Talk:Viability Ranking/@comment-43507804-20200125225502

Warspellz: SS- to S+

The RC has decided that, while he is a pretty effective support if used correctly, Warspellz really needed a move down. While he does have some very interesting moves, such as Triple Damage + self Extra Turn, Anticipation for no cooldown or stamina cost, and especially 2-turn Evasion for his whole team, the rest of his moveset is pretty bland. Team Damage Protection, Damage Boost, AoE PER, and Nightmares sound fine, but the fact that they're all in individual moves kinda kills their spark. Additionally, his best moves tend to come with suicidal downsides, such as that Evasion move possibly killing himself, and Triple Damage also applying a 1-turn Death Countdown. His trait also leaves a lot to be desired, as Orc is an extremely mediocre trait on its own. However, he does have potential for some great combos (mainly with Pumpseed), and if you can get lucky, he'll manage to be quite a threat, so S+ is where he goes. Remember that this is still a good tier to be in, even if the meta may disagree.