Totem

Totem is... strange. He's one of, if not the only other monster that is literally just support: no damage-dealing moves, no status inflicting effects, none of that, similar to Timerion. However, while Timerion's gimmick is reactivating cooldowns and being an annoying sack of sh*t, Totem has the unique ability to tamper with both ally and enemy stats, and with rather odd percentages, such as increasing an ally's max health by 54%, or decreasing an enemy team's overall stamina bar size, damage output, and maximum life by 8%. One thing's for certain though: Totem is "special".

Pros: Cons: Recommended Moveset: (All of these moves, as well as a few others, last 6 turns!)
 * Perfect trait
 * Unique change in play-style
 * Functions similar to Timerion
 * All moves have no cooldown except for one.
 * Can tamper with ally and enemy statistics and life/stamina bar-sizes directly
 * Can increase ally maximum health by 54%
 * Able to decrease enemy team's maximum lives, damage outputs and stamina bars up to 30%!
 * Just like Timerion, if Totem's allies faint, it becomes a harmless fly.
 * Can't defend itself in any manner.
 * Xango Mambo (-30% enemy team's damage, maximum health, and stamina amounts, only move it has that has a cooldown [3-turns])
 * Wanga Gift (54% Ally max health increase)
 * Rites of Voudoun (16% AoE team damage increase)
 * Mahu Mojo (48% Ally damage increase)

Recommended Runes: 3 Team Runes [of your choosing]