Monster Idea Forum Part 2

Here is the database for ideas for new monsters. The specifications you need to fill out are: The MOST you can do is: All move and monster elements (Fire, Legend, Earth moves, etc) and positive and negative status effects (Burn, Ignite, Haste, etc) MUST be capitalized! Please do it, I have OCD and it's REALLY aggravating to do it myself. Please, it's not that much work. - Black Destruction 92
 * Stats (Level 100)
 * Element(s)
 * Special move
 * At least skills group 3
 * A general description, if not actual image
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster animations (optional)
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped

If you're like me and have too many ideas for 3 move sets, please specify that the fourth set is from levels 105-130. It's not required, but it's helpful for people who don't know about fourth move sets. - Rubberninja237

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER

Xenospam (DarknessLOL666 likes to Spam Spam Spam )
Legend Magic

Description: If you want a monster that can spam better than hackers can spam your email, then this is your monster! Xenospam was the Greek who invented spam, both the electronic and food nuisance. Meduhssa heard about this and turned him to stone. Now Xenospam is back for revenge.

Attacks:

Fiery Spam: Burns and Ignites all enemies, Negates Healing on all enemies. 2 CD 25s

Toxic Spam: Applies Poisons, Bleeds, Nightmares, and damage reduction to all enemies. 3CD 38s

Spick and Spam: Hacks and applies triple damage to all enemies.

Special: Spam, Spam, Spam, and You Guessed it, SPAM!!!: Applies Stun, Sunburn, Bleed, Nightmares, Stamina leak, Regeneration, and Negate Healing to all enemies. Xenospam dies after 3 turns

Tormentari (KismetXYZ enters the stage)
Legend Dark

Description: During the beginning of the Monster War, the conflict had reached its full height and a portal opened from the sky. Out came a creation of people's agony and chaos. He believes the world has its pros and cons. At the point he was just nothing but a thick black smoke. When the war ended, the dark armies were forced to retreat and swore never to create tension again. Years passed and everyone thought it was time for peace. The black smoke now shaped itself into a visible being. He later came to the dark armies and questioned their defeat of the war. They said "That is because they have more in justice power." As soon as Tormentari heard that, he angrily rose. He never wanted to hear the word "justice" again. He told them that he could easily take down justice whenever he wants to. The leader didn't believe him. So Tormentari told the leader "Come with me." Afterward, the body of several light generals lay quietly on the ground. "See if I wish to unleash my full power. Nothing will stop my carnage. Justice is a lie. I could easily wipe of armies after armies with just my rage. I have nothing but myself at war."

Books: Evil Legions, Spirit

Relics: Mask, Sword

Ultimate:

Carnage Mode: Applies Triple Damage, Double Life, Taunt, and Damage Mirror to itself for 4 turns.

Group 1: 

Sword Impact: Deal 50 Special damage to one enemy. May Possess target. [30 STA, 2 CD]

Devour In Pain: Applies Trait Disabled and Bleed to all targets. [30 STA,1 CD]

Justice Demolishment: Applies Blind to all targets. [25 STA]

Group 2:

Sword of Cruelty: Deal 50 Special damage to all enemies. Applies Devil to all targets.[40 STA,3 CD]

Embellished Pain: Applies Trait Disabled to all targets. Gives one extra turn to itself.[40 STA,2 CD]

Justice Tackle: Applies Total Blind to all targets. [35 STA,2 CD]

Group 3:

Red Sword: Deal 70 Dark damage to one enemy. Applies Devil 2 to all targets.[50 STA,4 CD]

Chaos Form: Gains Double Damage and one extra turn. [35 STA,3 CD]

Divine Collapse: Applies Devil 3 to all targets.[35 STA, 3 CD]

Sivvalin (Help me Black Destruction 92, Your my Only Hope)
Legend Light

Long description: The Masters of Death are a deadly group of monsters who each represent an aspect of death. They have no master and work for no one. The only supporters they have are themselves. All the Masters of Death died at least once before. Their mission is simple, to kill others the way they were killed. Sivvalin is the Lord of Insanity. With his blinding shield and hallucination sword, Sivvalin is a force to be reckoned with. He will even invade your dreams and cause you to do things you don't want to do. Before he was born, his demon worshiping family, the Red Guard, went to an oracle to find out the future of their child. The oracle said that their next son would disagree with the Red Guard's ideals and be peaceful and nonviolent. The Red Guard was furious with the oracle's prediction and had her crucified. When Sivvalin was born, he was not like the other Red Guard children. He believed in worshiping the gods of Heaven and solving problems through peace. The other children bullied Sivvalin because of his opinions. Eventually, Sivvalin became depressed and grew up sad and alone. Some of the adults of the Red Guard told him to channel the anger the other children caused him and release it on them. But, that was not who Sivvalin was. He said that, although he is depressed and alone, he will stay true to his ideals. The minute he said this, his parents were going to kill him, literally. The elders of the Red Guard told Sivvalin's parents that Sivvalin could be brainwashed and turned into a killing machine through Doctor Victor. Despite being a child, Sivvalin was stronger and smarter than most children. The elders didn't want those talents to go to waste. They took Sivvalin to Doctor Victor and, through threats of a slow and painful death, had the crazed doctor brainwash Sivvalin. Every single feeling of compassion and love was erased from Sivvalin's mind and replaced with cruelty and hate. All of Sivvalin's thoughts about peace and worshiping the Heavens were erased as well. They were replaced with pure anger. The Red Guard was pleased with the results and left the lab. Sivvalin was trained in all forms of combat, with or without weapons. He became the killer that the Red Guard always wanted. Eventually, Sivvalin discovered that the Red Guard had him brainwashed. He became furious and began killing every member of the Red Guard with nothing but his bare hands. Once he killed his entire family he burned down the Red Guard's castle, donned a white cloak, and began a killing spree that would last for ten years. Before he started his killing spree, Sivvalin broke into the Relics Forge to steal Uriel's Essence. He knew he would die during his killing spree and didn't want his death to be permanent. The first time Sivvalin died, he refused to surrender to the authorities and choked himself to death. The second time he died, he tried to kill Wraith, the one being crueler than him. He failed and was stabbed in twenty-five different places. Before Wraith could make Sivvalin disappear, he used the Uriel's Essence to get back up and run for his life. The last time Sivvalin died is a mystery. What we do know is that Sivvalin came back not in a physical form. He came back as a ghost wearing armor and carrying a sword and shield. He then met Morgio, the Lord of Disease who told him that the Masters of Death were looking for new members. Sivvalin decided to join the Masters of Death and took the title the Lord of Insanity.

