Monster Improvement Forum

Welcome to the Monster Improvement Forum! Basically this is like the Monster Idea Forum, but with already-existing monsters in the game that are improved and made viable for today's meta. Feel free to add as many monsters as you like!

Tesaday (Better Nerf Greninja)
Skill Group 1:                                                         

Mineral Fists: 40 Earth dmg + Quicksand + Shock, 25s, 1CD

Sand Trap: 40 Special dmg + 50% AoE Stun, 23s, 0CD

Sand Protection: Self NER + Damage Boost + 30% Stamina Regen, 0s, 0CD

Skill Group 2:

Ground Melter: 55 Earth dmg + Quicksand + Shock + AoE Burn, 29s, 2CD

No More Extra Turns: 60 Special dmg + Curse + Team Anticipation, 30s, 2CD

Spoiled Soil: Trait Disable + 45 Special dmg + Self Extra Turn, 21s, 2CD

Skill Group 3:

Voltaik's Finisher: 80 Earth dmg + Quicksand + Stun, 27s, 1CD

Deadly Sandstorm: PER + 50 Special dmg + AoE PER 35 Special dmg + Quicksand + Stun, 45s, 3CD

Sand's Power: Self NER + Double Damage + PER Block + Evasion + Extra Turn, 34s, 3CD

Special Skill:

Duststorm: AoE Trait Disable + 40% Life Removal + Quicksand + Mega Stun

Tyros (Yoshijr)
Every 1000 years, the Fire elemental spirit called Tyros comes to Monster Legends and its power is materialized into one pure creature. This time, Tyros has chosen a Legendary tiger, which has become a divine and highly respected creature.

Role: Attacker

Skill Group 1:
Calescent Teleport: 40 Special dmg, 28s, 0 CD

Incadescent Ground: 35 Fire dmg + 50% Burn, 26s, 0 CD

Sharp Red Claws: 35 Fire dmg + 50% Ignite, 26s, 0 CD

Skill Group 2:
Burning Teleport: 50 Fire dmg + Burn + self Camoflouge (like how Taiga has Camoflouge), 29s, 1 CD

Inferno Mane: AoE 45 Special dmg + Burn + Ignite, 32s, 2 CD

Spirit Tiger: Self Damage Boost + Precision + NER + Extra Turn, 27s, 3 CD

Skill Group 3
Eye of the Tiger: Self Double Damage + NER + Positive Effects Protection + CDA Protection + AoE Guard Down, 35s, 3 CD

Tyros Fury: AoE 50 Fire dmg + single enemy PER + Evasion, 30s, 3 CD

Flaming Tiger Unleashed: 75 Fire dmg + AoE 20 Special dmg + Burn, 33s, 1 CD

Special:
Spirit Outburst: Self Triple Damage before damage + AoE 65 Special dmg + Burn + Ingite + Trait Disable + Fire Weakness

Recommended Moveset:
Eye of the Tiger / Spirit Tiger

Tyros Fury

Inferno Mane

Flaming Tiger Unleashed

Dr. Marihelson (Better Nerf Greninja)
New description: Soon...

Skill Group 1:
A little Radiation: AoE PER + 50% Poison, 0s, 0CD

Ionizing Radiation: Team NER + Double Heal, 20s, 2CD

Uranium 235: 30 Dark dmg + Stun + 50% 2 Torture Effects, 23s, 0CD

Skill Group 2:
Radiation Shower: 35 Dark dmg + AoE Blind + Poison, 20s, 1CD

Mutagenesis: Self NER + True Vision + Team 30% Heal + AoE 30 Special dmg + Reverse Healing + 30% Heal, 31s, 2CD

Caesium 137: 55 Dark dmg + Double Stun + AoE 50% 2 Random Torture Effect, 27s, 1CD

Skill Group 3:
Radon Baths: AoE PER + Trait Disable + Team 20% Heal, 30s, 2CD

Hormesis: Team PER Block + Random Positive Effect + Life Regen, 29s, 2CD

Radiocaesium: AoE 40 Dark dmg + Double Stun + 2 Random Torture Effects, 45s, 1CD

Special Skill:
AZ-5: AoE PER + Trait Disable + Poison + 45 Special dmg + Extra Turn

Thundhare (How the Hare Stole Easter)
The Easter Hare is the judge that is said to bring eggs full of surprises to good people. His main source of work comes during Eastertime when everyone is hiding and finding Easter eggs. In the New Kingdoms, however, Thundhare delivers magical justice and punishes bad actions. Everyone is wary since his arrival.

