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Make monsters as OP as you like.

Here is the database for ideas for new monsters. The specifications you need to fill out are:

  • Stats (Level 100)
  • Element(s)
  • Special move
  • At least skills group 3
  • A general description, if not actual image

The MOST you can do is:

  • Stats (Level 100)
  • Element(s)
  • All moves
  • Image of monster
  • Monster description
  • Events monster is in/how to obtain them
  • What "books" they're listed under
  • The relics that can they can be equipped

If you're like me and have too many ideas for 3 move sets, please specify that the fourth set is from levels 105-130. It's not required, but it's helpful for people who don't know about fourth move sets. - Rubberninja237

BELOW THIS MESSAGE, YOU CAN CREATE YOUR OWN MONSTER


Kitsune

Backstory: When General Darmith and Kaih went back to the forest Hyperia lived in, they found a surprise. they immediately realized the made a mistake. Before they could leave, Darmith scarred Kitsune with his sword. Kitsune completely destroyed him. Kaih and Darmith were never seen again.

Appearance

Kitsune is a nine-tailed fox.

Other Statistics

Element:Light

Books: Family, Good legions, Exclusive,

Relics: Staff/Trap

How to obtain: sly fox marathon(race)

Role: Curser/Denier

Starting moves:

Sneaky Strike: does low special damage. gives an extra turn. 1 CD 0s.

Blinding light: Does moderate special damage. Blinds enemy. 1 CD 12s

Infinite wisdom: does heavy light damage 0 CD 0s

Skill Group 1:

Flaming light deals moderate special damage. may sunburn and blind target. 1 CD 0s

Your time has come: Applies death countdown for 3 turns to all enemies.Applies possession to all enemies 4 CD 39s

Hotter than the sun: Applies possession,sunburn and trait disable to one enemy. 2 CD 15s

Skill group 2:

Elegant fox: applies total blind and ignite to one enemy. applies evasion to itself. Requires cooldown. 26s

Victorious light: Applies Possession, Sunburn to all enemies. Applies Torture immunity to all allies. 4 CD 40s

Silent fox: deals heavy special damage to one enemy. applies trait disable to one enemy. gives camoflauge to self. 2 CD. 24s

Skill group 3:

Light always wins:Deals heavy light damage to all enemies. applies sunburn,curse and ignite to all enemies.4 CD. 56s

Stunning light: Deals heavy light damage to all enemies. stuns all enemies. 3 CD 27s

Protection of light: Applies evasion to all allies. Applies photobobic shield to one ally. 3 CD. 26s

Special: Fox fire: Deals massive light damage to all enemies. deals heavy fire damage to all enemies. applies sunburn,possession, and curse to all enemies.

Tier OP

Pros:

  • Lots of DoTs
  • Has possession
  • Has total blind
  • Has stun
  • 0 CD 0s move
  • Fastest mythic monster
  • Team evasion
  • Self camoflauge
  • AoE death countdown
  • Great special
  • Uses curse
  • Great trait

Cons:

  • bad power for a mythic
  • high cooldowns and stamina costs
  • only one move that has curse
  • 4 slot syndrom

Slithex the Sneaky 

Backstory:

The Dragon alliance was crumbling. Drakor and Wyrmlad had massacred almost every last member. The one survivor, Eggeater, managed to escape. He stole a whole lot of elementium and combined it with one of his own cells and a cell of Warmaster Ragnarok to form this creature of pure might and speed. Slithex and Eggeater went on to form a new alliance. Slithex is destined to one day defeat Drakor and Wyrmlad once and for all.

Appearance

Slithex is an aquamarine snake monster.

Other Statistics

Element:Legendary

Books: Dragon, Exclusive, Good Legions, Elite

How To Obtain: Every time you obtain a legendary monster, you obtain some of his cells. Get 1000 of his cells to craft him. Amount of cells is as follows:

Breedable Legend=1 cell

Normal Legend=2 cell

Team War Legend(General, Bodyguard, Pet...)=3 cell

VIP=4 cell

Warmaster or Nemesis=5 cell

Eggeater or Warmaster Ragnarok=10 cell

Tier: OP, possibly OP+

Starting Moves:

Speedy Slither-Deals low physical damage and grants an extra turn

Dangerous Bite-Deals Moderate Special damage, poisons enemy, requires a turn of cooldown

Skill Group 1:

Super Speedy Slither-Deals Moderate Special Damage, Gives an extra turn

Thunder Slither-Deals Moderate Electric Damage, Applies Shock, Gives an extra turn

Giga Bite-Deals High Special Damage, Poisons enemy, requires 3 turns of cooldown

Skill Group 2:

Blazing Slither-Deals Moderate Fire Damage to all enemies, may burn, gives an extra turn, requires a turn of cooldown

Tsunami Slither-Deals Moderate Water Damage to all enemies, may drown, gives an extra turn, requires a turn of cooldown

ForestSlither-Deals Moderate Nature Damage to all enemies, may poison, gives an extra turn, requires a turn of cooldown

Skill Group 3:

Enchanted Slither-Deals High Magic Damage, Applies Curse, Gives an extra turn

Lightspeed Slither-Deals High Light damage, Applies Sunburn, Gives an extra turn

Shadow Slither-Deals High Dark damage, Applies Nightmares, Gives an extra turn

Special:

Overdrive Bite-Deals Extreme Special Damage and applies 2 random curse effects to all enemies, drains all stamina

Strategy

Slithex can be used to rampage straight through enemy teams. It is possibly the best monster in the game, as once it gets going, it will batter your enemies to a pulp. Its counters are few, and its stamina high.

Pros:

Fastest monster in-game

Army of Potent multi-turn moves

Applies a variety of curses

A lot of coverage

No elemental weakness

Good attack

Cons:

Low HP

4-Slot Syndrome?

Hardest Monster to obtain in the game

Hard to Rank Up

Counters

Possession and torture effects work if you can survive long enough. High HP monsters are also useful to wait until his stamina runs out. Instant Death works if he isn't high enough ranked. If he is ranked up too much, kiss your victory goodbye.

Best Moveset

Enchanted Slither or Blazing Slither

Shadow Slither or Tsunami Slither

Lightspeed Slither or Forest Slither

Giga Bite or Lightning Slither

Mountitan (Anaconda999). 


Bio:

As Warmaster Ragnarok's influence got stronger and stronger, his very existence began to warp and twist reality. It turns out that Cryotan, Igursus, and Ouros had the potential to fuse all along due to being part of the same mountain. Because of these two facts, the three mountains fused together into this creature. It has no mind, and only does Ragnarok's bidding.