Short description: Sivvalin was born into the Red Guard. He was born peaceful unlike the rest of his family. Thus, the Red Guard had Doctor Victor brainwash him. When Sivvalin found out about the brainwashing, he killed his entire family and burned down their castle. He then Uriel's Essence from the Relics Forge and went on a killing spree. He died three times during this spree. The reason for the third death is unknown but, Sivvalin came back a ghostand joined the Masters of Death as the Lord of Insanity.

New stuff:

New buffs:

Mind Bend: Possesses an enemy for 1 turn. Doesn't count as Possession.

Hallucination: Enemy's accuracy is decreased by 100%.

Skill group 1:

Sword of Visions (21 Stamina): Deals 45 Special damage one enemy. 50% chance of applying Hallucination to target. Requires 1 turn cooldown.

Shield of Light (19 Stamina): Deals 35 Light damage to all enemies

Fall to Me (22 Stamina): Deals 30 Special damage to target. Applies Mind Bend to target. Requires 2 turns cooldown

Skill group 2:

Take a Rest (28 Stamina): Deals 60 Light damage to one enemy. Applies Stun to target.

Your Sight is Gone (31 Stamina): Deals 45 Light damage to all enemies. Applies Hallucination to all enemies.

One Falls, One Rises (0 Stamina): Applies Blind to all enemies. Gains 50% of Stamina. Requires 3 turns cooldown

Skill group 3

Twist Your Mind (34 Stamina): Applies Mind Bend to all enemies. Requires 3 turns cooldown

Deep Sleep (29 Stamina): Deals 35 Light damage to all enemies. Applies Stun and Blind to all enemies. Requires 3 turns cooldown.

Voices in Your Head (30 Stamina): Deals 55 Special damage to target. 50% chance of applying one denying effect.

Skill group 4:

You are Mine (39 Stamina): Deals 45 Special damage to all enemies. Applies 2 random control status effects to all enemies. Requires 4 turns cooldown

See Things (37 Stamina): Deals 40 Light damage to all enemies. Applies Hallucination to all enemies. Requires 4 turns cooldown

Cannot Win (38 Stamina): Deals 20 Special damage to all enemies. Applies Mind Bend and Double Damage for 1 turn to all enemies. Requires 4 turns cooldown.

Special move: Become Truly Insane: Applies Mind Bend and 300% Damage Increase for 1 turn to all enemies.

How to get: You can choose to get one of the Masters of Death for free at the beginning of this event. If you choose Sivvalin, you will go to the Insanity Dungeon where you will fight a boss Sivvalin at level 140 and two adolescent Sivvalin's at level 130. Sivvalin must be used in the dungeon. If you complete the dungeon, you will be able to get another Master of Death for 20 Gems. Each time you complete the dungeons, the price for choosing another Master of Death will increase by 20 Gems. This Event will last for 10 days and may return.

Misc info:

Books: Evil Legions, Spirits

Default rune slots: 2

Relics: Sword, Shield

Nzchari (I am Black Destruction 92)
Legend Metal

Long description: The Masters of Death are a deadly group of monsters who each represent an aspect of death. They have no master and work for no one. The only supporters they have are themselves. All the Masters of Death died at least once before. Their mission is simple, to kill others the way they were killed. Nzchari is the Lord of Penalty. A master combatant that can use any weapon, Nzchari is about as deadly as Xirata himself. In the past, Nzchari was an assassin. He was born a psychopath and inflicting pain on others to him is fun. Before Wraith came along, Nzchari was considered the deadliest assassin ever. Eventually, Nzchari was captured and sentenced to death for his crimes. Before his execution, King Daeron proposed a deal for Nzchari: work as an executioner without pay for twenty years, then you go free. This deal benefited King Daeron in two ways. First of all, King Daeron was lacking an executioner ever since "The Haku-Jabaline Incident." Secondly, an executioner has to not only be willing to kill others but, he also must cause fear in the population so no one breaks the law. Nzchari fits right into both of those categories. Thus, Nzchari accepted the offer and became King Daeron's executioner. He began to collect the skulls of those he has executed and began hanging them on the wall of his quarters. Nobody wanted their head on Nzchari's wall so, everyone stayed in line and obeyed the laws. King Daeron was pleased with Nzchari's work and, after three years, the crime rate in King Daeron's kingdom decreased by a ten-fold. Nzchari began to preform less and less executions. This aggravated Nzchari so, in order to hopefully spark crime up again, Nzchari murdered the ten castle guards guarding his quarters. King Daeron wasted no time in capturing Nzchari but, before he can execute him, Nzchari wrestled an axe out of a guard's hands and chopped off his own head. Nobody knows why Nzchari killed himself. Some people say that he did it to spare himself from King Daeron's slow and painful execution. Others say that Nzchari wanted the last life he took to be his own. Whatever the reason, Nzchari was dead nonetheless. Or so we thought. When Warmaster Necromancer heard about Nzchari, he decided that Nzchari would be the perfect lab rat to experiment on. He found Nzchari's body and brought it back to life. The crazed professor then stuck Nzchari's head into a painful helmet that attaches him to a tank full of an unknown liquid. But, before he could experiment on Nzchari, the former executioner broke out of Count Vlad's castle and stole an axe from a weapons factory. Now, Nzchari serves the Masters of Death as the Lord of Penalty. He can now never take off the helmet Warmaster Necromancer put on him. Maybe that is the Fates' punishment for his crimes.

