Talk:Rador/@comment-43507804-20191218200857

Alright, let's do some calculations here.

So take a team consisting of a level 130 Rador, Reptie, and Ingvar's Bodyguard, and pit them against a team of a level 4 Mephisto, White Walker, and any third monster. Rador must have all Level X Strength Runes, Reptie and Ingvar's BG Level X Team Strength Runes, and White Walker enough Speed Runes to be faster than Rador.

Start with Reptie using Improve to give Rador Double Damage, then have Ingvar's Bodyguard use Metal Hater to apply Skill Mirror and Damage Boost. White Walker then recharges, Rador does whatever will not kill Mephisto (so recharge), and Mephisto keep up his Mega Taunt (also recharge). Then have Reptie use Glamorize to apply Triple Damage, so now, Rador has Damage Boost, Double Damage, Triple Damage, and Skill Mirror. Ingvar's BG can do whatever, and then make sure White Walker has his Special move, Blizzard is Coming. Use this now, and you will have Rador deal the most possible damage to a single target in the entire game. Let's break it down.

Rador has the highest Power stat in the entire game. His Power is then boosted to the highest it can possibly go, since he is at the maximum level, and his max-level runes alongside the Team Strength runes boost it to an even higher caliber. Then, his Power is only further boosted by the combo of Damage Boost, Double Damage, and Triple Damage, making it positively ridiculous now. After all of this is set up, White Walker then uses Blizzard is Coming, which is the highest damaging move in the entire game, at a ridiculous 120 AoE damage. This is where the Skill Mirror comes in. Once the move hits the Skill Mirror, now Rador uses Blizzard is Coming himself, using the highest damaging move off of the highest possible Power. This move is then absorbed by Mephisto, who'ss Mega Taunt makes him take in all 3 hits of Blizzard is Coming, and is also weak to the Water element. To compound this even further, every monster in Monster Legends has a hidden defense stat that makes them take less damage the higher level they are, and consequently more damage the lower level they are. Mephisto being Level 4 means it is now taking as much damage as it possibly can.

Let's just say this might be a little overkill.

Tell me if you have a way to boost this damage even further, by the way, taking into account that Rador, White Walker, Mephisto, and Skill Mirror are requirements to cause this scenario in the first place, with everything else just being damage boosters.