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{{Monster|title1 = Lucifire the Lifemelter|image1 = Lucifire the Lifemelter.png|caption1 = If you had intercourse with her, would your genitals burn to ashes on contact?|power = 3,531|speed = 3,432|life = 32,572|trait = Nemesis - Lucifire: Freeze and Burn Immunity}}Lucifire the Lifemelter, the rebel demon that wants control over the Fire army from Darmith. Main gimmicks include, Burn, Ignite, Damage Reduction, Blind, team support, and very heavy- hitting moves.
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{{Monster|title1 = Lucifire the Lifemelter|image1 = Lucifire the Lifemelter.png|caption1 ="Excuse me!? Let me see your manager!" - Lucifire the Karen of ML |power = 3,531|speed = 3,432|life = 32,572|trait = Nemesis - Lucifire: Freeze and Burn Immunity|rarity = Legendary|relics = Mask / Sword}}For many years, the Fire army was nothing but an unruly crowd, but with time, two monsters rose as contenders for the role of General of the Fire army. [[General Darmith|Darmith]] and Lucifire gathered followers, but Darmith had more, so Lucifire had to step aside. Now she's back to claim control of her army!
   
 
__TOC__
 
__TOC__
 
==Overview==
 
==Overview==
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Lucifire the Lifemelter, being the basic Lucifire, is nothing too special, but she isn't too shabby either. She still has skills such as ''Lucky Fire'', a 45 Damage AoE that applies Burn and Ignite, which can single-handedly wipe out an entire team. She also has Darmith Ch. 9, a 35 Damage AoE Blind, Damage Reduction and PER. As well as an ''80 ''damage skill, though it doesn't apply anything extra on top of it. However, Lucifire's main problem is the fact that, besides her Power and Skills Group 4 Skills, everything else is quite lacking, most of her SG2 and SG3 Skills are quite mediocre and her Trait is also quite mediocre for Nemesis Standards. All of this hinders Lucifire a lot, however, Lucifire is still a really good Monster.
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'''Pros:'''
 
'''Pros:'''
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* Good Stats
* Great trait (obviously, since she's a '''''Nemesis monster)'''''
 
 
* High-damaging moves
* Fantastic stats
 
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* AoE Burn + Ignite
 
* AoE Damage Reduction
 
* AoE Blind
 
* AoE PER
 
* High-damaging Fire-type moves
 
* Team Burn Immunity + Fire Protection + Precision
 
 
'''Cons:'''
 
'''Cons:'''
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* Moderate to high cooldowns.
* '''It's a freaking Nemesis monster, meaning it costs money to obtain her'''
 
* Cooldowns may be a bit much
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* Mediocre Trait for a Nemesis.
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* Easily outshined by [[Lucifire the Hopefreezer]] and [[Lucifire the Helltaser]].
* Other versions of her are better because they inflict unique status effects that Lifemelter does not
 
   
 
== Recommended Moveset ==
 
== Recommended Moveset ==
 
===<u>Ranked</u>===
 
===<u>Ranked</u>===
* Lifemelter Slash (80 Fire dmg / 28s, 3'''-turn '''cooldown)
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* Lifemelter Slash (80 Fire dmg, 28s, 3 CD)
* Lucky Fire (45 Fire AoE dmg + Burn + Ignite, 3-turn cooldown)
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* Lucky Fire (45 Fire AoE dmg + Burn + Ignite, 41s, 3 CD)
* Darmith Ch.9 (35 Special AoE dmg + Damage Reduction + Blind + Positive status effect removal, 3-turn cooldown)
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* Darmith Ch.9 (35 Special AoE dmg + Damage Reduction + Blind + PER, 45s, 3 CD)
* Lifemelter Blow (75 Fire dmg, 2-turn cooldown) / Darmith Ch. 6 (Team Burn Immunity + Precision + Fire Protection [50% fire dmg received] w/ 34s, 1 turn CD)
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* Lifemelter Blow / Darmith Ch. 6 (75 Fire dmg, 28s, 2 CD) / (Team Burn Immunity + Precision + Fire Protection [50% fire dmg received], 34s, 1 CD)
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Recommended Runes: '''1 Strength, 1 Health, 1 Speed/Team Speed'''
 
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Recommended Runes: '''2 Strength, 1 Team Speed; 1 Strength, 2 Team Speed'''
   
