Monster Idea Forum

Here is the database for ideas for new monsters. The specifications you need to fill out are:
 * Stats (Level 100)
 * Element(s)
 * Special move
 * At least skills group 3
 * A general description, if not actual image

The MOST you can do is: All move and monster elements (Fire, Legend, Earth moves, etc) and positive and negative status effects (Burn, Ignite, Haste, etc) MUST be capitalized! Please do it, I have OCD and it's REALLY aggravating to do it myself. Please, it's not that much work. - Black Destruction 92
 * Stats (Level 100)
 * Element(s)
 * All moves
 * Image of monster
 * Monster animations (optional)
 * Monster description
 * Events monster is in/how to obtain them
 * What "books" they're listed under
 * The relics that can they can be equipped with

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER

Zyn (Black Destruction 92 Doesn't Have Feelings)
Legend Metal

Long description: Many years ago, the world was not like it is today. It was not divided in states and countries, rather it was divided by Clans. Clan Nemesis was the largest clan and the most powerful. Its military might was unmatched and it conquered more territory than the Roman Empire! Jade Zyn was a good general from Clan Nemesis who treated his soldiers fairly and tried his best not to cause unnecessary casualties. Still, he fought ruthlessly against his enemies with his weapon of choice, two sickles attached to opposite ends of a chain. Zyn was praised by the leader of Clan Nemesis for his victories and was even made heir to the Nemesis Throne. This made Zyn's right hand man, Astin Gole, very jealous. Gole decided to frame Zyn for a murder he didn't commit so that Zyn wouldn’t be heir to the throne. So, Gole decided to murder the king of Clan Nemesis and frame Zyn for the act. When Zyn was framed for this, he was shocked and knew he didn't do it. However, evidence that Gole planted told another story and Zyn was sentenced to death by crucifixion. On the day before his execution, Zyn stopped praying to the gods and started praying to the demons. He wanted to have vengeance on the person who framed him. His prayers where answered and a demon telepathically told Zyn that it was Gole's fault. To prove this, the demon showed Zyn a vision of Gole killing the king and planting evidence. Zyn became so angry that he became a demon made of pure anger. Zyn blasted his way out of his cell, killing everyone in his way. When he found Gole, he asked if Gole killed the king. Gole, afraid to lie to a demon, said that he did. Thus, Zyn killed Gole by punching him to death. Once his anger died down, Zyn became himself again and realized that he could become a demon if he became angry enough, so took his weapon and ran away to a temple in a secluded jungle. There he spent more than a hundred thousand years training and honing his demon powers. Because he has demon powers, he is immortal and lives forever. Now, he is ready to come out. He will continue fighting for good despite being a demon. He is a living example of the bad becoming good once again.

Short description: Jade Zyn was once a good general for Clan Nemesis. He won so many battles that he caught the eye of the king of Clan Nemesis who made him the heir to the Nemesis Throne. His right hand man, Gole became jealous and framed Zyn for the murder of the king so he won't inherit the Throne. When a demon told Zyn about what Gole did, Zyn became so angry that he himself became an immortal demon. He then killed Gole out of anger and then, after transforming back to his normal self, he ran away to a secluded jungle temple where he learned to control his power after many years. Now he will fight for good despite being a demon. He is a living example of the bad becoming good once again.

New buffs: Skill group 1:
 * 1) Chained (Takes away 10% of target's total life for four turns. Target is stunned for the first.)
 * 2) Branded (Takes double damage from attacks with a melee animation)

"You Piece of Filth!" (21 Stamina): Deals 45 Special damage to one enemy. May make target Bleed. 0 turn coolsown

"Fear me!" (19 Stamina): Deals 25 Metal damage to all enemies. Steals 50% of life from all enemies.

"For Clan Nemesis" (10 Stamina): Gains Damage Boost and one extra turn. 1 turn cooldown

Skill group 2:

"Enough is Enough!" (45 Stamina): Deals 70 Metal damage to one enemy. Applies Branded and Burning to one enemy. 2 turn cooldown

"Die, Sinner!" (31 Stamina): Deals 65 Metal damage to one enemy. Applies Burning and Nightmares to target. Gains one extra turn. 3 turn cooldown

"Feel my Pain!" (22 Stamina): Gives Triple Damage and Branded to itself. 4 turn cooldown.

Skill group 3:

"Get Over Here!" (34 Stamina): Deals 75 Metal damage to one enemy. Applies Chained and Branded to one enemy. Requires 2 turns cooldown

"I Will Boil Your Blood!" (42 Stamina): Deals 45 Special damage to all enemies. Applies Ignition and Chained to all enemies. 4 turns cooldown

"Pay for Your Sins!" (30 Stamina): Deals 70 Special damage to one enemy. Applies Nightmares to target.

Special move: "No Forgiveness!": Deals 80 Metal damage to all enemies. Applies Chained, Bleeding, and Burning to all enemies

How to get: A 72-Hour Challenge will pop up with a rank 1 Zyn being the most expensive, an unranked The Inheritor being the second most expensive, and an unranked Hellberus being the cheapest. After the 72-Hour Challenge, Zyn will be on sale as a Premiere Monster.

Misc info:

Books: Good Legions, Underworld

Default rune slots: 2

Relics: Sword, Armor

Cragbar (Rubberninja237's Favorite Monster)
Legend Earth

Long description: In the beginning of creation, there were the Giants. Designed by Uriel as the guardians of the elements, they hold some of the strongest powers of any monsters. Cragbar was the second Giant ever created, and was firstly in charge with creating all terrestrial bodies in space. He is the leader of the elemental giants and the physically strongest of all the giants. His jagged stone armor provides exceptional protection to himself and he can extend this to others. Once he created the planets and floating islands, he created the first Earth monsters, with Rockantium being his first creation. He modeled them after his own image; strong, hulking, and able to offer unparalleled protection. Once his job was done, he resided at the heart of a giant terrestrial planet and lay dormant most of the time. During the first Monster War, he rose from his slumber, and witnessed what was happening. He saw that The Light and Dark Giants were leading enormous armies of monsters in war. Cragbar and the Metal Giant intervened and put an end to the war. Once it was over, all of the Giants signed a pact. They vowed never to take action in large scale conflicts. This allowed them to fight with monsters in everyday life, but not in wars. When the titans invaded, they honored their vow and only looked on. The rest of the giants wanted to intervene and help, but Cragbar emphasized the importance of keeping their vow and honor. Ever since, he is renowned as a wise and solid leader among Earth monsters. He is rarely seen in battle, but when he does it's because he knows what he's doing is right.

Short Description: Cragbar has seen it all. The Earth incarnate of the Giants, an ancient race of pure elemental beings, he has immense power at his fingertips. He fights for himself mostly, but will occasionally fight with and for other monsters. In a fight, he will use his stone skin and immense strength to ensure his victory.

Trait: Elemental Giant: 25% chance to avoid negative status effects. Immune to all Stun and Freeze effects.

Relics: Shield, Armor

Default Rune Slots: 3

Books: Good Legions, Exclusive

New Effect: Perma-Shield: Functionally identical to a normal shield, but never wears off unless depleted.

Default Skills:

Momentum Hit 12 STA: Deals 30 Physical damage.

Stoning 14 STA: Deals 35 Earth damage.

Skill Group 1:

Earthquake 20 STA: Deals 20 Earth damage to all enemies. 2 turn cooldown.

Heavy Clubbing 15 STA: Deals 40 Special damage. 1 turn cooldown.

Spiked Shoulder Bash 16 STA: Deals 30 Earth Damage. Gains 25% damage return for 1 turn. 2 turn cooldown.

Skill Group 2

Rock Shower 21 STA: Deals 55 Earth damage. 2 turn cooldown.

Boulder Slide 20 STA: Deals 25 Earth damage to all enemies. 50% chance to daze all enemies. 1 turn cooldown.

Protect All Team 20 STA: Gives a 40% shield to all allies. 2 turn cooldown.

Skill Group 3

Rockorites 38 STA: Deals 50 Earth Damage to all enemies. Stuns all enemies. 3 turn cooldown

Eternal Protection 35 STA: Gives all allies a 100% Perma-Shield. 4 turn cooldown.

Hardened Blow 24 STA: Deals 60 Special damage.

Skill Group 4 (lvl 105-130)

Ten Ton Stomp 50 STA: Deals 55 Earth Damage to all enemies. Dazes all enemies. 3 turn cooldown.

Spiked Skin 30 STA: Deals 50 Special damage. Gives all allies a 100% damage return. 2 turn cooldown.

Jagged Crush 27 STA: Deals 70 Earth damage. 2 turn cooldown.

Special: Complete Annihilation: Deals 90 Earth damage to all enemies. Applies Mega Stun to all enemies.

How to Obtain: In the event UI, there will be a menu in which you can select an element. Once you select the element, you will see a survival dungeon that has 10 levels. You cannot change elements until you complete one of the dungeons. In the Earth dungeon, each level has Earth monsters at level 100 with level 5 runes of every type. The final level will have a boss variant of Cragbar at level 130 with three life level 10 runes. The other two monsters will be Rockantium and Ouros, at level 130, with two team life level 7 runes and one team strength level 7 rune. Upon defeating the final level of the dungeon they will receive a Cragbar egg. Once the dungeon is complete, you may then choose another element or you can select earth again. If you select earth again, all of the monsters will be 5 levels higher (except for the boss). Upon completing the dungeon again, it will give you the exact amount of cells to rank up Cragbar. This entire process can be repeated up to rank 5. For any and all giants. The event will last for one month and can happen again in the future.

Xeracoff (Black Destruction 92 is Running out of Things to Say!)
Legend DarkLong description: Evaranae is still the leader of the Spider-Beetle Clan but, under her rule, not everyone prospers. Sure the Spiders got extra benefits and became wealthy but, the Beetles were oppressed under Evaranae's rule. When Nalgus finally came home, he saw the damage Evaranae did. So, he gathered an army of mostly Beetle and some Spider supporters to overthrow Evaranae and instill himself as the rightful ruler. Evaranae knew she had to make an alliance with one of the Exiled Ones in order to win the war. The Exiled Ones are all the creatures who decided to not to take part in the first war between the Spiders and the Beetles. The Exiled Ones had immense power and were forced to fight by both the Spiders and the Beetles. Many Exiled Ones died and, those that survived, were exiled by Halgore. Now Evaranae decided to make things right with one of the Exiled One clans, Clan Ant. Clan Ant fought with Evaranae just because they wanted to take revenge on those that exiled them. Evaranae promised them the glory of executing Nalgus once the war was done. Their queen, Xeracoff, agreed with these terms. The Ants are the most powerful of all the Exiled ones. They have the power to hypnotize other beings and, when they fight, they charge and swarm their enemies. They were exiled underground and a few left the land and became assassins. Even one Ant can strike fear in their enemy. One day, Xeracoff heard Evaranae saying that they were going to kill all the ants once they won the war against Nalgus. Xeracoff was furious and immediately called off the deal. She then went to Nalgus and preached her allegiance to him. She explained that her reason was that she wanted revenge on Evaranae and wants to make her suffer. Nalgus also wanted Evaranae to die. Thus, the two former enemies put their differences aside and decided to work together to achieve the same goal. Nalgus swore on his father that he would not exile the Ants. Xeracoff trusted Nalgus but, told him he would regret betraying her. Nalgus replied with these words, "My people are under tyrannical rule. Evaranae must die, no matter what it takes."

Short description: Xeracoff is an Exiled One, one of the creatures that refused to take part in the Spider-Beetle War. When Halgore united the Spiders and Beetles, he exiled the Exiled Ones which included Xeracoff and her clan, Clan Ant. Evaranae made an alliance with Xeracoff but, then betrayed her. Thus, Xeracoff allied with Nalgus and now, fights against Evaranae in order to instill the rightful ruler of the Spider-Beetle Clan, Nalgus.

Trait: Ant Queen: 35% chance to avoid all status effects, Immunity to Poison, all Possessions, and all Weaknesses

New buffs: Skill group 1:
 * 1) Hypnotized: Possesses an enemy, doesn't count as Possession.
 * 2) Queen's Curse (Dark): Reduces effected enemies Health by 15%, reduces effected enemy's Power by 20%

Hypnotized Greensaur (31 Stamina): Deals 70 Special damage to one enemy. Applies Burning to one enemy. Requires 1 turn cooldown

Bone Snap (31 Stamina): Deals 75 Dark damage to one enemy. May Stun target. Requires 3 turns cooldown

Stonecutter Bite (41 Stamina): Deals 80 Special damage to one enemy. Requires 4 turns cooldown.

Skill group 2:

Ant Queen's Gaze (41 Stamina): Deals 40 Dark damage to all enemies. Applies Queen's Curse to all enemies. Requires 4 turns cooldown

Minor Hypnosis (25 Stamina): Hypnotizes one enemy. Requires 2 turns cooldown

Hypnotized Dragonian Beasts: Deals 30 Special damage to all enemies. May Stun all enemies. Requires 3 turns cooldown

Skill group 3:

Mass Hypnosis (30 Stamina): Hypnotizes all enemies. Requires 3 turns cooldown

Hypnotized Nemistrinus (38 Stamina): Deals 70 Special damage to one enemy. Removes all positive status effects from one enemy.

Ant Queen's Glare (22 Stamina): Deals 65 Dark damage to one enemy. Applies Queen's Curse to one enemy. Requires 1 turn cooldown

Special move: Swarm of a Million Ants: Deals 85 Special damage to all enemies. Applies Queen's Gaze and Stun to all enemies

How to get: Xeracoff will be the reward at the end of 10 node dungeon where Nalgus and Evaranae must be used. The 5th battle will grant you an Xeracoff statue and the final node will be a boss battle against one super buffed Xeracoff who is flanked by two adolescent Rockantiums both named Hypnotized Brute. Every battle besides the 5th and 10th battles will grant you 15 Xeracoff cells. Finishing the dungeon will allow you to get a rank 1 Xeracoff and, finishing the 9th battle will allow you to craft Xeracoff. The dungeon will remain for only 2 days. Then Xeracoff will be on sale 299 gems as a Premiere monster.

Misc info:

Books: Good Legions, Female

Default rune slots: 3

Relics: Trap, Essence

Trivis (You Know It's Rubberninja237)
Legend Nature

Long Description: Trivis' immediate family includes Nemenstrinus and Fightreer. He is the eldest of the three, but he was shunned due to his reluctance to harm others. Even though he was the strongest of the three, he never wanted to use his strength for evil. One day, he was attacked by both Nemestrinus and Fightreer. After trying to convince both of them to stop, he snapped and nearly killed both of them. After seeing what he had done, he fled his home and lived on his own for years. He honed his healing arts and his fists eventually grew into something like shields so that he wouldn't hurt others ever again. He met General Alces and learned many techniques from him, though he also learned a valuable lesson: Sometimes the only way to save a life is to take another. With this in mind, Trivis not only learned the healing arts, but learned how to use his immense strength only when absolutely needed. When the Titans invaded, he used this to his advantage. He was able to hold back the Titans for some time and kept many monsters alive through the battles. However, when keeping Igneus from killing a group of monsters, he was shot through his chest by a fireball. Instead of dying, however, Uriel decided he was so pure and good that he deserved divine powers. He revived Trevis, who gained a light-powered core in his chest which gave him the power of light. Whenever his need was great, he could call upon Uriel to gain immense light power. He used this power to not only help more monsters through healing but also to defend against darkness. He even used this power, combined with his own, to gain the ability resurrect allies. He now is renowned as a guardian of all that is good, and only the strongest of foes can attempt to take him on. He has since surpassed his so-called barbaric brothers, but never gloats to them. He simply says that they could have done as he did and become pure and good. Now, he travels around lending aid to anyone who needs it, whether it be in a fight or not.

Short description: Trivis is a misunderstood monster. All he wants is a peaceful life, but he can't help the fact that he is incredibly strong. He has been pressured to fight his whole life, but he'd never liked to hurt anyone. He decided to focus all his abilities on healing so pure that Uriel blessed him with the power of light. He now has the powers of both Nature and Light, but he still refuses to use his strength unless it's absolutely necessary. He'll help his team to the bitter end!

New trait: Pure - Immune to Poison, Nightmares, and Possession. Healing effects are 50% more powerful

Books: Good Legions, Spirits, Families

Relics, Essence, Essence

Note: The Healing Wind trait isn't new, but since it isn't used much at all I'll refresh. It heals 10% of life every turn.

Default Skills:

Logs for hands 12 STA: Deals 30 Physical damage

Helpful Roots (Nature) 20 STA: Applies Healing Wind to target for 4 turns.

Skill Group 1:

Oak Blow 15 STA: Deals 45 Nature damage. 2 turn cooldown

Healing Aura (Nature) 19 STA: Heals all allies by 15%.

Wipe Clean (Special) 14 STA: Removes all negative status effects from target.

Skill Group 2:

Core Beam 22 STA: Deals 50 Light damage. May Sunburn target. 2 turn cooldown

Robust Within (Special) 38 STA: Applies Healing Wind to all allies for 5 turns. Heals all allies by 15%. 2 turn cooldown

Regrowth (Nature) 28 STA: Heals one ally by 50%. Applies Regeneration to target. 1 turn cooldown

Skill Group 3:

Redwood Strike 40 STA: Deals 80 Nature damage. May Stun target. 4 turn cooldown

Heaven's Blessing (Light) 40 STA: Heals all allies by 20%. Applies Regeneration to all allies for 3 turns and gives 50% of Stamina to all allies. 3 turn cooldown

Saving Grace (Light) 38 STA: Heals one ally by 50%. Removes negative status effects from target. Applies Regeneration for 3 turns and Healing Wind for 5 turns.

Skill group 4 (lvl 105-130)

Uriel's Judgement 50 STA: Deals 50 Light damage to all enemies. Applies Sunburn and Mega Stun to all enemies. Applies Sunburn to itself. 5 turn cooldown.

Healing Focus (Special) 39 STA: Heals all allies by 50%. Removes negative status effects from allies. Applies Healing Wind for 5 turns to target ally. 2 turn cooldown

Grown From Nothing (Nature) 50 STA: Revives one ally with 100% health and Healing Wind for 5 turns. 5 turn cooldown

Special: Heavens with the Earth (Nature) - May Sunburn all enemies. Heals all allies by 50%. Removes negative status effects from all allies. Applies Healing Wind to all allies for 20 turns and applies Regeneration to all allies for 3 turns.

