Shork gets his thrills from hunting sharks with his bare hands. With the firm belief that sharks cannot be pirates, nothing enrages him more than a shark with a ship. They say go big or go home, well Shork will stop at nothing, especially if it involves the annihilation of Cavenfish.
Overview
Shork is a Nature attacker that can deal great amounts of damage. He has powerful attacks with low cooldowns, and he can make himself even more powerful because he's also a great self-buffer. With Water Hater, Damage Boost, and Regeneration, Shork makes sure he wins!
Pros:
- Decent power
- Good trait
- Has access to 6 positive effects
- Team Precision and Damage Boost move with no cooldown
- Low cooldowns
- Self Water Hater + extra-turn skill
- 0 CD 65 Nature damage move
Cons:
- Bad life
- Average speed
- Only negative effects are Daze and Bleed
- Relies on mostly raw damage
Recommended Moveset
Off-Brand Shrek
- Green Pirate Blood / Great Green Shark (Blood for Self Regeneration + Stamina Regeneration, 0s, 4 CD) / (Shark for Self Water Hater + Extra Turn, 26s, 2 CD)
- Shark Hunt Raid (Team Precision + Damage Boost, 36s, 0 CD)
- Splitting Harpoon (AoE 40 Nature dmg, 27s, 2 CD)
- Favorite Harpoon (65 Nature dmg, 28s, 0 CD)
Recommended Runes: 2 Strength, 1 Team Speed
Counters
- Good Fire attackers, like Nitroblaster or Marquis De Flambe can defeat this pirate easily.
- Shork struggles against PER because his variety of positive effects will be removed.
- A team without a Water monster can make Great Green Shark useless, or even better an Anticipation Water monster (e.g. Hookuai).