Monster Legends Competitive Wiki
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The general of the Nature troops is a must in any team war. His bow can both heal and harm. Despite being a peaceful forest spirit, he will not waste an opportunity to go to war and remind you that nature always wins.

Role: Support

Overview

General Alces is a support general whose main gimmick is healing. He can spread a few nasty negative effects aswell like Stun, Poison, and Damage Reduction. He can hold Uriel Essence, which is great to have on any monster. Unfortunately, he has pretty high cooldowns, is weak to Reverse Healing, isn't able to use NER, and has pretty outdated stats compared to modern legendaries.

Pros:

  • Plenty of healing moves
  • Lots of negative effects, like Stun, Poison, and Damage Reduction
  • Good Trait
  • Amazing Relic Slots

Cons:

  • Susceptible to Reverse Healing
  • Bad stats
  • Moderate to High Cooldowns
  • No access to NER or any other positive effect as a support

Recommended Moveset

Aim N Shoot

  • Bow Impact (45 Nature dmg + Stun + Self Regeneration, 28s, 2 CD)
  • Poisoned Arrow (55 Nature dmg + Poison, 29s, 1 CD)
  • Soothing Arrows (AoE 30 Special dmg + Damage Reduction, 32s, 3 CD)
  • Relief Arrows (Team 35% Heal, 33s, 3 CD)

Recommended Runes: 3 Team Speed

Counters

  • CDA users like Timerion can keep Alces down for a while.
  • Fire monsters are strong against him. Monsters like General Darmith or Megaosteum take Alces down easily.
  • Reverse Healing can be a threat. Use monsters like Yedra to take advantage of his healing skills.
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