Monster Idea Forum Part 3

If you have an idea for an OP monster, please put it in the OP Monster Idea Forum

Here is the database for ideas for new monsters. The specifications you need to fill out are: The MOST you can do is: If you're like me and have too many ideas for 3 move sets, please specify that the fourth set is from levels 105-130. It's not required, but it's helpful for people who don't know about fourth move sets. - Rubberninja237
 * Stats (Level 100)
 * Element(s)
 * Special move
 * At least skills group 3
 * A general description, if not actual image
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER

Pihlaini
Legend MetalPihlaini was the original designer of Unit 481's squad. He was very proud of them. He has been searching the galaxy for his creations and will stop at nothing to find them, and try to resurrect them. He was the one who turned Patient Cyber into a war machine, because Patient Cyber was originally the engineer from RavenTech who turned off his prized creations.

New Stuff

Pihlaini has 4 attacks per skill group, and can do Special, Nature, Fire, and Metal attacks.

Vein-boiling rage - Monster loses 20% of it's life for 3 turns but does +300% damage.

Nail Rain - Metal attacks to 80% more damage to monsters affected by this. Monsters affected by this will deal 20% less Damage for 3 turns.

Default Skills:

Evil Claws - 25 Physical damage, 12s 0cd

Look of Hatred - 30 Special damage, 13s 0cd

Skills group 1

Life Melter - 35 AoE Fire damage, 50% chance of burning all enemies. 18s 1cd

Slow Torture - Deals 25 Nature Damage to all enemies. Applies Regeneration and Reverse Healing to all enemies. 28s 1cd

Flashback (Special) - Applies Back in time to all enemies. 0s 2cd

Cyborg transformation - deals 45 Special Damage. 50% Chance of possessing target. 25s 1cd

Skills Group 2

Vein Boiler - Applies Vein-Boiling Rage, Stamina Regeneration, and Precision to an ally. Removes 25% of life from that ally. 0s 3cd

Healing before torture - 50% chance of applying reverse healing to all enemies. Heals all enemies by 50%. 0s 3cd

Minor annoyance - Deals 30 AoE Special damage. Applies Skill mirror to all enemies. 50% chance of possessing all enemies. 26s 4cd

Instigator - deals 35 AoE metal Damage to all enemies. Applies Nail Rain to all enemies. Gains as much life as damage dealt. 35s 3cd

Skills Group 3

Incinerating Rage - Deals 75 Fire Damage to an Ally. That ally gains Vein-Boiling Rage, Precision, Stamina Regeneration, Damage boost, and an extra turn. 21s 4cd

No rest for the best - Resurrects an ally with 25% life. Gives an extra turn to that ally. 0s 0cd

Painful death - Applies Reverse Healing to all enemies. Gives all enemies Regeneration and Increased Healing. 26s 4cd

Understanding - Applies Taunt, Skill mirror, and Evasion to an ally. 140s 2cd

Special: No Appreciation of Talent - Applies 4 Random Torture effects to all enemies. Applies Illuminati Confirmed to all enemies.

Runes: 3

Relics - Banner, Amulet

How to get: When Unit 481 comes out, you can enter a dungeon where you fight Unit 481, Hackster, and Pihlaini level 140. If you beat them, you get 120 Cells of Pihlaini, Unit 481, and Hackster

Books: Mechanical, Undead, Evil Legions

Mzen (The Darkness Consumed Black Destruction 92)
Legend Dark

Long description: Contrary to popular belief, not every Sortose on Taldarris is part of a Tribe. There is a mysterious group called The Outcasts that refuses to bow down to anyone and serves nobody but themselves. Their main objective is to cause complete anarchy and bedlam between Tribes by any means necessary, whether it be deception or murder. Despite many Sortose calling them a Tribe, The Outcasts are not a Tribe themselves though. In order to be a Tribe, the group must have law, an armed force, and territory according to the Sortose designations and, The Outcasts lack all three. Usually, they camp out in territory that belongs to no Sortose. This land is usually very dangerous and full of deadly creatures but, to The Outcasts, that is home. The Outcasts are led by a Sortose named Makizen. Makizen’s past was erased from every record. His information was wiped when he deserted his Tribe. The name of the Tribe that he deserted is unknown but, we do know that Makizen only recently became an Outcast. We also know that he is a very adept warrior and is the only Sortose today to tap into a power called dark psionics. Lastly, we know Makizen killed his parents after they tried to stop him from leaving his Tribe. The bodies of his parents were found buried under his old house. Dark psionics is much like regular psionic powers only more powerful and much deadlier. The power of dark psionics twists the mind and body in exchange for power beyond any normal Sortose, even surpassing the power of Xi’karia herself. Dark psionics was never a secret or an enigma to the Sortose, the power of it was readily available for anyone who was willing to take the risk and perform the ritual. In the past, certain ancient people known as Ilaniose, or Shamans as we call them, were infamous for using dark psionic powers. The ancient runes that are used to perform the ritual to gain the power of dark psionics is passed down from Shaman to daughter. Nobody knows exactly how the ritual grants the performer so much power. Some say that there is dormant energy in Taldarris’ soil and the runes are carved in a certain type of rock that allows the magic to spark up and charge the performer of the ritual with psionic energy. This is probably the most accurate explanation since, we have found dormant energy particles inside Taldarris’ soil and that dormant energy awakes when exposed to the rare element exclusive to Taldarris we call Calypsum after our name for the planet, Calypso-10. We can assume that Makizen found these runes somehow and performed the dark psionics ritual and gained the power that he has now. Makizen was the one who killed Trakxis’ father and he will kill Trakxis if he gets the chance. Trakxis is actually hunting members of The Outcasts and killing them. Thus, Makizen allied with the humans on Frochoas and spoke to them by stealing a Dar’koarian spaceship. He told them that he was an enemy of the Sortose and that the two of them should put aside their differences and work together. He can help them gather DNA and technology in order to create more Zeta Force soldiers but, this time, they will prepare more and make more soldiers. In return for this service, Makizen asked the humans to allow him to command the new Zeta Force and to allow his Outcasts to fight side-by-side with the humans. The humans agreed, after all, they needed all the manpower they could get. Thus, the first Sortose-human alliance was formed. The humans and The Outcasts are preparing for an attack, one that will destroy the Sortose for good.

Short description: After his desertion from an unknown Tribe, Makizen’s information was completely wiped. All we know is that he is an adept warrior and that he holds the power of dark psionics. We also know that he killed his parents when they tried to stop him from leaving his Tribe. Makizen was the first Sortose to make an alliance with humans. Now, they are preparing for an attack, one that will end the Sortose for good.

New stuff:

Trait: Dark Sortose - Immune to all negative status effects but, all attacks will have a 15% to miss or a 15% chance to hit 50% harder.

New buffs: Default skills:
 * 1) Dark Psionic Decay: Affected enemy takes damage equal to 15% of their maximum health and has immunity to all positive status effects for 4 turns.
 * 2) Dark Psionic Sabotage: Affected enemy’s life is halved for 3 turns and is immune to all shields and healing.
 * 3) Dark Psionic Fury: Every move that does damage has a 50% chance of 500% more damage to the enemy and a 50% chance killing the affected ally.  Lasts for 1 turn.  Counts as a negative status effect.

(13 Stamina): Deals 25 Physical damage to one enemy.

(13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Soldiers of the Night (19 Stamina): 50% chance of applying Double Damage to all allies. 50% chance of applying Dark Psionic Fury to all allies. Requires 3 turns cooldown.

I Hunger for Battle (27 Stamina): 75% chance of dealing 70 Special damage to one enemy. 25% chance of dealing 85 Special damage to one enemy. Requires 3 turns cooldown

Dusk Strike (21 Stamina): Deals 65 Dark damage to one enemy.

Skill group 2:

Shadow Blitz (29 Stamina): 25% chance of killing an enemy. 50% chance of dealing 75 Dark damage to target. 25% chance of applying Dark Psionic Fury to self. Requires 4 turns cooldown.

Darkness is a Gift (0 Stamina): Deactivates all cooldowns from self. Heals self by 100% of maximum health. Clears all negative status effects from self. Gives 100% of total Stamina to self.

Forsaken Assail (32 Stamina): Deals 80 Special damage to one enemy. Applies Dark Psionic Sabotage to one enemy. Clears all negative status effects from self. Requires 2 turns cooldown

Skill group 3:

Frenetic Shred (27 Stamina): 50% chance of dealing 80 Dark damage to one enemy and applying Dark Psionic Fury and Total Blind to target. 25% chance of doing nothing. 25% chance of giving Triple Damage and Precision to self. Requires 4 turns cooldown.

Dark Psionic Storm (37 Stamina): 75% chance of dealing 60 Dark damage to all enemies and applying Dark Psionic Decay to all enemies. 25% chance of applying Dark Psionic Fury to self. Requires 4 turns cooldowns.

Gamble of a Lifetime (0 Stamina): 25% chance to kill the entire enemy team, 25% of killing a random ally that is not Makizen, 50% chance to do nothing. Not affected by accuracy switching status effects or Traits. Affects bosses. Can only be used once per battle. Not affected by cooldown deactivation.

Special move: Let the Shadows Consume You: Kills self. Deals 150 Dark damage to all enemies.

How to get: If you manage to collect every Sortose monster and Raven, you will gain access to a dungeon that will stay for 1 day with 1 node where you fight a boss Makizen with three level 10 speed runes. Defeat this boss and you will get Makizen. Cells for all Sortose monsters and Raven will be on sale during this event in the Monster Lab.

Misc info:

Books: None

Default rune slots: 2

Relics: Scepter, Mask

Resxine (Black Destruction 92 Doesn’t Play Fortnite)
Legend MetalLong description: The Dar’koar Tribe is a tribe of Sortose and part of the telepathic race that Wraith was hired to exterminate. As the current most powerful Tribe, they believe that the best quality a civilization can have is unity. During their coming-of-age ceremony, Dar’koarian boys have large braids welded to the back of their heads. This braid is a symbol if pride to Dar’koarian and cutting it makes you a disgrace and forces you to leave the Tribe. Also, the Dar’koar Tribe is also the only patriarchy ever in the history of the Sortose. Resxine is the best warrior in the Dar’koar Tribe. He is a cyborg like Vidikore Lastio but, the similarity between those two stops there. Resxine’s body is still fully intact and, unlike Vidikore Lastio, his suit is built around a life-support chamber. Resxine is a general in the Dar’korian army and an admiral in the Dar’korian air force. He is not only an amazing warrior but, a tactical genius. His suit is made so it allows him to use his psionic abilities as if he were not wearing the suit. When Resxine was a child, his parents were both warriors in the Dar’korian armed forces. His father was a soldier and his mother was a pilot. His parents treated their house like a military school and this truly toughened up Resxine and his two brothers and made them strong. Resxine and his brothers were taught that anybody from another Tribe was your enemy and that they must be killed in the Dar’koar Tribe’s name. He was also taught that the king is not always right. You must know when a decision is just and when it is not. Resxine grew up with a strong sense of right and wrong and was ready to follow his parents’ footsteps and join the Dar’korian armed forces. His brothers, well, they didn’t make it in the end. They both didn’t listen to their parents’ wise words and didn’t have the sense of right and wrong Resxine had. Instead of joining the Dar’koarian armed forces and defending their Tribe, the two of them became criminals and began to steal from and kill their fellow Tribesmen in order to survive on the streets of the Dar’koar capital city. Resxine soon learned of this and, when his superiors discovered that he learned about his brothers crime spree, they decided to test his loyalty to his Tribe. Resxine’s superiors had his brothers captured and brought before Resxine on his last day of military school before joining the Dar’korian armed forces. They handed Resxine a plasma axe and told him to behead his brothers. Resxine didn’t know what to do. He wondered if this was right or not. He can either kill his brothers and end two criminals or, he can refuse and help his brothers escape. He decided to choose the former because, after all, they are criminals and those that commit acts against the Dar’koar Tribe must be punished. With one deft slash, he beheaded both of his brothers and then walked away grim-faced. Resxine never mourned his brothers. He decided that his Tribe is more important than his family. Instead of choosing to serve in only one of the categories of the armed forces, Resxine decided to join both the army and the air force. He was able to fly a ship and fight as a warrior. Rising up the ranks to become both a general and an admiral was easy for Resxine and he became one of the most famous skilled soldiers the Dar’koarians had. All this ended when Resxine was sent to lead an assault against the Zeravin Tribe. The army was getting massacred and, despite Resxine’s genius tactics, the Zeravin Tribe won the battle. Resxine was sent more men and a Dar’koarian battle cruiser. This time, instead of staying in the back, Resxine decided to fight on the land alongside his men. He fought valiantly and carved through his enemies like a hot knife through butter. Until, he ran into Xi’karia. He instantly charged at her but, Xi’karia was able to psionically shut down all his organs. Without orders from their general, the army that was once under Resxine’s command was annihilated and the battle cruiser was shot down. The survivors quickly grabbed Resxine’s body and retreated into Dar’korian territory. The new Dar’korian king, Trakxis knew about Resxine and about his abilities both as a tactician and a warrior. He paid the best Dar’korian scientists to try and bring Resxine back to life. The scientists were successful. They found a way to psionically turn on Resxine’s organs and brought him back to life. But, Resxine must stay inside a capsule that keeps his organs functioning. If he is removed from it, he will die. Trakxis decided that a Sortose inside a capsule will be useless for fighting thus, he paid the best Dar’korian engineers to make a battle suit that Resxine can mentally control. Soon, the engineers found a way to build a suit around Resxine’s capsule that he can control with his mind. Trakxis insisted that a traditional Dar’koarian braid be welded to the back of the battle suit. When it was done, Resxine could finally fight again. Nevertheless, he was extremely thankful to Trakxis for bringing him back to life and, eventually returned the favor. When Trakxis made an alliance with the Zeravin Tribe, some Dar’koarians didn’t accept. They rose up and attacked Trakxis’ castle. Normally, Resxine would be there fighting with the protesters, after all, his parents taught him that anyone from another Tribe is the enemy and that the king isn’t always right. This is the building blocks for an avid protester to an alliance with another Tribe. But, Resxine decided not to fight with the protesters because, Trakxis saved his life and he owes him thus, he pushed the protesters back and Trakxis thanked him for the effort. Resxine merely replied, “You made me return, I owe you everything.”

Short description: Resxine got his organs shut down but, after tons of work and tons of money paid by Trakxis, he has come back. He pushed back protesters in Trakxis’ name even though his parents taught him otherwise. When Trakxis thanked him for the effort. Resxine merely replied, “You made me return, I owe you everything.”

New stuff

Resxine can perform Magic attacks

Trait: Dar’koarian Soldier - When Resxine falls below 50% health, he gains a 50% shield that lasts until it is broken. Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Empowerment: This has been used before but, in case you don’t remember, affected ally deals 150% more damage for 2 turns
 * 3) Psionic Cloak: This has been used before but, affected ally takes no damage from anything but Instant Death and won't be hit by any buffs that come with attacks for 2 turns

My Honor is Unbreakable (13 Stamina): Deals 25 Physical damage to one enemy.

Small Air Strike (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

I’m Back in the Fight (0 Stamina): Deactivates all cooldowns from self

Say Hello to Death (19 Stamina): Deals 50 Metal damage to one enemy

Adapt to Surroundings (13 Stamina): Applies Psionic Cloak to self. Requires 2 turns cooldown.

Skill group 2:

Advantageous Energy Field (17 Stamina): Applies Psionic Empowerment, Psionic Cloak, and 100% Stamina to self. Deactivates all cooldowns from self.

Dar’koarian Bombing Run (29 Stamina): Deals 40 Metal damage to all enemies. Applies Special Weakness and Magnetized to all enemies. Requires 3 turns cooldown

Metal Breaks Bones (24 Stamina): Deals 70 Metal damage to one enemy. Requires 2 turns cooldown.

Skill group 3:

Large Advantageous Energy Field (21 Stamina): Applies Psionic Empowerment, Psionic Cloak, and 100% Stamina to all allies. Deativates all cooldowns from all allies.

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Plasma Cleave (29 Stamina): Deals 80 Special damage to one enemy. Requires 3 turns cooldown.

Special move: Battle Cruiser Strafe: Deals 75 Special damage to all enemies. Applies Magnetized and Special Weakness to all enemies. Gives 3 extra turns to self.

How to get: If you complete the tenth node of The Mission of the Nocturnal Order, you get the Colony Ship Boarding Pass which allows you to be able to access the Sortose Maze which allows you to get all the Sortose monsters. There are no keys in this maze, all monsters are immediately unlocked. The sixth monster on the list is Resxine. This maze will end in two weeks and the 72-Hour Maze containing Raven will follow. A chest called the Dar’koar Chest will be on sale during the time of the 72-Hour Maze which will contain Trakxis and Resxine for 518 Gems. The chest lasts for only 72 hours

Misc info:

Books: Good Legions, Mechanical

Default rune slots: 3

Relics: Scepter Armor

Trakxis (It’s Black Destruction 92’s Birthday Today)
Legend Metal

Long description: The Dar’koar Tribe is a tribe of Sortose and part of the telepathic race that Wraith was hired to exterminate. As the current most powerful Tribe, they believe that the best quality a civilization can have is unity. During their coming-of-age ceremony, Dar’koarian boys have large braids welded to the back of their heads. This braid is a symbol if pride to Dar’koarians and cutting it makes you a disgrace and forces you to leave the Tribe. Also, the Dar’koar Tribe is also the only patriarchy ever in the history of the Sortose. Trakxis is the Dar’koarian’s king. A harsh but fair ruler, Trakxis rules with an iron fist. He hates disorder and believes that everything must be perfect. Trakxis has no mercy for criminals but, that doesn’t mean he is a bloodthirsty tyrant. In fact, Trakxis truly cares about his law-abiding citizens whether they be rich or poor. He is inspired by the ways of human rulers such as Caesar and Napoleon and studied them despite the Tribe’s disapproval. He knows that both Caesar and Napoleon lost miserably in the end. Trakxis wants to follow the ways of these rulers but, he doesn’t want to lose and make mistakes like they did. If Trakxis is to die, it will be for his Tribe. When he was young, Trakxis was taught that a king must always be willing to do three things, make hard decisions, fight for his country, and, most importantly, keep the Tribe alive and well for the next king. Trakxis was also told what not to do as king. Most importantly, he was not allowed to, under any circumstances, betray his Tribe. His Tribe is priority number one and he must defend it with his life if necessary. Trakxis follows these rules and did even more. He might be the best king the Dar’koarians ever had. After his coming-of-age ceremony, Trakxis’ father presumably died to a Zeravin assassin. From that day on, Trakxis swore that he will kill every Zeravinian he could. He slaughtered them by the hundreds and kills any Zeravinian that dares to venture into Dar’koarian territory. This spree ended when, a year later, Trakxis met Yczivios the Hunter. Yczivios ordered Trakxis to stop killing his people and Trakxis refused. He said that Zeravinians lack honor and leadership thus, they are worthless idiots and undeserving of being one of the top three most powerful Tribes. Yczivios replied that the Dar’koar Tribe lacks tradition and independence thus, they are mindless robots led by their selfish leaders. After the two of them finished dissing each other, they fought and, in the end, it seemed that they are equal. Trakxis told Yczivios that a Zeravinian was the one who killed his father and that is why he went in his killing spree. Yczivios said that, although they lack leadership, the Zeravinians have a strict code of law and one of the laws of war says that Zeravinians may not kill anyone without an honorable and fair battle. Trakxis didn’t believe Yczivios at first but, once he found the law that says a Zeravinian may not kill anyone without a fair fight after about two hours of searching, he realized that the killer couldn’t have been a Zeravinian. Yczivios said that he might know someone that can find out who killed Trakxis’ father. The two of them went the outskirts of the Zeravin Tribe’s territory and, after a few days of searching, they found the headquarters of the Witches. During this time, Trakxis and Yczivios bonded and became friends. They saw that Xi’karia, the most powerful Sortose ever was one of the seven guards guarding the door to the headquarters. Before Xi’karia could kill Trakxis, Yczivios explained that they needed to see into the past to find out who really killed Trakxis’ father. Xi’karia said that she didn’t need to because, she thinks she knows who killed Trakxis’ father. She heard the rumors of a group called Kegh Daquelis, also known as The Outcasts. The Outcasts are Sortose who’s Tribes kicked them out. They hate all the Tribes and specialize in murdering leaders so, the Tribe those leaders led would collapse into chaos. The Outcasts were the ones who most likely killed Trakxis’ father. This and the fact that Zeravinians weren’t allowed to assassinate others made Trakxis believe that the Zeravin Tribe was not responsible for his father’s death. He apologized to Yczivios and Xi’karia for killing their people and said to them that the Dar’koar Tribe will help the with anything they need. When he returned to his home, Trakxis told his Tribe that the Zeravinians should be their allies instead of their enemies. He told them about his travels with Yczivios and his talk with Xi’karia and, the majority of the Dar’koar Tribe wanted to rebel against Trakxis. They thought he was going crazy and wanted to dethrone him. But, the Zeravinian army suddenly was teleported into the Dar’koarian capital city where Trakxis was giving his speech and said, “If you want to dethrone the best king you ever got, you will have to go through us!”  After that day, the Dar’koar Tribe and the Zeravin Tribe made an alliance and Yczivios and Trakxis were best friends. As for The Outcasts, there have been rumors that Trakxis is looking for them. He is going to find and kill the one who ended his father’s life, no matter what it takes.

