Monster Idea Forum Part 4

Here is the database for ideas for new monsters. The specifications you need to fill out are:
 * Stats (Level 100)
 * Element(s)

The MOST you can do is:
 * Special move
 * At least skills group 3
 * A general description, if not actual image

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped

Unit: 1000 (Everyday Black Destruction 92 is Hustlin’)
Legend Dark

Long description: Nexus 4 was not always a legion of destructive killing machines. They used to have personalities and feelings, and they used to care about humanity. But, Patient Cyber wanted to change all of that. He inserted a virus into every Nexus 4 robot’s programming that deleted all the robots’ personalities and made them into mindless killing machines. The only one who was not affected by the personality deletion was Unit: 481. A glitch in the program allowed Unit: 481 keep its personality, but it didn’t stop Unit: 481 from becoming a killing machine. Eventually, Nexus 4 was shut down in order to save humanity from destruction, and Unit: 481 was the only survivor. When Nexus 4 was reactivated, Unit: 481 had Pihlaini reprogram it in a certain way. It had Pihlaini removed important codes that were implanted in the robots during their creation that allowed the robots to be controlled by a computer just in case the artificial intelligence inside them fails. Unit: 481 has a plan that will allow him to control his new army more effectively, and he didn’t want to be controlled as well. When Nexus 4 was created, they were made with intelligence so they could think for themselves. But eventually, this led to the robots questioning orders and start to develop independence. So, RavenTech started to build a giant supercomputer to control the robots and stop them from being independent. The machine was nicknamed Unit: 1000, and its program being developed smoothly. But, when the robots turned destructive, the building and development of Unit: 1000 was halted immediately. Unit: 1000 was left to rust in a warehouse full of failed projects, unfinished and unused. Until, Pihlaini told Unit: 481 about it. Pihlaini might not have been part of the team that developed Unit: 1000, but he did know that Unit: 1000 existed. So, Pihlaini, Agent, Unit: 481, and their army broke into the warehouse. They eliminated the guards and stole tons of technology including Unit: 1000. Unit: 1000 was ginormous, about as big as a house. The robots had to break a hole in the roof of the warehouse, so they could airlift Unit: 1000 out of the warehouse and into their new, stolen cruiser. A few months ago, Unit: 481 and its soldiers stole a giant Liberty-class cruiser that was not made for battle and turned it into a warship called the Hardship. They eliminated a lot of things that the robots didn’t need from the cruiser like living quarters, bathrooms, and cafeterias. Instead, they put lots of storage rooms full of ammunition, charging stations, and cleaning stations. Adding cleaning stations may seem silly, but the robots actually might malfunction if they do not remain clean. Agent has his own, tiny area in the ship that is equipped with everything that humans need. The Hardship also possesses a factory that builds more Nexus 4 robots. Pihlaini even started designing more kinds of robots besides the standard and commando versions. But, controlling all these robots is too hard for a being like Unit: 481. So, that was why Unit: 481 stole Unit: 1000. It needed something to control all the robots for him. When Pihlaini reprogrammed Unit: 481, he made Unit: 481 immune to Unit: 1000’s control. Unit: 481 did not want to be a mindless puppet led by a computer, he wanted to be a leader. After a little trial and error, the robots were able to fit Unit: 1000 into the Hardship. Once Unit: 1000 was on the ship, it was activated. It immediately started to develop new blueprints for different types robot soldiers. It analyzed the Hardship and developed a more efficient setup for it and blueprints for new weapons. Because Pihlaini made sure to reprogram Unit: 1000 to make it want to destroy humanity, Unit: 1000 made sure that the weapons and modifications he developed were more deadly against humans and their machines. After many altercations with humans and many alterations to the Hardship and the robot soldiers, Unit: 1000 eventually calculated that the best way to gather data from battles was to be in them itself. Unit: 1000 built a new body for itself that was made for maximum efficiency. The body was small, but it was nimble, durable, and equipped with a cloaking device. Cloaking devices are devices that change the matter of the user making the user mostly transparent, and at the same time, keeping the properties of the matter. They are very new and still experimental, and Unit: 1000 didn’t know about cloaking devices or how to build them until it scanned Agent’s nanosuit. Cloaking devices are expensive, so Unit: 1000 couldn’t equip every soldier he had with them. So, it only put cloaking devices on his body. Unit: 1000 didn’t just build one body, he built quite a few. It knew that, even with the nimbleness, durability, and cloaking device, the body could still be destroyed. That is why it built multiple bodies that it can call down from the Hardship when necessary. Unit: 1000 is constantly gathering data. Although it has been reprogrammed to hate humanity, it still wonders, once humanity is gone, what will the robots do?

Short description: Unit: 1000 is an unfinished supercomputer made to control Nexus 4. When Nexus 4 was shut down, the development of Unit: 1000 was halted as well. Unit: 1000 was eventually found by Unit: 481 who also finished the supercomputer. In order to witness battles from its perspective, Unit: 1000 made a body for himself, and can deploy a new body if necessary.

New stuff:

Unit: 1000 can use Metal moves

Unit: 1000 has no melee animation

Trait: Replaceable Body - When Unit: 1000 dies, it will revive at full health after 8 turns. If all other allies are dead, Unit: 1000 won't revive and you will lose the battle.

Default skills:

Deadly Supercomputer (13 Stamina): Deals 25 Physical damage to one enemy.

Minor Artillery (13 Stamina): Deals 10 Metal damage to all enemies.

Skill group 1:

Chemical Bombs (20 Stamina): Deals 20 Special damage to all enemies. Applies Poison and Nanovirus to all enemies. Requires 2 turns cooldown

Battle Protocol 7 (22 Stamina): Deals 30 Dark damage to one enemy. If all other enemies are dead, deal an additional 40 Dark damage to one enemy.

Rock-Melting Lasers (21 Stamina): Deals 55 Metal damage to one enemy. Applies Ignite to target.

Skill group 2:

Execution by Gas (23 Stamina): Deals 40 Metal damage to all enemies. Applies Poison, Reverse Healing, and Negate Healing to all enemies. Requires 2 turns cooldown.

Battle Protocol 82 (23 Stamina): Deals 30 Dark damage to all enemies. If there is only 1 enemy left, deal an additional 50 Dark damage. Requires 2 turns cooldown.

Try to Surprise Me (27 Stamina): Applies 3 random negative status effects to all enemies. Requires 3 turns cooldown.

Skill group 3:

Napalm Missiles (27 Stamina): Deals 55 Special damage to all enemies. Applies Burn and Ignite to all enemies. Requires 3 turns cooldown.

Battle Protocol 133 (45 Stamina): Deals 70 Metal damage to one enemy. Deactivates all cooldowns.

End them, Soldiers (35 Stamina): 5% chance to kill all enemies. 25% chance to kill one enemy. 70% chance of dealing 55 Special damage to all enemies. Requires 5 turns cooldown.

Special move: I Require Aid!: Deals 75 Metal damage to all enemies. Applies Burn, Ignite, and Nanovirus to all enemies. 10% chance to kill all enemies. 25% chance to kill target.

How to get: After acquiring Unit: 481, Pihlaini, and Agent, you will gain an item called, Unit: 1000 Schematics. This item acts as a key to a dungeon that allows you to gain enough Cells for a rank 5 Unit: 1000. This dungeon is much harder than normal and acts like a Survival Dungeon. There are 885 nodes in the dungeon and each node contains 2 Unit: 1000 Cells. This dungeon lasts until you complete it.

Misc info:

Books: Evil Legions, Mechanical, Villains

Default rune slots: 2

Relics: Scepter, Essence

The Emperor (Black Destruction 92 regrets nothing!)
Legend Metal

Long description: Manipulation is one of the most powerful weapons in the world. If one possesses the ability to control the opinions of others, they usually will turn out to be very powerful individuals. Manipulation is considered to be foul play by some, but no one can deny that there are people that are easy to manipulate. Those people are sometimes foolish, but sometimes they have a reason for submitting to their manipulator. Titus Winchester had a reason for submitting to The Emperor, but The Emperor betrayed him. The Emperor did that to a lot of people, making a deal with him is like making a deal with the devil. Before he was known as The Emperor, he was known as Sirius Hayton and he was one of the cousins of the infamous Avonnica Hayton. Sirius was what most would call a sociopath. He didn’t care for anybody or anything nor did he want to. He thinks of his heartlessness as a gift, for it allows him to do whatever he wants without worrying about what people would think of him. Sirius was also a political genius who knew how to swing the opinion of the public to his favor. Sadly, Sirius’ manipulative talents were overlooked, because people only focused on the main Hayton family. They didn’t care about the other Haytons in the universe like Sirius. So, Sirius decided to become a politician in order to gain the fame he felt that he deserved. Although there are some exceptions, most planets have the same form of government as everyone else. The countries on those planets have different forms of government, but all the countries’ leaders must meet in a World Council every month on the world’s capital. In times of need though, the World Council will elect a representative to represent their world in the rarely occurring Galactic Council meeting. A Galactic Council meeting is very rare, there have been only four in the history of the Galactic Confederacy. The first was about how the government should work. Two were about the rebel syndicates, and the last one was about the Montes Slavery Act. Sirius was not able to become the president of his home country on Regis, and he lost many times. These losses cost Sirius literally millions of dollars in failed campaigns. Without money or support from the people, Sirius’ career as a politician soon came to an end. But, that was the start of a new life. The military was in desperate need of tacticians. Many tacticians have been killed by rebels and some went rogue. Thus the military held tryouts for new tacticians. Many of the galaxy’s best minds entered the tryouts. Still without a job and with the need for one, Sirius entered the tryouts. He was told to take a test which would test him in all fields of academics. Sirius took the test and got a great score. He was admitted into the Galactic Armed Forces as a tactician and assigned the code, TT-E6DP3. Sirius didn’t go through the Galactic Armed Forces Academy, so the military had to cram all the training provided by the seven-year program into a much shorter period of time. Luckily, they were able to figure out a way to compress the program. Sirius and the rest of the people who became tacticians after they took the test were put through a three and a half year program that would train them in the ways of war. During their time in this program, all the new tacticians soon came to know each other very well. They all became friends with one another and developed nicknames for each other. Sirius was called The Emperor, because he had the tendency to be a bit of a control freak. Once the program was finished, The Emperor and the rest of the now-trained tacticians said their goodbyes to one another and were deployed to various corners of the galaxy. The Emperor was a much more successful tactician than politician. He developed many different tactics that were all very effective at dispersing justice across the galaxy. His soldiers quelled many rebellions, and were even part of the group that fought the Sortose while the Silencers took part in the ritual that granted them the powers they have today. His group of soldiers became so good at their job that they had a special designation for their group, the Galactic Elite Defense Task Force. This group of soldiers soon became known as the Galactic Elite Supernatural Defense Task Force, but how that came to be is another story. While the humans fought against each other on a daily basis, Barbatos and the demons fight the angels of Heaven every single day as well. Many legions of angels guard the exit from Hell to protect Earth and the mortal realm from a demon invasion. More angel warriors are sent to Hell constantly and the angels cannot hold the demons off for much longer. The only time that demons were unleashed in the mortal realm was when the radical, demon-worshipping cult, the Red Guard, took them out of Hell and used them against the mortal world. This attack was stopped by the angels, and because it happened before the Event, not many people remember the demon attack or the angels that fought alongside the humans. Just to be safe though, the angels mind-wiped every human that encountered either a demon or an angel, so nobody remembers anything about the Red Guard, angels, or demons. If the demons break through Heaven’s bastion, they will ultimately destroy the entire mortal realm, and the angels will be unable to stop them alone. But, Uriel has a plan. It’s risky and violates a lot of the laws he made, but it is their only hope. The plan was to tell Sadrac to tell Baax who will tell the galaxy that angels and demons exist. In order to prove Baax’s claim, angels will go to many different planets in the galaxy colonized by humans and show themselves for the first time in history. These angels will act as envoys who will tell the humans that they require their help. They will tell the humans to prepare for a demon onslaught once the last line of defense in Hell breaks. The Galactic Confederacy met together with Uriel and other angel representatives in the fifth Galactic Council meeting. They discussed everything and the angels supplied the Galactic Armed Forces with some angel weapons. The Galactic Confederacy decided that the best people to use the angelic weapons were The Emperor and the Galactic Elite Defense Task Force. The Galactic Elite Defense Task Force became known as the the Galactic Elite Supernatural Defense Task Force after they got ahold of the angelic weapons. Some weapons were given Confederate Laboratories so they can be researched. The Galactic Elite Supernatural Defense Task Force grew and grew as more members were accepted into the group. They became famous and even got the nickname, Emperor’s Guard. Emperor’s Guard was humanity’s main defense against the supernatural. They clashed against The Dark Lord much more effectively now thanks to the angelic weapons they have. But, the Galactic Confederacy wanted more. They wanted more of these weapons so they can destroy the rebel syndicates and finally establish total dominion over the Milky Way Galaxy. So, in order to fulfill their wishes, The Emperor made the deal with Titus, and got a lot more weapons from Heaven’s arsenal. Uriel was angry at this. He couldn’t believe that, even though it has been centuries, humans haven’t changed. They always take and never give anything back. But, Uriel couldn’t risk breaking the alliance. Instead of closing the doors of Heaven to everyone, even humans that are half angel, Uriel simply said that whoever steals from Heaven again will go to Hell and suffer for eternity. He will personally will damn their soul to Hell with no escape. As for The Emperor, he got ahold of a lot of angel technology. He was able to reverse-engineer it and combine it with human tech to make winged power armor for himself. He also got ahold of a very powerful angel sword called Ruelino. This sword was very powerful, it could never dull or break. It also could fire energy that is as hot as a blue star. The last owner of Ruelino died defending the mortal world from Hell’s demons. Now the sword belongs to The Emperor. Even though The Emperor has a lot of weapons, his best weapon is his mind, and that definitely counts for something.

Short description: Tactical, cunning, and wise, Sirius Hayton manipulates others to achieve his goals. He used to be a politician, but when his all campaigns failed he joined the military. He’s the one who created the Galactic Elite Supernatural Defense Task Force, and his leadership is the most powerful weapon they have.

New stuff:

The Emperor can use a Fire attacks.

The Emperor has only 2 skill groups, but the second one has 6 moves.

Default skills:

I am The Emperor (13 Stamina): Deals 25 Physical damage to one enemy.

You are a Nobody (13 Stamina): Deals 10 Metal damage to all enemies.

Skill group 1:

Listen to my Words (19 Stamina): Deals 35 Special damage to one enemy. Applies Possession to target. Requires 1 turn cooldown.

Ruelino Slam (20 Stamina): Deals 25 Special damage to all enemies. Requires 1 turn cooldown.

Angelic Sword (24 Stamina): Deals 60 Metal damage to one enemy.

Skill group 2:

Deception (32 Stamina): Applies MegaPossession to all enemies. Requires 4 turns cooldown.

Die Alone (23 Stamina): Deals 50 Special damage to one enemy. Applies MegaPossession to target. Requires 3 turns cooldown.

Breath of Destruction (28 Stamina): Deals 45 Fire damage to all enemies. Applies Burn and Blind to all enemies. Requires 3 turns cooldown.

Face my Fury (32 Stamina): Deals 80 Metal damage to one enemy. Requires 3 turns cooldown.

Burning Blizzard (300 Stamina): Deals 35 Fire damage to all enemies. Applies MegaFreeze and drains all Stamina from all enemies. Drains all Stamina from a random ally that is not The Emperor. Can only be used once per battle. Not affected by cooldown activation or deactivation.

Everything is a Lie (20 Stamina): Gain Double Damage and an extra turn. Requires 3 turns cooldown.

