Talk:Viability Ranking/@comment-39230426-20191218205712

Warmaster Ragnarok: OP- --> OP

So after much needed discussion, the most controvertial move the RC has made so far has been undone. Honestly, giving it the thought, it probably never should ave moved down. Ragnarok is such a force to be reckoned with in The Arena, which is what this list is mostly based around, that the only major reason for his initial drop was that he "can't hurt teams with a Taunt trait monster" is kinda rediculous. Ragnarok isn't about dealing heavy and massive damage to teams, even tho he could, it's more about being a team player that is incredibly unpredictable. Most people use Rag in The Arena as a Support, and he absolutely excels at that role. In this day and age, his Anticipation trait basically guarantees he'll get at least 1 turn in no matter what since so many new monsters are being released with good Extra Turn skills, his synergy with other common monsters like Eisul, Pumpseed, Hookuai, and others is crazy good, and so many of his skills are so incredibly viable.

Rag sets usually always run Archangel's Blessing, and if ranked, No More Failures, while the rest of their skills are wildcards. You'll see Blacksmith's Masterpiece, Queen's Call, Dwarf's Stomp, Undead Ritual, and Death Door most of the time, but the fact that you have to figure out one's skillset and then play around it makes him one of the toughest mons in The Arena to go up against, and is a huge reason so many people use him. Sure, his SC could be hit or miss, but when Rag is already packing Anticipation on top of True Vision and Hardened, he just becomes even more of a pain. What's crazier is that as time passes, Ragnarok really does only get better. He's a perfect example of a monster that's been able to actually keep perfectly up with the meta. In the end, it really is his titanic stats, amazing trait, and wide skill pool that makes him such a huge threat in this God-forsaken game.