Talk:Viability Ranking/@comment-39230426-20191208211646

Olnir: SS- --> SS

It was pretty much unanimously agreed that Olnir was being severely underrated with her SS- placement. So after looking her over again, the RC decided that she needed a little bump up to SS.

First, stats. Olnir's are, honest to god, massive lol. 3696 just barely breaches the modern 3.7k that so many modern Attackers have been getting, and her Strength is higher than really popular Attackers like Hookuai, Cain, and it's literally the same as her counterpart Helgudin. Her Life is surprisingly massive for an Attacker sitting at a clean 41,319, so you know she can take a hit. And her Speed isn't half bad for an Attacker either at 3465.

Secondly, she's far from lacking in the skills department too. An AoE Shock skill paired up with a Shock Hater + Extra Turn skill allows her to absolutely shred teams and basically OHKO many Mega Taunt users in the game right now. Her Eternal Battle skill is basically Hookuai's Deadly Interruption with a Stamina Cost so it is highly spammable as long as Olnir has the Stamina. As for the straggler/other skills, her AoE 40 dmg + Sunburn is nice damage output, her Life allows her to abuse her Self 50% Shield + 100% Damage Mirror skill, and she's even got a nice Res skill in there. Granted, her Res skill sacrifices her own life to Res someone, but she can just as easily counter that out and pull off a free Res if she's holding a Uriel Essence (her Relic Slots are Sword / Essence btw).

Lastly, everything else. She has SC: Team Torture Immunity which can be huge help for Mega Taunters or just Tanks in general, she's in 3 fairly commonly seen books in Wars so she is highly accessible in Team Wars, and uhhhh, I think that's about it. I hope there's enough info here to justify her placement in SS. She's definitely better than some other Attackers present in that tier like iMigbo and Kronxian Guard in one aspect or another.