Talk:Ouros/@comment-32219770-20181108083325/@comment-37232899-20181113000358

Read this dumbass

A tank is a character whose primary role is to absorb damage and prevent others from being attacked. Tanks are "meatshields", so to speak, putting themselves between the mobs and the more vulnerable party members. An often-used abbreviation for tank is "MT" (main tank). The tank's role must not be confused with the "MA" (Main Assist). The other main roles in most groups are damage dealer/dps and healer.

The tank's task is to hold aggro of the mobs to keep them off the other group members. With everyone nuking the same target (directed by the main assist), it makes the tank's job of holding aggro a lot easier. This, in turn, makes it more likely that other party members won't draw aggro on themselves. An added bonus is that mobs go down faster if everyone focuses on one mob at a time instead of group members targeting different mobs. There are times, however, when damage dealers should do AoE damage. This should generally only be done when there are at least two mobs and the tank has so much threat on the mob group that he will still hold aggro on all or almost all mobs.

In a classic tank-and-spank fight, the tank should be the only one taking damage, and therefore be the only one who needs healing. Even in more complex fights, healers should be able to concentrate mostly on the tank. If all group members need a lot of healing, either the tank is not generating enough threat or the other players generate too much. This is a common problem in inexperienced groups, one of the most frequent reasons for wipes.