Short description: After his father was presumably murdered by a Zeravinian, Trakxis, the new Dar’koarian king, went on a Zeravinian killing spree. He eventually met Yczivios who proved to him that it wasn’t a Zeravinian who killed his father. The two of them became friends and the Zeravin Tribe became an ally of the Dar’koarians.

New stuff

Trakxis performs Magic attacks instead of Metal

Trait: Dar’Korian King - When Trakxis falls below 50% health, he gains Psionic Empowerment and an extra turn. Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Empowerment: This has been used before but, in case you don’t remember, affected ally deals 150% more damage for 2 turns
 * 3) Psionic Disorientation: Affected enemy has -50% accuracy for 3 turns

It Must Be Done (13 Stamina): Deals 25 Physical damage to one enemy.

I Disapprove (13 Stamina): Deals 30 Special damage to one enemy. It

Skill group 1:

Your Flaws are Revealed (12 Stamina): Applies Special and Magic Weakness to all enemies

Psionic Bombard (18 Stamina): Deals 25 Magic damage to all enemies

Energy Cuts (19 Stamina): Deals 50 Special damage to one enemy.

Skill group 2:

Blades of the King (20 Stamina): Deals 60 Special damage to one enemy.

Psionic Flash (24 Stamina): Deals 45 Magic damage to all enemies. Applies Psionic Disorientation and Special Weakness to all enemies. Requires 3 turns cooldown.

Energy Slashes (22 Stamina): Deals 70 Special damage to target and 35 Special damage to everyone else. Applies Special and Magic Weakness to all enemies. Requires 4 turns cooldown.

Skill group 3:

Quadruple Plasma Strikes (29 Stamina): Deals 75 Special damage to one enemy. Requires 2 turns cooldown

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

For the Dar’koar Tribe! (0 Stamina): Applies Psionic Empowerment and 2 extra turns to self. Requires 4 turns cooldown.

Special move: Cyclone Smash: Deals 70 Special damage to all enemies. Applies Psionic Deterioration and Psionic Disorientation to all enemies. Applies Psionic Empowerment to self.

How to get: If you complete the tenth node of The Mission of the Nocturnal Order, you get the Colony Ship Boarding Pass which allows you to be able to access the Sortose Maze which allows you to get all the Sortose monsters. There are no keys in this maze, all monsters are immediately unlocked. The fifth monster on the list is Trakxis. This maze will end in two weeks and the 72-Hour Maze containing Raven will follow. A chest called the Dar’koar Chest will be on sale during the time of the 72-Hour Maze which will contain Trakxis and Resxine for 518 Gems. The chest lasts for only 72 hours

Misc info:

Books: Good Legions

Default rune slots: 3

Relics: Armor, Essence

Forendal (Bet you thought Sirius was dead)
Element: WaterForendal is the powerful leader of a clan of reptiles known as the Arnoma. These warriors are hefty and can destroy anything that gets in their way. Forendal once led an army to attack Darmith and was not successful. Each time, they had tied. Darmith's fast soldiers got worn out quickly by Forendal's tough soldiers, which in the end, had gotten wounded pretty badly. Each year near the end of the crop season, Forendal leads an attack. But this time, he knows how he can out last Darmith and become the most powerful reptilian leader.

Books: Dragons, Winter

Relics: Shield, Shield

Special Attack: 

Berserker Charge: Deals 50 Special damage to all enemies. Applies Mega Stun to all enemies. Team gains Stamina Regeneration and Regeneration for 2 turns.

Skill Set 1: 

The Battle Continues! - Clears negative effects from an ally and gives them a 30% shield and heals them by 30%. 24S 2CD

Weakened Forces - Applies Shield Blocked to all enemies. 0S 0CD

Get In There and Fight! - Applies Stamina Regeneration and 30% Stamina to an ally and removes negative effects. 24S 2CD

Skill Set 2:

Impact Blast - Deals 60 Special damage to an enemy. Applies Daze and Stun to enemy. 30S 2CD

Iron Scales - Clears negative effects from self and gains Taunt and a 50% damage mirror. 38S 3CD

Blast Through! - Deals 35 Special damage to all enemies. Applies Stun to one enemy. Teams gains Stun Immunity and Damage Boost. 38S 3CD

Skill Set 3:

Impact Barrage - Deals 45 Special damage to all enemies. Applies Stun and Daze to all enemies. 38S 4CD

Heavy Assault - Deals 80 Special damage to one enemy. 38S 2CD

Ballistic Armor - Gains Double Life, Taunt, Thunder Protection, and a 50% Un-Removable Shield for 3 turns. Team gains a 30% shield. 54S 4CD.

Paranox
Legend DarkParanox is Nox The Condemned's brother. While Nox is the captain of the soulless, Paranox is the leader of the lost souls, and also controls the souls that his brother takes.

New Stuff:

Trait: Lone Soul - when other allies are dead, all attacks directed toward him have a 20% less chance of hitting. Immune to Possession and Instant Death. Self - Evasion at start of battle. Ultra-attuned - When hit by a weak type, gains an extra turn.

New Buffs:

Death Touch - All single target attacks performed by monsters affected by this effect will have a 50% chance of instantly being killed. The effect lasts for 3 turns.

Debilitating Shadows - Dark Attacks will do 80% more damage against monsters affected by this effect.

Skills Group 1:

Death Wish - Applies Death Touch and a 2 turn death countdown to an ally. 0s 0cd

Dark Claws - AoE Nightmares, Bleed, and Dark Weakness. 30s 0cd

Soul meal - Gives 100% of Stamina to an ally. 0s 2cd

Skills Group 2:

No Such Thing As A Free Lunch - Applies Death Touch and an Extra Turn to an ally. Removes 50% of life of an ally. 36s 3cd

Deadly Claws - AoE Poison, Nightmares, Bleed, and Debilitating Shadows. 36s 3cd

No Need for that - Resurrects an ally at 50% life. 18s 3cd

Skills Group 3:

Fatal Claws - Applies a 3 turn Death Countdown to all enemies. 42s 3cd

Final Chance - Resurrects an ally at 100% life. 36s 4cd

Terrify - AoE 2 turn Possession. 36s 3cd

Special: Demon Transformation - Possesses an Enemy for 2 turns. Applies Evasion for 2 turns to that enemy. Applies a 2 turn death countdown to that enemy. Applies Death Touch to that enemy.

How to get: There will be a Nox the Condemned Breeding event. You must breed Nebotus and Darkzgul for a 10% chance of getting Nox the Condemned. Then, you can breed Nox the Condemned and Ra'Zhul for a 5% chance of getting Paranox. Ra'Zhul will be on sale for 138 gems. The event will last for 72 hours, and may return.

Books: Undead, Spirit, Underworld

Runes: 3

Relics: Amulet, Essence

Vidikore Lastio (Black Destruction 92 Once Swallowed a Bug)
Legend Metal

Long description: The Azhierm Tribe is a tribe of Sortose and part of the telepathic race that Wraith was hired to exterminate. The Azheirm believe that strength is the only thing that matters and all those that are weak in their eyes must die. They expect their Tribesmen to be strong and healthy from birth. Crippled and weak babies are killed. Qualities such as ruthlessness and selfishness are greatly encouraged. If one shows compassion or kindness, they are killed. Most Azhiermians are given two names. No one knows why. Vidikore Lastio is a brave Azhiermian Warrior. A ruthless soldier who was known for carving his way through enemies, Vidikore Lastio wasn’t born psionically adept. Nevertheless, he makes up for his lack of psionic power with strength, skill, and weaponry. He can disarm twenty Sortose in less than a minute and not break a sweat. He is a master of not only armed combat, but hand-to-hand combat too. Most Sortose find hand-to-hand combat disgusting and think only the lowest of the low or the weakest of the weak use it. Vidikore Lastio was one of the first Azhiermian soldiers to accept the hand-to-hand fighting style and even inspired a movement to allow not psionically powerful people to be trained in hand-to-hand combat. Vidikore Lastio was not always the courageous and merciless soldier he is now. In the past, he was just an average child who just had one flaw, his low psionic potential. Thus, all the other children bullied Vidikore Lastio and he always failed Psionics (yes, there is a class for Sortose children that teaches them to hone their psionic powers). If you lack psionic power, you are considered to be stupid, weak, and will never amount to anything. Vidikore Lastio decided to prove the norm wrong and studied and trained as hard as he could. He would study for three hours after doing his homework and would train for another three hours after that. And, he does this everyday. He learned to do things without telekinesis and how to cook without using psionic energy to roast food (yes, Sortose lift stuff and cook with their minds). Despite not having mouths, Sortose can still eat by absorbing food with their hands using their psionic powers and can taste. Vidikore Lastio may have low psionic potential but, he can still eat but, can’t cook with his psionic powers. Eventually, all the studying and training paid off, Vidikore Lastio was the smartest in every subject besides Psionics and was stronger than boys five years older than him. After he finished getting an education (Sortose have only one school and they stay there for twenty years before either going to military school or getting a job, and this applies for Sortose of any Tribe), Vidikore Lastio decided to go join the Azhiermian army. He quickly rose up the ranks and earned the favor of the new empress, Sardia Maximore. Sardia Maximore knew that Vidikore Lastio did not have much psionic power but, he has the skill and intelligence that would be suitable for her personal bodyguard force. Vidikore Lastio served in Sardia Maximore’s personal guard force for more than five years until, Raven and the humans arrived. They killed Vidikore Lastio’s father in order to acquire DNA for reasons unknown to the Sortose. But, what the Azhierm Tribe does know is that they lost a citizen to another race that is probably as intelligent as they are. This is a threat and Sardia Maximore immediately declared war on the humans despite the fact it is pointless since only Dar’koarians had access to space flight and, the humans were based on Taldarris’ moon. Nobody can go there without Dar’koarian spaceships. One of the reasons why the Dar’koar Tribe is the most powerful Tribe is because they are the only ones that have a whole unit dedicated to air-to-land combat. Anyway, once the Zeta Force and their shuttle was destroyed, Sardia Maximore believed that the war against humans was over. Until Raven was hired by a lesser known Tribe to assassinate Sardia Maximore herself. Raven was a formidable warrior and slayed most of the guards that tried to stop him. The rest fled but, Vidikore Lastio’s devotion to his empress exceeded his own self-preservation instinct. So, he challenged Raven to a duel and lost all his limbs and some of his vital organs trying to defend Sardia Maximore after a lengthy battle. Sardia Maximore easily beat Raven by simply teleporting him to a random place on Taldarris but, she was also impressed by Vidikore Lastio’s bravery and devotion. Thus, she had him rebuilt with advanced technology as the first Azhiermian cyborg. Vidikore Lastio now is out for revenge and wants to make Raven feel exactly how he felt when he was chopped up into pieces.

Short description: Despite not having much psionic potential, Vidikore Lastio worked hard and eventually became part of Sardia Maximore’s personal guard force. After almost dying to Raven trying to defend his empress, Vidikore Lastio was rebuilt. He is out for revenge and refuses to die again.

New stuff:

Vidikore Lastio can perform Magic attacks

Trait: Azheirmian Warrior - When an ally dies, Vidikore Lastio gains a 100% Shield that lasts until it is broken and two extra turns

New buffs: Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Azhiermian Mark: Affected enemy will be weak to all attacks whether they be from allies or enemies for 2 turns.
 * 3) Ruthlessness: Affected ally will do 25% more damage to all targets and, if the attack turns out to be strong against the target, the damage that the enemy would normally take with the weakness is doubled.  This buff lasts for 2 turns.

Die by My Hand (13 Stamina): Deals 25 Physical damage to one enemy.

Vengeance Shots (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Plasma Shot (19 Stamina): Deals 50 Special damage to one enemy.

Adrenaline Boost (0 Stamina): Applies Ruthlessness to self. Gains an extra turn. Requires 1 turn cooldown.

Sweeping Slashes (19 Stamina): Deals 20 Metal damage to all enemies.

Skill group 2:

Suppression (0 Stamina): Applies Azhiermian Mark to all enemies and Ruthlessness to all allies. Requires 4 turns cooldown

Strike of Victory (28 Stamina): Deals 65 Special damage to one enemy. Applies Azhiermian Mark to target.

Prepare For Death! (31 Stamina): Deals 50 Special damage to all enemies. Requires 3 turns cooldown.

Skill group 3

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

For the Azhierm Tribe! (48 Stamina): Deals 45 Metal damage to all enemies. Applies Azhiermian Mark to all enemies. Applies Ruthlessness to self. Deactivates all cooldowns from self.

Your Time is Up (27 Stamina): Deals 70 Special damage to one enemy. Applies Ruthlessness to all enemies. Gains an extra turn. Requires 3 turns cooldown.

Special move: Purification Salvo: Deals 75 Special damage to all enemies. Applies Azhiermian Mark and Magnetized to all enemies.

How to get: If you complete the tenth node of The Mission of the Nocturnal Order, you get the Colony Ship Boarding Pass which allows you to be able to access the Sortose Maze which allows you to get all the Sortose monsters. There are no keys in this maze, all monsters are immediately unlocked. The third monster on the list is Sardia Maximore. This maze will end in two weeks and the 72-Hour Maze containing Raven will follow. A chest called the Azhierm Chest will be on sale during the time of the 72-Hour Maze which will contain Sardia Maximore and Vidikore Lastio for 518 Gems. The chest lasts for only 72 hours.

Misc info:

Books: Evil Legions, Mechanical

Default rune slots: 3

Relics: Sword, Armor

Sardia Maximore (Black Destruction 92 is a Tyrant)
Legend DarkLong description: The Azhierm Tribe is a tribe of Sortose and part of the telepathic race that Wraith was hired to exterminate. The Azheirm believe that strength is the only thing that matters and all those that are weak in their eyes must die. They expect their Tribesmen to be strong and healthy from birth. Crippled and weak babies are killed. Qualities such as ruthlessness and selfishness are greatly encouraged. If one shows compassion or kindness, they are banished. Most Azhiermians are given two names. No one knows why. Sardia Maximore is the empress of the Azhierm Tribe. Sadistic and cruel, Sardia Maximore cares only about one person, herself. She is a tyrannical ruler that constantly oppresses her people and, she witnesses all the executions just for the fun of it. Sardia Maximore's hate for all the other Tribes burns like a blue star and, she will stop at nothing to make the Azhierm Tribe the most powerful Tribe in the history of the Sortose. Some believe that there's always good in even the most evil of hearts. Sardia Maximore is living proof that they are wrong. Born in a royal family, Sardia Maximore was a spoiled and spiteful girl. What was truly frightening about her was that it turns out Sardia Maximore's psionic power level was higher than any Azhiermian ever! Azhiermians were afraid of her and did everything they could in order to keep her happy so that she won't unleash her full power and wipe out the entire Tribe. After she discovered that Azhiermians will do anything to keep her happy, Sardia Maximore made a plan to wipe out her siblings and get the power she believes she deserves. Even at just seven years old (humans and Sortose have a similar aging rate but, Sortose can live up to two hundred years old), Sardia Maximore has very good tactical skills and knew that she wouldn’t be able to inherit the throne anytime soon. She had ten older siblings and all wanted to rule very badly. She had to have them eliminated. No matter what though, she can’t kill her mother because, someone would just rule for her until she was old enough and would probably steal the throne. So, Sardia Maximore had her siblings killed by an mercenary. She then put their heads on stakes and placed those stakes outside to warn everyone about what will happen if they cross her. Now that she would inherit the throne, Sardia Maximore executes phase two of her plan. Not only did she have immense psionic power, she was a genius too. After studying ancient writings and Sortose tech, Sardia Maximore believes that it is possible to combine ancient runes and technology to create a machine that increases the user’s psionic power to impossible amounts without killing them. It also has a side feature, the machine could sap out any energy from nearby sources, including life energy, and turn it into psionic energy for the user. Lastly, the machine has the power to generate life energy and, as long as the machine is active, the user will never age. Sardia Maximore went straight to work on this machine and, by the time she finished, her mother died and she had the throne. This machine costed about one hundred billion dollars in human terms but, that is nothing for an empress. Sardia Maximore made the machine more user friendly by making it into a helmet. She soon found out that there was one individual that has more power than her with the helmet, that person was Xi’karia. So, she tracked down Xi’karia and tested her new weapon and started to drain Xi’karia’s life energy. Xi’karia fought back and the two of them battled for a very long time. Eventually, Xi’karia was able to wrench the machine off of Sardia Maximore’s head and threatened to smash it. Sardia Maximore didn’t want her life’s work to be destroyed so, she yielded and Xi’karia gave her back her machine. Sardia Maximore then stabbed Xi’karia in the back with an energy blade and the now-injured Xi’karia was forced to yield instead. Sardia Maximore was going to execute Xi’karia but, decided to have her go back to the Zeravin Tribe’s capital city and tell everyone that Sardia Maximore is coming for them next. Sardia Maximore has infinite power that keeps on growing. No one could kill her, after all, no one would try.

