Make sure your dad's closet is shut properly every night. Little is known about Repties, but this doesn't mean they're uncommon. It just means that none of their victims survive to tell the world how dangerous they are.
The first thing that usually comes to mind when you think of Reptie is his ability to use Triple Damage. However, it can do much more. It also has access to Stun, Blind, and Damage Reduction. Reptie does do well as an immobilizer-support hybrid, but sadly, Reptie has a few flaws that hold him back in the A rank. Overall, it is a nice monster worth getting if you're a beginner due to his uniqueness.
- Triple Damage and Double Damage
- The Double Damage and Triple Damage can stack
- A few immobilizing moves in his arsenal
- Special Mega Stuns an enemy
- Good trait
- Bad stats
- No AoE moves
- No Magic damage-dealing moves
- His Triple Damage skill has a 4 turn cooldown
- Moderate cooldowns
Can't escape the GlamorizeEdit
- Cavendish Knot (50 Special dmg + Stun, 30s, 2 CD)
- Eldredge Knot (40 Special dmg + Blind + Damage Reduction, 31s, 2 CD)
- Improve (Single ally Double Damage, 28s, 2 CD)
- Glamorize (Single ally Triple Damage, 28s, 4 CD)
Reptie must be faster than your main attacker so you can give your attacker Triple Damage by using Glamorize. If it isn't enough, you can use Improve in order to finish the opposing team off. Cavendish Knot and Eldredge Knot are immobilizing moves. The first stuns, the second blinds, and gives damage reduction.
Recommended Runes: 3 Team Speed
- Reptie is all about adding positive status effects to his team. By using a PER monster, you completely ruin the strategy.
- Reptie is immune to Freeze, so you should stun or possess it with monsters like Brontes and Zeighar.
- CDA monsters like Timerion are extremely useful in preventing Reptie from using its best moves with long cooldowns.
- Being a Magic monster, Reptie is weak to Nature monsters such as Prince Charmless and Gurlik.