Gelotron

The problem with having a ball of Magic substance like Xiron just traveling through the Multiverse is that it is exposed to everyone. Someone has found a way to extract a part of this substance to create a ball of Magic of its own. He’s turned it into Gelotron, a monster designed to attack!

Combat Role: Bulky Attacker

Overview
Gelotron has excellent Power and Life and a solid Speed stat. His trait takes the Mountain Trait from the old tanks to a new level: he is Immune to Control, making it almost impossible to deny. All you can do is remove his stamina, activate his cooldowns, or Total Blind him.

Pros:
 * All around great stats
 * Plain broken Trait. (It counters all common forms of deny!)
 * Lifesteal skills hit hard and are a 100% Lfesteal, meaning he can be insanely tanky for an Attacker.
 * AoE random Torture effect.
 * Low Stamina costs.
 * Has access to Stamina Regeneration, meaning that he'll most likely never run out of Stamina.
 * Can only be denied by CDA, Total Blind and Stamina Drain, meaning that most of the time he'll be able to attack, since only a handful of usable monsters can prevent him from doing anything.

Cons:
 * Kinda high cooldowns
 * Only insanely hard-hitting move has a whopping 3-TURN COOLDOWN.
 * Reverse Healing makes his most hard-hitting move a suicidal move, as it's also a 100% Lifesteal skill.
 * Suffers a lot from Torture effects, Damage Reduction variants, Blind, Daze, etc., since he lacks self-NER.

Recommended Moveset

 * Pinwheel Cut (60 Special dmg + Random Torture Effect w/ 25s, 1-Turn CD)
 * Pinwheel Whirlwind (45 AoE Special dmg + Random Torture Effect w/ 27s, 2-Turn CD)
 * Stamina Attraction (50 Magic dmg + Stamina Regeneration  w/ 22s, 1-Turn CD)
 * Major Essence Steal (70 Special dmg + Lifesteal w/ 13s, 3-Turn CD)

Recommended Runes: 2 Power 1 Speed / 1 Power 2 Speed / 3 Team Speed / 1 Life 1 Power 1 Speed (or 1 Team Speed)