Element: Legend/Earth

Tier: OP+

Basic description: Earth Megataunt tank with ice and fire moves as well as some decent attacks

Books: Evil Legions, Winter, Families, Underworld, Elite, Villains

Basic skills

Massive Fist: Deals moderate physical damage

Boulder Fling: Deals moderate Earth Damage

Skill Set 1

Pyroclastic Flow: deals massive fire damage

Crystallize: Applies a 100% life shield, regeneration, and reflect damage. Requires 3 turns of cooldowm.

Arctic Winds: Deals moderate water damage and MegaFreezes all enemies. Requires 3 turns of cooldown.

Skill Set 2

Titan Stomp: Deals massive earth damage and applies megastun, requires a turn of cooldown

Supervolcano: Deals High fire damage and applies ignite, burn, sunburn, and blind, requires three turns of cooldown

Mountainous rage: applies double damage to all allies and recovers 100% of ally stamina. requires a turn of cooldown

Skill Set 3

Trielement Blast: Deals a hit of moderate fire damage, a hit of moderate water damage, and a hit of moderate earth damage, may stun, burn, and freeze target, requires 2 turns of cooldown

Ground absorb: gives Healing Wind(look it up), heals by 50%, gives evasion, and a 30% life shield, requires 3 turns of cooldown

Frostfire Jet: Deals Immense special damage

Special

Magnitude 10: Deals massive damage and has a 75% chance to instant kill all enemies

Recommended moves

Tank

Mountainous Rage

Crystallize

Arctic Winds

Ground Absorb

Overview

This monster is the tank to end all tanks. It has vast tanking skills, attacks, and even denier abilities. It has strong moves, team double damage, megastun, megafreeze, healing, shields, some torture skills, blinding, stun, and a legendary health stat. It can be. used as a denier, attacker, or a tank. Where it really shines is as a tank, though

Warmaster Paetowin (its the new guy nottacocat0000)

Description: Thank you player for giving us money! Here is another OP monster to break the game!

Books: Every Book

Trait: Warmaster Paetowin: Immune to Negative effects, Trait Protection, Monster Hater (triple damage to all monsters) Status Caster: Applies Evasion, and Triple Damage For 6 turns to all allies at the start of the battle.) F2P Hater (triple damage to every free2play players)

New Effects:

Broke: Target loses 50% Stamina every turn for 2 turns

Penniless: Target loses 75% Stamina and 25% Life every turn for 3 turns

Bankrupt: Target loses 99% Stamina and 50% Life every turn for 3 turns

Starting Moves:

Buy me for $99.99!: Applies Anticipation and Evasion to all allies.

Not P2W: Deals 75 Dark Damage to all enemies and inflicts Nightmares.

Skill Group 1

Money Please!: Applies Broke to all enemies. Gains three extra turns. (0 Stamina, 0 CD)

Buy more Gems!: Deals 150 Special Damage to all enemies. (20 Stamina, 1 CD)

Death to F2Ps!: Applies Double Burn, Poison, Shock, and Drowned to all enemies. (20 Stamina, 2 CD)

Skill Group 2

Broken 72 Hr Challenge: All enemies will die in 2 turns. (20 stamina, 4 CD)

Super Long Maze: Applies MegaPossession, Time Stop and Penniless to all enemies. (0 Stamina, 0 CD)

Breed 14 Epic Monsters: Removes all positive effects from all enemies. Applies Trait Disabled, 100% Damage Reduction and Double Mega Stun to all enemies. (40 Stamina, 4 CD)

Skill Group 3

Premium Pass: Gives 100% Stamina to all allies. Applies Triple Damage to all allies. Deactivates all cooldowns on all allies. Gives all allies an extra turn.(0 Stamina, 0 CD)

Nemesis Chest: Applies Special Weakness to all enemies, Triple damage and Double Damage to itself and does 300 Special Damage to one enemy. Applies Shock to all enemies.

Treasure Cave Is Great!: Applies Pierce, Triple Damage, Quadruple Damage and Precision to all allies. Removes all positive effects from all enemies. Instantly kills a random enemy. (30s) c)

Skill Group 4

What a shame!: Applies Trait Disabled, Guard Down, Bankrupt, and one negative control effect to all enemies. Removes all positive effects from all enemies and all negative effects from all allies. (0 Stamina, 0 CD)

Progressive slands are amazing!: Applies Trait disabled, One-turn death countdown, all torture effects to all enemies. (0 Stamina, 1CD)

R5=P2W: applies pierce to self + AoE 555 Special Damage ± applies resurrection block to all enemies(1 Stamina, 0CD)

island is easy!: Applies 1 turn death countdown, Burn, Shock, Drowned, Time Stop to all enemies. 25% chance of instantly killing all enemies. (0s 0c)

Rank 5 is P2W, fools: Applies literally everything to all enemies. (0s 0c)

False Hope: Instantly wins.

(Applies pierce to self, AoE PER, disable trait and relic disable (x10) + instant death)

Special: delet

Warsect (MachineGun)

Legend Nature


A very, very long time ago, these insects roamed the world and anything the caught became their prey. That is why most monsters were hiding underground, but even then, these mutant bees could still find them. Who wouldn't be scared? Their set of jaws is strong enough to break rock, their claws can cut metal, and let's not forget about their massive stinger able to kill 20 Firesaurs instantly. Slowly, they started to disappear for unknown reasons. They hid in their nest way underground. Legend says they would return once disturbed. It all happened when some miners were searching for gems. They accidentally dug into their nest, unleashing them. Now they are completely free again, so better watch out!

Books: Winged

Relics: Trap, Staff

New things:

Has 300 stamina

Mega Venom: Monster deals 50% less damage and loses 20% of their current health for 2 turns.

Default Skills:

Mutant Bite: Deals 30 Physical damage. 50% chance to apply Bleeding to target. (15 S)

Giant Sting: Deals 40 Physical damage. (15 S)

Skill Group 1:

Stinging Leaves: Deals 40 Nature damage. May apply Bleeding. (20 S) (1 C)

Stunning Sting: Deals 40 Nature damage. May Stun target. (20 S) (1 C)

Redeeming Pollen: Heals all allies by 30%. Applies Poison Immunity to all allies. (30 S) (2 C)

Skill Group 2:

Minor Bee Swarm: Deals 25 Nature damage to all enemies. 50% chance to apply Poison to all targets. (30 S) (2 C)

Flesh Ripping Claws: Deals 45 Physical damage. May apply Bleeding. (25 S) (1 C)

Giant Jaws: Deals 50 Physical damage. 50% to apply Bleeding to target. (25 S) (1 C)

Skill Group 3:

Major Bee Swarm: Deals 40 Nature damage to all enemies. May Poison all targets. (40 S) (3 C)

Searing Sting: Deals 60 Nature damage. May apply Mega Venom. (35 S) (2 C)

Deadly Toxins: Deals 100 Nature damage to one. May Poison all enemy monsters. (50 S) (4 C)

Skill Group 4:

Night of the Bees: Applies the Terminator Bee trait to all allies for 3 turns. (50 S) (4 C)

Neurotoxic Rain: Deals 80 Nature damage to one enemy. Applies Mega Venom to all enemies. (70 S) (5 C)

Honey, have some honey!: Poisons all enemies. Applies Evasion and Double Damage to all allies. (60 S) (6 C)

Special skill:

Neurotoxic Honey: Deals 170 Nature damage to all enemies. May apply Mega Venom and Poison to all targets.

