Scarr the Outcast

Scarr the Outcast, the heavy-hitter... beetle... man...thing that is known for sweeping whole armies with his axe. Main gimmicks include self-boosts, Bleed, hard-hitter moves, and for some reason, a random AoE 2 random negative status effects move.

Pros: Cons: Recommended Moveset: Recommended Runes: 2 Speed, 1 Strength
 * Good stats
 * Wonderful trait (Well no shit, it's a damn VIP...)
 * self-Double Damage + Precision + Stamina Regen move
 * AoE 2 random negative status effects
 * Bleed w/ no cooldown
 * All moves have 3-turn or no cooldown
 * Special is a joke; 85 Special dmg to a single enemy. That's it, nothing else. Sure that's strong as hell, but how would that really destroy an army if it only targets a single enemy?
 * The only guaranteed status effect it inflicts is Bleed.
 * It's a damn VIP, meaning it costs real money.
 * Amplified Power (self-Double Damage + Precision + Stamina Regen, 3-turn cooldown)
 * Witchcraft Area (25 Magic AoE dmg + 2 random negative status effects, 3-turn cooldown)
 * Outcast Charge (60 Special dmg + Bleed, 3-turn cooldown)
 * Exile Bleed (45 Special dmg + Bleed, no cooldown)