Short description: With a machine that grants her infinite power, Sardia Maximore is the tyrannical empress of the Azhierm Tribe. Her hate for other Tribes burns like a blue star and, she will stop at nothing to make the Azheirm Tribe the most powerful Tribe of all. No one could kill her, after all, no one would try.

New stuff:

Sardia Maximore can perform Magic attacks

Trait: Azheirmian Empress - When an ally dies, Sardia Maximor gains Psionic Empowerment, Regeneration, Double Healing, and applies Taunt to a random ally that is not herself. Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Empowerment: This has been used before but, in case you don’t remember, affected ally deals 150% more damage for 2 turns
 * 3) Psionic Hypnotism: Affected enemy is confused for 2 turns.  Counts as Possession
 * 4) Psionic Disorientation: Affected enemy has -50% accuracy for 3 turns

Bow to Me (13 Stamina): Deals 25 Physical damage to one enemy

Or Face Death (13 Stamina): Deals 30 Special damage to one enemy

Skill group 1:

Azhiermian Empress’ Inspiration (0 Stamina): Applies Psionic Empowerment and an extra turn to one ally. Requires 2 turns cooldown.

Meet Your Doom (21 Stamina): Deals 45 Special damage to one enemy. Applies Psionic Disorientation to one enemy.

Insubordinate Peasants! (19 Stamina): Deals 25 Dark damage to all enemies. Applies Psionic Deterioration to all enemies.

Skill group 2:

Psionic Disadvantage (32 Stamina): Deals 15 Magic damage to all enemies. Applies Psionic Disorientation and Psionic Deterioration to all enemies. Requires 3 turns cooldown.

Stunned by my Beauty (30 Stamina): Deals 40 Special damage to all enemies. Applies Psionic Disorientation to all enemies. Requires 3 turns cooldown

Your Mind is Mine (31 Stamina): Deals 45 Dark damage to one enemy. Applies Psionic Hypnotism to one enemy. Requires 2 turns cooldown.

Skill group 3:

Do Your Mistress’ Bidding (45 Stamina): Deals 15 Dark damage to all enemies. Applies Psionic Hypnotism and Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Azhiermian Strength (0 Stamina): Applies Psionic Empowerment, 100% of total Stamina, and removes all cooldown from all allies.

Special move: Life Energy Drain: Removes 75% of total life from all enemies and allies besides Sardia Maximore. Gains life equal to damage dealt.

How to get: If you complete the tenth node of The Mission of the Nocturnal Order, you get the Colony Ship Boarding Pass which allows you to be able to access the Sortose Maze which allows you to get all the Sortose monsters. There are no keys in this maze, all monsters are immediately unlocked. The third monster on the list is Sardia Maximore. This maze will end in two weeks and the 72-Hour Maze containing Raven will follow. A chest called the Azhierm Chest will be on sale during the time of the 72-Hour Maze which will contain Sardia Maximore and Vidikore Lastio for 518 Gems. The chest lasts for only 72 hours.

Misc info:

Books: Evil Legions, Female

Default rune slots: 2

Relics: Scepter, Mask

Xi'karia (Black Destruction 92's Favorite "Rise" by Ashes Remain)
Legend Dark

Long description: The Zeravin Tribe is a tribe of Sortose and part of telepathic race that Wraith was hired to exterminate. The Zeravin follow a rigid set of traditions and beliefs passed down to them from their ancestors. They do not support leadership and, to them, everyone is their own leader. In order to become a true Zeravinian, you must prove yourself in a rite of passage that involves killing a powerful beast and claiming a trophy from it for yourself. They believe that one must kill in order to go strong. Xi'karia is a Zeravinian Witch. Unlike Yczivios, Xi'karia is always serious and stoic. She finds jokes disgusting and sees happiness as overconfidence. Always grim, Xi'karia is not the type to make friends. Not encountering anyone is just a perk from living in the mountains of the Zeravin Tribe's territory. When she was a child, Xi'karia was an orphan who had very little, little food, little friends, and little clothing. But, Xi'karia did have one thing that was not little, and that was her psionic potential. She had powers beyond, well, anyone and, in order to avoid fame and publicity, she hid them from all Zeravinians. When she grew up, after her rite of passage, she decided to live in the mountains to stay away from other Sortose. Of course though, secrets do not stay hidden forever. One day a hiker hiking in the mountains witnessed her practicing her psionic storm. She accidentally overextended though and, she made a storm that covered the entire planet of Taldarris! The hiker immediately told everyone what he saw and that it was Xi'karia who made the largest psionic storm ever seen in Sortose history. At first, no one believed him until, they saw it for themselves. Someone went in and quickly pulled Xi'karia out of her psionic trance thus, saving her from killing herself. It was remarkable that she had not killed herself making a psionic storm that big. The largest psionic storm made before hers was a storm the size of about the state of Florida and, that made the user expend all his psionic energy. The person who made this storm was the first Alpha Hunter himself, Oelin. He made that storm in order to push back the Dar'koar Tribe who were trying to destroy the Zeravinian capital city and it killed him. Xi'karia became known as Cal-Paldas Korin Taldarris or, roughly translated, One Who Covered Taldarris. This gave her exactly what she didn't want, fame, publicity, and her powers exposed. She tried everything to get the people away from her but, nothing worked. Everyone knew about Xi'karia, One Who Covered Taldarris and, she hated it. Eventually, she was found by a group of Sortose called Cal-Gorinia which means Ones of Fear in Sorvin. The Witches, as we call them, are rightfully deserving of that name. Their founder was a female who wanted to be a Hunter but, of course because Hunters only excepted males, her dream was shattered. So, she formed a group of only female psionic soldiers called the Witches. The name of the Witches' founder was lost to time but, the Witches are certainly remembered, and feared, by all. They're comprised of some of the most powerful females in the Zeravin Tribe and are notorious for their victories and viciousness. Most of the Witches never see each other in person and, their leader is always a mystery for, the Witches aren't a group that likes fame and, are rarely seen working with anyone. Anyway, the Witches were looking to recruit Xi'karia into their group. At first, Xi'karia wasn't interested until, the Witches promised to teach her how to mind-wipe the entire planet of Taldarris and make them forget the psionic storm she made. Mind-wiping is a secret only the Witches have been known to do. They do it to cover their tracks and make themselves invisible. Most people don't even know they exist. Xi'karia wanted to be hired on the spot. Once she mind-wiped Taldarris of the psionic storm she made, she decided to stay with the Witches and quickly rose to be the second-in-command of the entire group. She became unknown and invisible and she loved it. Nobody knew she existed and her home became a luxury bunker underground, away from prying eyes. Nobody would disturb her again.

Short description: When Xi'karia was young, she was orphaned and alone. She didn't know any other way of life and, the only thing she had were her immense psionic powers. She made a psionic storm that covered the entire planet of Taldarris and, this gave her the fame she didn't want. So, she joined the Witches who taught her how to mind-wipe the planet of the incident and now, she lives secluded and alone, but happy.

New stuff: 

Xi'karia uses Magic moves instead of Dark moves

Trait: Zeravinian Witch - Upon taking fatal damage, Mega Time Stop all enemies and then die.

New buffs: Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Cloak: This has been used before but, affected ally takes no damage from anything but Instant Death and won't be hit by any buffs that come with attacks for 2 turns
 * 3) Time Stop: This has been used before but, affected enemy can't attack for 1 turn.  This can't be blocked by any trait and will always hit unless, the enemy has Evasion.
 * 4) Mega Time Stop: Just like Time Stop, only 2 turns instead of 1

No Blades (13 Stamina): Deals 25 Physical damage to one enemy

Just Skill (13 Stamina): Deals 30 Special damage to one enemy

Skill group 1:

Psionic Static (19 Stamina): Deals 45 Magic damage to one enemy

Your Vision Fails You (0 Stamina): Applies Psionic Cloak to self. Requires 2 turns cooldown

Disintegrate Before Me (21 Stamina): Deals 25 Magic damage to all enemies. Applies Psionic Deterioration to all enemies.

Skill group 2:

I'm Here in the Shadows (21 Stamina): Deals 50 Special damage to one enemy. Applies Psionic Cloak and 100% of total Stamina to self. Requires 2 turns cooldown.

Cease all Action (26 Stamina): Deals 35 Special damage to all enemies. Applies Time Stop to all enemies. Requires 2 turns cooldown.

Psionic Restart (0 Stamina): Deactivates all cooldowns from self. Gives 100% of total Stamina to self.

Skill group 3:

Feedback Loop (55 Stamina): Deals Special damage equal to to the amount of Stamina the target has. Requires 7 turns cooldown.

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

I Stop the Time! (280 Stamina): Applies Mega Time Stop to all enemies. Requires 7 turns cooldown.

Special move: Feel my Unlimited Power!: Deals 75 Magic damage to all enemies. Applies Mega Time Stop and Psionic Deterioration to all enemies. Gives an extra turn to self.

How to get: If you complete the tenth node of The Mission of the Nocturnal Order, you get the Colony Ship Boarding Pass which allows you to be able to access the Sortose Maze which allows you to get all the Sortose monsters. There are no keys in this maze, all monsters are immediately unlocked. The first monster on the list is Xi'karia. This maze will end in two weeks and the 72-Hour Maze containing Raven will follow. A chest called the Zeravin Chest will be on sale during the time of the 72-Hour Maze which will contain Xi'karia and Yczivios for 518 Gems. The chest lasts for only 72 hours.

Misc info:

Books: Good Legions, Female

Default rune slots: 3

Relics: Essence, Amulet

Yczivios (Black Destruction 92 is to Stupid too Quit)
Legend Dark

Long description: The Zeravin Tribe is a tribe of Sortose and part of telepathic race that Wraith was hired to exterminate. The Zeravin follow a rigid set of traditions and beliefs passed down to them from their ancestors. They do not support leadership and, to them, everyone is their own leader. In order to become a true Zeravinian, you must prove yourself in a rite of passage that involves killing a powerful beast and claiming a trophy from it for yourself. They believe that one must kill in order to go strong. Yczivios is a Zeravinian Hunter. With terrible jokes at terrible times, Yczivios is a little bit immature and young by Sortose standards. But, don't underestimate him, he came from a long line of skilled law enforcers and he has brought in many foes much older and mature than him. A brave and adept warrior who believes in rooting out evil, Yvzivios is actually one of the only Sortose ever in history to make friends with a member from another tribe. He made friends with the king of the Dar'koar Tribe, Trakxis. Trakxis and Yczivios both believe in justice for the wicked and, sometimes work together when it comes to enforcing the law in both of their Tribes. The Zeravin Tribe might have no leadership but, they have a very strict code of law. Punishments for breaking it are severe and unnecessarily torturous but, it is required to keep all the citizens of the Tribe in line without leadership. Yet still, there are always people that would take advantage of the Zeravinian's lack of leadership in their Tribe. That is where the Hunters come in. Called by their original name "Cal-Faladia Diagas" by most Sortose, the Hunters are respected and given much more freedom compared to human law enforcement. Cal-Faladia Diagas means "Ones of No Corruption" in Sorvin, the native Sortose language that most Sortose use. Some speak English and some speak various dialects of their Tribe that are impossible to understand and have sounds human letters cannot make. Anyway, the Hunters were considered to be role models and everyone wants to be one. It is a job that only men were allowed to have. Many centuries before the time Sortose consider to be "modern day," Yczivios' ancestor, Oelin, made the Zeravin Tribe out of deserters, criminals, outcasts, and poor from other Tribes. It's still amazing that this Tribe rose to be one of the top three superpowers of Taldarris. He didn't want to be a leader in fact, he wanted the Tribe to be leadership free. But, he made a very strict code of law that says things like "iksolo olerui, edes kegh Fordios." Or, roughly translated, "he who murder others, goes to the pain shack." The pain shack or Fordios is a small building where the backs of peoples heads are held while the face is twisted and contorted painfully and disgustingly. There is no real word for "Fordios" in English. So, most scholars call it "the pain shack." This not only hurt a lot, it also gave citizens a way to recognize criminals. This punishment and more prevented some from breaking the law but, there will still be some idiots who wish to defy authority. That is where the Hunters come in. They were tasked to find evildoers and bring them to be punished. They were also given the freedom to search literally anyone and do anything if it means enforcing the law. Taking advantage of this system is something no Zeravinian will ever think of doing. Being a Hunter takes years of training and study, no one would put their position in jeopardy just to destroy the only home they ever knew. Oelin decided to become the first Alpha Hunter and recruited nineteen more other men to become Hunters despite the fact, most people wanted the Tribe to be a matriarchy like most other Tribes. Oelin recruited only men because, he believed that this will balance out the Tribe and also because, he was experimenting and wondered if an all-male law enforcement was a good idea. He made sure that the Alpha Hunter that succeeded him would also recruit only nineteen men and, it the Alpha Hunter has always been part of the same bloodline, until now. Yczivios was the first Hunter in his bloodline that decided to refuse the position of Alpha Hunter. After his mysterious rite of passage where he killed something the Sortose have never seen before (he now wears the creature's head as a gauntlet), he decided to just be a Hunter. He wanted the position of Alpha Hunter to be chosen by voting. His actions changed the strict tradition the Zeravin Tribe lives by but, many Zeravinians accepted the change. In fact, after this change, most disputes and positions are now decided by voting. He learned that voting is a very effective way to settle anything from humans. At least one good thing came out of their arrival. An honorable warrior, a pure-hearted Hunter, and a Sortose who isn't afraid to change for the better, Yczivios definitely is someone to look up to.

Short description: Yczivios is a Hunter who refused the position he would inherit called Alpha Hunter. In fact, he was the one who brought voting into the Zeravin Tribe. Now, every position and dispute, whether major or trivial, is decided by the simple process of voting, taken from the humans.

New stuff:

Yczivios can produce Magic attacks

Trait: Zeravinian Hunter - Upon taking fatal damage, gain two extra turns and then die after the second turn.

New buffs: Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Empowerment: Affected ally deals 150% more damage for 2 turns.
 * 3) Psionic Cloak: Affected ally takes no damage from anything but Instant Death and won't be hit by any buffs that come with attacks for 2 turns
 * 4) Time Stop: Affected enemy can't attack for 1 turn.  This can't be blocked by any trait and will always hit unless, the enemy has Evasion.

Blade and Scythe (13 Stamina): Deals 25 Physical damage to one enemy

Bring Justice Tonight (13 Stamina): Deals 30 Dark damage to one enemy

Skill group 1:

You Will Never See Me Coming (0 Stamina): Applies Psionic Cloak to self. Requires 2 turns cooldown

Extremely Bad Joke (20 Stamina): Applies Triple Damage for 1 turn and Time Stop to all enemies. Applies Psionic Empowerment to self. Requires 3 turns cooldown.

Justice by Blade (19 Stamina): Deals 50 Special damage to one enemy

Skill group 2:

Face Your Punishment (23 Stamina): Deals 65 Dark damage to one enemy. Gains an extra turn and Psionic Empowerment. Requires 2 turns cooldown.

Hunter's Fury (0 Stamina): Applies 2 extra turns and Psionic Empowerment to self. Requires 4 turns cooldown

Smite From the Darkness (25 Stamina): Deals 60 Special damage to target. Applies Psionic Cloak to self. Requires 3 turns cooldown

Skill group 3:

I Strike From the Shadows (27 Stamina): Deals 70 Dark damage to one enemy. Applies Psionic Cloak to self. Requires 3 turns cooldown

Psionic Boost (15 Stamina): Applies Psionic Empowerment to all allies

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Special move: For the Zeravin Tribe!: Applies Psionic Empowerment and 3 extra turns to all allies.

How to get: If you complete the tenth node of The Mission of the Nocturnal Order, you get the Colony Ship Boarding Pass which allows you to be able to access the Sortose Maze which allows you to get all the Sortose monsters. There are no keys in this maze, all monsters are immediately unlocked. The second monster on the list is Yczivios. This maze will end in two weeks and the 72-Hour Maze containing Raven will follow. A chest called the Zeravin Chest will be on sale during the time of the 72-Hour Maze which will contain Xi'Karia and Yczivios for 518 Gems. The chest lasts for only 72 hours.

Misc info:

Books: Good Legions

Default rune slots: 3

Relics: Sword, Scepter

Plankerion (DarknessLOL666 is BACK!)
Legend MetalPlankerion was the original workout robot. He could do a million sit-ups and still work as good as new. He was the one who trained Unit 481's squad. He can teleport to wherever he is needed, and has come to Monster Legends because they are apparently out of shape.

New Stuff:

New trait - Indefatiguable: Immune to all stamina-draining effects and all damage reducing or accuracy reducing effects.

New Buffs:

Fatigue - Monster deals 50% less damage for 3 turns and has -15% speed and accuracy.

Fatigue Hater - +200% damage against monsters affected by Fatigue

Endurace - same as Darkest Rage. Monster is immune to all stamina decreasing effects and all attacks cost 0 stamina for 3 turns.

Default Skills: 

Sit-ups - Deals 25 Physical damage. 13 Stamina, 0 CD

Drop and gimme 20! - Deals 20 Metal damage to all enemies. 13 stamina, 0 CD

Skills Group 1:

Drop and Gimme 30! - Deals 30 Metal damage to all enemies. 30 Stamina, 1 CD

Tired already? - Applies Fatigue to an enemy. 0 Stamina, 0 CD

Error: Bad Form - Applies Magnetism to all enemies. Gains one extra turn. 0 Stamina, 3 CD

Skills Group 2:

Drop and Gimme 40! - Deals 40 Metal Damage to all enemies. 35 Stamina, 3 CD

Feel The Burn! - Applies Fatigue and Guard Down to all enemies. 0 Stamina, 3 CD

Plank: 2 minutes! - Applies Magnetism and Fatigue to all enemies. Gains one extra turn. 0 Stamina, 5 CD

Skills Group 3:

Drop and Gimme 50! - Deals 50 Metal Damage to all enemies. 40 Stamina, 4 CD

Jump Squats! - Applies Fatigue to all enemies. Applies Fatigue Hater to all allies. 70 Stamina, 4 CD

Plank Jacks! -Applies Magnetism, Fatigue, and Guard Down to all enemies. 58 Stamina, 4 CD

Special: Crunches! - Removes all negative status effects from itself. Applies Fatigue and Magnetism to all enemies. Applies Fatigue Hater, Endurance, and one extra turn to itself. Plankerion will die after 2 turns.