Reeva (Get Over Here Black Destruction 92!)
Legend Magic

Long description: Beneath Heaven is Earth. Beneath Earth is Hell. Finally, beneath all of that, is the Void. The Void is not a land of the living nor the dead. Instead, the Void is a land of pure, infinite power. Drawing power from the Void is extremely dangerous and will most likely disintegrate or corrupt you. Only the divine and highly trained and disciplined individuals can draw power from this mysterious place. Or so we thought. Reeva was born into an ordinary family with ordinary lives. She has no divine or special heritage. She is ordinary. But, that is only if you just look at her from the outside. Inside, Reeva has something no one else in the world has ever seen or has, pure Void energy coursing through her veins. She eventually learned of her power at a young age and tried to keep it a secret while, at the same time, trying to channel and learn about it. But, her secret eventually was exposed when a classmate found her disintegrating and reintegrating rocks. The classmate freaked out and began stalking Reeva to gather evidence and confirm his theory that she was a threat. Eventually, the classmate had enough video footage and pictures of Reeva practicing controlling her Void energy to present to the police. The police agreed with the classmate and broke into Reeva's home. They then captured her in order to take her to a lab to be studied. Reeva didn't know what to do so, she blasted her way out of the police car and just ran. Reeva soon arrived at a monastery. The monks there took her in despite her being a girl after she told them her story. They knew that she wasn't a threat and that Reeva could use her power for good so, they trained her and turned her into a good-hearted warrior of the light. On her twenty-first birthday, the monks declared that it was time for Reeva to finally reveal herself to the world and become what they trained her to be. The monks gave her three baby dragon skulls which enhanced Reeva's power and bid her farewell. She then left and decided to finally show the world that she was not a monster. Reeva became a hero to all and everyone forgot they thought she was a threat and now considers her their protector.

Short description: Reeva is the only human in the world born with Void energy coursing through her veins. When people discovered her power, they thought she was a threat and hunted her. Reeva escaped to a monastery and the monks took her in and taught her how to use her power for good. After some time, the monks gave Reeva three baby dragon skulls and bid her farewell. Reeva then became a hero and protector to all and nobody considered her a threat again.

Reeva is an aggressive support who can also protect her allies using something new called Void Shields. Void Shields are basically regular shields but, the Void shields also regenerate the ally. Void shields are considered a negative status effect and cannot be removed by anyone other than Sweeperion. Due to her using Void energy as a weapon, instead of Special and Magic moves, Reeva has Special and Dark moves. Reeva is focused on AoE damage so, she has hard hitting AoE moves. "Rune Spikes" deals 55 damage to all enemies and removes all positive status effects from all enemies while removing negative status effects from allies. A useful move that benefits the user in two ways. "Assault of the Darkness" does 70 damage to one enemy and applies a 25% Void Shield to all allies. Reeva can use the baby dragon skulls to enhance the power of not only herself, but her allies. "Powers from Within" gives Double Damage to Reeva and Damage Boost to her allies. Reeva and the target then get an extra turn. Another buff Reeva can use is Dexter's Void. She can send the entire enemy team to the Void using her special "Portal to Complete Nothingness." Or, she can send one enemy to the Void using "Gateway to the Black." Finally, Reeva can give 100% Void Shields to all allies using "Armor of the Darkness." By giving Void Shields and sending enemies to the Void, Reeva is a great ally, and a fearsome enemy.

Skill group 1:

Doorway to Nowhere: Sends one enemy to the Void. Requires 1 turn cooldown

Shadow Spears: Deals 20 Dark damage to all enemies

Twilight Punches: Deals 30 Special damage to one enemy

Skill group 2:

Assault of the Darkness (30 Stamina): Deals 70 Special damage to target. Gives a 20% Void Shield to all allies. Requires 4 turns cooldown.

Gateway to the Black (35 Stamina): Deals 50 Dark damage to target. Sends target to the Void. Requires 4 turns cooldown

Fate's Needles (42 Stamina): Deals 35 Special damage to all enemies

Skill group 3:

Rune Spikes (41 Stamina): Deals 55 Dark damage to all enemies. Removes all negative status effects from allies and all positive status effects from enemies. Requires 4 turns cooldown

Powers from Within (22 Stamina): Gives Double Damage to self and Damage Boost to all allies. Gives an extra turn to target and to self. Requires 4 turns cooldown

Armor of the Darkness (42 Stamina): Gives a 100% Void Shield to all allies. Requires 5 turns cooldown

Special move: Portal to Complete Nothingness: Deals 75 Dark damage to all enemies. Sends all enemies to the Void.

How to get: This monster is able to be obtained from the Void Race. With a rank 1-3 Reeva and rank 1 Wraith being first place prize, rank 1 Wraith being the second place prize, Faugnar as the third place prize, Noctum being the 4th to 6th place prize, Ra'zhul being the 7th to 10th prize, a rank 2 Chocobunny as the 11th to 15th prize, and a regular Chocobunny as the 16th to 20th prizes. She will then be on sale in a 3-pack alongside Revenant and Zumia during Monster Week.

Misc info:

Books: Good Legions, Female

Default rune slots: 3

Relics: Essence, Amulet

Tan Shoux (created from Sirius16's intriguing thoughts)
Legendary Magic

Tan Shoux is a powerful dragon spirit that appears during eclipses. If you see him and respect his presence, it is known that he will bring good luck to your family for the next 8 years. Yet if you or anyone disgraces him, he will not show for another 4 years, and will bring bad luck along with it. Be smart and kind with this spirit, who knows what he could do.

Books: Dragons, Spirits, Good Legions

Special:

Conscience Awakening: Deals 40 Special damage to all targets. Possesses all targets for two turns. Applies Magic Weakness and Poison to all enemies.

(From this monster on, I don't do group 1 because I run out of ideas and no one uses them :P )

Attack Group 2:

Equinox Harmony: Applies Regen and Stamina Regen to self and gives self an extra turn. 3CD

Number 4: Deals 35 Special damage to all targets. Applies two negative effects to all targets. 2CD

Number 8: Applies two positive effects to all allies. 3CD

Attack Group 3:

Spirit Outburst: Deals 40 Special damage to all targets. Possesses all enemies. 3CD

Tourmaline Pearls: Deals 35 Magic damage to all enemies. Stuns and Poisons all targets. 3CD

Enhanced Knowledge: Removes negative effects from allies and gives Special Protection. Applies a positive effect to all allies. 4CD

Zumia (Magically appeared thanks to Sirius16)
Legend Dark

Zumia was a victim of a terrible illness that gorged away at her skull and damaging the emotional part of her brain. Her face was left as a charred mess that was slowly consuming her body. One night, in her dreams, she met a dark spirit that would grant her powers for her soul. When she agreed, she had no idea she would be cast into eternal sadness and anger. Her damaged face turned into a void and was presented with thirteen masks, each possessing a different fate for her enemy.

Books: Evil Legions, Female, Underworld

Special:

Thirteen Masks: Deals 40 Dark damage to all targets. Removes all positive status effects from all enemies. Applies three random negative status effects to all targets.

Skills Group 1:

Sorrow Mask: Deals 40 Dark damage to target. Applies Damage Reduction to target. 1CD

Skull Spirit: Deals 50 Special damage. 0CD

Magic Curse: Deals 35 Magic damage to all targets. 50% chance of Poisoning all targets.

Skill Group 2:

Darkness Swallow: Deals 35 Dark damage to all enemies. May Blind all targets. 2CD

Controlling Mask: May Possess all targets. Applies one random negative status effect to all targets. Applies Nightmares and Dark Weakness to all targets. 3CD

Healing Mask: Removes all negative status effects from itself. Heals itself by 30%. Applies Regeneration and Skill Mirror to itself. 3CD

Skill Group 3:

Mask of Silence: Deals 60 Dark damage to target. Activates all cooldowns on target. 2CD

Void Mask: Deals 40 Dark damage to all targets. Applies Total Blind to all targets. 3CD

Mask of Pain: Deals 30 Special damage to all targets. Applies two random negative effects negative and one random control status effect to all targets. 3CD

Evie (By Rubberninja237)
Disclaimer: The idea for this comes from the game Vindictus

Legend Magic

Evie has mastered the art of elemental manipulation. With her staff as her focus, she can freeze, burn, and shock opponents in the blink of an eye. She is both a dangerous opponent with her wide variety of spells, and a powerful teammate with supportive enchants.

Books: Female, Good Legions

Relics: Staff, Essence

New Trait: Mana Shield - When the battle starts, gains Evasion for 2 turns. Once effect is over, will return in 3 turns.

Evie is a balanced support and attack character. She has powerful skills on both sides. Her skill group four, as seen in some Nemesis monsters, is unlocked from levels 105-130. Given that, they are powerful. Her Rage Conductor special skill is both terrifying and unique. However, her special can be countered by Faraday. Her health is the lowest of all legendaries (except for Wraith), which is balanced by her speed and power. Her trait is exactly how it appears in the game from which she originates. She gets total immunity to damage for a short time, and this ability recharges. This is to balance out her health.

Default Skills:

Lightning bolt: Deals 30 Thunder damage.

Firebolt: Deals 30 Fire damage.

Skill Group 1:

Ice Blast: Deals 15 Water damage to all enemies. 50% chance of freezing all enemies. 2 turn cooldown

Healing Corona: Heals 15% of health to all allies. Gives all allies Regeneration. 3 turn cooldown

Mana Pistol: Deals 40 Magic damage

Skill group 2:

Fire Storm: Deals 30 Fire damage to all enemies. May burn all enemies. 3 turn cooldown

Ice spear: Deals 50 Water damage. Freezes enemy. 2 turn cooldown.

Hallucination: Confuses one enemy. 50% chance of Confusing the other two. 2 turn cooldown.

Skill group 3:

Lightning Wave: Deals 40 Thunder damage to all enemies. May blind all enemies. 3 turn cooldown

Fire Shock: Deals 50 Fire damage to target and 30 fire damage to all enemies. Burns and ignites target. 3 turn cooldown

Create Golem: Deals 45 Earth damage. Applies quicksand to enemy. Gives itself a 30% shield. 4 turn cooldown

Skill group 4:

Ice Blow: Deals 40 Water damage to all enemies. Freezes all enemies. 3 turn cooldown

Mana Amber: Gives a 100% shield to all allies. 2 turn cooldown

Guided Lightning: Deals 75 Lightning damage to one enemy. Blinds enemy. 3 turn cooldown.

Special: Rage Conductor - Charges attack for one turn. Gives Double Damage and an extra turn to itself. On next turn, deals 150 light damage to target.

Vicyzius (Its Me, Black Destruction 92!)
Legend Magic

Long description: Many, many years before today, there was a famous place known as the Greatforge. The Greatforge was run by a very powerful nameless wizard who is capable of creating magical armor and weapons that take power from both magic and dark magic. Not everyone can wield wizard's creations though. In order to get a weapon from the Greatforge, you must acquire a very rare but powerful material known as Ezulium. Ezulium is a material that has many magical properties. The wizard of the Greatforge infuses Ezulium into weapons in order to make them magical. The more Ezulium a weapon has, the more powerful it is. One day, the High General of King Daeron's army, Xino'arag army found a sword and a pound of Ezulium in a chest buried in a desert. Xino'arag took the sword and the Ezulium to the wizard and the wizard enchanted the weapon. The weapon had exactly one pound of Ezulium in it, the average enchanted weapon has only a gram of Ezulium. Even a gram of Ezulium is rare! With a pound of Ezulium in it, Xino'arag's new sword became the most powerful weapon ever wielded by a human! He named the sword Vicyzius and he slayed enemies in the millions with it. Over time, Vicyzius eventually developed it's own personality and its own abilities. Once, Vicyzius stopped Xino'arag from killing an innocent during an execution. Among Vicyzius' new abilities was the ability to fly. When Xino'arag throws it, it would return to him. King Daeron grew very confident in Xino'arag and his sword and began sending the two of them on harder and harder quests. Xino'arag even was tasked to kill Barbatos. Who knew this mission would be his last. Barbatos killed Xino-arag but, Xino-arag's soul went into Vicyzius. Vicyzius then escaped and, from that day on, Vicyzius became a demon-slayer and vowed to avenge its owner's death. The sword and Xino-arag are now one, and they fight, and will forever stay, as one.

Short description: Vicyzius was formerly the sword of Xino-arag, the High General of King Daeron's army. Vicyzius was created in the Greatforge and had magical properties. Over time, Vicyzius became sentient and had its own abilities. One day, King Daeron assigned Xino-arag and Vicyzius to kill Barbatos. They failed and Xino-arag was killed. His soul went into Vicyzius and now Vicyzius and Xino-arag are one. Vicyzius became a demon-slayer and vows to avenge its owners death.

Vicyzius is a healer who can make his allies invulnerable for a small amount of time as well as do decent damage. In other words, its a Yamada on steroids. It's best healing move is "Dystona Agaar" which gives Double Healing to all allies and heals them by 40% of their max health. This move also gives 50% Stamina back to Vicyzius but, the move itself costs a whopping 140 Stamina. Vicyzius, being a flying sword, has a unique trait, Weapon. Weapon gives Vicyzius immunity to all status effects and, for the its first 2 turns, Vicyzius does 50% more damage. Vicyzius can make his allies invulnerable for 1 turn using "Calaca Nogatus." "Calaca Nogatus" gives Invulnerability, a new buff, to all allies for 1 turn. Invulnerability is pretty self-explanatory. Its special, "Xunaga Kilioca," gives Invulnerability for 2 turns, heals all allies for 25% of their max health, and it deals 70 damage to all enemies. Also, because it's a sword, Vicyzius is able to produce Metal as well as and Magic attacks. Vicyzius can do AoE as well as single target damage. "Yikole-los" does 55 damage to all enemies and "Myaxastir" does 75 damage to one enemy. With its ability to attack, heal, and defend, Vicyzius is a monster worthy of a spot in any team.

Skill group 1:

Zyv-kal (10 Stamina): Deals 20 Metal damage to one enemy

Opliyor (12 Stamina): Deals 10 Magic damage to all enemies

Welkias (12 Stamina): Heals one ally by 15%. Requires 1 turn cooldown

Skill group 2:

Yikole-los (32 Stamina): Deals 55 Magic damage to all enemies. Requires 3 turns cooldown.

Gilkar (40 Stamina): Gives Invulnerability (1 turn) to one ally. Requires 4 turns cooldown

Qual-ilida (22 Stamina): Gives Regeneration to all allies. Requires 2 turns cooldown

Skill group 3:

Dystona Agaar (140 Stamina): Gives Double Healing to all allies. Heals all allies by 40%. Gives 50% of Stamina to self. Requires 4 turns cooldown

Calaca Nogatus (61 Stamina): Gives Invulnerability (1 turn) to all allies. Requires 6 turns cooldown

Myaxastir (32 Stamina): Deals 75 Metal damage to one enemy. Requires 2 turns cooldown.

Special move: Xunaga Kilioca: Deals 70 Magic damage to all enemies. Heals all allies by 25%. Gives Invulnerability for 2 turns to all allies.

How to get: A 72-Hour Challenge will pop up with a rank 1 Vicyzius being the most expensive, an unranked Wraith being the second most expensive, and a Kaori being the cheapest. After the 72-Hour Challenge, Vicyzius will be on sale alongside Crissandre.

Misc info:

Books: Good Legions, Spirits

Default rune slots: 1

Relics: Sword, Essence

Master Y (A Work of Art by Black Destruction 92)
Legend Dark

Long description: Master Y, formerly known as Yvrone Dole came from a family who loved him very much. Yvrone and his parents might be poor but, they still lived happy lives. Until the Event happened. The Event was an outbreak of a disease that infected 2/3 of the population. The ones that caught the virus became walking corpses that infected every human that inhaled the gas they secrete. Unbeknownst to the world, this virus was sent by Wraith who was hired by an alien empire known as the Scythe. The Scythe gave Wraith a vial of the virus and told him that the virus should wipe out most of the population once Wraith contaminates the water that major water factories produce which Wraith did. The rest of the humans remaining would be abducted and experimented on. Yvrone's parents were victims of the Event and Yvrone became a lone survivor. Once the aliens came, they experimented on Yvrone and the rest of the survivors. Most of the humans died of either mortal terror or from experimentation. Yvrone was exposed to special rays that should give him super-human strength, speed, resilience, and senses. Yvrone's skin became denser and his sight and smell became extremely acute. He could lift 200 pounds with one hand, throw that weight 7 meters away, outrun a cheetah. The aliens then gave Yvrone robotic appendages to increase his power. Wraith saw the all the experimentations and was pleased with the results. When he asked for his reward, the Scythe betrayed and tried to kill Wraith because, people would pay them a lot of Gold for killing the deadliest assassin ever to exist. This was a mistake. Wraith killed his assailants and, as payback, he freed all the experiments and killed the emperor of the Scythe. The experiments rebelled and eliminated their captors. The survivors stole spaceships so they could find a new world to live on. Yvrone on the other hand, stole a spaceship so he could be an assassin. Donning a blue cloak that used holograms to make his face appear to be nothing but two electric blue eyes, Yvrone took the name Master Y and became second deadliest assassin ever to exist.

Short description: Master Y, formerly known as Yvrone Dole was abducted and experimented on by an alien empire known as the Scythe. The Scythe hired Wraith to start something called the Event by contaminating the water in major water factories. Yvrone and other survivors where then abducted and experimented on. Yvrone was made into a super human and was given robotic appendages. When Wraith asked for his reward, the Scythe betrayed him. Wraith, as payback, killed the emperor of the Scythe and freed the humans. Yvrone then became Master Y and stole a spaceship in order to become the second deadliest assassin.

Master Y can be described as an aggressive attacker that picks his enemies one by one. He doesn't have many AoE moves but, he does very heavy single target damage. One of his heavy single target moves is "Body Carve" which does 85 damage to one enemy. No effects, just damage and a 5 turn cooldown. Double Traits are the trend now in Monster Legends. Thus, Master Y has the Trait "Immune to Possesion and Tough." Another one of Master Y's moves is "Cut the Neck." "Cut the Neck" does 75 damage and applies Master Y's unique buff, Wounded. Wounded is an effect that takes away 7.5% of the enemies health for 10 turns. When used correctly, Wounded is a great buff. Master Y might not have many AoE moves, but he has a few. He can Wound the entire enemy team by using "Blade Rain," a move that does 55 damage to all enemies. Master Y can also apply Instant Death using "Mortal Slash." "Mortal Slash" does 60 damage and applies Instant Death to one enemy. Master Y can use Revenant's form of Evasion, Shade, to his advantage. "Attack From the Shadows" does 75 damage and applies Shade to Master Y. Due to having robotic arms and legs, Master Y can produce Metal as well as Dark attacks. Finally, Master Y has a unique special that does an ungodly 125 damage to one enemy. Using damage and effects, Master Y is a fearsome enemy to face in battle.