Special move: Feel the Wrath of Emperor’s Guard!: Deals 90 Metal damage to all enemies.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Mechanical

Default rune slots: 2

Relics: Armor, Sword

Wilhelm (Black Destruction 92 is Needs a Break)
Legend Dark

Long description: Not all conflicts are beyond Earth, for there is still much war and fighting in the original home of the humans. Because a lot of Earth is now uninhabitable, people were forced to explore the universe in search of new worlds. Of course they found new worlds to settle, but the little fertile land that there is left on Earth is the cause of many wars. The Baroness controls most of the Wastelands in South Africa and beyond, she is the main power in the Wastelands. The mutated humans and animals led by Growler control the Middle East. And, the humans of the New Dutch Empire control small Wasteland areas in Europe. Most of the Netherlands was submerged underwater thanks to climate change, so the Dutch people were forced to find new land to live in. They began to conquer parts of land on the border of Old Belgium to serve as temporary settling spots while they looked for more suitable areas. Suddenly, Dutch scouts found fertile land located in the Wastelands in Old Belgium. This fertile land was currently controlled by the Baroness, but Wasteland mutants have started to push back the Baroness’ forces and claim some of the fertile land for themselves. The New Dutch Empire is forced to fight both the mutants and the Baroness if they want the land, and their new emperor, Wilhelm Musk, was willing to do just that. Wilhelm was born into the Dutch royal family and he was determined to save the failing New Dutch Empire. He is a good ruler who cares for his people, and right now, he is very concerned. The New Dutch Empire was going through dark times. Hunger was so widespread that some people resorted to cannibalism to survive. So, Wilhelm sent scouts to the Wastelands and beyond to find anything on Earth that could help the New Dutch Empire. Some of Wilhelm's advisors suggested pleading to the Galactic Confederacy for aid, but Wilhelm said that the Galactic Confederacy will then force them under their rule. That was something that the New Dutch Empire did not want. They wanted to be independent and solve this problem on their own. One squadron of scouts found the ancient Crusader Power Armor in the Wastelands. The Crusader Power Armor was made by an an old company called Demos Incorporated. The Armor was a secret project that is powered by a special meteor that contains powerful energy. This energy is nothing like electricity, it is twenty-five times more powerful than the energy on Taldarris and over two thousand times more powerful than normal electricity. This amount of energy will easily overload any electrical device. Also, this meteor is only the size of a small pebble, but its energy is powerful enough to power the universe for a year. Or power something small for centuries. The Crusader Power Armor was an attempt at harnessing the meteors energy. The meteor can power the Armor well enough, but every now and then, it has to release its excess energy. Everytime it releases its energy, it is equivalent to the power of ten nuclear missiles on a small scale. These energy releases can be controlled and calculated to vary in power. Even though the Armor was a success, everyone fought over it and entire countries were willing to give up everything they had just for the Armor. This shows how powerful the Crusader Power Armor is, so before the Event, Demos Incorporated destroyed all the research and hid the suit somewhere no one would find, until now. Wilhelm believes that this suit could be the key to defeating his enemies, Growler and the Baroness. Without the Armor, Wilhelm has absolutely zero combat potential. The only way he can fight is through someone else. With it though, he becomes an unstoppable soldier who can level skyscrapers and toss them at his enemies. Using the Crusader Power Armor, Wilhelm purged the fertile land in Old Belgium of mutants and raiders. He then sent all of his people to the fertile lands. But, the Baroness and Growler will not give up so easily. They have started to send strike teams to try to seize whatever land they can within the now-Dutch-controlled fertile area. Sadly, their efforts are in vain. Wilhelm is too powerful now with the Armor and he alone can cut through their forces like a hot knife through butter. Even though Wilhelm constructed a wall to protect against the Baroness and Growler, it wasn’t enough. The wall was torn down in a week and the New Dutch Empire must constantly battle to keep their land safe. But, this doesn’t mean Growler and the Baroness joined forces. They still fight each other, and sometimes, Dutch soldiers are caught in the middle. The Galactic Confederacy has turned their eyes away from Earth. They are oblivious to the conflicts that are occurring on their old home, and they don’t care about them to begin with. As long as whatever happens on Earth stays on Earth, they will let anything happen. But, Wilhelm has a new enemy he wants to face. First he will conquer the Wastelands, then he will conquer Earth, then he will conquer the entire galaxy. And with his Crusader Power Armor, he has the power to do just that.

Short description: Wilhelm is the emperor of the New Dutch Empire. His people used to starve, but the discovery of fertile land and a powerful suit of armor saved them. Wilhelm was able to acquire fertile land in Old Belgium, but struggles to keep it. He clashes with the Baroness and Growler on a daily basis, but he won’t give up until the galaxy is his.

New stuff:

Trait: Resilient (applies Double Life for 3 turns to self), Enraged (When this monster kills an enemy, gain Double Damage for 2 turns)

New buffs: Default skills
 * 1) Volatile Energy Shield: Every time a monster does damage to a monster with this Shield, they take damage equal 25% of the damage dealt to the Shield.  If this Shield gets destroyed by an enemy monster, the monster that destroyed it will take damage equal to the total damage they did to to the Shield and the targeted monster’s health.

Bow Before Your Emperor (13 Stamina): Deals 25 Physical damage to one enemy.

Prepare to Die (13 Stamina): Deals 30 Dark damage to one enemy

Skill group 1:

Small Barrier (20 Stamina): Applies a 20% Volatile Energy Shield to all allies. Requires 1 turn cooldown.

Energized Takedown (19 Stamina): Deals 55 Special damage to one enemy. Gains a 10% Volatile Energy Shield. Requires 2 turns cooldown.

Purge the Land of Infidels (19 Stamina): Deals 20 Dark damage to all enemies. Requires 1 turn cooldown.

Skill group 2:

Shield of Pure Energy (29 Stamina): Applies a 50% Volatile Energy Shield to all allies for 3 turns. Requires 3 turns cooldown.

May Death Claim Growler (27 Stamina): Deals 60 Special damage to one enemy. This move deals double damage against Dark or Earth monsters.

Justice be Done (28 Stamina): Deals 45 Special damage to all enemies. Applies Burn and Nightmares to all enemies. Requires 3 turns cooldown.

Skill group 3:

Energy Made to Protect (32 Stamina): Applies a 100% Volatile Energy Shield to all allies for 2 turns. Requires 3 turns cooldown.

Doom to the Baroness (28 Stamina): Deals 50 Dark damage to all enemies. This move deals double damage against Metal monsters. Applies a 30% Volatile Energy Shield to self. Requires 3 turns cooldown.

My Enemies Must Suffer (42 Stamina): Applies Poison, Nanovirus, Sunburn, and Curse to on enemy. Requires 5 turns cooldown.

Special move: Colossal Energy Discharge: Deals 75 Special damage to all enemies. Applies Burn and Nanovirus to all enemies. Removes all negative status effects from self.

How to get: There will be a maze called The Wasteland War Maze that contains Growler, Rexx, Sting WestClaw, The Baroness, Botha, and Wilhelm. Growler and Rexx are free. Sting WestClaw requires 2 keys to be moved. The Baroness requires 3 keys to be moved. Botha requires 4 keys and Wilhelm requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: Mechanical

Default rune slots: 3

Relics: Armor, Amulet

Botha (Black Destruction 92 has Returned!)
Legend Metal

Long description: After the New Dutch Empire took over the fertile land, Wilhelm set his eyes on South Africa, the territory of the Baroness. He was told by his chief adviser that this was ancient Dutch territory. Dutch people that didn’t live in the now-submerged Netherlands still live there and are oppressed by the Baroness and her raiders. The Baroness believes that non-mutated humans are weak and don’t deserve to live. But, she knows that they could be useful slaves. So, she enslaved all the non-mutated humans within her territory, including the Dutch. The humans cried out to the New Dutch Empire for help, and at first, they didn’t respond. But, there is a man who desires to free the humans enslaved by the Baroness and take over South Africa. He is Wilhelm’s chief adviser, Martinus Botha. Botha learned from ancient history texts made in 1994 that the Dutch ruled South Africa for many years. He also learned that the Dutch lived in South Africa since the 1700s, and he desires to restore Dutch rule in that area, and liberate the slaves. When he was born, Botha’s father and mother sent him away. They lived in the Baroness’ territory before she made all the non-mutated humans slaves. Even though they weren’t slaves, non-mutated humans were treated like slaves. They were oppressed by the Baroness and taxed heavier, and if they don’t pay the taxes, they lose a limb. To ensure a better future for their child, Botha’s parents sent him away to Europe on a cargo plane. The man who found him was a successful lawyer named Lucius Botha. Lucius took the baby into his care and named him Martinus. As Martinus grew up, he was taught politics, history, and law by his adopted father. He grew up wanting to follow his father’s footsteps and become a lawyer. Martinus emigrated to the prestigious capital of the Galactic Confederacy, Regis, to go to law school. He was accepted into the most esteemed law school on Regis. Through hard work and determination, Martinus graduated and became a famous lawyer. His father, Lucius, still wrote to him via email and told him about everything happening back on Earth. The New Dutch Empire’s old emperor just died, and the new emperor just conquered a patch of fertile land in Belgium. Lucius also said to his son that the emperor was looking for a new adviser. Lucius said that Martinus would make a great adviser to the new emperor. After all, he has much knowledge about politics and law that was taught to him by his father. There were a few other people who applied for the job, but in the end, Martinus was chosen by Wilhelm himself to become the chief adviser. Suddenly, Martinus has much less free time. He had to make many decisions that could either save the New Dutch Empire or destroy it. He was very stressed everyday and lies awake at night, afraid he made the wrong decision. Martinus still wrote to his father though, and his father told him that he was afraid for Martinus’ life. The previous adviser was killed by Nexor and Roxen Cox. Lucius did not want that to happen to his son. Because his father was so concerned, Martinus went to the emperor and asked for him to provide him with protection. Instead of giving Martinus a squadron of bodyguards to protect him, Wilhelm gave him a wristband. Martinus asked what the wristband was for. Wilhelm explained that his engineers reverse-engineered his Crusader Power Armor and were able to make cheaper, less-powerful suits of armor that could be beneficial to the New Dutch Empire’s military. They named the suits Paladin Power Armor, and they were made for the war against Growler and the Baroness. They were equipped with special radiation shields that protect against radiation in the Wastelands. WIlhelm decided to give Martinus the armor in hopes that it will protect him. Also, instead of giving him a gun, Wilhelm replaced the original gauntlets of the armor with special gauntlets made for generals. Besides being able to project holographic maps and images from the projectors on the palms, the gauntlets are also equipped with a function that allows them to fire red photon blasts out of the fingertips. The gauntlets can be mentally controlled through artificial neurotransmitters. Martinus thanked Wilhelm for the gear and went back home. From that day on, Martinus wore his armor as much as he could every single day. One night, Martinus was reading ancient history texts from the 1700’s and he realized that Dutch people have been living in South Africa since that time. Not only are their fellow Dutch people being enslaved by the Baroness, but that land rightfully belongs to the Dutch. Martinus was furious, so he called Wilhelm first thing in the morning and told him all about what he learned. At first, Wilhelm didn’t care that his fellow Dutch people were enslaved, he already knew that. But when he realized that that land is rightful Dutch land, he mobilized the New Dutch Empire’s army to take it back from the Baroness. This assault was a dangerous ambush against the Baroness. She didn’t know that the New Dutch Empire was going to attack them, and she immediately mobilized her forces to defend what was hers. After a long battle that lasted three days, the New Dutch Empire prevailed and the Baroness surrendered most of her territory in South Africa. Because of his genius military tactics and because of advice from Botha, Wilhelm was able to conquer most of the Baroness’ territory. He was hailed as a hero by the slaves, because he was the one who freed them. Sadly, Botha didn’t meet his parents when all the slaves began thanking him and WIlhelm for saving them. Either that, or he didn’t recognize them. It doesn’t matter to him though. He is beyond all that now, and the only thing that matters is making sure that the New Dutch Empire conquers Earth and burns the Galactic Confederacy to the ground.

Short description: After his parents sent him away, Martinus Botha was found by a famous lawyer who gave him his name. Botha eventually became a lawyer himself, but he decided to become the chief adviser to Wilhelm Musk. He was the one who asked Wilhelm to attack South Africa, because that was rightful Dutch territory. Now, even though he never saw his parents, he is focused on making the New Dutch Empire conquer Earth and bringing the Galactic Confederacy down.

New stuff:

Trait: Draining Mechanism (Every time this monster does damage, 50% chance to heal all allies by 25% of the damage dealt, or 50% chance to heal self by 50% of the damage dealt), Dodge Area, Status Caster: Applies Immunity to Control to all allies for 3 turns.

Default skills:

Deadly Light (13 Stamina): Deals 25 Physical damage to one enemy.

Dutch Air Strike (13 Stamina): Deals 30 Special damage to one enemy

Skill group 1:

Heal Minor Wounds (18 Stamina): Heals one ally by 20% of their maximum health. Requires 1 turn cooldown

Cleaning Light (19 Stamina): Deals 20 Special damage to all enemies. Clears all negative status effects from all allies. Clears all positive status effects from all enemies. Requires 2 turns cooldown.

Attack Now (0 Stamina): Gives an extra turn to one ally. Requires 2 turns cooldown.

Skill group 2:

Enhanced Reconstruction (19 Stamina): Applies Double Healing, Increased Healing, and Precision to all allies. Gains an extra turn. Requires 2 turns cooldown.

Matter Deconstruction (23 Stamina): Deals 55 Special damage to one enemy. Applies Nanovirus to all enemies.

Blow them to Pieces (21 Stamina): Deals 45 Special damage to all enemies. Applies Nanovirus and Burn to all enemies. Requires 2 turns cooldown.

Skill group 3:

Medical Drones (22 Stamina): Heals all allies by 50% of their maximum health. Clears all negative status effects from all allies. Requires 2 turns cooldown

Adrenaline Stimulation (0 Stamina): Gives 100% of total Stamina to all allies. Applies Double Damage to all allies. Deactivates all cooldowns from all allies.

Unstable Photons (24 Stamina): Deals 55 Special damage to all enemies. Gives an extra turn to self. Requires 4 turns cooldown.

Special move: Inspiring Battlefield Speech: Applies Triple Damage to all allies. Restores all allies’ Stamina to full. Clear all negative status effects from all allies. Heals all allies by 50% of their maximum health. Deactivates all cooldowns from all allies.

How to get: There will be a maze called The Wasteland Wars Maze that contains Growler, Rexx, Sting WestClaw, The Baroness, Botha, and Wilhelm. Growler and Rexx are free. Sting WestClaw requires 2 keys to be moved. The Baroness requires 3 keys to be moved. Botha requires 4 keys and Wilhelm requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: Mechanical

Default rune slots: 2

Relics: Mask, Essence

Titus (The World is Under Black Destruction 92’s Control)
Legend Earth

Long description: After the Event, many areas became uninhabitable. Most of these areas eventually recovered, but some of them were destroyed beyond repair. These areas were located mainly in South Africa and parts of the Middle East and became known as the Wastelands. The Wastelands are full of mutated humans like Growler and raiders like Nexor and Roxen Cox. Ordinary people that live in the Wastelands live a very hard life. They must always fight to survive, and even then, resources are rare. So, most ordinary Wastelanders, as they are called, move to big cities in order to try to find work. Some of them end up successful, not wealthy but successful. Others are not so lucky. They are poor, live on the streets, and are forced to fight for survival much like in the Wastelands. Some ordinary Wastelanders even go back to the Wastelands from the city. In the end, it is an endless cycle, and there is nowhere the poor and homeless can go without dying. Titus Winchester is a poor, Wasteland-born man who is determined to end the suffering and poverty through violence. Titus’ parents and siblings were killed by raiders led by Roxen and Nexor Cox in the Wasteland when he was twelve. Young Titus wanted revenge against the raiders who killed the only parents he ever knew. So, when he grew up, he formed his own raider gang called the White Crows. Through the clever leadership of Titus, the White Crows soon grew to a great size. They soon expanded beyond the Wastelands and started to cause havoc in the big cities. Eventually, Titus was apprehended by Avon and sent to Ignis Carcer for his crimes. Without Titus’ clever leadership, the White Crows soon dissolved. There were several attempts to free Titus, but all of them didn’t succeed. As for Titus, he was sentenced to forty years of incarceration. He wasn’t even given a trial, his crimes were too obvious and too well-known to give him even a chance of an innocent verdict. After ten years of rotting in prison, an anonymous man came to visit Titus. This was very odd, Titus had no family to visit him, nor did he have any very close friends within the White Crows. Nevertheless, Titus allowed the visitor to see him. To his surprise, the man who came to visit him was The Emperor, the leader of the famous Emperor’s Guard. Emperor’s Guard is a military syndicate that serves as a precaution against the supernatural. After Baax and Sadrac told the universe that demons exist, humanity feared a demon invasion. They also already know that The Dark Lord exists and are afraid of him too. So, the Galactic Confederacy made a group out of the best of the best and called it the Galactic Elite Supernatural Defense Task Force, but people just called it Emperor’s Guard after their leader, The Emperor. The Emperor wanted weapons and armor from Heaven to equip onto his soldiers. He scanned Titus’ DNA and found out that he was half angel. He also heard of a new policy made by the Council of Heaven that allowed half angels to go into Heaven from one of his half angel contacts. Titus couldn’t believe he was half angel. That means his foster parents weren’t really his parents. His real parents could still be alive. The Emperor said that, in exchange for freedom, Titus will steal technology from Heaven’s armory. Titus asked what was in it for him. The Emperor replied that, if he follows through with the deal, he will go free. Titus immediately agreed to the deal. When he went to the gates of Heaven, the first person who welcomed him was a soldier under Remiel and Titus’ angel father, Rezcrius. Rezcrius welcomed Titus into Heaven and told Titus that he was his father. Titus asked him who his mother was. Rezcrius told Titus that is birth mother died trying to defend him from raiders when he was a baby. Titus asked why Rezcrius couldn’t save his mother. Rezcrius replied that it is illegal for angels to meddle in mortal affairs. That doesn’t mean that Rezcrius wishes he could’ve helped. He wished that the laws of Heaven weren’t so strict about what angels can and can’t do. Rezcrius knew that Titus was a criminal, but he forgives him, because he knew Titus wanted revenge against Roxen and Nexor Cox. He told Titus that he was welcome to come to Heaven at any time. Titus thanked Rezcrius and went back to the mortal world. He felt guilty that he to steal from Heaven and betray his father, but he valued freedom more than family. So, he stole divine weapons and armor nonetheless. The Emperor soon had enough weapons and armor from Heaven. He no longer had use for Titus. So, he decided to dispose of him the easiest way, by telling the Council of Heaven that Titus was stealing their weapons. Since The Emperor was not half angel, he could not go to Heaven. So, he told one of his half angel contacts to tell the Council of Heaven for him. Titus was sent to Heaven for a trial. Uriel told Titus that it was thanks to The Emperor that they know of his crimes. Rezcrius wanted Titus to be executed quickly and painlessly, but Uriel decided that his crime was too severe for an execution. So instead, Uriel removed Titus’ angel light, and damned his soul to Hell. Titus couldn’t believe that The Emperor betrayed him, and he developed hate for The Emperor. After a six months of torture in Hell, The Dark Lord decided to visit Hell in search of servants. He saw Titus and saw that he could be useful for causing chaos in the mortal world. So, he made a deal with Titus. If he were to send Titus back to the mortal world, he will have a ravenous hunger that can only be satisfied through murder. Titus agreed to this deal. He was sent back to the mortal world. He immediately felt the need to kill something. So, Titus started to murder a few of The Emperor’s associates. Titus has not forgotten about the poor and the homeless, so he only kills to defend those can’t defend themselves. Even then, the Galactic Confederacy marked him as a dangerous criminal and put a large bounty on his head. Titus is forced to kill the people who go after him for the bounty. He is alone in his crusade for he has no one that will watch his back for him. He is a criminal to everyone besides those he defends. Titus is neither a villain nor a hero, he is just a man who’s on the wrong side of right.

