Monster Improvement Forum Part 2

Welcome to the Monster Improvement Forum! Basically this is like the Monster Idea Forum, but with already-existing monsters in the game that are improved and made viable for today's meta. Feel free to add as many monsters as you like (as long as they are S+ on the Viability Ranking or lower)!

RULE OF THUMB

Please, if you can, do not make the monster too busted. Making them OP tier is perfectly fine, but don't blast their stats beyond common sense (either make them all-around good, or give them lackluster stats alongside great ones), and make sure their moves are balanced. If anything reaches worrying levels and you're told about it, make sure it gets fixed, or the profile will be purged.

Example of bad stats:

Power - 3,845

Speed - 3,575

Life - 43,927

Example of good stats:

Power - 3,592

Speed - 3,491

Life - 39,718

OR

Power - 3,792

Speed - 3,372

Life - 37,718

Example of a bad move:

Dummy Wave - AoE 50 Special dmg + Mega Stun + Mega Freeze + PER + Trait Disable + Team NER + Self 3-turn Evasion, 32s, 3 CD

Example of a good move:

Dummy Punch - 50 Special dmg + Stun + PER, 32s, 2 CD

Reptie (Epikart)
Repties are an odd, yet dangerous species that feeds off of testosterone. Unfortunately, they themselves cannot produce it, so they have their own method of getting their fill. When they get hungry, a Reptie will enter the closet of another monster (usually a male, but desperate Repties will get what they can from females if they must) and pose as an innocuous necktie attached to one of their shirts. Once the monster wears the shirt with the Reptie on it, the Reptie slowly tightens around their neck, not stopping until they have suffocated to death. Afterwards, it drains its prey of their much-needed testosterone and slithers off, usually satisfied for about a month off of a fully grown man or a week from a woman. Ever since they’ve been discovered, however, combined with their wide variety of patterns they can have at birth, the whole monster world has been left endlessly paranoid of neckties, and the species is starting to have to resort to less sneaky methods to get their food.

Role: Support

Skill Group 1

Beautiful Improvement - Ally Damage Boost + NER, 32s, 0 CD

Sapped of Optimism - AoE PER + Positive Effects Blocked, 29s, 0 CD

Four-In-Hand Knot - Ally NER + Positive Effects Protected, 31s, 1 CD

Skill Group 2

Fabulous Improvement - Ally Triple Damage [2 Turns] + NER, 38s, 2 CD

Sapped of Manhood - AoE 30 Special dmg + 50% Stamina Drain + Stamina Leak, 33s, 1 CD

Christensen Knot - Ally Torture Immunity + Evasion + Positive Effects Protected, 39s, 3 CD

Skill Group 3

Team Makeover - Team Double Damage + NER + 30% Stamina Restore, 40s, 3 CD

Sapped of Adulthood - AoE 40 Special dmg + Baby Reversion, 36s, 2 CD

Balthus Knot - Ally Control Immunity + Pierce + Positive Effects Protection, 37s, 1 CD

Special

Divine Trinity - Team Triple Damage + AoE Trait Disable + Team Extra Turn

At Least it Ain't A Belt

 * Fabulous Improvement / Team Makeover
 * Sapped of Adulthood
 * Christensen Knot / Balthus Knot
 * Sapped of Optimism / Sapped of Manhood

Zizania (Azure)
Zizania is a beast of evolution. This creature of alien origin will adapt. It will conquer all given too much time. The forest council is doomed. We will all die to the Zizania.

Steelphobic Shield - Ignores all incoming damage except for metal.

Default Skills:
Roses are Red - ([Physical] Single 30 Damage, 11s, 0 CD)

Violent and Dead - ([Metal] Single 30 Damage, 12s, 0 CD)

Skill Group 1:
Stinging Nettle - ([Metal] Single 40 Damage + Daze + Nanovirus, 10s, 1 CD)

Flore from Outer Space - ([Nature] Single 30 Damage + Poison + Nanovirus, 13s, 2 CD)

Metal Plant - ([Metal] AoE 20 Damage + Nanovirus + Metal Weakness, 18s, 2 CD)

Skill Group 2:
Carnivorous Plant - ([Special] Single 50 Damage + 75% Life Steal + Self NER, 19s, 2 CD)

Alien Spores - ([Metal] Pierce + Single 60 Damage + Metal Weakness + Pierce Removal, 23s, 2 CD)

Unnatural Growth - ([Special] Self NER + Self Pierce + Self Regeneration + Self Steelphobic Shield + PEP 25s, 3 CD)

Skill Group 3:
Sprout of Decay - ([Metal] AoE 40 Damage + AoE Nanovirus, 30s, 3 CD)

Poisoned Thorn - ([Nature] Pierce + Single 60 Damage + Poison + Nanovirus + Pierce Removal, 28s, 2 CD)

Sharp Petals - ([Special] Single 70 Damage + Bleed + Metal Weakness, 13s, 1 CD)

Skill Group 4:
Ultimate Flytrap - ([Nature] Single 60 Damage + 100% Life Steal + Self NER + Single Stun, 25s, 2 CD)

The Rooting - ([Nature] Self Evasion + Self Botanophobic Shield + Self Regeneration + Self NER + Extra Turn, 30s, 3 CD)

Nano Spores - ([Metal] AoE Metal Weakness + AoE 50 Damage + Nanovirus + Daze, 25s, 2 CD)

Thorns Out - ([Special] Pierce + Single 70 Damage + Nanovirus + Poison, 13s, 1 CD)

Adaptation Acquired: Nanovirus.
Sprout of Decay - ([Metal] AoE 40 Damage + AoE Nanovirus, 30s, 3 CD)

Poisoned Thorn - ([Nature] Pierce + Single 60 Damage + Poison + Nanovirus + Pierce Removal, 28s, 2 CD)

Unnatural Growth - ([Special] Self NER + Self Pierce + Self Regeneration + Self Steelphobic Shield + PEP 25s, 3 CD)

Sharp Petals / Alien Spores - ([Metal] Spores for Pierce + Single 60 Damage + Metal Weakness + Pierce Removal, 23s, 2 CD) / ([Special] Petals for Single 70 Damage + Bleed + Metal Weakness, 13s, 1 CD)

Adaptation Acquired: Self Sustainment
Ultimate Flytrap - ([Nature] Single 60 Damage + 100% Life Steal + Self NER + Single Stun, 25s, 2 CD)

The Rooting / Unnatural Growth - ([Growth for Special] Self NER + Self Pierce + Self Regeneration + Self Steelphobic Shield + PEP 25s, 3 CD) / ([Nature] Rooting for Self Evasion + Self Botanophobic Shield + Self Regeneration + Self NER + Extra Turn, 30s, 3 CD)

Nano Spores - ([Metal] AoE Metal Weakness + AoE 50 Damage + Nanovirus + Daze, 25s, 2 CD)

Thorns Out - ([Special] Pierce + Single 70 Damage + Nanovirus + Poison, 13s, 1 CD)

Recommended Runes:
2 Strength + 1 Speed, 2 Speed + 1 Strength, 1 Speed + 1 Strength + 1 Life.

Recommended Relics:
Pestilence + Pestilence (We need a page for silver relics) or an Oblation Trap+ Mantis Claws Trap which will also work very well.

