Keithor

Keithor is one of the best shield supports to have on your team. He comes equipped with a 100% Team AoE Shield for two turns that only costs 10 Stamina [though I feel the 4-turn cooldown is because of that], a Team AoE Heal for 35% health, and multiple other helpful moves that guarantee it a spot in tier A.

Pros: Cons: Recommended Moveset: Recommended Runes: 3 Health
 * Great trait
 * Good stats for a meat shield
 * Special move is basically Trump Wall
 * 100% Team Shield
 * Negative Status removal + 30% all allies heal move
 * 50% Self-Heal + Extra turn move
 * 20% Self-Heal + Taunt move
 * 60 Dark dmg to one enemy + Enemy AoE positive status effect removal [w/ 1 turn cooldown] move
 * High cooldowns for most support moves
 * Doesn't inflict any statuses to enemies
 * Has no special-type moves, so if there's a dark-type enemy, you'll be 1v1 stalling for a while (trust me, Keithor will most likely win a 1v1 dark vs. dark duel, so long as the enemy can't auto-delete his shields or heal as much as Keithor, just be prepared at that moment for a long stall fight almost like Metapod vs. Kakuna.
 * Smells Like Protection (100% Team Shield for 2 turns w/ 4-turn cooldown)
 * Group Performance/ High Hat Strike (Group for 60 Dark dmg to one enemy + AoE Enemy positive status effect removal, Hat for 65 Dark dmg w/ no cooldowns)
 * Drummer's Purge/ Bring The Roof Down (Team AoE 30% heal + AoE Team negative status effect removal w/ 1 turn cooldown, Roof for 30 Dark dmg + Team AoE 30% heal w/ 2-turn cooldown. So it's between having another damage-dealing move that grants team heals, or only 1 damage-dealing move, but have a move that grants same heals as other move but AoE removes enemy positive status effects. Your choice.)
 * Eternal Solo (50% Self-Heal + Extra turn, 18 Stamina w/ 3-turn cooldown