Role: Curser

All Skills
Skill Group 1

Noxious Egg - AoE 30 Special dmg + 50% Poison, 21s, 1 CD

Warm Egg - 40 Special dmg + AoE 50% Burn, 21s, 1 CD

Happy Eggster - 40 Thunder dmg + PER (before dmg) + Daze + Slow, 26s, 1 CD

Skill Group 2

Red-Hot Eggs - AoE 40 Special dmg + Burn, 31s, 2 CD

Eggsposed - 50 Special dmg + AoE Daze, 30s, 2 CD

Eggspert - AoE 30 Thunder dmg + 50% Stun, 33s, 1 CD

Skill Group 3

Burning Venom Egg - 50 Special dmg + Poison + Burn, 30s, 1 CD

Egg Curse - AoE 30 Thunder dmg + PER (before dmg) + 2x Random Negative Effects, 37s, 3 CD

Easter Cancelled - 50 Thunder dmg + AoE Stun, 35s, 2 CD

Special

Eggstravaganza - AoE PER (before dmg) + 60 Special dmg + 1 Random Control Effect + Torture Effect

Recommended Moveset

 * Easter Cancelled
 * Egg Curse
 * Burning Venom Egg
 * Happy Eggster / Eggsposed

Pixelion (You call it lazy, I call it interesting)
Pixelion is a grand hero in his dimension inside a video game, having trained from the bottom every day of his life to support his king, Layth. One day, he wished for a partner to fight evil alongside, and that same day, his dream was to come true when the game began an update that would add a sidekick for him. Unfortunately, this update went horribly wrong, and instead of an ally, Glitch was what came out. Now, rather than having help against evil, Pixelion has a new villain to slay, and one that is tougher than he's ever faced. Not that that will stop this legendary warrior, of course.

Role: Attacker/Curser

All Skills
Skill Group 1

Attack - 45 Magic dmg, 21s, 0 CD

Fire - AoE 40 Fire dmg + Burn, 27s, 1 CD

Poison - AoE 40 Nature dmg + Poison, 27s, 1 CD

Skill Group 2

Strong Attack - 60 Magic dmg, 26s, 0 CD

Lightning - AoE 40 Thunder dmg + Shock, 27s, 1 CD

Shine - AoE 40 Light dmg + Sunburn, 27s, 1 CD

Skill Group 3

Ferocious Attack - 75 Special dmg + Self Damage Boost, 32s, 1 CD

Earth - AoE 40 Earth dmg + Stun, 27s, 1 CD

Ice - AoE 40 Water dmg + Freeze, 27s, 1 CD

Skill Group 4

Cure - Ally 60% Heal, 29s, 2 CD

Shadow - AoE 40 Dark dmg + Possession, 27s, 1 CD

Item - Team 30% Heal + Random Positive Effect, 29s, 2 CD

Steel - AoE 40 Metal dmg + Nanovirus, 27s, 1 CD

Special

Avtima - AoE 90 Special dmg + Random Negative Effect + 50% Stamina Removal

Recommended Moveset
N/A

Roastie (Oh, it's Epik again)
Roastie is sick and tired of the Thanksgiving holiday. Every year, every fourth Thursday of November, hungry monsters go out and slaughter large numbers of his species for the sake of putting their dinner on the table. This kind of thing has gone on for centuries, and Roastie was around to see most of it, leaving him horribly depressed and, most of all, angry. Well, no more! This time, the turkey is fighting back, and he's going to show everyone how horrible it is to be stuffed in the oven...the hard way.

Role: Tank/Attacker

All Skills
Skill Group 1

Monster with Mashed Potatoes - 35 Special dmg + Lifesteal, 19s, 0 CD

Leave Us Alone! - Ally Evasion, 23s, 2 CD

Miffed Bird - AoE 25 Fire dmg + Damage Reduction, 22s, 1 CD

Skill Group 2

Monster with Cranberry Sauce - 50 Special dmg + Lifesteal, 25s, 0 CD

I Can't Stand You! - 40 Nature dmg + Team NER, 23s, 2 CD

Angry Bird - AoE 40 Fire dmg + Damage Reduction + Daze, 27s, 1 CD

Skill Group 3

Monster with Dinner Rolls - 70 Special dmg + Lifesteal, 29s, 1 CD

My Friends Will Not Die Again! - 50 Nature dmg OR Ally 50% Ressurection + Self Mega Taunt, 32s, 3 CD

