User blog:Pro Master666/The Seasonals(new class of monsters) this is also mine, only mine, forever mine, and proudly mine.

Seasonals and all the info :D.

Seasonals are a rather unique class of monsters. There are 4 seasonal monsters, one for each season. Each seasonal is only available in events of that particular season so they are unattainable in other seasons. Ok, so now into how to actually get Seasonals, which is interesting and very different. Every season, there is a dungeon where you can unlock seasonal coins. The dungeon refreshes every week, and allows for up to 100 seasonal coins. However, this is only 1/10 of what is obtainable to spawn their adventure map islands. Each seasonal has their own adventure map island in which the last node is a boss which I the seasonal him or herself, and the grand prize is the egg. The catch here?! Well, you CANT lose the boss battle. If you lose the boss battle, you can’t get the seasonal until the next time they’re available, which is a year later. The adventure map island costs 1000 seasonal coins to access, but they’re always in the adventure map, just that they’re locked when it’s not the right season. As for the seasonal patterns? We will follow the meteorological calendar. So winter is December/June to February/August, Spring is from March/September to May/November, Summer from the same time as winter, and fall from the same time as Spring. The adventure map island will also say that 1,000 seasonal coins are required. Progress in the adventure maps are permanent, and will stay the same, however, if you lose against the boss, you will have to restart the island in the next year, however your payment of coins will not be lost. Probably the last question you may have is, “CaN wE uSe ElEmEnTiUm AnD oR eLeMeNtAl CeLlS?! And the answer is a clear-cut maybe. However, the cells are not tradeable. If you already have the monster or at least 80 cells, then yes, and if not, then no. However, the cells of Seasonals are very hard to obtain. An interesting ting to note is that while in the northern hemisphere the season may be winter, in the Southern Hemisphere it will be summer, so they have different Seasonals. This means that if you lost a boss battle, 2 seasons later you can go to the opposite hemisphere(lmao!) and get the seasonal, which is just super funny, but probably won’t happen.

How do u get them ranked up?! After you finished the boss, you must hurry! There will be another special dungeon that will award you at least 300 cells for the monster, but don’t worry, progress in these dungeons are PERMANENT! This means that if you do everything correctly, even being f2p, you have a good chance of getting Seasonals at r3 in one session, but you probably want to get them at rank 4+ because they have unlocked more skills. And you can get each of them at r3 in one session(1 year) if you work hard enough for them! Rank 4 is also possible but the limited time squeezes tight!

Here are the details:

13 weeks in each season and if u do all attacks, that’s 1300 seasonal coins. Adventure map waste: 1,000 seasonal coins. Balance: 300 coins. Dungeon cost: 250 coins. Balance: 50 coins just to keep for seasonal. Dungeon for ranking up: available for 4 weeks(February/August/May/November) and it resets every week. Cells available: 5 days: 120. 5 day intervals: 5 1/2. 120x5 1/2=1,160 cells. Then, you use elementium and elemental. So yes, you can get a rank 5, you just have to scrape floors real bad. And btw, the dungeons are NOT easy. They require different things every reset. This means that one day it can be easy, and another terribly hard. Ok, so here are the 4 Seasonals:

WINTER SEASONAL!

Monster name: Braceflake. Elements: Special, Water.

Books: Winter, Spirits, Exclusive.

Relics: Trap/Banner

Stats:

Strength: 3,743

Speed: 3,509

Life: 37,903

Trait(s)

R0: Braceflake: Immunity to control and Super energized.

R1: Sc:  Area Fast and Furious

R3: Cooldown Protection.

Lore: When the wars of lord mammoth and the others was over, there was a humongous ripple effect. You see, all the excess ice and snow from the war kept building up, and building up, and building up even more. Eventually, it became so large that one day, this gigantic titan named Braceflake was created.

Special skill: No more, Lord Mammoth:  Removes all negative status effects from itself twice. Applies pierce to itself. Removes all positive status effects twice from one enemy, disables trait from one enemy. Removes all positive status effects twice from all enemies and disables trait from all enemies. Applies mega freeze and deals gigantic special dmg to all enemies.

In order: Self x2 NER, then self-pierce. Then single target x2 PER and trait disable. Then, AoE x2 PER and trait disable. Lastly, AoE mega freeze and 80 special dmg.

Defaults

Giant: deals low physical dmg to one enemy. 15s, 0cd.

Ice: deals low water dmg to one enemy, 15s 0cd.

