopped them by grabbing the two of them by their necks and took a knife out of her belt and stabbed Kilias' parents though the heart. When Kilias' examination was finished, Banshee told him what had happened when he was asleep. "How could you!?" Screamed Kilias, "They were my parents! I thought you were my friend!" "I am," Replied Banshee, "I did this for your own good. If they woke you up early, it would've killed you." "I don't care! They were my parents!  You are a murderer!" Shouted Kilias. Kilias' anger soon took a physical form. His body became encased in ice and a blade came out of the bottom of his wrist. He then stabbed Banhee right in the chest with this blade. Banshee fell into unconsciousness the minute the blade went through her body. When Kilias saw what he did, he cried for 10 minutes straight because, he thought he killed Banshee. He decided to do something to make his best friend proud. He knew how much Banshee hated Wraith for abandoning her and decided to join the Marksman and Cykorian in a mission to kill Wraith. When Banshee woke up in the infirmary fifty minutes after Kilias stabbed her, she asked where he was. The doctor said that Kilias went with the Marksman and Cykorian in a three-man strike against Wraith. Banshee immediately went to the location of the strike but, she was too late. By the time she got there, the Marksman was lying on the ground without his right arm and, Cykorian was on the ground as well in pieces. Kilias was held by the neck by Wraith and, before Wraith could stab him, Banshee stabbed Wraith in the back. Wraith knew that he couldn't fight his daughter so, he teleported away. "I am sorry for stabbing you," Said Kilias. "It's okay, I have survived worse," Replied Banshee. And, with that, Kilias picked up the Marksman's body, put Cykorian back together and went into the jet that Banshee took to get to the location of the failed strike. Kilias then decided to leave the Nocturnal Order temporarily to learn to control his ice powers from Cryotan and Frostwrath, just like Barbelan. Now, Kilias has returned to the Nocturnal Order. He doesn't fight for blood, revenge, or even honor. He fights to protect his friends, especially Banshee.

Short description: Kilias woke up one day and ice covered his forearms and hands. His best friend, Banshee, took him to a lab to be examined despite the fact Kilias' parents asked not to when they gave him up to the Nocturnal Order. When they found out about this, they tried to stop the examination. Banshee was then forced to kill Kilias' parents. When Kilias found out, he stabbed Banshee and thought he killed her. Once he saw what he did, he wanted to do something to avenge his best friends name by killing Wraith. So, he went with the Marksman and Cykorian on a failed strike against Wraith. When Banshee found out, she went to pick the three of them up. Kilias then temporarily left the Nocturnal Order to learn to control his ice powers. Now, he is back and he only fights to defend his friends.

New stuff:

Trait: Nocturnal Order Defender - Tough. Immune to all kinds of Stun. Gains Taunt for 2 turns when an ally falls below 50% health. This can only happen once per battle.

Default Skills:

Weapons of Ice (13 Stamina): Deals 25 Physical damage to one enemy

Frozen Blasts (13 Stamina): Deals 30 Water damage to one enemy

Skill group 1:

Freeze! (0 Stamina): Freezes all enemies. Requires 1 turn cooldown.

Ice Shield (19 Stamina): Applies a 50% Shield to target. Requires 2 turns cooldown.

I Strike at My Foe (18 Stamina): Deals 45 Special damage to target

Skill group 2:

Tougher to Kill (29 Stamina): Applies Double Life to all allies. Requires 4 turns cooldown.

Come at Me! (30 Stamina): Applies Taunt and Double life to self. Requires 3 turns cooldown.

No Other Option (22 Stamina): Deals 65 Special damage to target.

Skill group 3:

Defensive Positions (29 Stamina): Applies a 100% Shield to all allies. Requires 4 turns cooldown.

Sub-Zero Strikes (21 Stamina): Deals 65 Water damage to one enemy. Applies Freeze to target.

Strengthening Cryostasis (18 Stamina): Applies Freeze and Triple Damage for 3 turns to targeted ally. Refills target's Stamina bar and gives target Regeneration. Requires 4 turns cooldown.

Skill group 4:

Stalwart Soldier (32 Stamina): Applies Double Life and a 100% Shield to self for 2 turns. Applies Taunt to self for 2 turns. Requires 4 turns cooldown.

Sharpened Icicle Rain (27 Stamina): Deals 55 Water damage to all enemies. Applies Freeze to all enemies. Requires 3 turns cooldown

Dry Ice (62 Stamina): Applies Mega Freeze and Ignition to all enemies. Requires 7 turns cooldown.

Special move: Banshee, Assist Me!: Deals 80 Special damage to all enemies. Applies Bleeding and Nightmares to all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the fifth one contains a Kilias egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions

Default rune slots: 3

Relics: Shield, Shield

Cykorian (Black Destruction 92 Will Never Run Around)
Legend Thunder

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Cykorian is the Nocturnal Order's most powerful Mage. A master of manipulating electricity, Cykorian could even control the electricity in his body, making it take over his form and turn him into a living storm cloud. His power comes from his rage and Cykorian is a very angry individual. He lost everything to Wraith and vowed to destroy him. Cykorian often works with the Marksman, another very angry individual who lost everything to Wraith, and the two of them are almost unstoppable. In fact, the two of them became great friends and, they both agree that nothing will be enough to make Wraith pay for his crimes. Before his service to the Nocturnal Order, Cykorian was a soldier in the military alongside his younger brother, Jakrioar. The two of them were often deployed together since they were the best two-man team the army has ever seen. The two of them have even had a statue erected in their honor after Cykorian and Jakrioar were able to push back the Titan Ixofex by themselves after their squad was killed, saving hundreds of lives. They had many adventures together and had made memories that they will never forget. Cykorian soon rose to the rank of general and Jakrior did as well but, he declined the offer to be a general. He preferred to be in the front line, fighting with his new squad of soldiers dubbed, Lockjaw Squadron. Lockjaw Squadron fought many battles and was one of the best and most elite squadron next to the Delta Force. The entire Lockjaw Squadron was eliminated in one mission, one that no one has ever returned alive from, the mission to kill Wraith. After the president's wife was murdered by Wraith, the president tasked the Lockjaw Squadron to kill the deadliest assassin the universe has ever seen. The squad was airdropped at Wraith's location and found Wraith about to kill the local mayor of the town they were in. Wraith was holding the mayor by his neck but, after he saw the Lockjaw Squadron, he thought that fighting them would be more fun. Cykorian and Jakrior were both in this battle and, they both were nervous. They were able to push back a Titan but, this is different. Wraith is more powerful than any Titan and has literally killed millions. This would possibly be their last mission but, they refused to back down. The Lockjaw Squadron charged at Wraith without fear and fired every bullet they had in their chambers. But, it wasn't enough. Wraith decimated the entire Lockjaw Squadron until, there was only one survivor remaining, Cykorian. The only reason he survived was because, he left his brother for dead. Instead of helping his brother when he tried to fight off Wraith after his entire squad was killed, Cykorian ran like a coward. And, to this day, he still feels enormous guilt when he thinks about that moment. After his brother's death, Cykorian fell into deep depression. He decided to quit the army and make a life for himself in the mountains. He bought a cabin there and that is where he spent most of his days. One day, he received a letter. Cykorian opened it and the letter said that Cykorian's parents have been killed by Wraith and that their will was altered. Cykorian's parents' will said that all their money would go to Wraith and Cykorian was left with nothing. Cykorian was confused. His parents always cared for him, why would they give their money to the being that killed their other son unless, their will was altered by Wraith! Once Cykorian realized this, he went into a rage and punched a wall until his hand broke. He then immediately joined the Nocturnal Order and was by the motivation to kill Wraith. That assassin took everything from him, his brother, his parents, his money. He will make him pay. One day, Cykorian decided to strike a deal with VoltaiK. The deal was that VoltaiK and Cykorian would fight each other in hand-to-hand combat. If Cykorian wins, VoltaiK would grant him Thunder powers. If Cykorian loses, he would be VoltaiK's personal slave. This deal was a mistake on VoltaiK's part. Cykorian was a champion hand-to-hand fighter and was trained by the best trainers in the army. His hand-to-hand combat improved after he left the army and after he joined the Nocturnal Order due to training. So, he fought VoltaiK and pinned the superhero in ten minutes. VoltaiK kept his end of the deal and granted Cykorian Thunder powers. Cykorian now doesn't need guns or armor. Now, with just simply a thought, Cykorian can become a intangible cloud. He is angry, dangerous, and a great ally for the Nocturnal Order.

