Talk:Dunn Ra/@comment-70.44.251.132-20190422023407/@comment-198.96.180.245-20190614204323

IMO

One thing you are forgetting about tanks is that they are made to be as slow as possible to utilize there skills more and not get trapped in CD. By adding more speed to your team your countering this fact.

Yes its nice that your sunblast goes faster.

But i would not use anything less then 2 health runes for a tank as a rule of thumb. If you feel 2 X HP runes do the trick by all means wild card your third to whatever you think best. But having only 1 health rune on a tank is just not smart. Your so called tank with Mega taunt would be 1 shotted by any good attacker. Now your probably thinking great, hes done his job. Accept for the fact most players in the top levels will have a backup protector and big damage dealer. Now the denier you just sped up to sacrafice the life of your tank will miss and die on next turns.

Long story short, dont use just 1 health on a tank.