Books: Mechanical

Relics: Armor, Mask

Runes: 3

How to get: There will be a Robot Challenge. You must collect a certain amount of gold and Food for to claim each monster. There will be 10 rewards. The first one is Sweeperion, the second is Inknatius, the third is Mechamancer, the 4th is Stinger S1, the 5th is Super Dan, the 6th is Annihilator R2, the 7th is Timerion, the 8th is Tankerion, the 9th is Plankerion, and the 10th is enough Metal Cells to get Plankerion to Rank 5. The event will last for 2 weeks.

Raven (Black Destruction 92 is Active Here, No One Else Is)
(The Sortose monsters are based of a race from StarCraft. Credits: Blizzard Entertainment.  This is the only time I'm saying this)

Legend Metal

Long description: After an American probe called Valkyrie-1 was launched to find another habitable planet that could replace Earth, the human race has finally discovered another race of intelligent life forms, the Sortose. Living on the planet Calypso-10, also known as Taldarris, the Sortose are a technologically advanced, psionic race. Recently, Wraith slaughtered many Sortose whether they were part of the Zeravin, Dar'Koar, or Azheirm Tribes. Although they were very bitter enemies, the three tribes banded together and were able to stop Wraith from completely decimating their race. Now, the Sortose face a new threat, the humans. The planet Taldarris has been the home of the Sortose for millions, if not, billions of centuries. Now, the humans want to take their home and their technology and exterminate their people. The three most powerful Tribes refused to band together again so, the humans hope to pick off the tribes one by one. Setting up a temporary colony on Taldarris' biggest moon Frochoas, the entire human race decided put aside their differences and band together to take Taldarris for themselves. Normal soldiers will not be enough to destroy the Sortose. The Sortose may only have a population of only five hundred million but, they have psionic abilities that are not fully understood by humans and they also have extremely advanced technology. Also, the Sortose are much bigger than humans (the average is 8 feet tall) and have strong skin that could resist bullets. Soldiers with guns work on humans but, not on Sortose so, the humans stole some Sortose technology and killed a Azheirmian man for his DNA. They then infused the DNA into the strands of some Delta Force soldiers and some Navy SEALs thus, granting them psionic abilities much like those of the Sortose. Classic body armor will not be effective against Sortose psi-blasts and plasma weapons so, by reverse engineering the stolen Sortose tech, the humans created a mech-like suit of armor that is immune to plasma blasts and about seven feet tall. All of the soldiers were given plasma claymores as their weapon and were trained in many forms of sword combat and how to use their psionic abilities before their first battle. After all of this, the new-and-improved soldiers, now dubbed the Zeta Force, attacked a Dar'korian lab for more technology and for more DNA to create more Zeta Force soldiers. These soldiers were few in number but, were the most elite and fit individuals that the humans had. Sadly, the Zeta Force was utterly annihilated once a few soldiers from the Dar'korian military arrived at the lab. The shuttle that the Zeta Force came in was destroyed. This prevented Raven Blackstone, the only Zeta Force soldier that survived the attack, from leaving Taldarris. Now, Raven is alone but, he continues to fight the Sortose. He will not stop fighting until his body stops moving.

Short description: Raven Blackstone is part of the Zeta Force, a group of soldiers with enhancements made to fight the Sortose, a technologically advanced psionic race. After his fellow soldiers were massacred, Raven is the only Zeta Force member left. Now, he is alone but, he continues to fight until his body stops moving.

New stuff:

Raven can use Magic moves

New buffs:

Psionic Deterioration: Affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.

Default skills:

Plasma Cut (13 Stamina): Deals 25 Physical damage to one enemy

Titanium Block (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Psionic Burn (13 Stamina): Applies Psionic Deterioration to all enemies

Sabotage (13 Stamina): Applies Burn and Magnetized to all enemies.

Metal Trap (22 Stamina): Deals 15 Metal damage to all enemies. Applies Magnetized to all enemies.

Skill group 2:

Plasma Slash (29 Stamina): Deals 70 Special damage to one enemy. Applies Burn to target. Requires 2 turns cooldown.

Psionic Blast (27 Stamina): Deals 60 Magic damage to one enemy. Applies Psionic Deterioration to target.

Crushing Iron (29 Stamina): Deals 25 Metal damage to all enemies.

Skill group 3:

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Wide Arc Slashes (29 Stamina): Deals 40 Special damage to all enemies. Applies Burn to all enemies. Requires 3 turns cooldown.

Heavy Assault (32 Stamina): Deals 80 Metal damage to one enemy. Applies Magnetized to target. Requires 3 turns cooldown.

Special move: Ultimate Psionic Slam: Deals 75 Magic damage to all enemies. Applies Psionic Deterioration to all enemies.

How to get: A maze will pop up called The 72-Hour Maze and you must move Raven using Maze Coins to the end to acquire him. Unlike most mazes, this maze event can be repeated as many times as you want. This maze will only last for 72 hours.

Misc info:

Books: Good Legions, Mechanical

Default rune slots: 2

Relics: Sword, Armor

Xespios (Black Destruction 92 Stayed Up Till 5 AM Making This)
Legend Metal

Long description: The Black Triumvirate is a group of three knights who served great kings in the past. All of them decided to go rogue one day and forge their own destiny. They are all formidable warriors who fight in the name of good. Although they are considered to be criminals and traitors by quite a few people, the Black Triumvirate still stands strong and battles for what they believe in. The three of them are very close friends and even treat each other like family. Xespios is the third and last member that joined the Black Triumvirate. A man of very few words, Xespios prefers to let his javelin and dual swords do the talking for him. There are very few people that can match his accuracy with a spear or his swiftness with a sword. Although he is strong and powerful now, Xespios was not always this way. He had been abandoned as a child and watched the only person that cared about him get executed before his eyes. Even though Xespios has had a rough past, he refuses to let his emotions get in the way of his duty. Born the youngest in a family of eight children, Xespios was mostly overlooked by his parents and his seven older siblings. Always forgotten and never truly cared about, Xespios’ only joy did not come from his family, it came from his best friend. Before Xespios met Enzil, the person who would eventually become his friend, he was a very quiet and very shy individual. He didn’t say much to anyone, even to his family. Soon, Xespios’ family stopped trying to talk to Xespios and just left him alone. Until, Xespios’ family was discovered to be high-ranking members of a criminal empire. They had to run away in order to survive so, they left Xespios behind as a distraction and fled. This plan was terrible as the authorities soon caught up to Xespios’ family and brought them to justice. Xespios became an orphan and was thrown onto the streets alone and afraid. He had to learn how to survive and if he didn’t, he would die on the streets. That was when he met Enzil, another child who was orphaned by her parents. Enzil and Xespios didn’t trust each other at first and were even hostile to each other. Soon though, the two of them warmed up to each other and even told each other their stories. She taught Xespios how to forage and steal for survival. The two of them made a great team and became great friends. One day, a knight came from a nearby kingdom and saw Enzil and Xespios scrounging for food. He felt very sorry for them so, he took them under his wing and made them his squires. He also trained Xespios how to fight in hopes that Xespios will become a knight one day. He didn’t train Enzil because, she was a girl but, Xespios taught her what he learned from the knight. Enzil and Xespios soon grew up and decided to leave the knight. Xespios decided to become a knight himself and Enzil went off to find her family. Xespios was a great knight who fought in many battles in the name of his kingdom. He always kept in touch with Enzil and, for five years, Enzil had no luck finding her family. On the Christmas of the fifth year of her search, Enzil was staying at an inn in her home kingdom when suddenly, everyone in the inn was killed by knife. Enzil was the only one remaining when the authorities arrived thus, she was the one they blamed the murders on. Enzil was sentenced to death and, when Xespios heard about this, it tore him apart. Rather than lash out in anger because his best friend was executed by the king he serves for no reason, Xespios decided to resign his title as a knight. He can no longer serve the king that killed his best friend. But, he will continue fighting for what is right and kill for justice in Enzil’s name. So, he donned a dark suit of armor and joined the Black Triumvirate. Xespios may no longer serve a king but, he still continues to battle for good.

Short description: Thrown onto the streets at a young age, Xespios soon met Enzil and the two of them became friends. They then became squires for a knight and Xespios even became a knight himself. But, after Enzil was framed and executed, Xespios resigned but, still fights for good as a member of the Black Triumvirate.

New stuff:

Trait: Black Triumvirate Warrior - Immune to all applied Weaknesses. When Yileria and Zalore are both in the battle, Xespios deals 25% more damage for the rest of the battle.

Default Skills:

I Kill You Now (13 Stamina): Deals 25 Physical damage to one enemy

In the Name of Justice (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Spear Throw (19 Stamina): Deals 40 Metal damage to one enemy

Cut the Flesh (0 Stamina): Applies Bleed and Magnetized to all enemies.

Swift as the Wind (20 Stamina): Deals 45 Special damage to one enemy. Gains an extra turn.

Skill group 2:

Black Blades of Honor (22 Stamina): Deals 65 Metal damage to one enemy. Applies Stun and Bleed to target.

Lead Spear (22 Stamina): Deals 60 Metal damage to one enemy. Removes all positive status effects and applies Magnetized to one enemy.

Strike of Victory (23 Stamina): Deals 55 Special damage to one enemy. Gains an extra turn. Requires 1 turn cooldown.

Skill group 3:

In Enzil’s Name (26 Stamina): Deals 75 Metal damage to one enemy. Applies Stun and Bleed to all enemies. Requires 3 turns cooldown.

Quick Slashes (31 Stamina): Deals 70 Special damage to one enemy. Gives an extra turn to self. Requires 3 turns cooldown.

Splintering Pikes (26 Stamina): Deals 45 Metal damage to all enemies. Removes all positive status effects from all enemies and applies Magnetized to all enemies. Requires 1 turn cooldown.

Special move: It's Time to Even the Odds: Deals 85 Metal damage to all enemies

How to get: This monster is able to be obtained from the Knight Race. With a rank 1 Yileria, a rank 1 Xespios, and a rank 1 Zalore being the 1st place prize. An unranked Yileria, Xespios, and Zalore being the 2nd place prize. Quixote as the third place prize, Rocigon being the 4th to 6th place prize. Ahran being the 7th to 10th prize. A rank 2 Panzus as the 11th to 15th prize and a regular Panzus as the 16th to 20th prizes. After the race, a chest will pop up containing 120 - 740 cells of a random Black Triumvirate member for 397 Gems.

Misc info:

Books: Good Legions, Families

Default rune slots: 2

Relics: Sword, Scepter

Yileria (Black Destruction 92 Doesn’t Smoke For Obvious Reasons)
Legend Metal

Long description: The Black Triumvirate is a group of three knights who served great kings in the past. All of them decided to go rogue one day and forge their own destiny. They are all formidable warriors who fight in the name of good. Although they are considered to be criminals and traitors by quite a few people, the Black Triumvirate still stands strong and battles for what they believe in. The three of them are very close friends and even treat each other like family. Yileria was the second member recruited into the Black Triumvirate by Zalore. A violent and vicious individual, Yileria is not the type that is considered “likeable” by most. In fact, some say that she cuts the heads off anyone that insults her. This is most likely not true but, what is true is that Yileria hates to be insulted or demeaned. She had to deal with plenty of that in the past and, that motivated her to become faster, stronger, and smarter than everyone else. Yileria used to live in a patriarchal kingdom. Men were expected to be strong and smart and, women were expected to be obedient and polite to their husband. Yileria was not obedient and definitely not polite. She was rebellious and blunt. She spoke from her mind and this has gotten her into trouble multiple times. Her future didn’t seem good for, if women in her kingdom could not find a husband, they were sent away to be sold as slaves. Her parents didn’t know what to do. They did not want their daughter to be a slave. Until, her father had an idea. In the past, before he got married, Yileria’s father used to be a gladiator. He decided to teach Yileria how to fight and Yileria could possibly become a gladiator too. And so, every night after Yileria’s two younger brothers went to bed, Yileria’s father took her outside and taught her swordplay and hand-to-hand combat. Yileria soon became really good at handling swords, bows, axes, spears, even firearms that Yileria’s father bought from smugglers. The firearm training had to be done in a basement with the door and walls covered with cotton so the room was soundproof. After all, they hadn’t invented silencers yet. When Yileria turned eighteen, she decided to leave her home and find a kingdom that would allow her to become a gladiator. Most people thought that it was strange to see a young girl with a knife and flintlock pistol on her belt but, nobody was brave enough to question her. Every arena that she went to refused to allow her to be a gladiator and some people even laughed at her. But, Yileria didn’t care and continued her search. Until, one day a knight saw Yileria with weapons on her belt. He asked how good she was at using them. Yileria smirked and drew her knife while the knight drew his sword. Yileria and the knight dueled each other until, Yileria surprised the knight with a kick to the hand, disarming him and catching his sword. “You’re pretty good,” Said the knight as Yileria helped him up. “Have you considered being a knight?” Yileria replied, “No. But, I’ve always wanted to be a gladiator. Do you know any arenas that would take me?” The knight scoffed, “Gladiators are lowlifes who are nothing but filth. An arena is no place for someone with your skills. I will bring you to my kingdom and tell my king about your talent. You will be the first female knight!” Yileria decided that being a knight would be better for her. The knight told his king about her skills and the king said, “If she can defeat five of my best men in combat, I will allow her to be a knight.” Yileria was invited to the king’s castle and, she was able to disarm five of the king’s best knights. Her armor was then custom-made just for her and, as she smited more and more enemies, she even forged her own sword out of the blades of her enemies’ swords. She wasn’t big on being honorable as a knight, she just loved the fighting. Five years after she became a knight, Yileria’s new home was taken over by the king of her birth kingdom. He had her put to death for being a female knight. Many people protested against her execution but, the king didn’t care. Before the executioner could behead Yileria with her own sword, Yileria disarmed the executioner and beheaded him. She then killed the king and ran far away. She was now a criminal and had to find someone who would protect her. While in a tavern, Yileria met Zalore, another former knight. When she told Zalore her story, Zalore said that he would take her under his wing and protect her from harm. In return, Yileria will help him in his mission to do good and protect the innocent. Yileria agreed to these terms. Zalore helped her steal her armor back from the king that had her executed and, she painted it black, just like his. She even decided to steal a strange helmet to replace her old one and a black flintlock pistol from the same king. Now, she fights to protect even though she is a wanted fugitive. This reputation will not stop her from doing what knights do.

Short description: Born a patriarchal kingdom, Yileria’s father was the one who trained her how to fight. When she turned eighteen, she left her kingdom and became a knight. After her new home was taken over by the king of her old kingdom, Yileria was sentenced to death for being a female knight. Before she was executed, Yileria ran away and met Zalore who recruited her into the Black Triumvirate.

New stuff:

Trait: Black Triumvirate Attacker - Immune to Control. When Zalore and Xespio are both in the battle, Yileria gains 25% more speed.

Default Skills:

You Forced my Hand (13 Stamina): Deals 25 Physical damage to one enemy

Right Between the Eyes (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Bullet of Justice (18 Stamina): Deals 45 Metal damage to one enemy. Applies Bleeding to one enemy.

This is a Warning (19 Stamina): Deals 25 Special damage to all enemies. Removes all positive status effects from all enemies.

Unleash the Animal in You (20 Stamina): Applies Damage Boost to all allies.

Skill group 2:

Disarming Shot (21 Stamina): Deals 60 Special damage to one enemy. Removes all positive status effects from one enemy. Applies Magnetized to one enemy. Requires 1 turn cooldown

My Enemy Will Bleed (23 Stamina): Deals 65 Metal damage to one enemy. Applies Bleeding to one enemy

Again and Again (22 Stamina): Applies 2 extra turns to target. Requires 4 turns cooldown.

Skill group 3:

My Turn to Kill (25 Stamina): Deals 65 Special damage to one enemy. Applies Bleeding and Magnetized to all enemies. Requires 1 turn cooldown.

Fast and Furious (29 Stamina): Deals 55 Metal damage to all enemies. Removes all positive status effects from all enemies. Gives Double Damage and an extra turn to self. Requires 3 turns cooldown.

Taste of Honor and Victory (0 Stamina): Applies Double Damage and an extra turn to all allies. Requires 4 turns cooldown

Special move: Spinning Slashes: Deals 75 Metal damage to all enemies. Applies Bleed to all enemies. Applies Triple Damage to self

How to get: This monster is able to be obtained from the Knight Race. With a rank 1 Yileria, a rank 1 Xespios, and a rank 1 Zalore being the 1st place prize. An unranked Yileria, Xespios, and Zalore being the 2nd place prize. Quixote as the third place prize, Rocigon being the 4th to 6th place prize. Ahran being the 7th to 10th prize. A rank 2 Panzus as the 11th to 15th prize and a regular Panzus as the 16th to 20th prizes. After the race, a chest will pop up containing 120 - 740 cells of a random Black Triumvirate member for 397 Gems.

Misc info:

Books: Good Legions, Families, Females

Default rune slots: 3

Relics: Sword, Essence

Koraziel (DarknessLOL666)
Legend ThunderKoraziel is one of Energy Manipulator's Mages, and one of the most powerful. When Splicer Descendant found out about the Energy Manipulators, they thought "Now that's a group that could actually kill Wraith. And, if both Wraith and the Angels are dead, who is there to harm us?" So Splicer Descendant sent supplies to the Manipulators of Energy. The head of Splicer Descendant, Koraziel, even asked to join the Manipulators of Energy. Koraziel was Arbous' brother. Koraziel could see the future just as well as Arbous, but Koraziel became possessed by an oracle. He would be normal, then randomly spit out a prophecy, completely freaking everyone out. Eventually, they agreed that while his advice might be useful, the heart attacks were not. They sent him out of the village, and Koraziel became a fortune teller. Then, he had one of his trances and saw that he would be the head of a company. He then created Splicer Descendant, and became the first and only head of the company.

New stuff: 

Koraziel performs Magic, Thunder and Special attacks.

Seer: This has been used before, but in case you forgot, if an enemy performs a move that gives him an extra turn, the extra turn goes to him. If Resurrected, all his moves in Cooldown will still be in Cooldown unless he has been dead for more turns than the cooldown.

Trance: Monster gains Evasion that cannot be removed for two turns. Monster cannot attack the first turn of evasion but the second turn he will have an Extra Turn.