Short description: Cykorian was a general in the Lockjaw Squadron, the second most elite squadron in the army next to the Delta Force. During a mission to kill Wraith, the Lockjaw Squadron was decimated and Cykorian ran away, leaving his brother for dead. He then fell into depression but, after his parents died to Wraith and after their will was altered, he became angry. He then joined the Nocturnal Order and made a deal with VoltaiK to gain Thunder powers. He is angry, dangerous, and a great ally for the Nocturnal Order.

New stuff:

Nocturnal Order Mage - Hardened. Immune to Burn, Freeze, Poison, Quicksand, Nightmares, and Sunburn.

Default Skills:

Pure Anger (13 Stamina): Deals 25 Physical damage to one enemy

For Jakrior! (13 Stamina): Deals 30 Special damage to one enemy

Skill group 1:

Static Hits: Deals 50 Thunder damage to one enemy.

Minor Shock: Deals 35 Thunder damage to all enemies.

Assault of Vengeance: Deals 55 Special damage to one enemy. Disables targets Trait.

Skill group 2:

Cyclone Smash (21 Stamina): Deals 65 Special damage to one enemy. Disables Traits and applies Total Blind to target. Requires 1 turn cooldown.

Power From Wrath (0 Stamina): Gains 100% Stamina and deactivates all cooldowns from self.

Electromagnetism (22 Stamina): Deals 65 Thunder damage to one enemy and 30 Thunder damage to everyone else. Requires 3 turns cooldown.

Skill group 3:

Deafening Thunder (29 Stamina): Deals 45 Thunder damage to all enemies. Disables Traits and applies Blind to all enemies. Requires 2 turns cooldown.

Double-Ended Strikes (36 Stamina): Deals 55 Special damage to self but, deals 80 Special damage to target. Requires 5 turns cooldown.

Disabling Tornado Takedown (22 Stamina): Deals 45 Thunder damage to all enemies. Applies Total Blind and activates cooldowns on all enemies. Requires 3 turns cooldown.

Skill group 4:

Flash of Lightning (32 Stamina): Deals 55 Thunder damage to all enemies. Applies Total Blind to all enemies. Gives 100% Stamina to self. Requires 3 turns cooldown.

Tempest Onslaught (22 Stamina): Deals 70 Special damage to one enemy. Disables Traits and activates all cooldowns on all enemies. Requires 3 turns cooldown.

Electricity Overload (0 Stamina): Kills self but deals 95 Thunder damage to all enemies.

Special move: Raging Thunderstorm: Deals 85 Thunder damage to all enemies. Disables Traits and applies Total Blind to all enemies. Activates all cooldowns on all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the fourth one contains a Cykorian egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Spirits

Default rune slots: 2

Relics: Amulet, Essence

Dorvagus (Black Destruction 92 Will Never Let You Down)
Legend Earth

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Dorvagus is one of the Nocturnal Order's Warmachines. As the leader of the Warmachines, Dorvagus was gifted with something none of his Warmachine underlings possess, intelligence. He is not a tactician though, despite his intelligence, Dorvagus still prefers to smash his way through situations rather than think them through. The Warmachines are made of a seemingly unbreakable material that is bulletproof, heat resistant, and is almost impossible to cut or damage in any way. Even if you do damage the material, it appears to be organic and it regenerates when damaged. The origin of this material is unknown and the Nocturnal Order has scoured the universe in search of more of it but, didn't find any. Eventually, Dorvagus allowed the Nocturnal Order to access his memory banks and find out the Warmachines' past. What they found surprised the Nocturnal Order. The Warmachines were created thousands of years ago by an genius engineer on a planet far away in the Andromeda galaxy. The engineer hoped to create the perfect war machine that could defend his planet from invasions from other planets. Using the indestructible, organic material given to him by the unknown, psionically powerful race that Wraith would eventually be hired to collect DNA from, the engineer created the first Warmachine, Dorvagus. He planned to make Dorvagus the leader of the Warmachines so, he made him intelligent. The engineer continued to make Warmachines after Dorvagus' completion but, none of them were as intelligent as Dorvagus. Rather, the other Warmachines appeared to follow Dorvagus' orders blindly without question because, they don't know any better. Eventually, the engineer's planet was attacked and the Warmachines fought as best they could but, it wasn't enough. Dorvagus and the Warmachines was captured by the alien empire known as the Scythe and were taken for experimentation. The Scythe also captured the Warmachines' creator and ordered him to create more Warmachines. The engineer said that the indestructible, organic material was required in order to make more Warmachines and that regular metal can't be used. The aliens didn't know what the material used to make the Warmachines was so, they searched the Andromeda galaxy for it for almost a year until, they gave up. After the Scythe gave up looking for the material, they deemed the engineer useless and simply killed him but, before his death, the engineer gave Dorvagus one last order, "Destroy the Scythe." Dorvagus passed the order on to his underlings and the Warmachines fought the Scythe in a lengthy battle. The Warmachines were eventually overwhelmed and forced to retreat and flew to the planet Earth. Even though the Warmachines were travelling at faster-than-light speed, it still took them over five thousand years to reach Earth. By that time, the Titans have already invaded and monsters and people mistook the Warmachines for titans and asked for General Atum's help to eliminate them. Dorvagus tried to explain that it was a misunderstanding but, General Atum didn't care. He and his army attacked the Warmachines and won. General Atum had his soldiers bury the Warmachines under tons of rock to make sure they do not attack again. But, ten years later, the Nocturnal Order found the Warmachines and Dorvagus. At first, Dorvagus didn't trust the Nocturnal Order and thought that they were just another group of people who wanted to kill him but, the Nocturnal Order were there to enlist the Warmachines into their army. Master Y was there and he knew about the Warmachines and about their power. He knew they would be a valuable asset to the Nocturnal Order. So, he recruited them. Now Dorvagus and his army serve the Nocturnal Order. They are not interested in killing Wraith, they are interested in serving their new masters.

Short description: Dorvagus is one of the Warmachines, a group robot created by a genius engineer meant to protect against invasion from other planets. Eventually, the engineer's planet was attacked by the Scythe and the Warmachines were taken. After the engineer's death by the Scythe's hand, the robots were given one last order, to destroy the Scythe. The robots were eventually overwhelmed and forced to retreat. They soon arrived on Earth and were mistaken for Titans and, were attacked and buried by General Atum. The Nocturnal Order recently unearthed the Warmachines and now, Dorvagus and his army serve their new masters, the Nocturnal Order.