Skill group 1:

Double Slices (18 Stamina): Deals 20 Dark damage twice to one enemy

Flesh Wound (17 Stamina): Applies Wounded to one enemy

Hide in the Dark (0 Stamina): Applies Shade to self. Requires 2 turn cooldown

Skill group 2:

Attack From the Shadows (22 Stamina): Deals 75 Dark damage to one enemy. Applies Shade to self. Requires 3 turns cooldown

Mortal Slash (44 Stamina): Deals 60 Metal damage to one enemy. Applies Instant Death to one enemy. Requires 5 turns cooldown

Triple Slices (20 Stamina): Deals 21.7 Dark damage 3 times to one enemy

Skill group 3:

Body Carve (37 Stamina): Deals 85 Metal damage to one enemy. Requires 5 turns cooldown

Cut the Neck (28 Stamina): Deals 75 Metal damage to one enemy. Applies Wounded to one enemy. Requires 2 turns cooldown

Blade Rain (34 Stamina): Deals 55 Metal damage to all enemies. Applies Wounded to all enemies. Requires 4 turns cooldown

Special move: One Hundred Thousand Cuts: Deals 41.7 Metal damage 3 times to one enemy

How to get: First you must gain 8 Blood Scrolls. Gaining 8 Brain opens up the Assassin's Island where you can get runes and relics for the first 7 nodes. Node 8 will contain an unranked Baltasar. Node 9 will contain a rank 1 Wraith. Node 10 will contain a rank 2 Master Y. He will then be on sale every now and then in a Choose The Rank sale.

Misc info

Default rune slots: 3

Books: Evil Legions, Mechanical

Relics: Sword, Armor

Teargok (B Y: S I R I U S 1 6)
Legend Thunder

Teargok is a reptilian warrior under King Daeron's command. Once he saw how Ethnir had been corrupted, he had vowed to find him and try his hardest to heal his wounds. After entering the Underworld, Ethnir spotted Teargok at the gates immediately and started to walk towards him. Before Teargok was able to take a step, a flash of blue lightning struck between them both and Teargok was pushed out of the portal. Upon closing, he could no longer enter and Ethnir could no longer leave....

This monster is able to produce Water and Thunder attacks.

Books: Winter, Dragons, Good Legions

Trait: Frosted

Special:

Blizzstorm: Deals 60 Special damage to all targets. Freezes all targets. Gives Total Blind to all targets. Slows enemies by 5%.

Attack Group 1:

Cold Blade: Deals 30 Water damage to target. 50% chance to Freeze target. 0CD

Incoming Storm: Deals 35 Thunder damage to all enemies. 1CD

Refreshing Snow: Loses negative effects and gains Regeneration. 1CD

Attack Group 2:

Gelid Thunder: Deals 55 Thunder damage to target. May Freeze target. 0CD

Hypothermia: Deals 50 Water damage to target. Removes 50% of stamina from target. Applies Stamina Leak to all targets.

Lightning Core: Gains Evasion and Stamina Regeneration. 2CD

Attack Group 3:

Icicle Storm: Deals 40 Water damage to all enemies. Freezes all enemies. Applies Bleed to all enemies. 3CD

Thunderfrost: Deals 35 Thunder damage to all enemies. Dazes all enemies. 0CD

Northern Gust: Loses negative effects, gains 40% of stamina, gains Damage Boost, and an extra turn. 4CD

Revenant (Why am I still here? - Black Destruction 92)
Legend Dark

Long description: Wraith is a mysterious being who has unimaginable powers and holds secrets only he knows. One of his secrets was Revenant, Wraith's shadow. One day he gained sentience and learned that killing was morally wrong and that he didn't want to witness Wraith's brutal killings. So, he struggled to escape Wraith for many years. Sadly, it just wasn't possible to stop being Wraith's shadow. Wraith knew about Revenant and did not like him. He preferred to kill his victims in privacy without a witness. Wraith wanted to get rid of Revenant just as much as Revenant wanted to get away from Wraith. Nevertheless, they both knew that they are doomed to stay forever together. Or so it seems. One day, Wraith gets paid an outrageously high amount amount of Gold to kill a very powerful angel. Wraith struggled during the battle but was victorious in the end and he mortally wounded the angel. The angel said that he would grant Wraith one wish for his victory. Revenant and Wraith immediately saw this as an opportunity to finally get away from one another. Then Wraith remembered he couldn't speak, so he carved these words on a rock with his swords: "I wish my shadow and I weren't one." He then gave the rock to the angel. The angel granted the wish and Wraith and his shadow were separated. Revenant, for the first time, experienced true joy. Now he was a being, not just someone's shadow. Wraith and Revenant left Heaven and parted ways. Wraith will continue to kill for Gold and blood, but Revenant has a mission of his own now, to kill for the right cause and extinguish evil for good. He will use his powers to bring Wraith's victims back to life and, one day, to kill Wraith himself.

Short description: Revenant was Wraith's shadow who gained sentience and wanted to be freed. When Wraith mortally wounded an angel, the angel said he will grant Wraith one wish. Wraith wished that his shadow and him weren't one because, he didn't want Revenant to watch all his killings. The angel granted the wish and Wraith and Revenant parted ways. Wraith continued to kill for Gold and blood, but Revenant will kill for the right cause and to rid the world of evil.

Revenant is not an attacker like his enemy Wraith. Rather, he is a ressurector who can support himself and pack a punch. Like Wraith, Revenant has a very unique trait, "Shadow." This trait gives Revenant the effect Shade which is basically Evasion but longer. This trait always activates at the start of the battle and ends when Revenant either goes again or when Revenant attacks the first time. As it says in the long description, Revenant can bring people back to life, so he has two resurrecting moves: "Saved From Death" and "Not the Time to Die." "Saved From Death" resurrects one ally at 100% health for 32 Stamina and "Not the Time to Die" ressurects all allies at 50% health for 47 Stamina. In the end, both resurrecting moves are useful and at least one is must if this monster is to be used. Revenant can also manually apply the buff Shade to himself. "One With the Shadows" gives Revenant Shade, Double Damage, and Precision. Revenant hold a sword and definitely knows how to use it. "Dark Justice" does 65 damage with no cooldown and has a low Stamina cost of 20. You can choose "Dark Justice" or use the more powerful yet more costly "Ecliptic Assault" which does 75 damage to the target and 35 damage to the other two enemies. In the end, Revenant has the power to defeat Wraith and to complete his mission of extinguishing evil from the world.

Skills Group 1:

Shadow Slash (18 Stamina): Deals 45 Dark damage to one enemy

Dark Silhouette (12 Stamina): Gives Shade to itself. Requires 3 turns cooldown

Blackness Heal (17 Stamina): Heals itself by 25% of max health. Requires 3 turns cooldown

Skill group 2:

Saved From Death (47 Stamina): Resurrects one ally at 100% health. Requires 4 turns cooldown

Dark Justice (20 Stamina): Deals 65 Dark damage to one enemy

Darkness Cleave (36 Stamina): Deals 55 Dark damage to all enemies. Requires 4 turns cooldown

Skill group 3:

Not the Time to Die (47 Stamina): Resurrects all allies at 50% health. Requires 7 turns cooldown

Ecliptic Assault (31 Stamina): Deals 75 Dark damage to target and 35 Dark damage to everyone else. Requires 2 turns cooldown

One With the Shadows (27 Stamina): Gives Shade, Double Damage, and Precision to self. Requires 4 turns cooldown

Special move: Death Penalty: Deals 100 Dark damage to target and 85 Dark damage to everyone else

How to get: A 72-Hour Challenge will pop up with a rank 1 Revenant being the most expensive, an unranked Wraith being the second most expensive, and a Hellberus being the cheapest. After the 72-Hour Challenge, Revenant will be on sale alongside his enemy, Wraith.

Misc Info:

Books: Spirits, Good Legions

Default rune slots: 3

Relics: Sword, Trap

Qar'halla (Brought into this World by Sirius16)
Legend Nature

Qar'halla is the supreme goddess of the Primus Forest. She believes that to cause great harm to enemies, you must harm yourself. She is not a peaceful goddess and goes to war with anyone that attempts to harm her forest. She is not afraid to die, even though it is very difficult for that to happen.

Books: Spirits, Female

Trait: Hardened

Special:

Stay Out of Primus!: Deals 60 Special damage to all targets. Disables Trait on all targets. Poisons, Dazes, Possesses, and Negates Healing on all targets. Qar'halla will die after two turns.

Attack Group 1:

Creatures, Attack!: Deals 30 Nature damage to all enemies. 50% chance of applying Damage Reduction to all targets. 0CD

Primus Promise: Heals all allies by 30%. Applies Stamina Regeneration to all allies. 2CD

Terrachi, My Child: Applies a 50% shield to self. 2CD

Attack Group 2:

Punish the Evildoers!: Deals 40 Special damage to all targets. 0CD

Forest Rage: Deals 60 Nature damage to one enemy May Possess target. Dazes itself. 1CD

Runic Spirits: Deals 30 Special damage to all enemies. Applies a random torture effect to all enemies. Applies Damage Reduction to all enemies. 3CD

Attack Group 3:

Runic Winds: Deals 30 Nature damage to all enemies. Applies Special and Nature Weakness to all enemies. Applies Daze and Poison to all enemies. Applies Poison to all allies. 4CD

Ferocious Spirits: Applies two random torture effects to all targets. Applies Total Damage Reduction to all enemies. Applies Damage Reduction to all allies. 4CD

Goddess' Rage: Deals 80 Special damage to target. Applies Bleed to target. May Possess target. Qar'halla will die after 4 turns. 2CD

Oxoctle (En Taro Black Destruction 92)
Legend Earth

Long description: The Oblivion Worms were once a worm colony who had phenomenal power equal to that of the gods. In fact, the gold of Monster Legends is their shed skin. Humans worshiped the Oblivion Worms for their golden skin and the Oblivion Worms were merciful to them. The Worms and the humans were happy until the humans began fighting, which made them lose interest in worshipping the Oblivion Worms and gain more interest in developing deadly weapons to kill their enemies. They demanded more gold for less thanks and this angered the Oblivion Worms. The Worms decided that humanity has become too corrupt and that they must destroy their once-loyal worshipers. The Worms may have power, but the humans aren't primitive anymore. They now have black fire-spiiting sticks and metal birds that drop exploding eggs. The Oblivion Worms fought with all their might and turned their gold skin to steel to become deadlier, but it just wasn't enough. The humans outnumbered them fifty to one and the Worms just weren't warriors. They were decimated and all but one died. The survivor, Oxoctle, knew that he had to become a warrior or he would end up dead like the other Oblivion Worms. He decided to leave Earth so Elextrex could teach him how to use his worm body as a weapon from. After learning how to fight, he went back to Earth and destroyed many human cities and killed millions of people to avenge the other Oblivion Worms. Now, Oxoctle resides underground, occasionally coming out to kill humans and destroy cities. Anything in order to make the humans pay for killing the Oblivion Worms.

Short description: Oxoctle is an Oblivion Worm, a race of god-like beings once worshiped by humans for their golden skin. After the humans decimated his kind, Oxoctle knew he had to become a warrior to survive. He now resides underground, occasionally emerging to destroy human cities and kill humans to avenge the death of the Oblivion Worms.

Oxoctle has moves that do heavy damage and support himself at the same time. An example of this is "Empowered Laceration", which does 65 damage and applies a 50% shield and Double Damage to himself. Another move that does damage and supports Oxoctle is his special move, "Devour." "Devour" has a 50% chance of OHKO-ing all enemies like "Entropic Death of the Universe" but, instead of giving Reaper Countdown to all enemies, "Devour" gives Oxoctle Triple Damage, Double Damage, and Damage Boost! That nearly increases the power of Oxoctle's next move by a five-fold! Oxoctle may hate humans but, deep down, he still is a nice guy. So, he has one supportive move. "Golden Carapace" heals all allies by 50% of their max health and gives them Damage Boost. Self-support is Oxoctle's thing so, Oxoctle has a move that can support himself very well. "Surface Harden" requires 100 Stamina, but it heals Oxoctle by 100%, gives him 25% of his Stamina back, and gives himself a 100% shield for 3 turns. Oxoctle also has a heavy damage AoE move that also support himself. "Subterranean Terror" deals 55 damage to all enemies and applies Regeneration to Oxoctle. Due to being a giant worm, Oxoctle has high health and decent speed for someone his size. He also has useful Skills Group 1 moves and can use Metal moves due to his metal skin. Oxoctle will make sure the Oblivion Worms rise once again!

Skill group 1:

Curl Up (0 Stamina): Regains 50% of Stamina. Gains a 50% shield. Requires 3 turns cooldown

Steel Jaw (47 Stamina): Deals 85 Metal damage to one enemy. Requires 4 turns cooldown.

Megaton Chomp (28 Stamina): Deals 75 Earth damage to one enemy. Requires 2 turn cooldown.

Skill group 2:

Strengthened Teeth (21 Stamina): Applies Double Damage for 3 turns to itself. Heals itself by 25%. Requires 4 turns cooldown

Empowered Laceration (25 Stamina): Deals 65 damage to one enemy. Gains a 50% shield for 3 turns and Double Damage (2 turns). Requires 3 turns cooldown

Golden Carapace (31 Stamina): Heals all allies by 50%. Gives all allies Damage Boost. Requires 4 turns cooldown

Skills Group 3:

Surface Harden (100 Stamina): Heals itself by 100%. Regains 25% of Stamina. Gains a 100% shield for 3 turns.

Subterranean Terror (36 Stamina): Deals 55 Earth damage to all enemies. Gives Regeneration to itself. Requires 4 turns cooldown

Annihilation (46 Stamina): Deals 50 Earth damage to all enemies. Requires 3 turns cooldown.

Special move: Devour: 50% chance of killing all enemies instantly. Gives Triple Damage, Double Damage, and Damage Boost for 1 turn to self.

How to get: This monster can be obtained from the Subterranean Race. With a rank 1-3 Oxoctle and rank 1 Trilops being first place prize, rank 1 Trilops being the second place prize, Balor as the third place prize, Ouros being the 4th to 6th place prize, Ethnir being the 7th to 10th prize, a rank 2 Primigenius as the 11th to 15th prize, and a regular Primigenius as the 16th to 20th prizes. He will then be on sale in a Choose the Rank sale.

Misc info:

Books: Evil Legions

Default rune slots: 1

Relics: Armor, Trap

Ethnir (Must've been created by Sirius16)
Legend Dark

Ethnir used to be a knight under the rule of King Daeron, yet one day, out on a quest to find a trading town, Ethnir stumbled upon a large void within a cliff face. Once he walked towards it, Jasastur jumped out and scratched his chest. As Ethnir sprinted away, a purple ooze started to leak from the wound. He collapsed, and was found half covered in scales, and his appearance seemed darker. Ethnir had turned into a reptilian, and his mind had been corrupted by Jasastur. Instead of ruling as a knight under Daeron, Ethnir now is a Protector of the Underworld.

This monster's power is very high, and his special, Point Of No Return, sure does what it says! That will kill most if not all of the enemy monsters.

Trait: Underworld - Immune to Blind, Stun and status effects have 20% less accuracy

Books: Underworld, Evil Legions, Dragons

Special Attack:

Point Of No Return: Deals 80 Special damage to all enemies. Applies Bleed to all enemies.

Attack Group 1:

Spike Bash: Deals 30 Special damage to target. 50% chance to apply Bleed.

Spirit Horns: Deals 30 Dark damage to target. 50% chance to give target Nightmares.

Jasastur's Claw: Deals 35 dark damage to all enemies.

Attack Group 2:

Fear the Twilight: Deals 60 Dark damage to one enemy. Applies Nightmares to one enemy. Applies Dark Weakness to one enemy. 40 stamina, 2CD

Nightmare Portal: Deals 30 Dark damage to all targets. Applies Stamina Leak to all targets. 38 stamina, 2CD

Wrathful Vengeance: Deals 60 Special damage to one enemy. Gains Damage Boost and Bleed Hater. 48 Stamina, 3CD

Attack Group 3:

Feel My Pain: Deals 70 Dark damage to one enemy. Applies Bleed to one enemy. 26 stamina, 1CD

Shadow Force: Deals 40 Dark damage to all enemies. Applies Bleed and Nightmares to all enemies. 40 stamina, 3CD

Jasastur's Spirit: Deals 70 Special damage to one enemy. Removes 50% of stamina from target. Applies Stamina Leak to target. 32 stamina, 3CD

Alicia (The Cool One, Sirius16)
Legend Fire

Alicia loves the forest and serenading creatures around her. One day, a string on her harp broke and she had no way to fix it. Shallinar happened to be walking in the very forest and asked Alicia what was wrong. After explaining, Shallinar helped fix her harp, and also added fire spirits to its strings for an extra boost!

Trait: Hardened

Books: Female

Special:

Melody of Dreams: Deals 50 Special damage to all targets. Removes 100% of Stamina from all targets. Activates cooldowns on all targets. Removes negative effects from team.

Skill Set 1:

Fire Lyre: Deals 30 Fire damage to target. 50% chance to Burn target. 0CD

Sweet Melody: Deals 30 Special damage to target. 50% chance to Possess target. 0CD

Flame Spirits: Deals 30 Fire damage to all targets. 2CD

Skill Set 2:

Burning Melody: Gives Fire Weakness and Burning to all targets. 3CD

Protection Melody: Gives Special Protection to all allies. Removes negative effects from allies. 3CD

Harp Burst: Deals 50 Fire damage to one target. Ignites target. 1CD

Skill Set 3:

Sweet Dreams: Deals 40 Special damage to target. May Stun and Possess target. 2CD

Flame Goddess: Deals 40 Fire damage to all targets. 2CD

Eternal Sleep: Stuns and Possesses all targets. Burns all targets. 3CD

Mogius (It's Your Boy Black Destruction 92!)
Legend Dark

Long description: One day, Dr. Victor decided to create a virus that will infect other creatures’ brains. It would make the brains grow appendages and organs and the virus would then burst out of the creature’s skull. The monstrous brain would be more powerful the smarter the organism. At the same, Ingenica was making an Artifact that had an artificial brain. She wanted to make the Artifact a genius, so she made the brain smart. When Dr. Victor finished his project, he heard that Ingenica made a genius brain. He wanted to steal the brain for himself. Ingenica tried to fight Dr. Victor but, Dr. Victor brought Tropistery to protect him. The two of them overpowered Ingenica and stole the brain. Dr. Victor then infected the genius brain with his virus. Dr. Victor named the result Mogius and sent it to wreck havoc on the Monster World. Mogius has the power of a monster yet, the intelligence of a scientist. He is dangerous and deadly. Be wary of his strength and his ability to spread the virus that turned him into a monster. He could kill his victims, but he would rather have them be infected.