Zizania (Eshur)
Ever since Makugan traveled back in time to stop Jakugan, she unknowingly brought with her a tiny nano bot invisible to the naked eye. Too bad they discovered it way too late. By the time they found out, Zizania was already 2,5 meters and it had been evolving by eating metal scrap. Knowing how robots from her time period behaved, Makugan already knew that there was no chance of defeating it, especially Zizania since it would just rebuild itself while battling. So, Makugan had an idea. She suggested that they should clean up all the scrap there is, before Zizania evolves any further. However, after all the scrap was cleaned, Zizania still found ways. It decided that it would feed of the iron in monsters’ blood, so that it could keep evolving. Meaning Zizania would have to go on multiple killing sprees to get as much iron from blood, as it did from scrap. Now, Zizania kills in the dark, where nobody notices, but Makugan knows that Zizania is still lose, and she will do everything to stop him.

Quick Fix Explained: Once Zizania’s health depletes, it will enter a rebuilding state where it cannot attack, get attacked or take damage. After 2 turns, Zizania will respawn with 75% HP, but if its team dies before it can resurrect itself, the game will be a loss. (1 use)

Rank: OP

Role: Attacker

Moveset:

Default Skills

Ambush: 25 Physical dmg w/ 11s, 0 CD

Repeating Chomp: 30 Metal dmg w/ 11s, 0 CD

Skill Group One:

Propulsion Stab: 40 Special dmg + 50% Bleed + Metal Weakness w/ 28s, 0 CD

Needle Thrust - AoE 30 Metal dmg + Daze w/ 29s, 1 CD

Evolution - Self NER + Pierce + Camouflage w/ 17s, 2 CD

Skill Group Two:

Iron Blood - Self Pierce before dmg + 70 Metal dmg + 60% Life Steal w/ 40s, 2 CD

Retribution Bite - AoE 40 Special dmg + Blind + 50% AoE Stun + 20% AoE Life Steal w/ 24s, 2 CD

Overheat - Self 50% Burn + 50% Ignite + Pierce + Double Damage + Extra Turn w/ 0s, 3 CD (Zizanias trait Tough also counts on self burn)

Skill Group Three:

1000° Poke - 80 Fire dmg + 50% Burn + 50% Ignite + Self 10% current HP w/ 0s, 0 CD (Can only be used right after Overheating, or when Zizania is burning)

Horror Screech - 40 Metal dmg + Trait Disabled + Blind + Corruption w/ 41s, 3 CD

Stark Feast - Self Pierce before dmg + AoE 45 Metal dmg + PER + Guard Down + Bleed w/ 32s, 4 CD

Skill Group Four:

Quick Devil - 70 Metal dmg + PER + Self Evasion + PEP w/ 29s, 3 CD

Echoing Sounds - AoE Metal Weakness + Trait Disabled + Extra Turn w/ 40s, 4 CD

Last Siren - AoE 50 Special dmg + Total Damage Reduction + Total Blind + Self Pierce w/ 30s, 3 CD

Special

Zizania's Hunger - Self Stats Restored + Trait Restored + Self Pierce before dmg + AoE 70 Metal dmg + Trait Disabled + Corruption + Self Overheat

Lord Moltus (Inenarrativus)
The Lord of the Blaze has come to defeat his enemies with the purifying power of Fire. No one can resist the power of the Burning Star, his powerful mace.

Role: Attacker/Curser

Skill Group 1:
Combustion Slash: AoE 20 Fire dmg + Ignite + 50% chance Burn, 23s, 0 CD

Flared Slash: 30 Special dmg + Sunburn + self 20% Stamina restore, 18s, 0 CD

Hammerblow: 40 Special dmg + Stun, 22s, 0 CD

Skill Group 2:
Ignition Slash: AoE 35 Fire dmg + Burn + Ignite + Sunburn, 40s, 3 CD

Burst Blow: 45 Special dmg + AoE PER + self 30% Stamina restore, 37s, 0 CD

Tremendous Mace: 70 Special dmg + Trait Disabled, 33s, 2 CD

Skill Group 3:
Wildfire Slash: AoE 50 Special dmg + Ignite, 40s, 3 CD

Conflagration: 50 Fire dmg + Burn + Ignite + Sunburn, 31s, 1 CD

Burning Star: 60 Special dmg + Stun + AoE Burn + Sunburn, 38s, 2 CD

Special:
Pyroclasm: AoE 70 Fire dmg + PER + Trait Disabled + Mega Stun + Burn

Rabooka (Epikart)
“Easter...grrr, that darn Easter day! A time for snotty little brats to run around, diggin’ up dirt and gettin’ all up in the rabbit homes, just to find those dinky little eggs with a few quarters or a piece o’ chocolate in them. Well, no more! This time, I’ve designed just the thing to stop this stupid holiday forever! I call it...the Rabooka! With this little thing, I can snatch up all those darn eggs and shoot ‘em right back in their dumb little faces! After a few runs o’ this bad boy, I can ruin this holiday for everyone, and our homes will be safe once more! Just need to get some help from my friend Eggeater first...”

Role: Curser / Denier

Skill Group 1

Taste The Barrel! - 35 Special dmg + Stun, 28s, 0 CD

Poached Volley - AoE Major Damage Reduction, 29s, 0 CD

Basted Volley - AoE Blind, 26s, 0 CD

Skill Group 2

You Ain’t Goin’ Nowhere! - 50 Special dmg + Stun, 33s, 0 CD

Scrambled Volley - AoE Random Control Effect, 32s, 1 CD

Over-Easy Volley - AoE Random Torture Effect, 31s, 0 CD

Skill Group 3

Point-Blank Bazooka - Self True Vision + 70 Special dmg + Stun + Self True Vision Removal, 35s, 1 CD

Hard-Boiled Volley - AoE 30 Magic dmg + Random Control Effect + Major Damage Reduction, 37s, 2 CD

Sunnyside-Up Volley - AoE 30 Magic dmg + 2 Random Torture Effects + Blind, 36s, 2 CD

Skill Group 4

Full Power Boil Blast! - 60 Special dmg + Mega Stun + Double Stun, 36s, 2 CD

Yolk Masking - Team Evasion + Self Evasion [2 Turns] + Extra Turn, 39s, 3 CD

Spoiled Rotten Volley - AoE 30 Magic dmg + ECD + CDA, 39s, 2 CD

Combo-Cooked Volley - AoE Random Control Effect + Random Torture Effect + Major Damage Reduction + Blind, 40s, 3 CD

Special

Fire in The Rabbit Hole! - AoE 60 Special dmg + 3 Random Control Effects + CDA

Unranked
Recommended Runes: 3 Speed
 * Hard-Boiled Volley
 * Sunnyside-Up Volley
 * Scrambled Volley / Over-Easy Volley
 * Point-Blank Bazooka

Ranked
Recommended Runes: 3 Speed
 * Combo-Cooked Volley
 * Yolk Masking
 * Spoiled Rotten Volley
 * Full Power Boil Blast!

{NEW CONTENT}

ECD - Extra Cooldown; Adds one turn of cooldown to all the moves of the affected monster. Not an inflicted status effect. Blocked by Cooldown Protection, but not Artifact, Spirit, or Hardened / Tough / Bulwark.

Mr.Scratch (TastyCaik)
There was an old man who wanted a son, but he couldn't have one, so he built one out of wood! He was only a puppet, so the man asked Mr. Flaky for help... but the monster tricked him, stole his son, and conjured dark magic into him and Mr. Scratch became Mr. Flaky's ally! However, the two have now went their separate ways, now he works at a Freak Show. "It pays well.", says Scratch.