New stuff:

Dorvagus can apply shields over 100%.

Trait: Nocturnal Order Warmachine - Mountain. Immune to all kinds of accuracy decreasing effects.

Default Skills:

Warmachine Leader (13 Stamina): Deals 25 Physical damage to one enemy

Stone Pitch (13 Stamina): Deals 30 Earth damage to one enemy

Skill group 1:

Armored Onslaught (19 Stamina): Deals 55 Special damage to one enemy. Applies a 50% Shield to self. Requires 3 turns cooldown

Earth Shaker (18 Stamina): Deals 30 Earth damage to all enemies.

Protection Order (22 Stamina): Applies a 75% Shield to all allies. Requires 3 turns cooldown.

Skill group 2:

Rock Crush (27 Stamina): Deals 70 Earth damage to one enemy. Applies Stun to one enemy. Requires 2 turns cooldown.

Unbreakable One (0 Stamina): Applies Quicksand to all enemies. Gains a 50% Shield and 100% Stamina. Requires 3 turns cooldown

Rock Shield (28 Stamina): Applies a 100% Shield and Taunt to self. Requires 4 turns cooldown.

Skill group 3:

Megaton Smash (22 Stamina): Deals 65 Special damage to one enemy. Applies Stun to all enemies.

Bedrock Armor (30 Stamina): Gives a 150% Shield to target and a 100% Shield to everyone else. Requires 4 turns cooldown.

Extreme Vibration (28 Stamina): Deals 40 Special damage to all enemies.

Skill group 4:

Invincible Being (28 Stamina): Gains a 150% Shield, Taunt, and Skill Mirror. Requires 3 turns cooldown.

Massive Boulder Throw (31 Stamina): Deals 75 Earth damage to one enemy. Applies MegaStun to target and Stun to everyone else. Requires 3 turns cooldown.

Tectonic Shift (55 Stamina): Deals 55 Earth damage to all enemies. Applies Quicksand and MegaStun to all enemies. Requires 4 turns cooldown

Special move: Planet Breaker: Deals 90 Earth damage to all enemies. Applies MegaStun to all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the third one contains a Dorvagus egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Mechanical

Default rune slots: 3

Relics: Armor, Shield

Uriel's Bodyguard (DarknessLOL666)
Legend Light

When Wraith tried to assassinate Arch-Uriel, all the angels agreed he needed a permanent bodyguard. General Ingvar's son was an angel, and had trained under Remiel, Barbael, Elvira, and was one of the quickest angels around. In a training battle, he disarmed all of the 23 other students in under a minute. All the angels elected him to be Uriel's Bodyguard. He accepted, and tried to find a suitable way for Uriel to sleep without being exposed. Eventually, he put Uriel's bed in a bubble, then put a permanent levitating spell on it.

New Stuff:

Advantage: Monster cannot be affected by a negative status effect.

Disadvantage: Monster cannot be affected by a positive status effect.

Disarmed: Monster deals 50% less damage for 3 turns.

Skills Group 1:

Life Bubble - Applies a 100% Shield to an ally. 15s 2cd

Purifying Blade - Clears all negative status effects from all allies and applies Advantage to target. 0s 2cd

The Light of the Stars - Deals 45 Light Damage to all enemies and Blinds them. 28s 2cd

Skills Group 2:

Angelic Bubble - Heals an ally by 50% and gives them Evasion for 2 turns. 20s 3cd

Purifying Chop - Deals 55 Special Damge to target. Removes all positive effects from all enemies and applies Disadvantage to target. 20s 2cd

The Light of the Moon - Deals 75 Light Damage to target and applies Total Blind to target. Disarms all enemies. 20s 1cd

Skills Group 3:

Angelic Life Force - Heals all allies 50% and applies Advantage to them. 30s 4cd

Purifying Slash - Deals 45 Special Damage to all enemies and 75 to target. Applies Disadvantage to all enemies and applies Bleed to target. 36s 4cd

The Light of the Sun - Deals 55 Light Damage to all enemies, applies Total Blind and Removes all Positive effects from them. 42s 3cd

Skills Group 4: (105 - 130)

Whole of Heaven - Applies 100% life Shield and Taunt to self. Applies Damage Mirror to all allies. 48s 4cd

Converted - Possesses all enemies. Gives Taunt and Skill Mirror to target. 56s 5cd

Disarming Words - Disarms all enemies and applies Total Blind to all enemies. 0s 4cd

Special Power: The Light Of God - Deals 100 Light Damage to all enemies.

Books: Good Legions, Winged

Runes: 3

Relics: Sword, Amulet

Nectylarch (DarknessLOL666 is evil. Mwahahahahaha!)
Legend MetalNectylarch was a nuclear physicist at the monster university. He had already invented the Hydrogen Bomb, and was trying to make a direct mass-energy link. He had been pondering the problem for several years, along with solving how to store souls in physical containers. One night, it came to him. He picked up a grain of sand and willed it to become energy. The resulting fireball was 2 feet across. He decided to try it with one strand of his hair. That one hair turned the rest of his hair into energy and, if he had not shielded his brain, he would be a pile of ash. Even then, he lost all his hair and it would not grow back. But when he looked around, he saw a giant crater around him. Where was his house, his family? He saw a pile of dust where his house was and had just enough time to capture their souls in a vial before they disappeared. He traveled hundreds of miles to try and find someone who could resurrect someone if they just had a soul, but to no avail. He wondered since you transform mass into energy, could you could transform energy into mass? He tried to transform some fire into his own mass. When he woke up, he was 20 feet tall! He turned most of his mass into energy and left a large smoking crater, but he didn't care. He would blow up the entire universe if it meant getting his family back. He found Sarkonnën and asked him if he could resurrect his family. He took the vial and smashed it against the rocks and said "Dead souls do not rise. You have a life ahead of you, they do not. Souls must be free. If they want to come back, they will, but you should not meddle with things like this. You can, however, join the Manipulators of Energy, for that I am allowed to do." Nectylarch accepted, and joined the Manipulators of Energy.

New Stuff:

Stage 1 Cancer - Removes 30% of current life for one turn and Negates Healing for 4 turns. Nectylarch will lose life equal to 20% of the damage done.

Stage 2 Cancer - Removes 30% of current life for 2 turns and Negates Healing for 4 turns. Nectylarch will lose life equal to 30% of the damage done.

Stage 3 Cancer - Removes 30% of current life for 3 turns and Negates Healing for 4 turns. Nectylarch will lose life equal to 40% of the damage done.

Stage 4 Cancer - Removes 30% of current life for 4 turns and Negates Healing for 4 turns. Nectylarch will lose life equal to 50% of the damage done.

Skills Group 1:

Hiroshima - Deals 30 Metal Damage. Applies Stage 1 Cancer to target. 15s 0cd

Energy to Mass - Removes 15% of Energy from self for 3 turns. Gains +15% Total Life for 3 turns. 21s 1cd

Loose Souls - All enemies lose 25% of Stamina. 26s 1cd

Skills Group 2

Nagasaki - Deals 45 Metal Damage. Applies Stage 2 Cancer to target. 18s 0cd

Mass to Energy - Loses 15% of total life. Deals 45 Special Damage to all enemies. 28s 2cd

Lost Souls - All enemies loose 50% of Stamina. 32s 2cd

Skills Group 3

2H Bomb - Deals 60 Metal Damage to target. Applies Stage 3 Cancer and Burn to all enemies. 32s 3cd

Direct Link: Energy to Mass - Removes 100% of Stamina from self. Gives Double Life and Double Damage to all allies for 2 turns. 28s 2cd

Gone! - All enemies lose 75% of Stamina. 38s 3cd

Skills Group 4: (105 - 130)

215Fr: 0.12 μs - Deals 45 Metal Damage to all enemies. Applies Stage 4 Cancer, Poison, Burn and Ignite to all enemies. 56s 4cd

Direct Link: Mass to Energy - Removes 100% of life from self. Removes Shields from all enemies and Negates Healing on all enemies. Deals 80 AoE Special Damage to all enemies. 40s 5cd

Dead Souls Do Not Rise - Removes 100% of Stamina from all enemies. 42s 4cd

Special Power:  Oops! Forgot the Shield! - Removes 50% of life from self. Deals 60 Special Damage to all allies.Deals 160 Special Damage to all enemies.