Short description: While Ingenica was creating an artificial, yet smart brain for an Artifact she was making, Dr. Victor was making a virus to infect the brains of other organisms and turn the brains into monsters. When they both finished at similar times, Dr. Victor stole Ingenica's artificial brain after hearing about it and infected it with his virus. it had catastrophic results.

Mogius is a monster that uses many negative status effects to his advantage. He has own form of Possession called Brainwashed which applies Confused for 2 turns but cannot bypass Possession immunity. Mogius has a unique moveset that comprises of deadly status effects and multiple high damage skills. For example, one of his moves, "All in Your Head" does 65 Special damage and applies Blind and Daze to one enemy. Also, Mogius' trait is called "Parasitic." This trait doesn't give any immunities. Instead, it applies Poison to all enemies for 4 turns at the start of the battle. Mogius' AoE move is "Bad for the Brain." This move does 55 damage to all enemies and applies Blind and Daze to all enemies. Mogius also has an AoE and single target Possession moves. "Mental Problems" does 30 damage and applies Brainwashed to all enemies and "Brain Bump" does 55 damage and has a 50% chance of appliying Brainwashed to one enemy. In the end, Mogius is a great control monster and a must in any Defense Team!

Skill group 1:

Brain Damage (18 Stamina): Deals 40 Special damage to one enemy

Head Knock (14 stamina): Deals 20 Dark damage to all enemies

Small Parasite (17 Stamina): Deals 35 Dark Damage to one enemy. 50% chance of applying Blind to one enemy.

Skill group 2:

Imagination (0 Stamina): Gives Stamina Regeneration and Regeneration to self. Requires 3 turns cooldown.

All in Your Head (25 Stamina): Deals 65 Special damage to one enemy. Applies Blind and Daze to one enemy. Requires 1 turn cooldown.

Brain Bump (25 Stamina): Deals 55 Dark damage to one enemy. 50% Brainwashed to one enemy. Requires 2 turns cooldown.

Skill group 3:

Mental Problems (52 Stamina): Deals 30 Dark damage to all enemies. Applies Brainwashed to all enemies. Requires 6 turns cooldown.

Bad for the Brain (32 Stamina): Deals 55 Special damage to all enemies. Applies Blind and Daze to all enemies. Requires 4 turns cooldown

Concussion Hit (27 Stamina): Deals 80 Special damage to one enemy. Requires 3 turns cooldown.

How to get: First you must gain 8 Brain Scrolls. Gaining 8 Brain opens up the Infection Island where you can get runes and relics for the first 7 nodes. Node 8 will contain Mogius. Node 9 will contain 120 Mogius Cells and Node 10 will contain 150 Mogius Cells. He will then be on sale every now and then in a Choose The Rank sale.

Misc info:

Books: None

Default rune slots: 3

Relics: Essence, Amulet

Arbous (By Rubberninja237)
Legend Magic

"Your time has run out" is the phrase Arbous says when he has a foe cornered, with nowhere to run. He has mastered the art of time and exists in neither past nor present nor future. He simply IS. No one is quite sure how long he's been around, but they do know that if he's going after you, he's seen every possible outcome and knows your every move. He can manipulate the passage of time to his advantage in battle to ensure he never loses.

New trait- Seer: Extra turns are given to this monster instead of the attacker. Immune to blind and total blind. Skills that apply haste or slow apply at a rate equal to the skill's accuracy.

Books: Spirits

Relics: Staff, Essence

New effects- Outpaced:reduces speed by 15%

Mega Slow: Reduces speed by 50%

Looped: Reduces speed by 75%

Special- Time loop: Deals 60 magic damage to all enemies. Applies Looped to one enemy and slows the other two.

Default skills

Unbalance:Deals 30 Physical damage

Out of line:Deals 35 Magic damage

Skill group 1

Stuck in the past: Deals 30 Magic damage. 50% chance of Outpacing target

Never Ending Story: Deals 15 Magic damage to all enemies. 50% chance of Slowing all enemies. 1 turn cooldown

Time to rest: Gives Haste to one ally. Recovers 20% of health and 50% of Stamina to one ally. 2 turn cooldown.

Skill group 2

Late Again?: Deals 35 Special damage. Slows Target. 1 turn cooldown

Can't come back: Deals 20 Special damage to all enemies. Outpaces all enemies. 2 turn cooldown.

I saw that coming: Gives Haste and Regeneration to all allies. Recovers 20% of Stamina to all allies. 3 turn cooldown

Skill group 3

Time Stop: Slows all enemies. Gives Haste to all allies. 4 turn cooldown

Temporal Shift: Deals 40 Magic damage. Mega Slows enemy. 3 turn cooldown.

Interdimensional Shortcut: Outpaces all enemies. Gives Haste to all allies. Gives all allies Regeneration. 3 turn cooldown.

Amarothus (By the Sirius16)
Legend Dark

Amarothus used to be one of the best knights for the king that ruled over this land. Yet one day, Amarothus noticed the king's twisted idea to kill all the peasants, which Amarothus' heart hated. He tried to kill the king, but was swiftly taken away by his guards. Amarothus was sent to the Underworld and now he wants to destroy the king.

Books: Underworld, Good Legions

Special:

Excalibur's Demise: Deals 60 Special damage to all targets. Applies Bleed and a 3 turn death countdown to all targets. Heals by 50%.

Skill Set 1:

Sorrow Blade: Deals 30 Dark damage to one target. 50% chance to Blind target.

Crushing Blade: Deals 35 Special damage to target. May Daze target.

Shadow Blight: Deals 30 Dark damage to all enemies

Skill Set 2:

Shadow Crystal: Deals 50 Dark damage to one target. May Possess target. 1CD

Soulless Thoughts: Deals 40 Dark damage to all enemies. Applies Nightmares and Bleeding to all targets. 3CD

Gilded Soul: Deals 60 Special damage to one target. Dazes all targets. 2CD

Skill Set 3:

Reaper's Touch: Deals 70 Special damage. Gains as much health as damage dealt. 2CD

Hateful Spirit: Deals 50 Dark damage to all enemies. May Blind all targets. 3CD

Soul Refresh: Deals 60 Dark damage to one enemy. Gains Regeneration and 50% Damage Mirror. 3CD

Bhaggok (made by Rubberninja237)
Legend Earth

Bhaggok was born at the heart of a giant mountain and was alone for centuries, lying dormant. When he heard of Ouros's rise to power, he reawakened, hoping to one day challenge him. However, once the Titans invaded, he devoted his power to restorative arts and became more peaceful and fortified. This once destructive golem is now the greatest source of protection there is! However, he can still pack a punch if provoked.

Bhaggok is meant to be an extreme support monster who has lots of health and gives life buffs and shields. However, he also has high damage skills if you need one. Due to his low power they are less useful than his other skillls but can still help in a pinch.

New effects- Triple Health (3x health) Penta Health (5x health but the maximum shield is 50% while effect is active.)

New trait- Golem: Immune to Stun, Mega Stun, Freeze, Mega Freeze, and Daze

Special: Divine Earth Protection - Removes all negative status effects from all allies. Heals all allies by 50%. Gives all alliess a 100% Shield. Gives one teammate Penta Health. Removes and blocks all Shields on all enemies.

Relics - Shield, Shield

Books - Good Legions

Default skills

Crush - Deals heavy Physical damage. 50 damage, 1 turn cooldown

Barrier - Gives one ally a 20% shield.

Skill group 1

Protect all team - Gives all allies a 40% Shield. 2 turn cooldown

Angry Golem - Gives one ally a 100% Shield and a 50% Damage Boost. 2 turn cooldown

Giant Smash - Deals 65 Earth damage. 3 turn cooldown

Skill group 2

Lumbering Giant - Gives one ally Double Life and Double Damage. Applies Slow to one ally. 2 turn cooldown

Furious Mountain - Gives all allies a 100% Shield and 50% Damage Boost. 3 turn cooldown

Stone Skin - Gives one ally Double Health and 100% Damage Return. 2 turn cooldown

Skill group 3

Jagged Earth Armor - Gives one ally Triple Health, 100% Damage Return, and Slows them. 3 turn cooldown

Gigantic Power - Gives all allies Double Life, 20% shields, and 50% Damage Boosts. 4 turn cooldown

Mountain Crusher - Deals 80 Earth damage. 4 turn cooldown

Ferronum (made by Rubberninja237)
Legend Metal

Ferronum was Ingenica's biggest rival until she built Tankerion. After that, he became bitter with jealousy and decided to devote his life to making her's miserable at the cost of his own body. He replaced many of his body parts with machinery to make himself powerful, hoping to one day destroy Ingenica with his shapeshifting weaponized arm.

New trait: Cyborg- Has a 50% chance of not being hit by negative effects. Is immune to Blind and Total Blind.

Ferronum is meant to be played as a strategic offense monster. He has powerful skills that can be used in a certain order to make him deadly. His "deadly spear throw" skill is a fearsome one to say the very least, and his other skills in group 3 are not to be ignored either. He boasts all around good stats, I based his stats off of some other metal legends and gave him slightly more health and power, at the cost of speed given that he is partially mechanical. Given that he is only partially mechanical, I can't give him the artifact trait, but his new trait is still good. He is only affected by 50% of negative traits, and thanks to his bionic eye he can't be blinded.

Special: Overcompensation: Instantly kills one enemy, but loses 50% of current life

Books: Evil Legions, Mechanical

Relics: Armor, Mask

Default Skills:

Forged in Steel- Deals 25 Physical damage to target

Mechanical Monstrosity- Deals 30 Metal damage to target

Skill group 1

Axe Slash- Deals 35 Metal damage. 50% chance to make target Bleed.

Hammerblow- Deals 35 Special damage. 50% chance of Stunning target.

Iron Spear Throw- Deals 40 Metal damage.

Skills Group 2:

Axe Lesion- Deals 45 Special damage. May make target Bleed. 1 turn cooldown

Hammer Crush- Deals 50 Metal damage. May Daze target.

Steel Spear Throw- Deals 40 Metal damage to all enemies. Gives Precision to itself. 2 turn cooldown

Skills Group 3:

Axe Laceration- Deals 65 Metal damage. May Magnetize target. May make target Bleed. 2 turn cooldown

Hammer Barrage- Deals 60 Metal damage. May Stun target. May make target Bleed. 3 turn cooldown

Deadly Spear Throw- Deals 50 Special damage. 20% chance to kill an enemy instantly (5% chance if it is a boss) 4 turn cooldown

Fraïch (It's a bird, it's a plane, it's Sirius16!)
Legend Magic

Fraich was a dragon who had witnessed a fight between Xiron and Legion. They both cast out an attack which fused and ricocheted into Fraïch. They thought the impact had killed him, but he had not perished and has now returned more powerful than ever.

New stuff: He applies a new effect called Crystallized, a deny effect that encases the enemy in a crystal and has a 25% chance of denying again after the effect has ended, like a reforming crystal.

Books: Dragons, Winged

Special:

Çråichentönusia: Deals 60 Special damage to all targets. Crystallizes all targets. Removes all Stamina from all targets.

Skills Group 1:

Fůros: Deals 30 Special damage to target. 50% chance to make target Bleed.

Aërtoch: Deals 40 Special damage to target. 50% chance to Stun target.

Eirn: Deals 25 Magic damage to all enemies.

Skills Group 2:

Fůrosnia: Deals 60 Special damage. May make target bleed. Applies Stamina Leak to target. 1CD

Aëertochis: Deals 60 Special damage to target. May Stun target. Removes 50% of Stamina from target. 2CD

Ęirnochia: Deals 35 Magic damage to all enemies. Gains a 50% shield. 3CD

Skills Group 3:

Feaůroasch: Deals 70 Special damage to one target. Applies Bleeding and Stamina Leak to all enemies. 3CD

Aoërnosïas: Deals 60 Special damage to one target. May Crystallize target. Removes 50% of Stamina from all enemies. 4CD

Ęïrnofurchis: Deals 45 Magic damage to all enemies. Gains a 75% Shield and Regeneration. 4CD

Floroch (By Sirius16)
Legendary Nature

Floroch is a forest warrior who fights alongside Clivia. They had first met when Baba Yaga stole Floroch from his nest. Baba Yaga was about to eat was about to eat Floroch until Clivia saved him. Floroch then grew up to be a powerful dragon and now guards the forest from intruders with Clivia.

Floroch is one of the strongest Nature monsters with a power of 3509. He has 2 new effects. One is an AoE Damage Mirror, where when attacked, the damage dealt to him will reflect back at all enemies, but only at 50% strength. The second one is Withered, which removes 25% of health each turn for two turns. His trait "Forest Dragon" makes him immune to Stun and Possession.

Books: Evil Legions, Dragons

Special:

Petrifying Air: Deals 50 Special damage to all enemies. Applies Stun and Withered to all enemies.

Skills Group 1:

Toxic Scratch: Deals 30 Nature damage to target. 50% chance of Poisoning target.

Pounce: Deals 40 Special damage to target. 50% chance of Stunning target.

Strong Wind: Deals 30 Nature damage to all enemies.

Skills Group 2:

Toxic Gust: Deals 50 Nature damage to one enemy. May Poison target. 0CD

Rotten Bark: Deals 60 Special damage to one target. Applies Damage Reduction to target. 0CD

Toxic Air: Deals 40 Nature damage to all enemies. May Poison all targets. 2CD

Skills Group 3:

Enriched Bark: Applies an AOE 50% Damage Mirror to self. Gains Double Damage and Regeneration. 4CD

Petrified Blade: Deals 70 Nature damage to one target. May Stun target. Applies a random negative status effect to all enemies. 3CD

Forest Plague: Applies Nature Weakness and Withered to all targets. 3CD

Nalgus (Number 11 By Black Destruction 92)
Legend Nature

Long description: In the past, the Spiders and the Beetles were enemies. Both sides fought endless battles with each other that sometimes lasted days. Along came Halgore who became known as the Uniter. Halgore was the first Spider-Beetle hybrid and united the Spiders and the Beetles, thus forming the Spider-Beetle Clan. The unity lasted more than a thousand years and was always led by a Spider-Beetle hybrid until Evaranae decided that the Spider-Beetle Clan should be led by a Spider. Thus, she and her brood attacked and killed Mixoor, the leader of the Spider-Beetle Clan at that time. Mixoor's son Nalgus witnessed his father's death at the hands of Evaranae. Fearing his own death, Nalgus ran away and didn't stop until he bumped into Baltasar. Baltasar took him in and taught him all he knew about fighting and the assassin's way. Nalgus could've become a great assassin but needed to reclaim his spot as the leader of the Spider-Beetle Clan from Evaranae. Now, Nalgus is making the journey home. He would kill Evaranae or die trying.

Short description: Evaranae killed Nalgus' father when he was young and instilled herself as the leader of the Spider-Beetle Clan. Fearing his own demise, Nalgus ran and ran until he bumped into Baltasar, who took him in and taught him about battle and the assassin's way. Instead of being an assasin, Nalgus decided to make the journey back to his home and overthrow Evaranae and instill himsilf as the rightful ruler.

Nalgus is half Spider and half Beetle and this gives him an advantage in battle. First of all, his beetle shell protects him from harm, giving him a high Life equal to that of Igursus'. Nalgus also has an arsenal of poisons which he learned how to use from Baltasar. His three poisons are "Disorienting Poison," "Weakening Poison," and "Lethal Poison." "Disorienting Poison" Poisons and decreases accuracy by 25%. "Weakening Poison" also Poisons but, it decreases power by 25%. Finally, "Lethal Poison" is a poison that removes 15% health from an enemy, basically a Poison that does the same damage as Burning. Using certain bites, Nalgus can inject the desired Poison into his enemy. "Lethal Bite" applies "Lethal Poison," "Weakening Bite applies "Weakening Poison," and "Disorienting Bite" applies "Disorienting Poison." Nalgus can also inject all 3 Poisons at once into one enemy using "Triple Bite." Nalgus can also use webs to his advantage. He can apply a new buff called "Webbed" which decreases speed by 50%. Nalgus can either web one target using "Ensnare" or he can web all targets using "Web Bombard." He also has useful moves in his first skill group like Culverin and Dygoras. Finally, Nalgus' Special move "Savage Spider-Beetle Assault" applies Webbed to all targets AND 2 random Poisons to all targets. Once Nalgus makes it home, he will kill Evaranae and instill himself as the rightful ruler of the Spider Beetle Clan.

Skill Group 1:

Push Through Exhaustion (0 Stamina): Deals 40 Nature damage to one enemy. Regains 50% Stamina. Requires 3 turns cooldown.

Ensnare (21 Stamina): Deals 65 Nature damage to one enemy. Applies Webbed to one enemy.

Crush Jaw (27 Stamina: Deals 75 damage to one enemy. Requires 2 turns cooldown.

Skill Group 2:

Weakening Bite (21 Stamina): Deals 65 Special damage to one enemy. Applies Weakening Poison to one enemy.

Disorienting Bite (21 Stamina): Deals 65 Special damage to one enemy. Applies Disorienting Poison to one enemy.

Lethal Bite (21 Stamina): Deals 65 Special damage to one enemy. Applies Lethal Poison to one enemy.

Skill Group 3:

Beetle Crash (27 Stamina): Deals 70 Special damage to one enemy. May Stun all enemies. Requires 2 turns cooldown

Triple Bite (27 Stamina): Deals 65 Nature damage to one enemy. Applies Disorienting Poison, Weakening Poison, and Lethal Poison to one enemy. Requires 3 turns cooldown

Web Bombard (35 Stamina): Deals 40 Nature damage to all enemies. Applies Webbed to all enemies. Requires 4 turns cooldown.

How to get: First you must gain 8 Spider-Beetle Scrolls. Gaining 8 Spider-Beetle Scrolls opens up the Insectoid Island where you can get runes and relics for the first 7 nodes. Node 8 will contain Nalgus. Node 9 will contain 120 Nalgus Cells and Node 10 will contain 150 Nalgus Cells. He will then be on sale every now and then in a Choose The Rank sale.

