The admiral of the Skeel army. While the troopers and Exo Skeel are the muscle, Master Skeel is... well, the master (why don't SP said he could be the brain, because he is smart and got a big brain, that's not enough ?) . What he lacks in physical strength he makes up for in intelligence, strategy skills and malice.
Master Skeel is very fast and his other stats are also very good. Not only can he give negative status effects, he can boost his allies. All of his status are random, so you need luck to make him work.
- He can inflict a lot of negative status effects
- He can boost his allies
- His stats are very good
- Possession + Daze + Blind
- He requires luck to work effectively
- On his own, he is pretty weak
- His Possession move is almost useless (Since Daze and Blind applied)
- Trait is
Lead me to your master
- Overcome/Nullify Control
- Alpha Waves/Beta Waves
- Omega Waves
- Empowered Control
- 3 Team Speed Runes/3 Team Power Runes
Master Skeel has one immobilizing move. Overcome stuns and does damage while Nullify Control possess and gives other status effects. Alpha Waves and Beta Waves both give one random status effects to all the foes, but Beta Waves also deals damage while Alpha Waves has no cooldown. Omega Waves gives two random effects and deals damage to all foes. Empowered Control boosts all your team with a random effect.
Master Skeel is beaten by Light monsters such as Lux Aura. He can also be weakened by Timerion as he does suffer from big cooldowns, if he doesn't carry Alpha Waves. Master Skeel might also be unlucky and give you useless status effects such as Magnetized on a Light monster. A monster that gets rid of bad status effects such as Goldfield makes beating this monster a lot easier.
Master Skeel is the final, last, and most expensive. This is generally not recommended, because of the high price, but if you really need alot of food and a habitat, well then-ok! If you're going for a cheaper one, consider the Muscle of the skeel army, Exo Skeel, but he is certainly a good choice.