Warmaster Necromancer

Warmaster Necromancer, the dark-type Frankenstein equipped with lots of resurrection tactics. His main gimmicks include aforementioned resurrections, life-steal, and self-negative status removal. Unlike the other Warmasters however, Necromancer has a new unique status effect, MegaPossession as his Special, but besides that and a few fun-to-use Resurrection moves, he's somewhat more lackluster compared to the others so far.

Pros: Cons: Recommended Moveset: Recommended Runes: 2 Stamina, 1 Health; 1 Stamina, 1 Health, 1 Speed; 1 Stamina, 1 Team Stamina, 1 Health
 * Fantastic trait
 * Alright stats
 * Has unique effect, MegaPossession as Special
 * AoE Resurrection
 * Lots of resurrection moves, some granting Double Damage + Extra-turn
 * Extra-turn moves
 * Life-steal
 * Self-Negative status removal
 * Stats are lackluster compared to the other Warmasters
 * Shit name
 * Evolution line makes no changes after teen stage (sure, who cares, but that's a con nonetheless)
 * Nearly every decent move costs at least nearly double the normal stamina cost
 * Cooldowns obviously suck
 * Has no statuses besides Special's MegaPossession to fall back on
 * Samael is easily the preferred choice, but for a non-exclusive, Necromancer is great for a poor man's Samael.
 * Klaatu Verata Niko (Single enemy revived w/ 1% life + Possession + Double Damage + dies after 1 turn, 3 CD, costs 63 stamina)
 * Anima Suctus (70 Dark dmg + 100% Life-steal, 3 CD, costs 47 stamina)
 * Fumus Corporis (60 Dark dmg + Self-Negative status removal, 3 CD, costs 36 stamina)
 * Klaatu Barada Nikto / Klaatu Barada (Nikto for Team AoE 50% Resurrection w/ 4 CD costing 133 stamina, Barada for 100% Resurrection + Double Damage + Extra-turn to single ally w/ 3 CD costing 56 stamina)

Competitive Role: [Resurrecter] Support