Outraged Bird - AoE 50 Fire dmg + Self Taunt, 28s, 2 CD

Special

Eat This, You Maniacs! - AoE 65 Nature dmg + Stun + Self Pyrophobic Shield

Attacker

 * Monster with Dinner Rolls / Monster with Cranberry Sauce
 * Outraged Bird / Angry Bird
 * My Friends Will Not Die Again!
 * I Can't Stand You! / Monster with Cranberry Sauce

Tank

 * Monster with Dinner Rolls
 * Leave Us Alone! / I Can't Stand You!
 * My Friends Will Not Die Again!
 * Outraged Bird / Angry Bird

Gurmit (Azure)
Legendary Nature 

After Gurlik had slain Borjork, there was no need for Gurmit. So, he went back to his original job, king of the frogs! He closely watches any frog around Monster Legends. His brother, Mountezuma, was filling in for him.

Default Skill-set
Swallow: Deals 30 Nature Damage. 13s 0CD

Prince Charmless Dethroned: Deals 30 Dark Damage. 10s 0CD

Skill Group 1
Swampy Waters: AoE 30 Nature Damage + Single 30 Dark Damage. 24s 1CD

King of the Frogs!: Single 10 Special Damage + Daze + Blind. 27s 1CD

Rider Begone: Applies Orc Hater to itself + Extra Turn. 13s 1CD

Skill Group 2
Murky Depths: AoE 30 Nature Damage + Quicksands + Drowned. 42s 2CD

Swampy Regain: Ally 20% Stamina + Stamina Regen + Turn Transfer + NER. 19s 1CD

Giant Leader: AoE PER + Taunt + NER + 50% Damage Mirror. 35s 2CD

Skill Group 3
Deep Lake: AoE 40 Nature Damage + Total Blind + Drowned + Gaurd Down. 33s 2CD

Mountezuma Dethroned: Mega Taunt + Torture Immunity + NER. 28s 1CD

Toxin: Single 60 Dark Damage + Poison + Curse + Nightmares. 12s 0CD

Special Skill
Frog Country: AoE 20 Fire Damage + Trait Disable, AoE 20 Earth Damage + Cooldown's Activated, AoE 20 Nature Damage + Total Blind, AoE 20 Nature Damage + Team NER + Extra Turn.

How to Obtain (New Version since he's good)
Collect 5 of each Gurmit Token (5 Helmets, 5 Swamp Water Vials, 5 Frog Sweat Vials, 5 Frog Flags, and 5 Poison Bottles), and then after a certain amount of time, you can do the Gurmit Master of Paths.

Recommended Moveset
Deep Lake / Murky Depths - Deep for AoE 40 Nature Damage + Total Blind + Drowned + Gaurd Down. 33s 2CD, Murky for AoE 30 Nature Damage + Quicksands + Drowned. 42s 2CD

Mountezuma Dethroned / Giant Leader - Dethroned for Mega Taunt + Torture Immunity + NER. 28s 1CD, Leader for AoE PER + Taunt + NER + 50% Damage Mirror. 35s 2CD

Toxin / Rider Begone - Toxin for Single 60 Dark Damage + Poison + Curse + Nightmares. 12s 0CD, Rider Begone for Orc Hater + Extra Turn. 13s 1CD

Swampy Regain - Ally 20% Stamina + Stamina Regen + NER + Turn Transfer. 19s 1CD

The Firestorm (Epikart's frickin' back again)
The Firestorm is VoltaiK's longest-standing rival, but not as any sort of villain. Quite the opposite, in fact, as the Firestorm is a fellow superhero and generally quite friendly with VoltaiK. However, the two constantly put each other to the test to see who is better. While the Firestorm is not as fast or brilliant as VoltaiK, he makes up for it with his bulk and dating skills, which he is perfectly willing to pass down onto his peers.

Role: Attacker

Skill Group 1
Cease, Evildoer! - 40 Special dmg, 27s, 0 CD

For Justice! - AoE 35 Fire dmg, 24s, 1 CD

Taste Vengeance, Delinquent! - 40 Fire dmg + Burn, 25s, 0 CD

Skill Group 2
Prison is Your Destiny! - 45 Special dmg + Stun, 30s, 1 CD

I am Firestorm, Destroyer of Evil! - Self Double Damage + Pierce, 34s, 2 CD

Feel Your Future While You Live! - AoE 45 Fire dmg + Burn, 36s, 2 CD

Skill Group 3
Prepare to be Thwarted! - 60 Special dmg + Daze, 33s, 0 CD

The Greater Good May Cost Us... - AoE 60 Fire dmg + Team 30 Fire dmg, 37s, 3 CD

Join Me, Fellow Heroes! - 15 Fire dmg + 15 Thunder dmg + 15 Nature dmg + 15 Light dmg, 35s, 2 CD

Special Skill

Evil Never Wins! - AoE 90 Special dmg + Mega Stun

Recommended Moveset

 * Prepare to be Thwarted!
 * I am Firestorm, Destroyer of Evil!
 * Feel Your Future While You Live! / The Greater Good May Cost Us...
 * Prison is Your Destiny! / Join Me, Fellow Heroes!