Short description: Nzchari used to be an assassin on a killing spree before he was caught. He was sentenced to death unless he serves as King Daeron's executioner. This went well until Nzchari killed the ten guards guarding his quarters. After his capture, he wrestled an axe out of a guard's hands and chopped off his own head. His body was then found by Warmaster Necromancer who raised him from the dead. Before the Warmaster could experiment on Nzchari, he escaped and went to the Masters of Death. The Masters of Death took him in and now he serves them as the Lord of Penalty.

New stuff:

Nzchari can remove percentages of enemy's current life

New buffs: Skill group 1:
 * 1) Executed: Enemy loses 100% of total life before they attack
 * 2) Fatal Wound: Enemy loses 15% of total life and their power is reduced by 35%
 * 3) Retaliation: Enemy takes damage when attacking an ally.  The damage they take is equal to double the damage they did to the ally

Axe Cut (29 Stamina): Deals 35 Special damage to one enemy

Skull Drizzle (19 Stamina): Deals 20 Metal damage to all enemies

Stay and Fight (22 Stamina): Applies Retaliation to one ally. Requires 2 turns cooldown.

Skill group 2:

The Heads of My Victims (39 Stamina): Deals 35 Metal damage to all enemies. Applies Fatal Wound to all enemies. Regains life equal to damage dealt. Requires 4 turns cooldown.

Skull Pitch (35 Stamina): Deals 65 Metal damage to one enemy. Applies Fatal Wound to target. Applies Retaliation to self. Requires 3 turns cooldown

Earthquake Blow (47 Stamina): Deals 55 Special damage to all enemies. Requires 3 turns cooldown.

Skill group 3:

Extreme Axe Onslaught (56 Stamina): Steals 50% of enemy's current life. Requires 4 turns cooldown

The Penalty of Treason (35 Stamina): Deals 70 Special damage to one enemy. Applies Fatal Wound to target. Requires 1 turn cooldown.

Pain is an Illusion (29 Stamina): Applies Retaliation to all allies. Requires 4 turns cooldown

Skill group 4:

Behead (57 Stamina): 75% chance of applying Executed to one enemy. Requires 6 turns cooldown.

A Thousand Chops (59 Stamina): Removes 75% of enemy's current life. Requires 6 turns cooldown.

Raining Skulls (42 Stamina): Deals 55 Metal damage to all enemies. Applies Fatal Wound to all enemies. Requires 4 turns cooldown.

Special move: Mass Execution: 50% chance of applying Executed to all enemies

How to get: You can choose to get one of the Masters of Death for free at the beginning of this event. If you choose Nzchari, you will go to the Penalty Dungeon where you will fight a boss Nzchari at level 140 and two adolescent Nzchari's at level 130. Nzchari must be used in the dungeon. If you complete the dungeon, you will be able to get another Master of Death for 20 Gems. Each time you complete the dungeons, the price for choosing another Master of Death will increase by 20 Gems. This Event will last for 10 days and may return.

Misc info:

Books: Evil Legions, Undead

Default rune slots: 3

Relics: Armor, Amulet

Arstila (No need to fear, Sirius16 is here)
Legend Magic

Arstila is a Universe Guardian, responsible for protecting this universe from harm. She had a partner, Solai, that had fell to the blade of Nazaruo, the Galactical Overlord who goes around killing anyone he finds. Arstila is also friends with Copperbeard, who from time to time will call upon help from him. Arstila is very powerful and can be hard to control sometimes. Don't get on this guardian's bad side.

Trait: Astral - Magic and Light Protection, Immunity to Possession, and Immunity to Stun

Books: Female, Spirit

Relics: Essence, Amulet

Special Attack:

Andromeda Collision: Deals 70 Special damage to all targets. Stuns all targets and Blocks Positive Effects for 3 turns. Arstila gains 2 positive effects.

Attack Group 1:

Starfall: Deals 30 Magic damage to all targets. Blinds all targets. 20S 2CD

Nebulae Storm: Removes Positive Effects from all enemies, Blocks Shields on all enemies, and removes 10% of life from all targets. 36S 2CD

Spirit of Solai: Applies Special Protection to allies. 36S 3CD

Attack Group 2:

Solar Eruption: Deals 35 Special damage to all targets. Applies Sunburn and Slows Down all targets. 38S 3CD

Black Matter: Applies Stun and Dark Weakness to a target. 0S 1CD

Help from Copperbeard: Deactivates cooldowns on all allies. 48S 2CD

Attack Group 3:

Proxima Centauri: Deals 70 Special damage to target. Stuns and and Burns target. 2CD

VY Canis Majoris: Deals 50 Special damage to all targets. Burns all targets. Gives Guard Down to all targets. 4CD

Pillars of Creation: Deals 40 Magic damage to all targets. Stuns all targets. 3CD

To get this monster, you must collect 7 Astral Scrolls, which will unlock a Progressive Island. During the island, you will collect Relics that this monster uses, collect Runes, magic cells, elementium, enough cells to craft Arstila, and then the monster herself. It will be available for 5 days.