Short description: Titus’ life is full of broken promises. He made a deal with The Emperor to steal technology from Heaven in exchange for freedom. After The Emperor betrayed Titus, Uriel damned Titus’ soul to Hell. He then made a deal with The Dark Lord to come out Hell, but now he has ravenous hunger that can only be satisfied through killing.

New stuff:

Titus has only two skill groups, but the second has 6 moves

Titus can use Metal and Earth moves

Trait: Endless Hunger - Immune to all torture status effects. If Titus doesn’t kill a monster within 6 turns, he loses 50% of his maximum health. If he does, this effect resets, and he also deals 50% more damage for the rest of the battle. All of Titus’ abilities will deal damage to the monster’s health instead of the shield if the targeted monster has a shield.

Default skills:

Drop Your Weapon (13 Stamina): Deals 25 Physical damage to one enemy

Or I Shoot You Down (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Stop Running (18 Stamina) Deals 20 Metal damage to all enemies.

Just Die Already (19 Stamina): Deals 50 Earth damage to one enemy.

Armor Shred (17 Stamina): Deals 15 Metal damage to all enemies. Destroys all enemies’ Shields. Requires 1 turn cooldown

Skill group 2:

Can’t Kill What’s Dead (32 Stamina): Deals 85 Metal damage to one enemy. Requires 2 turns cooldown.

6000 Rounds per Minute (30 Stamina): Deals 50 Metal damage to all enemies. Requires 4 turns cooldown.

Powerful Charge (29 Stamina): Deals 70 Earth damage to one enemy. Applies Stun and Daze to all enemies. Gains Damage Boost. Requires 2 turns cooldown.

3000 Rounds per Minute (29 Stamina): Deals 65 Metal damage to one enemy and 45 Metal damage to everyone else. Requires 3 turns cooldown.

Debilitating Smash (29 Stamina): Deals 65 Earth damage to one enemy. Target will take 100% more damage for 2 turns. Requires 2 turns cooldown.

Second Option (26 Stamina): Deals 70 Earth damage to one enemy. Applies MegaStun to target. Requires 2 turns cooldown.

Special move: Broken Promises: Deals 80 Metal damage to all enemies. Removes all positive status effects from all enemies and applies MegaStun to all enemies. Destroys all enemies’ Shields. Enemies with less than 20% health remaining instantly die.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: None

Default rune slots: 2

Relics: Armor, Essence

Viper (Black Destruction 92 is Just Misunderstood)
Legend Dark

Long description: After the discovery of aliens, humans now believe that there is no such thing as the impossible. Alien technology can make anything possible, even bring someone back from the dead. That is the type of technology the CEO of RavenTech, Cornelius Baax, is looking for. After his friend, Finn Dygoras, was killed by the Unit: 481’s nefarious assassin, Agent, Baax began to search the universe for a way to bring him back. He preserved Dygoras’ body in an oxygen-deprived capsule filled with a special gel so that the body won’t deteriorate. He also built space probes that would search the entire Milky Way Galaxy in order to find a way to bring his friend back into the fight against Unit: 481. Along the way, Baax encountered many things he thought were beyond possible. First of all, he discovered that angels, demons, Heaven, and Hell all exist. The two divine forces battle eternally, and humans and aliens are caught in the middle of the war between good and evil. The person who told Baax that all of this exists was Sadrac, the corrupted half-mortal and stalwart soldier of Heaven. Baax and Sadrac met on the streets of the city they live in. A man pickpocketed Baax’s wallet, but before he could get away, Sadrac punched the man in the gut and returned Baax’s wallet to its rightful owner. The two of them talked and Baax invited Sadrac to his mansion. There, Sadrac told Baax all about Heaven and Hell and the divine beings that live in those realms. Sadrac also told Baax that she was part angel and Baax asked if Sadrac would like to join his group of heroes. Sadrac agreed to join Baax in his crusade against Unit: 481. She sold the mansion she inherited from her father and moved everything she owned to Baax’s mansion. Sadrac told Baax about Uriel and how Uriel has the power to bring beings back to life. Baax asked if Uriel could bring his friend back to life, but Sadrac told Baax that humans are not allowed to enter Heaven. Baax wondered if Uriel’s Essence could bring his friend back to life, but Sadrac also told him that Uriel’s Essence is a very expensive Relic that could drain his bank account in a second. Even then, Baax heard that those who used Uriel’s Essence have come back sick and bound to life support, not to mention poor because they had to buy the Relic. So, Baax is not taking his chances with Uriel’s Essence. A month after Sadrac joined Baax, one of Baax’s probes detected life on a non-habitable planet far from the sector that has been colonized by humans. Baax immediately took control of the probe and began to pilot it into the thick atmosphere of this planet. He saw what appeared to be silver and black blobs that are moving around the planet, occasionally consuming a plant. Sometimes, they would go to another blob and consume them, thus becoming bigger. Baax decided to take a few of those creatures to study. So, he, Sadrac, Unit: 001, and Culverin went into Baax’s starship and flew over to that planet. The sensors on Baax’s ship indicated that the air of that planet contained high amounts of cyanide, ammonia, and absolutely no oxygen. Baax’s battle armor can convert any gas into oxygen suitable for breathing, so he went out onto the surface of the planet, collected four of the blobs, and put them into high-tech boxes. The boxes were made to mimic the conditions of the blob’s home planet so they won’t die. Once they arrived back at Baax’s mansion, they immediately started studying the creatures in Baax’s science lab. Well, not immediately, the first few hours were spent in the living room trying to figure out a name for the creatures. They finally decided to name them Omikrons. Suddenly, Sadrac used the camera inside the box to see the Omikrons at a microscopic level. She discovered that each Omikron is actually comprised of a huge amount of mites. Each mite was very small and appears to work together to make the Omikron move. Sadrac showed her discovery to Baax, Unit: 001, and Culverin. They were surprised and Baax hypothesized that, when an Omikron comes in contact with another Omikron, they will join forces and become a bigger Omikron. This theory was only a theory, but it was an experiment worth trying, because Baax saw Omikrons combining before through his probe. So, Baax and Sadrac each grabbed a box holding an Omikron, and put them together. They then opened the wall between the boxes and allowed the Omikrons to interact with each other. The Omikrons simply combined to become one larger Omikron. But, this information was not enough, Baax also wondered what Omikrons do to living things and if they can survive in an oxygen-rich environment. He decided to answer the latter question first by filtering out all the toxic air inside one of the boxes with a smaller Omikron in it and then opening the box. The Omikron appeared to be fine, so Baax then decided to answer the second question by throwing a rat into the box. The Omikron started to move toward the rat and wrapped itself around the rat making a small cocoon around it. After a while, the small cocoon opened and the rat emerged from it. It was still connected to the cocoon by small tendrils, and the tendrils and the cocoon slowly went into the rat. Baax checked the rats vitals, and they were completely normal. But when he touched the rat, the rat’s skin turned black and silver. It tried to bite Baax and fired a large amount of small needles at Baax’s chest. As Baax pulled out all the needles from his chest, Unit: 001 scanned the rat. It appears that the rat’s skin was completely gone and replaced with the Omikron. The Omikron connected itself to the rat’s brain so the two of them could communicate. Also, the rat’s skin appears to look and feel normal, but in reality, the mites the Omikron is comprised of altered themselves to look and feel like the rat. After Baax pulled all the needles out of his chest, he decided to run some tests on the rat/Omikron hybrid. He started by shocking the rat with a RavenTech Stun Pike. To his astonishment, the rat’s skin began to slide off and the Omikron was separated from the rat. The Omikron was weakened and the rat’s skeleton remained. Baax waited for a while for the Omikron to regain its strength before tossing a dead rat into the box. He wanted to know if Omikrons could reactivate the brain and organs of dead things. If they can, Baax just found a way to bring Dygoras back to life. The Omikron began to move towards the dead rat and absorbed it the same way it did to the live rat. The dead rat eventually emerged from the cocoon alive and well and began to walk around. Baax couldn’t believe it. He just found a way to bring the dead back to life. Unit: 001 scanned the now-alive rat and found out that all the organs have been repaired and reactivated. Baax knew that he could use the Omikrons to bring Dygoras back to life. He immediately went back to the planet of the Omikrons and collected a lot of them. He then made all the Omikrons he collected merge into one large Omikron. After all of this, he took Dygoras’ body out of its canister full of gel. Even before Dygoras died, he was still very close to dying. His body was mortally wounded when he and Unit: 481 clashed in an alleyway a few years ago, and he was bound to life support in order to stay alive. If this experiment works, Dygoras will not only come back to life, but he won’t need his suit in order to stay alive. The Omikron would theoretically repair Dygoras’ organs back to peak perfection. Baax laid Dygoras’ body on a table and took the container he placed the large Omikron in and let the Omikron go onto Dygoras. The Omikron consumed Dygoras’ body the same way it consumed the living and dead rats. When Dygoras stepped out, he looked around and asked where he was and who the blonde was. Baax said that they were in his lab and that the blonde was his new friend, Sadrac. Dygoras also asked what happened to him. It took Baax and Sadrac a while to convince him that he died and that he was brought back to life by an alien. Once they finished explaining everything to Dygoras, he questioned how long he was dead. Baax said that it has been about two months since his death. He also realized that Dygoras must be hungry and led him to the kitchen to prepare him a meal. Dygoras explained to Baax that the first thing he heard when he woke up was a voice in his head. It was explaining to him that it was thanks to them that he was alive again. Dygoras recalled the exact words it said to him: “We are Viper. We have bonded with you. We know you, you know us. You use us to live, we use you to live. Again, we are Viper.” Baax explained that the voice Dygoras is hearing must be from the Omikron. The Omikron connected to Dygoras’ brain and is communicating to him. Dygoras told Baax that he now has so much knowledge about the Omikrons. Omikrons bond with hosts, because the hosts would provide them with food. At the same time, the Omikrons defend their host in times of need. Dygoras also said that the Omikron told him that, when it takes control of his body, he loses control of it. Baax simply said it was good to have him back. Dygoras has returned, but he is not Dygoras or an Omikron. They are Viper.

Short description: Baax sent a ton of probes into space to find a way to bring Dygoras back to life. Eventually, he found the Omikrons. After much studying, Baax found out that the Omikrons can bring dead things back to life. After putting an Omikron named Viper into Dygoras, Dygoras returned and is here to fight for what is right once again.

New stuff:

Viper has only two skill groups, but the second has 6 moves.

Trait: Omikron - All attacks are weak against this monster. When hit by a Thunder move, this buff is deactivated for 3 turns. Thunder attacks are strong against this monster. Whenever hit by another Viper, restore health equal to half the damage dealt and deal half the damage back to the enemy Viper.

New buffs: Default skills:
 * 1) Slow Consumption: Decrease affected monster’s health by 5%.  Viper takes 5% additional damage for the rest of the battle.  The damage Viper takes does not increase no matter how many monsters are affected.  This does not stack. This lasts for the entire battle.

We are Viper (13 Stamina): Deals 25 Physical damage to one enemy.

We Strike as One (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Consume Them (0 Stamina): Deals 15 Special damage to all enemies. Applies Slow Consumption to all enemies.

Tendrils from Below (19 Stamina): Deals 55 Dark damage to one enemy.

Heal the Wounds (15 Stamina): Heals self by 50%. Requires 2 turns cooldown.

Skill group 2:

Ferocious Power (30 Stamina): Deals 70 Special damage to one enemy. Requires 1 turn cooldown

Pain is Strength (32 Stamina): Gain Triple Damage and Precision for 2 turns. Take 50% additional damage for 2 turns. Requires 4 turns cooldown.

Omikron Rage (28 Stamina): Deals 50 Dark damage to one enemy. Gain Double Damage. Requires 2 turns cooldown.

I Shield You (35 Stamina): Gives all allies except Viper a 200% Shield for 3 turns. Viper will take an 10% additional damage for 3 turns. Requires 4 turns cooldown.

Omikron Multiplication (0 Stamina): Removes all negative effects from self. Removes all buffs that increase damage taken from self. Heals self to full. Drains all Stamina from self. Requires 5 turns cooldown.

Consume Enemies (29 Stamina):  Deals 45 Special damage to all enemies. Applies Slow Consumption to all enemies. Requires 2 turns cooldown.

Special move: Spike Barrage: Deals 75 Special damage to all enemies. Applies Bleed to all enemies. Gains Triple Damage for 2 turns and an extra turn.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Good Legions, Undead

Default rune slots: 3

Relics: Sword, Scepter

Frauslot (TheBaronishere wants to dominate this page)
Legend WaterA long time ago. when the islands were created, there were only two. The Fire Age and the Ice Age islands and the creator god gave the monsters of each island a ruler who was fair and peaceful and a guardian to help stop all evil from entering. Over time both the rulers of the Fire and Ice Age grew greedy and corrupt and hated each other, but the guardians still became loyal. One day, the two guardians revolted against the rulers and both there souls were cut in half. For the Fire ruler his soul split into Lord Moltus and an evil general known as Saulot. The Ice ruler split into Lord Mammoth and another cruel general known as Frauslot. The creator god saw the things that had happened and so trapped Moltus and Mammoth in Fire and Ice and started a rebellion against Saulot and Frauslot. He trapped there spirits in a mountain that was both icy and cold and fiery and hot. He melted part of the Ice Age into a great sea and gave control to a sea spirit called Thalassa and the Fire Age island to an orphaned Dragon soldier known as Darmith. But what has happened is that Pandalf created Ouros and Igursus who have now released the spirits and the Lords. Now, Saulot is trying to become one with Lord Moltus. But he must collect Uriel's Essence, Jakugan's Sword, Baltasar's Mask and Osur's Amulet, and he has to not have any suspicion thrown his way. So, he created a dark puppet known as The Dark Lord to distract the Good Legions and all of The Dark Lord's minions are actually Saulot's. But Frauslot also wants to be one with Lord Mammoth and he needs those Relics and so is willing to take down Saulot for his own gains.

