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Shork gets his thrills from hunting sharks with his bare hands. With the firm belief that sharks cannot be pirates, nothing enrages him more than a shark with a ship. They say go big or go home, well Shork will stop at nothing, especially if it involves the annihilation of Cavenfish.

Overview

Shork is a Nature attacker that can deal great amounts of damage. He has powerful attacks with low cooldowns, and he can make himself even more powerful because he's also a great self-buffer. With Water Hater, Damage Boost, and Regeneration, Shork makes sure he wins!

Pros:

  • Decent power
  • Good trait
  • Has access to 6 positive effects
  • Team Precision and Damage Boost move with no cooldown
  • Low cooldowns
  • Self Water Hater + extra-turn skill
  • 0 CD 65 Nature damage move

Cons:

  • Bad life
  • Average speed
  • Only negative effects are Daze and Bleed
  • Relies on mostly raw damage

Recommended Moveset

Off-Brand Shrek

  • Green Pirate Blood / Great Green Shark (Blood for Self Regeneration + Stamina Regeneration, 0s, 4 CD) / (Shark for Self Water Hater + Extra Turn, 26s, 2 CD)
  • Shark Hunt Raid (Team Precision + Damage Boost, 36s, 0 CD)
  • Splitting Harpoon (AoE 40 Nature dmg, 27s, 2 CD)
  • Favorite Harpoon (65 Nature dmg, 28s, 0 CD)

Recommended Runes: 2 Strength, 1 Team Speed

Counters

  • Good Fire attackers, like Nitroblaster or Marquis De Flambe can defeat this pirate easily.
  • Shork struggles against PER because his variety of positive effects will be removed.
  • A team without a Water monster can make Great Green Shark useless, or even better an Anticipation Water monster (e.g. Hookuai).
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