General Alces (AlphaOmega496)
The general of the Nature troops is a must in any team war. His bow can both heal and harm - and despite being a peaceful forest spirit, he will not waste an opportunity to go to war and remind you that nature always wins!

Role: Attacker/Support

Skills Group 1:
Bow Charge: AoE 35 Nature Damage + Self-40% Heal

Spirit Arrow Rain: Single 70 Special Damage

Resurrect Arrows: AoE 50% Heal

Skills Group 2:
Bow Smash: Single 65 Nature Dmg + Mega Stun, Self-Regeneration + Extra Turn

Destroying Arrows: AoE 40 Dmg + Total Damage Reduction + Total Blind

Contaminated Arrow: Single 80 Nature Damage + AoE Stun + Team 35% Heal

Skills Group 3:
Stunning Arrow: Single 80 Special Dmg + MegaStun, Team 50% Heal

War Arrows: Team 60% Heal + Double Damage + Precision + 30% Stamina Regen

Naturalia Salve: Single 100% Heal + 100% Stamina Regen + Triple Damage

Special
Nature Arrows Annihilation: AoE 70 Nature Damage + MegaStun + 4-Turn Death Countdown, Team 45% Heal + Damage Boost + 30% Stamina Regen

Osur the Brave (Epikart)
Osur may act cuddly and friendly most of the time, but when he enters battle, he becomes as scary and tough as he looks. There was a legend that stated his tetsubo once left a giant hole in the shape of his face in a mountain when he smashed it against the ground. Once he got word of it, he went out and proved it was no mere legend.

Role: Attacker/Support

Default Skills:
Tetsubo Hit: 30 Physical dmg, 13s, 0 CD

Rock Batted: 30 Nature dmg, 13s, 0 CD

Skills Group One:
Medicinal Tetsubo: 35 Special dmg + Regeneration, 28s, 0 CD

Rockslide: AoE 35 dmg, 24s, 1 CD

Stone Meets Face: 45 Nature dmg, 28s, 0 CD

Skills Group 2:
Restorative Tetsubo: 50 Special damage + Team 30% heal, 31s, 2 CD

Concussion Rockslide: AoE 40 dmg + 50% chance Stun, 33s, 1 CD

Courageous Shout: Ally Double Damage + Precision, 31s, 2 CD

Skills Group 3:
Teasing Tetsubo: 50 Special dmg, 35s, 2 CD

Fuzzy Hugs: Team Regeneration + Stamina Regeneration, 32s, 1 CD

Bear Boulder: 60 Nature dmg, 34s, 0 CD

Special
Mountain Makeover: AoE 70 Nature dmg + Stun + Team 50% Shield + Regeneration

Recommended Moveset:

 * Teasing Tetsubo
 * Bear Boulder
 * Fuzzy Hugs / Courageous Shout
 * Concussion Rockslide / Restorative Tetsubo

Kulkan (By Suchae34g)
Kulkan's species was once sought after by the Evil Legions, due to their abilities to make allies stronger than before and cure diseases and injuries. They were captured and experimented on by the Evil Legion, who hoped they would become unstoppable and rule Monster Legends. Kulkan, enraged by this, went to rescue his species and crushed the Evil Legion's plan. Now they are devoted to the Good Legions and use their abilities to help them stop the Evil Legions once and for all.

