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"Who is hiding behind that mask?" That's a common question at the Carnival, but are you sure you want to know the answer?

Role: Attacker/Support

Overview

Firelequin is a stupidly terrible Fire monster that fails at being an Attacker or Support. It's not easy trying to be two roles at once, and Firelequin sets an example of how exactly NOT to do that. He has the ability to buff his allies with Damage Boost and Double Damage, allowing them to hit like trucks. You might think that doing TT-Firelequin-Strong Attacker would be a good setup, but it's not. He's terribly outclassed by most other buffers. For example, you could use Beasts like Penghou that does his job without wasting a slot or relying on a TT monster. Or you could use Surtur / Garuda to buff their Strength stat directly. If you're not using Beasts, you could try attackers that buff themselves directly like LazarBeam, who can use Smashing Keyboards to buff himself AND apply Magic Weakness Hater, allowing him to possibly deal 9 times the damage to any enemies. Or what about Ugluk? Not only does he have access to Life Removal moves that can deal massive damage against Tanks with stupidly high Health stats, but he also has moves like Battering Lizard, which applies Taunt Hater to himself(dealing Triple Damage against Taunt monsters), and ALSO applies Double Damage to himself! This means that when he uses a strong AoE move like Reptilian Ram, he can do 45(Base Strength of the move) * 3(considering Mega Taunt) * 3(Taunt Hater) * 2(Double Damage) = 810 Damage! If you use Firelequin with Ugluk, he deals 270 damage to MT monsters, which is pathetic compared to Ugluk by himself. Another one of his pros are that almost ALL of his moves are spammable, meaning that he's basically immune to CDA. However, meta deniers have SO many other Control methods to deny him, due to his Trait, Stun Immunity. Things like Possession, Freeze, Corruption, and others can render him useless. He has a decent Ally Double Damage + NER, which is sadly outclassed by, yet again, the large amount of Attackers that can NER themselves. And finally, he has low stamina costs on most skills. However, all of these "Pros" are hugely countered by his Cons. Firstly, consider his horrible movepool, which features ONE negative effect, which is a common Torture, Burn. Note that there are HUGE amounts of monsters that are Immune to Burn, as well as the number of monsters that have Torture Immunity. His movepool is very bland, with nothing being really special aside from his NER + Double Damage move. Secondly, as an Attacker, he has ONE AoE move. Yes, one. This means that even if he uses it at the start of the battle, he has to wait two turns to use another AoE move. During this time, he can only deal damage to the Taunt tank. And finally, his stats are terrible, no matter what way you use him. In general, his Life makes it so that any somewhat decent Water attacker can destroy him, and his abysmal Speed makes it so that he'll never get a turn before he dies, again, due to his Life. And as an Attacker, his Power is terribly bad, meaning that if he somehow gets a turn, he'll deal nearly no damage (even if he buffs himself with Double Damage). Overall, he's one clown that doesn't work either way you use him. If you somehow still want to use Firelequin over the dozens of better Attackers, we can't do anything to stop you, but prepare to go on a VERY long losing streak.

Pros:

  • Ally Damage Boost and Double Damage
  • Nearly all moves are spammable, making CDA almost useless against him
  • Ally Double Damage + NER
  • Low stamina costs on most skills

Cons:

  • Garbage stats
  • Mediocre trait
  • Horrible movepool
  • Only negative effect is burn
  • Only one AoE move

Recommended Moveset

Masked Masquerade (Mixed)

  • Songs from Cadiz (Ally Double Damage + NER, 18s, 2 CD)
  • Rosenmontag Wallop / Bacchanalia Spank (Wallop for 55 Special dmg, 21s, 0 CD) / (Spank for 35 Fire dmg + 20% Stamina Drain, 22s, 0 CD)
  • Fastnacht Whack (50 Fire dmg + Burn, 27s, 0 CD)
  • Sambodrome Blow (AoE 40 Fire dmg, 40s, 2 CD)

Recommended Runes: 3 Team Speed; 1 Strength, 2 Team Speed; 2 Team Speed, 1 Speed

Recommended Relics: Tayni's Amulet, Sherezar's Amulet, Alces' Amulet; LazarBeam's Sword, Cain's Sword

Burning Carnival (Attacker)

  • Rosenmontag Wallop
  • Fastnacht Whack
  • Sambodrome Blow
  • Bacchanalia Spank

Recommended Runes: 2 Strength, 1 Speed/Team Speed; 3 Strength

Recommended Relics: Tayni's Amulet, Sherezar's Amulet; LazarBeam's Sword, Cain's Sword

Counters

  • Any Water monster, like Chill Bill, can pretty much get rid of this Tricky wannabe.
  • Monsters who don't use Stun or CDA as denial, like Warmaster Thalassa, can easily put him out of commission.
  • Any monster that can PER can render them useless. Kihaku, a Water monster, can be useful against him since he can PER, Freeze and Possess Firelequin.
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