Talk:Viability Ranking/@comment-36515094-20200106003632/@comment-36515094-20200107044828

"Trait disable+mega stun. AoE PER+2 deny effects. Single target mega freeze+AoE freeze. AoE stun+Nanovirus to prevent immunities so he can keep denying. Single PER+ET(useful for mega taunt)team sea hater+PRECISION, which can make his deny not miss, and follows up great with skills like sea nettle(AoE 50% stun+freeze goes to the still not impressive but countable 75%)."

All of this countered by Taunt + Area Dodge. If you want to be OP- you have to either counter Area Dodge + Taunt or do something else besides just deny if you can't counter it. Some of those skills aren't even that useful for him either since they would just make his skillset worse.

"Legit power stat which can go well with AoE thunder weakness+35 thunder dmg"

Making him an attacker is a waste. Using his thunder skills are a waste. His power stat isn't really a great point.

"thalassa-walling trait(shock SC+freezeimmunity+tough+trait protection is insane against the best monster in the game currently.)"

Yea, but Thalassa could just deny the rest of Crabby's Team and he won't be able to do much to her team. Before you say she can't use her extra turn skills because of shock, she can use her NER + extra turn skill. Also, before you say she will get denied by Crabby's AoE Stun skill since he's faster, Thalassa can be behind a Santerion and won't have to worry about it