Moveset
 Default Skills 

Splintered Host: 15 Physical Damage. 20s, 0 cooldown

More Than a Nightmare: 15 Magic damage. 20s, 0 cooldown

 Skills Group 1 

Hopeless Dreams: 35 Special damage + Nightmares. 26s, 0 cooldown

Inner Control: 15 Magic damage + Possession. 28s, 0 cooldown

Weakening Incantation: AoE 35 Magic damage and Major Damage Reduction. 36s, 3 cooldown

 Skills Group 2 

Cursed Mind: AoE Curse. 0 stamina, 3 cooldown

Soul Siphoning: AoE 60% stamina removal and Stamina Leak + Team 30% life and stamina regain. 58s, 3 cooldown

Debility Hex: AoE 2 random negative effects. 40s, 3 cooldown

 Skills Group 3 

Exhausting Spell: 50 Magic damage + Total Blind + NER Block. 28s, 2 cooldown

The Many Evils: 3 random torture effects to one target and 1 torture effect to the others. 38s 5 cooldown

Cruel Puppetry: AoE Corruption. 35s, 3 cooldown

 Skills Group 4 

No Illusions:

Tragic Endings:

Currupted Mind:

A Gift From Scratch:

Special

Artificial Existence:

Olafur (Epikart)
Olafur used to much prefer living in solitude in his mountain cavern over interacting with the masses below him, to the point of never leaving once in his life. However, one day while climbing every mountain in Monster Legends just for fun, Lau Lau came across his cave and became the first one ever to meet him. Never having seen another monster before, Olafur was hostile at first, but thanks to her agility, Lau Lau managed to evade his club long enough to talk him into trusting her. After a break from their battle and a nice chat (most of which Olafur didn’t understand, but could get enough context from), Lau Lau invited him to scale back down the mountain with her and meet some other monsters, which he decided to accept, at least for a little bit. Once the two were back on the islands and Lau Lau helped introduce him to others, Olafur turned out to be really popular with everyone else, thanks to his strength and surprisingly friendly personality. Now, Olafur stays close to his mountain, but lives much lower so he can come out and have a talk if he feels like it, or if someone requires his help on the battlefield.

Role: Tank / Support

Skill Group 1

Ho-Hum - 40 Special dmg + 50% Stun, 24s, 0 CD

Feh - AoE Quicksands + Self 50% Damage Mirror, 25s, 0 CD

Hubba-Wumph - Team Regeneration + Stamina Regeneration, 21s, 1 CD

Skill Group 2

Geh-Ga - AoE PER + Stun + Self Torture Immunity, 29s, 2 CD

Re-Te-Fe - AoE 25% Life Removal + Self Life-Steal, 31s, 1 CD

Haaaaa - Team 3 Random Immunity Effects + Self Nyctophobic Shield, 27s, 2 CD

Skill Group 3

Ha-Huh - 70 Special dmg, 33s, 0 CD

Meh - AoE 45 Earth dmg + Self Taunt + 100% Damage Mirror, 30s, 2 CD

Eh-Duh-Hon - Team NER + 50% Heal + 50% Stamina Restore, 10s, 3 CD

Special

GRAAAAWWWWRRR!!! - AoE Mega Stun + Team Stun Hater + Extra Turn

Argh!

 * Meh
 * Eh-Duh-Hon / Re-Te-Fe
 * Haaaaa
 * Hubba-Wumph / Geh-Ga / Ha-Huh

Rador (Epikart)
Halloween is a frightening time for all. Groups of Haymen torment farmers and their crops, Gretchen steals away children for her supper, Cain and Countess Flawless leave Monstelvania to commit terrible atrocities, and so many more creatures strike fear into the hearts of every monster they can for an entire day. But of course, there are some monsters that have tried to stop this and bring Halloween back to peace. The prowlers are not a big fan of this, though, as this is the one time they get to attack, so they’ve hired someone to take care of these heroes. Enter Rador, the Biker of the Apocalypse. Rador isn’t subtle about his job; the second he finds anyone who can end the reign of Halloween, he rides in to fight them with ferocity and a complete lack of remorse or mercy. Rador cannot be reasoned with. He can only be defeated, but not without a serious fight.

Role: Attacker

Skill Group 1

Rotting Bones - 50 Special dmg, 31s, 0 CD

Slice With The Burning Scythe - AoE Bleed + Burn, 34s, 1 CD

Wide-Cut Slash - AoE 30 Fire dmg, 30s, 0 CD

Skill Group 2

Eat My Dust! - 50 Special dmg + AoE Minor Blind, 34s, 1 CD

Indented Inferno - 60 Fire dmg, 37s, 0 CD

Flaming Aiming - AoE 35 Fire dmg + Self True Vision, 35s, 1 CD

Skill Group 3

Breathe, and You Die - 75 Special dmg, 39s, 1 CD

Revving Up - Self Double Damage + Precision + Haste, 37s, 2 CD

Melt and Mix - AoE 50 Fire dmg + Ignite, 40s, 2 CD

Special

Daring Devil - AoE 100 Fire dmg

Good God, That Damage!

 * Breathe, and You Die
 * Indented Inferno
 * Melt and Mix
 * Revving Up

Grumpex (Epikart)
There was once a time when the entirety of deep space was put into jeopardy, and populations across the universe were in constant fear at every second. The aliens known as the Skeels were a band of hostile lifeforms who regularly invaded random planets and put them under their rule. They weren’t nice about it, either; anyone who dared try to step up against them - or really, just anyone when they were having a bad day - simply got a face full of their laser guns and other high-class technology, and all anybody could ever do under their thumbs was to pray they didn’t get on their bad side and could die of their lack of care for the planet, rather than their brutal tortures and weaponry. The Skeels were a massive threat to everything, and showed no signs of stopping anytime soon...and then the Chameliens arrived. Built from the ground up as an army of space warriors, they had only one goal; stop the Skeels forever. Their leader, Grumpex, was once a mere peasant on his own planet, but his fighting skills were so supreme from years of training, once the band saw his potential, they instantly asked him to rule. With their own weapons made specifically to ward off the horrible Skeels, they have single-handedly saved the universe...for now. The Skeels only get stronger and stronger every time they’re knocked down, however, so the battle remains. It’ll be quite a while until the Chameliens are in danger themselves, though.

Role: Attacker

Skill Group 1

Solar-Powered Boomstick - 40 Special dmg + Sunburn, 30s, 0 CD

At The Speed of Light - 5*7 Light dmg + Random Torture Effect,  28s, 0 CD

Futuristic Medicare - Ally 50% Heal + Stamina Regeneration, 31s, 1 CD

Skill Group 2

Kicking Down the Door - Self NER + Damage Boost + 30% Heal + Extra Turn, 35s, 2 CD

Use Violence Only When Required - AoE 40 Special dmg + Random Torture Effect, 32s, 1 CD

Unsuccessful Evolution - 50 Light dmg + Baby Reversion + Back in Time, 33s, 1 CD

Skill Group 3

Protectors Against Evil - Self Evil Legions Hater + 50 Light dmg + Sunburn + Self Evil Legions Hater Removal, 36s, 2 CD

Into Hyperspace! - 5*12 Light dmg + 20% Random Torture Effect*12, 40s, 3 CD

Wait for Zameleon - 45 Special dmg + Self Skill Mirror, 25s, 1 CD

Special

Chamelien Secret Weapon Omega - AoE 70 Light dmg + 3 Random Torture Effects

This is Chamelien Patrol, Returning To Base

 * Into Hyperspace!
 * Wait for Zameleon
 * Use Violence Only When Required
 * Kicking Down The Door / Unsuccessful Evolution / Futuristic Medicare

Yimburbur (Suchae34g) (WIP)
When Talika found little Yimburbur lost in the forest, she thought she would raise him so that he could become a forest counsellor like she was. However, as much as she tried to make a Support monster out of Yimburbur, he wasn't meant to be one. He turned out to be a big brute. A brute with an extraordinary strength and the resilience of a mountain.