How to obtain:

A 50-node maze where on each one you fight 3 random nature monsters on level 100.

 Thunran (MachineGun's favorite, regardless of what the previous monster says)

Legend Thunder

After many, many years, the war had stopped. Demognite has done his job at pushing everyone back to their place. The damage done to the world was obviously permanent. There were three Thunder monsters who wanted to win the war and rule the world using something that is known as a "Chaos Magnet". All they knew about it is that it was brought by The Admin to the one who had the most potential to become the next admin of the world. The Admin needed to use his entire power to create this item, but it is supposed to release a giant Thunder monster, that, once released, cannot be stopped by mortals. However, it will let itself be defeated by the one worthy of holding its power. The speculations are that this dragon is in search for The Element Hunters; more specifically, The Elemental Gem. If used together, the Elemental Gem and the Chaos Magnet can give the wielder unimaginable power. Now, it is almost certain that The Admin came from an alternate universe, where he found these two items, fused them together, and used their power to become what he is now.


Books: Spirits, Winged

Relics: Staff, Amulet

Has 400 Stamina

New Stuff: Deathcharged - For 2 turns, the monster has a 30% chance of losing 90% of health.

Electrocuted - Deals 25 Thunder damage for 3 turns. Removes 10% of stamina.

Default Skills:

Feared Bite: Deals 45 Physical damage. (20 S)

Dynamic Light: Deals 30 Light damage to all enemies. May Blind all targets (35 S) (2 C)

Skill Group 1:

Overlight Charge: Deals 60 Magic damage. 50% chance to apply Deathcharged. (40 S) (3 C)

Dynamic Thunder: Deals 40 Thunder damage to all enemies. May Daze all targets. (35 S) (2 C)

Electric Shield: Gives all allies a 30% Shield and Water Immunity. (50 S) (3 C)

Skill Group 2:

Hypercharge: Fully restores one ally's stamina. Applies Damage Reduction to a random enemy. (30 S) (3 C)

Walls of Pressure: Deals 50 Earth damage to all enemies. May Stun all enemies. (50 S) (4 C)

Chained Reaction: Deals 40 Fire damage to all enemies. May Burn all targets. (30 S) (4 C)

Skill Group 3:

Monster Clouds: Deals 80 Magic damage. May Mega Stun target. (40 S) (4 C)

Disco Sky: May Blind and Stun all enemies. (50 S) (4 C)

Restoring Thunder: Fully restores all allies' health. Gives them Thunder Immunity for 2 turns. (60 S) (4 C)

Skill Group 4:

Thunder Blitz: Deals 80 Light damage to all enemies. May Electrocute all targets. (70 S) (5 C)

Negative Life: Reverts the effect of all positive status effects on all enemies. (60 S) (4 C)

Positive Life: Revert the effect of all negative status effects on all allies. (70 S) (6 C)

Special Skill:

Hypercharge the souls!: Deals 250 Thunder damage to all enemies. May Electrocute and Deathcharge all targets. Allies recover all their stamina.

How to obtain:

-Have all the element hunters

-Beat Ronald

-Have Demognite

-Complete a very long maze

Demognite (Probably MachineGun's favorite...)

Legend Fire

After Barbatos has noticed that prisoners have started figuring out how to escape from their room, even with Metallinfernum on full guard mode, Hell was divided into 2 parts. One of the biggest wars ever broke down. For 10 years, flames were flying everywhere and it eventually got to the point where every man was for himself. The damage done to this place was permanent. Prisoners have even found their way to the normal world, where chaos had started as well. Nobody knew what to do, until people started to notice they already were warned by The Admin. Everything had been covered in layers and layers of chaos, and standing anywhere was dangerous. Eventually, Barbatos, Pandalf, and Uriel worked together in hope to stop chaos with chaos. That's when they created Demognite. Nobody knows what really happened, but the chaos still remains.

Books: Underworld

Relics: Sword, Amulet

Has 300 stamina

New Stuff:

Fire Bleeding: Monster has Fire Weakness and takes 25 Fire damage for 2 turns.

Wildburns: Reduces Monster's accuracy by 40%. Deals 60 Fire damage for 2 turns.

Default Skills:

Shatter: Deals 35 Physical damage. (15 S)

Inflame: Deals 30 Fire damage. May Burn target. (15 S)

Skill Group 1:

Lava Splash: Deals 40 Fire damage. May Burn target. (20 S) (1 C)

Fire Engulf: Deals 35 Fire damage. May apply Fire Bleeding to target. (25 S) (3 C)

Unleash the Flames: Applies a Double Damage Boost to all allies. (40 S) (4 C)

Skill Group 2:

Heat Clutter: Deals 25 Special damage to entire enemy team. May Burn all targets and heal all allies by 30%. (40 s) (3 C)

The Basalt Invasion: Deals 85 Fire damage. (35 S) (2 C)

I am Unchained: Gives Haste to all allies. (35 S) (4 C)

Skill Group 3:

Magma X: Deals 60 Fire damage to all enemies. May apply Fire Bleeding to all targets. (60 S) (4 C)

Concentrated Supernova Energy: Deals 100 Special damage. May Blind target. (50 S) (4 C)

Spikes of Melting Fear: Deals 120 Fire damage. 50% chance to either MegaStun or apply Fire Bleeding. (50 S) (4 C)

Skill Group 4:

A million degree claw: Deals 60 Fire damage. May apply Wildburn to target. (40 S) (4 C)

Melting the limits: Deals 50 Fire damage. May apply Wildburn to entire enemy team. (60 S) (5 C)

Restore all: Fully Restores everything for all allies.

Special Skill:

Release the Magma!: Deals 150 Fire damage to all enemies. May Burn and Stun all targets.

How to Obtain:

-A very long maze

Metallinfernum (MachineGunSuper has school too you know?)

Legend Fire

Everybody knows Hell is a place where you will forever be tortured in the worst possible ways. But did you know that in Hell, there is a special portion where Light monsters receive their punishments? Metallinfernum, a huge robot whose task is to give the poor souls torture. He can light up his chain to inflict burns like you've never seen before, and he can use his shield to block any monsters from leaving the chamber. Barbatos built him when he noticed light monsters escaping from Hell. It's probably better to just stay in Hell than to infuriate Metallinfernum.

