Talk:Classic Duels Viability Ranking/@comment-81.151.59.194-20191227172540/@comment-39644519-20191228122514

I think people tend to overrate that move from Muerte a bit. Like, it’s good, and can sometimes enable kills on many enemies, but it has weaknesses, and doesn’t put him in OP tier just from that. The first weakness is that some monsters can survive it. If Muerte has 2 Strength and 1 other rune (team speed is a common combination in duels), there are monsters who can survive the attack. I’ve had a Stake survive it once and go on the kill the enemy team. Even with 3 Strength, it’s not a guaranteed kill. Dark monsters can survive it easily since it is a dark move. Monsters with life runes will be almost guaranteed to survive. Monsters with high life stats like Fatid and possibly Gelotron can survive, and the former can go on to revive his allies and bring his team back, while the latter could use his 100% life steal move and recover. Also, after he uses it, if monsters do survive, they can easily deny him and his teammates and go on to win. Heck, while he uses the move and has evasion, his teammates can still be denied or killed by a strong attacker (like Stake), and after the move monsters who didn’t die can go on to deny/kill him. The second big weakness of the move is that it doesn’t NER. This is tough because it means that any statuses on him will stay there, including things like curse which could kill him, bleed/poison which lower his damage output and mean more monsters can survive, sunburn/blind that make him able to miss, etc. And while his teammates can probably NER s better not to have to rely on a teammate to do things. Stake can do this himself with an extra turn move right before he attacks, meaning he doesn’t rely on teammates as much. Finally, the third weakness of the move is that if a team can get the evasion off and deny him, you just wasted a turn doing essentially nothing. Stake’s double damage move also has some decent damage with it, meaning that while it can be PER’ed easier, it also isn’t a waste of a turn if it gets removed since you will have done damage. Also, Stake’s move has a 1 turn cooldown as opposed to Muerte’s 4, so you could alternate between the double damage move and his 75 damage move if you wanted, or do something else, but it does mean that Stake will be able to use it more than Muerte will. Anyways, that’s my thoughts on Muerte’s double damage move. It’s great, and can sometimes set up amazing turns where you kill whole teams, but has weaknesses and can’t always get you a victory.