Misc Info:

Books: Good Legions

Default rune slots: 3

Relics: Amulet, Essence

Culverin (10th and Possibly Final One by Black Destruction 92)
Legend Dark

Long description: CU1V-3RN, AKA Culverin, was built by a robotics company called Xian-Cron Technologies, RavenTech's main competitor in robotics. Xian-Cron Technologies specializes in elite military robots that are usually controlled by trained pilots remotely. Culverin was Xian-Cron's Tech's first AI robot. Although RavenTech had been building AI robots for years, Xian-Cron Tech feared that the robots will turn evil. When Culverin was released, it had far superior technology than any other robot at that time and was about to be presented to a powerful military group who's thinking about buying Culverin. RavenTech was afraid that they would lose money for people would invest in Xian-Cron Tech because of Culverin. So, they sent Unit: 481 and a squad of commando robots to dispose of Culverin and RavenTech would claim that it was a weapons test gone wrong. Culverin quickly destroyed Uni: 481's squadron but, Unit: 481 is not so easily stopped. He aimed and fired his machine guns at Culverin's eyes, thus blinding it, then flew away. Culverin's presentation was a flunk and it was then thrown into a rejects yard. Using the parts of failed robots, Culverin fixed it's eyes. Now, after it got the news that Unit: 481 survived the fail-safe, Culverin works with Dygoras with the intention of having a rematch and then destroying Unit: 481 for good.

Short description: CU1V-3RN, AKA Culverin, is a robot built by RavenTech's main robotics competitor, Xian-Cron Technologies. Culverin was much more advanced than RavenTech's robots and was about to be presented to a potential buyer. RavenTech sabatoged the presentation by sending Unit: 481 and a squad of robots to deactivate Culverin. Unit: 481 blinded Culverin in the fight thus, ruining the presentation. After being thrown into a rejects yard and subsequently repairing himself, Culverin now works with Dygoras with the intention of having a rematch with Unit: 481.

Culverin is the main counter for Unit: 481. One of his moves is called "Reprogram" which confuses and gives Mirror Damage to all enemies for 1 turn and a 50% shield to all allies for 2 turns. It's the perfect counter to "Overkill Protocol!" Culverin can even counter "Revival Protocol" with it's trait, "Revival Sabotage" which is basically Hardened but, with an extra buff. Every time an enemy is revived, it is Sabotaged which is means it is Confused for 2 turns. Sabotage does not count as Possession so any monster can be Sabotaged! The best and only counter to a monster that revives! Culverin is a state-of-the-art robot, thus it doesn't apply Burning and Special and Metal Weakness using "Target Engaged," rather it applies the same buffs with different names. Burning is called "Plasma Deteriorate" and Special and Metal Weakness is called "Weakness Found." Culverin's AoE anti-Unit: 481 move is "Locating Flaws" which does 30 Metal Damage applies "Weakness Found" to all enemies. Another "Overkill Protocol" counter. Of course, being an attacker, Culverin should have an "Atum's Mace"-esque or "Teide"-esque move. Actually, he has both. "Eradicate" does 75 Metal damage for 2 turns cooldown and "Obsidian Steel Fist" does 65 Special damage with no cooldown. Like Dygoras, Culverin also has useful skill group 1 moves. Lastly, Culverin's Special move is just like Wraith's except with a different name, "Disintegration Blast." Unit: 481 better run, when Dygoras and Culverin are paired together, nothing can stop them!

Skill group 1:

Technological Marvel (27 Stamina): Deals 50 Special damage. Applies Plasma Deteriorate and Weakness found to enemy. Requires 1 turn cooldown

Recharge 2.0 (0 Stamina): Gives 50% of Stamina to all allies. Requires 3 turns cooldown

Tactical Assault: Deals 60 Special damage to one enemy and 30 Special damage to the other enemies. Requires 3 turns cooldown

Skill group 2:

Reprogram (29 Stamina): Applies Possession and Mirror Damage to all enemies for 1 turn. Applies a 50% shield to all allies for 2 turns. Requires 5 turns cooldown

Obsidian Steel Fist (21 Stamina): Deals 65 Special damage

Heated Plasma (31 Stamina): Deals 30 Special damage to all enemies. Applies Plasma Deteriorate to all enemies. Requires 4 turns cooldown

Skill group 3:

Eradicate (29 Stamina): Deals 75 Metal damage. Requires 2 turns cooldown.

Target Engaged (36 Stamina): Deals 75 Special damage. Applies Plasma Deteriorate and Weakness Found to enemy. Requires 3 turns cooldown.

Locating Flaws (32 Stamina): Deals 30 Metal damage and applies Weakness Found to all enemies. Requires 4 turns cooldown

Special Move: Disintegration Blast: Kills an enemy instantly. 50% chance to kill instantly if target is a Boss

How to get: Culverin will be the reward at the end of 10 node dungeon where Unit: 481 and Dygoras must be used. The 5th battle will grant you an Culverin statue and the final node will be a boss battle against one super buffed Culverin who is flanked by two adolescent Super Dans both named Defense Drone. Every battle besides the 5th and 10th battles will grant you 15 Culverin cells. Finishing the dungeon will allow you to get a rank 1 Culverin and, finishing the 9th battle will allow you to craft Culverin. The dungeon will remain for only 2 days. Then Culverin will be on sale 299 gems as a Premiere monster.

Misc Info:

Books: Mechanical, Good Legions

Default rune slots: 2

Relics: Armor, Essence

Electron (Another by Sirius16)
Legendary Thunder

During a battle against Stöirm, Tankerion had been struck by a stray thunderbolt from the Starrus cloud, which has magical capabilities. It has been enhanced with the power of electricity and now we have Electron!

Still is as deadly as Tankerion but faster! But at a cost of the Artifact trait, Electron has a new trait. That is Atomic, which makes him immune to Stun, Mega Stun, and Magnetism!

Books: Mechanical

Trait: Atomic

Special:

Splitting the Atom: Deals 80 Thunder damage to all enemies. Applies Mega Stun to all targets.

Skills Group 1:

Small Sparks: Deals 40 Thunder damage to one target. 50% chance of Dazing target. 16 stamina

Proton Pulse: Deals 30 Metal damage to one target. 50% of Magnetizing target. 12 stamina

Blinding Bolts: Deals 30 Thunder damage to all enemies. 50% chance of Blinding all targets. 18 stamina

Skills Group 2:

Semi Stable Protons: Deals 60 Metal damage to one target. May Magnetize target. May make target Bleed. 0CD, 22 stamina

Mini Lasers: Deals 50 Thunder damage to one target. May Burn and Blind target. 1CD, 20 stamina

Atom Rearrangement: Deals 40 Special damage to all targets. 50% chance of Stunning all enemies. 2CD 24 stamina

Attack Group 3:

Neutron Bolt: Deals 80 Thunder damage to one target. Applies Total Blind to target. 3 CD, 45 stamina

Unstable Protons: Deals 50 Metal damage to all targets. May make all targets Bleed. May Magnetize all targets. 3CD, 37 stamina

Atomic Lasers: Deals 40 Thunder damage to all targets. May Burn and Blind all targets. 3CD, 37 stamina

Terrachi (It's me, Sirius16)
Legendary Nature

Terrachi is the spirit of the Primus Forest and Living Forest's best and only true friend. When Living Forest went to join the Good Legions, Terrachi followed him and did his best to protect his friend from harm. No one can help protect his allies better than Terrachi. He will not let his enemies torture his allies either.

Terrachi's Trait is Anti-Torture. It gives him a 50% chance to avoid torture effects. Torture effects are status effects that decrease life, like Poison and Burning.

Special:

Impenetrable: Heals all allies by 100%. Applies a 100% Shield and a 100% Damage Mirror to all allies.

Skill Group 1:

Call of the Wild: Deals 40 Nature damage to one enemy. 50% chance of applying Damage Reduction to target. 0CD

Oak Fist: Deals 35 Special damage to one enemy. 50% chance of Dazing target. 0CD

Forest Wind: Heals itself by 30%. 0CD, 0 stamina

Skill Group 2:

Nourishing Sap: Heals all allies by 30%. Applies Regeneration to all allies. 1CD, 0 stamina

Brittle Branches: Deals 30 Nature damage to all enemies. Gives a 50% Shield to itself. 2CD, 26 stamina

Wispy Willows: Deals 50 Special damage to one enemy. May Daze and Poison all enemies. 2CD, 24 stamina

Skill Group 3:

Enchanted Oaks: Applies a 100% Shield to all allies for 3 turns. 3CD, 28 stamina

Torturias Exilas: Deals 30 Nature damage to all enemies. Makes all allies immune to all torture status effects for 2 turns. Applies Poison and Bleeding to all enemies. 5CD, 56 stamina

Strengthening Branches: Deals 40 Special damage to one enemy. Gives Damage Boost and Skill Mirror to all allies. Removes all negative status effects from all allies. 3CD, 48 stamina

T-99 (9th one by Black Destruction 92)
Legend, Metal

Long description: Ever since Scrap Warrior and Hector decided to team up to take out the Cox brothers, Roxen and Nexor have become afraid. They know that they can easily take out Scrap Warrior or Hector but, they just can't beat them when they are together. Scrap Warrior and Hector are powerful and have even gained supporters. Hector and Scrap Warrior stormed Nexor and Roxen Cox's castle and demanded that the Cox brothers step down as rulers of the wasteland. Fearing for their position as rulers, even more for their lives, Nexor Cox decided to call the Evil Legions for assistance. The Evil Legions chose to send their best field operative to assist the brothers: Unit: 481. The first thing Unit: 481 did was gun down the supporters and face Scrap Warrior and Hector. He lost and was forced to retreat into the castle with the brothers. Roxen Cox suggested that they charge, guns blazing, hoping to take out either Scrap Warrior or Hector but, Nexor Cox and Unit: 481 had a better idea. They went to the old RavenTech headquarters and found an old schematic for a T-99 Defensive Unit. Nexor saw the schematic and knew they could build the T-99. After two weeks of work, the T-99 was ready and Unit: 481, Nexor Cox, Roxen Cox, and T-99 charged at Scrap Warrior and Hector, ultimately defeating them and exiling them to Growler's territory. Thanks to Unit: 481 and T-99, Nexor and Roxen Cox rule the wasteland once more with T-99 as their bodyguard.

Short description: T-99 was a defense robot built by Nexor Cox with Unit: 481's help that helped Unit: 481, Nexor Cox, and Roxen Cox defeat Scrap Warrior and Hector. After the fight, Scrap Warrior and Hector were exiled to the far reaches of the wasteland near Growler's territory. The wasteland ultimately belonged to Nexor and Roxen Cox once more.

T-99 is not an attacker, he is meant to be a defensive robot. Thus, he has one of, if not the highest, Life stat in Monster Legends. One of his moves is called "Large Energy Barrier" which applies something never seen before: a 200% shield!! The move gives a 200% shield to T-99 and applies Taunt. This effect will last for 2 turns so, for 2 turns, T-99 is protecting his allies from the worst of blows. Due to him being a robot made by Nexor Cox in such little time, Nexor might have made a mistake here and there. So, his trait "Defense Codes" makes him gain a 25% shield at the start of the battle. If and when T-99 gets to below 10% health, "Defense Codes" triggers again, this time applying a 50% shield. The trait comes with a fatal price though: T-99 may be a bulwark, but he is weak to three elements; Fire, Metal, and Magic. Fear not though, just like Dygoras, using "MFM Protection," it applies Fire, Magic, and Metal protection AND it applies Regeneration. T-99 may be a tank, but he also has some supporting and attacking moves. "Self-Defense" is a move that does 65 Metal damage and Magnetizes. An example of one of T-99's supporting moves is "Stim Drones" which heals all allies by 30% and applies a 50% shield and Regeneration. Lastly, T-99 has a special move that does everything he does; attack, support, and tank. That move is "Eliminate" which does 95 Metal damage to one enemy, heals all allies for 50% of their max health, and makes T-99 gain a 200% shield and Taunt. Using shields and healing, T-99 is a tank/supporter must in every team.

Skill group 1:

Small Energy Barrier (18 Stamina): Applies a 20% shield to target

Life Prolong (12 Stamina): Heals one ally by 20%

Sword Smite (32 Stamina): Deals 70 Metal damage to target

Skill group 2:

Stim Drones (34 Stamina): Heals all allies by 30%. Applies a 50% Shield and Regeneration to all allies. Requires 4 turns cooldown

Defensive Barrage (34 Stamina): Deals 55 Metal damage to all enemies. Requires 3 turns cooldown.

Shield Projection (27 Stamina): Applies a 100% Shield to all allies for 3 turns. Requires 4 turns cooldown.

Skill group 3:

MFM Protection (29 Stamina): Applies Magic, Fire, and Metal Protection and Regeneration to self. Requires 4 turns cooldown

Large Energy Barrier (32 Stamina): Applies a 200% Shield and Taunt to itself for 2 turns. Requires 3 turns cooldown.

Self Defense (20 Stamina): Deals 65 Metal damage. May Magnetize target.

How to get: First you must gain 8 Radioactive Scrolls. Gaining 8 Radioactive Scrolls opens up the Plagued Island where you can get runes and relics for the first 7 nodes. Node 8 will contain T-99. Node 9 will contain 120 T-99 Cells and Node 10 will contain 150 T-99 Cells. He will then be on sale every now and then alongside his maker, Nexor Cox.

Misc Info:

Books: Mechanical, Evil Legions

Default Rune slots: 2

Relics: Shield, Sword

Dexter (By the one and only Sirius16)
Legendary Dark

A lonely soul lost in the Underworld. He was cast out by his family after accidentally killing his sister due to black magic. He wants to apologize to his sister Claire, but she would never let him in. He spends his days feeling angry, but is ultimately a dismal wreck on the inside. He will never feel the same after what he had done.

This monster is mostly for effects, and has a new one. It is Void, which covers an enemy with black fog, and after one turn, they return with total damage reduction and half life for 2 turns. They don't lose previous effects, the turn timer for them pauses. Say the enemy still has 2 turns of poison when they enter the void. They will have two turns when the enemy comes back, but while in the void, they don't get effected by effects, only damage.

Trait: Hardened

Books: Underworld

Special:

Nil Portal: Deals 40 Dark damage to all enemies. Applies Bleeding, Possession, Nightmares, and Stamina Leak to all targets.

Skills Group 1:

Soul Scratch: Deals 30 Dark damage. 50% chance to give Nightmares. 0CD

Intruding Thoughts: Deals 30 Special damage. 50% chance to Possess target. 0CD

Claire: Removes positive status effects from one enemy and prevents healing. 1CD

Skills Group 2:

Soul Screech: Deals 30 Dark damage to all enemies. May give Nightmares to all targets. 1CD

Nyctum Trunis: Deals 40 Dark damage to one target. May give Dark Weakness to all enemies. May apply Bleed to all enemies. 2CD

I'm Sorry Claire: Removes positive effects from all enemies. Applies Regeneration to all enemies. Applies Reverse Healing to all enemies. 3CD

Skills Group 3:

Into Dusk: Deals 50 Dark damage. Sends one enemy to the Void. Applies Nightmares and Stamina Leak to all enemies. 3CD

Artrunis Nyctan: Deals 40 Dark damage to one enemy. May Possess target for two turns and give Stamina Leak. 3CD

I Love You Claire: Heals by 30%. Removes and prevents positive effects from all enemies for 2 turns, applies Total Blind to all enemies. 4CD

This monster would be a premiere monster. After collecting 7 Misery Scrolls, you can unlock the progressive island. For the first 9, you can receive silver relic chests, dark cells, and runes. The tenth spot contains 100 Dexter cells, the eleventh contains 120, the 12th contains 15 elementium, the 13th contains a gold relic chest, and the 14th contains 150 Dexter Cells.

Wraith (New One by Black Destruction 92)
Legend Dark

Long description: Wraith is a killer. There is no other word to describe him. Or her, no one knows who Wraith is under the hideous mask and cloak he wears. Some people say he is a shadow demon, sent from Hell by Barbatos. Others say he is a ghost who can never find rest and kills for entertainment. Those who think he is human think that he is at least half demon or possessed by a ghost. In the end, all the rumors are most likely false and Wraith will forever be shrouded in mystery. What we do know is that Wraith is an assassin who charges a hefty price. It will be worth paying Wraith the money for he always gets the job done with no evidence. He refuses to negotiate and those that have tried never live to tell the tale. No one ever survives Wraith's killings and no one ever witnesses Wraith's killings for both witnesses and victims die. He is fast as well. The job always gets done the next day or earlier. There is always no evidence and, when people just seemingly disappear, it's probably Wraith's fault. The only people that know Wraith the most are his clients and even they know very little. What they know can be summed up in 3 sentences. Wraith gets the job done. He never speaks and always takes the Gold. Wraith is a killer.

Short description: Wraith is a dangerous assassin that is shrouded in mystery. No one knows who he or she is or why he kills. No one knows how he kills or why there is never any evidence. What we do know is that Wraith gets the job done, he never speaks and always takes the Gold, Wraith is a killer.

Since Wraith is a killer, he must have a high attack stat and he does! He has power equal to that of Rador's. Wraith also is one of the only monsters that can resurrect allies. Using "Life" you can resurrect one ally for 0 Stamina but, the alliy's health will only be at 25%. Wraith is also the only monster with exactly 190 Stamina without any Stamina Runes. That's not all, although he sacrificed his life stat for all these extra things like extra Stamina and a high attack stat, he also has a high speed equal to that of Zimnyaya. His special move "Death" is pretty self-explanatory, it kills one enemy quickly and efficiently. His AoE move is "Wound" which does 30 Dark damage to all enemies and applies "Doomed," a new buff that makes the enemy lose 15% of their maximum health and become weak to Dark and Special attacks for 3 turns. Wraith, like Valacrael has a high damaging move but, Wraith's actually can hit the enemy. His move is basically a discount "Teide" but, without the outrageous Stamina cost and with 75 damage. That move is "Kill" and it requires only 27 Stamina to use. Wraith may have low health, but his attack, speed, and Stamina are, without a doubt, fitting for a killer like him. Lastly, Wraith has a very special trait. "Crux" allows him to revive once after death at 5% ofmaximum health. Who is Wraith you ask? Simple, he is a powerful monster in Monster Legends. Or she, no one knows its gender.

