Talk:Viability Ranking/@comment-38078818-20191009023457/@comment-36515094-20191009144934

The main reason why haste and slow are so bad in the game is because they have such a low chance of applying. Slow is usually a 25% chance of landing so nobody tries to use it. Haste also usually only has a 50% chance of landing causing it to be very risky. Most effects have a guarenteed chance to land (unless hardened, tough, etc.), but Haste and slow don't. Imagine trying to apply slow with a 25% chance on someone with the Tough trait