New Stuff:

-Has 200 stamina

- Infernoburn: Monster is Magnetized and takes 40 fire damage for 3 turns.

- Infernotize: Monster can't hit any Metal monsters for 2 turns.

- Performs Fire and Metal attacks.

Default Skills:

Painful chain: Deals 35 Physical damage. May Daze target. (13 S)

Metal prevails! Deals 40 Metal damage. May Magnetize. (15 S)

Skill Group 1:

Burning Chain: Deals 40 Fire damage. May Burn target. (15 S)

Chained Shield: Target ally takes 50% less damage. (25 S) (2 C)

Spiked Hit: Deals 45 Special damage. May make target Bleed. (25 S) (1 C)

Skill Group 2:

You can't escape!: Deals 15 Physical damage to all enemies. Stuns all targets. (30 S) (4 C)

Blazing Chain: Deals 50 Fire damage. May apply Infernoburn. (30 S) (4 C)

Legendary Shield: All allies take 45% less damage. (40 S) (4 C)

Skill Group 3:

Huge Chain: Deals 40 Metal damage to all enemies. May Infernotize all targets. (50 S) (4 C)

It's raining Metal!: Deals 25 Metal damage. May permanently Magnetize target. (30 S) (3 C)

Flaming Meltdown: Deals 40 Fire damage to all enemies. May Burn and Ignite all targets. (50 S) (5 C)

Skill Group 4:

Blinding Flames: All allies gain a Triple Damage Boost. (50 S) (4 C)

Finish Light: All light monsters have a 50% chance to die. (50 S) (4 C)

Impenetrable shield: Applies Evasion to all allies for 3 turns. (65 S) (5 C)

Special Skill:

¡La cadena te prende ablaze!: Deals 150 Fire damage to all enemies. May Infernoburn all targets.

How to Obtain:

The monster is obtainable by completing a long maze.

The Admin (MachineGunSuper will always be on the top)

Legend Fire

The Admin's origin is unknown. He can make any monster disappear from existence, as long as they don't have higher permission than him. Nobody knows where he got his powers from, but it all started with somebody recording him make a group of 5 Treezards disappear into nothingness. According to Pandalf's studies, nothing can just simply disappear and not appear anywhere else. However, nothing that The Admin made disappear was ever found, not even in Hell where many people think this creature came from. Barbatos said he has no idea where this guy came from, but he is afraid of him. Lucifire and Darmith both think it's a monster capable of crossing alternate universes and that he is a warning to the world that the fire will come and engulf everything. Some other abilities of his are being able to teleport anywhere he wants.

New Stuff:

Warned - Monster has 50% less accuracy and deals 50% less damage. If inflicted again, 75% less accuracy and 75% less damage. If inflicted third time, 90% less accuracy and 90% less damage.

Temp Banned: Monster will not be able to attack for 3 turns.

Banned: Monster is eliminated from the game. Cannot be recovered with a resurrect move. Does not work on bosses.

IP - Banned: All monsters of this kind will be eliminated. Can be recovered with a resurrect move. Does not work on bosses.

Books: None

Relics: Mask, Sword

Default Skills:

Foreign Hits: Deals 30 Physical damage. (13 S)

Stay back!: Deals 40 Special damage. May Warn monster. (20 S) (1 C)

Skill Group 1:

Naughty Monsters!: Deals 30 Special damage to all enemies. May Warn all targets. (35 S) (2 C)

Many Commands: Applies 2 random negative effects to all enemies. (35 S) (3 C)

Fast teleportation: Deals 40 Physical damage to all enemies. May Daze all targets. (30 S) (2 C)

Skill Group 2:

Second warning: Deals 60 Fire damage. Applies Double Warning to target. (30 S) (3 C)

Your Souls are mine!: Applies Possession to all enemies. (40 S) (4 C)

Come to my creator!: Applies Double Warning to all enemies. (40 S) (3 C)

Skill Group 3:

Temp Ban: Temp Bans one monster. (40 S) (4 C)

IP Ban: IP Bans one monster. (40 S) (3 C)

Ban: Bans one monster. (50 S) (4 C)

Skill Group 4:

Last Warning: Applies Triple Warning to all enemies. (55 S) (4 C)

Clear all. Add all.: Clears all negative effects from all allies. Adds all negative effects to one enemy. (50 S) (5 C)

No.: Applies Evasion to all allies for 5 turns. (ALL STAMINA) (10 C)

Special Skill:

The BAN HAMMER!!: Bans all enemy monsters.

How to obtain:

By completing any event in the game that involves getting a monster, there is a 1% chance to get The Admin.

Draquile (But I don't want to - MachineGunSuper)

Legend Magic (Unobtainable) (Boss only)

The eye - The infamous red bright glowing dragon eye, it's his. Draquile knows everything about everybody and can see everywhere. He is as old as time, and as big as space. Many people refused to believe that Uriel is the one who created the universe. They instead decided to believe that Draquile was the real creator of everything. The truth is - both Uriel and Draquile have created the universe, but they didn't know each other. Nobody knows where Draquile is now, but most people believe that he has created his own universe separate from Uriel's.

New Stuff:

Ultra-Shield: Monster takes 65% less damage from all attacks for 2 turns.

Has 450 stamina.

Performs Earth, Fire and Magic attacks.

Books: Winged, Dragon

Relics: Staff, Amulet

Default Skills:

Giant Bite: Deals 35 Physical damage to all enemies. (25 S) (2 C)

Legendary Flames: Deals 50 Special damage. May Burn target. (20 S) ( 1 C)

Skill Group 1:

Rocks as big as life: Deals 60 Earth damage. May Stun target. (25 S) (2 C)

I know your weakness!: Applies Special, Earth and Magic weakness to all enemies. (40 S) (3 C)

Torture: Deals 80 Special damage. May apply Bleeding. (35 S) (3 C)

Skill Group 2:

Fire Torture: Deals 55 Fire damage to all enemies. May Ignite all targets. (40 S) (3 C)

Kill me now!: Applies Ultra-Shield to itself. (40 S) (3 C)

Rising Ruins: Deals 100 Earth damage. (50 S) (3 C)

Skil Group 3:

Feeling tired?: Removes 85% Stamina from all enemies. (60 S) (4 C)

Screw Uriel!: Deals 70 Special damage to all enemies. Light monsters lose 40% health. (60 S) (4 C)

Earthquake Bite: Deals 100 Earth damage to one enemy. Main target is Stunned. Other enemies recieve 30 Earth damage and are Dazed. (80 S) (4 C)

Skill Group 4:

Count my teeth!: Instantly kills one enemy. (50 S) (6 C)

No traits allowed! Disables all traits on all enemies. (50 S) (5 C)

No shields allowed! Disables all shields on enemies for 3 turns. (50 S) (5 C)

Special Skill:

Astronomical Bite Combo: Deals 350 Special damage to all enemies. Applies Bleeding.

