Ahran

Ahran, the final boss of the Rune Dungeon, and one of the least common monsters seen in the competitive scene. Ahran's job is to attract enemies towards himself and lure them in with Taunt, Damage Mirror, and Shields to wall-and-stall enemies before they can eliminate your allies.

Pros: Cons: Recommended Moveset: Recommended Runes: 2 Health, 1 Speed
 * Good trait
 * Multiple self-Shield moves
 * self-Damage Boost and Double Damage
 * Multiple self-Mirror moves, up to 75% Damage Mirror
 * Taunt
 * Mostly low cooldowns
 * One of few monsters with a Taunt + Shield + Damage Mirror-built movepool
 * Has no self-heal or Regen moves, so if enemies pick through his defenses, he'll be screwed soon after once his Taunt wears off.
 * Meh stats
 * Deity Taunt (60 Special dmg + self-Taunt, 1-turn cooldown)
 * Celestial Power (30% Shield + Double Damage to self, 3-turn cooldown)
 * Strength Siphoned (45 Special dmg + Damage Reduction, no cooldown)
 * Reap What You Sowed (75% Damage Mirror to self, 3-turn cooldown)