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General Shannara belongs to a parallel dimension that only exists for wizards, but she has come to these legendary lands to be a warrior and lead the Magic troops. Metal warriors dread her.

Role: Attacker

Overview

General Shannara was always seen as a weaker general compared to others like General Atum or General Thetys. She is supposed to be an attacker, but struggles to deal damage in the process. If you are looking for a general, there are better ones to choose from.

Pros:

  • Mostly low cooldowns
  • Good speed for an attacker
  • Burn, Poison, and Damage Reduction
  • Stun skill with no CD
  • 90 AoE dmg in Special
  • Good trait

Cons:

  • Bad life and power (for an attacker)
  • All AoE skills apply no status effect
  • Low damage output
  • Outclassed by most, if not all, generals
  • Special drains all of her stamina

Recommended Moveset

Magic is Coming

  • Mystic Teleport (50 Special dmg + Stun, 28s, 0 CD)
  • Fire Astral Form / Nature Astral Form (Fire for 50 Magic dmg + Burn, 28s, 1 CD) / (Nature for 50 Magic dmg + Poison, 28s, 1 CD)
  • Anagram Power (AoE 30 Magic dmg, 30s, 2 CD)
  • Anagram Force (AoE 45 Magic dmg, 34s, 4 CD)

Mystic Teleport doesn't have any cooldown and it stuns the target, making it a great move to use. Fire Astral Form burns while Nature Astral Form poisons, choose the one you need the most. The last two moves are damaging Magic-type moves that target all foes. Anagram Force is a more powerful move, but has a longer cooldown. It should be used first.

Recommended Runes: 2 Strength, 1 Team Speed

Counters

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