How to obtain (cannot be obtained, can only be fought.)

How to obtain Dragon's Curse:

If you have a lot of monsters, enter a battle with Draquile and lose. There is a 5% chance to obtain 1 Dragon's Curse. If you get 3 you can equip them to your 3 lvl 130 monsters, which you will need to have or it's impossible. This item will make you take half as much damage from Draquile and deal twice as much damage to him. The event will last 2 weeks. If you quit the battle, you can come back later to fight him from where you left off, but remember, he regenerates health over time!

Rewards:

After defeating him, you will be able to level up your monsters used to defeat him to level 230.

Ronald (MachineGunSuper can now rest.)

Legend Magic

Ronald was once a little boy. All his friends found cool monsters and creatures all the time, but he didn't. The legend of the Elemental Gem says that in the middle of a volcano, there is a gem that can summon 9 different creatures that will hunt for their weak type. Ronald decided to go on one of the most dangerous adventures ever, risking his own life. Eventually, after many days of being lost in the realms of the monsters, he found his way to the volcano. The gem has one consequence: The one who summons The Element Hunters will lose his human life and will turn into an elemental mage controlling all the elements. And so, the 9 Element Hunters were summoned in random locations. Ronald could always track their location and manipulate them using the dark force inside them.

New Stuff:

Elemental damage: Monster recieves every type of damage (fire,water,thunder...)

Ronald has 250 stamina and performs all kinds of attacks.

Hylophobia: Monster is weak to nature (4 turns). Has 75% less accuracy against nature types (4 turns).

-Severe Burns: Deals 40 Fire damage to monster for 2 turns.

-Drowned: Monster loses 15% of health. Accuracy and Power are reduced by 35%

-Electrocuted: Deals 25 Thunder damage for 3 turns. Removes 10% of stamina.

Books: Evil Legions, Spirits.

Default Skills:

Staff Smack: Deals 25 Physical damage. (13 S)

Nature Spell: Deals 55 Nature damage. May Poison target. (15 S) (1 C)

Skill Group 1:

Fire Spell: Deals 55 Fire damage. May Burn target. (15 S) (1 C)

Water Spell: Deals 55 Water damage. May Freeze target. (15 S) (1 C)

Electric Spell: Deals 55 Thunder damage. May Daze target. (15 S) (1 C)

Skill Group 2:

Earth Spell: Deals 55 Earth damage. May Stun target. (15 S) (1 C)

Dark Spell: Deals 55 Dark damage. May give Nightmares to target. (15 S) (1 C)

Light Spell: Deals 55 Light damage. May Blind target. (15 S) (1 C)

Skill Group 3:

Metal Spell: Deals 55 Metal damage. May Magnetize target. (15 S) (1 C)

Magic Spell: Deals 55 Magic damage. May apply Bleeding to target. (15 S) (1 C)

Nature Overload: Deals 75 Nature damage to all enemies. May apply Hylophobia to all targets. (30 S) (4 C)

Skill Group 4:

Going through Hell!: Deals 75 Fire damage to all enemies. May apply Severe Burns to all targets. (30 S) (2 C)

Water Planet: Deals 75 Water damage to all enemies. May Drown all targets. (30 S) (3 C)

Thunder Megaload: Deals 75 Thunder damage to all enemies. May Electrocute all targets. (30 S) (3 C)

Special Skill:

The Elemental Gem!: Deals 25 Elemental damage to one enemy. All enemies recieve weakness to all elements. Activates all cooldowns on all ememies and applies Stamnia Leak.

How to obtain:

If you have all the Element Hunters, you can fight in 9 dungeons, each one for one Element Hunter. After completing all dungeons, you will be able to fight all the Element Hunters at level 150, and the Ronald Boss (level 200). After beating him, it will cost 800 gems to get him.

Destructopigg (MachineGunSuper)

Legend Water

"What happens next is unknown." Until now. Recently, the first Koopigg in the world has grown into his ultimate form. Not only does he now have monstrous strength but also regenerating abilities that almost grant him immortality. He will soon rule all the Koopiggs in the world.

New Stuff:

-Drowned: Monster loses 15% of health. Accuracy and Power are reduced by 35%

Books: Dragon

Relics: Staff, Sword

Default Skills

Jungle Punch: Deals 25 Physical damage. (13 S)

Multi-Water-Stream: Deals 30 Water damage. (20 S)

Skill Group 1:

Bright Reflection: May Blind all enemy monsters. (30 S) (2 C)

Healthy Water: Heals itself by 35%. Applies Regeneration. (35 S) (2 C)

Rock Punch: Deals 50 Special damage. Removes Shields. (30 S) (2 C)

Skill Group 2:

Blank Stare: Possesses target enemy and applies Precision. (35 S) (3 C)

Water Unleashed: Deals 40 Water damage to all enemies. May Drown all targets (40 S) (3 C)

Downloading Power...: Applies Double Damage to all allies. (40 S) (4 C)

Skill Group 3:

Koopiggs Unleashed: Deals 60 Special damage to all enemies. May Drown all targets. (50 S) (4 C)

Not even joking...: Deals 30 Water damage to all enemies. May Possess all targets. (50 S) (4 C)

Heracles Unleashed: Deals 80 Special damage. Removes Shields and MegaStuns target. (45 S) (4 C)

Skill Group 4:

Rebirth: Heals itself by 100%. Applies Evasion for 2 turns. (45 S) (4 C)

Islash: Deals 80 Water damage. May MegaFreeze target. (50 S) (4 C)

Get down: Removes all Shields, Runes, Relics, Stuns and activates all Cooldowns on all enemies. (90 S) (6 C)

Special Skill:

Going out with a bang! : Destructopigg dies, but deals 350 Fire damage to all enemies.

How to obtain:

During the event, you can breed Koopigg with LOTA for a 1% change to get Destructopigg.

ur mom (GK made this for Grakon :)

Is this monster good?

ur mom

How I can beat this?

ur mom

Which one of these 3

ur mom

Info:

  • Elements: All of Them!
  • Role: ur mom
  • How to Obtain: ur mom
  • Books: All of Them!

Movepool:

  • grak said that (9999 N/A Damage, 0s, 0 CD)
  • I said that (AoE 9999 N/A Damage, 0s, 0CD)
  • you said that (9999 N/A Damage + All negative effects, 0s, 0 CD)
  • everyone said that (Self All positive status effect, 0s, 0 CD)
  • you don't need more than those 4 (nothing, 99s, 9 CD)
  • seriously, you don't need more than those 4 (nothing, 99s, 9 CD)
  • ay ay ay, who read me is gae (nothing, 100s, 100 CD)
  • DK! Donkey Kong is gae! (You will be redirected for Decayer App in YT, 0s, 0 CD)
  • EVERYONE LOVES UR MOM! [Ultimate] (Self Trait Ignore + AoE Instant Kill)

Angaron (UNSPEAKABLYAWESOME!)