Skills group 1:

Ice titan: Removes all negative status effects from itself and applies curse immunity to itself. Self NER and curse immunity. 0s, 0cd.

Time to fight!: Applies pierce to all allies. Requires cooldown. Team Pierce, 1s, 1cd.

Elevated response: Removes positive status effects from one enemy. Applies mega freeze to one enemy and stun to all enemies. Requires cooldown. Single target PER then mega freeze, and AoE stun. 21s, 2cd. 1 warm up.

Skills group 2:

Mega ice titan: Removes all negative status effects from all allies and applies a random positive effect to itself. Requires cooldown. Team NER and self random buff. 0s,1cd,

WAR: Removes all positive status effects from all enemies. Deals major water dmg to all enemies. Requires cooldown. AoE PER then AoE 40 water dmg. 10s, 2cd.

Me big!: Applies pierce to itself. Deals heavy special dmg to one enemy. Removes pierce from itself. Self Pierce then single target 65 special dmg then self remove pierce. 0s, 0cd.

Skills group 3:

How cold?!: Applies pierce to itself. Deals heavy water dmg to all enemies. Applies freeze to all enemies. Removes pierce from itself. Requires cooldown. Self-Pierce, AoE 45 power water dmg, AoE freeze, self remove pierce. 12s, 3cd.

Diplomats: Applies dodge area hater, anticipation, double dmg, and true vision to itself. Self dodge area hater, anticipation, double dmg, and true vision. 0s, 0cd.

Try it!: Removes positive status effects from all enemies. 50% chance of applying curse, freeze, stun, bleeding, quicksands, and Nanovirus to all enemies. Deals moderate special dmg to all enemies. Requires cooldown. AoE PER, and 50% chance curse, freeze, stun, bleeding, quicksands, and Nanovirus. Then, AoE 40 power special dmg. 18s, 2cd.

Skills group 4:

Huge Titan: Removes all negative status effects from all allies and gives self winter hater. Team NER and self winter hater, 0s, 0cd.

Stealth cold: Disables trait from one enemy. Removes positive status effects and disables trait from all enemies. Applies freeze hater to itself. Applies mega freeze and deals moderate water dmg to all enemies. Requires cooldown. Single target trait disable, and then AoE PER and trait disable. Then, self freeze hater and AoE mega freeze, and lastly AoE 35 power water dmg. 41s, 4cd. 1 warm up.

Time for revenge: Applies winter hater to all allies. Gives winter to all enemies. Requires cooldown. Team winter hater and then AoE winter. 0s, 2cd.

Time to destrooooooooy!: Removes all negative status effects from all allies. Applies pierce, dodge area hater, and damage boost to itself. Deals heavy special dmg to one enemy. Applies evasion(2 turns) and positive effects protection to itself and gives 1 extra turn to itself. Team NER, self pierce, dodge area hater, and dmg boost. Single target 70 special dmg, and then self evasion(2 turns) and PEP, plus self extra turn. 0s, 4cd. 1 warm up.

SPRING SEASONAL!

Monster: Forest pleasure: elements: Special, Nature.

Books: Spirits, good legions, superhero, exclusive.

Relics: essence/banner

Stats:

Life: 38,907

Strength: 3,501

Speed: 3,608

Trait(S)

Forest Pleasure: immunity to torture and team possession immunity(trait)

R1: Sc: Area random torture effect

R3: Sc:  Team area Radom buff

Lore: When Zizania and Silverleaf went to war, Silverleaf’s daughter, forest pleasure, had seen everything that happened. Although Zizania left after Silverleaf fended it off, forest pleasure always remained scared, scared of an invasion, scared of death. When she grew up, just like her dad, she became a young wise spirit, however, now she is resentful and willing to fight Zizania. Can she do it?!

Special skill: Medical damage wind:  Removes all negative status effects from all allies. Applies pierce to itself. Removes all positive status effects and disables trait from one enemy. Removes all positive effects and disables trait from all enemies. Applies 4 random torture effects and 3 random mega control effects to all enemies.

In order: Team NER, then self pierce, then single target PER and trait disable, then AoE PER and trait disable,  then AoE 4 random torture effects and 3 random mega control effects.

Default skills:

Wiseness: deals moderate physical dmg to one enemy. 15s, 0cd.

Leaf: deals moderate nature dmg to one enemy. 15s, 0cd.

Skills group 1:

Help me father: Applies blind and daze to one enemy. Single target blind and daze, 0s, 0cd.