Role: Support

All Moves:
Reptilian Punch: 25 Physical dmg

Python Skin: 30 Nature dmg

Skill Group 1
Regeneration Skin : Single 35 Nature dmg + Regeneration, 25s, 0 CD

Encourage the weak: Team Damage Boost, 0s, 0 CD

Sneaking Snake: 30 Special dmg + 50% Stun + 28s, 0 CD)

Skill Group 2
Poisonous Skin: 45 Special dmg + Poison w/ 28s, 0 CD

Endless Energy Oil: Team Stamina Regen + 50% Stamina regain, 10s, 3 CD

Healing of Glory: Team NER + Regen + 40% Heal, 30s, 2 CD

Skill Group 3
Weakening Skin: AoE 35 Nature dmg + Poison + Bleed + Nature Weakness, 33s, 3 CD

Staff of Power: Team Double Dmg + Precision, 28s, 3 CD

Immobilizing Wings: AoE 30 Special dmg + Stun, 35s, 3 CD

Special
Call of the Quetzal: AoE 70 Special dmg + PER + Poison + Bleed, + Team NER + Stamina Regen + Regen

Recommended Moveset

 * Healing of Glory
 * Endless Energy Oil / Immobilizing Wings
 * Weakening Skin
 * Staff of Power

Firca (Anonymous Fandom User)
Firca is a ferocious attacker who has become a legend in the orc tribe. Despite not being as big as other soldiers, like Borjork, her mastery with the axes, as well as her recklessness and endless stamina in the battlefield, have made her a feared leader in the tribe.

Role: Attacker

All Moves
Wild Orc, Born in A Cave - 25 Physical dmg, 13s, 0 CD

Fighting Is All I Crave - 30 Fire dmg, 13s, 0 CD

Skill Group 1
FerOrcCious Strike - 35 Fire dmg + AoE 50% Burn, 18s, 1 CD

Brutal AggressiOrc - AoE 30 Special dmg, 25s, 1 CD

Bloodthirsty CombOrc - 40 Special dmg + Bleed + Self extra turn, 25s, 3 CD

Skill Group 2
Endless StaminOrc - Self 100% Stamina restore + 25% chance of instant death, 0s, 3 CD

UnfOrcGiving Axe - AoE 40 Fire dmg + Bleed, 25s, 2 CD

Flaming InfernOrc - AoE 40 Fire dmg + Burn, 25s, 2 CD

Skill Group 3
Dangerous RecOrcVery - Self NER + 100% Heal + 50% chance of instant death, 13s, 3 CD

ViOrcLent Barrage - 50 Fire dmg + self extra turn, 30s, 3 CD

OrcFfensive Axe Combo - 60 Fire dmg + self extra turn, 35s, 3 CD

Special
BersOrker Mode - Self Double Damage + NER + CDDA + 50% Stamina restore + Self extra turn

Recommended Moveset

 * OrcFfensive Axe Combo
 * ViOrcLent Barrage / Bloodthirsty CombOrc
 * Dangerous RecOrcVery / Endless StaminOrc
 * UnfOrcGiving Axe / Flaming InfernOrc

VoltaiK (Epikart)
Whenever anyone needs a hero, all they must do is call for him, and VoltaiK instantly appears in front of them, ready to help. Any villain he fights finds themselves defeated in seconds, and even the most minor of requests can be handled easily before he gets back to his most important duties. He may not have the strongest of muscles like his heroic rival, the Firestorm, but he makes up for that with his blinding speed and lightning-quick thinking to go with it.

Role: Attacker

All Moves
Fast Strike - 25 Physical dmg, 13s, 0 CD

Power Ball - 30 Thunder dmg, 14s, 0 CD

Electrodynamic Assault - 15 Special dmg + Extra Turn, 25s, 0 CD

Burst of Lightning - 35 Thunder dmg + 50% Blind, 27s, 0 CD

10,000 Volts - 30 Thunder dmg + Shock, 29s, 1 CD

Electrodynamic Pummeling - 30 Special dmg + Extra Turn, 32s, 0 CD

Blast of Lightning - 50 Thunder dmg, 28s, 1 CD

25,000 Volts - 45 Thunder dmg + Shock + Extra Turn, 34s, 1 CD

Electrodynamic Smackdown - 50 Special dmg + Extra Turn, 33s, 2 CD

Crash of Lightning - AoE 40 Thunder dmg + Extra Turn, 32s, 2 CD

50,000 Volts - 60 Thunder dmg + Shock, 36s, 1 CD

100,000,000 Volts - AoE 80 Special dmg + Extra Turn

Recommended Moveset

 * Crash of Lightning
 * Electrodynamic Pummeling
 * 25,000 Volts / 50,000 Volts (Use 50,000 if tournament rules are on, and 25,000 if they aren't)
 * Electrodynamic Smackdown

Thetys' Pet (Icecreamlover1234)
This seahorse is quiet but intelligent. It always knows exactly what its General wants. When Thetys is going to lead a big attack with her Water troops, she likes to ride her pet as a sign of power.

