Furrius Robin

Furrius Robin, the Robin Hood-Sandy Cheeks fusion monster, bringing with him some heavy artillery and owner one of the absolute best self-support Specials in the game, Hero of Sherwood. Along with him are a variety of status-inflicting arrows with different effects, self-Triple Damage, and a 2-turn evasion move [w/ 4-turn cooldown, but still]. Overall, he's probably one of the best hard-hitters for the meta if used correctly.

Pros: Cons: Recommended Moveset: Recommended Runes: 1 Strength, 1 Speed, 1 Team Speed/ 3 Strength/ 2 Strength, 1 Speed
 * Great stats [except for health]
 * Fantastic Special, Hero of Sherwood; self-Triple Damage + self-Double Damage + extra turn = guaranteed kill.
 * Each damage-dealing move inflicts a different status effect: Burn, Bleed, and Poison.
 * Most have low cooldowns
 * Low stamina costs
 * Triple Damage
 * Evasion for 2-turns
 * Bad trait
 * Slow is an underrated nuisance of a status effect to be inflicted.
 * It would have made more sense if instead of being a different status effect, it would be a different typing-arrow, such as Poison being Magic, Bleed Dark, and Burn Fire. Would make Furrius far more interesting.
 * Functions as a glass cannon
 * Only 1 move deals Special damage.
 * No AoE moves
 * Tree Climbing (2-turns of evasion, 4-turn cooldown)
 * Steady Aim (Triple Damage + Precision, but also inflicts Slow to itself [for 2 turns], 4-turn cooldown)
 * Thief's Bow (60 Nature dmg + Positive status effect removal, 2-turn cooldown)
 * Sheriff Bane (50 Nature dmg + Burn, 1-turn cooldown)

Side note: It would help if you had a teammate that inflicts Team AoE negative status effect removal, as by Robin's next turn, it'll have Triple Damage w/ out the pesky Slow making him attack second.