Dorvus (Black Destruction 92 Can't Sing)
Legend Dark

Long description: The Masters of Death are a deadly group of monsters who each represent an aspect of death. They have no master and work for no one. The only supporters they have are themselves. All the Masters of Death died at least once before. Their mission is simple, to kill others the way they were killed. Dorvus is the Lord of Agony. A master torturer, Dorvus knows how to inflict the most pain on anyone. No one can resist Dorvus' torturing techniques, not even the divine. In a past life, Dorvus was a greedy pirate and the captain of The Firebrand. The Firebrand was one of the best warships of its time. It had oak plating that was 6 inches thick and its firepower had no equal. Dorvus and his crew raided many ships and killed many people. They became feared and, most people would just hand over all their treasure hoping it would be enough to satisfy the bloodthirsty pirates. Eventually, the price on Dorvus' head was higher than the price of a Spanish galleon. Still, no one has been able to capture Dorvus. One night, several enemies of Dorvus decided to team up and finally capture the elusive pirate. Once they found The Firebrand, they immediately had their ships opened fire. Although The Firebrand was a powerful ship, it was made to take on only one ship, not five. The enemy ships soon overpowered The Firebrand, and Dorvus attempted to escape. He failed and was captured by the enemy. Before handing him over to the authorities, Dorvus’ enemies decided to have some “fun.”  They began to torture Dorvus very painfully until Dorvus nearly died from their torment. Dorvus’ enemies then handed him over to the authorities who sentenced Dorvus to life in jail for his crimes. The once-legendary pirate captain slowly grew old and died in jail. His skeleton was left in the jail because, no one bothered to take it out. Eventually, Dorvus’ skeleton was found by Falk, the Lord of Deception. Falk knew that the skeleton belonged to Dorvus and knew Dorvus would be willing to come back to life. Falk raised Dorvus back from the dead and made a deal with Dorvus after equipping him with spare battered armor and weapons he found on a soldier's corpse. The deal was that Dorvus would work for the Masters of Death in exchange for pay in line with the spoils he manages to accumulate. Dorvus agreed and now he fights as the Lord of Agony. His goal is to kill others the way he was tortured, slowly and painfully.

Short description: Dorvus used to be a powerful pirate with many riches and a crew at his beck and call. He was feared until his imprisonment. Before his imprisonment, he was tortured to near death by his enemies. Now, after making a deal with the Lord of Deception, he fights for the Masters of Death as the Lord of Agony

New stuff:

New buffs: Skill group 1:
 * 1) Pirate’s Curse: Decreases enemy’s accuracy and power by 30% and makes enemy weak to Dark and Special attacks for 4 turns, deals damage equal to 15% of enemy’s life for 4 turns

Torturer’s Sword (19 Stamina): Deals 45 Dark damage to target

Spectral Slap (17 Stamina): Deals 20 Special damage to all enemies

Whip Into Shape (10 Stamina): Deals 40 Special damage to allied target. Target gains Damage Boost. Requires 2 turns cooldown

Skill group 2:

Raider’s Laceration (30 Stamina): Deals 70 Dark damage to one enemy. Applies Pirate’s Curse to target. Requires 2 turns cooldown

Slow Death (41 Stamina): Deals 45 Dark damage to all enemies. Applies Slow and Poison to all enemies. Applies Haste to all allies. Requires 3 turns cooldown

Burning Agony (47 Stamina): Applies Pirate’s Curse and Ignition to target. Requires 4 turns cooldown

Skill group 3:

Shielded Pirate's Cleave (35 Stamina): Deals 75 Special damage to one enemy. Gains a 75% shield. Applies Sunburn to target. Requires 3 turns cooldown

Soul Devour (49 Stamina): Applies Instant Death to all enemies. Requires 3 turns cooldown

Spectral Punch (32 Stamina): Deals 65 Special damage to one enemy. Applies Poison, Bleeding, and Pirate’s Curse to target. Requires 3 turns cooldown

Skill group 4:

The Pirate’s Code (27 Stamina): Heals all allies by 50% of their total life. Gives Double Damage for 3 turns to self and Damage Boost to all other allies. Gives Pirate’s Curse to all enemies. Requires 4 turns cooldown.

Spectral Torture (47 Stamina): Deals 40 Special damage to all enemies. Applies Poison, Bleeding, and Pirate’s Curse to all enemies. Requires 4 turns cooldown

Ultimate Pain Transference (51 Stamina): Kills targeted ally but, deals 80 Dark damage to all enemies. Requires 5 turns cooldown

Special move: Judgement of the Firebrand: Deals 80 Dark damage to all enemies. Applies Pirate's Curse to all enemies.

How to get: You can choose to get one of the Masters of Death for free at the beginning of this event. If you choose Dorvus, you will go to the Agony Dungeon where you will fight a boss Dorvus at level 140 and two adolescent Dorvus' at level 130. Dorvus must be used in the dungeon. If you complete the dungeon, you will be able to get another Master of Death for 20 Gems. Each time you complete the dungeons, the price for choosing another Master of Death will increase by 20 Gems. This Event will last for 10 days and may return.