Time to climb: Removes positive status effects from one enemy. Applies sunburn and blind to one enemy. Single target PER and sunburn and blind, 12s, 0cd.

Leaves are best: Removes all positive status effects from all enemies. Applies total blind to all enemies. Requires cooldown. AoE PER, then AoE total blind, 0s, 2cd.

Skills group 2:

Zizaniacs: Applies pierce to itself. Removes all positive status effects twice from one enemy. Applies freeze and Nanovirus to one enemy. Requires cooldown. Self-pierce, then single target PER, freeze and Nanovirus, 10s, 1cd.

Wise spirits: Applies pierce to itself. Removes all positive status effects and disables trait from one enemy. Applies mega freeze and 1 random Negative Effect to target. Removes pierce from itself. Requires cooldown. Self-pierce, then single target PER and trait disable, then mega freeze and random Negative Effect, lastly, self remove pierce, 17s, 2cd. 1 warm up.

Spiritual damage: Applies pierce to itself. Deals heavy special dmg to one enemy. Removes pierce from itself. Self-pierce, then single target 55 power special dmg, then self-remove pierce, 20s, 0cd.

Skills group 3:

Silverleaf’s call: Removes all positive status effects from all enemies. Applies possession, curse, stamina leak, and drowned, and removes 35% of stamina from all enemies. Requires cooldown. AoE PER, then AoE possession, curse, stamina leak, drowned, and 35% stamina drain, 18s, 3cd. 1 warm up.

Forest wisdom: Removes all negative status effects from all allies twice. Applies control immunity, skill mirror, and positive effects protection to all allies. Requires cooldown. Team x2 NER, control immunity, skill mirror, and PEP, 19s, 2cd.

Is there a leaf in your head?!: Removes all positive status effects from all enemies. Applies stun to all enemies. Applies curse, stamina leak, drowned, and nightmares to all enemies. Requires cooldown. AoE PER and stun, then AoE curse, stamina leak, drowned, and nightmares, 0s, 3cd. 1 warm up.

Skills group 4:

Wise aura: Removes all negative status effects from itself. Applies pierce and dodge area hater to itself. Deals heavy nature dmg and activates cooldowns on all enemies. Requires cooldown. Self NER, self pierce and dodge area hater, then AoE 50 power nature dmg and cda, 0s, 3cd. 1 warm up.

Victory over Zizania: Removes all negative status effects from itself. Applies pierce to itself. Removes all positive status effects twice, disables trait, applies death countdown, extra turn, and baby reversion to one enemy. Gives one extra turn to itself. Applies mega time stop to one enemy. Requires cooldown. Self NER, then self pierce, then single target x2 PER, trait disable, death countdown, baby reversion and extra turn. Lastly, self extra turn and mega time stop to that one enemy, 0s, 2cd. 1 warm up.

Neatness of Silverleaf: Removes all positive status effects and disables trait on all enemies. Applies mega possession, curse, and Nanovirus to all enemies. Requires cooldown. AoE PER and trait disable, then mega possession, curse, and Nanovirus, 36s, 3cd. 1 warm up

Headaches and headaches: Removes all positive status effects and disables trait on all enemies. Applies mega freeze, mega stun, curse,shock and Nanovirus to all enemies. Requires cooldown. AoE PER, trait disable, mega freeze, mega stun, curse, Shock, and Nanovirus, 0s, 4cd. 1 warm up.

SUMMER SEASONAL!

Monster: Heat impact: elements: Fire, Special.

Books: Adventurers, spirits, evil legions, underworld, undead, exclusive.

Relics: essence/Amulet

Stats:

Life: 40,112

Strength: 3,511

Speed: 3,608

Trait(S)

R0: Heat impact: Area immunity to cda(trait), and self freeze and possession immunity

R1: Self immune to Stun

R3: True vision

Lore: When everyone found out about the mighty ness of BraceFlake, and the rampage he was going on, someone had to stop him, and it must’ve been Heat impact. Being hotter than literal fire, she is able to burn through the toughest of ices, rocks, and particles. However, would she have been able to do it?! No one knows because....well.....they we’re both found in a graveyard by Zunobia, unconscious.

Special skill: Heat level 9999:  Removes all negative status effects from all allies. Applies pierce to all allies. Applies good legions hater, evil legations hater, immunity to control, evasion(2 turns), positive effects protection, anticipation, and triple dmg(3 turns) to all allies. Gives 2 extra turns to all enemies.