Skills Group 1:

Electrifying - Shocks an enemy. Gains an Extra Turn. 20s 0cd

Electric Impulse - Possesses an enemy. 0s 0cd

The Seer calls me - Applies Trance to self. 0s 0cd

Skills Group 2:

Electric Cloak - Deals 30 Thunder Damage to an Enemy and Shocks an enemy. Gains Evasion. 20s 2cd

Nervous Control - Deals 30 Magic Damage. Possesses an enemy. 20s 0cd

Forgotten Promises - Applies Trance to all allies. Removes all Negative Status Effects from all allies. 20s 1cd

Skills Group 3:

Electric Touch - Deals 45 Thunder Damage to target. Shocks all enemies. 24s 2cd

Fading Conscience - Deals 45 Special Damage to all enemies. Removes 50% of Stamina from all enemies and applies Stamina Leak. 35s 3cd

Delphi Guardian - Deals 30 Magic Damage to all enemies and Possesses them for 2 turns. 28s 2cd

Skills Group 4 (105 - 130)

Electric Battlestaff - Deals 30 Special Damage to all enemies and 60 to Target. Shocks and applies 2-turn Total Blind to all enemies. 34s 3cd

Last Breath - Removes all stamina from all enemies. 70s 4cd

Final Prophecy - Applies a Random 3-turn Control effect to all enemies. 20% Chance of instantly killing targtet. 50% Chance of Instantly Killing self. 0s 4cd

Special - Soul of the Seer - Heals all allies 100%. Gives all allies 100% of Stamina. Gives all allies Double Damage, Precision, and Extra Turn. Applies a Random 2-Turn Control effect to all enemies. Koraziel will die.

How to Get: See Energy Maipulators Race

Relics: Staff, Amulet

Runes: 3

Zalore (Black Destruction 92 Hates School)
Legend Metal

Long description: The Black Triumvirate is a group of three knights who served great kings in the past. All of them decided to go rogue one day and forge their own destiny. They are all formidable warriors who fight in the name of good. Although they are considered to be criminals and traitors by quite a few people, the Black Triumvirate still stands strong and battles for what they believe in. The three of them are very close friends and even treat each other like family. Zalore is the unofficial leader and founder of the small group. He is was courageous, patriotic, and noble, just like a true knight. So, why did he decide leave his kingdom and form a group consisting of two more former knights like him who actually want to still do what is right? Well, that is a long story. Before he strayed off the path of a knight, Zalore's home was ruled by a good king who was generous and fair. He showed mercy on even the worst of criminals and common folk loved him for his likable personality and aura of charm. Zalore was once part of the king's guard force and was notorious for his patriotism. He loved his kingdom and he loved his job. Although he didn't see much action, believe it or not, Zalore is man of peace. He didn't really believe in fighting and always thought that there could be a peaceful alternative. Nevertheless, if you dare attack Zalore's home kingdom, you will see his wrath. He is famous for his skills with a battle axe and even without a weapon, he is still dangerous. He was also famous for his horned helmet which he has used as a weapon on multiple occasions during his days as a foot soldier. Zalore sometimes had to face the occasional assassin who tried to kill the king and usually killed them quickly and painlessly as mercy. He always burned their bodies and attended their funerals as respect. Life was good for Zalore and he loved it. Until, the king that ruled Zalore's kingdom died of old age. He decided to pass the kingdom on to his son which, might've been the worst mistake he ever made. The king's son was cruel and tyrannical. He didn't care about his kingdom or his warriors. All he cared about was attending parties and getting money for himself. He made the citizens of his kingdom pay very high taxes so he can burn the money on useless things. Many people hated the new king and wanted to get rid of him. Zalore had to deal with more assassins and his kill count rose drastically. Instead of trying to assassinate the king, some people protested but, it was in vain. The king would simply reply, "I am the king, you are the citizens. My word is law, you do not have a say." Although the king's guard was payed handsomely and given good food and drink, Zalore knew that the common folk were suffering. Their pockets were empty from all the taxes and their home kingdom is now full of filth and crime. Zalore did his best to donate as much food and supplies to help the populous of the kingdom but, it wasn't enough. There was too much poverty and crime for one man to deal with. So, Zalore made a plan. He planned to overthrow the king and instill someone else who is fit to rule as the new king. Overthrowing the king would be easy. Zalore talked to the king's guard and most of the knights there agreed that the new king was destroying the kingdom. With the king's guard on his side, Zalore was able to overthrow the new king and exile him to a faraway island. Now, the kingdom had a new problem. Who was going to be the new king? Many people wanted Zalore to be king but, Zalore refused. He had no experience in politics and decided to just stay as a guard. So, the rest of the king's guard gathered supporters and fought over who was going to be king. The kingdom became divided and every side wanted Zalore on their team but, Zalore decided to stay neutral. Eventually, the kingdom was on the midst of a war over who was going to be king and Zalore didn't want to be a part of it. He decided to leave his now divided kingdom and start fresh. He changed his armor too, from silver to black to show that his allegiance was to no one. So, with nothing but the armor on his back and his battle axe, Zalore went to find other knights who have left their kingdoms and recruit them into his new trio of vigilantes, the Black Triumvirate. Eventually he was able to recruit two former knights, Yileria and Xespios, into his group. The three of them soon became great friends and eventually, even considered each other as family.

Short description: Zalore used to be a knight before a series of events turned his home kingdom against each other. Before he could pulled into a civil war, Zalore left his kingdom and decided to form a triumvirate of former knights. Now, he fights with two great warriors, Yileria and Xespios, for what is right.

New stuff:

Trait: Black Triumvirate Leader - Tough. When both Yileria or Xespion are in the battle, Zalore gains 50% more health.

Default Skills:

The Black Knight Calls (13 Stamina): Deals 25 Physical damage to one enemy

You Better Answer (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Battle Helmet Fling (19 Stamina): Deals 20 Metal damage to all enemies.

Destroy the Unworthy (20 Stamina): Deals 55 Special damage to one enemy.

Fight For Honor (19 Stamina): Applies Damage Boost to one ally.

Skill group 2:

Battle Helmet Pitch (22 Stamina): Deals 65 Metal damage to one enemy.

Strong as a Giant (25 Stamina): Deals 65 Special damage to one enemy and 30 damage to everyone else. Requires 1 turn cooldown.

Fight Like a True Knight (18 Stamina): Applies Damage Boost and 100% Stamina to all allies. Deactivates all allies' cooldowns.

Skill group 3:

Battle Helmet Throw (27 Stamina): Deals 50 Metal damage to all enemies. Requires 3 turns cooldown.

You Deserve to Die (32 Stamina): 50% chance of killing an enemy instantly. Requires 4 turns cooldown.

Come Get Me, Fool (29 Stamina): Applies Double Life, Taunt, and a 100% Shield to self for 2 turns. Requires

Special move: Time to Meet Your Maker: Deals 130 Metal damage to one enemy

How to get: This monster is able to be obtained from the Knight Race. With a rank 1 Yileria, a rank 1 Xespios, and a rank 1 Zalore being the 1st place prize. An unranked Yileria, Xespios, and Zalore being the 2nd place prize. Quixote as the third place prize, Rocigon being the 4th to 6th place prize. Ahran being the 7th to 10th prize. A rank 2 Panzus as the 11th to 15th prize and a regular Panzus as the 16th to 20th prizes. After the race, a chest will pop up containing 120 - 740 cells of a random Black Triumvirate member for 397 Gems.

Misc info:

Books: Good Legions, Families

Default rune slots: 2

Relics: Armor, Amulet

Experiment 6 (Black Destruction 92 is Obsessed)
Legend Metal

Long description: The problem with having a being like Experiment 5 running around the word is that others can extract his DNA and make their own monstrous Abomination. They could modify the clone and make it even more powerful than Experiment 5. Luckily, Experiment 5's DNA is too complex for simple cloning machines to clone him. Too many modifications have been made to Experiment 5's DNA so, normal cloning machines can't process it. Until now. Splicer Descendant wanted to get back at Wraith for taking their last DNA experiment, Banshee, even though he saved their butts. They decided to make an army of clones of Experiment 5 and unleash it onto the assassin. But, before they can do that, they have to start with one clone. You might be wondering, why won't they just join the Nocturnal Order? The reason for that is, Splicer Descendant doesn't support the Nocturnal Order either. They think that the Nocturnal Order is a bunch of idiots waving guns and swords who have no chance of defeating Wraith. They also find the Nocturnal Order's raiding acts disgusting. Contrary to popular belief, the Nocturnal Order does not get support from national governments. Instead, raiders are sent to the corners of the Earth to steal supplies so the Nocturnal Order can survive. Splicer Descendant thinks that this stealing should establish the Nocturnal Order as a criminal group but, the Nocturnal Order has never killed masses of people unless they either are part of the Masters of Death or unless it is absolutely necessary. Unlike the Nocturnal Order, Splicer Descendant gets funded by national governments. Those governments that fund Splicer Descendant are given most of their experiments in return. Splicer Descendant never keeps experiments. Instead, they either sell them or give them to the governments that fund them. But now, Splicer Descendant wants to kill Wraith and, to do that, you need an army. After developing a cloning machine that can assimilate Experiment 5's DNA, Splicer Descendant started hunting for Experiment 5 so that they can extract his DNA. Once they found him, they electrocuted him to stun him and, found a minute weakness in between his plates of armor. That was where they stuck a needle into him and drained a pint of his fluids. Splicer Descendant released Experiment 5 once they arrived at their lunar base, the same base where Banshee was created. There, Splicer Descendant inserted the fluids into a machine and, a few days later, a baby clone popped out. Once it grew up in a matter of days, the scientists there modified the clone's design including giving hands, missile-firing mechanisms within the shoulders, metal plating everywhere to conceal the already-tough skin, a tail, and more practical legs. They even enhanced the clone's intelligence, strength, and senses through injections so it is superior to Experiment 5. Although they weren't able to make the clone unkillable like Experiment 5, he is still a dangerous enemy to face. After all this, the scientists implanted a chip within the clone's head so that they can control it via a computer. Everything was going according to plan. They named this clone Experiment 6 and sent him down to Earth to do some field testing. Sadly, the chip malfunctioned once he landed on Earth and Splicer Descendant lost control over Experiment 6. The clone finally had free will and didn't want to kill Wraith or Splicer Descendant. Instead, he wanted to explore the world and look for fights that seem entertaining to him. Splicer Descendant changed their mind about creating an army of Experiment 5 clones. They need another plan to get back at Wraith.

Short description: A modified, improved version of Experiment 5, Experiment 6 was the first of an army of clones that never came to be created by Splicer Descendant. After the computer chip that Splicer Descendant used to control their creation broke, Experiment 5 gained free will. Now, he explores the world, looking for entertaining fights.

Default Skills:

Claws Made of Metal (13 Stamina): Deals 25 Physical damage to one enemy

Micro-Missiles (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Siphon Claws (0 Stamina): Deals 40 Special damage to one enemy. Drains targets Stamina. Gives Stamina equal to Stamina drained to self. Requires 2 turns cooldown.

Micro-Missile Rain (19 Stamina): Deals 20 Metal damage to all enemies.

Flesh Carve (19 Stamina): Deals 55 Special damage to one enemy

Skill group 2:

Focused Micro-Missile Barrage (27 Stamina): Deals 60 Special damage to target and 30 Special damage to everyone else. Requires 2 turns cooldown.

One Monster Army (0 Stamina): Deactivates all cooldowns from self. Gives an extra turn and Damage Boost to self. Requires 3 turns cooldown.

Heart Rip (25 Stamina): Deals 65 Special damage to one enemy.

Skill group 3:

Experimental Micro-Missiles (29 Stamina): Deals 45 Metal damage to all enemies. Applies Magnetized to all enemies. Removes 50% of total stamina all enemies. Requires 4 turns cooldown.

Iron Scratches (27 Stamina): Deals 70 Metal damage to one enemy. Requires 2 turns cooldown.

Inspiring Howl (19 Stamina): Applies Double Damage to all allies and refills all allies Stamina bars. Requires 2 turns cooldown.

Special move: Energy Blast: Deal 85 Special damage to all enemies

How to get: This monster is able to be obtained from the Metal Monstrosity Race. With a rank 1-3 Experiment 6 and rank 1 Scaraborg being first place prize, rank 1 Scaraborg being the second place prize, Stake as the third place prize, ML-1 YAMATO being the 4th to 6th place prize, Ultrabot being the 7th to 10th prize, a rank 2 Mecharasu as the 11th to 15th prize, and a regular Mecharasu as the 16th to 20th prizes. He will then be on sale in a Choose the Rank sale.

Misc info:

Books: Good Legions

Default rune slots: 2

Relics: Sword, Armor

Erazelm (DarknessLOL666)
Legend Earth

New Stuff:

Erazelm does Water attacks instead of Earth.

Ice Shards - Makes Water attacks to 100% more damage for 3 turns. Monster is Frozen for the first turn.

Skills Group 1:

Quick Freeze - Freezes all enemies. 30s 0cd

Frostbound Mage - Deals 35 Water Damage to all enemies. 30s 1cd

Cold Rage - Gives Damage Boost and Immunity to Freeze to one ally. 20s 0cd

Skills Group 2: 

Frozen Life - Freezes all enemies and deals damage equal to 50% of Life from an enemy. Erazelm will lose life equal to 25% of the damage done. 42s 2cd

100º Kelvin - Deals 45 Water Damage to all enemies. 35s 2cd

Frozen Rage - Gives Double Damage, Immunity to Control, and Removes all negative effects from an ally. 25s 1cd

Skills Group 3: 

No Life - Removes 75% of Life from Target and 50% of life from other enemies. 140s 5cd

1º Kelvin - Deals 25 Water damage to all enemies, applies Ice Shards and Stamina Leak to all enemies. 42s 0cd

Freezing Festival - Gives Damage Boost, Immunity to Control, Removes all negative Status Effects, Gives Precision, Stamina Regeneration, an Extra Turn, and Life Regeneration an ally. 0s 5cd

Skills Group 4: (105 - 130)

Lifeless Ice - Removes 100% of Life from an enemy. Takes damage equal to 50% of the damage done. 55s 3cd

Absolute 0 - Deals 45 Water Damage to all enemies. MegaFreezes all enemies. Applies Ice Shards and Removes 100% of stamina from all enemies. Applies Freeze Hater to all allies. Loses 100% of life. 70s

Frosted Traitor! - Deals 55 Special Damage to all enemies. Applies 2 Random Control effects to all enemies. 55s 4cd

Special - Fire and Ice - Deals 45 AoE Special Damage. MegaFreezes, Drowns, Burns and Ignites all enemies.

Kilias (Black Destruction 92 Will Never Desert You)
Legend WaterLong description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Kilias is the Nocturnal Order's Defender. He has been a member of the Nocturnal Order since he was a child and is a very skilled combatant. Kilias also has the power to encase his body in ice made from the water in the air to protect himself or, he can form the ice into many different weapons. He has mastered the art of using swords, axes, daggers, spears, and more. Kilias had a rough past and doesn't like to talk about it. The only person that truly understands Kilias is his lifelong best friend, Banshee. When Kilias was born, the doctors discovered that his body temperature was fifty-five degrees Fahrenheit below average. They wanted to send baby Kilias to a lab to be examined but, his parents refused. They were worried he'll be experimented on and, decided to give the baby to a group that would protect him, the Nocturnal Order. Kilias' parents made the Nocturnal Order promise that they won't experiment on or examine their child. They wanted Kilias to be safe and believed that abandoning him is for his own good. What they didn't do is tell the Nocturnal Order that Kilias had a body temperature far below average. They hoped that Kilias will never discover this and that no one will. Kilias soon grew up to be a child and was trained in many forms of martial arts and armed combat under Banshee and, the two of them became very close friends. Kilias surprisingly aged twice as fast as a normal human being and reached young adulthood in a matter of ten years. One day, Kilias woke up to find that his hands and forearms were completely encased in ice. Kilias freaked out and, when he did, he blasted ice onto the ceiling. This instantly woke Banshee up and, once she saw the ice on the ceiling, she knew that their was something off about Kilias that his parents didn't tell the Nocturnal Order. She instantly took Kilias to a Nocturnal Order lab to be examined. The scientists there put Kilias in cryostasis in order to examine him more freely. When his parents found out that Banshee broke the promise they had with the Nocturnal Order, they were furious. The two of them traveled to the lab that Kilias was in and pointed automatic guns at both Banshee and the scientists there. They demanded that they get Kilias out of cryostasis and stop examining him. Banshee said that the examination has already begun and that taking Kilias out of cryostais so soon would kill him. Kilias' parents thought that these were lies and shot Banshee. Banshee, of course, was fine and instantly pinned Kilias' parents in less than two minutes. She said that she cared about Kilias just as much as them and said that she cannot allow them to bring Kilias out of cryostasis early. Kilias' parents thought that Banshee was lying and tried to push the button that would pull Kilias out of cryostasis. Banshee stopped them by grabbing the two of them by their necks and took a knife out of her belt and stabbed Kilias' parents though the heart. When Kilias' examination was finished, Banshee told him what had happened when he was asleep. "How could you!?" Screamed Kilias, "They were my parents! I thought you were my friend!" "I am," Replied Banshee, "I did this for your own good. If they woke you up early, it would've killed you." "I don't care! They were my parents!  You are a murderer!" Shouted Kilias. Kilias' anger soon took a physical form. His body became encased in ice and a blade came out of the bottom of his wrist. He then stabbed Banhee right in the chest with this blade. Banshee fell into unconsciousness the minute the blade went through her body. When Kilias saw what he did, he cried for 10 minutes straight because, he thought he killed Banshee. He decided to do something to make his best friend proud. He knew how much Banshee hated Wraith for abandoning her and decided to join the Marksman and Cykorian in a mission to kill Wraith. When Banshee woke up in the infirmary fifty minutes after Kilias stabbed her, she asked where he was. The doctor said that Kilias went with the Marksman and Cykorian in a three-man strike against Wraith. Banshee immediately went to the location of the strike but, she was too late. By the time she got there, the Marksman was lying on the ground without his right arm and, Cykorian was on the ground as well in pieces. Kilias was held by the neck by Wraith and, before Wraith could stab him, Banshee stabbed Wraith in the back. Wraith knew that he couldn't fight his daughter so, he teleported away. "I am sorry for stabbing you," Said Kilias. "It's okay, I have survived worse," Replied Banshee. And, with that, Kilias picked up the Marksman's body, put Cykorian back together and went into the jet that Banshee took to get to the location of the failed strike. Kilias then decided to leave the Nocturnal Order temporarily to learn to control his ice powers from Cryotan and Frostwrath, just like Barbelan. Now, Kilias has returned to the Nocturnal Order. He doesn't fight for blood, revenge, or even honor. He fights to protect his friends, especially Banshee.

Short description: Kilias woke up one day and ice covered his forearms and hands. His best friend, Banshee, took him to a lab to be examined despite the fact Kilias' parents asked not to when they gave him up to the Nocturnal Order. When they found out about this, they tried to stop the examination. Banshee was then forced to kill Kilias' parents. When Kilias found out, he stabbed Banshee and thought he killed her. Once he saw what he did, he wanted to do something to avenge his best friends name by killing Wraith. So, he went with the Marksman and Cykorian on a failed strike against Wraith. When Banshee found out, she went to pick the three of them up. Kilias then temporarily left the Nocturnal Order to learn to control his ice powers. Now, he is back and he only fights to defend his friends.

New stuff:

Trait: Nocturnal Order Defender - Tough. Immune to all kinds of Stun. Gains Taunt for 2 turns when an ally falls below 50% health. This can only happen once per battle.

