Scarr is an outlaw. He's spent his entire life alone, but he doesn't need anyone else. It is a known fact in the monster universe that Scarr can defeat whole armies on his own. All he needs is his axe.
Role: Attacker
Overview
At first, Scarr the Outcast seems to be a decent choice for an Attacker, boasting great Power and Speed, a very desirable trait, good relic slots, and a move that gives himself Stamina Regeneration, Double Damage, and Precision in the same move! However, his high cooldowns, Life, and lack of negative effects bring him down severely. Overall, a good Attacker for new players.
Pros:
- Decent power and speed
- Great trait
- Self Double Damage + Precision + Stamina Regeneration skill
- AoE 2 random negative status effects
- 2 decent spammable moves
Cons:
- Only guaranteed negative effect is Bleed
- High cooldowns
- Low life
- Odd relic slots for an attacker
Recommended Moveset
- Amplified Power (Self Double Damage + Precision + Stamina Regeneration, 28s, 3 CD)
- Vagrant Ownage (AoE 45 Magic dmg, 33s, 3 CD)
- Witchcraft Area (AoE 25 Magic dmg + 2 Random Negative Effects, 33s, 3 CD)
- Outcast Charge / Exile Bleed (Charge for 60 Special dmg + Bleed, 30s, 3 CD) / (Exile for 45 Special dmg + Bleed, 30s, 0 CD)
Recommended Runes: 3 Strength; 2 Strength, 1 Speed/Team Speed