Legend Fire

Angaron was born from a massive atomic explosion caused by Xulio in a heated battle against Prince Charmless.When he was born,he had basic knowledge on how to breathe,walk and talk,but could not do much more then that.However,he,without realizing,managed to scare the hell out of both Xiron and Prince Charmless,and they both paced back a little,scared at what may happen.

"Who of you two summoned me from the depths of Hell?"Angaron bellowed. Xulio reluctantly put his hand up,scared as to what he could do.

Angaron maimed Prince Charmless temporarily.

After that,Angaron and Xulio decided that Angaron could stay with Xulio,and they became allies,both working to absorb all the knowledge they could.

Now,Xulio has abandoned Angaron,as he fears Angaron could kill him,or worse,make Xulio his slave.Due to this,he got upset and did all he could to track down and kill Xulio for abandoning him.And all the while,he is just getting stronger,meaner and tougher.

Books- Spirit,underworld,evil legions

Relics- Trap,Shield

Rune slots- 2

New stuff:

Invisibility-immune to all Negative status effects,Loses all negative status effects,and 30% heal per two turns.

Tyrions Protection-Kills a random enemy after three turns.

Default skills

Hunt you down:Deals 25 Fire damage.25% chance of burn. 0CD,15ST

Kill you:Deals 30 (If I do not specify what type of damage it is,it legendary) damage.Applies taunt to self.1CD,30ST

Skillset 1

Burn your eyes:deals 30 AoE Fire damage.Applies ignite and burn to all enemies.2CD,35ST

Cannot move:Activates all cooldowns on all enemies.Deactivates all cooldowns on all allies and removes all negative status effects from all allies.Removes 99% of stamina to all enemies.All allies gain 99% stamina. 5CD,100ST

Xulio will pay:Applies magic hater to all allies.If Xulio is in the arena and alive,applies double damage to self.3CD,45ST

Skillset 2

Just you wait:Gains Tyrion's Protection.After three turns,a random enemy dies.3CD,55ST

You cannot see me:Applies invisibility and immune to Stun and one other random negative effect.1CD,40ST

The Metal Storm:Applies Burn,Bleeding and ignite to all enemies.Everyone alive loses 50% of current health,Except for Angaron,who loses only 10% of his total life.4CD,70ST

Skillset 3

Royally mad:Applies double damage,precision and two extra turns to ally.Angaron gets an extra turn just before.3CD,43ST

Thank me later:Gives Freeze and burn immunity to all allies.All allies gain damage boost.1CD,19ST

Try kill me:Angaron gains triple health,taunt,skill mirror,and damage boost(all for 2 turns).All enemies gain 2 turn precision.4CD,30ST

Skillset 4(LVL 105-130)

Blood king:applies bleeding to one target.Applies 30 fire damage and burn to another and 50 damage,MegaPosession and double damage to the last(you pick which enemy gets bleeding,The monster on its left gains the burn one,and the one on its right gains the posession)3CD,90ST

Xulio was my master: Applies Daze, Blind, Poison, and Slow to one enemy.The target loses 10% of total health.For each effect that hits,Angaron gets an extra turn,up to 4 extra turns.5CD,100ST

Get outta my way,fool!:Kills an enemy.Angaron loses 99% of health.Gains stun.2CD,21ST

Special-Nire lagunak Biziko Dira

Resurrects all allies with 100% life.Each gain 3 extra turns with Quadruple damage,Triple damage,Double damage,damage boost for 3 turns(+650% damage),and Stun.Deals 80 Legendary damage to all enemies.Gains damage protection by 100%.Gains Skill mirror and Evasion.Each ally receives a positive effect and all enemies 60% damage reduction.

How to obtain

You have to fight 3 Nodes.On completion of Level two,you get Angaron.On completion of level three,he can be ranked up to rank 2.

The First Node consists of an Angaron level 100,with 250 stamina and a level two life rune.The Second Node has two level 115 Angaron and a level 30 Barbatos,all with 300 stamina ,with the Angarons having a level 4 rune of every kind,but gold.The Third Node has three Angarons,all level 130,with two level 9 strength runes each.The dungeon comes twice a year,on the 7th of April and September.Good Luck!

Bentaib (MachineGunSuper)

Legend Magic

The Element Hunters are cruel and rude creatures. They don't kill everybody though, they only kill the monsters they're strong against. However, if you find yourself standing in their way however, you may wanna say your last words, if there even is enough time. Within them, there is a dark force controling all of their actions.Bentaib is a spirit able to take the form of a human and trick monsters into attacking it. He has infinite power, but can only access a small portion of it. Uriel has fought a long war with Bentaib, and as a result, most of Bentaib's power was absorbed.

New Stuff:

Has 200 stamina

-Magic Wither: Removes 20% of life and stamina for 4 turns

Books: Spirits

Relics: Staff, Amulet

Default Skills:

Magic Foam: Deals 30 Phyisical damage. (13 S)

Zap!: Deals 35 Magic damage. Applies Stamina Leak. (14 S)

Skill Group 2:

Prismatic Ray: Deals 45 Magic damage. (29 S)

Arcane Load: Deals 35 Magic damage to all enemies. (35 S) (2 C)

Evil Fairies: Deals 50 Special damage. Applies Magic Wither. (35 S) (3 C)

Skill Group 3:

Magic Cloud: Deals 40 Magic damage to all enemies. May Stun targets. (40 S) (3 C)

Outer Strike: Deals 65 Magic damage. Applies Bleeding. (40 S) (2 C)

Recharge!: Activates all cooldowns on target. (35 S) (4 C)

Skill Group 4:

Shield Breaker: Removes all shields from enemies. Gives a 40% shield to all allies. (45 S) (5 C)

Everything Breaker: Removes all Positive Effects, Shields and Relics from all enemies. The enemies trait is also disabled. (60 S) (5 C)

Nothing happened!: Fully Heals and restores stamina from all allies. Removes negative status effects. (60 S) (4 C)

Special Skill:

Are you still alive?: Applies a 1-turn Death Countdown to all enemies.

How to Obtain:

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature ,Fire, Water, Thunder, Earth, Dark, Light, Metal, Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.

Firestrinus (MachineGunSuper)

Legend Nature

Firestrinus was created by combining the might of the Forest Champion and the wrath of Vadagama. He lives in one of the only Fire Forests in the world. He will protect fire and nature with fury and destruction.

New Stuff:

Performs Nature and Fire attacks.