Skill group 1:

Gone (15 Stamina): Deals 40 Dark damage to one enemy

Done (17 Stamina): Deals 15 Special damage to all enemies

Cut (15 Stamina): Deals 35 Dark damage to one enemy. Applies Doomed

Skill group 2:

Steal: (21 Stamina): Deals 65 Dark damage to one enemy. Steals life. Requires 1 turn cooldown

End (25 Stamina): Deals 40 Dark damage to all enemies. Steals life from all enemies. Requires 3 turns cooldown.

Smite (25 Stamina): Deals 70 Special damage to one enemy. Applies Doomed. Requires 2 turns cooldown

Skill group 3

Life (0 Stamina): Resurrects an ally at 25% of their max health. Requires 5 turns cooldown.

Wound (29 Stamina): Deals 35 Dark damage to all enemies. Applies Doomed to all enemies. Requires 5 turns cooldown

Kill (27 Stamina): Deals 75 Special damage to one enemy. Requires 2 turns cooldown

Special Move:

Death: Kills an enemy instantly, 50% chance to kill if target is a boss.

How to get: This monster is able to be obtained from the Shadow Race. With a rank 1-3 Wraith and rank 1 Noctum being first place prize, rank 1 Noctum being the second place prize, Valacrael as the third place prize, Black Matter being the 4th to 6th place prize, Baltasar being the 7th to 10th prize, a rank 2 Kal'Drekk as the 11th to 15th prize, and a regular Kal'Drekk as the 16th to 20th prizes. He will then be on sale in a 3-pack alongside Erebus and Quixote during Monster Week.

Misc Info

Books: Evil Legions

Default Rune slots: 3

Relics: Sword, Sword

Hector (Created by Sirius16)
Legend Metal

Scrap Warrior and Hector were brothers born in a wasteland ruled by Roxen and Nexor Cox. Life was hard but, the brothers knew they will always have each others' backs. When Scrap Warrior decided to become a vigilante on a mission to kill Nexor and Roxen Cox, Hector donned an elegant but deadly flight suit to help his brother's cause.

New effect called Mega Daze. Instead of regular daze, which reduces power and accuracy by 25%, this reduces power and accuracy by 50%. Lasts for 2 turns.

Special:

Code Zero: Deals 75 Metal damage to all enemies. Applies Burn and Mega Daze to all targets. Gives all allies a 50% Shield

Skills Group 1:

Deals 50 Metal damage to one enemy. 50% chance to daze target.

Deal 40 Special damage to one enemy. 50% chance to bleed enemy.

Deals 40 Metal damage. 50% chance to burn enemy.

Skills Group 2:

Heat Flash: Deals 45 Metal damage to all targets. May Burn all targets. 1CD

Bombs Away!: Deals 70 Metal damage to one target. Deals 30 metal damage to the rest. May Burn and Daze all targets. 3CD

Piercing Crash: Deals 60 Special damage to one target. May Stun target, Applies Daze to all enemies. 2CD

Skills Group 3:

Explosive Flash: Deals 30 Special damage to all targets. Applies Burn and Blind to all targets. 4CD

Ballistic Crash: Deals 75 Metal damage to one target. Applies Mega Daze to target. 2CD

Hydrobombs: Deals 40 Metal damage to all targets. Applies Mega Daze to all targets. 3CD

How to get: During the Wasteland Breeding event, Breed Growler and Rexx to get Scrap Warrior. Then Breed Scrap Warrior with either Roxen or Nexor Cox to get Hector. A chest containing either Roxen or Nexor Cox will be the reward at the end of a dungeon during this time. After the Breeding Event, Hector will be on sale for 249 Gems.

Denalis (Created by Sirius16)
Books: Winter

A mountain bulwark that lived high in the cold Himalayas. He had kept himself secluded from humanity, not wanting to disturb the peace. But that peace was broken when miners came and started to destroy his home.

A new effect called Frostbite, removes 20 percent of life each turn for three turns and decreases power by 40%.

Special Attack:

Fear the Summit: Deals 60 Special damage to all enemies. Mega Freezes all targets. Applies Frostbite to all targets.

Attack Group 1:

Deals 40 Earth damage to one enemy. 50% chance of Freezing target.

Deals 30 Earth damage to one enemy. 50% chance to Daze target.

Deals 20 Special damage to all enemies. 50% chance of Blind all targets.

Attack Group 2:

Snowcaps: Deals 60 Special damage to one target. May Freeze target. 0CD

Falling Rocks: Deals 60 Earth damage to one enemy. Applies Daze and Bleed to all targets. 2CD

Heavy Boulders: Deals 70 Earth damage to one enemy. 50% chance of Stunning all enemies. 2CD

Attack Group 3:

Harsh Blizzard: Deals 40 Special damage to all targets. Applies Frostbite to all targets. 2CD

Mountain Rush: Heals by 50%. Gains Damage Boost. Gains 50% of stamina. Gains an extra turn. 4CD

Mine Collapse: 35% chance of killing an enemy instantly. Enemy will die after 3 turns. 4CD

This monster can be obtained from a team race. With Denalis being the first place prize, Ouros being the second place prize, Taiga as the third place prize, Olafur being the 4th to 6th place prize, Lord Mammoth being the 7th to 10th prize, a rank 2 Furhem as the 11th to 15th prize, and a regular Furhem as the 16th to 20th prizes.

Moonlight (Created by Sirius16)
Water Legendary

Books: Winter, Spirits, Good Legions

Caillech and Kassia had long been enemies, yet when both of them were threatened by Zimnyaya, they put apart their differences for one time, and combined their cells to create a protector to defend against Zimnyaya.

This monster has Light and Water attacks. And it also has a new trait, called Frosted, meaning she is is immune to Freeze and Mega Freeze and has a 20% chance of not getting hit by attacks and effects.

Special:

Shimmering Stars: Deals 70 Special damage to one enemy. Applies Mega Stun to one enemy. Applies Stun to all enemies. Removes 100% of stamina from all enemies.

Skills Group 1:

Cold Nights: Deals 30 Water damage. 50% chance of Freezing target. 0CD

New Moon: Removes negative effects from all allies. Removes positive effects from all enemies. 1CD

Whispers: Deals 15 Special damage to all enemies. 50% chance of Dazing targets. 1CD

Skills Group 2:

Full Moon: Heals allies by 30%. Applies Damage Boost and Haste to all allies. 2CD

Twinkling Stars: Deals 60 Light damage. May Stun target 0CD

Wintery Nights: Deals 40 Water damage to all targets. Applies Water Weakness and Stamina Leak to all enemies. 3CD

Skills Group 3:

Two Moons: Removes negative effects from all allies. Heals all allies by 25%. Gives Damage Boost to all allies. Gives 50% of Stamina to all allies. 4CD

Shining Stars: Deals 55 Light damage to one enemy. Applies Mega Stun to one enemy. 3CD

Blizzard Storm: Deals 50 Water damage to one target. May Freeze all enemies. Removes 50% of Stamina from all enemies. 3CD

How to get: A 72-Hour Challenge will pop up with a rank 1 Moonlight being the most expensive, an unranked Zimnyaya being the second most expensive, and a Furhem being the cheapest. After the 72-Hour Challenge, Moonlight will be on sale alongside Caillech and Kassia.

Alessandra (Created by Black Destruction 92 of Course!)
Legend, Earth

Long description: Alessandra Tolakima came from a family of soldiers. Her mother and father were soldiers, so it was no surprise that Alessandra wanted to be a soldier too. Her parents disagreed at first because she was a girl. They were afraid that she would die or be captured. Eventually, Alessandra was allowed to join the Sandwalkers, a group of soldiers that protect their village and the mystical artifacts inside pyramids and tombs from bandits. The Sandwalkers were lead by General Crissandre and are very loyal to their duty, especially Alessandra. Alessandra and Crissandre grew to become good friends and had many successful missions. However, a king from a neighboring kingdom captured Crissandre, Alessandra, and the rest of the Sandwalkers for entering his territory. Alessandra tried to say that it was an accident, but the king didn't care. He forced them into slavery and both Alessandra and Crissandre grew very angry. Crissandre grew even angrier to the point where her anger made her gain the powers of a Battlemage. She freed all the Sandwalkers, susequently summoned Ymur, and killed the king. Alessandra stole her weapons back and now, she walks along the desert sands, entitled to her duty as a Sandwalker to protect her village and the treasures which have power she will never know.

Short description: Alessandra was once a soldier alongside Crissandre in the Sandwalkers, a group of soldiers that protect mystical artifacts and their village. She and Crissandre had many successful missions but, a king soon captured the unit for accidentally entering his territory. He forced them into slavery but, Crissandre eventually freed them and killed the king. Alessandra and Crissandre parted ways. Now Allesandra continues her duty as a Sandwalker protecting her home and treasures that have mysterious powers she will never know.

Alessandra's strategy is complex. Her moves allow her to deny, damage all, or damage one of her enemies. Her trait "Soldier" gives her Possession immunity and a 30% chance of not being affected by status effects. Due to her using guns as her weapon of choice, she uses Metal moves instead of Earth moves. One of her best moves is ".357 Caliber Bullets" which does 50 Metal damage and applies Stun to all enemies. A damaging and denying move rolled up into one! Another move called "Soldier's Uppercut" allows her to do 70 Special to one enemy and applies MegaStun to them. Again, damage and denial move in one package. Not only can she damage but, she can make use of one of the worst status effects, Poison! Using "Cobra Venom Tipped Rounds," she can do 35 Special damage to all enemies and apply Poison for 5 turns! All of Alessandra's moves that involve Poison do it for 5 turns and "Cobra Venom Tipped Rounds" has a cooldown of only 4 turns, allowing her to keep her enemies poisoned the entire match. Alessandra can deny, do damage, and Poison, the soldier of Monster Legends!

Skill group 1:

Small Shots (15 Stamina): Deals 25 Metal damage to one enemy

Knuckle Punch (19 Stamina): Deals 30 Special damage to one enemy

Leg Shots (15 Stamina): Deals 45 Metal damage to one enemy. 50% chance of applying Stun

Skill group 2:

Haymaker (21 Stamina): Deals 65 Special damage to one enemy. Applies Stun

Dumdum Bullets (21 Stamina): Deals 65 Metal damage to one enemy

Cobra Venom Tipped Claw-Gloves (25 Stamina): Deals 65 Special damage to one enemy. Applies Poison for 5 turns

Skill group 3:

.357 Caliber Bullets (43 Stamina): Deals 50 Metal damage to all enemies. Applies Stun to all enemies. Requires 3 turns cooldown

Soldier's Uppercut (21 Stamina): Deals 70 Special damage to one enemy. Applies MegaStun. Requires 2 turns cooldown

Cobra Venom Tipped Rounds (35 Stamina): Deals 35 Special damage to all enemies. Applies Poison for 5 turns. Requires 4 turns cooldown

Special move: Apache Assistance: Deals 85 Special damage to all enemies. Removes all positive effects and applies MegaStun and Poison for 5 turns.

How to get: A 72-Hour Challenge will pop up with a rank 1 Alessandra being the most expensive, an unranked Crissandre being the second most expensive, and a Esthirel being the cheapest. After the 72-Hour Challenge, Alessandra will be on sale in a Choose The Rank sale.

Misc info:

Books: Female, Superheroes

Default rune slots: 3

Relics: Essence Shield

Cariuno (Created by Sirius16)
Legend, Fire

Description: One day, Shallinar went out for a walk. She walked into the forest admiring the trees and then tripped on a rock and fell on her face. A small baby fire wolf began nuzzling her to make sure she was okay. Shallinar got up and continued walking but, the baby fire wolf kept following her. Eventually, they went home and Shallinar decided to take the wolf as her pet. Soon, it grew big enough to fight and now, uses its fiery powers to protect Shallinar.

Books: None

Special Attack:

Flayetroz - Deals 40 Fire damage to all enemies. Applies Ignition, Bleeding, Burn, and Stun to all enemies.

Default Attacks:

Fierce Bark: Deals low Physical damage to one enemy

Fire Twister: Deals moderate Fire damage to one enemy

Skills Group 1:

Fire Paws: Deals 30 Fire damage to one enemy, 50% chance to Burn target

Fire Burst: Deals 30 Fire damage to one enemy, 50% chance to Ignite target

Fiery Claws: Deals 30 Special damage to one enemy, 50% chance to apply Bleed.

Skills Group 2:

Hot Under the Collar: Applies Fire Weakness and Ignition to all enemies. 4CD

Magma Jaws : Deals 60 Fire damage to one target. May apply Bleed to target. 1CD

Fiery Temper: Deals 60 Special damage to one enemy. May Stun target 1CD

Skills Group 3:

Balls of Fire: Deals 45 Fire damage to all enemies. 50% chance to Burn all targets 2CD

Death Claws: Deals 80 Special damage to one enemy. 2CD

Blazing Burst: Deals 40 Fire damage to one target, may Ignite and Burn all targets. 4CD

Breeding Event:

Part 1:

Salamander & Hellberus = Raccorn

Bonnie Bark & Master Fong = Passion

Dracontium & Firesque = Greedy Dragon

Firyna & Soulfagous = Commander Alvid

Part 2:

Raccorn & Passion = Tyros

Greedy Dragon & Commander Alvid - Shallinar

Part 3:

Tyros & Shallinar = Cariuno

Desierta (Created by Sirius16)
Legend, Earth

Desierta was once an archaeologist who explored the deserts of Monster Legends. She was part of the group that explored Bandses' tomb and saw him come back to life. On another dig, Desierta and her crew were assigned to uncover a tomb. They needed directions to the ancient site, so they asked Viperhotep. Viperhotep told them he would lead the way, but he secretly planned to kill all the archaeologists. Once they were inside the tomb, Viperhotep trapped the archaelogists inside it. Slowly, everyone but Desierta starved to death. Deseirta prayed for her survival and the gods took pity on her. They granted her the power to escape the tomb and one day destroy Viperhotep.

Books: Female, Superhero

Special Attack:

Sweltering Heat: Deals 50 special damage to all targets. May Burn all targets. May Possess all targets. Applies Quicksand to all targets.

Skills Group 1:

Dune Gust: Deals 30 Earth damage to one enemy. 50% chance of Blinding target. 0CD

Ancient Glyphs: Deals 30 Special damage. 50% chance of applying Quicksand to Target. 0CD

Desert Savior: Removes all negative effects from itself. 0CD

Skills Group 2:

Windstorm: Deals 40 Special damage to all enemies. May Blind all enemies 2CD

Shifting Sands: Deals 70 Earth damage. May apply Quicksand to target. 1CD

Rocky Dunes: Deals 30 Earth damage to all enemies. May Daze all enemies. 1CD

Attack Group 3:

Sandstorm: Deals 40 Earth damage to all enemies. Applies Total Blind to all enemies. 3CD

Deadly Flare: Deals 60 Special damage to one enemy. May Burn and Sunburn all enemies. 4CD

Petrified Sand: Deals 60 Earth damage to one enemy. May Possess and Quicksand all enemies. 4CD

Arniaos (Created by Sirius16)
Legend, Light

Books: Spirits, Females, Good Legions

Description: Arniaos is a peaceful goddess and the mother of Llum and General Ingvar. Arniaos cares about mortals just as much as her children. When Llum joined the Nemesis monsters and vowed to destroy Ingvar, Arniaos abandoned her peaceful ideals to protect her children and the mortals.

Special Attack:

Astral Sunshine: Deals 45 Light damage to all enemies. Removes all positive effects from all enemies. Applies Total Damage Reduction to all enemies. Heals all allies by 50%. Applies Double Damage to all allies.

Skills Group 1:

Cleansing Spirit: Removes negative effects from all allies. 0 stamina, 0CD

Enlightened: Applies Damage Boost to one ally. 1CD

New Hope: Deals 25 Special damage to one enemy. May Blind target. 2 CD

Attack Group 2:

Blazing Sunshine: Deals 35 Light damage to all enemies. Applies Sunburn to all targets. 2CD

Heavenly Rays: Heals all allies by 20%. Applies Regeneration and Damage Boost to all allies. 3 CD

Fighting Spirit: Heals one ally by 30%. Gives 100% of Stamina to one ally. Deactivates all cooldowns on one ally. Applies Double Damage to one ally. 4 CD

Attack Group 3:

Astral Flare: Deals 40 Light damage to all enemies. May Sunburn all targets. Activates all cooldowns on all enemies. 4 CD

Infinite Courage: Removes negative effects from all allies. Gives one extra turn to all allies. 5 CD

Parallel Skies: Deals 40 Special damage to all enemies. Applies Stun and Damage Reduction to all targets. Gives Stun Immunity and Damage Boost to all allies. 4 CD

How to get: First you need to gather 5 Light Scrolls which unlocks the Goddess Island, then you need to finish the Goddess Island at least to, but not completing, the 2nd to last node for 100 Arniaos cells in total. Completing the island grants you enough cells to craft and rank up Arniaos twice without Elementium. Arniaos will then be on sale for 299 gems as a Premiere monster.

Dygoras (6th One By Black Destruction 92)
Legend Metal

Long description: Finn Dygoras was the chief engineer of Raven Tech. He was the one who destroyed all but one member of Nexus 4. The survivor was, of course, Unit: 481. After Unit: 481 attacked, destroyed, and killed everyone in the main Raven Tech HQ, it began looking for Dygoras for because, Dygoras might be able to reactivate Nexus 4. 5 years after the destruction of the HQ, Unit: 481 found and cornered Dygoras in an alleyway and demanded the reactivation of Nexus 4. Dygoras refused and fought back, which resulted in Dygoras having fatal injuries. He eventually recovered but, he recovered with the loss of his ability to walk and breath without expensive machines. One day, Mechamancer and Megapolaris were battling in Dygoras' city. Megapolaris had the upper hand and was about to finish Mechamancer when Dygoras threw a rock at Megapolaris, distracting him long enough for Mechamancer to finish Megapolaris off. Mechamancer thanked Dygoras and, as a show of gratitude, he asked Dygoras if he wanted anything. Dygoras asked Mechamancer to construct a weaponized battle suit that allowed Dygoras to breath inside. Mechamancer agreed and now Dygoras is searching for Unit: 481 so he can finish him off once, and for all.

Short descripion: Finn Dygoras was the chief engineer of Raven Tech and the only survivor of Unit: 481's assault on the main Raven Tech HQ. 5 years later, Unit: 481 found Dygoras and demanded he reactivate Nexus 4. Dygoras refused and thus, Unit: 481 fatally wounded Dygoras. Dygoras survived and, one day he helped Mechamancer defeat Megapolaris. Mechamancer granted Dygoras a battle suit with life support and now, Dygoras is looking for Unit: 481 so he can finish him for good.

