Talk:Monster Improvement Forum Part 3/@comment-44319488-20191224055903/@comment-43507804-20191226213758

Tbh, the whole monster could really use a nerf. Let me just list some particular problem areas.


 * 50% Life Removal with no cooldown is a little too wild, especially for SG2. Add a cooldown, and it should be just fine


 * For an attacker, AoE 55 Damage is too much, especially for being combined with PER and a Torture effect. Lower the damage a bit, and maybe remove the Nightmares


 * She's got just a few too many Torture effects in general. The main issues, though, are her 65 Damage + 2 Tortures move with no cooldown and her AoE 3 Tortures. For the first one, just add a cooldown to fix it up, and remove one of the Tortures on the latter, and they'll be fine


 * Back on the main topic, yeah, her Special just went way overboard with the effects. Either Double Damage and Damage Boost or just Triple Damage to herself, remove the PEP, and tone down the enemy effects, and it'll be much more balanced


 * While I'm writing this, too, a bit of a more general thing, but I've noticed you seem to put SG4s on every monster you make. SG4s are exclusive to Elites, Nemesis Monsters, Warmasters, and Forsakens, so unless you're making them all Elites, you should probably stop doing those on everything