General Shannara is the Magic-type general. It is mostly an attacker who's main purpose is to destroy Metal-type monsters. though she seems a bit mediocre and so i think that is the reason why Scrarr and VIPs were even created


General Shannara was always seen as a weaker general compared to others like General Atum or General Thetys. However, with the hate, there is also praise for what this monster can do. A great point about General Shannara that has been seen is how good she is at killing Timerion. Another good point is how good her stat distribution is for a monster of her kind. Overall, General Shannara is feared mostly by Metal-type users and is pretty good general, even if she is far behind the best of them.


  • Her skills have very high power in general.
  • Her power and speed are both great.
  • The Metal-type being common, she is useful quite often.
  • Low cooldowns in general
  • Burn
  • Poison
  • Dmg Reduction
  • Stun + no CD
  • 90 AoE dmg in Special
  • Very good trait


  • Most of her skills only do damage, she lacks status effects. Especially a status effect that affects all the opposing team.
  • Her Attack is only do 50 Dmg, nothing higher than that. Much like Octex (but better)
  • Her life is quite low.
  • Her Special completely drain all her stamina, making her render useless in 1 turn.

Recommended MovesetEdit

Magic is coming

  • Mystic Teleport (50 Special dmg + Stun w/ 28 stamina, no CD)
  • Fire Astral Form/Nature Astral Form (Fire for 50 Magic dmg + Burn w/ 28 stamina, 1-turn CD) / (Nature for 50 Magic dmg + Poison w/ 28 stamina, 1-turn CD)
  • Anagram Power (AoE 30 Magic dmg w/ 30 stamina, 2-turn CD)
  • Anagram Force (AoE 45 Magic dmg w/ 34 stamina, 4-turn CD)
  • 3 Power Runes/2 Power Runes, 1 Speed Rune

Mystic Teleport doesn't have any cooldown and it stuns the target, making it a great move to use. Fire Astral Form burns while Nature Astral Form poisons, choose the one you need the most. The last two moves are damaging Magic-type moves that target all foes. Anagram Force is move powerful, but has a longer cooldown. It should be used first.


General Shannara mostly deals damage and counters Metal-types. Using a Magic-type is going to weaken her attacks and because most Magic-types can possess such as Eggeater, using them is a good choice to make her mostly useless. Nature-types are strong against Shannara, but because this type is rather weak offensively, it isn't a direct counter. Removing General Shannara's stamina seems like an excellent strategy as most of her moves are expensive on stamina. General Thetys does great at removing stamina. Shakti also got a stamina removing move that might help you taking her down.