Default Skills:

Weapons of Ice (13 Stamina): Deals 25 Physical damage to one enemy

Frozen Blasts (13 Stamina): Deals 30 Water damage to one enemy

Skill group 1:

Freeze! (0 Stamina): Freezes all enemies. Requires 1 turn cooldown.

Ice Shield (19 Stamina): Applies a 50% Shield to target. Requires 2 turns cooldown.

I Strike at My Foe (18 Stamina): Deals 45 Special damage to target

Skill group 2:

Tougher to Kill (29 Stamina): Applies Double Life to all allies. Requires 4 turns cooldown.

Come at Me! (30 Stamina): Applies Taunt and Double life to self. Requires 3 turns cooldown.

No Other Option (22 Stamina): Deals 65 Special damage to target.

Skill group 3:

Defensive Positions (29 Stamina): Applies a 100% Shield to all allies. Requires 4 turns cooldown.

Sub-Zero Strikes (21 Stamina): Deals 65 Water damage to one enemy. Applies Freeze to target.

Strengthening Cryostasis (18 Stamina): Applies Freeze and Triple Damage for 3 turns to targeted ally. Refills target's Stamina bar and gives target Regeneration. Requires 4 turns cooldown.

Skill group 4 (105-130):

Stalwart Soldier (32 Stamina): Applies Double Life and a 100% Shield to self for 2 turns. Applies Taunt to self for 2 turns. Requires 4 turns cooldown.

Sharpened Icicle Rain (27 Stamina): Deals 55 Water damage to all enemies. Applies Freeze to all enemies. Requires 3 turns cooldown

Dry Ice (62 Stamina): Applies Mega Freeze and Ignition to all enemies. Requires 7 turns cooldown.

Special move: Banshee, Assist Me!: Deals 80 Special damage to all enemies. Applies Bleeding and Nightmares to all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the fifth one contains a Kilias egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions

Default rune slots: 3

Relics: Shield, Shield

Cykorian (Black Destruction 92 Will Never Run Around)
Legend Thunder

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Cykorian is the Nocturnal Order's most powerful Mage. A master of manipulating electricity, Cykorian could even control the electricity in his body, making it take over his form and turn him into a living storm cloud. His power comes from his rage and Cykorian is a very angry individual. He lost everything to Wraith and vowed to destroy him. Cykorian often works with the Marksman, another very angry individual who lost everything to Wraith, and the two of them are almost unstoppable. In fact, the two of them became great friends and, they both agree that nothing will be enough to make Wraith pay for his crimes. Before his service to the Nocturnal Order, Cykorian was a soldier in the military alongside his younger brother, Jakrioar. The two of them were often deployed together since they were the best two-man team the army has ever seen. The two of them have even had a statue erected in their honor after Cykorian and Jakrioar were able to push back the Titan Ixofex by themselves after their squad was killed, saving hundreds of lives. They had many adventures together and had made memories that they will never forget. Cykorian soon rose to the rank of general and Jakrior did as well but, he declined the offer to be a general. He preferred to be in the front line, fighting with his new squad of soldiers dubbed, Lockjaw Squadron. Lockjaw Squadron fought many battles and was one of the best and most elite squadron next to the Delta Force. The entire Lockjaw Squadron was eliminated in one mission, one that no one has ever returned alive from, the mission to kill Wraith. After the president's wife was murdered by Wraith, the president tasked the Lockjaw Squadron to kill the deadliest assassin the universe has ever seen. The squad was airdropped at Wraith's location and found Wraith about to kill the local mayor of the town they were in. Wraith was holding the mayor by his neck but, after he saw the Lockjaw Squadron, he thought that fighting them would be more fun. Cykorian and Jakrior were both in this battle and, they both were nervous. They were able to push back a Titan but, this is different. Wraith is more powerful than any Titan and has literally killed millions. This would possibly be their last mission but, they refused to back down. The Lockjaw Squadron charged at Wraith without fear and fired every bullet they had in their chambers. But, it wasn't enough. Wraith decimated the entire Lockjaw Squadron until, there was only one survivor remaining, Cykorian. The only reason he survived was because, he left his brother for dead. Instead of helping his brother when he tried to fight off Wraith after his entire squad was killed, Cykorian ran like a coward. And, to this day, he still feels enormous guilt when he thinks about that moment. After his brother's death, Cykorian fell into deep depression. He decided to quit the army and make a life for himself in the mountains. He bought a cabin there and that is where he spent most of his days. One day, he received a letter. Cykorian opened it and the letter said that Cykorian's parents have been killed by Wraith and that their will was altered. Cykorian's parents' will said that all their money would go to Wraith and Cykorian was left with nothing. Cykorian was confused. His parents always cared for him, why would they give their money to the being that killed their other son unless, their will was altered by Wraith! Once Cykorian realized this, he went into a rage and punched a wall until his hand broke. He then immediately joined the Nocturnal Order and was by the motivation to kill Wraith. That assassin took everything from him, his brother, his parents, his money. He will make him pay. One day, Cykorian decided to strike a deal with VoltaiK. The deal was that VoltaiK and Cykorian would fight each other in hand-to-hand combat. If Cykorian wins, VoltaiK would grant him Thunder powers. If Cykorian loses, he would be VoltaiK's personal slave. This deal was a mistake on VoltaiK's part. Cykorian was a champion hand-to-hand fighter and was trained by the best trainers in the army. His hand-to-hand combat improved after he left the army and after he joined the Nocturnal Order due to training. So, he fought VoltaiK and pinned the superhero in ten minutes. VoltaiK kept his end of the deal and granted Cykorian Thunder powers. Cykorian now doesn't need guns or armor. Now, with just simply a thought, Cykorian can become a intangible cloud. He is angry, dangerous, and a great ally for the Nocturnal Order.

Short description: Cykorian was a general in the Lockjaw Squadron, the second most elite squadron in the army next to the Delta Force. During a mission to kill Wraith, the Lockjaw Squadron was decimated and Cykorian ran away, leaving his brother for dead. He then fell into depression but, after his parents died to Wraith and after their will was altered, he became angry. He then joined the Nocturnal Order and made a deal with VoltaiK to gain Thunder powers. He is angry, dangerous, and a great ally for the Nocturnal Order.

New stuff:

Nocturnal Order Mage - Hardened. Immune to Burn, Freeze, Poison, Quicksand, Nightmares, and Sunburn.

Default Skills:

Pure Anger (13 Stamina): Deals 25 Physical damage to one enemy

For Jakrior! (13 Stamina): Deals 30 Special damage to one enemy

Skill group 1:

Static Hits: Deals 50 Thunder damage to one enemy.

Minor Shock: Deals 35 Thunder damage to all enemies.

Assault of Vengeance: Deals 55 Special damage to one enemy. Disables targets Trait.

Skill group 2:

Cyclone Smash (21 Stamina): Deals 65 Special damage to one enemy. Disables Traits and applies Total Blind to target. Requires 1 turn cooldown.

Power From Wrath (0 Stamina): Gains 100% Stamina and deactivates all cooldowns from self.

Electromagnetism (22 Stamina): Deals 65 Thunder damage to one enemy and 30 Thunder damage to everyone else. Requires 3 turns cooldown.

Skill group 3:

Deafening Thunder (29 Stamina): Deals 45 Thunder damage to all enemies. Disables Traits and applies Blind to all enemies. Requires 2 turns cooldown.

Double-Ended Strikes (36 Stamina): Deals 55 Special damage to self but, deals 80 Special damage to target. Requires 5 turns cooldown.

Disabling Tornado Takedown (22 Stamina): Deals 45 Thunder damage to all enemies. Applies Total Blind and activates cooldowns on all enemies. Requires 3 turns cooldown.

Skill group 4 (105-130):

Flash of Lightning (32 Stamina): Deals 55 Thunder damage to all enemies. Applies Total Blind to all enemies. Gives 100% Stamina to self. Requires 3 turns cooldown.

Tempest Onslaught (22 Stamina): Deals 70 Special damage to one enemy. Disables Traits and activates all cooldowns on all enemies. Requires 3 turns cooldown.

Electricity Overload (0 Stamina): Kills self but deals 95 Thunder damage to all enemies.

Special move: Raging Thunderstorm: Deals 85 Thunder damage to all enemies. Disables Traits and applies Total Blind to all enemies. Activates all cooldowns on all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the fourth one contains a Cykorian egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Spirits

Default rune slots: 2

Relics: Amulet, Essence

Dorvagus (Black Destruction 92 Will Never Let You Down)
Legend Earth

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Dorvagus is one of the Nocturnal Order's Warmachines. As the leader of the Warmachines, Dorvagus was gifted with something none of his Warmachine underlings possess, intelligence. He is not a tactician though, despite his intelligence, Dorvagus still prefers to smash his way through situations rather than think them through. The Warmachines are made of a seemingly unbreakable material that is bulletproof, heat resistant, and is almost impossible to cut or damage in any way. Even if you do damage the material, it appears to be organic and it regenerates when damaged. The origin of this material is unknown and the Nocturnal Order has scoured the universe in search of more of it but, didn't find any. Eventually, Dorvagus allowed the Nocturnal Order to access his memory banks and find out the Warmachines' past. What they found surprised the Nocturnal Order. The Warmachines were created thousands of years ago by an genius engineer on a planet far away in the Andromeda galaxy. The engineer hoped to create the perfect war machine that could defend his planet from invasions from other planets. Using the indestructible, organic material given to him by the unknown, psionically powerful race that Wraith would eventually be hired to collect DNA from, the engineer created the first Warmachine, Dorvagus. He planned to make Dorvagus the leader of the Warmachines so, he made him intelligent. The engineer continued to make Warmachines after Dorvagus' completion but, none of them were as intelligent as Dorvagus. Rather, the other Warmachines appeared to follow Dorvagus' orders blindly without question because, they don't know any better. Eventually, the engineer's planet was attacked and the Warmachines fought as best they could but, it wasn't enough. Dorvagus and the Warmachines was captured by the alien empire known as the Scythe and were taken for experimentation. The Scythe also captured the Warmachines' creator and ordered him to create more Warmachines. The engineer said that the indestructible, organic material was required in order to make more Warmachines and that regular metal can't be used. The aliens didn't know what the material used to make the Warmachines was so, they searched the Andromeda galaxy for it for almost a year until, they gave up. After the Scythe gave up looking for the material, they deemed the engineer useless and simply killed him but, before his death, the engineer gave Dorvagus one last order, "Destroy the Scythe." Dorvagus passed the order on to his underlings and the Warmachines fought the Scythe in a lengthy battle. The Warmachines were eventually overwhelmed and forced to retreat and flew to the planet Earth. Even though the Warmachines were travelling at faster-than-light speed, it still took them over five thousand years to reach Earth. By that time, the Titans have already invaded and monsters and people mistook the Warmachines for titans and asked for General Atum's help to eliminate them. Dorvagus tried to explain that it was a misunderstanding but, General Atum didn't care. He and his army attacked the Warmachines and won. General Atum had his soldiers bury the Warmachines under tons of rock to make sure they do not attack again. But, ten years later, the Nocturnal Order found the Warmachines and Dorvagus. At first, Dorvagus didn't trust the Nocturnal Order and thought that they were just another group of people who wanted to kill him but, the Nocturnal Order were there to enlist the Warmachines into their army. Master Y was there and he knew about the Warmachines and about their power. He knew they would be a valuable asset to the Nocturnal Order. So, he recruited them. Now Dorvagus and his army serve the Nocturnal Order. They are not interested in killing Wraith, they are interested in serving their new masters.

Short description: Dorvagus is one of the Warmachines, a group robot created by a genius engineer meant to protect against invasion from other planets. Eventually, the engineer's planet was attacked by the Scythe and the Warmachines were taken. After the engineer's death by the Scythe's hand, the robots were given one last order, to destroy the Scythe. The robots were eventually overwhelmed and forced to retreat. They soon arrived on Earth and were mistaken for Titans and, were attacked and buried by General Atum. The Nocturnal Order recently unearthed the Warmachines and now, Dorvagus and his army serve their new masters, the Nocturnal Order.

New stuff:

Dorvagus can apply shields over 100%.

Trait: Nocturnal Order Warmachine - Mountain. Immune to all kinds of accuracy decreasing effects.

Default Skills:

Warmachine Leader (13 Stamina): Deals 25 Physical damage to one enemy

Stone Pitch (13 Stamina): Deals 30 Earth damage to one enemy

Skill group 1:

Armored Onslaught (19 Stamina): Deals 55 Special damage to one enemy. Applies a 50% Shield to self. Requires 3 turns cooldown

Earth Shaker (18 Stamina): Deals 30 Earth damage to all enemies.

Protection Order (22 Stamina): Applies a 75% Shield to all allies. Requires 3 turns cooldown.

Skill group 2:

Rock Crush (27 Stamina): Deals 70 Earth damage to one enemy. Applies Stun to one enemy. Requires 2 turns cooldown.

Unbreakable One (0 Stamina): Applies Quicksand to all enemies. Gains a 50% Shield and 100% Stamina. Requires 3 turns cooldown

Rock Shield (28 Stamina): Applies a 100% Shield and Taunt to self. Requires 4 turns cooldown.

Skill group 3:

Megaton Smash (22 Stamina): Deals 65 Special damage to one enemy. Applies Stun to all enemies.

Bedrock Armor (30 Stamina): Gives a 150% Shield to target and a 100% Shield to everyone else. Requires 4 turns cooldown.

Extreme Vibration (28 Stamina): Deals 40 Special damage to all enemies.

Skill group 4 (105-130):

Invincible Being (28 Stamina): Gains a 150% Shield, Taunt, and Skill Mirror. Requires 3 turns cooldown.

Massive Boulder Throw (31 Stamina): Deals 75 Earth damage to one enemy. Applies MegaStun to target and Stun to everyone else. Requires 3 turns cooldown.

Tectonic Shift (55 Stamina): Deals 55 Earth damage to all enemies. Applies Quicksand and MegaStun to all enemies. Requires 4 turns cooldown

Special move: Planet Breaker: Deals 90 Earth damage to all enemies. Applies MegaStun to all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the third one contains a Dorvagus egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Mechanical

Default rune slots: 3

Relics: Armor, Shield

Uriel's Bodyguard (DarknessLOL666)
Legend Light

When Wraith tried to assassinate Arch-Uriel, all the angels agreed he needed a permanent bodyguard. General Ingvar's son was an angel, and had trained under Remiel, Barbael, Elvira, and was one of the quickest angels around. In a training battle, he disarmed all of the 23 other students in under a minute. All the angels elected him to be Uriel's Bodyguard. He accepted, and tried to find a suitable way for Uriel to sleep without being exposed. Eventually, he put Uriel's bed in a bubble, then put a permanent levitating spell on it.

New Stuff:

Advantage: Monster cannot be affected by a negative status effect.

Disadvantage: Monster cannot be affected by a positive status effect.

Disarmed: Monster deals 50% less damage for 3 turns.

Skills Group 1:

Life Bubble - Applies a 100% Shield to an ally. 15s 2cd

Purifying Blade - Clears all negative status effects from all allies and applies Advantage to target. 0s 2cd

The Light of the Stars - Deals 45 Light Damage to all enemies and Blinds them. 28s 2cd

Skills Group 2:

Angelic Bubble - Heals an ally by 50% and gives them Evasion for 2 turns. 20s 3cd

Purifying Chop - Deals 55 Special Damge to target. Removes all positive effects from all enemies and applies Disadvantage to target. 20s 2cd

The Light of the Moon - Deals 75 Light Damage to target and applies Total Blind to target. Disarms all enemies. 20s 1cd

Skills Group 3:

Angelic Life Force - Heals all allies 50% and applies Advantage to them. 30s 4cd

Purifying Slash - Deals 45 Special Damage to all enemies and 75 to target. Applies Disadvantage to all enemies and applies Bleed to target. 36s 4cd

The Light of the Sun - Deals 55 Light Damage to all enemies, applies Total Blind and Removes all Positive effects from them. 42s 3cd

Skills Group 4: (105 - 130)

Whole of Heaven - Applies 100% life Shield and Taunt to self. Applies Damage Mirror to all allies. 48s 4cd

Converted - Possesses all enemies. Gives Taunt and Skill Mirror to target. 56s 5cd

Disarming Words - Disarms all enemies and applies Total Blind to all enemies. 0s 4cd

Special Power: The Light Of God - Deals 100 Light Damage to all enemies.

Books: Good Legions, Winged

Runes: 3

Relics: Sword, Amulet

Nectylarch (DarknessLOL666 is evil. Mwahahahahaha!)
Legend MetalNectylarch was a nuclear physicist at the monster university. He had already invented the Hydrogen Bomb, and was trying to make a direct mass-energy link. He had been pondering the problem for several years, along with solving how to store souls in physical containers. One night, it came to him. He picked up a grain of sand and willed it to become energy. The resulting fireball was 2 feet across. He decided to try it with one strand of his hair. That one hair turned the rest of his hair into energy and, if he had not shielded his brain, he would be a pile of ash. Even then, he lost all his hair and it would not grow back. But when he looked around, he saw a giant crater around him. Where was his house, his family? He saw a pile of dust where his house was and had just enough time to capture their souls in a vial before they disappeared. He traveled hundreds of miles to try and find someone who could resurrect someone if they just had a soul, but to no avail. He wondered since you transform mass into energy, could you could transform energy into mass? He tried to transform some fire into his own mass. When he woke up, he was 20 feet tall! He turned most of his mass into energy and left a large smoking crater, but he didn't care. He would blow up the entire universe if it meant getting his family back. He found Sarkonnën and asked him if he could resurrect his family. He took the vial and smashed it against the rocks and said "Dead souls do not rise. You have a life ahead of you, they do not. Souls must be free. If they want to come back, they will, but you should not meddle with things like this. You can, however, join the Manipulators of Energy, for that I am allowed to do." Nectylarch accepted, and joined the Manipulators of Energy.

New Stuff:

Stage 1 Cancer - Removes 30% of current life for one turn and Negates Healing for 4 turns. Nectylarch will lose life equal to 20% of the damage done.

Stage 2 Cancer - Removes 30% of current life for 2 turns and Negates Healing for 4 turns. Nectylarch will lose life equal to 30% of the damage done.

Stage 3 Cancer - Removes 30% of current life for 3 turns and Negates Healing for 4 turns. Nectylarch will lose life equal to 40% of the damage done.

Stage 4 Cancer - Removes 30% of current life for 4 turns and Negates Healing for 4 turns. Nectylarch will lose life equal to 50% of the damage done.