Books: Winter, Undead, Evil Legions

Relics: Trap, Sword

How to get: Breed Lord of Atlantis and Gangsterosaurus then complete a Survival dungeon

Skills:

Special: Ice Age Nightmares: AoE mega freeze, PER, 2 turn death countdown

Group 1:

Disturbed Frost: 25 Special, 50% Drowned, Nightmares,

Dessert Frost: 35 Water, 50% Quicksand, Poison, 24s

Wrong Frost:30 Water, 50% Freeze,28s

Group 2:

Rotten frost: 45 Special, Bleed, 22s, 1 CD

Freezing Ground: 40 Water, Poison, Quicksand, 22s, 1 CD

Freezing Soldiers: 30 Water, AoE, Freeze, 41s, 2 CD

Group 3:

Freezing Sleep: 45 Water, Drowned, Nightmares, 19s, 2 CD

Open Frost: 35 AoE Special, Bleed, 22s, 3 CD

Frost Control: 40 Water, MegaFreeze, 23s, 3 CD

Avon (Black Destruction 92 Needs Something Better to do)
Legend Metal

Long description: Sometimes, one just has to defy the stereotype and become something more. They have to embrace what they want to be instead of what others want them to be. When one follows the norm, they become average. When one forges their own path, they become legendary heroes or infamous villains. They are the ones who etch their names into history, for better or worse. Avon is one of those who defied the norm to write her own story. Born into a rich family as the youngest of four children Avonnica Hayton’s destiny was set in stone. She was made to do exactly what her two sisters did: find a rich man, marry him, and have many children to continue the Hayton name. Avonnica did not want to do that though. She wanted to become famous for being her own person, not for being some rich man’s wife. Most people think of Avonnica as a pampered, rich girl who loves parties, clothing, and jewelry. In reality, Avonnica is a cold and dangerous individual who hates socializing and prefers to dress much like a middle-class girl. Although she is very attractive, other males have no interest in her, they find her too intimidating and know that she has no interest in them. Avonnica is one of the few that know about her family’s history and is not proud of it. She believes in fair play and hates those that swindle to achieve their goals. Her family, the Hayton family, is a family that has been known for their wealth ever since the “Grim Centuries,” the time period when humans were seemingly forever trapped on a degenerating Earth. They are best known for their company, Xian-Cron Technologies, the best robotics company of its time before RavenTech. The first “known” Hayton was Thomas Hayton, a general of the old United States military back in 2081. During his time, the entire world was fighting another world war. It was the fourth world war that Earth had to endure. Although he was a very successful soldier, Thomas saw profit in the war, and he decided to quit the military in order to make war robots. Thus, Xian-Cron Technologies was born. What was special about Xian-Cron Technologies was that they sold to any country regardless of their affiliation and they did not tell the other countries that they were selling to their enemies. This made Thomas gain many friends, as well as many enemies. People tried to assassinate him many times, but all attempts were unsuccessful. He eventually had a son to continue the family business before he died of natural causes. His son eventually married as well and had seven children, but the oldest boy was the one who inherited most of the money. The oldest boy was also the one who continued the family business while the other children found wives or husbands and survived on their own. Most people thought Avonnica would find a rich man she loves and marry him, but Avonnica wanted to do something more. So, she enrolled into the Galactic Armed Forces Academy against her parents’ will at age eleven. Avonnica took the test there and was determined to be an Infantry Commando. She was assigned the code IC-K3M01, and she is also one of the only girls ever to join the Galactic Armed Forces Academy. Avonnica had a hard time with the rigorous training at first, but she eventually assimilated to the exercise regime. Not only do Commandos have to go through intense exercise programs, the have to learn skills that would be useful in the field, like hacking and piloting. But, the Commandos focus more heavily on armed and unarmed combat. After seven long years, Avonnica graduated and became an official soldier. At first, she knew that she had to kill others if she wanted to be in the military, but she wasn’t ready to do it. When she got used to dealing out death, Avonnica became one of the best soldiers in her unit. She made a name for herself, everyone knew her by her nickname, Avon. She was even chosen to become part of a special program that would grant her psionic powers. Thanks to Makizen, the humans found out that the dark psionics ritual could work on a human as well as a Sortose. So, the humans decided to make a plan to create a few psionic soldiers using the dark psionics ritual. The ritual would produce more psionically adept soldiers than infusing Sortose DNA into human blood. Psionic soldiers are a must if the humans want to take Taldarris, so the humans launched a large force onto the planet. Out of that force, only about a hundred of them were Commandos chosen to be part of the ritual. While the Commandos followed Makizen’s instructs and performed the ritual, the rest of the soldiers were busy fighting off Azhiermian forces. Although the humans landed in an area not controlled by any major Sortose Tribe, Azhiermian scouts picked up the humans and sent soldiers to destroy them. The soldiers were holding the line, but the Azhiermians were fierce. Once Sardia Maximore went onto the field, the soldiers were utterly decimated. Luckily, the ritual was complete by then and the humans were able to escape. It was a Pyrrhic victory for the humans. They sustained heavy casualties all for only about a hundred psionic soldiers. Avon was one of the soldiers that took part in the ritual and gained psionic powers. Makizen warned the humans that the power of dark psionics is not fully understood by the Sortose, not even by him. He told the humans that he can only teach them so much about their newfound power and that they have to learn how to use it at its full potential by themselves. Although some of the humans were terribly frightened that their new power might kill them, Makizen assured them that there is a very low chance for that to happen. Avon soon became adept at using various dark psionic abilities. She used her abilities against the enemies of the Galactic Confederacy and against pirates and other criminals. Avon was also part of the mission that made people call the psionically enhanced humans Silencers, in fact she was the one who suggested the course of action. On the planet Montes, slavery had just become legal, and many people were not happy about it. The slaves, although well-fed, were overworked and were taken from poorer worlds against their will. Legalizing slavery on Montes was necessary, because the mining planet required workers to keep up with the demand for materials. People came from all over the galaxy to protest against the slavery on Montes, and some planetary governments even decided to protest against the Galactic Confederacy for allowing these laws to pass. They threatened to break away from the Galactic Confederacy and form their own, better government. Soon, the government became divided over the issue. The ones who stayed true to the Galactic Confederacy were Loyalists and the ones who were against it were Advocates. Avon was a Loyalist and she suggested that the Galactic Confederacy mobilize their forces and destroy all the Advocates. The Galactic Confederacy agreed to this idea and decided to make the spearhead of the operation the psionically adept soldiers. The Galactic Confederacy decided to make the psionic soldiers the ones to begin the operation, because Avon and the other psionically enhanced humans all were Loyalists and desperately wanted to destroy the Advocates. After a few weeks of traveling around the galaxy, Avon and the rest of the psionic soldiers were able to eliminate all the important Advocate figures. The psionic soldiers became known as “Silencers,” because they “silenced” the Advocates. Thanks to them, there are much less Advocates and most have started to accept the slavery law on Montes. Avon knows that if the Silencers weren’t there to stop the Advocates, the Galactic Confederacy would be in a war against them. Even though she didn’t get any praise from the government, she felt proud for stopping a civil war. Avon continued to be a part of many battles. She and the other Silencers slowly began to master their dark psionic abilities. With her rifle and powers, Avon is a dangerous foe to face. The deeds of the Silencers did no go unnoticed. Because of the success of the Silencers, the Galactic Confederacy is thinking of making more of them. If they play their cards right, the humans might just have a chance at taking Taldarris after all.

Short description: Born into a rich family, Avonnica Hayton was the youngest of four children. Instead of marrying, she decided to join the military and was given the code IC-K3M01. Avon was chosen to be part of a ritual on Taldarris that would grant her psionic abilities. Now she fights for the Galactic Confederacy as a Silencer.

New stuff:

Avon has only 2 skill groups, but the second skill group has 6 moves

Trait: Dark Psionic Adaptation - Anticipation. Permanently deal 25% more damage when an enemy applies a negative psionic or dark psionic status effect on Avon, then remove the negative psionic or dark psionic status effect.

Default skills:

Locked and Loaded (13 Stamina): Deals 25 Physical damage to one enemy.

Ready to Silence (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Energizing Punches (0 Stamina): Deals 45 Special damage to one enemy. Restores 50% of total Stamina. Requires 2 turns cooldown.

One in the Chamber (20 Stamina): Deals 55 Metal damage to one enemy. Gain Damage Boost. Requires 1 turn cooldown.

Shoot to Incapacitate (19 Stamina): Deals 45 Metal damage to one enemy.

Skill group 2:

Rapid Hits (25 Stamina): Deals 10 Special damage 6 times to one enemy. If the targeted enemy dies, this ability will reactivate on a random enemy with no Stamina cost.

Isolating Shot (31 Stamina): Deals 65 Metal damage to one enemy. Applies MegaStun to target. If the targeted enemy has less than 50% health remaining, deals 75 Metal damage and applies Taunt to targeted enemy. Requires 3 turns cooldown.

Aim for the Eyes (29 Stamina): Deals 60 Special damage to one enemy. 50% of applying Total Blind to one enemy. If this move applies Total Blind to an enemy, gain an extra turn.

Finishing Blow (34 Stamina): Deals 75 Special damage to one enemy. Requires 3 turns cooldown. If this move kills an enemy, the cooldown is removed and its power is increased 5 for the rest of the battle.

Aim for the Lungs (45 Stamina): 30% chance to kill an enemy instantly. Chance doubles if enemy has less than 50% health remaining remaining. Chance triples if enemy has less than 25% health remaining. Requires 5 turns cooldown.

Silence the Rebellion (33 Stamina): Deals 70 Metal damage to one enemy. If enemy is below 25% health, deal 80 Metal damage to target.

Special move: Call Down “Annihilator” Turret: Deals 75 Metal damage to all enemies. Applies Magnetized, Special Weakness, Burn, and Bleeding to all enemies.

How to get: Right after The Soldiers of War Maze, another maze will pop up called The Soldiers of War Maze Part 2. This maze contains all new legendary monsters and normal epic and rare monsters. The maze contains Vortux, Growler, Sir Francis Rock, Rexx, Viper, Avon, The Emperor, GH-46, Titus, and General Bull in that order. Vortux, Growler, and Viper require no keys. Sir Francis Rock and Avon require 3 keys. GH-46 and Titus require 4 keys. The Emperor and General Bull requires 5 keys. This maze will last for a month.

Misc info:

Books: Female, Adventurers

Default rune slots: 2

Relics: Armor, Banner

Elementialis (DarknessLOL has been resurrected!)
Legend Special

Elementialis is an anomaly in several ways. He is one of the few Legend Special monsters, yet he can use attacks of every single element. He is incredibly powerful, yet has no Trait. That's right, no Trait! He can also use any Relic! No one knows why or how any of these anomalies exist, but the proof is right in front of your eyes!

Default Skills:

Anomaly - Deals 25 Special damage. 13s 0cd

You Cannot Explain - Deals 30 Special damage. Applies a random negative effect to target. 14s 0cd

Skils Group 1:

Footfall of a Cat - Deals 40 Special damage. Deals 10 Magic, Light, and Metal damage to all enemies. 24s 2cd

Woman's Beard - Deals 25 AoE Special Damage. 50% of activating cooldowns on all enemies. 24s 0cd

Songbird's Teeth - Heals all allies by 20%. Removes 20% of life from all enemies. 0s 2cd

Skills Group 2:

Breath of a Fish - Deals 25 Special damage to all enemies. Deals 10 Water, Fire, and Nature damage. Applies Freeze 3 times. 30s 3cd

Root of a Mountain - Deals 25 AoE Special damage. Deals 10 Earth, Thunder, and Dark damage. Applies 3 Stuns to all enemies. 30s 3cd

Fart of a Jellyfish - Deals 25 AoE Special damage. Deals 10 Magic, Light, and Metal damage to all enemies. Possesses all targets. 30s 3cd

Skills Group 3:

Politician's Sincerity - Deals 50 Dark, Magic, and Water damage to all enemies. 50s 5cd

Lagless Wi-fi - Deals 50 AoE Metal, Fire and Earth damage. 50s 5cd

Interesting Grammar Lesson - Deals 50 AoE Thunder, Nature and Light damage. 50s 5cd

Special: Incongruity - Deals 25 damage of every element to all enemies. Possesses, Freezes, Stuns, Removes 100% of Stamina, and activates all cooldowns on all enemies.

Books: None

Runes: 3

Relics: Any

How to get: When you get Gare and Mase, you can extract him. Cells of Gare and Mase, when extracted, have a 5% chance to morph into Elementialis cells.

Alcronar (Black Destruction 92 glued his hands together)
Legend Dark

Long description: The Dark Lord may be an omnipotent shadow god, but he still needs servants and followers to do his bidding. After his failed assault against Heaven, The Dark Lord lost most of his underlings. The majority of them died in battle, but the survivors simply abandoned The Dark Lord after they discovered that their master had been imprisoned. The only ones that remained were the three chief generals, his most faithful acolytes who were always at his side. Their devotion to their master exceeds their own desires and needs. They would do anything for The Dark Lord, even claim their own lives. Alcronar is a spectral projection made of out of The Dark Lord’s own energy. He may not be as powerful as The Dark Lord himself, but he still has a few tricks up his sleeve. Alcronar has a love of battle that even surpasses The Dark Lord. He has free will, but he continues to stay by The Dark Lord’s side, because according to his own judgment, The Dark Lord always brings battle with him wherever he goes. Also, The Dark Lord freed Alcronar, so Alcronar feels that he owes The Dark Lord. Before he was known as Alcronar, he was nothing but mindless energy left over from when The Dark Lord was created. Slowly, the energy started to come together and slowly got more and more powerful. Soon, the energy was able to shape its form and it became Alcronar. The Dark Lord was theoretically created through a supernova-like explosion. Most of the energy that was released became The Dark Lord, but there was still some energy left over. That energy became Alcronar. This information is all theoretical and could be very wrong, but it is the most logical explanation for The Dark Lord’s creation and for Alcronar’s creation. They both emit the same energy, so they definitely are related in some way, and the energy they emit is very similar to that of a supernova. Of course, there is much more evidence about why and how The Dark Lord was created with a supernova-like explosion, but that is way too complicated for the simple mind to understand and most of it could be wrong. Alcronar was in a science facility funded by Splicer Descendant long before he met The Dark Lord. Splicer Descendant found Alcronar floating in space, so they captured him and were studying him. Most of the information that we think we know about The Dark Lord is based off of our facts on Alcronar. What they found out is that Alcronar and The Dark Lord are both made of pure energy. They both lack organs and a skeleton system. We are not even sure if they are living or not. Much like Singularis, Alcronar and The Dark Lord both draw power from a source. The source that they draw power from is unknown. The reason why we have so little information on Alcronar is because Alcronar escaped the facility before Splicer Descendant could run intensive tests on him. When he broke out, he flew off into space, and no human has seen him for over ten years. Until, he suddenly came back. The Dark Lord found Alcronar and enlisted him into his army. Alcronar took part in the failed assault on Heaven. He stuck by The Dark Lord even after he was captured. Alcronar was the one who knew how to break the cage that The Dark Lord was captured in. But after he freed his master, Alcronar decided to retire for a while. Now, he is back and ready to fight once again. He is ready to serve The Dark Lord, and the first order of business is simple, to destroy humanity.

Short description: Alcronar is a being of pure energy much like The Dark Lord. They are very identical, but Alcronar is weaker. After he freed himself from Splicer  Descendant, Alcronar joined The Dark Lord’s army, and was one of the people who freed The Dark Lord from his cage. After a short retirement, he decided to return and help The Dark Lord once again.

New stuff:

Trait: Dark Lord’s Shadow - Abomination and Bulwark. Disables all enemies’ Traits for 3 turns at the start of the battle.

New buffs: Default skills:
 * 1) Alcronar’s Control: Possesses the affected monster for 2 turns.  Counts as Possession.  Bypasses Hardened, Tough, Bulwark, and Artifact.
 * 2) Void Ice: Freezes the affected monster for 1 turn.  Can be applied twice in a row.  Bypasses all Traits including Immunity to Freeze, Mountain, and Artifact.

Scythe Swing (13 Stamina): Deals 25 Physical damage to one enemy.

Souls of the Fallen (13 Stamina): Deals 30 Dark damage to one enemy.

Skill group 1:

See a Shadow (19 Stamina): Deals 30 Dark damage to one enemy. Applies Alcronar’s Control to one enemy. Requires 2 turns cooldown.

Freezing Darkness (19 Stamina): Applies Void Ice to all enemies. Requires 1 turn cooldown.

Doom Smite (21 Stamina): Deals 55 Special damage to one enemy.

Skill group 2:

Mind-Bending Strike (28 Stamina): Deals 45 Dark damage to one enemy. Applies Alcronar’s Control to one enemy. Requires 3 turns cooldown.

Frozen Heart (27 Stamina): Deals 40 Special damage to one enemy. Applies Void Ice to all enemies. Requires 2 turns cooldown.

Ally to Enemy (32 Stamina): Applies Alcronar’s Control to all enemies except the targeting. Applies Taunt to the targeted enemy. Requires 4 turns cooldown.

Skill group 3:

Darkened Frost (23 Stamina): Deals 45 Dark damage to all enemies. Applies Void Ice to all enemies. Requires 1 turn cooldown.

No Use for You (82 Stamina): Applies Alcronar’s Control and a 2-turn Fatal Countdown to one enemy. Requires 6 turns cooldown.

Destroy Yourselves (31 Stamina): Applies Alcronar’s Control and Damage Boost for 2 turns to all enemies. Requires 3 turns cooldown.

Special move: Deathly Gaze: Applies Alcronar’s Control and Triple Damage for 2 turns to all enemies.

How to get: During the Servants of The Dark Lord Breeding Event, Breed The Dark Lord with Wraith for a chance to get Infernus, Alcronar, or Phantom Slasher. Random epic monsters will pop up as well. This event lasts for a week.

