Talk:Viability Ranking/@comment-36515094-20200104060200

Thundeer Unranked ---> OP-

Thundeer is an amazing control monster. He is only the second monster to be able to PER + Trait Disable + deny the enemy team with only 1 turn! (Granted it requires some extra turns, but he still can do it. That's how Thalassa does it.) Along with this he has one of the best traits in the game in Area Dodge, sadly only a status caster meaning it can be removed, along with Tough, 50% life increase, and an Area Negative Effect. Thundeer's stats also are great. He has the highest speed stat for a denier, a nice power stat as a good bonus, and an average health stat. What's great is that his average health stat can be made up for with the fact that he gets a 50% life increase. He has PER + Trait Disable + Extra turn allowing him to be one of the few monsters that is able to actually deal with Eisul's trait. With his extra turn, he can either AoE Deny the team with a Random Mega Control effect or CDA or Single enemy deny the Area Dodge monster with a single enemy CDA + extra turn. If he uses this second method he can actually fully deny the enemy team with very few problems.

Obviously Thundeer has some flaws, or else he would be OP. His main flaws consist of very high cooldowns, weak to anticipation due to many extra turns, and bad relic slots. With his relic slots being double Staff, he has very few ways to continue to denying the enemies through means like stamina drain. His best use with these relic slots is to basically recharge ally stamina, which isn't the best use for him. Lastly, him being weak to anticipation is a big problem since Ragnarok quite easily counters Thundeer. Rag easily can counter the PER + Trait Disable on his team since he will get a turn from the anticipation and can NER it away. Then Thundeer wouldn't be able to fully deny the enemy.

Overall and amazing monster and one I probably spent way too much time talking about.