Role: Attacker

All Moves
Hippocampus Hits - 30 Physical damage, 13s, 0 CD

Waterspout - 30 Water damage, 13s, 0 CD

Cold Headbutts - 30 Special damage + 50% Stun and Freeze, 20s, 0 CD

Ocean Column - 40 Water damage, 20s, 0 CD

Stunning Headbutts - 30 Water damage + Stun, 26s, 1 CD

Freezed Sea - 35 Water damage + Freeze, 26s, 1 CD

Water Vortex - Pierce + AoE 35 Water damage + Drown + Remove Pierce from itself. 55s, 3 CD

Vitality Sea - Damage boost + Pierce (1 turns) + Positive Effects Protection, 36s, 3 CD

Smashing Sea - 55 Special damage + Shock + Stun, 36s, 2 CD

Precision Tornado - PER + 65 Special damage + True Vision, 40s, 2 CD

Damaging Sea - 55 Thunder damage + Trait Disable, 30s, 3 CD

SPECIAL:

Seahorse Migrate - Pierce + 75 Special damage + Freeze and Stun + Positive Effects Protection

Recommended Moveset

 * Vitality Sea / Water Vortex


 * Smashing Sea


 * Precision Tornado


 * Damaging Sea

Nebotus (Suchae34g strike back)
Evil energy covered in legendary armor. As if this is not enough, his sword will overwhelm your happy thoughts and fill your sleep with nightmares and misery. Be aware of his sorcery, roger that?

Role: Attacker/Curser

All Moves
Evil cut - 25 Physical dmg, 13s, 0 CD

Purge - 30 Dark dmg, 14s, 0 CD

Infecting Your Dream - 50 Dark dmg + Poison, 27s, 0 CD

Uncontrollable Pain - 55 Special dmg + Bleed + Major Dmg Reduction, 28s, 1 CD

Nightmare Overwhelming - AoE 40 Special dmg + Nightmare + Dark Weakness, 30s, 2 CD

Your Pain in Hell - AoE 35 Dark dmg + Burn + Ignite, 32s, 2 CD

Enlightment Begone, Darkness Arise - 70 Special dmg + PER + Blind, 28s, no CD

Your Soul is mine - 60 Dark dmg + Possession, 29s, 2 CD

Special Skill: Penalty Game - AoE 70 Dark dmg + Nightmare + 2 Random Negative Effects.

Recommended Moveset
 * Your Pain in Hell
 * Your Soul is Mine
 * Nightmare Overwhelming
 * Uncontrollable Pain / Enlightment Begone, Darkness Arise

Rabies (Anonymous Fandom User) (WIP)
Rabies is a materialization of all the anger contained in Hell. He's blinded by his fury, so he strikes upon his enemies recklessly, with no concern for his own well-being.

Role: Attacker

All Moves
Skill Group 1 and Starter are still the same

Skill Group 2

Bad Temper: 50 Special dmg + Damage Boost w/ 25s, 0 CD

Enraged: Team Double Damage w/ 28s, 2 CD

Heating Rage: AoE 40 Special dmg + Burn + Fire Weakness w/ 29s, 2 CD

Skill Group 3

Raving Body: Self Triple Damage + Damage Boost + Precision + 15% life removal w/ 28s, 4 CD

Fatal Fury: 80 Fire dmg w/ 30s, 3 CD

Reckless Blade Strike: AoE 45 Fire dmg + Ignite + Bleed w/ 33s, 3 CD

Special

_

Recommended Moveset

 * Raving Body
 * Fatal Fury
 * Reckless Blade Strike


 * Heating Rage

Firelequin (Epikart returns)
The Mystery Under the Mask. That's what Firelequin was called back when he worked for a carnival circus alongside his good friend Hercule, filling carnival-goers with wonder as he dared them to guess what lies behind the mask. He's never shown a single person what was actually behind it, even outside of his show, and let's just say it's a very good thing he doesn't...