How to get - See Energy Manipulators Race

Runes: 3

Relics: - Essence, Staff

Banshee (Black Destruction 92 Will Never Give You Up)
Legend Dark

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Banshee is the Nocturnal Order's best Assassin. They say fight fire with fire and the Nocturnal Order did just that. After many failed strikes against Wraith and many casualties, the Nocturnal Order decided to search the universe for another assassin that can match Wraith's power. When they found Banshee, they knew that she was exactly the assassin they were looking for. Not only has Banshee mastered twenty different forms of martial arts, her weapon of choice is the deadly sickle-chain that Zyn uses, a weapon that requires years of training to master. She is so good at assassinating and hiding evidence that some say she makes her targets disappear. Now, does that sound familiar? Banshee may be a faithful member of the Nocturnal Order but, she has a secret that would convince many Nocturnal Order soldiers including the Marksman to turn on her. The secret is simple, Banshee was Wraith’s daughter. Many years ago, Wraith was hired by a group of DNA experimenters called Splicer Descendent. Splicer Descendent hired Wraith to extract essence from various creatures including an unknown, telepathic race that possess immense psionic powers. More on them later. Splicer Descendent also asked for part of Wraith’s DNA. Wraith, seeing no harm in giving them some of his DNA, willingly cut himself and gave them some of his black blood. During this mission, entire sentient races were exterminated by Wraith. After the mission was completed, Wraith handed over all the DNA samples and Splicer Descendent handed him the Gold. Wraith then left and did not stay to witness the creation of what would soon be his “daughter.” Much like how the Nocturnal Order created Experiment 5, Splicer Descendent combined many DNA samples together to create a deadly being. But, unlike the Nocturnal Order’s Abomination, this being was supposed to be very intelligent and was made specifically to kill Wraith and no one else. Splicer Descendent wanted more of Wraith’s DNA because, even just a small portion of Wraith’s essence could make a being very powerful. Imagine a being with tons of Wraith’s DNA in it. It would be unstoppable. They named the being Banshee and she was going to be a killing machine. Before Banshee was finished though, the Nocturnal Order raided Splicer Descendent’s main facility on a mission to find Wraith. Splicer Descendent called Wraith and asked him to come to their aid and, Wraith responded by teleporting into the battle and killing every Nocturnal Order soldier in sight. Wraith then demanded to be paid for saving Splicer Descendent’s facility but, they couldn’t afford to pay him. So, Wraith decided to take one of Splicer Descendent’s experiments as payment. He decided to take Banshee and decided to raise her as his child. Wraith cared for Banshee and eventually, her programming that said she was to kill Wraith was overwritten. Instead of hating Wraith, Banshee thought of him as her father and as her best friend. She was Wraith’s greatest ally and, with her and the Shade, Wraith could not be stopped. Wraith also experienced something he never felt before while caring for Banshee, love. He loved Banshee and Banshee returned the love. The two of them enjoyed every moment they had together and, even when she grew up, Banshee never left Wraith’s side. There was one person who was not so happy about this father-daughter relationship. That person was the Shade. The Shade began to be left out more and more from killings and Wraith started to care for Banshee more than he cared for his brother. This made the Shade angry and, when Wraith decided to attempt a strike on the Nocturnal Order without him, the Shade finally cracked. He attacked Banshee and screamed to Wraith, “How dare you care more for your adopted daughter more than you care for your own brother!?” Wraith, unsure how to respond to this, just stood still and (of course) said nothing. Banshee fought back and also screamed to Wraith, “Father, tell your brother to get off of me!” Wraith was still unsure what to do then, Banshee through her sickle-chain through the Shade’s body, screamed “Get over here,” and pulled the Shade in to decapitate him. Before she can do that, Wraith pushed the Shade away and blocked Banshee’s strike with his sword. He then wrote down these words on a nearby wall. “If you two are going to fight like this, I must let one of you go. Sorry Banshee, I cannot take care of you if it means separating making me from my brother again. Goodbye my love.” And, with that, Wraith teleported Banshee to a faraway city. Banshee grew angry at Wraith. She couldn’t believe that her father, her best friend, would betray her like that. Her heart was broken. She thought, “If you are going to betray me, I will do the same to you.” That was when her Wraith-killing programming kicked in. She wanted to destroy Wraith for abandoning her so, she sent out a signal to the Nocturnal Order requesting a job. The one who found Banshee was the leader himself, Master Y. Banshee told Master Y her story and Master Y replied, “The last time I recruited someone affiliated to Wraith, my top sniper almost killed him. I need you to keep your story a secret. I know you want revenge but, you can’t have it if my soldiers kill you first.” From that day on, Banshee was the Nocturnal Order’s Assassin. Every kill she made was made in hopes that it would bring her closer to killing Wraith. One day she will have her revenge. One day....

Short description:  Banshee was Wraith’s adopted daughter until Wraith abandoned her. This made her want to kill Wraith for his betrayal. So, she joined the Nocturnal Order and kept true story hidden. She won’t be able get revenge if Nocturnal Order soldiers kill her for being Wraith’s daughter first.

New stuff:

Trait: Nocturnal Order Assassin - Hardened and Immune to Possession. Gains Evasion before battle starts. Evasion ends when this monster attacks.

New buffs: Default Skills:
 * 1) Chained: This has been used before but, in case you don’t know what it does, it takes away 10% of target's total life for four turns. Target is stunned for the first.
 * 2) Doomed: This also has been used before but, in case you don’t know what it does, it takes away 15% of a monsters total life and makes them weak to Dark and Special attacks.

Child of Wraith (13 Stamina): Deals 25 Physical damage to one enemy

Power of the Darkness (13 Stamina): Deals 30 Dark damage to one enemy

Skill group 1:

Caught in My Trap (18 Stamina): Applies Chained and Doomed to all enemies. Requires 3 turns cooldown

Chain of Revenge (19 Stamina): Deals 45 Dark damage to one enemy.

Meet Your Maker (20 Stamina): Deals 20 Special damage to all enemies.

Skill group 2:

I Steal From You All (22 Stamina): Deals 35 Dark damage to all enemies. Gains life equal to damage dealt. Requires 2 turns cooldown

Shadow Chain (21 Stamina): Deals 60 Dark damage to one enemy. Applies Chained to one enemy.

I Never Back Down (20 Stamina): Gains 3 extra turns. Requires 6 turns cooldown.

Skill group 3:

Power From Hatred (0 Stamina): Gains Double Damage for 3 turns, an extra turn, and 100% Stamina. Deals 20 Special damage to all enemies and gains life equal to damage dealt.

