Bright

Bright, the twin-headed mystic judge that apparently has a massive sense of adventure. Her main job is exactly how you'd expect to be with her design: a full-on support monster. Main gimmicks include Team AoE heals, boosts, and Immunities.

Pros: Cons: Recommended Moveset: Recommended Runes: 3 Speed/ 2 Speed, 1 Team Speed
 * Good trait
 * Team AoE Freeze Immunity
 * Team AoE Possession Immunity
 * Team AoE Damage Increase
 * 20% heal + Burn, Poison, and Nightmare Immunity to ally
 * Mostly low cooldowns
 * Double Damage + Stun Immunity to ally
 * Team AoE 20% heals
 * Meh Special when compared to other support monsters' similar to Bright.
 * Unimpressive stats
 * Quite a number of other support monsters function far better than Bright in terms of support-variety and especially in healing.
 * Castor and Pollux (45 Special dmg + Team AoE Possession Immunity, 2-turn cooldown)
 * Shamash Scales (45 Special dmg + Team AoE Freeze Immunity, 2-turn cooldown)
 * Nile Flood (45 Light dmg + Team AoE 20% heal, 3-turn cooldown)
 * Ram Chargue (Double Damage + Stun Immunity to ally, 2-turn cooldown)