Mechamancer

Mechamancer, the original Zenyatta. He's able to create robotic life from scraps as well as other powerful spells. Main gimmicks include Possession, Magnetization [ew], and Haste.

Pros: Cons: Recommended Moveset: Recommended Runes: 2 Speed, 1 Team Speed
 * AoE Possession
 * AoE Magnetization (hey, something's better than nothing)
 * AoE Damage Reduction
 * self-Haste
 * Double Damage + Possession to single enemy move
 * Neat Special
 * Horrible stats
 * Worst trait in the game
 * Lackluster movepool besides the two Possess moves
 * Magnetization in general doesn't fit well with Mechamancer's moves' power, the strongest [not including Special] being a measly 40 Metal dmg.
 * Its' best moves have much larger cooldowns compared to his terrible, other moves
 * The Calm Before The Storm (AoE Possession + Damage Reduction, 4-turn cooldown)
 * Devotion (Double Damage + Possession to single enemy, 3-turn cooldown)
 * Concentration (40 Special [or Metal, wiki's description for the move was confusing] dmg + self-Haste, 1-turn cooldown)
 * Practice Makes Perfect (40 Metal AoE dmg + Magnetization, 2-turn cooldown)