Talk:Warmaster Elvira/@comment-142.167.137.33-20190417013644/@comment-38137600-20190426031508

I used Kaori, Esthirel and Hasai. Kaori had 2 Strength 1 Life, for Esthirel 2 Life 1 Team Strength and Hasai has 1 Life 1 Team Life 1 Team Strength. I admit it was hell to beat the final node (had to restart quite a few times), but at least it was possible, and for one reason: negative status effects.

You see, sometimes pure damage ain't gonna do the trick, so you have to rely on Torture effects and immobilizing effects to win. Kaori has an AoE Sunburn + Bleed, together the two Torture effects take away 25% of the affected enemy's max Health each turn while also reducing their Power by 20% and Accuracy by 15%. Esthirel is just there to heal, NER and apply Damage Boost or Double Damage to my main Attacker, Kaori. But she also can apply AoE Burning, which bring the foes at -40% Health each turn when stacked with Kaori's Tortures. Hasai applies Shields, increasing my team's stalling capabilities, while also beimg able to Stun a foe, rendering the target useless for 1 turn.

But with Arch Knight, none of the stuff above can be said. You know why? Because he ONLY applies Blind. And guess what? It's blocked by Elvira's trait. So with a team of 3 Arch Knights, you can only deal pure damage. It would be possible if Arch Knight didn't have such trashy stats. Kaori and Esthirel make up for their Epic stats by having access to great moves and status effects, something Arch Knight doesn't have. I admit that the team I used is gonna be useless at the higher floors, but I'm currently working on a better team by ranking up Cloud, Al Canine/Saika and Lady Solaris.