Talk:Viability Ranking/@comment-81.151.59.194-20191223103209/@comment-81.151.59.194-20191223124544

Firstly the argument that santerion takes 2 turns to disable. Almost every trait disable move has PER with it, so works the same for eisul as Santerion (The only useable exception I can think for is Lion’s mane on crabbydroid). Meanwhile, Eisuls mega taunt can be removed with PER, which is super Simmons: almost every new monster being released has it. Ingenica giving arfifact hater may be a neat little counter, but it’s not that reliable - it takes two turns to perform, can be PER’d, and ingenica isn’t a meta monster nowadays anyway. It’s not as if Eisul doesn’t have counters like that as well: Revenge is cold in Barbari is even better, as it can be done on one turn. Santerions best moves are also reliable. 70 damage to one + 2 random tortures is alway an amazing attacker moves (Which is way better than AiE. He has incredible heal moves and attacking moves: A 45 AoE and 50% AoE heal is amazing. He has NER, which incredibly useful and can also reactivate mega taunt if trait disabled. He has PER to remove buffs from the enemy. The Artifact trait can not be a con. It makes him immune to control and torture, so he becomes insanely difficult to kill., especially with all the heal. He is less vulnerable to most trait disable than eisul, as it is usually with PER, and he can reactivate his trait.