In order: Team NER and pierce. Then, team evil legions hater, good legions hater, control immunity, evasion, PEP, anticipation. And triple dmg. Then, AoE 2 extra turns.

Default:

Hot: deals moderate physical dmg to one enemy. 15s, 0cd.

Dude: deals moderate fire dmg to one enemy. 15s, 0cd.

Skills group 1:

Time to heat!: Removes all negative status effects from itself. Applies pyrophobic shield to itself. Self NER and pyrophobic shield. 5s, 0cd.

A furnace!: Disables trait from one enemy. Deals moderate fire dmg and applies baby reversion to one enemy. Requires cooldown. Single target trait disable, 45 dmg, and baby reversion. 14s, 1cd.

I can beat him!: Applies damage boost, true vision, and water hater to itself. Self dmg boost, true vision, and water hater. 0s, 0cd.

Skills group 2:

A place for excess heat: Removes all negative status effects from all allies. Applies evasion to all allies. Requires cooldown. Team NER and evasion, 10s, 2cd.

To beat and to leave: Removes positive status effects from all enemies. Applies curse, burning, and ignition to all enemies. Requires cooldown. AoE PER and curse, burning, and ignition. 17s, 2cd.

Shine, my pal: Removes all negative status effects and deactivates all cooldowns on one ally. Gives one extra turn to one ally. Requires cooldown. One ally NER and CDDA, as well as turn transfer. 0s, 3cd. 1 warm up.

Skills group 3:

We shall defend!: Removes all negative status effects from all allies. Applies pyrophobic shield and fire immunity to all allies. Applies positive effects protection to all allies. Requires cooldown. Team NER, pyrophobic shield, and fire immunity. 19s, 2cd.

Cooked in the oven: Removes all negative status effects from all allies. Gives one extra turn to itself. Requires cooldown. Team NER and self extra turn. 18s, 1cd. 1 warm up.

Bring the heat back!: Removes all negative status effects from all allies. Resurrects one ally with 100% life and stamina, gives target fast and furious, an extra turn, and double dmg(2 turns). Requires cooldown. Team NER, single ally 100% life and stamina resurrection, fast and furious, turn transfer, and double dmg. 0s, 4cd. 1 warm up.

Skills group 4:

Here you go!: Removes all negative status effects from all allies. Applies fast and furious to all allies. Gives one extra turn, 100% stamina, and 50% life to one ally. Requires cooldown. Team NER and fast and furious, one ally turn transfer with 100% stamina and 50% life. 10s, 4cd. 1 warm up.

Faster heat!: Removes positive status effects and 50% chance of disabling trait from one enemy. Gives one extra turn to itself. Requires cooldown. Single target PER and 50% chance of trait disable. Then, self extra turn. 19s, 1cd. 1 warm up.

The hotter, the better: Removes all positive status effects and disables trait from all enemies. Applies burning, ignition and 1 random control effect to all enemies. Requires cooldown. AoE PER and trait disable, then burning, ignition, and 1 random control effect. 16s, 2cd. 1 warm up.

I like to burn it burn it: Removes all effects from all monsters twice. Applies fast and furious to itself. Deactivates cooldowns on all allies. Gives one extra turn to itself. Requires cooldown. All battlefield PER and NER twice. Then, self fast and furious, team CDDA, and self extra turn. 31s, 3cd. 1 warm up.

FALL/AUTUMN SEASONAL!

Monster: Withering World: elements: dark/special.

Books: Villains, evil legions, spirits, exclusive.

Stats:

Life: 40,981

Strength: 3,696

Speed: 3,553

Trait(S)

R0: Withering World: immunity to torture and sc: Area burning.

R1: Sc: Area Curse.

R3: Sc: Immunity to control and area(trait) Positive Effect Protection.

Lore: When Withering World was younger, he used to adore the dying of the trees, or better said, the falling of the leaves. However, this all changed when he moved to another area. He was devastated because he wasn’t able to see his favorite item. This was until, one day, he left his home and sought help from Dunn Ra, who still hadn’t found an owner. The 2 became close friends, and eventually, started to rip things apart, but their favorite activity was looking at the fall leaves. It still is, and to this day, you can still find the 2 together in the dense forests.

Special skill: Oath to RA:  Removes all positive status effects and disables trait on all enemies. Removes positive status effects and disables trait on one enemy. Removes all positive status effects and disables trait on all enemies. Applies curse, poison, ignition, burning, and mega corruption to all enemies.