Books: Good Legions

Relics: Trap, Mask

Default Skills:

Woody Punch: Deals 25 Physical damage. (13 S)

Leaf Choke: Deals 45 Nature damage. (20 S)

Skill Group 1:

Fire Mane: Deals 30 Fire damage. May Burn target. (20 S)

Darkest Smoke: Deals 15 Physical damage to all enemies. May Blind all targets. (30 S) (2 C)

Hostile Roots: Deals 30 Nature damage. May Poison target. (25 S)

Skill Group 2:

Inflame: Deals 35 Fire damage to all enemies. May Burn all targets. (35 S) (2 C)

Poison Rain: Deals 30 Nature damage to all enemies. May Poison and Slow Down all targets. (40 S) (3 C)

Heal Flames: Heals all allies by 40%. Gives them a 30% Shield. (35 S) (3 C)

Skill Group 3:

Breathing Flames: Deals 55 Fire damage. May Burn and Stun target. (30 S) (2 C)

Healing Flames 2: Heals one ally by 100% (40 S) (4 C)

Poison Flames: Deals 30 Fire and Nature damage. May Burn and Poison target. (40 S) (3 C)

Skill Group 4:

Poison Flames 2: Deals 45 Fire and Nature damage. Applies Poison and 2 random Negative Effects to target. (43 S) (4 C)

Time for healing!: Heals all allies by 100%. Applies Double Damage to itself and burns all enemies. (50 S) (5 C)

Nawrath: Deals 90 Nature damage. May Poison all enemies. (45 S) (3 C)

Special Skill

Burning Nature itself: Deals 100 Special damage to all enemies. May Burn and Poison all targets.

How to obtain:

During the event that lasts 5 days, if you breed Nemestrinus and Vadagama there is a 5% chance to get Firestrinus.

ML2999

This anomaly arrived from Monster Legends of the year 2999. Nothing is known of its bio or purpose, but it has said that it came because in its home time it was F tier. It is said that the only reason it hasn't destroyed all that is is that it doesn't want to. And if the bottom tier f2ps are this op, imagine how powerful the p2ps are...(please don't create them without my permission, I don't want this kind of monster to consume the whole forum)

Overview

Home time

This monster is such garbage. Like why would anyone ever use it. Only 9999999999 power and speed. Only SC all positive effects and team immunity to negative effects. Why would anyone ever use this.

Pros:

  • Bsts are above those of those crud tier 2019 legendaries

Cons:

  • Outclassed by literally every modern monster.
  • Garbage stats and trait.
  • Poor quality moveset.
  • Look at those high cooldowns. Zero cooldowns, I mean what is this, 2019? Even epic monsters have negative cooldowns

Our time

Use it at all costs. Just use it all costs.

Pros:

  • One hit kills literally everything with its weakest skill
  • can apply every status in the game, plus several more.
  • stats that make everything look like a bug

Cons:

  • 4-slot syndrome
  • hard to obtain
  • not in any books
  • banned in tournaments

How to obtain: First, you must get a nebotus at level 100, a sheluke at level 26 with a speed X rune, a stamina VII rune, and a gold I rune on it, and all of the warmasters at max rank and level. Then, you must get three stars on all nodes of the adventure map, using a team of your sheluke, warmaster ragnarok, and nebotus(its okay if your sheluke levels up, but it must start at level 26.) Anyway, once you have done that, a strange glitched island will appear on the adventure map, with each monster at impossible levels upwards of 200. The boss will be this thing. Once you beat it, you obtain its egg. Hatch it and you have obtained this monster,. Attempting to place this monster unlocks a strange island habitat for monsters from the year 2999 that it gets placed in. Its hatch time is one month, and can't be sped up with gems.

Element: ???(all types aren't very effective on it, and it is super effective against all types but itself.)

New Stuff

10x attack damage: multiplies attack stat by 10

Future Spikes: Deals 1/3 of an enemies health in ??? damage, and removes 100% of their stamina each turn until they die

Starting Skills

Energy Fling: Deals Immeasurable ??? damage

Corrupt: Applies all bad status effects except for new 2999 ones.

Skill Group 1

Grand corrupt: applies all negative non-2999 status effects to all enemies

Fist Form: deals immeasurable ??? damage and gives the user a 100% health shield

Futuristic Anthem: Gives all alies 10x attack power and gives both allies an extra turn.

Skill Group 2

Gem Machine Gun: deals Immeasurable ??? damage and grants the user one gem after battle per use of this move.

Miasmatic Mist: deals Immeasurable ??? damage to all enemies, applies a death countdown to survivors

Spike Trap: affects all enemies with the Future Spikes effect

Skill Group 3

Braintwist: applies 3 turn possession, 3 turn 10x Attack power, an extra turn, and 3 turn death countdown

DELETE: deletes an enemy monster from the game(it can never be used again.)

Dimensional rend: deals Immeasurable ??? damage to all enemies and gives the user an extra turn

Special

Consume all: deletes all enemies from the game, then deletes their facebook account, then deletes the app from their phone, then deletes their phone from existence

Aquisara (Solarwoof)


Description

Aquisara is a peaceful deity, one who happily gives monsters who come to her aid safety and healing. Due to her peaceful nature, she is very protective over her habitat and those in her care. Though despite the peace this deity lives by, she possesses unimaginable power and incredible speed to strike down those who would try to do harm to her, or those she protects. Lucifire and Barbatos have tried many times to kill her and steal the Holy Water she imbues. Every time, they have failed, they were no match. However, there is one who can match her power; Blayzara, a Goddess of chaotic power. Though, at the moment, they remain in a truce to bring no harm to the other.

Extra information

Books : Sea, Spirit, Female, Good Legions

Relics : Amulet, Essence

New additions

Holy Water : Restores 25% life and stamina every turn for 3 turns.

Hydroconvulsion : Attacks have a 20% chance of targeting the opposite team and deals 5% water damage every turn for 3 turns.

Skillset

Default Skills:

Fast Claw : Deals 30% physical damage to one enemy, gains one extra turn.

(2 turn cooldown, 26 stamina cost)

Imbued Strength: Gives Damage Boost to Ally for 3 turns, gives 20% stamina to ally.

(0 turn cooldown, 20 stamina cost)

Skill Group 1:

Flash Flood: Deals 50% water damage to one enemy, may Daze target.

(0 turn cooldown, 28 stamina cost)

Lesser Hypnotize: Deals 30% water damage to one enemy, may apply Hydroconvulsion to target.

(1 turn cooldown, 27 stamina cost)

Deity Guidance: Gives accuracy to all allies for 2 turns, gives 25% stamina to all allies, gains one extra turn.

(3 turn cooldown, 29 stamina cost)

Skill Group 2:

Salvation: Gives Divine Shield and Damage Boost to all allies for 2 turns, gives 20% stamina to all allies.

(2 turn cooldown, 30 stamina cost)

Razor Teeth: Deals 70% physical damage to one enemy, applies Bleeding and Slow to target.