Skills Group 1:

Hiroshima - Deals 30 Metal Damage. Applies Stage 1 Cancer to target. 15s 0cd

Energy to Mass - Removes 15% of Energy from self for 3 turns. Gains +15% Total Life for 3 turns. 21s 1cd

Loose Souls - All enemies lose 25% of Stamina. 26s 1cd

Skills Group 2

Nagasaki - Deals 45 Metal Damage. Applies Stage 2 Cancer to target. 18s 0cd

Mass to Energy - Loses 15% of total life. Deals 45 Special Damage to all enemies. 28s 2cd

Lost Souls - All enemies loose 50% of Stamina. 32s 2cd

Skills Group 3

2H Bomb - Deals 60 Metal Damage to target. Applies Stage 3 Cancer and Burn to all enemies. 32s 3cd

Direct Link: Energy to Mass - Removes 100% of Stamina from self. Gives Double Life and Double Damage to all allies for 2 turns. 28s 2cd

Gone! - All enemies lose 75% of Stamina. 38s 3cd

Skills Group 4: (105 - 130)

215Fr: 0.12 μs - Deals 45 Metal Damage to all enemies. Applies Stage 4 Cancer, Poison, Burn and Ignite to all enemies. 56s 4cd

Direct Link: Mass to Energy - Removes 100% of life from self. Removes Shields from all enemies and Negates Healing on all enemies. Deals 80 AoE Special Damage to all enemies. 40s 5cd

Dead Souls Do Not Rise - Removes 100% of Stamina from all enemies. 42s 4cd

Special Power:  Oops! Forgot the Shield! - Removes 50% of life from self. Deals 60 Special Damage to all allies.Deals 160 Special Damage to all enemies.

How to get - See Energy Manipulators Race

Runes: 3

Relics: - Essence, Staff

Banshee (Black Destruction 92 Will Never Give You Up)
Legend Dark

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Banshee is the Nocturnal Order's best Assassin. They say fight fire with fire and the Nocturnal Order did just that. After many failed strikes against Wraith and many casualties, the Nocturnal Order decided to search the universe for another assassin that can match Wraith's power. When they found Banshee, they knew that she was exactly the assassin they were looking for. Not only has Banshee mastered twenty different forms of martial arts, her weapon of choice is the deadly sickle-chain that Zyn uses, a weapon that requires years of training to master. She is so good at assassinating and hiding evidence that some say she makes her targets disappear. Now, does that sound familiar? Banshee may be a faithful member of the Nocturnal Order but, she has a secret that would convince many Nocturnal Order soldiers including the Marksman to turn on her. The secret is simple, Banshee was Wraith’s daughter. Many years ago, Wraith was hired by a group of DNA experimenters called Splicer Descendent. Splicer Descendent hired Wraith to extract essence from various creatures including an unknown, telepathic race that possess immense psionic powers. More on them later. Splicer Descendent also asked for part of Wraith’s DNA. Wraith, seeing no harm in giving them some of his DNA, willingly cut himself and gave them some of his black blood. During this mission, entire sentient races were exterminated by Wraith. After the mission was completed, Wraith handed over all the DNA samples and Splicer Descendent handed him the Gold. Wraith then left and did not stay to witness the creation of what would soon be his “daughter.” Much like how the Nocturnal Order created Experiment 5, Splicer Descendent combined many DNA samples together to create a deadly being. But, unlike the Nocturnal Order’s Abomination, this being was supposed to be very intelligent and was made specifically to kill Wraith and no one else. Splicer Descendent wanted more of Wraith’s DNA because, even just a small portion of Wraith’s essence could make a being very powerful. Imagine a being with tons of Wraith’s DNA in it. It would be unstoppable. They named the being Banshee and she was going to be a killing machine. Before Banshee was finished though, the Nocturnal Order raided Splicer Descendent’s main facility on a mission to find Wraith. Splicer Descendent called Wraith and asked him to come to their aid and, Wraith responded by teleporting into the battle and killing every Nocturnal Order soldier in sight. Wraith then demanded to be paid for saving Splicer Descendent’s facility but, they couldn’t afford to pay him. So, Wraith decided to take one of Splicer Descendent’s experiments as payment. He decided to take Banshee and decided to raise her as his child. Wraith cared for Banshee and eventually, her programming that said she was to kill Wraith was overwritten. Instead of hating Wraith, Banshee thought of him as her father and as her best friend. She was Wraith’s greatest ally and, with her and the Shade, Wraith could not be stopped. Wraith also experienced something he never felt before while caring for Banshee, love. He loved Banshee and Banshee returned the love. The two of them enjoyed every moment they had together and, even when she grew up, Banshee never left Wraith’s side. There was one person who was not so happy about this father-daughter relationship. That person was the Shade. The Shade began to be left out more and more from killings and Wraith started to care for Banshee more than he cared for his brother. This made the Shade angry and, when Wraith decided to attempt a strike on the Nocturnal Order without him, the Shade finally cracked. He attacked Banshee and screamed to Wraith, “How dare you care more for your adopted daughter more than you care for your own brother!?” Wraith, unsure how to respond to this, just stood still and (of course) said nothing. Banshee fought back and also screamed to Wraith, “Father, tell your brother to get off of me!” Wraith was still unsure what to do then, Banshee through her sickle-chain through the Shade’s body, screamed “Get over here,” and pulled the Shade in to decapitate him. Before she can do that, Wraith pushed the Shade away and blocked Banshee’s strike with his sword. He then wrote down these words on a nearby wall. “If you two are going to fight like this, I must let one of you go. Sorry Banshee, I cannot take care of you if it means separating making me from my brother again. Goodbye my love.” And, with that, Wraith teleported Banshee to a faraway city. Banshee grew angry at Wraith. She couldn’t believe that her father, her best friend, would betray her like that. Her heart was broken. She thought, “If you are going to betray me, I will do the same to you.” That was when her Wraith-killing programming kicked in. She wanted to destroy Wraith for abandoning her so, she sent out a signal to the Nocturnal Order requesting a job. The one who found Banshee was the leader himself, Master Y. Banshee told Master Y her story and Master Y replied, “The last time I recruited someone affiliated to Wraith, my top sniper almost killed him. I need you to keep your story a secret. I know you want revenge but, you can’t have it if my soldiers kill you first.” From that day on, Banshee was the Nocturnal Order’s Assassin. Every kill she made was made in hopes that it would bring her closer to killing Wraith. One day she will have her revenge. One day....

Short description:  Banshee was Wraith’s adopted daughter until Wraith abandoned her. This made her want to kill Wraith for his betrayal. So, she joined the Nocturnal Order and kept true story hidden. She won’t be able get revenge if Nocturnal Order soldiers kill her for being Wraith’s daughter first.

New stuff:

Trait: Nocturnal Order Assassin - Hardened and Immune to Possession. Gains Evasion before battle starts. Evasion ends when this monster attacks.

New buffs: Default Skills:
 * 1) Chained: This has been used before but, in case you don’t know what it does, it takes away 10% of target's total life for four turns. Target is stunned for the first.
 * 2) Doomed: This also has been used before but, in case you don’t know what it does, it takes away 15% of a monsters total life and makes them weak to Dark and Special attacks.

Child of Wraith (13 Stamina): Deals 25 Physical damage to one enemy

Power of the Darkness (13 Stamina): Deals 30 Dark damage to one enemy

Skill group 1:

Caught in My Trap (18 Stamina): Applies Chained and Doomed to all enemies. Requires 3 turns cooldown

Chain of Revenge (19 Stamina): Deals 45 Dark damage to one enemy.

Meet Your Maker (20 Stamina): Deals 20 Special damage to all enemies.

Skill group 2:

I Steal From You All (22 Stamina): Deals 35 Dark damage to all enemies. Gains life equal to damage dealt. Requires 2 turns cooldown

Shadow Chain (21 Stamina): Deals 60 Dark damage to one enemy. Applies Chained to one enemy.

I Never Back Down (20 Stamina): Gains 3 extra turns. Requires 6 turns cooldown.

Skill group 3:

Power From Hatred (0 Stamina): Gains Double Damage for 3 turns, an extra turn, and 100% Stamina. Deals 20 Special damage to all enemies and gains life equal to damage dealt.

Vile Plasma Cuts (22 Stamina): Deals 65 Dark damage to one enemy. Applies Doomed to all enemies. Gains life equal to damage dealt. Requires 1 turn cooldown.

Bloodthirsty Instinct (22 Stamina): Deals 35 Special damage to all enemies. Applies Chained to all enemies. Requires 2 turns cooldown.

Skill group 4 (105-130):

Screaming Strikes (26 Stamina): Deals 70 Special damage to one enemy. Gains life equal to damage dealt. Applies Doomed to target. Requires 2 turns cooldown

Vengeful Energy (35 Stamina): Deals 40 Dark damage to all enemies. Applies Chained, Doomed, Nightmares, and Stamina Leak to all enemies. Requires 4 turns cooldown

Revenge Will be Mine (27 Stamina): Deals 70 Dark damage to one enemy and 35 Dark damage to everyone else. Applies Chained to all enemies. Requires 3 turns cooldown.

Special move: Flailing Slashes: Deals 80 Dark damage to all enemies. Applies Chained and Doomed to all enemies. Gains life equal to damage dealt.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the sixth one contains a Banshee egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Female

Default rune slots: 2

Relics: Amulet, Essence

Karbylan (DarknessLOL666 is in Alaska)
Legend WaterKarbylan was the captain of the ship Varuna was on. Since Karbylan learned to swim, he survived the shipwreck. When Varuna found out, he was furious at Karbylan for not saving him. Varuna managed to get him frozen in an ice block. Now he has broken out, and is angry. He Froze Varuna in an ice block and joined the Energy Manipulators.

New Stuff:

Stamina Overdrive: All things involving Stamina decreasing are 66% more effective. For example, Stamina Leak would remove 25% of Stamina each turn

Skills Group 1

Man the Cannons! - Deals 30 AoE Water damage. 50% Chance of Stunning all enemies. 25s 2cd

Frosted Timber - Deals 30 AoE Water damage. 50% of Freezing all enemies. 25s 2cd

Rough Tsunami - Applies Stamina Leak to all enemies. Applies Stamina Regeneration to all allies. 34s 3cd

Skills Group 2

Frozen Timber - Deals 35 AoE Water damage. Applies Freeze to all enemies. Applies Immunity to Freeze to all allies and heals them 20%. 30s 3cd

6-Pound Rain - Deals 35 AoE Water damage. Applies Stun to all enemies. Applies Immunity to Stun to all allies and heals them 20%. 30s 3cd

Unforgiving Tsunami - Deals 25 AoE Special Damage, Removes 50% of Stamina from all enemies, and applies Stamina Leak to all enemies. All allies regain 50% of Stamina. 42s 4cd

Skills Group 3

Frozen Mast - Deals 40 AoE Water damage. Applies Freeze to all enemies and 2 Freezes to target. All allies lose Negative Status Effects and heal 40%. 45s 4cd

12 Pound Rain - Deals 40 AoE Water Damage. Applies Stun to all enemies and 2 Stuns to target. All allies lose Negative Status Effects and heal 40%

Brutal Tsunami - Freezes all enemies. Removes 100% of Stamina from all enemies. 70s 4cd

Skills Group 4: (105-130)

Frozen Hull - AoE MegaFreeze. 45s 4cd

Howitzer on a Ship? - AoE MegaStun. 45s 4cd

Ship-Sinking Tsunami - Removes 100% of Stamina from all enemies. MegaFreezes Target. All allies regain 100% of stamina and lose all Negative Status effects.

Special Power: Davy Jones' Locker - Deals 70 Water Damage to all enemies. Removes 100% of Stamina from All enemies. Applies Stamina Leak and Stamina Overdrive to all enemies. Freezes all enemies.

How to get: See Energy Manipulators Race

Runes: 3

Relics: Staff, Amulet

Dorutog (DarknessLOL666)
Legend FireDurotog was Burotgor's right hand beast, and an incredibly loyal servant. When Burotgor wanted someone dead, he always asked Durotog. Durotog could kill any other Beastman, but would only do so if Burotgor ordered it. One day, Burotgor was in one of his rages and ordered Durotog to kill an entire clan of Beastman. Burotgor said "You'd better kill at least an entire clan of beastmen before you come back or I'll kill you!" Durotog took his orders literally and killed the nearest clan of Beastmen. When Burotgor found out about this, he ordered Durotog out on more and more missions. Soon, Burotgor ordered him to kill the beastmen's archenemy: Roxen and Nexor Cox. The Baroness also was guarding Nexor and Roxen. Durotog fought ferociously, and managed to kill Nexor, but The Baroness and Roxen simply overpowered him and forced him to flee. When Burotgor found out, he exiled Durotog and had his name erased from all stories. He became a wandering soldier, killing anyone he did not like. He traveled north, met Commander Sarkonnën, and joined the Manipulators of Energy.

Durotog has one of the highest power stats in the game, so he is an amazing attacker. He also has a new status effect: 5x Damage! He can apply this in Bestial Fury, a move that gives himself 5x Damage and reduces accuracy by 75%. All the accuracy decreasing effects count as blind, so an ally with an AoE Immunity to Blind (Elvira) is a good ally to this monster.

Skills Group 1:

Bestial Anger - Gives Damage Boost and an Extra Turn to self. 20s 1cd

Axe Cut - Deals 45 Fire Damage. 50% chance of applying Bleed. 16s 0cd

Work Ground - Deals 45 Special damage. 50% Chance of applying Quicksand. 16s 0cd

Skills Group 2:

Bestial Madness - Gives Double Damage and an Extra Turn to self. Reduces Accuracy by 25%. 25s 2cd

Axe Chop - Deals 55 Fire Damage and applies Bleed. 20s 0cd

Shifting Ground - Deals 55 Special Damage and applies Quicksand. 20s 0cd

Skills Group 3:

Bestial Rage - Gives Triple Damage and an Extra Turn to self. Reduces Accuracy by 50%. 30s 3cd

Axe Blow - Deals 65 Fire Damage and applies Bleed. 24s 0cd

Unstable Ground - Deals 65 Special Damage and applies Quicksand. 24s 0cd

Skills Group 4: (105-130)

Bestial Fury - Gains 5x Damage and an Extra Turn. May reduce Accuracy by 75%. 35s 4cd

2-Handed Axe Blow - Deals 75 Fire Damage and applies AoE Bleed. 32s 2cd

No Footholds - Deals 75 Special Damage and applies AoE Quicksand. 32s 2cd

Special Power: Weapon Whirlwind - Deals 70 AoE Special Damage. Applies Bleed, Quicksand, and Removes 50% of Stamina from all enemies.

How to Get: See Energy Manipulators Race

Runes: 3

Relics: Staff, Essence

Omega Cliviast (DarknessLOL666
Legend NatureWhen the people destroyed the Clivia Spores, they missed two. The first one was Alpha Cliviast, the evil guardian of the forest. The second one was Omega Cliviast. If you thought Alpha Cliviast was bad, Omega Cliviast is worse. He guards the forest in a series of tunnels, and whenever he sees an intruder, he pops up and eats them then and there. The forest is safe under Omega Cliviast's eye, and Floroch, along with Alpha Cliviast.

Skills Group 1

Shady Ferns - Deals 50 Nature Damage. Steals as much life as Damage Dealt. 20s 0cd

Pollen Spread - 50% chance of AoE Possession

Venomous Fern - Applies 3 Turn Death Countdown to an enemy. 25s 3cd

Skills Group 2

Venomous Sundew - Deals 70 Nature Damage. Steals as much life as damage dealt. 25s 1cd

Paralyzing Poison - 30 AoE Special Damage. Applies Poison and Stun to all enemies. 35s 2cd

Toxic Spores - AoE 3 Turn Death Countdown. 36s 4cd

Skills Group 3

Red Chlorophyll - Deals 90 Nature Damage. Removes 30% of life from self. Steals as much life as damage dealt. 30s 2cd

Deadly Spore Cloud - 50% chance of killing all enemies. Removes 50% of life for each enemy hit. 40s 5cd

Paralysis Bite - AoE 50 Nature Damage, Poisons and Stuns. 42s 4cd

How to Get: Forest Guardian Event

There will be an event for 7 days where you breed Clivia and Floroch to get Omega Cliviast

Runes: 3

Relics: Sword, Amulet

Quirtas (DarknessLOL666 wants revenge!)
Legend Dark

The Energy Manipulators are a group of people and monsters who have mastered the art of using stamina efficiently. They support neither the Nocturnal Order nor the Masters of Death, but instead plot to further their own aims. One of their chief objectives is to kill both Wraith and Uriel, and the other angels if possible. They also have been studying ways of increasing stamina. Quirtas was the original deadliest assassin. When someone wanted revenge, they simply spoke the person's name and said "Quirtas be with you", and that person would be cursed with eternal bad luck. If they wanted the person dead, they said "Quirtas kill you" and by the next morning, they were dead. He eventually grew conscious and chose whether he would kill them or not. This is why Wraith eventually became the preferred assassin. Quirtas was cheaper, because he did not need money, but Wraith always got it done. Then Uriel decided that an instant assassin was too dangerous, so he put Cryotan, Igursus, and Ouros on top and fused them into a single mountain. Quirtas' rage bubbled until it was tangible, and it burrowed down through hell and created a secret 10th level of hell, accessible to the evilest spirits. When Pandalf released Ouros, Igursus, and Cryotan, Quirtas escaped too, and flew about, waiting for someone to call him. When no one called him, he flew down. The first person he saw was Commander Sarkonnën. Sarkonnën invited him into the newly formed Manipulators of energy. Quirtas is very dangerous, being able to kill anyone on sight.

New Stuff

Taunt Fury - Deals +200% damage against monsters with Taunt and +400% damage against monsters with Taunt and Shield

Negative Stamina - Monster has to recharge to get to 0 stamina, then again to perform an attack.

Karma Mirror - Applies Skill Mirror and Damage Mirror to target.

Stamina Death - Monster cannot do any attacks that use Stamina for three turns.

Bad Karma - Damage done by monster will damage monster instead of target for 3 turns.

Good Karma - Monster will heal as much as damage done for 3 turns.

Skills Group 1:

Call my Name - Applies a 4 Turn Death Countdown to Target. 30s 5cd

I want Revenge - Applies Bad Karma to target. 15s 1cd

No Need to Kill - Removes all Negative Status effects from an ally. May apply Good Karma to an ally. 20s 2cd

Energy Drain - Removes 100% of Stamina from target. 65s 2cd

Skills Group 2: 

Best Assassin - Applies an AoE 3 Turn Death Countdown. 45s 5cd

Supreme Vengeance - Applies Bad Karma to all enemies. 25s 2cd

Unwilling to comply - Applies Good Karma to all allies. 25s 2cd

Energy Removal - Applies Negative Stamina to an enemy. 35s 2cd

Skills Group 3:

Cold Blooded Killer - Applies Taunt and 1% Shield to an Enemy. Applies 3 turn Death Countdown to an Enemy. Applies Taunt Fury to all allies. 56s 3cd

An Eye For an Eye - 50% Chance of Killing an enemy. Removes 33% of life from all allies. 40s 5cd

Service to the Just - Applies Karma Mirror and Taunt to one ally. 15s 4cd

Energy Dispersal - Removes 100% of Stamina from all enemies. All allies regain 100% stamina. 0s 6cd

Skills Group 4: (105-130)

Better Than Wraith - Applies 2 Turn Death Countdown to all enemies. 140s 4cd

A Life for a Life - Instantly kills an enemy. Removes 50% of life from self. 30s 3cd

No Service - Applies Karma Mirror to all allies. 36s 4cd

Energy Annihilation - Applies Stamina Death to all enemies. 140s 4cd

Special Power: Utter Annihilation - Deals 50 Special Damage to all allies. Deals 200 Special damage to all enemies. 50% Chance of killing self.

