Quixote

Quixote, the stereotypical "white knight" with an atypical mad hatter personality. Main gimmicks include self-damage boosts, AoE, and a few 'draw your luck' moves. Besides a 25% accuracy insta-kill move and a gambling-Triple Damage move that has a possibility of applying Possession to itself, there's not much noteworthy stuff Quixote has to differentiate itself except maybe its' stats.

Pros: Cons: Recommended Moveset: Recommended Runes: 3 Strength/ 2 Strength 1 Speed
 * Great stats
 * AoE Bleed
 * 25% insta-kill move
 * Triple Damage gamble move, but the risk is nullified if teammate uses a move removing negative status effects to it
 * Low cooldowns for most moves
 * Powerful, if not slightly lackluster Special
 * Good trait
 * Skill Groups 1 has a 30% health regain, 2-turn cooldown move.
 * Low stamina costs except for the 25% chance of insta-kill move
 * Only has Bleed as a status effect
 * Unless you have a teammate with an ally-negative status effect removal move, it's recommended not to not use 'Balm of Fierabras' and just keep it safe with 'Balsam For Knights'
 * Balm of Fierabras (Triple Damage or Triple Damage + Self-Possession for 2 turns, 2-turn cooldown)(Would NOT recommend if you don't have a teammate w/ an ally-status removal move. If you don't have one, use Balsam For Knights, a safe Damage Boost for 3-turns + Precision for 2-turns, no cooldown.)
 * Tilting at Windmills (25% chance of insta-kill, 5% chance of boss-killing, 4-turn cooldown for 56 stamina.)
 * Walk and Read (55 Special dmg, no cooldown)
 * Good Nor Bad Last (35 Metal AoE dmg + Bleed)