(2 turn cooldown, 32 stamina cost)

Greater Hypnotize: Deals 35% water damage to all enemies, applies Hydroconvulsion to all targets.

(3 turn cooldown, 36 stamina cost)

Skill Group 3

Birthright : Applies Holy Water to all allies for 3 turns, removes all negative status effects from targets.

(3 turn cooldown, 35 stamina cost)

Godly Aid: Applies Double Damage and Divine Shield to all allies for 2 turns, gives 40% stamina to

all targets.

(3 turn cooldown, 41 stamina cost)

Aquatic Force: Deals 50% water damage to all enemies, applies Hydroconvulsion and Freeze to all targets.

(4 turn cooldown, 52 stamina cost)

Skill Group 4:

Forgiveness: Applies Holy Water and Control Immunity to all allies for 3 turns, removes all negative status effects from targets.

(3 turn cooldown, 62 stamina cost)

Colossal Wave: Deals 90% water damage to one enemy, appjAttacks:hlies Daze, Damage Reduction, Slow,

and MegaStun to target, gains one extra turn.

(3 turn cooldown, 70 stamina cost)

Divine Empowerment: Applies Triple Damage, Precision, and Divine Shield to all allies for 2 turns, gives

50% stamina to all targets.

(4 turn cooldown, 120 stamina cost)

Special Skill:

Divine Providence and Wrath: Removes all negative status effects from all allies, heals all targets by 100% and gives 100% stamina to all targets. Removes all positive status effects from all enemies, applies freeze to all targets.

How to obtain: 0.01% chance breed between Wolfkami and Thetys' Pet. Breed only possible when a full moon is present (During both the day and night that the moon is full) 5 day breed and hatch time.

Note: Divine Shield = Immunity to Light, Thunder, Fire, and Earth damage

Militazer

Description: Was teleported into the world of Monster Legends through an inter-dimensional portal while the Great War was going on. His explosive skills and personality were of great use, and he was welcomed into society and was renowned as a hero. Unfortunately, he was hired by the Elites to do their dirty work, and he is now a part War Veteran part Assassin monster.

Trait: Bulwark

Type: Special/Nature

Attacks:

Skill Set 1:

Shoot 'em Down - Deals low Physical Damage to one enemy

Guns Blazing - Deals low nature damage to one enemy

Explosive Blast - Deals Moderate Nature damage to one enemy

Blazing Impact - Deals Heavy Nature Damage to one enemy. Requires Cooldown

Skill Set 2:

Deadly Impact - Deals Very Heavy Special Damage to one enemy. Requires Cooldown

Deadly Blast - Deals Heavy Special Damage to all enemies. Requires Cooldown

Skill Set 3:

Multi-Launcher Blasts - Deals Very Heavy Nature Damage to all enemies. May apply Bleeding to all enemies. Requires Cooldown

The Shot Of Death - 100% Chance to instantly kill one enemy. Requires Cooldown

ULTIMATE: Full Nuclear Missile Blast

Deals Massive Special Damage to all enemies. Applies Bleeding, Burning and Poisoned to all enemies

How to Obtain: 10% Chance from breeding Sergent Hull Head and Goldfield

Books: Good Legions, Evil Legions, Exclusive, Adventurers, Elite

Pros:

An Instant Kill Move

Fantastic Trait

Is in lots of books

Can be bred, so ranking him up is easy

High Power and Speed

Ultimate applies THREE torture effects AND deals a lot of damage

Cons:

Low Life

Mostly pure damage moves

Few AoE Moves

Counters:

If you can disable his trait, it makes him vulnerable to being denied

Fire Attacks like Marquis De Flambe and The Inheritor can easily crush him due to his low life

Clivia can be used to slowly kill him if it's got high health due to its Immunity to Sudden Death

True Warmaster Ragnarok

Bio: After he obtained the strength of all the Warmasters, Ragnarok became the single most powerful entity in the universe. His power grew so great that reality couldn't handle it anymore and began to warp around him. Now, it is said that the Warmasters alone can't stop him. Especially since he has consumed Ra'zhul....

Skills

Same as Ragnarok,but with no cooldowns, except for:

Skill Group 3

Curse of Decay (AoE 45 Magic dmg + Curse, 27s, 0 CD)

Demon's Flames (50 Fire dmg + Trait Disabled + Total Blind, 21s, 0 CD)

Light of Quasar (AoE 30 Metal dmg + Team Control Immunity, 32s, 0 CD)

Dwarf's Stomp (60 Earth dmg + Megastun + Team Control Immunity, 26s, 0 CD)

Skill Group 4

Cryotan Breath (AoE 35 Water dmg + MegaFreeze, 46s, 1 CD)

No More Failures (NER + Extra turn + 100% Heal + Recharge 100% Stamina to ally, 23s, 1 CD)

Undead Ritual (Ally 100% Heal resurrected + Extra turn, 40s, 3 CD)Abyss Bottom (PER + Trait Disabled + AoE Mega Freeze 35s, 1 CD)

Abyss Bottom (PER + Trait Disabled + AoE Mega Freeze 35s, 3 CD)

Special

Reality Twist: Deals massive special damage to all enemies, Removes all negative status effects from all allies. Applies Evasion to all allies. Applies Protect Positive Effects to all allies. Applies Double Damage to all allies.

Moneyburner Socialpoint (CChen2008)

Description: Once, when Monster Legends was fully f2p, there was peace and everyone was happy. But tgen, this thing came. It made 150% of the game p2w. Since this happened, many Warmasters and general are declaring war at each other.

Moves:

Basic skills:

- Once there was peace - AoE trait disable + applies all mega control effects on enemies 9999999 times

- But now there is war - 99% of killing enemy + 1-turn death countdown

Skill group 1:

- Top ten players crushing you - Deals 1000000000000000000000000000 ??? (Strong on all monsters but itself, because he is physical type) damage to all enemies

- Insane golden legends pass - Applies all negative effects onto enemies

- Tell me where your wallet is - Applies super-duper-feared ( Can't move in the whole battle) onto all enemies

Skill group 2:

- Mythic R3 only for 110 £ - Applies super-duper-obsessed (exclusive possession; lasts the whole battle) onto all enemies

- We don't care about your feedback - applies negative effects blocked to all allies for the whole battle

- Great revenue - Kills 2 random enemies

Skill group 3:

- What? There's still f2p-players - Shuts your server down

- $$$ - Gives 9999999999999999 pounds to player

- Not enough p2w - opposing enemies have to give 9999999999999999 pounds to player; if not enough money, deletes enemy

Special skill: Nothing is better than p2w, lads! - Monster Legends will stop you from playingcever again on current profile

How to obtain:

Ummm, you can buy this for 9999999999999999999999999999999999999999999999999999999999 pounds

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