Vile Plasma Cuts (22 Stamina): Deals 65 Dark damage to one enemy. Applies Doomed to all enemies. Gains life equal to damage dealt. Requires 1 turn cooldown.

Bloodthirsty Instinct (22 Stamina): Deals 35 Special damage to all enemies. Applies Chained to all enemies. Requires 2 turns cooldown.

Skill group 4:

Screaming Strikes (26 Stamina): Deals 70 Special damage to one enemy. Gains life equal to damage dealt. Applies Doomed to target. Requires 2 turns cooldown

Vengeful Energy (35 Stamina): Deals 40 Dark damage to all enemies. Applies Chained, Doomed, Nightmares, and Stamina Leak to all enemies. Requires 4 turns cooldown

Revenge Will be Mine (27 Stamina): Deals 70 Dark damage to one enemy and 35 Dark damage to everyone else. Applies Chained to all enemies. Requires 3 turns cooldown.

Special move: Flailing Slashes: Deals 80 Dark damage to all enemies. Applies Chained and Doomed to all enemies. Gains life equal to damage dealt.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the sixth one contains a Banshee egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Female

Default rune slots: 2

Relics: Amulet, Essence

Karbylan (DarknessLOL666 is in Alaska)
Legend WaterKarbylan was the captain of the ship Varuna was on. Since Karbylan learned to swim, he survived the shipwreck. When Varuna found out, he was furious at Karbylan for not saving him. Varuna managed to get him frozen in an ice block. Now he has broken out, and is angry. He Froze Varuna in an ice block and joined the Energy Manipulators.

New Stuff:

Stamina Overdrive: All things involving Stamina decreasing are 66% more effective. For example, Stamina Leak would remove 25% of Stamina each turn

Skills Group 1

Man the Cannons! - Deals 30 AoE Water damage. 50% Chance of Stunning all enemies. 25s 2cd

Frosted Timber - Deals 30 AoE Water damage. 50% of Freezing all enemies. 25s 2cd

Rough Tsunami - Applies Stamina Leak to all enemies. Applies Stamina Regeneration to all allies. 34s 3cd

Skills Group 2

Frozen Timber - Deals 35 AoE Water damage. Applies Freeze to all enemies. Applies Immunity to Freeze to all allies and heals them 20%. 30s 3cd

6-Pound Rain - Deals 35 AoE Water damage. Applies Stun to all enemies. Applies Immunity to Stun to all allies and heals them 20%. 30s 3cd

Unforgiving Tsunami - Deals 25 AoE Special Damage, Removes 50% of Stamina from all enemies, and applies Stamina Leak to all enemies. All allies regain 50% of Stamina. 42s 4cd

Skills Group 3

Frozen Mast - Deals 40 AoE Water damage. Applies Freeze to all enemies and 2 Freezes to target. All allies lose Negative Status Effects and heal 40%. 45s 4cd

12 Pound Rain - Deals 40 AoE Water Damage. Applies Stun to all enemies and 2 Stuns to target. All allies lose Negative Status Effects and heal 40%

Brutal Tsunami - Freezes all enemies. Removes 100% of Stamina from all enemies. 70s 4cd

Skills Group 4: (105-130)

Frozen Hull - AoE MegaFreeze. 45s 4cd

Howitzer on a Ship? - AoE MegaStun. 45s 4cd

Ship-Sinking Tsunami - Removes 100% of Stamina from all enemies. MegaFreezes Target. All allies regain 100% of stamina and lose all Negative Status effects.

Special Power: Davy Jones' Locker - Deals 70 Water Damage to all enemies. Removes 100% of Stamina from All enemies. Applies Stamina Leak and Stamina Overdrive to all enemies. Freezes all enemies.

How to get: See Energy Manipulators Race

Runes: 3

Relics: Staff, Amulet

Dorutog (DarknessLOL666)
Legend FireDurotog was Burotgor's right hand beast, and an incredibly loyal servant. When Burotgor wanted someone dead, he always asked Durotog. Durotog could kill any other Beastman, but would only do so if Burotgor ordered it. One day, Burotgor was in one of his rages and ordered Durotog to kill an entire clan of Beastman. Burotgor said "You'd better kill at least an entire clan of beastmen before you come back or I'll kill you!" Durotog took his orders literally and killed the nearest clan of Beastmen. When Burotgor found out about this, he ordered Durotog out on more and more missions. Soon, Burotgor ordered him to kill the beastmen's archenemy: Roxen and Nexor Cox. The Baroness also was guarding Nexor and Roxen. Durotog fought ferociously, and managed to kill Nexor, but The Baroness and Roxen simply overpowered him and forced him to flee. When Burotgor found out, he exiled Durotog and had his name erased from all stories. He became a wandering soldier, killing anyone he did not like. He traveled north, met Commander Sarkonnën, and joined the Manipulators of Energy.

Durotog has one of the highest power stats in the game, so he is an amazing attacker. He also has a new status effect: 5x Damage! He can apply this in Bestial Fury, a move that gives himself 5x Damage and reduces accuracy by 75%. All the accuracy decreasing effects count as blind, so an ally with an AoE Immunity to Blind (Elvira) is a good ally to this monster.

Skills Group 1:

Bestial Anger - Gives Damage Boost and an Extra Turn to self. 20s 1cd

Axe Cut - Deals 45 Fire Damage. 50% chance of applying Bleed. 16s 0cd

Work Ground - Deals 45 Special damage. 50% Chance of applying Quicksand. 16s 0cd

Skills Group 2:

Bestial Madness - Gives Double Damage and an Extra Turn to self. Reduces Accuracy by 25%. 25s 2cd

Axe Chop - Deals 55 Fire Damage and applies Bleed. 20s 0cd

Shifting Ground - Deals 55 Special Damage and applies Quicksand. 20s 0cd

Skills Group 3:

Bestial Rage - Gives Triple Damage and an Extra Turn to self. Reduces Accuracy by 50%. 30s 3cd

Axe Blow - Deals 65 Fire Damage and applies Bleed. 24s 0cd

Unstable Ground - Deals 65 Special Damage and applies Quicksand. 24s 0cd

Skills Group 4: (105-130)

Bestial Fury - Gains 5x Damage and an Extra Turn. May reduce Accuracy by 75%. 35s 4cd

2-Handed Axe Blow - Deals 75 Fire Damage and applies AoE Bleed. 32s 2cd

No Footholds - Deals 75 Special Damage and applies AoE Quicksand. 32s 2cd

Special Power: Weapon Whirlwind - Deals 70 AoE Special Damage. Applies Bleed, Quicksand, and Removes 50% of Stamina from all enemies.

How to Get: See Energy Manipulators Race

Runes: 3

Relics: Staff, Essence

Omega Cliviast (DarknessLOL666
Legend NatureWhen the people destroyed the Clivia Spores, they missed two. The first one was Alpha Cliviast, the evil guardian of the forest. The second one was Omega Cliviast. If you thought Alpha Cliviast was bad, Omega Cliviast is worse. He guards the forest in a series of tunnels, and whenever he sees an intruder, he pops up and eats them then and there. The forest is safe under Omega Cliviast's eye, and Floroch, along with Alpha Cliviast.