Dygoras is an attacker, tank, and a great self-supporter but, unlike his enemy Unit: 481, Dygoras helps himself without killing his allies. Starting with the move "Divert Power to Weapons" is a good idea because, Dygoras gains Triple Damage, Precision, and an extra turn. Basically a buffed "Charge With Me" but, he can only do it to himself. This is not the only good thing about him though, his unique trait "Ironclad" makes all moves that are not Special moves weak against him. Sadly though, Special moves are strong against him. But fear not, "Offense is Defense" allows him to do 65 damage to an enemy as well as make Special moves weak to him for 3 turns. He can Taunt and Double his life as well with "Divert Power to Shields," shielding his allies from the worst of blows. When Unit: 481 decides to use "Overkill Protocol," Dygoras will use "Seize the Opportunity" which does 35 Metal damage to all enemies and applies Target Acquired to them. Target Acquired makes the affected enemy take double damage for 2 turns. Dygoras can also heal and apply Regeneration to himself using "Divert Power to Self-Repair Systems" which heals Dygoras for 75% of his max health and apply Regeneration to himself. This move is extremely costly though, it requires 180 Stamina. Lastly, Dygoras' skill group 1 is actually contains useful skills! Will you help Dygoras destroy Unit: 481?

Skill group 1:

"I Will Kill You Dead" (21 Stamina): Deals 65 Special damage to one enemy

"No Match for Me" (35 Stamina): Deals 40 Metal damage to all enemies. Heals 10% of maximum health and gains Regeneration. Requires 4 turns cooldown

"For Raven Tech" (30 Stamina): Deals 70 Special damage to one enemy and steals life. Requires 2 Turns cooldown

Skill group 2:

"I Crush Your Bones to Dust" (21 Stamina): Deals 70 Metal damage to one enemy, Applies Target Acquired to one enemy. Requires 2 turns cooldown

"Offense is Defense" (31 Stamina): Deals 65 Special damage to one enemy, makes Special moves weak to self. Requires 3 turns cooldown

"Seize the Opportunity" (35 Stamina): Deals 35 Metal damage to all enemies. Applies to all enemies. Requires 5 turns cooldown

Skill group 3:

"Divert Power to Weapons" (35 Stamina): Gain Triple Damage, Precision and an extra turn Requires 4 turns cooldown.

"Divert Power to Shields" (35 Stamina): Taunts and gains Double Life for 2 turns Requires 4 turns cooldown.

"Divert Power to Self-Repair Systems" (180 Stamina): Heals for 75% of maximum health and gains Regeneration. Requires 2 turns cooldown

Special move: "DIE DIE DIE!!!!!" Deals 85 damage to all enemies. Applies Target Acquired to all enemies. Heals by 50% of total health.

How to get: First you must gain 8 Iron Scrolls. Gaining 8 Iron Scrolls opens up the Titanium Island where you can get runes and Relics for the first 7 nodes. Node 8 will contain Dygoras. Node 9 will contain 120 Dygoras Cells and Node 10 will contain 150 Dygoras Cells. He will then be on sale every now and then alongside his nemesis, Unit: 481.

Misc info:

Books: Good Legions, Mechanical

Default rune slots: 3

Relics: Armor Shield

Maelthus (Created by MangoStarco)
Legend, Thunder

Desc: Raised under the same teachings Bo Tai was taught, he became one of the most popular monks for his level-headed personality and sheer tranquility. Unfortunately, after the assassination of his close ones by one of the mafia clans, he soon left the path of peace for a more vengeful path. Determined to obtain the means to defeat those who're responsible, he sought after the teachings of Chordim as a mentor, quickly gaining the wisdom and powers to make his goal a reality. Fortunately, most of his rage was settled through his apprenticeship with the wizard, though he's still somewhat driven by an avenger mindset. Now, he's ready to take a visit to the world of Monster Legends and have a little 'talk' with each clan's godfather and avenge his fallen loved ones.

Maelthus is known for being taught similar to Bo Tai's own teachings, so he would instinctively have a few moves born from said teachings in the same way Bo Tai was. This means he'll function as an attacking-support monster, equipped with moves that can grant Team AoE Possession + Stun Immunity (not Freeze however), AoE random statuses, Evil Legions-Hater, and a unique Special called "Sins of Retribution" that deals 40 Thunder AND Magic AoE dmg + AoE Thunder & Magic Weakness + Team Haste + AoE Slow. Another thing is that he's one of few monsters to have the ability to have 2 element-type moves instead of just 1. He also is the creator behind the self-boosting Speed Rush status effect. (*)

(Who honestly even bothers using Skills Group 1 [except for a few select monsters] anyway?)

Skills Group 2:
 * Vengeful Shock (55 Thunder dmg + AoE Damage Reduction, 2-turn cooldown)


 * Fallen Comrades (35 Magic AoE dmg + Team AoE Stamina + Health regen, 4-turn cooldown)

Skills Group 3:
 * Insightful Hunt (30 Special AoE dmg + AoE 2 random statuses, 3-turn cooldown)
 * Above the Ashes (75 Thunder dmg + Evil Legions Hater, 2-turn cooldown)
 * Vigilantist Spite (45 Magic dmg + Team AoE Negative status effect removal + self-Speed Rush (*), 3-turn cooldown)

Special Move: (*): Speed Rush: discovered by Maelthus, increases user's overall speed by 25% for 3-turns, but decreases power by 20% during 2 of those 3-turns.
 * Peaceful Upbringings (Team AoE Possession + Stun Immunity + extra-turn, 4-turn cooldown)
 * Sins of Retribution (40 Thunder AoE dmg then 40 Magic AoE dmg + AoE Thunder & Magic Weakness + Team Haste + AoE Slow)

How to Obtain: Maelthus will be obtainable through completing a series of four dungeons within a week (each dungeon will last 2 days each before they end and are replaced with the next one in the series) that will [at the very end of each dungeon] reward the user 25 Maelthus cells. He won't be obtainable until a month after that, with a 72-Hour event with Chordim being the cheapest, Gangstersaurus second, and Maelthus being most expensive. After that, he'll occasionally be on the market for 299 gems.

(Misc)

Books: Good Legion, Spirit

Valacrael (5th One by Black Destruction 92)
Legend, Dark

Long description: Angels may be divine but are still human to some extent. They can eat, drink, sleep, or even sin. Fallen angels are angels that have committed a mortal sin. They are cast out from the heavens and shunned by their former brothers and sisters. The angel’s sin converts their inner light to shadow. The deadlier or more sins the angel commits, the darker and more powerful they are. The leader of the fallen angels is Valacrael, whose name means "Doom Angel." Valacrael was once a good angel named Allacrael but, he was stuck in the shadow of his twin brother, Uriel. This aggravated Allacrael, but he stayed true to the light for a long time. One night, Allacrael had a vision that showed him as a fallen angel and the king of the other fallen angels. It showed him and his soldiers storming Heaven and killing Remiel and his comrades. Then, Allacrael and his soldiers would march along the roads, destroying everything in their way. Uriel and the angels would try to fight but couldn’t stop the fallen angels. Finally, Allacrael would get the fame he wants as the destroyer of Heaven and killer of Uriel. After the vision ended, Allacrael took the name Valacrael and committed every mortal sin in the book. He then trained to gain the darkest of powers and abilities to become Samael’s successor as the leader of the fallen angels'. The angels are worried about their home and are prepared to fight when the day comes. Visions always come true, will Valacrael's also become reality and, if so, when?

Short description: Valacrael is the leader of the fallen angels, who are former angels that have sinned. He used to be a good angel, but after he had a vision that showed him destroying Heaven and killing Uriel alongside the other fallen angels, he converted to the dark and became a fallen angel. Visions always come true, who knows when Valacrael's will become a reality.

Valacrael is an attacker that can use THREE ELEMENTS. He has moves that deal Metal, Dark, and Light damage. He is special beyond this though, his special move, "Sins Unleashed" inflicts 85 damage of all three elements on all enemies. Although he is strong, Valacrael can make himself stronger using "Soul Consume." This move has a 20% chance of killing an enemy instantly and a 100% chance of giving Valacrael a 300% damage boost for 1 turn. "Visceral Fury" deals 45 Light damage to all enemies and gives them a special buff known as Marked for Dead which gives Metal, Dark, and Light weakness for 3 turns. The sins that swirl within Valacrael enhance his attack power and make him the second strongest monster right behind Rylor. Valacrael specializes in damage, so it is not surprising that he has an insanely powerful move. "Bone Shatter" does 90 Metal damage to a single enemy, but has a long cooldown time and an accuracy of 20%. Valacrael won't stop until his vision is fulfilled, do you want to be a sinner and join him?

Skills group 1:

Bright Slash (17 Stamina): Deals 30 Light damage to one enemy.

Dark Slashes (20 Stamina): Deals 10 Dark damage to all enemies.

Metallic Rumble (20 Stamina): Deals 45 Metal damage to one enemy, may apply Marked for Dead. Requires 1 turn cooldown

Skills group 2:

Sublime Sword (27 Stamina): Deals 60 Light damage to one enemy, may apply Marked for Dead. Requires 2 turns cooldown

Visceral Fury (35 Stamina): Deals 45 Light damage to all enemies, may apply Marked for Dead to all enemies. Requires 4 turns cooldown

Iron Heart (21 Stamina): Deals 65 Metal damage to one enemy

Skills group 3:

Sinful Sword (29 Stamina): Deals 75 Dark damage to one enemy

Bone Shatter (49 Stamina): 20% chance of dealing 90 Metal damage to one enemy. Requires 3 turns cooldown

Soul Consume (31 Stamina): 25% chance of killing an enemy instantly, applies Triple Damage to self. Requires 5 turns cooldown

Special move: Sins Unleashed: Deals 28.3 Metal damage to all enemies, then 28.3 Dark damage to all enemies, then 28.3 Light damage to all enemies

How to get: Valacrael will be on sale for 299 gems as a Premiere Monster. Valacrael Cells can be bought during this time as well either in the Monster Lab or in a Cells chest which may contain 50 Valacrael or Uriel cells. After that, Valacrael will only appear in a two-pack alongside Uriel which comes every now and then.

Misc info:

Books: Evil Legions, Spirits, Winged

Default Rune slots: 1

Relics; Sword, Armor

Fyzona (Another one by Black Destruction 92)
Legend, Nature

Long description: The Cardinal Forest and its neighboring woodlands are currently on the brink of a civil war between General Alces and Nadiel. Alces wishes to continue helping non-Nature monsters, while Nadiel wishes to slam the door shut on any non-Nature monster who wants assistance. Although many Nature monsters already picked a side, there are still many forest dwellers that have decided to remain neutral and escape the conflict. Led by the benevolent queen Fyzona, monsters like Ape-X and Living Forest want to do what is good for the forests and non-Nature monsters. To Fyzona, what is right is to join the Good Legions for protection and auxiliary military support. Then, with the help of the Good Legions, Fyzona will show the Nature monsters that war is not the answer and that true happiness and success can only come from peace and unity. Eventually, the monsters will see Fyzona as the the one who brought them peace and will move away from their warrior leaders. In the end, Fyzona wants what is good for all monsters so she can stop the conflict, Fyzona must remove Alces and Nadiel’s supporters to crown herself the Queen of Peace. Of course, Good Legions won't approve of this plan, but they currently do not know about it.

Short description: Fyzona is a benevolent queen who led the monsters that decided to remain neutral in the coming war between General Alces and Nadiel and escape the conflict. Fyzona then convinced the neutral monsters to join Good Legions for protection. Unbeknownst to the Good Legions, Fyzona really wishes to take over the forests and become the Queen of Peace by using peaceful ideals that will steal Alces' and Nadiel's supporters away from them.

Fyzona is not meant to be a warrior like her enemies General Alces or Nadiel. Rather, she is a Timerion-esque supporter/tank that uses supporting moves to protect her allies. She mainly works as a healer using moves like "Leaves of Life" and "Soothing Touch" to applying Regeneration and healing effects to her allies. Fyzona knows that protecting her allies is just as important has healing them, so one of her moves called "Reinforced Oak Shield" which applies a 100% shield to all allies for 3 turns. Sadly, there always will be people that must be subdued and cannot be reasoned with, Thus, Fyzona has a move called "Hallucination Flowers" that give Daze and Blind for 3 turns. Due to her strong belief in peace and non-violence, Fyzona has health equal to Igursus' and can evade attacks for 2 turns using "The Queen Shelters You." Lastly, her special move, "Queen of Peace", applies Total Blind to all enemies, heals all allies to full health, and gives them a 100% shield for 4 turns! Don't mess with the Queen!

Skills group 1:

Heal Your Cuts (10 Stamina): Heals one ally by 10%.

Herbs of Swiftness (27 Stamina): Heals one ally by 20%. Gives Evasion to one ally. Requires 2 turns cooldown

Birch Shield (23 stamina): Applies a 20% shield to one ally. Heals one ally by 15%. Requires 3 turns cooldown

Skills group 2:

Reinforced Oak Shield (25 Stamina): Applies a 100% shield to all allies for 3 turns. Requires 4 turns cooldown.

Leaves of Life (34 Stamina): Heals all allies by 30%. Applies Regeneration to all allies. Requires 4 turns cooldown.

Pollen in Your Eyes (20 Stamina): Applies Blind and Daze to one enemy for 3 turns. Requires 2 turns cooldown.

Skills group 3:

Hallucination Flowers (31 Stamina): May Blind and Daze all enemies for 3 turns. Requires 4 turns cooldown.

The Queen Shelters You (21 Stamina): Applies Taunt and Evasion to self for 2 turns. Requires 3 turns cooldown.

Soothing Touch (31 Stamina): Heals one ally by 50%. Gives Regeneration to all allies. Requires 4 turns cooldown.

Special move: Queen of Peace: Applies Total Blind to all enemies, Heals all allies by 100%. Gives all allies a 100% Shield (3 turns).

How to get: There will be 2 ways to obtain Fyzona. The first is a Good Legions chest which has a 100% chance of containing Fyzona and 3 other Legendary monsters that belong to the Good Legions book. This chest will cost 845 gems and will only remain for a limited time. After 3 days the chest will disappear and a 72-Hour Challenge will pop up. Fyzona will be the most expensive at rank 1. An un-ranked up GaiaNova will be the second most expensive and, the cheapest will be a rank 1 Koarim. She then will appear on sale every now and then in a 3-pack alongside Timerion and Totem, two other monsters that don't attack.

Misc Info:

Books: Good Legions, Female, Spirits

Default Rune Slots: 3

Relics: Amulet, Essence

Ignocrox (Again created by Black Destruction 92)
Legend, Fire

Long description: As the war for the Throne of Hell rages on, both sides have gathered supporters. Barbatos allied with General Nishant and Lilysha in an attempt to win. The Inheritor has convinced Legion and Rabies to join his side. But, unbeknownst to them, there is a third competitor who also desires the Throne. General Callus Sym Ignocrox was a cruel general who rose to that rank in the living world via killing, deception, and blackmailing. He led his soldiers into countless bloody battles and has been executed after the war he fought in because of his innumerable war crimes. Nobody mourned his death, some people even celebrated his death. Now, he sits in Hell as an angry demon and has waited a long time for another war to fight in. When the war for the Throne of Hell started, Ignocrox immediately began assembling supporters to take down both the Inheritor and Barbator. To him, war is merely a game that he has mastered and one he will always win, no matter what it takes.

Short description: General Callus Sym Ignocrox was a cruel general and war criminal when he was alive. After his execution and descent into Hell, he has waited for another war that he could fight in. Now that Barbatos and The Inheritor are fighting for the Throne of Hell, Ignocrox sees an opportunity to battle once again, this time as the third competitor for the Throne.

Ignocrox is a monster focused on effects such as Burning and Ignition, much like his enemy The Inheritor. but, unlike The Inheritor, Ignocrox can use a new form of Burning known as Scorched which takes away 25% of a monster's life away. In fact, Ignocrox even has a move called "Demon's Wrath" that applies Burning, Ignition, AND Scorched on an enemy. That move will take away 60% of a monster's life at max. Ignocrox is a master of not only burning enemies, but also manipulating them. He has a move called "Flames of Madness" which Possesses all enemies for 2 turns and applies Taunt to the enemy targeted. In other words, Ignocrox made his enemies kill someone for him. A cruel master of manipulation indeed. Ignocrox already died and doesn't want to die again. Thus his special move "WITNESS MY POWER!!!" does damage while simultaneously healing Ignocrox 75% of his total health if all enemies are hit. Ignocrox will use his power and intelligence to destroy Barbatos and The Inheritor in order to instill himself as the ruler of Hell.

Skill group 1:

The Fire Calls (17 Stamina): Deals 40 Fire damage to one enemy

Flame Shower (22 Stamina): Deals 15 Fire damage to all enemies

Medium Rare (25 Stamina): Deals 30 Special damage to one enemy, 50% chance of applying Burn to target.

Skill group 2:

Unstoppable (0 Stamina): Deals 45 Fire damage to one enemy, may apply Ignition and Scorched to one enemy. Regains 25% of total Stamina. Requires 4 turns cooldown

Hell General (30 Stamina): Deals 55 Special damage to one enemy, may apply Burn and Ignition. Requires 3 turns cooldown

Time to Burn (27 Stamina): Deals 30 Fire Damage to all enemies, may apply Ignition to all enemies. Requires 4 turns cooldown

Skill group 3:

Flames of Madness (40 Stamina): Applies Possession to all enemies and Taunt to target for 2 turns. Requires 5 turns cooldown

Demon's Wrath (65 Stamina): Applies Burn, Scorched, and Ignition to target. Requires 5 turns cooldown

Goodbye (30 Stamina): Deals 60 Special damage to one enemy, may apply Ignition.

Special move: WITNESS MY POWER!!!: Deals 85 Special damage to all enemies, may apply Ignition and Scorched to all enemies. Regains 25% of total health for each enemy hit.

How to get: Ignocrox will be the reward at the end of 10 node dungeon where Barbatos and The Inheritor must be used. The 5th battle will grant you an Ignocrox statue and the final node will be a boss battle against one super buffed Ignocrox who is flanked by two adolescent Rabies both named Ignocrox's Acolyte. Every battle besides the 5th and 10th battles will grant you 15 Ignocrox cells. Finishing the dungeon will allow you to get a rank 1 Ignocrox and, finishing the 9th battle will allow you to craft Ignocrox. The dungeon will remain for only 2 days. Then Ignocrox will be on sale 299 gems as a Premiere monster.

