Monster Legends Competitive Wiki
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Behold the defender of light! This apparition is rumored to have a powerful connection in the netherworlds. If you're lucky enough to have this Knight savior appear before you, you'll be truly blessed in battle!

Role: Attacker/Support

Overview

Arch Knight is a breedable light legendary that has some powerful moves, but a very low power stat. He specializes in both attacking and supporting, but overall is bland and lackluster, since he is an old monster.

Pros:

  • Team NER
  • 2 shields skills to sustain himself and allies
  • Very high-damaging moves, with 85 and 70
  • Low cooldowns
  • AoE Blind Skill
  • His Team Shield move has 0cd

Cons:

  • High stamina costs on best moves
  • Terrible stats and trait
  • Low power stat despite having high damaging skills
  • Despite his Team Shield move having 0cd, it also has a whooping 50s cost!
  • Easily Denied by anything but Total Blind

Recommended Moveset

god of flashbangs

  • Spectrum Rays (85 Special dmg, 35s, 2 CD)
  • God's Will (70 Light dmg + Self 20% Heal, 20s, 1 CD)
  • Shining Sword (AoE 30 Light dmg + Blind, 40s, 2 CD)
  • Purify (Team NER, 20s, 2 CD)

Recommended Runes: 3 Strength; 2 Strength 1 Speed/Team Speed

Counters

  • Arch Knight is weak to Metal. Use monsters like Talos the Automaton and Makugan to kill him easily.
  • He is denied by literally anything but Total Blind, so deniers can help take him out.

Trivia

  • Arch Knight is breedable using Esthirel + Goldcore.
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