Here is The second half of the Team Wars Book Restrictions Viability Ranking, now updated to fit with the current meta in the Feral Era! This Ranking omits a lot of monsters, and for a few major reasons. One, there are a lot of monsters in the game, and as such it would make the page not load for many as way too many monsters would have to be included. Two, there really is only a subsect of monsters that are actually good for Team Wars. Don't expect to see every monster from Abyssal and older on here. As of right now, the only Mythical monsters that will be fully included will be the Alpine, Multiversal, Historia, Feral, and Conspiracy Era monsters as they are the most recent and have the best stats. The other monsters included will be very specific older Era picks, picks that actually hold up in the modern meta and can actually work depending on Runes, Relics, Talent access, and some other factors. If your favorite older Era monster is not on the list, it is safe to say they would be even worse than F and would be generally unusable or not very good in the current Meta. Also if you see one monster in one restriction, but not in another that they're available in, chances are they're only viable in the one restriction and not the other. One final thing to note, this list is 100% based on the current meta as it is on the day of this update. It is subject to change and get more updates as time passes. Final FINAL thing to note, Ancestors do make up a MASSIVE part of the modern meta, so they too will be included in the Rankings, not just the Mythics alone.
- S is the ranking that means the best. These monsters should be considered in any and every Team War they are available in. They are also generally the biggest threats and must be taken into account on how to counter, as you may need to counter these monsters during the Attack phase very often.
- A is the ranking that mean second to best. These monsters may not be the meta defining power houses in S, but they are incredibly formidable and usually act hand-in-hand with the S tier monsters. If you don't plan out an attack to handle these monsters, they could prove to overwhelm you or chip you of important War Coins. Whether it be on Attack, or Defense.
- B is the ranking that means in the middle. These monsters you won't see as often and they aren't going to be as threatening as the monsters above, but that doesn't make them pushovers. These monsters may be incredibly useful for very specific strategies or they can be used as handy backups in case you need one. They still have great chipping potential and need to be taken into consideration when thinking of counters.
- C is the ranking that means mediocre. These monsters generally aren't picked too often because of a few aspects that makes them weaker than other available options. They're not bad however and if given the chance they could shine and do a good job at what they set out to do. But they usually need proper protection and assistance from the right Allies to show their worth.
- F is the ranking that means not good. That being said, the monsters in F aren't bad either, but they are only useful in very specific scenarios and strategies. Generally you would want to avoid using these monsters. But if there is a specific scenario you run into to where an F tier monster would be a great Ally, capitalize on it. Most F tier monsters can still act as solid or even good Team Speed/Team Life + Talent or Relic supportive holders that can compliment the rest of your Team well.