Misc. info:

Books: Evil Legions, Underworld

Default Rune Slots: 3

Relics: Armor, Amulet

Unit: 481 (Also created by the Black Destruction 92)
Legend, Metal

Long description: Unit: 481 is the last surviving robot of a squadron of robots created by RavenTech called Nexus 4. Nexus 4 was created to protect the innocent and save people much like human soldiers. The robots, on the other hand, feel no pain, can survive harsh conditions, and have a superior intellect compared to their human counterparts. When an order was given to the robots by a corrupt member of RavenTech to destroy all life on the planet, the chief engineer of the company had no choice but to destroy his creations by activating a fail-safe that deactivated the robots turning them into useless shells. The only one who managed to escape the deactivation was a commando unit of Nexus 4 called Unit: 481. Unit: 481 calculated that it was RavenTech's fault its brothers died so, it killed every member of RavenTech and then flew away into space using one of RavenTech's high-tech gunships. Before it flew away, it collected every single one of its lifeless brothers and now flies around the cosmos, searching for the person that can reactivate the rest of the former soldiers.

Short description: Unit: 481 is the last surviving robot that was part of Nexus 4, a battalion of robot soldiers created by a company called RavenTech to serve and protect. Sadly, a corrupt member of RavenTech gave Nexus 4 the order to exterminate all life on the planet. Thus, a fail-safe was activated shutting down the robots. Unit: 481 is the only one that escaped the fail-safe, and it will stop at nothing to reactivate its brothers.

Unit: 481 is a fast damage dealer that is focused mainly on its own survival. If it wants to get to its goals, it will kill even its own allies in battle because, it calculates victory is more important than its allies' life. It even has a Nox the Condemned-esque move called "Overkill Protocol" which does 80 damage to all allies and to all enemies without the trash accuracy of "Total Obliteration" which is what Nox has. Killing its own allies apparently doesn't matter to Unit: 481 because, a move it has called "Revival Protocol," simply brings all its allies back to life at full health but, despite the fact it requires no stamina, Unit: 481's Stamina will fall by 140 for every ally that is revived. After all, bringing someone back to life without magic is harder than you think. His special move is "Sacrificial Protocol" which attaches a bomb to the targeted ally that explodes after the ally attacks once. If the monster the bomb is attached to dies before it can attack, the bomb simply explodes the minute the monster dies. When you want an ultimate killer on your team that can also revive his allies, Unit: 481 is your guy!

Skills group 1:

Non-Lethal Response Protocol (20 Stamina): Deals 40 Special damage to one enemy

Crowd-Control Protocol (25 Stamina): Deals 30 Metal damage to all enemies requires 1 turn cooldown

Push-Back Protocol (25 Stamina): Deals 40 Metal damage to one enemy and removes 30% of the total Stamina requires 1 turn cooldown

Skills group 2:

Leech Protocol (10 Stamina): Steals 20% of the total life and 30% of the total Stamina from targeted ally requires 3 turns cooldown

Punishment Protocol (25 Stamina): Deals 70 Special damage to one enemy

Delaying Protocol (40 Stamina): Deals 45 Metal damage to all enemies, removes 30% of the total Stamina, and applies Stamina Leak requires 4 turns cooldown

Skills group 3:

Overkill Protocol (50 Stamina): Deals 80 Special damage to all allies and enemies requires 5 turns cooldown

Self-Sustenance Protocol (35 Stamina): Steals 30% of total life from targeted ally and gains 300% Damage Increase for one turn and Life Regeneration for 3 turns requires 4 turns cooldown

Revival Protocol (0 Stamina): Revives all allies at 50% health and loses 140 Stamina for each ally revived requires 9 turns cooldown

Special move: Sacrificial Protocol: Attaches a bomb to the targeted ally that explodes after 1 turn or after the targeted ally dies dealing 100 damage to a random enemy and 90 damage to everyone else

How to get: During the Robots Breeding Event, Breed Hyperion with Nemestriborg to get either The Sentinel or Stinger S-1 and Nautilus-1 and Inknatius to get Flamerion for Phase 1. For Phase 2, breed either The Sentinel or Stinger S-1 and Flamerion to get Unit: 481. After this event, he will appear in a 3-Pack for 249 gems alongside Super Dan and Mechamancer. The 3-Pack with Unit: 481 in it will only last for 2 days. Unit: 481 will be up for purchase every 7 months in a 2-pack alongside Dygoras.

Misc. Info:

Books: Mechanical, Evil Legions

Default Rune Slots: 3

Relics: Sword, Essence

Rylor (Created by Black Destruction 92)
Legend, Earth

Ingenica was known for being the creator of Artifacts, but almost no one knows about Rylor, her older brother. Stupid, yet strong, Rylor was the star of the family because of his strength. Because Ingenica stole his fame with her Artifacts, he ran away from home to the deserted wastelands and learned the art of combat and tech destruction from Growler. Now, he's back to crush his sister and all her accursed creations with his hammer, TechSmasher!

Rylor has the highest power of any monster in Monster Legends. At 3890 power, he even hits harder than Rador! He is meant to kill Artifacts and monsters from the Mechanical Book since to him all machines were made by Ingenica. He might be an Earth monster but, he has Magic moves just like his sister. He is the only monster that can apply the buff Overcharged which allows the monsters effected to do double damage to Artifacts and monsters from the Mechanical Book. He is also the only non-exclusive Bulwark besides The Keeper.

Skills group 1:

Minor TechSmash (15 stamina): Deals 30 Magic damage to enemy.

Fissure (18 stamina): Deals 20 Earth damage to all enemies

Knockout Hit (20 stamina): Deals 40 Special damage to enemy and applies MegaStun requires 2 turns cooldown

Skill group 2:

Rage Again (0 stamina): Gives 50% of stamina to self and Overcharge for 3 turns and an extra turn to target, requires 4 turns cool down

Moderate TechSmash (24 stamina): Deals 55 Magic damage to enemy

Wasteland Blow (32 stamina): Deals 65 Special damage to enemy applies Megastun, requires 2 turns cooldown

Skill group 3:

Massive TechSmash (35 Stamina): Deals 80 Magic damage to target and 40 Magic damage to everyone else, requires 3 turns cooldown

Kill Organics, Smash Machines (30 stamina): Gives Damage Boost and Overcharge to all allies for 3 turns, requires 4 turns cooldown

Earthshatter (45 stamina): Deals 40 Earth damage to all enemies, may apply MegaStun to all enemies, requires 4 turns cooldown

Special move: Monstrous Rage: Deals 90 Special damage to all enemies, may MegaStun all enemies, gives Overcharge for 3 turns to allies

How to get: First you need to gather 5 Doom Scrolls which unlocks the Wasteland Island, then you need to finish the Wasteland Island at least to, but not completing, the 2nd to last node for 100 Rylor cells in total. Completing the island grants you enough cells to craft and rank up Rylor twice without Elementium.

Misc. Info:

Books: Evil Legions

Default Rune Slots: 2

Relics: Armor, Shield

Tropistery (Created by MangoStarco)
Legend, Nature

Pronounced: Trop-I-stur-e

Description:

Dr. Viktor was infamous for the sheer amount of horrifying experiments he performed, but none were more ghastly than Tropistery. Dr. Victor fused the DNA of multiple exotic tropical creatures to create this terrifying freak of nature. Strangely, she has an odd love of mangoes.

Info:

Tropistery is all about self-boosting by applying random positive status effects to itself and its allies while crippling enemies with random status effects using the freakish moves it gained from the amalgamation of exotic beast DNA.

(BTW, here's source for image: https://img00.deviantart.net/2c71/i/2013/032/c/c/tropical_creature_by_misi006-d5tftw4.jpg)

New Stuff:

Her unique trait, Amalgamation, randomizes what status effects are applied to her, both by enemy effects and allies'. For example, say if an enemy uses a Possession move, after hitting Tropistery, that effect could be anything else; from Burn, Death Countdown, Sunburn, or just Possession. The same applies to positive status effects. For example, Stamina Regeneration could become health regen, Triple Damage, Precision, Mirror, etc.

Tropistery’s Special has a new status effect called Chaotic, where moves with status effects will be applied to themselves for three turns. This means if an enemy were to heal their allies with something like Health Regeneration, it would instead be applied to your team, or if they performed an AoE Freeze on your team, it would be performed on themselves while it's in effect.

Movesets:

Special Skill

Unnatural Selection: Applies chaotic to all enemies and two random positive effects to all allies.

Skill Group 1 Skill Group 2
 * Beastly Whip - Deals 30 Nature damage to one enemy. 0 CD
 * Jungle Bite - Deals 40 Special damage and applies a random positive status effect to itself. 1-turn cooldown.
 * Unknown Examination - Steals 10% of health from each enemy it hits, heals itself up to 30%. 1-turn cooldown.
 * Genetic Abomination - Applies 1 random effect on each enemy and absorbs 5% health from each enemy it successfully hits. 2-turn cooldown.

Skill Group 3
 * Tropical Aftertaste - Gives 50% of Stamina and two random positive status effects to itself. Gives 25% Stamina to all allies. 3-turn cooldown.
 * Messing With Mother Nature - Deals 65 Nature dmg to one enemy. Removes 50% of Stamina from enemy and regains 50% of Stamina. 2-turn cooldown.
 * DNA Mystery - Deals 30 Special damage to one enemy. Applies 3 random negative effects to that enemy and 1 random positive effect to all allies. 3-turn cooldown.
 * Exotic Experimentation - Deals 50 Nature damage to all enemies. Applies 2 random positive effects to itself. 2-turn cooldown.
 * Freak of Science - Deals 70 Nature damage. 0 CD

How to Obtain:

Tropistery will be obtainable through a 72-Hour Challenge as the most expensive, with Dr. Viktor being second and Mecharasu third. After a week once the challenge ends, it will be available on the shop without being on sale, and a week after that, will be once again available for two-weeks costing 249 gems. Offer will only appear once every 3 months for one week after that for same price, otherwise it'll be worth full-price.

Delphi (Created by me)
Legend, Metal

2000 years after today, an advanced society found Timerion prototype blueprints. In an attempt to recreate Timerion, they used the damaged blueprints, and created a perfect artificial intelligence. Sadly, it was insane. It went haywire, sucked its creators into another dimension, and started to execute random time jumps. It sometimes can appear in the Monster Legends arena, where it always has a huge advantage, because it knows exactly what will happen to the opponent and what they will do next.

Delphi messes around with speed on a level never seen before ... It applies a new effect, Traumatized, which lowers an enemy's speed by 50 percent and puts their guard down for a turn. It also has a new Trait, imitation, which causes it to be immune to Control Effects and make other negative status effects have 25 percent less accuracy against it.

Special Skill:

Would you like to know how you will die? (Disables trait on all enemies and all allies. Applies Traumatized to all enemies. Gives an extra turn to all allies.)

Skills group 1

I'm so sorry... (50 percent chance of slowing all enemies. 18 stamina. 1 turn CD)

Winning! (50 percent chance of hasting all allies. 18 stamina. 1 turn CD)

3...2...1...0 (50 percent chance of traumatizing enemy.18 stamina. 1 turn CD)

Skills group 2

Found in victory databases (Applies slow to all enemies. Applies haste to all allies. 25 stamina. 4 turn CD)

Yes... It's the truth. (Traumatizes enemy. Removes all negative effects from all allies. 27 stamina. 4 turn CD)

They will betray you... (Disables trait on enemy. Possesses enemy. Gives precision to enemy.30 stamina. 4 turn CD)

Skills group 3

Truth overload (applies one random control effect to all enemies. Applies one random negative status effect to all enemies. Removes all positive effects from enemies. 32 stamina. 4 turn CD

I knew you would do that (erases all effects, including damage, of the enemy's last attack. Applies immune to stun to all allies. 32 stamina. 4 turn CD.

Prophetic data (Applies Traumatized to all enemies. 44 stamina. 5 turn CD)

HOW TO GET

Rogue monster race: in 1st, Delphi. In 2nd, Glitch, rank 1. In 3rd, Raphael. In 4th to 6 th, The Prisoner. In 7th to 10th, Ao Loong, rank 2. In 11th to 20th, Ao Loong. 7 days after the race, he would be on sale for 276 gems. 7 days later, for 327 gems. 7 days later, for 400 gems.

Drellishi (Created by AlphaOmega496)
LEGEND, DARK

One stormy day Lilysha and Barbatos came upon each other in hell. They decided to mix their cells to create an ideal bodyguard for them, but it turned out that their newborn child was uncontrollable and dangerous. So the two monsters chose to lock him up, but now the dragon is back and strives for revenge...

Drellishi is a dragon resembling Timerion, as none of his moves deal damage - this monster is all about negative after-effects like poison, burning, bleed, etc. Only difference (except appearance) is that Drellishi is focused on NEGATIVE effects and has no support moves. One of his moves applies poison, burning, bleed and nightmares to a single monster... (run run run Voltaik!).

I may or may not have found the picture on Google...

Drellishi has a new trait called Hellish, which means he has:
 * Burn Immunity
 * Nightmares Immunity
 * Instant Death Immunity
 * All negative effects are 25% less effective on him.

SPECIAL SKILL

Dark Revenge - Applies Poison, Burning, Bleeding, Nightmares, Stun, and Dark Weakness to all enemies.

SKILL GROUP 1 SKILL GROUP 2 SKILL GROUP 3 Drellishi would be obtainable in a Team Race (Hell Team Race) as top prize, along with Barbatos (2nd prize) and Lilysha (3rd prize).
 * Aerial Cuts - 50% chance of applying Bleeding to one enemy.
 * Bruising Punch - 50% chance of applying Burning to one enemy.
 * Hellish Kick - May apply Nightmares to one enemy.
 * Green Fire - May apply Poison and Burning to one enemy. 0 CD
 * Orange Fire - May apply Burning and Ignite to one enemy. 0 CD
 * Red Fire - 50% chance of applying Bleeding and Burning to all enemies. 1 turn cooldown.
 * Hell Invocation - May apply Poison, Burning, Nightmares and Bleeding to all enemies. 5 turn cooldown.
 * Stunning Fire - May apply two random torture status effects to all enemies. (Torture status effects are the same thing as damage-over-time effects). 3 turn cooldown.
 * Revengeful Flames - May apply Burning to all enemies. May apply Reverse Healing to all enemies.

Black Matter (Created by ThisIsLucid)
LEGEND DARK

 Description: 

''One day VoltaiK came upon Noctum, and they broke out into a firefight. Voltaik had almost won when Noctum opened up a portal back to his dimension and threw VoltaiK in. Now, VoltaiK has escaped- but has turned into an evil ball of speed and energy determined to kill everything in its path.''

 Info: 

Black Matter is a monster that is based around getting faster, and all of his attacks in skill group 2 and 3 will make him faster.

 New Stuff: 

Black Matter uses a new effect called Galvanism. Galvanism is a positive effect that makes the next attack targeted towards enemies that a monster does steal 10% of the target enemy(s) stamina and regain 10% of their stamina. There is also another version of this called Charged Galvanism which is the same thing but takes 25% and regains 25%. His final new effect is called Velocity. It is a positive effect that makes a target monster faster by 8% for 10 turns.

Also, he has a new trait called Charged which makes him 20% faster at the start of every battle. (Basicly its like energized but with speed).

 Movesets: 

SPECIAL SKILL

Speed Sacrafice - Deals 50 dark damage to all enemies. Applies slowness to all enemies. Applies haste to all allies. Applies Charged Galvanism to all allies. Applies Velocity to all allies. Gives all allies an extra turn.

SKILL GROUP 1


 * Darkness Splatter - Deals 25 Dark damage to 1 enemy. 50% chance of applying slowness and nightmares. No cooldown.
 * Deathly Rip - Takes 50% stamina from one enemy. Gains haste. 1 turn cooldown.
 * Nightmarish Blow - Applies Nightmares and Slowness to one enemy. 1 turn cooldown.

SKILL GROUP 2


 * Shadow Kill - Deals 30 Dark damage to all enemies. Applies nightmares. Gains Velocity. 3 turn cooldown.
 * Dark Strike - Deals 45 Special damage to 1 enemy. Gains Velocity. 2 turn cooldown
 * Bloody Charge - Gains 50% stamina, Galvanism, velocity, and an extra turn. 4 turn cooldown.

SKILL GROUP 3


 * Hellish Thrash - Deals 50 Dark damage to one enemy. Applies bleeding and nightmares. Gains Velocity. 2 turn cooldown.
 * Speed Steal - Deals 25 Special damage to all enemies. Applies slowness. All allies gain velocity. 4 turn cooldown
 * Stamina Kill - Takes 50% stamina from all enemies. All allies gain stamina regeneration and galvanism. Gains Veolicity. 4 turn cooldown.

 How to Obtain: 

Black Matter would be purchasable for 299 gems as a premiere monster, then 2 weeks later will be available in a breeding event.

BREEDING EVENT:

Mercurius + Tempest = VoltiaK

Barbatos + Jasastur = Noctum

Noctum + VoltaiK = Black Matter

Skulldon (THEKINGOFTHISWIKI)
Dark, Legendary

Once Skulldon was a soldier in Monster War II but he died when he took a sword through the heart. However, he has now came back. The war isn't over until Skulldon is dead, and he can't be killed anymore. He will always come back, wielding the sword that killed him as his weapon.

Books: Evil legions, Spirits, Underworld

Moves:

Special - Apocalypse - Immoralise (Enemy has double damage and is confused. The monster chooses a random move in its moveset) all enemies for 2 turns. The target is Immoralised for 3 turns.

Skill group 1

Brutal darkness - Deal very heavy Dark damage to 1 enemy. 2 turn cooldown

Legend's fate - Deal moderate Special damage to all enemies. Applies Daze to all enemies.

Skull warrior - Deal low Dark damage to all enemies and steals life from all of them.

Skill group 2

Sacrifice - Gives one ally Evasion for 3 turns. Heals one ally by 100%. Skulldon will die in 5 turns. If the ally dies then the death cooldown is removed. 5 turn cooldown.

Deal with the devil - 50% chance of Immoralising target for 2 turns. 50%chance to Immoralise itself for 2 turns. 3 turn cooldown

Deadly experience - Target has a 3 turn Deadly Experience buff (Applies a random buff every turn this is active). 5 turn cooldown

Skill group 3

Darkness pulse - Deals heavy damage and applies 1 turn Blackness buff (Deal low damage of any type. 70% chance of spreading to another enemy). 3 turn cooldown

Legendary boost - All allies lose their Weaknesses and have a heavy health/speed/power boost.

Immoralise - Immoralise an enemy for 1 turn.