Misc info:

Books: Evil Legions, Undead

Default rune slots: 3

Relics: Mask, Staff

Exus (Sirius16 has entered the building)
Legend Magic

Exus is the one true master of the voodoo arts. He is the mage that Baron Traitor had learned from after he left Mr Flaky. Exus had found an old book underneath a tree stump in a graveyard. Inside, he saw a message written in ancient text. He tried to bring the book to decoders, but none could figure it out. Reading through more of the book, Exus found out what it said. And once spoken, Exus was able to controls people's minds and actions.

This monster is the only monster with a 2 turn cooldown aoe deny!

Books: Spirit, Evil Legions

Relics: Staff, Essence

Special:

True Voodoo: Deals 40 Special damage to all targets. Disables Trait on all enemies. Possesses target for two turns and the rest for one turn. Enemies will die after three turns.

Attack Group 1:

Coven Protection: Gains Immunity to Stun, Freeze, and Poison. 0S 3CD

Curse of Blood: Applies Bleed to all enemies. 0S 0CD

Ancient Hex: Blocks Positive Effects on an enemy for 3 turns. 18S 3CD

Attack Group 2:

Spiritual Connection: Casts a spell on an ally for whenever they get hit with an attack, they only receive 50% of the damage and the caster receives double the amount 48S 4CD

Voodoo Doll: Casts a spell on an enemy, and any damage that they receive also damages their team. (No AoE, no more than 60 damage attacks.) 40S 3CD

Look Into My Eyes: Deals 30 Magic damage to a target and possesses them for two turns. 24S 3CD

Attack Group 3:

Voodoo Ritual: Deals 60 Special damage to a target. Disables Trait on target, Possesses target, and target will die after three turns. 36S 4CD

Witch Hunt: Deals 40 Magic damage to all enemies. Removes positive effects and applies Magic Weakness and Guard Down to all targets. 42S 4CD

Cursed Hallows: Deals 30 Special damage to all targets. Possesses all enemies. Applies Poison to all enemies. 44S 2CD

Xirata (Black Destruction 92 is Back for More)
Legend FireLong description: The Masters of Death are a deadly group of monsters who each represent an aspect of death. They have no master and work for no one. The only supporters they have are themselves. All the Masters of Death died at least once before. Their mission is simple, to kill others the way they were killed. Xirata is the Lord of Conflict. He is the leader and founder of the Masters of Death. Wielding two swords made of pure Fire energy, he is a fearsome foe. Before he was the Lord of Conflict, Xirata was an honorable soldier. Although his favored fighting technique involved a lot of cheap shots and was about inflicting maximum pain on the victim, both of which was frowned upon, Xirata was a successful warrior. He won many battles and killed many foes. Eventually, he rose to the rank of lieutenant although, his true rank was something there is no word for. Xirata then hand-picked the deadliest and most skilled soldiers he could find, thus forming the Doom Legion. The Doom Legion took the lives of hundreds of enemy soldiers and was feared by all, even their allies. Usually Xirata and the Doom Legion disobeyed their superiors in order to rack up more kills. Although their bloodlust was something that wasn't approved by Xirata's superiors, the Doom Legion became legendary. Xirata didn't command the Doom Legion from the back lines like most leaders. Instead, he would rather charge in with his men. Sadly, the Doom Legion eventually fell. During an assault on an enemy kingdom, the Doom Legion was ambushed and massacred. The only survivor was Xirata. The enemy army knew about Xirata's skill as a warrior so, instead of executing him, they forced him to become a gladiator. Xirata annihilated all of his challengers, most of which were unskilled criminals and dregs forced to fight, and became a champion. This brought him fame and fortune but, Xirata still wanted to go home. One night, Xirata snuck out of his quarters and tried to escape. He failed and was apprehended. The enemy king had Xirata executed but, Xirata's soul didn't die. His soul went into his armor, possessing it and making him live again. After finally escaping the enemy kingdom, Xirata came to the conclusion that his only purpose in life is to kill and destroy. He then gathered the deadliest and most evil monsters he could find and formed the Masters of Death with him as their leader.

Short description: XIrata is the Lord of Conflict and the leader of the Masters of Death. Formerly a soldier and later a gladiator, Xirata was eventually executed by an enemy kingdom. His soul didn't die though and possessed his armor making him live again. Xirata then came to the conclusion that his only purpose in life is to kill and destroy. He then formed the Masters of Death out of the deadliest and most evil monsters he could find.

New stuff:

Xirata has 190 Stamina

New buffs: Skill group 1:
 * 1) Scorched: I used this before on Ignocrox but, just in case you don't know, it takes 25% of a monster's total life away for 2 turns.
 * 2) Disadvantage: Enemy can't be affected by positive effects for 3 turns

Double Stab (19 Stamina): Deals 20 Fire damage twice to one enemy

Declaration of Victory (15 Stamina): Applies Damage Boost to target. Requires 1 turn cooldown

Fire Judgement (15 Stamina): Deals 20 Fire damage to all enemies

Skill group 2:

Burning Blades (31 Stamina): Deals 60 Fire damage to one enemy. Applies Burn to all enemies. Requires 1 turn cooldown.