Runes: 3

Relics: Essence, Amulet

How to get: See Energy Manipulators Race

Callix (Black Destruction 92 Will Be Back After This Message)
Legend Fire

Long description: The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Callix is the Executioner of the Nocturnal Order. He has been called many things but, nice and merciful have never been one of them. He is one of the reasons why the Nocturnal Order and the Masters of Death are bitter enemies. Before Callix's service to the Nocturnal Order, the Masters of Death and the Nocturnal Order were once allies. They would provide each other with supplies and the Masters of Death are allowed to venture on Nocturnal Order territory. The armies of both the Masters of Death and the Nocturnal Order would often aid each other in battle and Xirata and Master Y became good friends. Both factions even started to agree with the reasons the other faction fights for. A few Nocturnal Order soldiers thought that killing for blood is actually fun and some Masters of Death soldiers began to think that destroying Wraith is a good idea. Wraith began to get nervous. He knew that if the Masters of Death and the Nocturnal Order joined forces and attacked him, he might not survive. So, Wraith created a being to infiltrate both the Nocturnal Order and the Masters of Death. The being will serve as a spy and will help Wraith break up the alliance between the two factions. Wraith knows that he hasn't perfected the art of creating beings yet and, he hopes that this creation is more discreet than the last one. Syranmeral was a sloppy servant, he left proof and had the crime traced back to Wraith and, he even rebelled against his master. Wraith hopes that this one, Callix, is smarter and will stay under his command. Callix was created and then sent to the Nocturnal Order and to the Masters of Death with nothing but his armor and broadsword. He provided information about both sides for about three months to Wraith. Wraith then found out that there seemed to be one, efficient way that he can break up the two factions, Wraith will kill soldiers from both sides and blame the deaths on the opposing groups. Once Callix heard about the plan, he instantly disagreed. "Wraith, I have come to like the Masters of Death and the Nocturnal Order. I do not want you to break them up for, if you do, it could have drastic consequences that could result in many deaths." Wraith, because he was unable to speak, then carved these words onto a wall, "You are my servant. You don't have a say in this.  I do not care about human deaths." "Wraith," replied Callix, "I don't want to be your puppet or your spy, I want to be free!" And, with that, he lunged at Wraith with his broadsword, surprising the assassin and stabbed him through the chest. Of course, Wraith survived and fought back. Callix eventually was killed in a long, lengthy battle and Wraith proceeded with his mission of dividing the Nocturnal Order and the Masters of Death. A year later, Callix's corpse was found by the Masters of Death. Zritum used his magic to revive the servant of Wraith. Callix thanked the Masters of Death for the revival but, he knew that he had to fight for a cause, not just fight for blood. So, he joined the Nocturnal Order and explained Wraith's plan to them and how he was involved in it. "Then you should go to Hell, spawn of Wraith! Your master killed my family!" Exclaimed the Marksman. "But, it wasn't my fault, I had no free will before. Now that I do, I believe that Wraith must pay for his crimes.  We want the same thing, we should work together to earn it," replied Callix. "Enough!" Said Master Y. "Callix, I believe your story.  I will let you stay but, you must do something for me. We need an executioner, are you willing to fill in that role?" Callix agreed to be the executioner. "Wraith is not the only one that has to pay for his crimes. There are others in the world that deserve the same fate." And, with that, Callix became the executioner for the Nocturnal Order. He has executed many people since that day, from traitors to prisoners of war. Now, he believes that killing for blood is wrong. Blood must always be spilled with a purpose.

Short description: Callix was a servant of Wraith tasked to spy on both the Masters of Death and the Nocturnal Order so, Wraith can break up the alliance between the two factions. Although Callix rebelled against the plan, he was killed and Wraith executed the plan anyway, dividing the two groups. Callix was then revived and now serves as the Nocturnal Order's executioner. He truly believes that blood must be spilled with a purpose.

New stuff:

Trait: Nocturnal Order Executioner - Hardened. Immune to all Instant death effects.

Default Skills:

Kill For a Cause (13 Stamina): Deals 25 Physical damage to one enemy

Fire of Penalty (13 Stamina): Deals 30 Fire damage to one enemy

Skill group 1:

Burning Blade (19 Stamina): Deals 55 Fire damage to one enemy.

No Future for Criminals (20 Stamina): Deals 35 Special damage to all enemies. Requires 1 turn cooldown

Rise, Soldiers (25 Stamina): Deactivates all cooldowns from all allies.

Skill group 2:

Exhausted Cut (0 Stamina): Deals 55 Special damage to one enemy. Gains 100% Stamina and Damage Boost. Requires 3 turns cooldown.

Energetic Fire (18 Stamina): Gives 100% Stamina and an extra turn to target. Requires 3 turns cooldown.

Burn the Wicked (22 Stamina): Deals 65 Fire damage to one enemy. Applies Burn to all enemies. Requires 2 turns cooldown.

Skill group 3:

Fiery Justice (25 Stamina): Deals 70 Fire damage to one enemy. Applies Ignition to target. Requires 2 turns cooldown.

Broadsword Slashes (22 Stamina): Deals 65 Special damage to one enemy and 30 Special damage to everyone else. Requires 2 turns cooldown.

Shine Bright (19 Stamina): Gives Cooldowns Protection and Double damage to all allies. Deactivates all cooldowns from all allies. Requires 3 turns cooldown.

Skill group 4 (105-130):

The Penalty is Death (20 Stamina): 50% chance of killing an enemy instantly. If not, deal 70 Fire damage to target and apply Ignition to target. Requires 5 turns cooldown.

Boundless Anger (22 Stamina): All allies gain Double Damage for 3 turns, Damage Boost, Cooldowns Protection, and 100% Stamina. Deactivates all cooldowns from all allies. Requires 4 turns cooldown.

Soul Melter (31 Stamina): Deals 55 Fire damage to all enemies. Applies Burn and Ignition to all enemies. Gives Cooldowns Protection and an extra turn to self. Requires 4 turbs cooldown

Special move: The Fire of Purification: 50% of killing all enemies instantly. If not, deal 80 Fire damage to all enemies and applies Burn and Ignite to all enemies.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the first one contains a Callix egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions

Default rune slots: 2

Relics: Essence, Sword

Commander Sarkonnën (DarknessLOL666 is 2nd! doh!)
Legend MagicCommander Sarkonnën was always a great leader. He grew up in an orphanage. The teachers where very strict, and whipped the children if they did anything wrong. He loved plotting against the teachers. Once, he put vinegar in their tea. The teacher who found out made him drink the whole pot. After this, he came up with another plot to get the teachers back. One night, he saw his hands glowing in an eerie, pale blue light. He thought "What if I made the candle move?" He pointed at it, and it moved up and set the wallpaper on fire before clattering to the ground. He wondered if he could make ice cover the scorch marks. He did, and that was the beginning of his training. He eventually learned to manipulate energy itself, and made a sword of pure energy. He then revolted against the teachers, their own whips chasing them out of the orphanage. The teachers called the police, so he ran up to the north. He burrowed under the snow and found some rats. He possessed them and made them scout for him. When no one was there, he ran out. under a tree where he found a chest with magic armor. He put it on and poked himself. He didn't feel a thing. He was tired of the Nocturnal Order and the Masters of Death fighting non-stop, so he formed a new order; the Manipulators of Energy, with him as it's leader.

New Stuff:

Commander Sarkonnën has 190 Stamina

Complete Control - Like normal possession, but enemy monster actually joins your team and you get to choose it's attacks for 4 turns. Can be blocked by Immunity to possession.

Energy Shield - Like Normal Shield, but instead works for stamina. Also, Stamina lost from the Shield, even if it exceeds the amount of the total shield, will not transfer over to the monster's actual Stamina. Monster can use Shield like its own stamina, but this will deplete the shield.

Magic Shield - Damage that destroys these shields will not damage monster, even if the damage breaks the Shield

Darkest Rage - This has been used for Vixca, but I am using it again. Affected monster can use attacks without consuming stamina and is immune to stamina-draining and any forms of Stamina Leak for 2 turns.

Skills Group 1:

I Control You! - 30 Magic Damage. May Possess target. 20s 0cd

Small Energy Shield - Gives 150% of energy to target ally. The extra energy will be in an Energy Shield. 42s 0cd

Dirty Work - Applies Possession to all enemies and Taunt to target. 32s 4cd

Skills Group 2:

Oops, Switcheroo! - Kills one Ally. Applies Complete Control to one enemy. 37s 4cd

Medium Energy Shield - Gives 200% of energy to target ally. The extra energy will be in an Energy Shield. 45s 2cd

Frosted Traitor! - Removes 50% of life from an Ally. Mega-Freezes all enemies and applies 2 Random Torture Effects.

Skills Group 3:

4 on 2?! - Applies Complete Control on an enemy. 50s 5cd

Large Energy Shield - Gives 250% Stamina to an ally. The extra energy will be in an Energy Shield. 48s 3cd

Magic Life - Gives a 100% Magic Shield to ally. 20s 4cd

Skills Group 4: (105-130)

Outnumbered 5 to 1 - Applies Complete control to all enemies except for target. 190s 5cd

Huge Energy Shield - Gives a 400% Energy Shield to target and 100% to all allies. 68s 5cd

Magic Life Force - Gives a 100% Magic Shield to all allies. 56s 4cd

Cold Rage - Mega-Freezes all enemies. Recovers 100% of Stamina. Applies Freeze Hater to all allies. Gains an Extra turn.

Special Power 

Energy Manipulators! - Gives 100% Energy to all allies. Applies Cooldown Protection to all allies and Darkest Rage. Deals 60 Special Damage to all enemies.

Runes: 3

Relics: Sword, Armor

How to get: There will be an Energy Manipulators Team Race. Top Prize is Commander Sarkonnën Rank 4 and another random Energy Manipulator. 2nd gets Rank 3, 3rd gets Rank 2, and 4-10 gets unranked Commander Sarkonnën.

Vixca (Black Destruction 92 is a God-King)
Legend Magic

Long description:  The Nocturnal Order is a group of monsters and people who are devoted to destroying Wraith. Their leader is Master Y and they are modeled after the Masters of Death. Every member of the Nocturnal Order is a dangerous individual and fighting them is not advised. Vixca is the Nocturnal Order’s chief Healer. Although her profession is nonviolent, Vixca is not the type to sit in the back while all the soldiers of the Nocturnal Order charge into battle. Instead, she goes into the fray herself, healing and strengthening he allies while smiting her enemies. She is bloodthirsty and vicious much like her older sister, Minsoor. Vixca and her sister had been through some tough times in the past but, the two sisters always pulled through. When Vixca was born, she was diagnosed with a disease that kills the victim the minute they have lived for twenty years. Vixca’s parents were devastated at the news and tried to make the most of the time they had with their daughter. Minsoor, on the other hand, wanted to find a way to cure her younger sister’s disease. After Minsoor turned twenty and could take Vixca under her wing, she even went as far as looking for a cure in the black market. Eventually though, black market dealers found out that Vixca’s disease is transmitted through blood and could be modified to kill people in twenty seconds instead of twenty years. Gangsters, crime lords, and even governments began hunting for Vixca. Minsoor was forced to harm, even sometimes kill, the people that tried to take her sister. She soon developed a love of killing and, so did Vixca. They soon became wanted criminals because of their kills and were forced to run even more. Minsoor prayed every day that her sister’s disease could be cured but, it just didn’t seem possible. Until, Minsoor and Vixca were caught in a battle between the Nocturnal Order and the local police force. Some Nocturnal Order soldiers had stolen food and other supplies from nearby stores and were trying to run away. There has been a large increase in members and, ever since the Nocturnal Order became bitter enemies with the Masters of Death, resources were running low. Minsoor was looking for a magic-user or some other supernatural being that could hopefully cure her sister. She eventually found a wizard who was shot right in the chest. Minsoor brought her sister to the wizard and pointed a pistol to the wizard’s head demanding that he heal her sister. The wizard agreed in fact, he gave all of his healing energy and power to Vixca. His last words were simple, “I did this because, you have a bright future, not because of the gun at my head. You now possess my healing powers, promise me you will use them for good.” And with that, the wizard died. Now that Vixca was healed, she wanted to work for the Nocturnal Order and fight for the right cause. Minsoor decided to go join Xasos’ Dark army instead of following her sister. Eventually, after the Monster War, Minsoor joined her sister in the Nocturnal Order. By then, Vixca had become famous for her healing powers and her prowess in combat. Minsoor soon left the Nocturnal Order and joined the Nocturnal Order’s new enemy, the Masters of Death. Now that the two factions are at war, Vixca is forced to fight her sister. Yet still, every day, she prays that, deep down, Minsoor still cares for her. Vixca can never repay Minsoor for all she had done. She can’t kill her sister but, she will if it means destroying Wraith, the one who made them both into monsters. Vixca hopes her sister will one day find peace.

Short description:  Vixca was born with a disease that would kill her in twenty years. After her parents were murdered by Wraith, Vixca and her sister, Minsoor, went on the run, killing to defend themselves. After being healed by a dying wizard and gaining healing powers, Vixca and her sister parted ways, came together, then parted ways again. Now, Vixca is forced to fight Minsoor after she joined the Masters of Death but, Vixca still cares for her sister and hopes that she will find peace.

New stuff:

Trait: Nocturnal Order Healer - Immune to healing decreasing effects and, when this monster falls below 50% health, all other allies are healed by 30% of their max health.

New buffs: Default skills:
 * 1) Counterattack: When the affected monster is hit, the affected monster gains an extra turn then, the buff goes away.
 * 2) Darkest Rage: Affected monster can use attacks without consuming stamina and is immune to stamina-draining and any forms of Stamina Leak for 2 turns.
 * 3) Disadvantage:  I used it before on Xirata but, in case you forgot what it does, it makes the affected monster immune to positive buffs.

Magic Scepter (13 Stamina): Deals 25 Physical damage to one enemy

Energy Orb (13 Stamina): Deals 30 Magic damage to one enemy

Skill group 1:

Cleansing Magics (10 Stamina): Clears all negative effects from all allies.

Slash (19 Stamina): Deals 45 Special damage to one enemy

Arcane Power (19 Stamina): Deals 25 Magic damage to all enemies.

Skill group 2:

Magical Bomb (23 Stamina): Deals 45 Magic damage to all enemies. Requires 2 turns cooldown.

Restoration (22 Stamina): Heals all allies by 70% of their maximum life. Requires 3 turns cooldown.

Supernatural Smite (21 Stamina): Deals 55 Special damage to one enemy.

Skill group 3:

Dark Healing (22 Stamina): Clears all negative effects from all allies. Heals all allies by 50% of their max health. Requires 2 turns cooldown.

Vengeful Strike (21 Stamina): Deals 65 Special damage to one enemy. Clears all positive effects from target and applies Disadvantage to target.

Feel Their Pain (25 Stamina): Applies all negative status effects the target had to all enemies then, clears all negative status effects and heal target by 10% of their max health. Requires 4 turns cooldown.

Skill group 4 (105-130):

Embrace the Power (24 Stamina):  Heals all allies by 50% of their max health. Applies Counterattack and Darkest Rage to all allies. Requires 3 turns cooldown.

Turn the Tide of Battle (31 Stamina): Deals 55 Magic damage to all enemies. Clears all positive effects from all enemies and applies Disadvantage, Blind, and -200% Healing to all enemies. Requires 3 turns cooldown.

Overloaded (51 Stamina): Applies 300% Damage Increase to target for 3 turns. Gives 3 extra turns to target. Applies Darkest Rage for 3 turns to target. Target will die in 3 turns. Requires 5 turns cooldown.

Special move: I Unleash My Full Power: Deals 80 Magic damage to all enemies. Removes all positive status effects and applies Disadvantage to all enemies. Applies Damage Boost and heals all allies by 100% of their max health.

How to get: Two weeks after the Nocturnal Order Challenge, a new dungeon will pop up called The Mission of the Nocturnal Order. The Mission of the Nocturnal Order is an event where players will lead their best forces against a boss Wraith at level 150 with three level ten speed runes and infinite Stamina. In order to enter the event's dungeon, players will have to be at least level 55 and they must have Master Y either hatched, hatching, or in storage. The Dungeon has ten nodes and the seventh one contains a Vixca egg. This dungeon only lasts for 3 days and may return.

Misc info:

Books: Evil Legions, Female

Default rune slots: 3

Relics: Scepter, Essence

Kokichi (Kokichi Nayashi xd)
Special Magic

Kokichi is an invincible magic spirit. He is so mysterious that the only thing known about him is that he loves Raspberry Fanta.

New status : Reviver - Monsters revives 3 turns after death ally with 100% health and stamina

Special Skill: This Trait is so OP! : Gives Evasion and Blind Immunity to all allies. Heals all allies by 35%. Deactivates all cooldowns on all allies. Removes 100% of Stamina from itself. Activates all cooldowns on itself.

Default Skills: 

Bottle throw : Deals 25 Physical damage. 0 CD, 20 S

Magical Knife : Deals 30 Magic damage. 0 CD, 25 S

Skill Group 1

Let me use your hands : May Possess target. 0 CD, 10 S

Come here! : Gains Taunt and Magic Protection. 2 CD 30 S

Aren't I cuuuute? : 50% chance of Possessing all enemies. Applies Damage Reduction to all enemies. 3 CD 20 S

Skill Group 2

Fanta drink : Gives 100% stamina to itself. Gains one extra turn. 3 CD 0 S

Mind Torment : Activates all cooldowns on all enemies. Removes 50% of Stamina from all enemies. 4 CD 50 S

Anti-Dimensional Stab: Deals 50 Special Damage. Ignores Evasion and Shields. 1 CD 30 S

Skill Group 3

You'd like to : Deals 70 Magic Damage. Applies Artifact Hater, Mechanical Hater, and Metal Hater to itself. 3 CD 30 S

Wait a minute : Gives Reviver and Evasion to ally. Removes 100% of Life from itself. 5 CD 0 S

I AM CUTE : May Possess all targets. Applies Double Damage to all targets. Applies Total Blind to itself. 5 CD 100 S

Skill Group 4

Body Torment : Deals 45 Special damage to all enemies. Applies Stamina Leak, Reverse Healing, and Magic Weakness to all enemies. 3 CD 42 S

Infinity Knife: Deals 80 Magic damage. Applies Bleeding, Poison, Damage Reduction and Trait Disabled to target. Target will die in 4 turns. Applies Possession to itself and gets extra turn 4 CD 65 S

Soul Torment : AoE 45 Magic damage. May Possess targets for 2 turns. Applies Stamina Leak to targets. 3 CD 31 S