 
===<u>Unranked</u>===
 
===<u>Unranked</u>===
 
* Lifemelter Blow
 
* Lifemelter Blow
 
* Darmith Ch.6
 
* Darmith Ch.6
* Lifemelter (60 Fire dmg / 28s, 1 turn CD)
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* Demonic Tears (50 Fire dmg + Burn + Ignition, 31s, 2 turn CD)
* Demonic Tears (50 Fire dmg + Burn + Ignition w/ 31s, 2 turn CD) / Darmith Ch.5 (Single Blind + Dmg Reduction + PER w/ 31s, 1 turn CD)
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* Lifemelter / Darmith Ch.5 (60 Fire dmg, 28s, 1 CD) / (Single Blind + Dmg Reduction + PER, 31s, 1 CD)
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Recommended Runes: '''1 Strength, 1 Health, 1 Speed/Team Speed'''
 
 
Recommended Runes: '''2 Strength, 1 Team Speed'''
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Recommended Relics: [[Jasastur's Mask]], [[Eeltron's Mask]]; [[Cain's Sword]]
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== Counters ==
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Seeing as (like the other Lucifires) Lifemelter is only Immune to Freeze (and Burning lol), without [[Hardened]], [[Tough]] or [[Bulwark]], use a Denier that doesn't deny utilizing Freeze, such as [[Pierceid]], [[Sunblast]] and [[Al Canine]]. The former two are more preferrable as they can Possess, which can be extremely helpful, as Lucifire hits extremely hard.
 
[[Category:Fire monsters]]
 
[[Category:Fire monsters]]
 
[[Category:Dragon book]]
 
[[Category:Dragon book]]
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[[Category:Nemesis]]
 
[[Category:Nemesis]]
 
[[Category:Duel Trait]]
 
[[Category:Duel Trait]]
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[[Category:Attacker]]
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[[Category:Cause Ignite]]
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[[Category:Cause Burn]]
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[[Category:PER Users]]
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[[Category:Cause Blind]]
 
[[Category:Causes Damage Reduction]]
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[[Category:Burn Immunity]]
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[[Category:Freeze Immunity]]

Revision as of 17:31, 18 May 2020

For many years, the Fire army was nothing but an unruly crowd, but with time, two monsters rose as contenders for the role of General of the Fire army. Darmith and Lucifire gathered followers, but Darmith had more, so Lucifire had to step aside. Now she's back to claim control of her army!

Overview

Lucifire the Lifemelter, being the basic Lucifire, is nothing too special, but she isn't too shabby either. She still has skills such as Lucky Fire, a 45 Damage AoE that applies Burn and Ignite, which can single-handedly wipe out an entire team. She also has Darmith Ch. 9, a 35 Damage AoE Blind, Damage Reduction and PER. As well as an 80 damage skill, though it doesn't apply anything extra on top of it. However, Lucifire's main problem is the fact that, besides her Power and Skills Group 4 Skills, everything else is quite lacking, most of her SG2 and SG3 Skills are quite mediocre and her Trait is also quite mediocre for Nemesis Standards. All of this hinders Lucifire a lot, however, Lucifire is still a really good Monster.

Pros:

  • Good Stats
  • High-damaging moves

Cons:

Recommended Moveset

Ranked

  • Lifemelter Slash (80 Fire dmg, 28s, 3 CD)
  • Lucky Fire (45 Fire AoE dmg + Burn + Ignite, 41s, 3 CD)
  • Darmith Ch.9 (35 Special AoE dmg + Damage Reduction + Blind + PER, 45s, 3 CD)
  • Lifemelter Blow / Darmith Ch. 6 (75 Fire dmg, 28s, 2 CD) / (Team Burn Immunity + Precision + Fire Protection [50% fire dmg received], 34s, 1 CD)

Recommended Runes: 2 Strength, 1 Team Speed; 1 Strength, 2 Team Speed

Unranked

  • Lifemelter Blow
  • Darmith Ch.6
  • Demonic Tears (50 Fire dmg + Burn + Ignition, 31s, 2 turn CD)
  • Lifemelter / Darmith Ch.5 (60 Fire dmg, 28s, 1 CD) / (Single Blind + Dmg Reduction + PER, 31s, 1 CD)

Recommended Runes: 2 Strength, 1 Team Speed

Recommended Relics: Jasastur's Mask, Eeltron's Mask; Cain's Sword

Counters

Seeing as (like the other Lucifires) Lifemelter is only Immune to Freeze (and Burning lol), without Hardened, Tough or Bulwark, use a Denier that doesn't deny utilizing Freeze, such as Pierceid, Sunblast and Al Canine. The former two are more preferrable as they can Possess, which can be extremely helpful, as Lucifire hits extremely hard.