Skills Group 1

Shady Ferns - Deals 50 Nature Damage. Steals as much life as Damage Dealt. 20s 0cd

Pollen Spread - 50% chance of AoE Possession

Venomous Fern - Applies 3 Turn Death Countdown to an enemy. 25s 3cd

Skills Group 2

Venomous Sundew - Deals 70 Nature Damage. Steals as much life as damage dealt. 25s 1cd

Paralyzing Poison - 30 AoE Special Damage. Applies Poison and Stun to all enemies. 35s 2cd

Toxic Spores - AoE 3 Turn Death Countdown. 36s 4cd

Skills Group 3

Red Chlorophyll - Deals 90 Nature Damage. Removes 30% of life from self. Steals as much life as damage dealt. 30s 2cd

Deadly Spore Cloud - 50% chance of killing all enemies. Removes 50% of life for each enemy hit. 40s 5cd

Paralysis Bite - AoE 50 Nature Damage, Poisons and Stuns. 42s 4cd

How to Get: Forest Guardian Event

There will be an event for 7 days where you breed Clivia and Floroch to get Omega Cliviast

Runes: 3

Relics: Sword, Amulet

Quirtas (DarknessLOL666 wants revenge!)
Legend Dark

The Energy Manipulators are a group of people and monsters who have mastered the art of using stamina efficiently. They support neither the Nocturnal Order nor the Masters of Death, but instead plot to further their own aims. One of their chief objectives is to kill both Wraith and Uriel, and the other angels if possible. They also have been studying ways of increasing stamina. Quirtas was the original deadliest assassin. When someone wanted revenge, they simply spoke the person's name and said "Quirtas be with you", and that person would be cursed with eternal bad luck. If they wanted the person dead, they said "Quirtas kill you" and by the next morning, they were dead. He eventually grew conscious and chose whether he would kill them or not. This is why Wraith eventually became the preferred assassin. Quirtas was cheaper, because he did not need money, but Wraith always got it done. Then Uriel decided that an instant assassin was too dangerous, so he put Cryotan, Igursus, and Ouros on top and fused them into a single mountain. Quirtas' rage bubbled until it was tangible, and it burrowed down through hell and created a secret 10th level of hell, accessible to the evilest spirits. When Pandalf released Ouros, Igursus, and Cryotan, Quirtas escaped too, and flew about, waiting for someone to call him. When no one called him, he flew down. The first person he saw was Commander Sarkonnën. Sarkonnën invited him into the newly formed Manipulators of energy. Quirtas is very dangerous, being able to kill anyone on sight.

New Stuff

Taunt Fury - Deals +200% damage against monsters with Taunt and +400% damage against monsters with Taunt and Shield

Negative Stamina - Monster has to recharge to get to 0 stamina, then again to perform an attack.

Karma Mirror - Applies Skill Mirror and Damage Mirror to target.

Stamina Death - Monster cannot do any attacks that use Stamina for three turns.

Bad Karma - Damage done by monster will damage monster instead of target for 3 turns.

Good Karma - Monster will heal as much as damage done for 3 turns.

Skills Group 1:

Call my Name - Applies a 4 Turn Death Countdown to Target. 30s 5cd

I want Revenge - Applies Bad Karma to target. 15s 1cd

No Need to Kill - Removes all Negative Status effects from an ally. May apply Good Karma to an ally. 20s 2cd

Energy Drain - Removes 100% of Stamina from target. 65s 2cd

Skills Group 2: 

Best Assassin - Applies an AoE 3 Turn Death Countdown. 45s 5cd

Supreme Vengeance - Applies Bad Karma to all enemies. 25s 2cd

Unwilling to comply - Applies Good Karma to all allies. 25s 2cd

Energy Removal - Applies Negative Stamina to an enemy. 35s 2cd

Skills Group 3:

Cold Blooded Killer - Applies Taunt and 1% Shield to an Enemy. Applies 3 turn Death Countdown to an Enemy. Applies Taunt Fury to all allies. 56s 3cd

An Eye For an Eye - 50% Chance of Killing an enemy. Removes 33% of life from all allies. 40s 5cd

Service to the Just - Applies Karma Mirror and Taunt to one ally. 15s 4cd

Energy Dispersal - Removes 100% of Stamina from all enemies. All allies regain 100% stamina. 0s 6cd

Skills Group 4: (105-130)

Better Than Wraith - Applies 2 Turn Death Countdown to all enemies. 140s 4cd

A Life for a Life - Instantly kills an enemy. Removes 50% of life from self. 30s 3cd

No Service - Applies Karma Mirror to all allies. 36s 4cd

Energy Annihilation - Applies Stamina Death to all enemies. 140s 4cd

Special Power: Utter Annihilation - Deals 50 Special Damage to all allies. Deals 200 Special damage to all enemies. 50% Chance of killing self.

Runes: 3

Relics: Essence, Amulet

How to get: See Energy Manipulators Race

Callix (Black Destruction 92 Will Be Back After This Message)
Legend Fire

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Callix is the Executioner of the Nocturnal Order. He has been called many things but, nice and merciful have never been one of them. He is one of the reasons why the Nocturnal Order and the Masters of Death are bitter enemies. Before Callix's service to the Nocturnal Order, the Masters of Death and the Nocturnal Order were once allies. They would provide each other with supplies and the Masters of Death are allowed to venture on Nocturnal Order territory. The armies of both the Masters of Death and the Nocturnal Order would often aid each other in battle and Xirata and Master Y became good friends. Both factions even started to agree with the reasons the other faction fights for. A few Nocturnal Order soldiers thought that killing for blood is actually fun and some Masters of Death soldiers began to think that destroying Wraith is a good idea. Wraith began to get nervous. He knew that if the Masters of Death and the Nocturnal Order joined forces and attacked him, he might not survive. So, Wraith created a being to infiltrate both the Nocturnal Order and the Masters of Death. The being will serve as a spy and will help Wraith break up the alliance between the two factions. Wraith knows that he hasn't perfected the art of creating beings yet and, he hopes that this creation is more discreet than the last one. Syranmeral was a sloppy servant, he left proof and had the crime traced back to Wraith and, he even rebelled against his master. Wraith hopes that this one, Callix, is smarter and will stay under his command. Callix was created and then sent to the Nocturnal Order and to the Masters of Death with nothing but his armor and broadsword. He provided information about both sides for about three months to Wraith. Wraith then found out that there seemed to be one, efficient way that he can break up the two factions, Wraith will kill soldiers from both sides and blame the deaths on the opposing groups. Once Callix heard about the plan, he instantly disagreed. "Wraith, I have come to like the Masters of Death and the Nocturnal Order. I do not want you to break them up for, if you do, it could have drastic consequences that could result in many deaths." Wraith, because he was unable to speak, then carved these words onto a wall, "You are my servant. You don't have a say in this.  I do not care about human deaths." "Wraith," replied Callix, "I don't want to be your puppet or your spy, I want to be free!" And, with that, he lunged at Wraith with his broadsword, surprising the assassin and stabbed him through the chest. Of course, Wraith survived and fought back. Callix eventually was killed in a long, lengthy battle and Wraith proceeded with his mission of dividing the Nocturnal Order and the Masters of Death. A year later, Callix's corpse was found by the Masters of Death. Zritum used his magic to revive the servant of Wraith. Callix thanked the Masters of Death for the revival but, he knew that he had to fight for a cause, not just fight for blood. So, he joined the Nocturnal Order and explained Wraith's plan to them and how he was involved in it. "Then you should go to Hell, spawn of Wraith! Your master killed my family!" Exclaimed the Marksman. "But, it wasn't my fault, I had no free will before. Now that I do, I believe that Wraith must pay for his crimes.  We want the same thing, we should work together to earn it," replied Callix. "Enough!" Said Master Y. "Callix, I believe your story.  I will let you stay but, you must do something for me. We need an executioner, are you willing to fill in that role?" Callix agreed to be the executioner. "Wraith is not the only one that has to pay for his crimes. There are others in the world that deserve the same fate." And, with that, Callix became the executioner for the Nocturnal Order. He has executed many people since that day, from traitors to prisoners of war. Now, he believes that killing for blood is wrong. Blood must always be spilled with a purpose.