Cheap Shots (36 Stamina): Deals 30 Special damage to all enemies. Applies Disadvantage to all enemies. Requires 3 turns cooldown

Inspire Through Fear (0 Stamina): All allies gain 50% stamina and Damage Boost. Applies Burn to all enemies

Skill group 3:

Twin Blades of Carnage (32 Stamina): Deals 40 Fire damage twice to one enemy. Applies Disadvantage to target. Requires 2 turns cooldown

Thousand Degree Swords (41 Stamina): Deals 30 Fire damage to all enemies. Applies Ignition and Burn to all enemies. Requires 4 turns cooldown

Killing Blow (46 Stamina): 25% chance to kill any enemy instantly (even bosses). If enemy doesn't die, deals 75 Special damage to one enemy and gains an extra turn. Requires 4 turns cooldown

Skill group 4 (105-130):

Blazing Gladiator's Attack (51 Stamina): 50% chance of killing an enemy instantly (25% chance if it's a boss). If enemy doesn't die, deals 80 Special damage to one enemy and 40 Special damage to everyone else and applies Ignition to all enemies. Requires 4 turns cooldown

Warrior's Agility (35 Stamina): Deals 70 Special damage to one enemy. Gains 2 extra turns. Requires 4 turns cooldown.

Million Degree Smite (45 Stamina): Deals 40 Fire damage to all enemies. Applies Burning and Scorched to all enemies. Requires 4 turns cooldown.

Special move: Ultimate Fire Assault: Deals 85 Fire damage to all enemies. Applies Ignition and Scorched to all enemies. Applies Double Damage to all allies. Gives an extra turn to self.

How to get: You can choose to get one of the Masters of Death for free at the beginning of this event. If you choose Xirata, you will go to the Conflict Dungeon where you will fight a boss Xirata at level 140 and two adolescent Xiratas at level 130. Xirata must be used in the dungeon. If you complete the dungeon, you will be able to get another Master of Death for 20 Gems. Each time you complete the dungeons, the price for choosing another Master of Death will increase by 20 Gems. This Event will last for 10 days and may return.

Misc info:

Books: Evil Legions

Default rune slots: 2

Relics: Sword, Armor

The Shade (DarknessLOL666)
Legend Dark

The Shade is the brother of Wraith. He and Wraith eventually parted ways, Wraith becoming an assassin and The Shade became a dark wizard.

Trait: Life-Link

Life-Link: The Shade cannot be attacked until he attacks first, and all damage he does becomes his new maximum life.

Special: You All Must Die: Applies a 2 turn death countdown to all enemies

skills group 3:

Enveloping Shade: 3 turn Death Countdown to all enemies and AoE possession 4CD 30 stamina

Shadow Morph: Recovers all life and stamina and clears himself of negative effects. Removes all active cool downs. Gains extra turn. Gives Evasion for 2 turns to self. 4CD 0 stamina.

Shadow Terror: 60 special to all enemies. 0CD 45 stamina.

Morgio (Black Destruction 92 This is)
Legend NatureLong description: The Masters of Death are a deadly group of monsters who each represent an aspect of death. They have no master and work for no one. The only supporters they have are themselves. All the Masters of Death died at least once before. Their mission is simple, to kill others the way they were killed. Morgio is the Lord of Disease. He kills by causing plagues throughout the world. In the past, Morgio was a rich aristocrat who had everything. He was spoiled and constantly spent his money carelessly. He also was also heartless and would never help those below him. It was a good life for Morgio, that was before the Black Death started. Morgio's city was one of the first places the Black Death struck. Despite having enough money to pay doctors to help the poor, Morgio didn't do anything and let those below him suffer. Until a woman came to Morgio's door, dirty and covered in rags. The woman had lost her family to the Black Death and begged Morgio to allow her to stay in his castle after doctors forbid her from going into her home because, they said it would be unsafe. Morgio laughed at her and had his guards beat her to near death for his own amusement. Suddenly, a white light came out of the woman's hands and, when the guards hit her one more time, they were blasted with pure Light energy. The woman turned out to be the goddess Arnios in disguise and she was testing Morgio's humanity. Turns out, Morgio doesn't have any compassion in his dark heart and thus, Arnios killed Morgio with the Black Death. Arnios then took his treasure and gave it to the poor after healing them. When Death visited Morgio, Morgio asked to live again as a monster without a soul. Death agreed and made Morgio a monster with the power of disease. Morgio then met Xirata and agreed to join the Masters of Death as the Lord of Disease.

Short description: Morgio is the Lord of Disease and one of the Masters of Death, a deadly group of monsters who each represent an aspect of death. He had a good life in the past. Until he unknowingly had Arnios beat to near death. Arnios killed Morgio and Morgio asked Death to become a monster. Death agreed and now Morgio is a monster who wields the power of disease.

New stuff:

Trait: Master of Death - Immune to all kinds of Possesion, all torture status effects, and all applied weaknesses. Skill group 1:
 * 1) Healing Plague: Heals ally for 25% of their max health for 3 turns. (Note: despite being good for the player, Healing Plague counts as a negative status effect)
 * 2) Hallucination Plague: Possesses an enemy for 2 turns, counts as Possesion
 * 3) Weakening Plague: Decreases enemy's damage by 50%, all moves are strong against the enemy for 2 turns
 * 4) Mortal Plague: Deals damage equal to 20% of enemy's life
 * 5) Deadly Plague: Enemy dies in 4 turns, doesn't count as Instant Death
 * 6) Explosive Plague: Enemy dies in 1 turn, dealing 85 damage to all enemies.

Small Brain Infection (19 Stamina): 50% chance of applying Hallucination Plague to one enemy. Requires 1 turn cooldown.