Misc info:

Books: Evil Legions, Spirits, Families

Default rune slots: 2

Relics: Scepter,  Armor

Placinos (Black Destruction 92 wants to see the world burn)
Legend Metal

Long description: Splicer Descendent recently developed a new plan for killing Wraith. After they discovered aliens existed, Splicer Descendent made it their mission to gather alien DNA by any means necessary. By combining the DNA of many aliens, Splicer Descendent has created a new breed of creatures, the R.A.O.I.M or, the Ravaging Amalgamations of Infinite Might. So far, there are only three R.A.O.I.M in existence but, they are the most powerful creations that Splicer Descendent has ever made. Splicer Descendent invested everything they had on the R.A.O.I.M, if they don’t succeed in killing Wraith, the company will be forced to shut down. Placinos was the second R.A.O.I.M created by Splicer Descendant. Cunning and ruthless, Placinos was created with the last bits of Wraith’s DNA that Splicer Descendent was able to salvage from their previous experiments. One may not see that Placinos is a Sortose. She was augmented beyond recognition. She hates Wraith, but she hates certain Sortose even more, especially the Azhierm Tribe. Before she was a R.A.O.I.M, Placinos was simply just another member of the Azhierm Tribe. She wasn’t a member for long though, since she was born a weak baby, Azhiermian law states that she must be killed. Luckily, Placinos’ mother had a trait considered taboo to the Azhierm Tribe, compassion. She didn’t want her daughter to be killed, so she put Placinos into a pod, and sent her into space. Placinos was eventually found the humans on Frochoas who gave her to The Outcasts. As for her mother, she was quickly found guilty of possessing compassion. Placinos’ mother was killed by plasma axe, and her body was thrown into The Pit of Felons. Placinos herself, on the other hand, was alive and well inside the Frochoas colony. She was being raised by an Outcast Sortose named Srioun. Srioun was actually the one who found Placinos. He was simply patrolling the perimeter of the Frochoas colony per-protocol when suddenly, he spotted a pod. He moved his ship near the pod, and he put on a spacesuit so he can grab it. Once he brought the pod into the safety of his ship, he opened it and saw there was a Sortose baby inside. There was nothing else inside the pod but a note that said four words: “Her name is Placinos.”  Srioun decided to bring the baby back to the Frochoas colony instead of bringing her back to Taldarris. He guessed that if someone were to send a baby into space, it would be to save the baby from something. When Srioun arrived at the Frochoas colony, he asked Makizen if he could care for Placinos. Makizen said that caring for a Sortose baby was hard, and that Srioun would have to miss out on training and patrols. Srioun replied that he is willing to sacrifice all that for Placinos, and when she grows up, Placinos might be a great aid to The Outcasts. So, Makizen allowed Srioun adopt Placinos. As she grew up, Placinos was shown be very compassionate, but at the same time, she could be very vicious when her friends are threatened. Placinos went to a human school and was the first Sortose ever to receive a master’s degree. But, her greatest mentor was Srioun. Srioun taught Placinos about the Sortose, and about the Tribes. He taught Placinos that there are good Sortose and bad Sortose, and that the Sortose in Tribes are bad Sortose. But, The Outcasts are good Sortose and they are the ones you should trust. He also taught Placinos how to fight with Sortose plasma weapons instead of human guns. Placinos liked training with plasma axes, spears, gauntlet-blades, even scythes, but her favorite weapon was made by humans, it was the common chain. Placinos was very adept at using chains both to kill and disarm, but her favorite thing to do was to add cinder blocks on the ends of the chains to make them even more deadly. Chains would continue to be Placinos’ weapon even after she became a R.A.O.I.M. Back on Taldarris though, the Dar’koar Tribe was devising another tactic to destroy the Frochoas colony. Although the first attack succeeded, the Dar’koarians wanted to utterly annihilate the colony. The new king Trakxis decided that the best way to eliminate anything was to call the best assassin ever, Wraith. Trakxis hired Wraith to destroy the Frochoas colony in exchange for a large amount of Dar’koarian weapons. Wraith then attacked the colony, decimating everybody and everything. It was a good thing that The Outcasts decided to start defending the Frochoas colony after the first Dar’koarian attack. If The Outcasts weren’t there, the humans on Frochoas probably wouldn't have survived Wraith’s assault. The Outcasts and the humans fought Wraith, side by side. There were casualties, but The Outcasts and the humans were able to push Wraith back. One of the casualties was Placinos’ mentor, father, and friend, Srioun, he was one of the first killed during the attack. Since that day, Placinos swore revenge against Wraith. She left Frochoas and went to Earth in search of Splicer Descendant. She heard that the company is looking for a Sortose that is willing to risk their lives to fight Wraith. Once she met Splicer Descendant at their headquarters on Earth, Koraziel himself was there to greet her. He told her that she will have to be augmented with cybernetics if she wants to stand a chance against Wraith. Placinos simply said that she would be willing to do anything as long as she is given the chance to kill Wraith. Koraziel replied that Placinos was a very brave Sortose, but he also wanted to know why she wanted to kill Wraith. Placinos explained that Wraith killed someone very important to her and that she wants revenge. Soon after this conversation, Placinos was brought to the moon via shuttle. She was brought to the main Splicer Descendant HQ on the moon where they put her to sleep. She was then surgically augmented with so much technology that nobody could tell she was a Sortose. Placinos was given an extra set of arms and legs as well as a new head with a mouth. After the scientists finished their work, they gave Placinos a mirror so she could see her new body. Placinos could hardly recognize herself. Although she has vocal chords now, Placinos still preferred to communicate through telepathy. It took a while, but eventually Placinos figured out how to use her extra set of arms and legs. Koraziel said that Placinos should go to Earth and meet up with Zadarcin so they can go hunting for Wraith. Placinos asked if she can have one more thing before she went. Koraziel asked what it was. Placinos replied that, if she was going to defeat Wraith, she would need a weapon, specifically two sets of chains, one with cinder blocks on the ends and one without. Koraziel gave her the chains and Placinos thanked him. She then went into a shuttle and flew down to Earth and met Zadarcin. The two of them should be enough to defeat Wraith, but just in case, Splicer Descendant decided that they need one more teammate, perhaps a human this time….

Short description: When she was born, Azhiermian law stated that Placinos had to be killed for being too weak. Luckily, Placinos’ mother saved her by launching her into space. Placinos was found by an Outcast on Frochoas, but after her “father” was killed by Wraith, Placinos left Frochoas and swore revenge against Wraith. She then met with Splicer Descendant, who made her the second R.A.O.I.M.

New stuff:

Placinos can perform Magic attacks

New buffs: Default skills:
 * 1) Psionic Deterioration: This has been used before but, in case you don't remember, affected enemy takes damage equal to 15% of their maximum health and is immune to damage-increasing effects for 4 turns.
 * 2) Psionic Empowerment: This has been used before but, in case you don’t remember, affected ally deals 150% more damage for 2 turns

You are an Insect (13 Stamina): Deals 25 Physical damage to one enemy.

That Deserves to Die (13 Stamina): Deals 30 Special damage to one enemy.

Skill group 1:

Bone Fracture (19 Stamina): Deals 55 Metal damage to one enemy.

Quick Breather (17 Stamina): Gives 100% of total Stamina to self. Requires 2 turns cooldown.

Unending Anger (19 Stamina): Deals 35 Special damage to one enemy. Applies Psionic Empowerment to self. Requires 2 turns cooldown.

Skill group 2:

Empowering Bash (23 Stamina): Deals 70 Metal damage to one enemy. Applies Psionic Empowerment to self. Requires 3 turns cooldown.

Death to Wraith (20 Stamina): Deactivate all cooldowns from self and apply Psionic Empowerment to self.

Taste Steel (25 Stamina): Deals 65 Special damage to one enemy.

Skill group 3:

Feedback Loop (55 Stamina): Deals Special damage equal to to the amount of Stamina the target has. Requires 7 turns cooldown.

Psionic Storm (37 Stamina): Deals 50 Magic damage to all enemies. Applies Psionic Deterioration to all enemies. Requires 4 turns cooldown.

Outcast Shout (21 Stamina): Applies Psionic Empowerment and 2 extra turns to self. Gives 100% of total Stamina to self. Requires 4 turns cooldown.

Special move: Chains of Revenge: Deals 90 Metal damage to target and 60 Metal damage to everyone else

How to get: In order to get Zadarcin, Placinos, or Gare and Mase, you must get a Splicer Descendant ID Tag. This tag is obtainable by breeding Experiment 6 and Banshee during the Splicer Descendant Breeding Event. You will know when you get a Splicer Descendant ID Tag when the breeding takes only 3 seconds. Random epic monsters will also pop up. This breeding event will last for a week. Then, once the breeding event is over and, if you have the tag, you can choose which dungeon to spend the tag on. If you choose the Placinos Dungeon, you will gain access to a one-node dungeon where you’ll fight a boss Placinos with three level 10 speed runes. Defeat this boss and you’ll get a Placinos egg. This dungeon lasts until you complete it after you spend the tag and cannot be repeated.

Misc info:

Books: None

Relics: Amulet, Trap

Default rune slots: 3

Garrison (It is Christmas Black Destruction 92!)
Legend Metal

Long description: When the Event happened, Earth was destroyed and the remaining humans were experimented on. The only creatures that were able to survive were cockroaches and all the infected creatures. Luckily, the remaining humans decided to work together to develop a cure. The cure was actually a huge device that converts the gas that the infected beings produced into energy to power itself. It produces rays that, when absorbed, cure the diseased people and animals of their sickness. It also has the ability to clean the air, making the atmosphere much less polluted than usual. This same device will be used to clean the air of more than a hundred planets, only it would be powered by electricity instead of a dangerous gas. Who would’ve known that a small group of humans that were experimented on by aliens would have saved the world. Without them, the human race would never have grown to the size it is today. Most of those humans eventually had descendants who possessed a fraction of their power. These descendants were special and had traits that made them unique, like enhanced intelligence, senses, strength, even a longer life. David Lloyd is one of the many who descended from a human that was experimented on by the Scythe. David’s father was an entrepreneur who started his own technology company. He was a pioneer in hover technology and lightspeed travel. He funded the Frochoas colony, and as a show of power, he built his mansion on Frochoas. His mother was a scientist who was trying to develop a formula that could allow humans to live longer. Her great-grandfather was experimented on by the Scythe, and the Scythe were able to increase his natural lifespan by over a hundred years. Sadly, he died building the device that cured humanity from the Event. David’s mother believes that her own blood contains the chemical that holds the secret to extending human life. She extracted her own blood and scanned it for the chemical. Sadly, after five years of searching, she found nothing. So, she decided to quit her investigations and retired. David’s mother decided to be part of the group of people that decided to go to Frochoas. On Frochoas is where she met her future husband and David’s father. David was the first baby born on Frochoas. When he was born, the doctors noticed that he had an odd chemical in his blood. Turns out, that chemical was the chemical David’s mother was searching for. Once she extracted a small vial of baby David’s blood, she immediately made the extracted and replicated the life-extending chemical. How David had the chemical in his blood and his mother didn’t is a mystery. Perhaps the chemical was dormant inside his mother. This is the explanation most of the scientists accepted. As he grew up, David was taught about Earth. He was taught that Earth used to be the home of the humans before they discovered lightspeed travel and Frochoas. He was also taught about Taldarris and why the humans want it so much, even though robotic probes recently have already found more planets to replace Earth. Taldarris’ soil contains dormant energy. Using certain materials such as Calypsum, the energy in Taldarris’ soil can be tapped into, but Calypsum is not the only way to extract energy from Taldarris’ soil. The energy can be extracted using machines and infused into power cells. The energy from Taldarris’ soil is a thousand times more powerful than normal electricity, and one power cell can power a hundred Sortose battle cruisers. It was thanks to Makizen that we have this intel. According to Makizen, the other Sortose Tribes also know about the dormant energy and extract it to be used to power everything. Their psionic powers are actually similar to the energy contained in Taldarris’ soil. That is why the humans want Taldarris, the planet will give the humans a powerful and renewable source of energy. David was taught all of this, but no amount of knowledge could prepare him for what came next. When David was twelve years old, a Dar’koarian battle cruiser suddenly broke Taldarris’ atmosphere and was heading for Frochoas. The battle cruiser contained more than ten thousand Dar’koarian soldiers, all armed and ready to annihilate the humans on Frochoas. The civilians were evacuated to underground bunkers while the soldiers grabbed their weapons and prepared to face the Sortose. Sadly, the soldiers were easily cut down and the bunkers were discovered. Many civilians were murdered, including David’s parents. Luckily, David himself survived. He saw his parents get killed with his own eyes, and he vowed to destroy every single Sortose for what they did. David used his father’s money to enroll into the Galactic Armed Forces Academy. After he took the test Agent took, he was determined to be a Land Pilot and was assigned the code PL-GRS0N. David was a vicious child, always getting into fights and bullying other students. Despite all that, David somehow was able to get through the Galactic Armed Forces Academy and become a soldier. But, he didn’t want to be just any soldier, he wanted to be a Zeta Force soldier, so he could kill Sortose. Sadly, in order to be part of the Zeta Force, one must be part of the Navy SEALs or Delta Force. After a lot of pleading, and after giving ten thousand dollars to the government, David was admitted into the Zeta Force. Eventually though, he was kicked out of the program for being too aggressive. He was unpredictable and insubordinate, so even though he was one of their best and most enthusiastic fighters, his superiors had to let him go. But, there was one group where unparalleled anger is a good thing. That group is Panther Squadron. Panther Squadron is a squad of mech pilots sent on the most dangerous missions. They are comprised of the most furious and deadly individuals that they can find and rejected soldiers. David joined Panther Squadron and was assigned to Platoon 1. There are twenty total platoons in Panther Squadron. Promotions are in the form of changing platoons. The higher the platoon number, the more elite it is. Because Platoon 20 is the most elite, Platoon 1 are the amateurs. David was also given a Feline-Class Mech. He was taught how to pilot it, and he was surprisingly good. David fought in many battles, and he even encountered Master Y and the Nocturnal Order once. On one mission, David was tasked with guarding a cruiser full of spices from pirates. When the pirates attacked, they had EMP grenades and were able to disable most of the mechs. The only mech they didn’t disable was David’s. David slaughtered the pirates with no mercy on his own. Ever since that day, David became known as Garrison the Lone Defender. Garrison fought many more battles since that day. Now, he is retired, but he still uses his mech to guard the Frochoas colony just in case the Sortose try to invade it again. He hopes that he will one day have the opportunity to kill a Sortose as revenge for what they did to his parents.

Short description: Because his parents were murdered by a Dar’koarian soldier, David Lloyd made it his mission to destroy every single Sortose. He was part of Zeta Force, until he was kicked out for being too vicious. He then joined up with Panther Squadron, a squad of mech pilots who gave him a new name, Garrison. Now, he is retired, but he continues to serve in any way he can.

New stuff:

Garrison has 2 skill groups, but the 2nd skill group has 6 moves

Trait: Advanced Targeting System - Hardened. All moves have a 100% chance to hit no matter what and can do damage to enemies with evasive buffs.

New buffs: Default skills:
 * 1) Lead Poisoning: Removes 10% of affected monsters life.  Blocks healing and positive status effects from targeted monster.  Lasts 3 turns.

Nobody Gets Past Me (13 Stamina): Deals 25 Physical damage to one enemy

And Nobody Ever Will (13 Stamina): Deals 30 Metal damage to one enemy

Skill group 1:

Reload (0 Stamina): Deactivates all cooldowns and gives 100% of total stamina to self.

Explosives Bombard (20 Stamina): Deals 20 Metal damage to all enemies. Applies Lead Poisoning to all enemies.

Dual Machine Guns (19 Stamina): Deals 55 Special damage to one enemy.

Skill group 2:

Mountain of Metal (32 Stamina): Applies Double Life, Taunt, and Skill Mirror to self. Requires 4 turns cooldown.

Bullet Spray (24 Stamina): Deals 35 Metal damage to all enemies. Applies Lead Poisoning to all enemies. Requires 3 turns cooldown.

21 Rocket Salute (34 Stamina): Deals 55 Special damage to all enemies. Requires 4 turns cooldown.

Focus and Confidence (29 Stamina): Deals 80 Special damage to one enemy and 40 Special damage to everyone else. Requires 4 turns cooldown.

Flashbang Missiles (28 Stamina): Deals 35 Metal damage to all enemies. Applies Total Blind and Lead Poisoning to all enemies. Requires 3 turns cooldown.

Improved Reload (0 Stamina): Deactivates all cooldowns from self. Gives 100% of total Stamina to self. Applies Damage Boost to self.

Special move: Last Laugh: Kills self, but deals 100 Special damage to target and 85 Special damage to everyone else.

How to get: There will be a maze called The Soldiers of War Maze that contains Hyperion, Herr Komissar, Sergeant Hull Head, Gelotron, Garrison, and Agent. Hyperion and Herr Komissar are free. Sergeant Hull Head requires 2 keys to be moved. Gelotron requires 3 keys to be moved. Garrison requires 4 keys and Agent requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: Good Legions, Mechanical

Default rune slots: 3

Relics: Armor, Banner

Peens Knights (an anagram for Stephen King by TheBaronishere)
Legend Dark

Peens was a successful author of many horror books and was known worldwide. One day, he got a magical book from the library that transported him to Monster Legends and became a weapon that could summon his creations.