Short description: Callix was a servant of Wraith tasked to spy on both the Masters of Death and the Nocturnal Order so, Wraith can break up the alliance between the two factions. Although Callix rebelled against the plan, he was killed and Wraith executed the plan anyway, dividing the two groups. Callix was then revived and now serves as the Nocturnal Order's executioner. He truly believes that blood must be spilled with a purpose.

New stuff:

Trait: Nocturnal Order Executioner - Hardened. Immune to all Instant death effects.

Default Skills:

Kill For a Cause (13 Stamina): Deals 25 Physical damage to one enemy

Fire of Penalty (13 Stamina): Deals 30 Fire damage to one enemy

Skill group 1:

Burning Blade (19 Stamina): Deals 55 Fire damage to one enemy.

No Future for Criminals (20 Stamina): Deals 35 Special damage to all enemies. Requires 1 turn cooldown

Rise, Soldiers (25 Stamina): Deactivates all cooldowns from all allies.

Skill group 2:

Exhausted Cut (0 Stamina): Deals 55 Special damage to one enemy. Gains 100% Stamina and Damage Boost. Requires 3 turns cooldown.

Energetic Fire (18 Stamina): Gives 100% Stamina and an extra turn to target. Requires 3 turns cooldown.

Burn the Wicked (22 Stamina): Deals 65 Fire damage to one enemy. Applies Burn to all enemies. Requires 2 turns cooldown.

Skill group 3:

Fiery Justice (25 Stamina): Deals 70 Fire damage to one enemy. Applies Ignition to target. Requires 2 turns cooldown.

Broadsword Slashes (22 Stamina): Deals 65 Special damage to one enemy and 30 Special damage to everyone else. Requires 2 turns cooldown.

Shine Bright (19 Stamina): Gives Cooldowns Protection and Double damage to all allies. Deactivates all cooldowns from all allies. Requires 3 turns cooldown.

Skill group 4 (105-130):

The Penalty is Death (20 Stamina): 50% chance of killing an enemy instantly. If not, deal 70 Fire damage to target and apply Ignition to target. Requires 5 turns cooldown.

Boundless Anger (22 Stamina): All allies gain Double Damage for 3 turns, Damage Boost, Cooldowns Protection, and 100% Stamina. Deactivates all cooldowns from all allies. Requires 4 turns cooldown.

Soul Melter (31 Stamina): Deals 55 Fire damage to all enemies. Applies Burn and Ignition to all enemies. Gives Cooldowns Protection and an extra turn to self. Requires 4 turbs cooldown

Special move: The Fire of Purification: 50% of killing all enemies instantly. If not, deal 80 Fire damage to all enemies and applies Burn and Ignite to all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the first one contains a Callix egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions

Default rune slots: 2

Relics: Essence, Sword

Commander Sarkonnën (DarknessLOL666 is 2nd! doh!)
Legend MagicCommander Sarkonnën was always a great leader. He grew up in an orphanage. The teachers where very strict, and whipped the children if they did anything wrong. He loved plotting against the teachers. Once, he put vinegar in their tea. The teacher who found out made him drink the whole pot. After this, he came up with another plot to get the teachers back. One night, he saw his hands glowing in an eerie, pale blue light. He thought "What if I made the candle move?" He pointed at it, and it moved up and set the wallpaper on fire before clattering to the ground. He wondered if he could make ice cover the scorch marks. He did, and that was the beginning of his training. He eventually learned to manipulate energy itself, and made a sword of pure energy. He then revolted against the teachers, their own whips chasing them out of the orphanage. The teachers called the police, so he ran up to the north. He burrowed under the snow and found some rats. He possessed them and made them scout for him. When no one was there, he ran out. under a tree where he found a chest with magic armor. He put it on and poked himself. He didn't feel a thing. He was tired of the Nocturnal Order and the Masters of Death fighting non-stop, so he formed a new order; the Manipulators of Energy, with him as it's leader.

New Stuff:

Commander Sarkonnën has 190 Stamina

Complete Control - Like normal possession, but enemy monster actually joins your team and you get to choose it's attacks for 4 turns. Can be blocked by Immunity to possession.

Energy Shield - Like Normal Shield, but instead works for stamina. Also, Stamina lost from the Shield, even if it exceeds the amount of the total shield, will not transfer over to the monster's actual Stamina. Monster can use Shield like its own stamina, but this will deplete the shield.

Magic Shield - Damage that destroys these shields will not damage monster, even if the damage breaks the Shield

Darkest Rage - This has been used for Vixca, but I am using it again. Affected monster can use attacks without consuming stamina and is immune to stamina-draining and any forms of Stamina Leak for 2 turns.

Skills Group 1:

I Control You! - 30 Magic Damage. May Possess target. 20s 0cd

Small Energy Shield - Gives 150% of energy to target ally. The extra energy will be in an Energy Shield. 42s 0cd

Dirty Work - Applies Possession to all enemies and Taunt to target. 32s 4cd

Skills Group 2:

Oops, Switcheroo! - Kills one Ally. Applies Complete Control to one enemy. 37s 4cd

Medium Energy Shield - Gives 200% of energy to target ally. The extra energy will be in an Energy Shield. 45s 2cd

Frosted Traitor! - Removes 50% of life from an Ally. Mega-Freezes all enemies and applies 2 Random Torture Effects.

Skills Group 3:

4 on 2?! - Applies Complete Control on an enemy. 50s 5cd

Large Energy Shield - Gives 250% Stamina to an ally. The extra energy will be in an Energy Shield. 48s 3cd

Magic Life - Gives a 100% Magic Shield to ally. 20s 4cd

Skills Group 4: (105-130)

Outnumbered 5 to 1 - Applies Complete control to all enemies except for target. 190s 5cd

Huge Energy Shield - Gives a 400% Energy Shield to target and 100% to all allies. 68s 5cd

Magic Life Force - Gives a 100% Magic Shield to all allies. 56s 4cd

Cold Rage - Mega-Freezes all enemies. Recovers 100% of Stamina. Applies Freeze Hater to all allies. Gains an Extra turn.

Special Power 

Energy Manipulators! - Gives 100% Energy to all allies. Applies Cooldown Protection to all allies and Darkest Rage. Deals 60 Special Damage to all enemies.

Runes: 3

Relics: Sword, Armor

How to get: There will be an Energy Manipulators Team Race. Top Prize is Commander Sarkonnën Rank 4 and another random Energy Manipulator. 2nd gets Rank 3, 3rd gets Rank 2, and 4-10 gets unranked Commander Sarkonnën.