Role: Attacker / Tank

All Skills

Skill Group 1

High Grade: 40 Nature dmg + 50% Heal w/ 20s, 1 turn

Miracle Worker: 30 Special dmg + Team NER + Regen w/ 20s, no CD

Multiple Chop: AoE 30 Nature dmg + Bleed w/ 26s, 1 turn CD

Skill Group 2

Power of Roots: Self NER + Double Damage + Precision + Team Damage Boost + AoE Nature Weakness + Damage Reduction w/ 30s, 2 turn CD

Attention Span: Self Mega Taunt + Botanophobic Shield + Double Life w/ 18s, 3 turn CD

Strength to Survive: 55 Special dmg + Team Torture Immunity + 100% Life Steal w/ 30s 2 turn CD

Skill Group 3

Groundation: AoE PER + 40 Nature dmg + Stun + Reverse Healing + 20% Heal w/ 49s, 2 turn CD

Talika's Protection : 75 Special dmg + Team 40% Shield + NER w/ 20s, 3 turn CD

Sharp Leaf Blades: AoE 40 Nature dmg + Daze + Bleed w/ 37s, 1 turn CD

Special

The Miracle of Forest : AoE 60 Nature dmg + Team NER + Double Healing + Life Regen + Evasion + Stamina Regen

Jabaline (Guil)
Jabaline has the intelligence and tactics of a Greek queen and the agility of the best athlete. Dodging her spear isn't something you can easily do, because it is directed by Ares, the god of war.

Skills Group 1:
Grace of Erebus - 30 Special dmg + 50% Life Steal + Dark Weakness, 25s, 0 CD

Styx Favour - 30 AoE Dark dmg, 28s, 0 CD

Oneiri Favour - 40 Dark dmg + 50% Nightmares, 28s, 0 CD

Skills Group 2:
Grace of Persephone - Self NER + 50% Stamina Recovery + Extra Turn, 38s, 0 CD

Acheron Favour - AoE Nightmares + Bleed, 39s, 0 CD

Macaria Favour - PER + Trait Disable + Stun, 140s, 0 CD

Skills Group 3:
Grace of Minos - 55 Special dmg + AoE Dark Weakness + 100% Life Steal, 33s, 0 CD

Arae Favour - 30 AoE Dark dmg + PER + Poison, 35s, 0 CD

Hades Favour - 65 Dark dmg + Bleed + Daze, 32s, 0 CD

Ultimate:
Grace of Tartarus - 70 AoE Special dmg + PER + Nightmares + Curse + Daze

Soul Hugger (Azure)
Soul Hugger feeds on damned souls, but they aren't an easy meal to find. However, this monster knows his way around Hell, and he has paid one of the Soulfagi to "lose" a soul or two from time to time when carrying them around areas of punishment. Thus, the Soulfagous gets an extra pay and Soul Hugger gets his dinner!

Default Skills:
Leeching Claws: 25 physical damage, 11s, 0 CD

Soul Snacks: 30 dark damage, 13s, 0 CD

Skills Group 1:

 * Energy Sink: - ([Special] Single 20 Damage + AoE 25% Stamina Removal, 22s, 1 CD)
 * Exhaustion - ([Special] AoE Stamina Leak + Nightmares + 15% Stamina Removal, 25s, 2 CD)
 * Soul Starter - ([Dark] Single 45 Damage + 50% Life Steal, 35s, 3 CD)

Skills Group 2:

 * Cook 'Em Well - ([Dark] AoE 30 Damage + AoE Nightmares + AoE 25% Life Steal, 31s, 2 CD)
 * Foodie From The Underworld - ([Special] Self NER + Single 40 Damage + Regeneration + Damage Boost, 26s, 1 CD)
 * Soul Main - ([Dark] Single 60 Damage + 100% Life Steal + Single Curse, 27s, 2 CD)

Skills Group 3:

 * No Spirits Allowed - ([Special] Self NER + Spirit Hater + Double Damage + Extra Turn, 25s, 2 CD)
 * The Gourmet - ([Special] Self NER + Double Life + Double Healing + Regeneration + NER, 32s, 2 CD)
 * Soul Dessert - ([Dark] Single 75 Damage, AoE Curse, 110% Life Steal, 15s, 1 CD)

Special:
I'll Swallow Your Soul! - ([Dark] AoE PER + Self NER + AoE Mega Corruption + AoE 70 Damage + AoE 150% Life Steal)

I Eats Those Foods Barbatos, It's What I Do.
This move-set mainly focuses on buffs and damages mainly just for Soul Hugger himself. This will keep him alive for a long time while doing massive damage to the enemies.
 * Soul Dessert - ([Dark] Single 75 Damage, AoE Curse, 110% Life Steal, 15s, 1 CD)
 * The Gourmet - ([Special] Self NER + Double Life + Double Healing + Regeneration + NER, 32s, 2 CD)
 * No Spirits Allowed - ([Special] Self NER + Spirit Hater + Double Damage + Extra Turn, 25s, 2 CD)
 * Cook 'Em Well - ([Dark] AoE 30 Damage + AoE Nightmares + AoE 25% Life Steal, 31s, 2 CD)

Recommended Runes: 3 Strength, 2 Strength + 1 Speed, 2 Strength + 1 Life, 1 Strength + 1 Life + 1 Speed.

Recommended Relics: Sherezar's Amulet, and Thetys' Armor allow him to tweak with stamina very well. Alces' Amulet and Nebotus' Armor are very good for keeping his survivability up.

Ape-X (Suchae34g)
This monster is once a normal gorilla but overtime he was evolved and became the leader of the Gorilla Tribe. Now he's a warrior ready to face any war inside the dense jungle and protect his other fellow gorillas.

Role : Attacker / Support

All Skill

Skill group 1

Venomous Vines : 35 Nature Dmg + Poison w/ 25s, no CD

Restoring Strike : 40 Nature dmg + Self 20% Heal w/ 20s, no CD

Vengeful Wildeness : AoE 30 Special dmg w/ 25s, 1 turn CD

Skill Group 2

Mysterious Toxins : 60 Special dmg + Poison w/ 28s, 0 turn CD

Rise, Allies : Team Dmg Boost + Precision + Stamina Regen + Heal 30% Life w/ 0s, 3 turn CD

Wild Venom : AoE 25 Nature Dmg + Poison + Curse + Bleed w/ 30s 3 turn CD

Skill Group 3

Dazing Hammer : AoE 40 Special dmg + Daze w/ 30s, 2 turn CD

Restore Our Injuries : Team NER + Life Regen + Double Healing + 20% Heal w/ 37s, 2 turn CD

The Jungle Lives : 70 Nature dmg + Team Double Life + Stun w/ 31s, 1 turn CD

Special : Protector of the Jungle : AoE 65 Special dmg + Team NER + 100% Shield + 100% Heal + Life Regen + Stamina Regen

Recommended Moveset
 * Rise Allies
 * The Jungle Lives
 * Wild Venom
 * Restore our Injuries

Fatid (WookieThere)
Once upon a time, there was a little Sheluke who lived in a swamp. One day, Dr. Hazard started using that swamp as his dumping site and contaminated it. After years of eating rotten garbage and being in contact with contamination, that little Sheluke turned into this pestilent beast: Fatid!