Role: Support

All Moves
Carrus Navalis - 30 Physical dmg, 13s, 0 CD

Carne Levare - 30 Fire dmg, 13s, 0 CD

Fried Butter Sticks - Ally 15% Stamina regain + Stamina Regen, 25s, 0 CD

Aloyada - 30 Fire dmg + Ignite, 28s, 0 CD

Carnestoltes Party - Team Damage Boost + Torture Immunity, 23s, 1 CD

Corn Dog Treats - Team Stun Immunity + Freeze Immunity + Blind Immunity, 31s, 1 CD

Baccanalia Festivities - AoE 35 Fire dmg + 33% Stamina removal + Stamina Leak, 29s, 2 CD

Sitalsasthi Excitement - Ally Double Damage + NER + Extra Turn, 35s, 3 CD

Careto Revivals - Ally 100% Ressurection + Self Extra Turn, 37s, 3 CD

Sambodrome Wave - AoE 45 Fire dmg + Ignite + Burn, 32s, 2 CD

Carnivál de los Muertos - 50% chance of instant death, 140s, 6 CD

Maschera più Bella - AoE 50 Fire dmg + Stun + Daze + Random Torture Effect

Recommended Moveset

 * Careto Revivals
 * Sitalsasthi Excitement
 * Sambodrome Wave
 * Carnivál de los Muertos / Corn Dog Treats / Carnestoles Party

Animation Edits
Physical - Firelequin pulls out a party popper, levitates up to the foe, and pops it right next to them, releasing both confetti and a blast of fire

Ranged - Identical to the original, except the mask is not removed

Special - Firelequin moves as if laughing before throwing the mask into the air, revealing an empty hole where his face should be. The rest of the animation plays out as usual.

Rockantium
Rockantium’s belong to the ancient powerful stoneman. Their bodies are fully made of the hardest rock in the universe, so they are technically invulnerable to extreme damage and can protect others. And their clubs weigh more than tons. With Rockantium's strength that allows him to use it as easily as a piece of paper, you could imagine that he can deal tons of damage with just a swing, and you can hardly move after being attacked by him. So be careful, or else he can easily squash you like an ant.

Role : Tank / Attacker

All skills
Skill group 1

Open Ground : 45 Special dmg + Quicksand w/ 28s, 0 CD

Stone Shield : Team 30% Shield w/ 10s, 0 CD

Rocks Club : 40 Earth dmg w/ 20s, 0 CD

Skill group 2

Shattering Earth : AoE 40 Earth dmg + Quicksand + Stun w/ 37s, 3 CD

Mountain Protection : Team NER + 75% Shield + Stun immunity w/ 27s, 3 CD

Smashing Club : 60 Special dmg w/ 28s, 0 CD

Skill Group 3

Protecting the Team : Self-MegaTaunt + Geophobic Sheild w/ 28s, 2 CD

Armored Skin : 55 Special dmg + Self Double Life + Dark Protection w/ 30s, 1 CD

Power of Clubs : Self Damage Boost + 70 Earth dmg w/ 32s, 1 CD

Special : Meteor Club Strike : AoE 80 Earth dmg + Stun + Quicksand + PER

Recommended Moveset

 * Protecting the Team
 * Armored Skin / Mountain Protection
 * Power of Clubs
 * Shattering Earth

Uriel (TastyCaik)
Uriel, "The light of God", existed before any monster walked the Earth. The true power of the Holy Light will be accessible only for a master player. Are you the chosen one?

Role: Support/Denier

Moveset
Default Skills:

Divine Wisdom: Deals 30 Physical damage. 15 stamina, 0 CD

Light Staff: Deals 30 Light damage. 50% chance to Blind. 15 stamina, 0 CD

Skills Group 1:

Stunning Dictum: A0E Stun + Team Stun Immunity. 20 stamina, 1 CD

Catholicon: Team NER. 20 stamina, 0 CD

Ethereal Nimbus: A0E 35 Light damage + Sunburn. 28 stamina, 2 CD.

Skills Group 2:

No Faith: A0E 45 Light damage + Blind + Daze + PER. 30 stamina, 3 CD

The Strong Protect the Weak: Team Life Regeneration, Stamina Regeneration, and 50% Shield. 25 stamina, 3 CD

Celestial Nimbus: 50 AoE Special dmg + Team Control Immunity + Torture Immunity, 37, 2 CD

Skills group 3:

Devastation: AoE 2 random negative status effects + 25% chance of instant death + PER + CDA, 40s, 3 CD

Starstruck: Team NER + 2 random positive effects + Self Extra Turn, 38s, 2 CD

Holy Resurrection: Team 100% Resurrection, 79s, 5 CD

Special: You Lose: AoE 90 Special dmg + Single 100% chance of instant death

Recommended Moveset
It's really up to you on what moves he should have.

Predagelum (Suchae34g)
This stealthy hunter lives by the lakes, where he waits patiently for the right prey. He is incredibly fast and a wave on the surface of the water is enough for him to know what kind of creature is swimming underneath, but he doesn’t go for the first potential victim - He will have nothing but the perfect meal.