Smallpox Injection (20 Stamina): Deals 40 Special damage to one enemy. 50% chance of applying either Mortal Plague or Weakening Plague to target

Vaccinated (18 Stamina): Applies Healing Plague to all allies. Requires 2 turns cooldown

Skill group 2:

Smallpox Spread (35 Stamina): Deals 30 Special damage to all enemies. 50% chance of applying either Mortal Plague or Weakening Plague to all enemies

Small Mushroom Infection (30 Stamina): Resurrects one ally at 50% health. Applies Healing Plague to target. Requires 4 turns cooldown.

Mass Brain Infection (21 Stamina): Applies Hallucination Plague to all enemies. Requires 3 turns cooldown.

Skill group 3:

Malaria Injection (42 Stamina): Applies Deadly Plague to one enemy. Requires 2 turns cooldown

Ebola Hit (30 Stamina): Deals 65 Nature damage to one enemy. Applies Weakening Plague, Mortal Plague, and Hallucination Plague to target. Requires 3 turns cooldown.

Mass Mushroom Infection (29 Stamina): Resurrects all allies at 50% health. Applies Healing Plague to all allies. Requires 6 turns cooldown

Skill group 4 (105-130):

Malaria Spread (51 Stamina): Applies Deadly Plague to all enemies. Requires 4 turns cooldown

Ebola Smash (31 Stamina): Deals 30 Nature damage to all enemies. Applies Weakening Plague, Mortal Plague, and Hallucination Plague to all enemies. Requires 5 turns cooldown.

Regenerative Pathogen (41 Stamina): Clears all negative effects from all allies. Applies Double Healing and Healing Plague to all allies. Requires 4 turns cooldown

Special move: Black Death: Applies Explosive Plague to one enemy

How to get: You can choose to get one of the Masters of Death for free at the beginning of this event. If you choose Morgio, you will go to the Disease Dungeon where you will fight a boss Morgio at level 140 and two adolescent Morgios at level 130. Morgio must be used in the dungeon. If you complete the dungeon, you will be able to get another Master of Death for 20 Gems. Each time you complete the dungeons, the price for choosing another Master of Death will increase by 20 Gems. This Event will last for 10 days and may return.

Misc info:

Books: Evil Legions

Default rune slots: 3

Relics: Armor, Trap

Srator (Rubberninja237 Has Spare Time)
Legend Water

Long Description: In the beginning of creation, there were the Giants. Designed by Uriel as the guardians of the elements, they hold some of the strongest powers of any monsters. Srator was the third Giant created, in charge of creating all the oceans in the universe. He has a calm demeanor, but if provoked is a dangerous foe. He rules over all oceans, and controls its powers, both destructive and restorative. The first monster he created was the Lord of the Atlantis, whom he appointed to rule over the oceans. However, he also created the White Walker to maintain the power of Ice. During the first Monster War and the Titan Invasion, he shut down all of the oceans to prevent the Water monsters from getting hurt. He didn't want to interfere because, he thought it would only make the problem worse. While he doesn't want to cause conflict, he doesn't have any problem with defending his own territory. The only time he fights is when he is eliminating a direct threat to the oceans. Since the Titan Invasion, he has left the oceans to the Lord of the Atlantis to prevent threats from destroying them.

Short Description: Srator is part of the Giants, an ancient race of powerful beings. He is the pure incarnate of Water, having both destructive and restorative qualities. He can heal his allies and immobilize enemies to keep his team safe.

Rune Slots: 3

Books: Sea, Good Legions, Spirits

Relics: Essence, Essence

Trait: Elemental Giant: Immune to all Stun and Freeze effects, immune to Burn and Ignite.

Default Skills

Wet Slap (12 STA): Deals 30 Physical damage.

Splash (12 STA): Deals 30 Water Damage.

Skill Group 1

Ice Hit (14 STA): Deals 40 Water Damage. 50% chance of Freezing target.

Sea Foam Blast (13 STA):Deals 35 Special Damage.

Healing Creak (Water, 14 STA): Heals one ally by 15%.

Skill Group 2

Whirlpool (15 STA): Deals 25 Water damage to all enemies. 2 turn cooldown.

Wholesome Water (Water, 13 STA): Heals one ally by 15%. Gives Damage Boost to ally.

Ice Block (16 STA): Deals 50 Water damage to target. May Freeze target. 1 turn cooldown.

Skill Group 3

Tsunami (36 STA): Deals 40 Water damage to all enemies. May Freeze all enemies. 3 turn cooldown.

Energized Water (Water, 25 STA): Heals one ally by 25%. Gives Energy Regeneration to target.

Painful Stream (30 STA): Deals 60 Water damage.

Skill Group 4 (lvl 105-130)

Freezing Blast (41 STA): Deals 35 Special damage to all enemies. May Freeze all enemies. Applies Stamina leak to all enemies. 4 turn cooldown.

High Tide (Special, 40 STA): Gives Double Damage and Regeneration to all allies. 3 turn cooldown.

Refreshing Breeze (Special, 0 STA) Gives all allies 50% stamina. Heals all allies by 20%. 2 turn cooldown.