Books: Spirits, Undead, Underworld

Relics: Amulet, Staff

How to Obtain: Collect 25 items then complete a 72-hour challenge to get the monster and collect cells for him

Skills:

Special- The Shawshank Annihilation: 35 Special, AoE 3 random negative effects

Group 1:

Carrie: 25 Dark, 50% random negative effect, 15s

Christine: 30 Special: AoE 50% Possesion, 17s, 1 CD

Salems' Lot: 30 Dark, 50% random torture effect, 19s

Group 2:

Pet Semantry: 35 Dark, random negative effect, 21s, 1 CD

Cujo: 40 Special, AoE Possession, 2 CD, 23s

Tommyknockers: 40 Dark, random torture effect, 25s, 2 CD

Group 3:

Green Mile: 45 Dark, 2 random negative effects, 27s, 2 CD

It: 50 Special, 2 turn Possession, 3 CD, 29s

The Shining: 50 Dark, 2 random torture effects, 31s, 2 CD

Bouldasaurus (TheBaronishere wants more dinosaurs)
Legend Earth

Killerraptor is not the only dinosaur on the loose. The ancient dinosaur Bouldasaurus was frozen in the polar caps of Siberia for 1000 years. Now he is back and facing the threat of Killeraptor, Megaoesteum, and Megarexsus.

Books: Dragon, Underworld, Villains

Relics: Sword, Trap

How to obtain: Jurassic Beast Grand Prix

Skills:

Special: Maximum Prehistory - Deals 65 Earth damage to all enemies. Applies Bleeding, Quicksand, and Stun to all enemies.

Skills Group 1:

Pebble Jaws: 40 Earth, 50% Bleed, Stamina, 0 CD

Small Claws: 40 Special, 50% Quicksand, 24s

Roar of the Triassic: Applies Stamina Regeneration to itself. 0 stamina, 0 CD

Skill group 2:

Stone Heavy Jaws: 55 Earth, Bleed, 25s

Growing Claws: 55 Special, Quicksand, 25s

Roar of the Jurassic: 45 Earth damage to one enemy, Bleed, Quicksand, 22s, 1 CD

Skill group 3:

Mountain Heavy Jaws: 45 Earth, AoE, Bleed, Quicksand, 27s, 2 CD

Big Claws: 50 AoE Earth, Bleed, 27s, 3 CD

Roar of the Cretaceous: Applies Double Damage, Precision, and Stamina Regeneration to itself. 21 stamina, 3 CD

Agent (Black Destruction 92 is SERIOUSLY running out of ideas)
Legend Metal

Long description: The colony on Frochoas is not the only other celestial body that the humans have annexed into their territory. Besides moons, humans have also established colonies on other planets they discovered using many robotic probes. From the farming world, Ager, to the paradise planet of the rich, Regis, to the volcanic prison, Ignis Carcer, the humans have truly grown and now are more numerous than ever. All the planets are connected by a giant supercomputer the size of a large asteroid. The supercomputer, known as Mens Deorum, is so powerful, it can accept and send messages almost instantly. Many companies contributed to the Mens Deorum, including RavenTech, a very avid supporter of the Galactic Confederacy. After much negotiation all of the colonized planets eventually agreed to join forces and become the Galactic Confederacy. There was little opposition to this form of government. All the local, national, and universal governments could still do what they want, but they must unite when the time comes. Of course, there are rebels that fight against the Galactic Confederacy, the most famous rebel group is Unit: 481’s army. Unit: 481 has finally reactivated RavenTech’s most dangerous creations. How Unit: 481 did it, only one man knows. His name is Carlton Fredrik, but he prefers to go by the name Agent. Before he joined Unit: 481 on his crusade against the Galactic Confederacy and humanity itself, Carlton was born on the simple mining planet of Montes. Montes was a planet that had almost no vegetation, it was covered entirely in rock and mountains. It had no water or other beings living on it before the humans came. Luckily, it at least had an atmosphere much like Earth’s, so at least the humans do not need to wear a spacesuit every time they go outside. There is only one reason why humans decided to colonize Montes, it was filled with rare metals. Iridium, rhodium, platinum, gold, silver, and more valuable and useful metals could be found inches below the hard rock that made up Montes. Even the rock was valuable, it was very strong, durable, and light, the perfect material to be infused into the metal hulls of war machines. Thus, most of the citizens on Montes are miners that operated giant drills in order to acquire these metals. Carlton did not want to be a miner for the rest of his life, so when he was eleven, he packed his bags, took a few golden ingots, and snuck out of his house and into the nearest spaceport. After bribing a few people, Carlton was able to get himself a ticket to the moon Frochoas, the location of the Galactic Armed Forces Academy, a military boarding school for children ages eleven to eighteen. As the spaceship flew to Frochoas, Carlton tried his hardest not to look back. Once he arrived to his destination, Carlton used the last few golden ingots to bribe just a few more people in order to get admitted into the school. He enrolled just in time for the first year of military school was about to start in a day. The first thing Carlton was assigned was a number. He was assigned the number AG3NT. Then he had to go through a series of mental and physical tests to find out what type of soldier he should be. There are many different types of soldiers, but they all should fall into one of these five categories: Light, Infantry, Tactical, Artillery, or Pilot. Light soldiers are divided into four categories: Scout, Infiltrator, Trapper, or Marksman. Infantry soldiers are divided into four categories, Melee, Phalanx, Standard, or Commando. Tactical soldiers are divided into four categories: Tactician, Hacker, Machinist, or Interrogator. Artillery soldiers are divided into four categories: Gunner, Explosives, Anti-Infantry, or Siege. Pilots are divided into four categories: Land, Aeriel, Space, or Ocean. After he took the test, Carlton was determined to be a Light Marksman, so his number changed to LM-AG3NT. All the soldiers were given implants to enhance their performance. In Carlton’s case, since he was a sniper, he was given eye implants to increase his eyesight and the standard mental implants that all soldiers get. Carlton was a good student and an excellent soldier. His aim was impeccable and his intelligence was clearly above average, even without the implants. He eventually made a name for himself, but since he didn’t want to be called “Carlton,” he told everyone who knew him to call him by his number, but since no one wants to always say “LM-AG3NT” over and over again, people just called him “Agent,” and he liked it. Sooner rather than later, Agent graduated from the Galactic Armed Forces Academy and went on to become a soldier. He was sent on many missions, and he always got his target. Agent believed that the Galactic Confederacy had just reasons for everything they did. Until, during a mission, Agent was sent to kill the leader of a rebel state on the planet. He killed the rebel leader easily, and the rest of the soldiers immediately surrendered once they discovered that their leader was killed, but the commander of the army was given an order by his superiors. The order was to terminate all of the rebel soldiers regardless of their surrender. The commander passed the order on to his soldiers, but didn’t want to carry out this horrible action. Suddenly, the commander pressed a button on his gauntlet, and the soldiers wordlessly raised their guns and fired at the rebel soldiers. Agent witnessed all of this from a nearby rooftop. He wondered why the soldiers suddenly opened fire even though they clearly didn’t want to. In order to get answers, Agent asked a few of the soldiers that executed the rebels. They all said they didn’t remember a thing about killing the rebel soldiers. Agent wonders how this could be. He suspects that it had something to do with the mental implants. The implants act as protection from brainwashing, but their main purpose is to enhance the intelligence and memory of all soldiers. The implants increase myelin levels inside the brain, thus increasing the speed at which signals travel throughout the brain and increasing reflexes. They also increase adrenaline and endorphin levels inside the brain in times of need, basically making the user much stronger and angrier. Agent suspects that the implants must have something to do with the killing of the rebel soldiers. So, he removed his implant, and he studied it. What he found was shocking. With a simple push of a button, the implants would transmit electronic signals that would remove the free will of any living creature. Agent couldn’t that the military is willing to use illegal mind control technology to get their soldiers to follow orders. He filed his resignation and left the military, since he was disgusted with the fact the government used mind control technology on their soldiers. After he left, Agent decided to become a vigilante, fighting against the government for what’s right. He stole experimental technology from a lab as his first act of protest including an experimental nanosuit, an experimental rifle, and an experimental hoverboard. He became a wanted criminal to the Galactic Confederacy. After a year, Agent was found by Unit: 481 and Pihlaini. Unit: 481 told Agent that the government wants to kill it too. It told him that it and Pihlaini could protect him from the government in exchange for something else. Agent asked what that “something else” was. Unit: 481 replied that it was the codes to reactivate his army, Nexus 4. Unit: 481 also said that the person who possesses the codes is Dygoras, his archenemy. Agent definitely knew who Finn Dygoras was. When he shut down Nexus 4 in order to save Earth from Patient Cyber’s plan to use the robots to wipe out all life, it was all over the news, and everyone on all the colonized worlds knew about it. What the people didn’t know was that Dygoras also possessed the codes to reactivate Nexus 4. Only Pihlaini knew that he possessed the codes, and when Unit: 481 corrupted him, he told Unit: 481 that Dygoras could reactivate his “brothers.” And, that is where Agent comes in. Unit: 481 gave Agent a bullet that explodes into a very strong acid. The acid should be able to melt through Dygoras’ armor. Once the acid exposes Dygoras’ skin, Agent will then fire a dart loaded with truth serum into Dygoras’ arm that should make him tell Agent how to reactivate Nexus 4. Once Agent finds out how to reactivate Nexus 4, he can do with Dygoras as he wishes. Agent executed this plan, and it was successful. Once Dygoras told Agent how to reactivate Nexus 4, Agent shot Dygoras’ armor with an EMP, thus shutting down the armor’s internal life support and killing Dygoras from the inside. He then passed the knowledge onto Unit: 481 and Pihlaini, who then reactivated their army. Unit: 481 the told Agent that there are more people he wants dead. Agent said that, from this day forward, he will fight with Unit: 481 against the Galactic Confederacy. The Galactic Confederacy now has some competition, Unit: 481, Pihlaini, and Agent are part of the largest rebel movement in their history. Baax, Culverin, Unit: 001, and Sadrac must stop Unit: 481 before it’s too late.

Short description: Carlton was born on a mining planet, but he didn’t want to be a miner, so he ran away from home and never looked back. He enrolled himself into the Galactic Armed Forces Academy, and became a sniper assigned the code LM-AG3NT, but he preferred to be called Agent. He was given mental implants that would supposedly enhance his concentration and eyesight, but after learning the truth of the implants, he deserted the military and stole experimental tech. Now, he fights with Unit: 481’s army against the Galactic Confederacy.

New stuff:

Agent has 2 skill groups, but the 2nd skill group has 6 moves

Trait: Nanosuit - Immune to all negative status effects. At the start of the battle, gain Evasion for 2 turns. Gain Evasion for 1 turn every 2 turns.

Default skills:

Agent’s Assault (13 Stamina): Deals 25 Physical damage to one enemy.

Snipe (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

Neurotoxin Dart (26 Stamina): Applies Mega Possession to one enemy. Requires 3 turns cooldown.

Close Combat (20 Stamina): Deals 55 Metal damage to one enemy.

Weakening Shots (21 Stamina): Deals 25 Special damage to all enemies. Disables Trait on all enemies.

Skill group 2:

“Titan Killer” Round (45 Stamina): Deals 65 Special damage to target. If target has above 45000 health and/or has the Mountain trait, deals 80 Special damage to target. Requires 3 turns cooldown.

AI Override (0 Stamina): Disables Trait and Possesses all enemy Artifact monsters for 2 turns. If there are no Artifact monsters on the enemy team, this skill does nothing. Requires 3 turns cooldown

EMP Round (57 Stamina): Stuns all enemy monsters. If target is from the Mechanical Book, deals 80 Thunder damage to target. Requires 2 turns cooldown.

“Hellfire” Shot (43 Stamina): Deals 55 Special damage to one enemy. If this move hits a Nature monster, deals 75 Fire damage to them. Requires 3 turns cooldown.

Low Blow (25 Stamina): Deals 60 Metal damage to target. If target is below 30000 health, deals 70 Metal damage to target.

Up Close and Personal (24 Stamina): Deals 65 Special damage to one enemy.

Special move: Kill Shot Confirmed: Kills one enemy instantly.

How to get: There will be a maze called The Soldiers of War Maze that contains Hyperion, Herr Komissar, Sergeant Hull Head, Gelotron, Garrison, and Agent. Hyperion and Herr Komissar are free. Sergeant Hull Head requires 2 keys to be moved. Gelotron requires 3 keys to be moved. Garrison requires 4 keys and Agent requires 5 keys. This maze will last for 2 weeks.

Misc info:

Books: None

Default rune slots: 3

Relics: Banner, Trap

Vespera
Legend Dark

Vespera is a dimension-traveling witch whose evilness knows no bounds. She brings people to her home and cooks them for breakfast. Beware the witch of the night!

New Stuff:

Vespera is an absurdly fast Denier with many nasty moves, including an AoE Time Stop, two random torture effect moves, an AoE Cooldowns Activated and Nightmares, and Nanovirus, which she can use due to her robotic pet crow, Bertók.

Trait: Night Terror - Immune to Possession, Nightmares and Freeze. All single target attacks have a 25% less chance of hitting her, and AoE attacks have a 40% less chance.

Default Skills:

Witch of the Night - Deals 25 Physical damage to one enemy. 13 Stamina, 0 CD

Nightmarish - Applies Nightmares to one enemy. 13 Stamina, 0 CD

Skills Group 1:

Night Haunter - Deals 35 Dark Damage to one enemy. Applies Nightmares and Dark Weakness to one enemy.. 18 Stamina, 0 CD

Vile Curse - Deals 40 Special damage to one enemy. 50% of Disabling Trait on one enemy. 23 Stamina, 1 CD

Terror Strike - Deals 25 Dark damage to all enemies. Applies Time Stop to all enemies. 30 Stamina, 2 CD

Skills Group 2:

Bertók, Attack! - Deals 40 Special Damage to one enemy. Applies Nanovirus to one enemy. 26 Stamina, 0 CD

Curse of Time - Applies Stop Time and Nightmares to all enemies. 36 Stamina, 3 CD

Warty Nose - Activates all cooldowns on one enemy. 0 Stamina, 3 CD

Skills Group 3:

Time for Battle - Deals 25 Special damage to all enemies. Activates all cooldowns on all enemies. Applies Nightmares to all enemies. 26 Stamina, 4 CD

Bertók, Fetch my Slippers! - Deals 20 Dark damage to all enemies. Applies Nanovirus and Stun to all enemies. 90 Stamina, 2 CD

Your Destiny - Deals 55 Special damage to one enemy. Applies Time Stop and two random torture status effects to all enemies. 45s 3cd

Special: Silence, I Am Meditating! - Charges for 1 turn, then applies 4 turn Time Stop to all enemies.

Books: Female, Evil Legions, Mechanical

How to get: There will be a 4-day breeding event where you can breed Gretchen and Baba Yaga for a 20% chance of getting Vespera.

Relics: Amulet, Staff

Crusadier
Legend Earth

Crusadier is the commander of war vehicles in the Fire and Earth armies of the desert where he is trying to defeat Foxommal's legions of soldiers, who are trying to take over the desert.

Books: Mechanical, Good Legions, Superheroes

Relics: Amulet, Sword

Special: Cruiser Crazy - Deals 70 Special damage to all enemies. Applies Quicksand and Burn to all enemies.

