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The general of the Nature troops is a must in any team war. His bow can both heal and harm. Despite being a peaceful forest spirit, he will not waste an opportunity to go to war and remind you that nature always wins.

OverviewEdit

General Alces is mostly a healer, with high cooldowns on both his healing moves - sure, a 35% AoE heal and a 100% single heal is great, but the first has 3 CD and the second 6 CD - the same amount as Uriel's revival move...

Pros:

  • Lots of healing moves (great for surviving in Team Wars)
  • All around good stats
  • Single Stun + self-Regeneration
  • Okay trait
  • Poison
  • Daze
  • AoE Dmg Reduction

Cons:

  • 6 turn cooldown on his 100% heal move
  • Can't do much more than Poison and heal
  • Healing can be denied by Reverse and Negate Healing (especially 100% Heal move)

Recommended MovesetEdit

Heal before you think

  • Bow Impact (45 Nature dmg + Stun + Ally gains Regeneration w/ 28 stamina, 2-turn CD)
  • Soothing Arrows (AoE 30 Special dmg + Damage Reduction w/ 32 stamina, 3-turn CD)
  • Relief Arrows (AoE 35% Heal w/ 33 stamina, 3-turn CD)
  • Naturalia Salve/Restore Arrows (Naturalia for Heal 100% w/ 34 stamina, 6-turn CD(WTF)) / (Restore for AoE Heal 20% w/ 26 stamina, 2-turn CD)
  • 3 Team Life Runes; 2 Team Life 1 Speed

Team Life Runes give your team more life and more HP, so your healing is boosted. Bow Impact is a must no matter what kind of General Alces you use as it has a low cooldown, stuns and gives regeneration to Alces. Soothing Arrows gives damage reduction to all your foes, which no one is immune and does help for healing your allies on the next turn. Relief Arrows heals everyone for a nice 40% HP, but does suffer from a horrible 4 turns cooldown. The last move dépends on your taste. I recommend Restore Arrows as it does half the job Relief Arrows does for half the cooldown. However, Naturalia Salve can be used if you want the amazing 100% HP healing for one ally. Be warned that this move has an absolute horrible 6 turns cooldown, which is the highest in the game along with Uriel's rejuvenation skill.

Aim N Shoot

  • Bow Impact (45 Nature dmg + Stun + Ally gains Regeneration w/ 28 stamina, 2-turn CD)
  • Poisoned Arrow/Dazing Arrow (Poisoned for 55 Nature dmg + Poison w/ 29 stamina, 1-turn CD) / (Dazing for 55 Special dmg + Daze w/ 29 stamina, 1-turn CD)
  • Soothing Arrows/Restore Arrows (Soothing for AoE 30 Special dmg + Damage Reduction w/ 32 stamina, 3-turn CD)
  • Relief Arrows (AoE 35% Heal w/ 33 stamina, 3-turn CD)
  • 1 Team Life Rune, 1 Speed Rune, 1 Power Rune

This diversed General Alces is able to do multiple stuff at once. Bow Impact is a must, like I mentioned on the last moveset. Poisoned Arrow does poison the target while Dazing Arrow, you guessed it, Dazes. Choose the one your prefer. Both got only one turn of cooldown, which helps a lot General Alces. Soothing Arrows gives damage reduction, which is very helpful, but Restore Arrows helps to heal and has only 2 turns of cooldown. Relief Arrows is a great 40% HP healing move for all party.

CountersEdit

Funnily enough, Timerion is a great Partner for General Alces, but it is also a great counter. Cooldowns Activated destroys Alces in a blink. You won't even have to worry about him anymore. Fire monsters are strong against him. So having General Darmith or Megaosteum does help. If everything fails, R.O.F.L. can apply Illuminati Confirmed to make Alces' healing hurt instead.