Vixca (Black Destruction 92 is a God-King)
Legend Magic

Long description:  The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Vixca is the Nocturnal Order’s chief Healer. Although her profession is nonviolent, Vixca is not the type to sit in the back while all the soldiers of the Nocturnal Order charge into battle. Instead, she goes into the fray herself, healing and strengthening he allies while smiting her enemies. She is bloodthirsty and vicious much like her older sister, Minsoor. Vixca and her sister had been through some tough times in the past but, the two sisters always pulled through. When Vixca was born, she was diagnosed with a disease that kills the victim the minute they have lived for twenty years. Vixca’s parents were devastated at the news and tried to make the most of the time they had with their daughter. Minsoor, on the other hand, wanted to find a way to cure her younger sister’s disease. After Minsoor turned twenty and could take Vixca under her wing, she even went as far as looking for a cure in the black market. Eventually though, black market dealers found out that Vixca’s disease is transmitted through blood and could be modified to kill people in twenty seconds instead of twenty years. Gangsters, crime lords, and even governments began hunting for Vixca. Minsoor was forced to harm, even sometimes kill, the people that tried to take her sister. She soon developed a love of killing and, so did Vixca. They soon became wanted criminals because of their kills and were forced to run even more. Minsoor prayed every day that her sister’s disease could be cured but, it just didn’t seem possible. Until, Minsoor and Vixca were caught in a battle between the Nocturnal Order and the local police force. Some Nocturnal Order soldiers had stolen food and other supplies from nearby stores and were trying to run away. There has been a large increase in members and, ever since the Nocturnal Order became bitter enemies with the Masters of Death, resources were running low. Minsoor was looking for a magic-user or some other supernatural being that could hopefully cure her sister. She eventually found a wizard who was shot right in the chest. Minsoor brought her sister to the wizard and pointed a pistol to the wizard’s head demanding that he heal her sister. The wizard agreed in fact, he gave all of his healing energy and power to Vixca. His last words were simple, “I did this because, you have a bright future, not because of the gun at my head. You now possess my healing powers, promise me you will use them for good.” And with that, the wizard died. Now that Vixca was healed, she wanted to work for the Nocturnal Order and fight for the right cause. Minsoor decided to go join Xasos’ Dark army instead of following her sister. Eventually, after the Monster War, Minsoor joined her sister in the Nocturnal Order. By then, Vixca had become famous for her healing powers and her prowess in combat. Minsoor soon left the Nocturnal Order and joined the Nocturnal Order’s new enemy, the Masters of Death. Now that the two factions are at war, Vixca is forced to fight her sister. Yet still, every day, she prays that, deep down, Minsoor still cares for her. Vixca can never repay Minsoor for all she had done. She can’t kill her sister but, she will if it means destroying Wraith, the one who made them both into monsters. Vixca hopes her sister will one day find peace.

Short description:  Vixca was born with a disease that would kill her in twenty years. After her parents were murdered by Wraith, Vixca and her sister, Minsoor, went on the run, killing to defend themselves. After being healed by a dying wizard and gaining healing powers, Vixca and her sister parted ways, came together, then parted ways again. Now, Vixca is forced to fight Minsoor after she joined the Masters of Death but, Vixca still cares for her sister and hopes that she will find peace.

New stuff:

Trait: Nocturnal Order Healer - Immune to healing decreasing effects and, when this monster falls below 50% health, all other allies are healed by 30% of their max health.

New buffs: Default skills:
 * 1) Counterattack: When the affected monster is hit, the affected monster gains an extra turn then, the buff goes away.
 * 2) Darkest Rage: Affected monster can use attacks without consuming stamina and is immune to stamina-draining and any forms of Stamina Leak for 2 turns.
 * 3) Disadvantage:  I used it before on Xirata but, in case you forgot what it does, it makes the affected monster immune to positive buffs.

Magic Scepter (13 Stamina): Deals 25 Physical damage to one enemy

Energy Orb (13 Stamina): Deals 30 Magic damage to one enemy

Skill group 1:

Cleansing Magics (10 Stamina): Clears all negative effects from all allies.

Slash (19 Stamina): Deals 45 Special damage to one enemy

Arcane Power (19 Stamina): Deals 25 Magic damage to all enemies.

Skill group 2:

Magical Bomb (23 Stamina): Deals 45 Magic damage to all enemies. Requires 2 turns cooldown.

Restoration (22 Stamina): Heals all allies by 70% of their maximum life. Requires 3 turns cooldown.

Supernatural Smite (21 Stamina): Deals 55 Special damage to one enemy.

Skill group 3:

Dark Healing (22 Stamina): Clears all negative effects from all allies. Heals all allies by 50% of their max health. Requires 2 turns cooldown.

Vengeful Strike (21 Stamina): Deals 65 Special damage to one enemy. Clears all positive effects from target and applies Disadvantage to target.

Feel Their Pain (25 Stamina): Applies all negative status effects the target had to all enemies then, clears all negative status effects and heal target by 10% of their max health. Requires 4 turns cooldown.

Skill group 4:

Embrace the Power (24 Stamina):  Heals all allies by 50% of their max health. Applies Counterattack and Darkest Rage to all allies. Requires 3 turns cooldown.

Turn the Tide of Battle (31 Stamina): Deals 55 Magic damage to all enemies. Clears all positive effects from all enemies and applies Disadvantage, Blind, and -200% Healing to all enemies. Requires 3 turns cooldown.

Overloaded (51 Stamina): Applies 300% Damage Increase to target for 3 turns. Gives 3 extra turns to target. Applies Darkest Rage for 3 turns to target. Target will die in 3 turns. Requires 5 turns cooldown.

Special move: I Unleash My Full Power: Deals 80 Magic damage to all enemies. Removes all positive status effects and applies Disadvantage to all enemies. Applies Damage Boost and heals all allies by 100% of their max health.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the seventh one contains a Vixca egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Female

Default rune slots: 3

Relics: Scepter, Essence

Kokichi (Kokichi Nayashi xd)
Special Magic

Kokichi is an invincible magic spirit. He is so mysterious that the only thing known about him is that he loves Raspberry Fanta.

New status : Reviver - Monsters revives 3 turns after death ally with 100% health and stamina

Special Skill: This Trait is so OP! : Gives Evasion and Blind Immunity to all allies. Heals all allies by 35%. Deactivates all cooldowns on all allies. Removes 100% of Stamina from itself. Activates all cooldowns on itself.

Default Skills: 

Bottle throw : Deals 25 Physical damage. 0 CD, 20 S

Magical Knife : Deals 30 Magic damage. 0 CD, 25 S

Skill Group 1

Let me use your hands : May Possess target. 0 CD, 10 S

Come here! : Gains Taunt and Magic Protection. 2 CD 30 S

Aren't I cuuuute? : 50% chance of Possessing all enemies. Applies Damage Reduction to all enemies. 3 CD 20 S

Skill Group 2

Fanta drink : Gives 100% stamina to itself. Gains one extra turn. 3 CD 0 S

Mind Torment : Activates all cooldowns on all enemies. Removes 50% of Stamina from all enemies. 4 CD 50 S

Anti-Dimensional Stab: Deals 50 Special Damage. Ignores Evasion and Shields. 1 CD 30 S

Skill Group 3

You'd like to : Deals 70 Magic Damage. Applies Artifact Hater, Mechanical Hater, and Metal Hater to itself. 3 CD 30 S

Wait a minute : Gives Reviver and Evasion to ally. Removes 100% of Life from itself. 5 CD 0 S

I AM CUTE : May Possess all targets. Applies Damage Reduction and Blind to all targets. 5 CD 100 S

Skill Group 4

Body Torment : Deals 45 Special damage to all enemies. Applies Stamina Leak, Negate Healing, and Magic Weakness to all enemies. 3 CD 42 S

Infinity Knife: Deals 80 Magic damage. Applies Bleeding and Trait Disabled to target. Target will die in 4 turns. 4 CD 65 S

Soul Torment : Deals 70 Magic damage. May Possess target for 2 turns. Applies Stamina Leak to target. 3 CD 31 S