Rank: SS+

Role: Tank/Resurrector

Moveset

Skills Group One:

Fart Machine: AoE Poison, 0s, 0 CD

Decayed Limb: 40 nature damage, 22s, 0 CD

Traitor Eater: Single Ally 100% Life Removal + Self NER 100% Life + Stamina Regen + Double Healing + Double Health + Regeneration, 0s, 3 CD

Skills Group Two:

Putrid Organism: AoE PER + Poison + Bleed + Self 40% Life Regen, 24s, 1 CD

Rotten Claw: 65 nature damage + PER + Poison + Bleed, 22s, 1 CD

Vein Worms: Single Ally 100% Resurrect + Triple Damage + 4-turn Death Countdown, 43s, 2 CD

Skills Group Three:

Decomposing Body: Self NER + Double Healing + Regeneration + Self Extra Turn, 22s, 2 CD

Infected Breath: AoE 50 nature damage + PER + Poison + Bleed, 27s, 2 CD

Vein Worms Infestation: Team 50% Resurrection + Double Damage + 3-Turn Death Countdown, 70s, 3 CD

Special:

Pestilence Curse: AoE 85 nature damage + PER + 3-turn Death Countdown + Poison + Bleed + Self 50% Life Regen

Tankerion (WookieThere)
Tankerion is one of the first war machines ever created. You could say that it is the archetype for modern tanks: It is extremely resistant and it looks like a bunker. Because of this, the enemy team doesn't expect it to attack so, when it does hit... chaos!

Rank: OP

Role: Tank

Moveset

Skills Group One:

Induction Soldering: Self 30% Life Regen + Team 30% Life Regen, 29s, 2 CD

Taisun: 40 metal damage + 50% Chance of Daze, 26s, 1 CD

35 Tons Per Inch: 35 metal damage + 50% Chance of Stun, 26s, 1 CD

Skills Group Two:

Focus Fiber Soldering: Self 50% Life Regen + Team 30% Life Regen, 29s, 3 CD

Knock Nevis: 50 metal damage + Daze, 30s, 1 CD

45 Tons Per Inch: 45 metal damage + Stun, 32s, 1 CD

Skills Group Three:

Active Soldering: Self 100% Life Regen + Team 50% Life Regen, 38s, 5 CD

Bagger 288: 65 metal damage + Daze + Damage Reduction, 34s, 1 CD

55 Tons Per Inch: 55 metal damage + Mega Stun, 20s, 2 CD

Special:

Tankformer: AoE 50% Chance of Instakill

Zameleon (WookieThere)
Zameleon is Grumpex's younger brother. He's really cool and laid back, most of the time. But when it's time to fight alongside his brother and the rest of the Chameliens, Zameleon's Support skills are indispensable.

Rank: SS+

Role: Support

Moveset

Skills Group One:

Light Of A Distant Star: 30 earth damage + Blind + Sunburn, 24s, 0 CD

Transplantation: 30 special damage + Team 40% Life Regen, 21s, 1 CD

Cryo-Chamber: Single Ally 100% Stamina Regen, 0s, 0 CD

Skills Group Two:

Hit'n'Run Tactics: 40 earth damage + Team Area Dodge, 24s, 2 CD

Blinding Supernova: 40 earth damage + AoE Blind + Sunburn, 19s, 0 CD

Organ Donation: AoE 25 earth damage + Team Double Healing + Double Life, 25s, 1 CD

Skills Group Three:

Nano Surgery: Team NER + 50% Life + Stamina Regen, 26s, 1 CD

Restoration Chamber: Team NER + CDDA + Damage Boost, 31s, 0 CD

Grumpex Charge!: Single Ally NER + Double Damage + Extra Turn, 35s, 2 CD

Special:

Teamwork From Outer Space: Team NER + CDDA + Triple Damage + 100% Life + Stamina Regen + 100% Shield + Extra Turn (The Entire Team Gets One Extra Turn)

Igneus (WookieThere)
Normally when meteors fall from the sky onto the Monster Legends Islands, no one blinks an eye… but this one was different. Not only was it enormous and leaving streaks of red-hot fire in its wake, but it also started walking and wreaking utter havoc and destruction.

Rank: SS+/OP-

Role: Attacker

Moveset

Skills Group One:

Blazing Rage: Self NER + CDDA + Extra Turn, 18s, 0 CD

Magma Explosion: 35 fire damage, 24s, 0 CD

Set It On Fire: 20 special damage + Fire Weakness, 22s, 1 CD

Skills Group Two:

Fiery Temper: 50 fire damage + Burn + Self CDDA, 24s, 0 CD

Ash Storm: 65 special damage + AoE Burn, 19s, 1 CD

Magma Rain: AoE Fire Weakness + Burn + Self NER, 28s, 0 CD

Skills Group Three:

The Heat Is On: 60 fire damage + AoE 20 fire damage + Burn, 22s, 2 CD

Volcanic Fury: 70 fire damage, 0s, 0 CD

Rising Steam: AoE 50 special damage + Fire Weakness, 32s, 1 CD

Special:

Some Like It Hot: AoE PER + Trait Disabled + Burn + Fire Weakness + Self NER + AoE 70 fire damage

Voytek (WookieThere)
Voytek has led the toughest yet most successful military campaigns, except the last one, of which he was the only survivor. Since then, he carries a deep sense of guilt and grief for his fallen comrades, shielded behind his aggressive demeanor.

Rank: SS+/OP-

Role: Tank/Support

Moveset

Skills Group One:

Pillar of the World: Single Ally NER + CDDA + 50% Shield + Control Immunity + Torture Immunity + Extra Turn, 16s, 0 CD

Black Sea: 35 special damage + 50% Chance of Freeze, 25s, 0 CD

Tsar Salute: 40 metal damage + 50% Chance of Daze, 25s, 0 CD

Skills Group Two:

Tsar Bow: Team NER + 75% Shield + Control Immunity + Torture Immunity + Positive Effects Protection, 13s, 1 CD

Caspian Floods: 45 special damage + AoE Freeze, 29s, 2 CD

Caucasian Shepard: 55 metal damage + Daze, 25s, 0 CD

Skills Group Three:

Armored Misha: Team NER + 100% Life Shield + CDDA, 17s, 2 CD

Caucasian Mountains: 50 special damage + Mega Freeze + Self Mega Taunt, 31s, 2 CD

Clumsy Beast: 70 metal damage, 0s, 0 CD

Special:

Shining Ice: AoE 70 special damage + PER + Mega Freeze

The Inheritor (WookieThere)
Self-proclaimed as The Inheritor to the Throne of Hell, this monster is raising quite a few eyebrows in purgatory. Barbatos has made it clear that he won't step down anytime soon, but The Inheritor doesn't seem to listen to him, and has decided to stick around, challenging his every move.