In order: AoE PER and trait disable, then single target PER and trait disable, then AoE PER and trait disable, then AoE curse, poison, burning, ignition, and mega corruption.

Default skills:

A leaf: deals moderate physical dmg to one enemy. 14s, 0cd.

Dying: Deals moderate dark dmg to one enemy. 14s, 0cd.

Skills group 1:

A time for fun: Removes all negative status effects from itself and applies control immunity to itself. Self NER and control immunity, 0s, 0cd.

No more sun: Removes all positive status effects from all enemies. Applies nightmares, bleeding, and poison to all enemies. Requires cooldown. AoE PER, then nightmares, bleeding, and poison, 1s, 1cd.

Leaves of nightmares: Removes all positive status effects from all enemies. Disables trait from one enemy. Applies nightmares, bleeding, and ignition 3 times to all enemies. Requires cooldown. AoE PER, then single target trait disable, then x3 AoE nightmares, bleeding, and ignition, 13s, 2cd.

Skills group 2:

Dunn Ra’s essence: Removes all negative status effects and applies mega taunt to one ally. Single ally NER and mega taunt, 0s, 0cd.

Too much sun!: Disables trait from one enemy. Removes all positive status effects from all enemies. Applies sunburn, bleeding, and nightmares 2 times to all enemies. Deals heavy metal dmg to all enemies.Requires cooldown. Single target trait disable, then AoE PER, then x2 AoE sunburn, bleeding, and nightmares, then AoE 50 metal dmg, 0s, 2cd.

Death is near: Removes all negative status effects and applies  sudden death immunity and control immunity to all allies. Applies a death countdown and baby reversion to all enemies and all allies. Removes all positive status effects from all allies. Requires cooldown. Team NER, sudden death immunity, and control immunity, then all battlefield death countdown and baby reversion, and lastly, team PER, 23s, 3cd.

Skills group 3:

Pickpocket blood: Removes all positive status effects from one enemy. Removes all positive status effects from all enemies. Applies bleeding twice to one enemy, and deals insane special dmg to one enemy. Applies bleeding three times to all enemies and deals heavy dark dmg to all enemies. Applies mega time stop to one enemy. Applies time stop to all enemies. Requires cooldown. Single target PER, then AoE PER. Single target x2 bleeding, then single target 70 special dmg, then AoE x3 bleeding and AoE 45 dark dmg. Single target mega time stop, then AoE time stop. 38s, 3cd.

Stamina time: Doubles self stamina capacity. Gives 100% stamina to itself. Halves all enemies stamina, and removes 50% of their maximum stamina. Gives one extra turn to itself. Requires cooldown. Self double stamina and 100% stamina recovery, then AoE half stamina and 50% maximum stamina removal, then self extra turn, 0s, 3cd.

Dunn Ra is near: Applies mega taunt to one enemy. Deals very heavy special dmg and applies possession to all enemies. Removes all positive status effects twice from all enemies. Requires cooldown. Single target mega taunt and AoE 25 special dmg, as well as possession, 18s, 2cd.

Skills group 4:

An oath to fall: Removes all negative status effects and applies evasion(2 turns) and positive Effects Protection to itself. Applies burning, ignition, and curse to one enemy. Gives 2 extra turns to itself. Requires cooldown. Self NER, 2 turn evasion and PEP, then single target burning, ignition, and curse, lastly 2 self extra turns, 33s, 4cd.

Dead ecosystem: Removes all negative status effects from all allies. Team NER, 0s, 0cd.

We like leaves: Removes all negative status effects from all allies. Applies control immunity, torture immunity, double max stamina, and 100% stamina recovery to all allies. Requires cooldown. Team NER, torture immunity, control immunity, double max stamina, and 100% stamina recovery, 0s, 2cd.

A pledge to RA: Removes all positive status effects from all enemies. Removes all positive status effects and disables trait on one enemy. Applies pierce to itself. Deals very heavy special dmg to all enemies and applies curse, Nanovirus, Shock, and drowned to all enemies. Gives one extra turn to itself. Requires cooldown. AoE PER, then single target PER and trait disable, then self pierce, then AoE 50 power special dmg, then AoE curse, Nanovirus, Shock, and drowned, lastly, self extra turn, 40s, 4cd.

So do you think that this class of monsters is P2W like forsaken or not?! I don’t because of how it’s made to be but this varies per person. Also, which seasonal is (objectively) the best according to the current meta?!