Monster Legends Competitive Wiki
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Being the son of a demoniac god and a giantess, Fenrir is feared by everyone, even the Norse deities, who know that nothing good can come from this terribly strong creature.

Role: Attacker

Overview

Fenrir has decent stats except for life, good moves with NO cooldowns, making him immune to CDA, and Rage of Fenrir, which gives Triple Damage for three turns while Stunning the target for one turn. If used correctly, Fenrir can be a dangerous foe.

Pros:

  • None of his moves have cooldowns
  • Low stamina costs
  • Great tortures and negative effects
  • Good relic slots
  • Decent speed
  • Rage of Fenrir is a great damage support move when used on the right ally
  • The drawback on Rage of Fenrir can be bypassed by using an ally with Stun Immunity, Mountain, Celestial and Control Immunity.

Cons:

  • Terrible life
  • Average power for an attacker
  • Garbage trait
  • Easily Denied by anything except for CDA

Recommended Moveset

Werewolf Power

  • Devastation Axe (65 Special dmg, 27s, 0 CD)
  • Black Wolves Depredation / Wolves Pack (Depredation for 55 Dark dmg + Bleed, 26s, 0 CD) / (Pack for AoE 30 Dark dmg + Bleed, 32s, 0 CD)
  • Scary Howl (AoE 20 Dark dmg + Daze + Nightmares, 35s, 0 CD)
  • Rage of Fenrir (Ally Triple Damage [3 turns] + Ally Stun, 26s, 0 CD)

Unfortunately, Fenrir can't effectively use Rage of Fenrir on himself without getting stunned, but if paired with Attackers which have Stun Immunity, the skill becomes very powerful as it lasts for three turns. His other moves are good too. Devastation Axe is your solid 65 base power move which just destroys stuff. Scary Howl spreads both nightmares and daze. You can choose between Black Wolves Depredation and Wolves Pack, both are good moves with high damage.

Recommended Runes: 1 Strength, 2 Team Speed; 3 Team Speed; 1 Strength, 1 Speed, 1 Team Speed

Recommended Relics: Cain's Sword, Nishant's Sword; Pumpseed's Staff, Cane of the Atlantis

Recommended Allies

  • As we said before, it's pretty much necessary to have an attacker that is immune to Stun alongside Fenrir, so he can give them 3 turns of Triple Damage with no repercussions. Some great examples include Makugan, Hookuai, Ugluk, Gelotron and Narok.
  • Another attacker that Fenrir works well alongside is Cain. Wolves Pack inflicts Bleeding on all foes, meaning that Cain doesn't have to spend his stamina making the enemy Bleed himself; that means he can use Stigmata on the first turn, making him quite deadly.

Counters

  • Strong Light monsters can kill Fenrir pretty quickly. Wyrmlad and Ragnael, thanks to their Celestial trait which makes them immune to bleeding, are great choices, while Lady Solaris is pretty effective too.
  • Fenrir has no immunities other than to Nightmares, making him easily denied by anything other than cooldowns activated.
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