Rank: SS+/OP-

Role: Attacker

Moveset

Skills Group One:

Demonic Slap: 45 fire damage, 0s, 0 CD

Hell Claws: 40 fire damage + Bleed, 25s, 0 CD

Burning Shout: AoE 50% Chance of Burn + Ignite, 19s, 1 CD

Skills Group Two:

Flame Tears: 70 fire damage + Ignite, 0s, 0 CD

Demonic Claws: 65 fire damage + AoE Bleed, 25s, 0 CD

Stream of Flames: AoE 65 special damage + Ignite, 27s, 2 CD

Long Live The King: Self Double Healing + Regeneration + Self Extra Turn, 10s, 1 CD

Skills Group Three:

Ash Maker: AoE 65 fire damage + Burn, 27s, 2 CD

Hell Warmth: 70 fire damage + Burn, 0s, 0 CD

Release Violence: AoE 55 special damage + Possession, 29s, 2 CD

Hell King's Boost: Removes Its Own Life Until It Is At 25% Total Life + Self Extra Turn, 0s, 1 CD

Special:

Inferno Flames: Self Set Life To 25% + AoE 100 fire damage + Bleed + Ignite + Burn

Nishant's Pet (WookieThere)
Creepy as hell, but General Nishant wouldn't have him any other way. Even the darkest creatures like Lilysha shiver a little when this pet flaps its wings near them.

Rank: SS+

Role: Denier

Moveset

Skills Group One:

Ghastly Slice: 35 special damage, 28s, 0 CD

Mind Piercer: AoE 20 dark damage, 31s, 2 CD

Dark Impulses: 35 dark damage + Nightmares, 26s, 0 CD

Skills Group Two:

Infernal Rabies: 40 special damage + Slow + Total Blind + Daze, 31s, 1 CD

Flesh Piercer: 40 dark damage + Time Stop, 28s, 1 CD

Gloomy Doom: AoE Stun + Dark Weakness, 26s, 1 CD

Skills Group Three:

Nocturnal Tackle: 50 special damage + AoE Blind + Daze + Sunburn, 31s, 2 CD

Soul Piercer: AoE Corruption + Nightmares + Bleed, 26s, 2 CD

Shadow Yell: Single Corruption + Nightmares + Bleed + Double Damage, 31s, 2 CD

Special:

Hell's Horde: AoE PER + Trait Disabled + Mega Stun + Blind + Sunburn + Daze + Nightmares

The Baroness (WookieThere)
The Post-Apocalyptic Wastelands were ruled by Roxen and Nexor Cox... until she arrived. They couldn't confront her, so they accepted the terms she proposed to let them stay in her newly acquired territory. Now the brothers work for The Baroness in exchange for her protection.

Rank: SS+/OP-

Role: Support

Moveset

Skills Group One:

Raider Ambush: Team NER + Stamina Regen + Artifact Hater, 0s, 1 CD

Survivor Pride: Single Ally Poison Hater, 22s, 0 CD

Toxic Touch: 40 metal damage + Stamina Leak, 25s, 0 CD

Skills Group Two:

Scavenger Loot: Single Ally CDDA + NER + Self Extra Turn, 29s, 0 CD

Baroness Presence: Team NER + Artifact Hater + Poison Hater + Double Damage, 19s, 1 CD

Toxic Dust: 60 metal damage + Stamina Leak + Poison, 25s, 0 CD

Skills Group Three:

Unstoppable Raiders: Team NER + CDDA + Poison Hater, 33s, 2 CD

Scrapped Timerion Device: Single CDA + Self Extra Turn, 22s, 1 CD

Toxic Dust Storm: AoE 40 metal damage + Stamina Leak + Poison, 27s, 2 CD

Special:

Ride To Vauxhalla: AoE PER + Trait Disabled + 80 metal damage + Stun

Krampus (WookieThere)
It is known that Panda Claus brings presents to good monsters, but what happens to the bad ones? It is not Panda Claus, but Krampus who pays them a visit and not a very pleasant one.

Rank: OP-/SS+

Role: Denier

Moveset

Default Skills:

Evil Hook: 25 physical damage, 13s, 0 CD

Snow Shadow: 30 dark damage, 13s, 0 CD

Skills Group One:

Punisher Attack: 35 special damage + Freeze, 20s, 0 CD

Slink Shadow: AoE 35 dark damage + Nightmares, 34s, 0 CD

Dark Gift: 30 dark damage + Random Negative Effect, 27s, 0 CD

Skills Group Two:

Punitive Accion: 40 special damage + Bleed, 28s, 0 CD

Creepy Shadows: AoE 30 dark damage + Nightmares + 2 Random Torture Effects, 32s, 1 CD

Burning Gift: 25 special damage + Burning + 2 Random Control Effects, 30s, 2 CD

Skills Group Three:

Brutal Verdict: 40 special damage + Mega Freeze + 100% Stamina Drain, 28s, 2 CD

Freezing Shadows: AoE 30 dark damage + Mega Freeze, 32s, 2 CD

Poisoned Gift: AoE 25 special damage + Poison + 2 Random Control Effects, 30s, 3 CD

Special:

Ruined Christmas: AoE PER + Trait Disabled + Mega Freeze + 100% Stamina Drain

Globrush (WookieThere)
Globrush got rich designing high-tech weapons, but then he lost all his Gems gambling. When Captain Copperbeard found him in a tavern, penniless and dejected, he brought him on board The Curse of the Cosmos, where he became the gunsmith.

Rank: SS+

Role: Attacker/Curser

Moveset

Skills Group One:

Andromeda Beam: 45 light damage, 28s, 1 CD

Minicluster: AoE 25 special damage + Blind, 33s, 2 CD

Protogalaxy: 35 light damage + Burn, 26s, 0 CD

Skills Group Two:

Canis Major Projection: 60 light damage + AoE Bleed + Poison, 28s, 2 CD

Pocket Supernova: AoE 35 light damage + Light Weakness + Self Extra Turn, 37s, 2 CD

Magellanic Shape: 65 special damage + AoE Ignite + Burn, 28s, 1 CD

Skills Group Three:

Triangulum Laser: 75 light damage, 13s, 0 CD

Galactic Tide: AoE 60 light damage, 36s, 2 CD

Black Matter: 70 special damage + AoE Blind + Sunburn, 31s, 2 CD

Special:

Galaxy Splitter: AoE PER + 100 light damage + Total Blind + Blind + Sunburn + Burn + Ignite + Bleed + Poison

Zeighar (WookieThere)
While most creatures of his kind want to be part of the alliance of dragons, Zeighar's goal isn't to become a member but to lead, or better said, control the alliance and use its members to fight his own personal battles. Will they be up for it? Well... He doesn't really care what they're up for.

