Monster Legends Competitive Wiki
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Tag: Visual edit
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{{Monster|title1 = Arch Knight|image1 = Arch Knight.png|caption1 = The light version of Darkzgul|power = 3,080|speed = 3,080|life = 23,524|trait = Blind Immunity}}
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{{Monster|image1 = Arch Knight.png|caption1 = META KNIGHT|power = 3,080|speed = 3,080|life = 23,524|trait = Blind Immunity|relics = Essence / Mask|rarity = Legendary}}Behold the defender of light! This apparition is rumored to have a powerful connection in the netherworlds. If you're lucky enough to have this Knight savior appear before you, you'll be truly blessed in battle!
Arch Knight currently at D+ rank because of his terrible stats. Other than that, he is one of the two Light-type breedable legendary, the other being Hasai. (Level 130 Arch Knight loses easily to level 100 monsters. Imagine how much worse he would do if he was only level 100)
 
   
'''Role: Attacker / Support'''
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'''Role: Attacker/Support'''
   
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__TOC__
 
==Overview==
 
==Overview==
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Arch Knight is a breedable light legendary that has some powerful moves, but a very low power stat. He specializes in both attacking and supporting, but overall is not a good monster at it.
   
 
'''Pros:'''
Arch Knight isn't too bad for a breedable legend. He isn't one of the best, but he doesn't suck. He is mostly an attacker as he has a lot of very powerful moves. His move God's Will has 100% accuracy, which is very rare for a powerful move like that. He can steal life with it and it also has short cooldowns. Arch Knight can also support his team, even if said moves are pretty bad and easily outclassed by other monsters. For an early game, in which you use mostly breedable legends, Arch Knight is probably the best attacker out there. He can be part of the early game team as he is one of the three best breedable legends that aren't [[Laomu]]: [[Lord of the Atlantis]], [[Goldfield]] and him.
 
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*Average skills
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*One of his moves deals '''85''' damage
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*Very low cooldowns
   
'''Pros'''
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'''Cons:'''
*His moves are really powerful
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*Some moves cost way too much stamina
 
*Limited negative status effects
*Like Lord of the Atlantis who got Blessed Water and Goldfield who got Life Channeling, Arch Knight also got one god-like move for a monster of his kind: God's Will
 
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*Terrible stats and trait
*He isn't limited to attacking as he has support moves
 
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*Combo of attacking and supporting, but doesn't excel in either
*He's got a 85 Power-Gage attack
 
 
'''Cons'''
 
*Said support moves are very bad as they cost way too much stamina
 
*His negative status effects are limited
 
*His trait isn't very good
 
*His stats are terrible
 
   
 
==Recommended Moveset==
 
==Recommended Moveset==
 
===<u>Angel Power</u>===
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*Spectrum Rays ('''85''' Special dmg, 35s, 2 CD)
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*God's Will (70 Light dmg + Self 20% Heal, 20s, 1 CD)
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*Shining Sword (AoE 30 Light dmg + Blind, 40s, 2 CD)
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*Purify (Team NER, 20s, 2 CD)
   
 
Go for 3 Strength runes as Arch Knight is already too slow. ''Spectrum Rays'' packs a massive 85 base power. ''God's Will'' does heavy damage, heals Arch Knight and only one turn of cooldown! ''Shining Sword'' has a low cooldown, and it inflicts Blind on all enemies. ''Purify'' is the better support move as it will cure status effects. Don't use ''Aura of Protection'', this move sucks as it only gives a small shield and costs way too much stamina.
'''Angel Power'''
 
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*Spectrum Rays
 
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Recommended Runes: '''3 Strength'''
*God's Will
 
*Shining Sword/Blow of Repentance
 
*Purify
 
*'''3 Power Runes'''
 
Go all for power as Arch Knight is already going to get outsped. Spectrum Rays packs a massive 85 base power, God's Will does heavy damage, heals Arch Knight, got 100% accuracy and only one turn of cooldown! Both Shining Sword and Blow of Repentance have no cooldown, but the first inflicts blind while the second may slow down. Purify is the better support move as it will cure status effects. Don't use Aura of Protection, this move outright suck as it only gives a small shield and cost way too much stamina even for a no cooldown move.
 
   
 
==Counters==
 
==Counters==
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*Arch Knight is weak to [[Metal]]. Use [[Metalhëad]] or [[Annihilator R2]] to take him down easily.
 
Metal-types that are able to attack, so no [[Timerion]] here. Use [[Metalhëad]] or [[Annihilator R2]] instead. Arch Knight can also be stunned, frozen and possessed to help you out. Because his life is so low, any very powerful move might 0HKO or 2HKO it.
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*Arch Knight can also be stunned, frozen and possessed to help you out.
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*Due to his low life, any powerful move could instantly kill him.
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[[Category:Light monsters]]
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[[Category:Blind Immunity]]
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[[Category:Good Legions book]]
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[[Category:Breedable Legendaries]]
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[[Category:Winged book]]
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[[Category:Attacker]]
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[[Category:Shield Casters]]
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[[Category:Cause Blind]]
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[[Category:Self-Supporter]]
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[[Category:Supporter]]

Revision as of 08:07, 20 May 2020

Behold the defender of light! This apparition is rumored to have a powerful connection in the netherworlds. If you're lucky enough to have this Knight savior appear before you, you'll be truly blessed in battle!

Role: Attacker/Support

Overview

Arch Knight is a breedable light legendary that has some powerful moves, but a very low power stat. He specializes in both attacking and supporting, but overall is not a good monster at it.

Pros:

  • Average skills
  • One of his moves deals 85 damage
  • Very low cooldowns

Cons:

  • Some moves cost way too much stamina
  • Limited negative status effects
  • Terrible stats and trait
  • Combo of attacking and supporting, but doesn't excel in either

Recommended Moveset

Angel Power

  • Spectrum Rays (85 Special dmg, 35s, 2 CD)
  • God's Will (70 Light dmg + Self 20% Heal, 20s, 1 CD)
  • Shining Sword (AoE 30 Light dmg + Blind, 40s, 2 CD)
  • Purify (Team NER, 20s, 2 CD)

Go for 3 Strength runes as Arch Knight is already too slow. Spectrum Rays packs a massive 85 base power. God's Will does heavy damage, heals Arch Knight and only one turn of cooldown! Shining Sword has a low cooldown, and it inflicts Blind on all enemies. Purify is the better support move as it will cure status effects. Don't use Aura of Protection, this move sucks as it only gives a small shield and costs way too much stamina.

Recommended Runes: 3 Strength

Counters

  • Arch Knight is weak to Metal. Use Metalhëad or Annihilator R2 to take him down easily.
  • Arch Knight can also be stunned, frozen and possessed to help you out.
  • Due to his low life, any powerful move could instantly kill him.