Default:

Yes Sir: Deals 25 Physical damage. 12 Stamina, 0 CD

Ready to Roll Out: Deals 30 Fire damage. 12 Stamina, 0 CD

Skill Group 1:

Coventar Attack: Deals 35 Earth damage. 50% chance of applying Quicksand to target. 14 Stamina, 0 CD

Tank Improvement: Applies a 30% Shield and Regeneration to all allies. 16 Stamina, 1 CD

Matilda: Deals 40 Special damage. May Burn target. 18 Stamina, 1 CD

Skill Group 2:

Cromwell Attack: Deals 40 Earth damage to all enemies. Applies Quicksand to all enemies. 20 Stamina, 2 CD

Tank Upgrade: Applies a 50 Shield, Regeneration, and Damage Boost to all allies. 22 Stamina, 2 CD

Valentine: Deals 50 Special damage. May Burn target. May Ignite target. 24 Stamina, 1 CD

Skill Group 3:

Comet Attack: Deals 50 Earth damage to all enemies. Applies Quicksand to all enemies. 26 Stamina, 3 CD

Tank Revamping: Applies a 50% Shield, Regeneration, and Double Damage to all allies. 28 Stamina, 3 CD

Churchill: Deals 60 Special damage. May Burn target. May Ignite target. 30 Stamina, 3 CD

Gare and Mase (Black Destruction 92 Needs a Hug)
Legend Special

Long description: Splicer Descendent recently developed a new plan for killing Wraith. After they discovered aliens existed, Splicer Descendent made it their mission to gather alien DNA by any means necessary. By combining the DNA of many aliens, Splicer Descendent has created a new breed of creatures, the R.A.O.I.M or, the Ravaging Amalgamations of Infinite Might. So far, there are only three R.A.O.I.M in existence but, they are the most powerful creations that Splicer Descendent has ever made. Splicer Descendent invested everything they had on the R.A.O.I.M, if they don’t succeed in killing Wraith, the company will be forced to shut down. Gare and Mase is the third and final R.A.O.I.M. Gare and Mase are actually two people, twins in fact. Since a DNA mutation connected the twins’ bodies, they are forced to cooperate and work as one person. Their limbs are artificial and were made by Splicer Descendant since they were born without arms or legs. Gare and Mase were born with disfigured faces. They were told to wear masks by Splicer Descendant since, no one could stand to look at Gare and Mase. Before Gare and Mase were born, their mother was exposed to radioactive fuel on a spaceship on its way to Frochoas while she was pregnant. When Gare’s and Mase’s mother gave birth to them, she was disgusted by the repulsive-looking, connected, limbless twins but, she was a good mother. She decided that, even though they weren’t the perfect babies, they were still hers and, it was her duty to care for them. She purchased prosthetic arms and legs for the twins and, she named the right head Gare and the left head Mase. As the years passed, Gare and Mase grew up but, they were not like most children. Gare was a genius who dabbled into mathematics, arcane and divine forces, and chemistry. Mase was a brute who loved to play football, lift weights, box, wrestle, and eat meat. Despite their differences, the two of them got along very well. Sharing a body did have some complications but, Gare and Mase managed to work around them. One day, Gare and Mase received a letter from Koraziel, the CEO of Splicer Descendant. Koraziel wanted Gare and Mase to go to the main headquarters of Splicer Descendant locates on the Moon so that they can research the twins’ DNA. The company promised Gare and Mase ten thousand dollars and a good home on the moon if, Gare and Mase agree to this proposal. Gare and Mase agreed and, they boarded the first shuttle on its way to Earth. From Earth, the two of them took a shuttle to the Moon and arrived at the Splicer Descendant headquarters. Koraziel was there to greet the twins and thank them for coming such a long way but, when saw the twins’ prosthetics, he immediately told them to get new ones. He wanted this because, to him, the ones that Gare and Mase have now are obsolete and worthless. Koraziel said that he would pay for the twins’ new prosthetics because, they will be provided and installed by Splicer Descendant. Gare and Mase tried to object after all, the ones they have now are just fine but, Koraziel insisted. Gare and Mase eventually gave in. After a long surgery, Gare and Mase admired their new prosthetics. They were armored heavily yet, they were still light. The prosthetics had advanced hydraulics which gave the twins considerable strength. But, what was most surprising was that they had four arms and legs instead of two. Koraziel claimed that it was more efficient for the twins to have an extra set of arms and legs and, Gare and Mase decided they could live with it. After the installation of Gare’s and Mase’s new prosthetics, Koraziel explained the real reason why he brought Gare and Mase to his facility. He wanted to recruit the twins and make them part of the R.A.O.I.M project. He explained that Splicer Descendant wants to kill Wraith and, that if they don’t kill Wraith, the company would have to shut down. Gare and Mase asked what they needed to do. Koraziel said that they already had everything they needed because during the surgery, the doctors not only gave them new prosthetics but, they also enhanced Gare’s and Mase’s senses. Koraziel gave Gare and Mase a armor and masks to protect their body and told them that they should join Zadarcin and Placinos back on Earth. Gare and Mase decided to join the R.A.O.I.M team. Their brains and muscle would prove useful to Zadarcin and Placinos and, after all Koraziel did for them, they decided that they owe him one. They agreed to kill Wraith and become part of the R.A.O.I.M squad. The R.A.O.I.M must kill Wraith. The fate of Splicer Descendant is still to be determined.

Short description: Born conjoined twins, Gare and Mase went to Splicer Descendant’s headquarters supposedly to be researched. In reality, the CEO of Splicer Descendant wanted to make Gare and Mase the third R.A.O.I.M with their consent. Gare and Mase agreed to become the third and final R.A.O.I.M. Their intelligence and strength currently aid Splicer Descendant.

New stuff:

Gare and Mase have 280 Stamina

Being a Legendary Special, Gare and Mase have no default weakness.

Gare and Mase take up 2 slots when in battle. Each head has separate movesets and separate special moves. They have 1 set of stats and 1 hit box. Gare always goes first, Mase goes second.

New buffs: Gare default skills:
 * 1) Chemical 72 - Affected monster loses 10% of their maximum health for 3 turns.  When Gare and Mase hits a monster affected by this buff, they remove an extra 20% of targeted monster’s life and remove the buff.
 * 2) Chemical 29 - Affected monster is Possessed and deals 25% more damage for 1 turn.  Can’t be blocked Possession Immunity.
 * 3) Chemical 14 - Affected monster can’t attack for 2 turns.  Can’t be blocked by Stun or Freeze Immunity.

Minor Acid (13 Stamina): Deals 25 Physical damage to one enemy.

Weak Toxins (13 Stamina): Deals 30 Dark damage to one enemy.

Mase default skills:

Iron Arms (13 Stamina): Deals 25 Physical damage to one enemy.

Monster Stomp (13 Stamina): Deals 30 Earth damage to one enemy.

Gare skill group 1:

Torture Vials (18 Stamina): Applies Chemical 72 and Poison to all enemies.

Radioactive Bottle (21 Stamina) Deals 45 Dark damage to one enemy. 50% chance of applying Chemical 29 to target.

Adrenaline Injection (0 Stamina): Deactivates all cooldowns from self.

Mase skill group 1:

Four-Armed Strike (20 Stamina): Deals 50 Metal damage to one enemy. Applies Bleeding to one enemy.

Small Wounds (18 Stamina): Applies Bleed to all enemies.

Pushing Through (0 Stamina): Deactivates all cooldowns from self.

Gare skill group 2:

Exhausting Gas (37 Stamina): Deals 35 Dark damage to all enemies. Removes 50% of total stamina from all enemies. Requires 4 turns cooldown.

Debilitating Venom (23 Stamina): Activates all cooldowns on all enemies and Slows all enemies. Requires 3 turns cooldown.

Unstable Poisons (28 Stamina): Deals 15 Dark damage to all enemies. Applies 1 of these effects to all enemies: Poison, Chemical 29, Chemical 14, Burning, Chemical 72.

Mase skill group 2:

Metallic Fists (27 Stamina): Deals 65 Metal damage to one enemy. Applies Bleed to target.

Land Smash (31 Stamina): Deals 70 Earth damage to target and 55 Earth damage to everyone else. Requires 2 turns cooldown.

Bloody Blow (29 Stamina): Deals 70 Metal damage to one enemy. Applies Bleed to target. Requires 1 turn cooldown.

Gare skill group 3:

Chemical Overload (61 Stamina): Activate all of Mase’s cooldowns and activate all enemies’ cooldowns. Apply Chemical 14 and Chemical 72 to all enemies. Requires 5 turns cooldown.

Rapid-Hardening Cement (45 Stamina): Deals 45 Special damage to one enemy. Applies Chemical 14 to one enemy. Requires 3 turns cooldown.

Mind Bending Toxin (27 Stamina): Applies Chemical 29 and Chemical 72 to all enemies. Requires 3 turns cooldown.

Mase skill group 3:

Limb Overcharge (61 Stamina): Activate all of Gare’s cooldowns and gain Damage Boost and Double Damage. Requires 5 turns cooldown.

Rock Spikes (32 Stamina): Deals 60 Earth damage to all enemies. Requires 4 turns cooldown.

Tetanus Wound (28 Stamina): Deals 75 Metal damage to one enemy. Applies Bleed to all enemies. Requires 2 turns cooldown.

Gare special move: Destructive Chemical Reaction: Deals 65 Special damage to all enemies. Applies Chemical 72 and Chemical 14 to all enemies.

Mase special move: Steel Beam Swing: Deals 75 Metal damage to all enemies. Applies Bleed to all enemies.

How to get: In order to get Zadarcin, Placinos, or Gare and Mase, you must get a Splicer Descendant ID Tag, which is obtainable by breeding Experiment 6 and Banshee during the Splicer Descendant Breeding Event. You will know when you get a Splicer Descendant ID Tag when the breeding takes only 3 seconds. Random epic monsters will also pop up. This breeding event will last for a week. Then, once the breeding event is over and, if you have the tag, you can choose which dungeon to spend the tag on. If you choose the Gare and Mase Dungeon, you will gain access to a one-node dungeon where you’ll fight a boss Gare and Mase with three level 10 speed runes. Defeat this boss and you’ll get a Gare and Mase egg. This dungeon lasts until you complete it after you spend the tag and cannot be repeated.

Misc info:

Books: None

Relics: Sword, Amulet

Default rune slots: 2

Burnomontgomery (TheBaronisHere needs British WWII generals)
Legends Fire

Burnomontgomery is one of the key Fire commanders. He defends the desert from villains, like the Dark and Earth monsters. He will never stop being commander until he defeats the enemy.

Books: Mechanical, Good Legions, Superheroes

Relics: Armor, Essence

Special: Operation Torch - Deals 65 Special damage to all enemies. Applies Mega Stun and Burn to all enemies.

Default:

Desert Campaign - Deals 25 Physical damage. 13 Stamina, 0 CD

High Commander - Deals 30 Fire damage. 13 Stamina, 0 CD

Skill Group 1:

Desert Soldier - Deals 35 Special damage. 50% chance of Stunning target. 15 Stamina, 1 CD

Tommy Gun Charge - Deals 35 Fire damage to all enemies. May Burn all targets. 17 Stamina, 2 CD

The Traitor! - Removes 20% of Stamina from target. Applies Stamina Leak to target. 19 Stamina, 0 CD

Skill Group 2:

Desert Troops - Deals 45 Special damage to all enemies. May Stun all targets. 21 Stamina, 1 CD

BREN Gun Charge - Deals 40 Fire damage to all enemies. May Burn all targets. 23 Stamina, 2 CD

Morale Boost - Gives Double Damage to all allies. Removes all negative effects from all allies. Heals all allies by 30%. 25 Stamina, 4 CD

Skill Group 3:

Desert Veteran - Deals 55 Special damage. Applies Mega Stun to target. 27 Stamina, 2 CD

STEN Gun Assault - Deals 50 Fire damage to all enemies. May Burn all targets. 29 Stamina, 3 CD

Destroy the Enemy - Deals 60 Fire damage. Removes 100% of Stamina from target. 31 Stamina, 2 CD

Tarun
Legend Fire

Tarun was a dragon who lived in King Daeron's kingdom. He lived in a cave, eating sheep and deer that wandered into his territory. He was extremely fast and nimble. He was able to run circles around anyone and anything that came into his territory, and as a game, he ran circles around his prey before he ate it. One day, Postiguraf ventured into his territory. Tarun ran 3 circles around Postiguraf, but when he tried to eat him, a hole appeared in the ground and swallowed the wolf up. Tarun ventured in, and dove down to the bottom. The entrance disappeared. Tarun managed to dematerialize and escape, but he is now always a spirit dragon.

New Stuff: 

Because Tarun is an extra-turn monster, his moves cost more stamina than usual.

Trait: Fire Stealer. When an enemy is Burned or Ignited, if Tarun attacks him, Tarun gains an extra turn. This removes 1 turn worth of Burning or Ignition from target.

Skills Group 1: 

Fiery Dash - Deals 40 Fire Damage. [4 turn] Burns target. 31s 0cd

Minor Heist - Deals 45 Special damage. Removes 20% of Stamina from target. Gains 20% Stamina. 25s 0cd

Purifying flames - Burns all enemies. Removes Negative Effects from self. 45s 2cd

Skills Group 2:

Ignition Dash - Deals 45 Fire Damage. Burns and Ignites Target. 32s 1cd

Major Heist - Deals 55 Special Damage. Removes 40% of Stamina from target. Gains 40% of Stamina. 27s 1cd

Corrupting Flames - Burns and Possesses all enemies. 35s 3cd

Skills Group 3:

Scorched Plain - 50% of Burning, Ignition and Scorching all enemies. Gains an Extra Turn. 42s 3cd

Heist of The Ages - Deals 65 Special Damage. Removes 50% of Stamina from target. Gains 50% of Stamina. Heals equal to 50% of the damage done. 32s 4cd

Duality - Removes Negative effects from allies. Removes Positive Effects from enemies. Deals 25 AoE fire Damage. 0s 3cd

Special: Fire Spirit - Deals 90 AoE fire Damage.

How to Get: There will be a Dragon Team Race. This race has bigger and better rewards than most other races. First Prize gets Rank 4 Tarun, Rank 1 Eggeater, Drakor, Goran, Drekk, Dracontium, and Daganth. 2 and 3rd places get all these rewards, but unranked. 4 to 6 gets Eggeater, Goran, Drekk, Dracontium, and Daganth. 7 to 10 get Goran, Drekk, Dracontium and Daganth. 11 to 15 get Daganth Rank 1, and 16 to 20 get a normal Daganth. You must get 4 laps to qualify.

Books: Dragon, Spirit, Underworld

Relics: Mask, Staff

Kalighon (DarknessLOL666)
Legend Water 

Dr. Hazard and Dr. Victor both wanted to use Kihaku's village as a toxic waste dumping spot. Kihaku's village was out of the way and in the mountains, so it would be the perfect spot to dump toxic waste. There was a problem though. Kihaku guarded his village fiercely, and so did his dragon. Both doctors knew that Kihaku was easily beatable without his dragon, and plotted ways to distract the dragon. Around this time, Dr. Hazard had started dumping the waste on the Sheluke who would become Fatid. When Dr. Hazard saw what happened to the measly little Sheluke, and the fact that Fatid fought for them, Dr. Hazard put a barrel of toxic waste under Kihaku's dragon's nose. The dragon gulped it down, and immediately fell asleep. The 2 doctors then tied Kihaku to the chair and started dumping the waste. When Kalighon, Kihaku's dragon, woke up, he was hungry and a bit groggy. He ate the first thing in front of him, which happened to be Kihaku. When he found out that the doctors had tricked him into eating his friend, he froze them both in a giant block of ice. After that, he left and wandered until he found Valmungir. They were the ones who created the idea of the Dark Forces.

Skills Group 1:

Katsu Toxins - 50% Chance of AoE Freeze. 50% chance of AoE possession. 25% chance of both. 25% chance of nothing. 42s 0cd

Draining Barrel - Deals 45 Special Damage. Stuns and removes 40% of Stamina from target. 24s 1cd

Agatsu Channeling - Applies Stamina Regeneration, Regeneration and Precision to self. 0s 2cd

Skills Group 2:

Frozen Tori - Deals 45 Water Damage. Applies Freeze and Possession. 26s 1cd

Exploding Barrel - Deals 35 AoE Special Damage. Stuns and Applies Stamina Leak to all targets. 38s 3cd

Laboratory Support - Applies Stamina Regeneration, Damage Boost and Precision to all allies. 25s 3cd

Skills Group 3: 

I AM NOT SUSHI! - Deals 30 AoE Special Damage. Applies Freeze and 2 Turn Possession to all enemies. 56s 3cd

Osaka Uprising - Applies 2x Damage, Precision, Stamina Regeneration, and a 20% Shield to all allies. 50% Chance of possessing all allies. 0s 0cd

Shimbara - Deals 40 AoE Special Damage. Removes 50% of Stamina. Applies Stamina Leak to all enemies. 42s 3cd

Special: Eater of Ships - Recharges for 1 turn. Next turn, applies 3 Turn Possession to all enemies.

How to get: You can Breed Kihaku with Dr. Hazard or Dr. Victor for a 25% chance of getting Kalighon.

Relics: Trap, Amulet

Books: Sea, Dragons, Evil Legions

Sarbiohn (DarknessLOL666)
Legend Light

Taiga and Sarbiohn were brothers in Zimnyaya's army. After the Good Legions, led by Quixote and Rocigon, invaded the north, they destroyed Sarbiohn and Taiga's house and killed their parents. Taiga and Sarbiohn killed the ones who destroyed their house, and because they wanted revenge, joined Zimnyaya's army as assassins. Taiga and Sarbiohn went on countless missions and assassinated many important figures in the Good Legions’ army, including Scrap Warrior. They became wanted by the Good Legions, and many traps were laid. None of them succeeded, so many more were killed. Wraith was upset that people were not using him as an assassin, so he captured Taiga and Sarbiohn. Taiga was delivered to the Good Legions, where he was imprisoned for many years. Sarbiohn managed to escape from Wraith and returned to Zimnyaya's headquarters. When Zimnyaya surrendered, Taiga was released, but was haunted by his years in prison and could recognize Sarbiohn. Sarbiohn will kill Wraith, but will do it alone, to avenge his brother. He will kill him, or unmask him, or imprison him in the same prison that Taiga was imprisoned in, all to avenge his brother.

Skills Group 1:

Hidden Assassin - Deals 40 Special damage. 50% chance of making target Bleed. 24 Stamina, 0 CD

Lick wounds - Heals itself by 20%. Gains Damage Boost and Precision. 26 Stamina, 1 CD

Bush Disguise - Applies Evasion to itself. 0 Stamina, 1 CD

Skills Group 2:

Easy Escape - Removes all negative effects from itself. Gains Damage Boost and one extra turn. 24 Stamina, 3 CD

Snare Trap - Deals 55 Special Damage. May Daze target. 27 Stamina, 0 CD

Blinding Blade - Deals 35 Light Damage to all enemies. Applies Blind and Bleeding to all enemies. 34 Stamina, 2 CD

Skills Group 3:

Hidden Thief - Gains Triple Damage and Evasion. Removes 25% of life from all allies. 0 Stamina, 4 CD

Invisible Trap - Deals 40 Light damage to all enemies. Applies Light Weakness and Daze, and Bleed to all enemies. 42 Stamina, 3 CD

Cold Rage - Deals 60 Special Damage. 50% chance of Freezing all enemies. 32 Stamina, 4 CD

Special:  White Assassin - Deals 75 Light damage to all enemies. Applies Blind, Sunburn and Light Weakness to all enemies. Gains one extra turn and Sunburn Hater. Applies a 3 turn Death Countdown to self.