Rank: OP-

Role: Denier

Moveset

Skills Group One:

The Dream of a Dragon: 30 magic damage + Nightmares, 24s, 0 CD

Powered by Dragons: 40 special damage + Team 40% Stamina Regen, 25s, 0 CD

Never-Dying Curse: AoE 30 magic damage + Curse, 25s, 2 CD

Skills Group Two:

Bend Will: AoE PER + Guard Down + Positive Effects Block, 27s, 2 CD

Dementia: Single PER + Curse + Positive Effects Block, 24s, 0 CD

Prince of Madness: AoE Curse + Nightmares + Team Stamina Regen, 25s, 2 CD

Skills Group Three:

Ancient Dominator: AoE 30 special damage + Random Control Effect + Bleed, 28s, 3 CD

Mighty Servant: Self CDDA + NER + Extra Turn + 10% Life Removal, 0s, 0 CD

Dominate Enlightenment: AoE 40 magic damage + Mega Possession + Daze + Blind, 26s, 2 CD

Special:

Greatest of Blessings: AoE PER + Trait Disabled + Mega Possession + Team CDDA

Dusk Aura (WookieThere)
Dusk Aura used to be a superhero, like her sister Lux Aura, but one day, Malair cast a control spell on her and now she's possessed by his evil powers. Dusk Aura has become a very dangerous puppet.

Rank: SS+

Role: Support

Moveset

Default Skills:

Lux's Sister: 25 physical damage, 13s, 0 CD

Malair's Hostage: 30 dark damage, 13s, 0 CD

Skills Group One:

Dimming Light: 40 dark damage + Reverse Healing, 25s, 0 CD

Mysterious Somber: 35 dark damage + AoE Reverse Healing, 24s, 0 CD

Gloom: Single Ally NER + 30% Life Regen + Turn Transfer, 22s, 1 CD

Skills Group Two:

Intimidating Dusk: 45 dark damage + Team Regeneration + Double Healing

Horrifying Eventide: AoE 15 dark damage + Team Regeneration + Precision, 22s, 2 CD

Better Than Twilight: 15 special damage + Team CDDA + Double Damage, 25s, 0 CD

Skills Group Three:

Creepy Sundown: Team Double Healing + Regeneration + Precision, 0s, 0 CD

Scary Nightfall: 40 dark damage + Team NER + Regeneration, 19s, 1 CD

Spooky Sunset: 35 dark damage + Team NER + 35% Health + Stamina Regen, 18s, 2 CD

Special:

Dark Phenomena: Team NER + 100% Life + Stamina Regen + Triple Damage + Positive Effects Protection

Patrion (WookieThere)
After being cursed with hate and evil for years, MMOnster finally broke out of his Dark armor. He's Patrion now, a Light warrior who fights to help other monsters trapped by the same Dark curse he suffered.

Rank: SS+/OP-

Role:

Moveset

Skills Group One:

Kitty Forever: 35 light damage + Sunburn, 23s, 0 CD

Sparky Bite: 40 special damage + Bleed, 24s, 0 CD

Bomby Move: 45 light damage, 26s, 0 CD

Skills Group Two:

Support From Bill: Self NER + 30% Life Regen + Regeneration + Stamina Regeneration + Evasion + Positive Effects Protection, 24s, 1 CD

Blue Fire: PER + 65 light damage, 19s, 0 CD

Blublade Protection: AoE 55 special damage + Bleed, 24s, 1 CD

Skills Group Three:

Limbreaker: PER + 70 light damage + Bleed, 0s, 0 CD

Lich King Slayer: Single 75% Life removal, 45s, 2 CD

Shining Blueblade: AoE 55 light damage + Sunburn + Self Damage Boost + Precision, 23s, 2 CD

Special:

Popular Cubes: AoE 70 light damage + PER + Mega Stun

Copycat (WookieThere)
Copycat's super power is to provoke his rivals to attack and then copy their skills. Malair loves to have Copycat in his team because of the frustration he causes on enemies. Seeing him on the battlefield is one his favorite hobbies.

Rank: OP-/OP

Role: Denier

Moveset

Default Skills:

Skills Stealer: 25 physical damage, 13s, 0 CD

Evil Master: 30 thunder damage, 13s, 0 CD

Skills Group One:

My Inner Beast: Self True Vision + Single PER + Curse + Positive Effects Block, 20s, 2 CD

Iron Wizard's Spells: AoE 100% Stamina Removal + Curse, 30s, 2 CD

Dragon Star: 50 light damage + PER + Trait Disable + Stun, 33s, 2 CD

Skills Group Two:

Hacker's Paradise: AoE Corruption, 25s, 2 CD

Canine Crew: Single 55 special damage + AoE CDA + Guard Down, 35s, 2 CD

Elders and Dragons: 45 water damage + Possession + Freeze, 33s, 2 CD

Skills Group Three:

Grandmaster's Dispel: AoE NER + PER + Team NER + PER + Self Extra Turn, 0s, 2 CD

Start Lord: 40 thunder damage + Self NER + Skill Mirror, 30s, 0 CD

Stone Fists: AoE 40 earth damage + Stun + Stun + Quicksand, 42s, 2 CD

Cupy Implosion: AoE 40 magic damage + 2 Random Control Effects, 49s, 2 CD

Special:

Kaiju Killer: AoE PER + Trait Disable + Mega Possession

Legion (WookieThere)
In Hell, there are idols too, and Legion is one of the favorite ones for the Underworld Troops. All the fallen angels and hell soldiers come to light up his blue fire before battle to ask for luck. Legion does his job not by helping them, but by dragging down their enemies.

Rank: OP-/OP

Role: Denier

Moveset

Skills Group One:

Hate Is Free: Team NER + CDDA, 0s, 0 CD

Sinner Tears: 30 dark damage + Random Negative Effect, 24s, 0 CD

Cursed By Demons: AoE Curse + Random Torture Effect, 19s, 1 CD

Skills Group Two:

Forget the Miserables: AoE PER + 30 special damage + 100% Stamina Removal, 38s, 1 CD

Sinner Punishment: Single PER + 2 Random Control Effects, 23s, 1 CD

Remove Lust: 45 dark damage + 3 Random Negative Effects, 22s, 1 CD

Skills Group Three:

Sinner Or Not?: 50 dark damage + Random Control Effect + 2 Random Negative Effects, 26s, 2 CD

Your Fate In Hell: AoE 2 Random Control Effects, 32s, 2 CD

Envy Your Neighbor: AoE 35 dark damage + Random Control Effect + Random Negative Effect, 28s, 1 CD

Special:

We Are The Impostor: AoE PER + Trait Disabled + 70 special damage + 4 Random Control Effects (just to flex)

Ouros (WookieThere)
The song said "Ain't no mountain high enough to keep me from getting to you", but if this mountain in particular wants to keep you from doing something, it will. Ouros is the biggest mountain and the biggest monster in Monster Legends!

Rank: SS+/OP-

Role: Tank

Moveset

Skills Group One:

Elbrus: 35 special damage + Stun, 18s, 0 CD

Annapurna: AoE 25 special damage, 30s, 1 CD

Parbat: Self 50% Shield, 26s, 2 CD

Skills Group Two:

Manaslu: 45 special damage + Self Double Healing + Regeneration, 30s, 2 CD

Dhaulagiri: 55 earth damage, 34s, 0 CD

Cho Oyu: Self Positive Effects Protection + 100% Damage Mirror, 27s, 2 CD

Skills Group Three:

Lhoste: 45 special damage + Self 100% Shield, 31s, 1 CD

K2: AoE 35 earth damage, 32s, 1 CD

Everest: Self NER + Mega Taunt + Double Health, 28s, 2 CD

Special:

Global Stomp: AoE 50% Chance of Instakill

Frostbite (WookieThere)
Each time Frostbite breathes, he causes a blizzard. If you see him sneezing, then stay out of his way; the icy blast will freeze you solid.