Role : Attacker / Semi-Denier

All Skills
Skill group 1

Hunter Paw: 40 Nature dmg w/ 27s, no CD

Ugly Wound: 35 Special dmg + Bleed w/ 29s, no CD

Ice Lure: AoE 50% Freeze

Skill Group 2

Hunter Claw: 60 Nature dmg w/ 28s, no CD

Freezing Trap: AoE 30 Special dmg + Freeze w/ 35s, 2 turn CD

Limb Fracture: 45 Special dmg + Daze + Extra turn w/ 27s, 2 turn CD

Skill Group 3

Fast Claw: AoE 45 Nature dmg + Bleed + Extra turn w/ 30s, 2 turn CD

Ambushing: 55 Special dmg + Freeze + Extra turn w/ 29s, 2 turn CD

Bestial Shock: AoE 40 Special dmg + Shock + Daze + Extra turn w/ 34s, 2 turn CD

Special: AoE PER + 50 Special dmg + MegaFreeze + Extra turn

Recommended Moveset
ATTACKER DENIER
 * Fast Claw
 * Bestial Shock
 * Ambushing
 * Limb Fracture
 * Ambushing
 * Freezing Trap
 * Choose 2 skills from Attacker moveset

Nemestrinus
Nemestrinus was the creation of Zahra, who wants him to protect the forests from harmful things. After sleeping for a thousand years, he woke up and sensed the threat from outside. Now he became a guardian and will protect the forest no matter what.

Role : Support / Attacker

All Skill

Default and Skill group 1: OK, who cares?

Skill Group 2

Spiky Roots : AoE 40 Nature dmg + Bleed + Poison w/ 34s, 3 turn CD

Nature Wrath : 70 Special dmg w/ 29s, no CD

Restore the Forest : Team NER + 50% Heal + Regeneration w/ 39s, 2 turn CD

Skill Group 3

Blooming Nettle : 65 Nature dmg + Team Dmg Mirror w/ 27s, 2 turn CD

Nature Rage : AoE 30 Special dmg + PER + Stun + Nature Weakness w/ 37s, 3 turn CD

Nature God's Shield: 50 Special dmg + Team Botanophobic Shield w/ 25s, 2 turn CD

Special: The Wrath of Nemestrinus: AoE 70 Nature dmg + PER

Recommended Moveset

Support Attacker
 * Blooming Nettle
 * Nature Rage
 * Nature God Shield
 * Restore the Forest
 * Nature Rage
 * Nature Wrath
 * Blooming Nettle / Nature God's Shield
 * Spiky Roots

Sphyrnus (TastyCaik)
With Thalassa now back in control of the water troops, there has been nothing but peace in the ocean. But not all like how everything is running, by all I mean Sphyrnus. The Dark Prince of the Sea wishes to use the water troops to take over the surface world with an iron fist. And nothing would make him happier than to have Thalassa‘s body sunken into the depths.

Role: Attacker/Denier

Moveset
I Hydro Charge: Deals low physical damage. 15s, 0 cooldown

Cold feet: 50% Freeze 17s, 0 cooldown

Skill group one:

Violent Shark: 35 special damage, 50% freeze. 20s, 0 cooldown

Shivering Touch: AoE freeze. 25s, 2 cooldown

Stunning Waters: 45 water damage, stun. 25s, 0 cooldown

Skill group two:

Tiburo's Drain: 35 water damage, AoE 75% stamina drain. 50s, 3 cooldown

Hammerhead Fury: 70 special damage, Team freeze hater + Self extra turn, 39s, 3 cooldown

Shark Rage: AoE 50 special damage + drowned + bleed. 39s, 3 cooldown

Skill group three:

Dark Trench: AoE PER + AoE Gaurd Down + AoE Mega Freeze + AoE Mega Stun. 65s, 5 cooldown

Bite Scars: Ally Triple Damage + PER Block + Ally -50% total health 0s, 3 cooldown

Ballistic Current: 65 water damage + Trait Disable + Self Extra Turn. 36s, 2 cooldown

Special: Just Like Brynhilda: AoE Trait Disabled + Freeze + PER + Self Double Damage + Self extra turn

Recommended Moveset:

Attacker:
 * Hammerhead Fury
 * Shark Rage
 * Bite Scars
 * Ballistic Current

Denier:
 * Tiburo’s Drain
 * Hammerhead Fury
 * Dark Trench
 * Ballistic Current