Monster Legends Competitive Wiki
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Along with his twin brother Roxen, Nexor Cox leads a gang of looters in the Post-Apocalyptic era. He enjoys experimenting with trash and electricity when he builds his weapons, which usually turn out to be quite unsafe, not only for his enemies, but also for him.

Role: Denier/Curser

Overview

Nexor's primary job is being a Denier through preventing enemies from attacking, or making their attacks deal little to no damage. His main gimmicks include Damage Reduction, Daze, and Stun.

Pros:

  • Tons of negative effects
  • Low cooldowns in general
  • Has a 0 CD Spammable Skill
  • Has two forms of deny in Stun and Total Damage Reduction

Cons:

  • Bad stats
  • Mediocre Trait
  • High cooldowns in AoE skills
  • Bad relic slots for a denier
  • Incapable of holding a chain deny

Recommended Moveset

  • Paralysing Shockwaves (AoE 30 Special dmg + Stun, 35s, 3 CD)
  • Jolt Spear (45 Special dmg + Total Damage Reduction, 28s, 1 CD)
  • Dazing Shockwaves (AoE 30 Special dmg + Daze, 35s, 3 CD)
  • Fatal Shockwave (55 Thunder dmg + Shield Breaker + Guard Down + Half Healing, 31s, 0 CD)

Recommended Runes: 3 Speed/Team Speed; 1 Speed, 2 Team Speed

Recommended Relics: Morgz's Armor, Thetys' Armor; Soul-Shattering Greatsword, Cain's Sword

Counters

Fun Fact

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