Rank: SS+/OP-

Role: Denier

Moveset

Skills Group One:

Frost Blade: 35 water damage + 50% Chance of Freeze, 26s, 0 CD

Cold Feet: 35 water damage + Damage Reduction, 26s, 0 CD

Withering Icicle: 35 special damage + 15% Stamina Drain, 28s, 0 CD

Skills Group Two:

Piercing Rainfall: Self Pierce + AoE 40 water + Freeze + Self Pierce Removal, 37s, 2 CD

Arctic Boost: Team NER + Double Damage + 50% Stamina Regen, 30s, 2 CD

Gelid Strike: 50 special damage + 75% Stamina Removal + Stamina Leak, 28s, 1 CD

Skills Group Three:

Glacial Snowstorm: AoE 100% Stamina Removal + Mega Freeze, 45s, 3 CD

Frozen Gust: Single 100% Stamina Removal + AoE Freeze, 28s, 2 CD

Icy Leech: Single 100% Stamina Removal + Self 100% Stamina Regen, 0s, 3 CD

Special:

Ethereal Blizzard: AoE 65 water damage + Self Pierce + AoE Mega Freeze + 100% Stamina Removal

Alpha Cliviast (WookieThere)
When Clivia spread its spores, everyone collected and destroyed them to make sure it didn't reproduce. After all, killer plants aren't something you want to be surrounded by. However, they missed one spore... the strongest of them all, and Alpha Cliviast sprouted from it.

Rank: OP-

Role: Attacker

Moveset

Skills Group One:

Poisonous Leaves: 35 nature damage + poison, 24s, 0 CD

Drosera Sundews: 40 nature damage + 100% Life-leech, 26s, 0 CD

Unstoppable Nature: 75 nature damage, 0s, 0 CD

Skills Group Two:

Paralyzing Venom: 55 nature damage + Stun + Poison, 29s, 1 CD

Absorb Nutrients: 65 nature damage + 100% Life-leech, 31s, 0 CD

Inject Toxins: 70 special damage + 2-turn Death Countdown, 27s, 2 CD

Skills Group Three:

Venom Spread: AoE 50 nature damage + Stun + Poison, 43s, 2 CD

Red Chlorophyll: 70 special damage + 100% Life-leech, 0s, 0 CD

Toxic Spores: AoE 55 special damage + 3-turn Death Countdown

Special:

Uncontrollable Pollen: AoE 85 nature damage + Possession + Poison

Dungeon Master (WookieThere)
As a kid, the Dungeon Master had no friends so she became a hateful creature, wanting other monsters to follow and obey her. Ever since she became a monster and gained the control of the Dungeons, all her joy comes from challenging monsters with traps and encounters.

Rank: OP-

Role: Denier

Moveset

Default Skills:

Behind The Screen: 25 physical damage, 13s, 0 CD

I Rule The Role: 30 magic damage, 13s, 0 CD

Skills Group One:

Book Carrier: 35 special damage + 50% Chance of CDA, 24s, 0 CD

First Module: SIngle Total Blind, 13s, 3 CD

Roll The Dice: Single Random Control Effect + Random Torture Effect, 30s, 0 CD

Skills Group Two:

Magical Trap: Single PER + 40 special damage + CDA, 22s, 1 CD

Really Disoriented: 45 magic damage + Total Blind + Blind, 19s, 2 CD

Friend's Gathering: Team NER + CDDA, 31s, 2 CD

Skills Group Three:

Critical Failure: AoE 35 magic damage + Total Blind + Blind, 22s, 2 CD

A Bit Late: AoE PER + CDA, 21s, 3 CD

Roll The Effect: AoE 35 magic damage + Random Control Effect + Random Torture Effect, 28s, 1 CD

Special:

Critical!: AoE PER + 65 Magic Damage + 100% Stamina Removal + Mega Time Stop

Bella Baal (WookieThere)
When Bella Baal was born, she was so precious that her mother Queen Luthien thought even the tiniest flea would hurt her, so she asked White Pandalf to cast a protection spell over her. The spell was effective: Now, when she's in danger, Bella Baal turns into a ferocious beast!

Rank: SS+/OP-

Role: Attacker

Moveset

Default Skills:

A Beauty Like Me: 25 physical damage, 13s, 0 CD

Be My Guest: 30 light damage, 13s, 0 CD

Skills Group One:

Princess Bella: 35 light damage + Daze, 26s, 0 CD

The Aristocrats: 35 light damage + Blind, 26s, 0 CD

Kiss The Beast: 30 special damage + Sunburn, 25s, 0 CD

Skills Group Two:

Shield Of Life: AoE Daze + Self NER + 50% Shield, 30s, 2 CD

Let It Blind: 65 light damage + AoE Blind, 31s, 1 CD

Feel The Hit Tonight: AoE PER + 50 special damage, 37s, 2 CD

Skills Group Three:

Be Prepared: Self NER + 100% Shield + Damage Boost, 30s, 2 CD

A Whole New Hit: 75 special damage, 0s, 1 CD

The Bella Beast: AoE 45 special damage + Sunburn + Bleed, 37s, 2 CD

Special:

Can't Wait To Be Queen: AoE PER + Trait Disabled + 70 light damage + Sunburn + Blind + Self 33% Shield + 33% Life Regen

Devastator (TastyCaik)
Devastator is the muscle in Malair's team of supervillains. He has an extraordinary strength and he's great at obeying commands, but once he sets eyes on a target, he's so blinded by fury that he's incapable of stopping.

Moveset
 Default Skills 

Bone Crusher: 20 Physical damage. 20s, 0 cooldown

Magic Beast: 20 Magic damage. 20s, 0 cooldown

 Skill Group One 

Mall Burner: Applies Ignite to target. 22s, 0 cooldown

Healing Tears: Self Regeneration. 25s, 0 cooldown

Mall Wrecker: 55 Magic damage. 0 stamina, 0 cooldown

 Skill Group Two 

Healing Rage: Self 35% Heal + Regeneration. 27s, 1 cooldown

Station Burner: AoE 40 Magic damage + Ignite. 27s, 2 cooldown

School Destroyer: 85 Special damage. 38s, 3 cooldown

 Skill Group Three 

City Leveler: AoE 35 Magic damage + Self Double Damage [ 2 turns]. 38s, 3 cooldown

Beast Triggered: Self NER + Life / Stamina Regeneration + Damage Boost [ 3 turns]. 28s, 2 cooldown

Unending Rage: AoE 60 Magic damage + Self 65 Metal damage. 35s, 3 cooldown

 Special 

Planet Cracker: AoE PER + AoE 85 Magic damage + AoE Megastun.

"I won't let you live!"
Recommended Runes: 3 Strength 
 * Mall Wrecker
 * School Destroyer
 * City Leveler / Station Burner
 * Unending Rage

This setup is for people who don't care about strategy and only want their enemies to die. Start with City Leveler then Unending Rage for that sweet suicidal damage and use the other two kills if that somehow backfires (Assuming the metal damage hasn't ended you already).

Steel Cannon
Beast Trigger Recommended Runes: 3 Strength / 2 Strength, 1 Speed
 * School Destroyer
 * Mall Wrecker
 * Station Burner / City Leveler

This is for dealing good damge while keeping yourself alive without the risk of Unending Rage. Use Station Burner / City Leveler first then hit them hard with School Destroyer / Mall Wrecker. If the enemy tries to inflict negative effects on you use, Beast Triggered.

'''Hyperia(Pro Master666)(WIP):D. '''