D.A.D. Unit

D.A.D. Unit, the one gift every child in the ghetto has on their Christmas Lists. His main role is to inflict Magnetization and AoE Shields while applying the occasional Daze or Stun.

Pros: Cons: Recommended Moveset: Recommended Runes: 1 Strength, 1 Health, 1 Team Speed
 * Good trait
 * AoE Magnetization
 * Team AoE 30% Shield
 * No cooldown-Stun move
 * Special inflicts AoE Possession
 * Bad stats
 * Magnetization sucks if the monster can't inflict serious damage to utilize it, this being the case
 * Outperformed by many better monsters who outshine in every department D.A.D specializes in
 * Do Your Homework! (50 Metal AoE dmg + Magnetization, 4-turn cooldown)
 * Protection Protocol (Team AoE 30% shield, 3-turn cooldown)
 * Tough Love (45 Special dmg + Stun, no cooldown)
 * Respect my Authority! (35 Metal AoE dmg + Magnetization, 3-turn cooldown)