How to Obtain: In the event, there will be a menu in which you can select an element. Once you select the element, you will see a survival dungeon that has 20 levels. You cannot change elements until you complete one of the dungeons. In the Water dungeon, each level has Water monsters at level 100 with level 5 runes of every type. The final level will have a boss variant of Srator at level 130 with three life level 10 runes. The other two monsters will be Lord of the Atlantis and Frostbite, at level 130, with two team life level 7 runes and one team strength level 7 rune. Upon defeating the final level of the dungeon they will receive a Srator egg. Once the dungeon is complete, you may then choose another element or you can select Water again. If you select Water again, all of the monsters will be 5 levels higher (except for the boss). Upon completing the dungeon again, it will give you the exact amount of cells to rank up Srator. This entire process can be repeated up to rank 5, For any and all giants. The event will last for one month and can happen again in the future.

Zazdius (Rubberninja237's Grand Opening)
Legend Light

Long description: In the beginning of creation, there were the Giants. Designed by Uriel as the guardians of the elements, they hold some of the strongest powers of any monsters. Zazdius was the first Giant created, meant to be in Uriel's image. He has a strong sense of justice an an impulse to do what is right. His job was to keep peace and prosperity in the universe. He is a calculated, divine creation with the power to give great protection and inflict damage to foes. The first light monster he created was Arch Knight, who was his right hand man in enforcing justice. He oversees the universe in the oldest part of it. However, when the Dark Giant collected armies of monsters he felt he had to stop him. This resulted in the first Monster War, which was interrupted by the Earth Giant and the Nature Giant. He reluctantly kept from destroying darkness, but never stopped keeping an eye on the dark monsters. When the Titans invaded, Zazdius was the first to try and help the monsters, but was also the first to side with the Earth Giant, Cragbar's, decision to sign a pact never to interfere with the Monsters in large scale battles. Ever since, he has been occasionally seen aiding monsters in battle.

Short Description: Zazdius is part of an ancient race of monsters called Giants. He is the pure incarnate of Light, and possesses the power to enforce divine justice upon the universe. He can provide protection to allies and can wipe out any opposition, all in the name of justice.

Rune Slots: 3

Books: Spirits, Good Legions

Relics: Essence, Shield

Trait: Arcane Giant: Immune to all forms of Possession, Blind, Total Blind, and Sunburn

Default Skills

Sword Slash (12 STA): Deals 30 Physical damage.

Bright Light (12 STA): Deals 30 Light damage.

Skill Group 1

Light Spikes (16 STA): Deals 45 Light damage.

Holy Spotlight (15 STA): Deals 30 Light damage. 50% chance of Sunburning target.

Iron Justice (16 STA): Deals 45 Special damage. 1 turn cooldown

Skill Group 2

Concentrate (19 STA): Deals 25 Light damage to all enemies. 2 turn cooldown.

Arcane Protection (Special, 24 STA) Allies take no damage from Light, Dark, Magic, and Metal attacks for 3 turns. 3 turn cooldown.

Divine Sword (18 STA): Deals 60 Special Damage. 1 turn cooldown.

Skill Group 3

Holy Nova (29 STA): Deals 40 Light damage to all enemies. May Sunburn all enemies. 3 turn cooldown.

Blinding Light (27 STA): Deals 30 Special damage to all enemies. May Blind all enemies. 2 turn cooldown.

Divine Protection (Special, 30 STA): Gives Evasion to all allies. Gives a 50% shield to all allies. 4 turn cooldown.

Skill Group 4 (lvl 105-130)

Craking Light (28 STA): Deals 75 Light damage. May Sunburn target. Applies Total Blind to target. 3 turn cooldown.

Heaven's Revival (Special. 50 STA): Revives one ally with 100% health and Stamina. 5 turn cooldown.

Healing Light (Light, 26 STA): Heals 20% of health to all allies. Gives Regeneration to all allies. 2 turn cooldown.

How to Obtain: In the event, there will be a menu in which you can select an element. Once you select the element, you will see a survival dungeon that has 20 levels. You cannot change elements until you complete one of the dungeons. In the Light dungeon, each level has Light monsters at level 100 with level 5 runes of every type. The final level will have a boss variant of Zazdius at level 130 with three life level 10 runes. The other two monsters will be Arch Knight and Ahran, at level 130, with two team life level 7 runes and one team strength level 7 rune. Upon defeating the final level of the dungeon they will receive a Zazdius egg. Once the dungeon is complete, you may then choose another element or you can select Light again. If you select Light again, all of the monsters will be 5 levels higher (except for the boss). Upon completing the dungeon again, it will give you the exact amount of cells to rank up Zazdius. This entire process can be repeated up to rank 5 for any and all giants. The event will last for one month and can happen again in the future.

Antaresa (enter Sirius16)
Legend Fire

Antaresa was once a beautiful young lady until she was struck by Carnage's magic, which made her permanently blind. But on the other hand, it gave her the ability to use flame sorcery as well. The magic had bleached her hair and turned her pale. Her eyes, when opened, torture any souls that look upon them. Though Antaresa cannot see, she is one very powerful woman.

Books: Female

Relics: Staff, Mask

Special:

Retinas Ablaze: Deals 70 Fire damage to all targets. Applies Ignition and Total Blind to all enemies.

Attack Group 2:

Agonizing Claws: Deals 60 Special damage to target. Applies Bleeding and Burning to target. 2CD

Sight For Sore Eyes: Applies Blind to all enemies. 0CD

Third Degree Burns: Deals 40 Special damage to all targets. May Ignite target. 2CD

Attack Group 3:

Burning Sight: Deals 35 Fire damage to all enemies. Applies Burn to all enemies. 26S 3CD

Blistering Heat: Deals 50 Fire damage to an enemy. Applies Ignition and Total Blind to an enemy.

Scorching Corneas. Deals 70 Special damage to a target. Applies Total Blind and Fire Weakness to all targets. 3CD