How to get: There will be a Premier dungeon. It will last for 3 days, and you must defeat a Level 150 Boss Sarbiohn. If you defeat him, you will get enough cells to rank him up to rank 5.

Relics: Mask, Trap

Books: Winter, Evil Legions

Thorn EastBlade (Black Destruction 92 is Expecting You)
Legend Earth

Long description: The world of Monster Legends is a conflux where trillions of alternate timelines and universes collide. Sometimes, beings are pulled out of their universes by an unknown force and forced to fight other beings in the Monster Arena. Occasionally, these beings will find Monster Masters they trust who will care for them and will help them grow strong. But, there is one monster from the Medieval Fantasy universe that refuses to bow to anyone: Thorn EastBlade. Thorn is a rebellious fighter who sometimes doesn’t listen to his Monster Master. He is a parallel version of Sting WestClaw, the outlaw of the Post-Apocalyptic Wastelands. But, unlike his parallel twin, Thorn is a killer who loves destruction and wants to watch every universe burn at his feet. He currently resides in the Futuristic Worlds universe. Before he was transported there though, Thorn EastBlade was a giant monster who terrorized the kingdoms of the Medieval Fantasy universe. He was huge and strong but, he was also agile and smart. This made him a master fighter and tactician who could defeat armies all on his own, mentally and physically. His skin was impervious to almost any kind of damage and, when combined with armor, he was almost invincible. Thorn didn’t kill because he wanted to conquer land. Nor did he kill because he wanted fame, glory, and loot. No, he killed just for the fun of it. Eventually, every kingdom in the Medieval Fantasy universe was destroyed by Thorn and, there were almost no survivors. The Black Triumvirate tried to shield as many people as they could from Thorn’s fury but, their might alone wasn’t enough to combat him. They needed a way to get rid of Thorn EastBlade. So, the Black Triumvirate told Thorn that there are many, many more universes that he could destroy, ones that would give him more of a challenge. The Medieval Fantasy universe was very primitive and the Futuristic Worlds universe will be harder for Thorn to destroy. The humans in the Futuristic Worlds universe much more advanced than the ones in the Medieval Fantasy universe and, the Futuristic Worlds universe is so dangerous that the armies of Heaven and Hell are forced to fight the mortals there in order to keep them from becoming too powerful. In other words, the Futuristic Worlds universe is a giant war-zone where Heaven, Hell, humans, and aliens all fight. It is the biggest and most dangerous of all the universes. Thorn asked how he could be transported there. Zalore claims that there is a wizard who can transport Thorn to the Futuristic Worlds universe. Zalore said that he would take Thorn with him to see the wizard. When they arrived at the wizard’s humble dwelling, Thorn demanded that the wizard transport him to the Futuristic Worlds universe. The wizard said he would, for a price. Zalore, who was desperate to get rid of Thorn, decided to give the wizard the last bits of his Gold. It wasn’t much but, it was enough for the wizard. So, the wizard mumbled a spell and tapped Thorn with his staff and, in a flash of light, Thorn suddenly was in the Post-Apocalyptic Wastelands, the part of Earth that no human would dare go to. Suddenly, he saw a being who looked much like him. It was none other than his parallel twin, Sting WestClaw. Thorn was actually much bigger than Sting and was much stronger and smarter too. He easily beat Sting WestClaw in a fight and smashed his revolver to pieces. Human satellites were able to detect the arrival of Thorn EastBlade and, the humans feared him. Right now, Thorn is stuck in The Wasteland Desert with no map but, he will eventually find his way to human cities. Considering how he easily beat a deadly monster like Sting WestClaw, Thorn is a force to be reckoned with. The angels of Heaven also fear that Thorn EastBlade’s arrival could be dangerous for the eternal balance between good and evil. If Thorn joins The Dark Lord’s forces or joins the forces of Hell, evil will always be able to prevail. Someone needs to kill Thorn EastBlade and, they need to do it fast.

Short description: Thorn EastBlade used to live in the Medieval Fantasy universe but, after he destroyed everything there, he moved to the Futuristic Worlds universe. Luckily, Thorn was transported to the Post-Apocalyptic Wastelands and is far from human cities. Eventually, he will find his way to them though. Someone needs to kill Thorn EastBlade and, they need to do it fast.

New stuff:

Thorn EastBlade has Metal attacks

Trait: Rebellious - Immune to control and cooldown activation. Thorn EastBlade has no special move. Instead, every time Thorn EastBlade uses a move, he has a 10% chance to use the move “Uncontrollable Wrath” which removes 20% of all enemies’ life and destroys all their shields for no Stamina.

New buffs: Default skills:
 * 1) Viciousness: Every time a monster affected by this buff attacks, they also remove an extra 3% of the targeted enemy’s life.  Lasts for 4 turns.

Slash n’ Sting (13 Stamina): Deals 25 Physical damage to one enemy.

Iron Swords (13 Stamina): Deals 30 Metal damage to one enemy.

Skill group 1:

I Won’t Wait for You (17 Stamina): Applies Viciousness to self and gains an extra turn. Requires 1 turn cooldown.

Shattering Swords (21 Stamina): Destroys all enemies’ shields and removes 7% of all enemies’ total life. Requires 3 turns cooldown.

Metal Cuts Flesh (22 Stamina): Deals 60 Metal damage to one enemy.

Skill group 2:

Frenzied Strike (24 Stamina): Deals 70 Earth damage to one enemy. Applies Viciousness to self. Requires 2 turns cooldown.

The Slayer of All (27 Stamina): 50% chance of dealing 65 Special damage to one enemy and applying Viciousness to self. 50% chance of removing 30% of targeted enemy’s life. Requires 4 turns cooldown.

Invincible One (24 Stamina): Applies Taunt and gives a 150% Shield to self. Requires 3 turns cooldown.

Skill group 3:

Weak Spot Found (43 Stamina): Removes 40% of targeted enemy’s life. Destroys all enemies’ shields. Requires 4 turns cooldown.

I Don’t Care About You (32 Stamina): Deals 75 Special damage to a random ally that is not Thorn EastBlade and remove 60% of targeted enemy’s life. Requires 5 turns cooldown.

Sword Rain (28 Stamina): Deals 45 Metal damage to all enemies. Applies Viciousness to self. Destroys all enemies’ shields. Requires 2 turns cooldown.

How to get: A maze will pop up called The Monstrous 72-Hour Maze and you must move Thorn EastBlade sing Maze Coins to the end to acquire him. Unlike most mazes, this maze event can be repeated as many times as you want. This maze will only last for 72 hours.

Misc info:

Books: Evil Legions, Villains

Default rune slots: 3

Relics: Essence, Armor

Rose (lillildipsy wants to fill his habitat of breeding jokers)
Legend Magic

Description: looks like violet but shorter, red dress, different face and red hair

Skills 1

(23 Stamina): 35 magic damage

(25 Stamina): 45 special damage

(31 Stamina): 50% stun + extra turn + 25 magic damage, 2 turn cooldown

Skills 2

(33 Stamina): Guaranteed single target possess + damage reduction (1 turn) + extra turn, 3 turn cooldown

(29 Stamina): 55 magic damage

(23 Stamina): AoE 50% stun

Skills 3

(41 Stamina): 50% AoE possess + extra turn, 5 turn cooldown

(28 Stamina): Single target stun

(35 Stamina): 100% single target possess + extra turn, 4 turn CD

Special: Guaranteed AoE Possession

Overview:

Extra turn deny that doubles as a breeder, moves should have a high stamina cost though

Misc info:

Mask / Staff relic slots

Books : Female, Families

Sadrac (Black Destruction 92 is a Reliable Guy)
Legend Light

Long description: Infernus is not the only mortal who has divine heritage, there are a few mortals who are much like him. Angel and demon law may state that marrying and having children with mortals was forbidden but, that didn’t stop a few angels and demons from marrying and having children with the ones they loved. Sadly, angel and demon law also states that these few, unique “half-mortals” must be put in foster care, away from their divine parents. Most half-mortals never know about their angelic or demonic parents and never are able to tap into their divine powers. The only way one can tell that someone has divine heritage is by the person’s looks or personality. Infernus was a special case and had the eyes and horns of a demon but, most half-mortals look and act just like normal humans with only slight differences. Usually a mortal that’s half angel will be more beautiful and kind and a mortal that’s half demon will be more vicious and dangerous. Of course, that is not true for all half-mortals. Sometimes, a half-mortal is able to find his or her divine parents and reunite with them. They may even be able to tap into their inherited power. Sadrac is one of the few half-mortals that tapped into her power and reunited with her original parents. The daughter of an angel, once she was found, Sadrac was put into a foster home, away from her angel mother. Her foster parents knew that Sadrac was part angel and had to keep Sadrac’s heritage a secret from her. Sadly, Sadrac’s foster parents died in a car crash when she was twelve years old. When this happened, her mortal, birth father stepped in and offered to care for Sadrac. The Council of Heaven opposed this decision at first but, since the Laws of Heaven didn’t say anything against it, they gave in and allowed Sadrac’s birth father to care for her. There were two conditions though, Sadrac’s father couldn’t tell Sadrac that she was part angel or tell Sadrac he was her father. Luckily Sadrac’s birth father was rich and was more than happy to share his home with Sadrac. Sadrac was happy living in her father’s mansion but, even though fate has treated her well, Sadrac remained humble and kind, just like an angel. Unfortunately, nothing good lasts for long and, evil is always lurking around the corner. As The Dark Lord was building up his army, he decided to train his force by attacking a city. This city, coincidentally, was the city where Sadrac’s father's mansion was located. The Dark Lord attacked the city with ruthless abandon, killing and enslaving any being that stood in his way. Sadrac was twenty-five when The Dark Lord attacked and, she tried her best to save as many people as she could. She saved many from The Dark Lord’s attack, excluding her father. Sadrac’s father sacrificed himself to save many by grabbing his rifle and holding off The Dark Lord’s forces for a short time so Sadrac and the survivors could escape. Before he died though, Sadrac’s father told Sadrac that she was part angel and that he was her real father. Sadrac wondered if what he said was true when suddenly, the army of Heaven arrived to push back The Dark Lord’s forces. Sadrac’s mother, Seriel, was leading the charge. When she saw her daughter, Seriel flew over to Sadrac and told her that she was her mother. Seriel asked where her husband was and, with a heavy heart, Sadrac realized that the man that took care of her for many years was really her father. Sadrac said that he was dead and Seriel burst into tears. Suddenly, The Dark Lord appeared. He blasted Seriel away and abducted Sadrac. He then started to attempt to corrupt Sadrac’s mind in order to make Sadrac one of his soldiers. The Dark Lord started the corruption process by slowly corrupting Sadrac’s angelic light. He was about halfway done with the process when suddenly, Sadrac ripped out of her chains. She hovered above the ground, wielding the light and the darkness as one. The Dark Lord was amazed. He couldn’t believe that even though Sadrac is only half angel, she was able to resist his corruption. Instead of fighting The Dark Lord though, Sadrac broke down a wall and flew out of the tower she was in. She then flew all the up to Heaven. When she arrived, the first person she saw was her mother, Seriel. She saw that her daughter had finally escaped and was able to escape from The Dark Lord but, she also saw that The Dark Lord had still corrupted parts of her angelic light. Seriel was afraid that the darkness already inside her daughter would spread, corrupting all her light. When she told her daughter her thoughts, Sadrac instantly became worried. Fortunately, Seriel has a solution. She went to Uriel and asked him if he would be willing to give a part of his light in order to halt the corruption in Sadrac’s body. Uriel’s light was special, it has the power to heal any form of corruption. Sadly, the corruption in Sadrac’s body was too much for even Uriel’s light to heal. It was irreversible but, it could be healed. Uriel agreed to give Sadrac some of his light. Seriel thanked Uriel and led Sadrac to Heaven’s armory. She told Sadrac that her powers could be useful for helping Heaven in times of need. She picked out a suit of armor and sword for Sadrac and said to her that she should stay in Heaven and become the first half-mortal soldier in Heaven. Sadrac agreed to this proposal and currently, she fights for the glory of Heaven against the forces of Hell and the forces of The Dark Lord. She is able to use the darkness inside of her against the darkness. Evil cannot hide from her light and will be annihilated by her dark.

Short description: When her foster parents were killed, Sadrac went to live with a man she didn’t know was her true father. After he died, he revealed who he was and that Sadrac was part angel to Sadrac, who was skeptical until, her angel mother appeared. While the two of them talked, Sadrac was abducted and corrupted by The Dark Lord but, the corruption was luckily stopped. Now, Sadrac fights for Heaven, using the powers of the darkness against evil itself.

New stuff:

Sadrac has Dark and Light attacks

Trait: Corrupted Half-Mortal - Dark and Light attacks are weak against her. Triple damage against Evil Legions monsters. Immune to Possession, Nightmares, and Sunburn

Default skills:

Daughter of an Angel (13 Stamina): Deals 25 Physical damage to one enemy.

Soldier of Heaven (13 Stamina): Deals 30 Light damage to one enemy.

Skill group 1:

Remiel’s Support (0 Stamina): Heals all allies by 45% of their maximum health. Requires 1 turn cooldown.

Smite of Light and Dark (25 Stamina): Deals 27.5 Light then 27.5 Dark damage to one enemy.

Energy of Light and Dark (0 Stamina): Gives 100% of total Stamina to self. Deactivates all cooldowns from self.

Skill group 2:

Elvira’s Assistance (0 Stamina): Heals targeted ally by 100% of their maximum health and restores target’s Stamina to full. Requires 2 turns cooldown

Blade of the Light (23 Stamina): Deals 70 Light damage to one enemy. Applies Sunburn and Dark Weakness to all enemies. Requires 1 turn cooldown.

Blade of the Dark (23 Stamina): Deals 70 Dark damage to one enemy. Applies Nightmares and Light Weakness to all enemies. Requires 1 turn cooldown.

Skill group 3:

Uriel’s Breath (0 Stamina): Heals all allies by 75% of their maximum health and restores all allies’ Stamina to full. Requires 3 turns cooldown.

Swords of Light and Dark (32 Stamina): Deals 27.5 Light damage then 27.5 Dark damage to all enemies. Applies Sunburn and Nightmares to all enemies. Requires 3 turns cooldown.

Divine Purity (23 Stamina): Removes all negative status effects from all allies. Deactivates all cooldowns from all allies. Gains an extra turn.

Special move: By the Light and Dark!: Deals 35 Light then 35 Dark damage to all enemies. Applies Dark and Light Weakness to all enemies. Heals all allies to full.

How to get: This monster is able to be obtained from the Dark and Light Race. With a rank 1-3 Sadrac and rank 1 Valacriel being the first place prize, a rank 1 Valacrael being the second place prize, Remiel as the third place prize, Uriel being the 4th to 6th place prize, Noctum being the 7th to 10th place prize, a rank 2 Seraphim as the 11th to 15th prize, and a regular Seraphim as the 16th to 20th prizes. She will then be on sale in a Choose the Rank sale.

Misc info:

Books: Good Legions, Female

Default rune slots: 3

Relics: Sword, Armor

Thetys' Commander
1000 years ago this monster was a fierce Viking chief, but drowned when his ship sank. However, a witch revived him and he is now the fiercest member of the Water army.

Books: Sea, Undead, Winter, Evil Legions, Team Wars, Villains

Relics: Mask, Sword

Special: Skeleton of the Norse: Deals 70 Water damage to all enemies. Applies Drowned to all enemies.

Default Skills:

New Viking: Deals 25 Physical damage. 13s, 0 CD

Wash: Deals 30 Water damage. 13s, 0 CD

Skill Group 1:

Loki's Rage: Deals 45 Water damage. Applies Drowned to target. 17s, 1 CD

Wooden Viking Shield: Applies a 30% Shield to all allies. 23s, 1 CD

Axe Rush: Deals 35 Special damage. May make target Bleed. 21s, 0 CD

Skill Group 2:

Thor's Anger: Deals 50 Water damage. Applies Drowned to target. 24s, 2 CD

Iron Viking Shield: Deals 35 Water damage to all enemies. Applies a 50% Shield to itself. 26s, 2 CD

Axe Crush: Deals 60 Special damage. May make target Bleed. May Stun target. 25s, 1 CD

Skill Group 3:

Odin's Fury: Deals 50 Water damage to all enemies. Applies Drowned to all enemies. 32s, 3 CD

Golden Viking Shield: Applies a 100% Shield to all allies. 30s, 4 CD

Axe Crash: Deals 70 Special damage. May make target Bleed. 29s, 2 CD