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The real wild child. She left home at a young age to join a gang of bikers led by Rador. She was a savage biker, always screaming and getting into fights. When she heard that in a Metal band she could actually get paid for her screaming, she didn't hesitate and she joined Metalhëad immediately.

Role: Support

OverviewEdit

Metalisha is a metalhead chick with a nasty attitude, and even nastier support capabilities, because she is perhaps well-known just for her Triple Damage skill, but she is so much more; she has many other tricks up to her sleeves such as removing control effects, giving an extra turn, and even revive an ally with 50% Health!

Pros:

  • Great speed
  • 50% Health resurrection move
  • Multiple Control Effect Removal moves
  • Various damage buff moves
  • Low stamina costs

Cons:

  • Awful life stat
  • High cooldowns
  • Moth Into Flame applies Ignition to the ally you use it on and has a massive cooldown
  • Only removes control effects, so allies can get killed easily by tortures

Recommended MovesetEdit

  • One More Song (Single Ally 50% Resurrection, 18s, 3 CD)
  • Enter Damageman (Single Ally Control Effects Removal + Triple Damage, 17s, 3 CD)
  • Moth Into Flame (Single Ally Extra Turn + Ignite + 50% Stamina Restore, 15s, 4 CD)
  • Puppet Master / Mind Blown (Master for Team Double Damage + Control Effects Removal, 27s, 3 CD) / (Blown for AoE 30 Special dmg + Daze, 28s, 1 CD)

Recommended Runes: 3 Team Speed

Recommended Relics: Alces' Amulet; Tayni's Amulet, Sherezar's Amulet

Counters Edit

  • Since she has a really poor health stat, a good Water attacker like Hookuai and Stake can easily OHKO her.
  • Due to her poor trait, she can be easily denied.
  • A good and fast CDA monster like Patient Cyber or Al Canine can prevent her from using her high Cooldown moves.
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