Monster Legends Competitive Wiki
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Monster Legends Competitive Wiki

In the past, Sir Slumberly was a respectable colonel who fought in countless wars. But in death, his body cannot find peace. Now, he's a tortured soul with but one goal: tormenting his enemies.

Role: Attacker/Support

Overview

Don't even consider using unless you don't have any decent Dark legendaries, but even then it may be worse than some Epic monsters. Why? Sir Slumberly is far too slow to help or attack, too low of a Power stat to do heavy damage, and far too low of a Life stat to take any hits. Yet even if he got a turn in, he would eat up his Stamina to use his moves. And even if he had a sturdy Life stat, his trait protects from only Burn, making him open to all other effects. He can only inflict Burn to enemies and sustain via Life Steal. However, his minor niche comes through three good support skills. The first gives an ally a 30% Shield and Stamina Regeneration to himself, an ally 30% Shield and Damage Mirror (sadly, it's only 25%), and an ally 30% Shield with Self Double Damage, meaning he can actually be useful as a Support monster.

Pros:

  • Three good supportive skills
  • Low cooldowns on most moves

Cons:

  • Bland movepool
  • Only negative effect is Burn
  • AoE Burn has 50% chance
  • Horrendous stats
  • Garbage trait
  • Awful relic slots
  • High stamina costs
  • Horrible damage output despite being a attacker
  • No AoE moves

Recommended Moveset

Horseman of Disappointment

  • Spirit Deerstalker / Anima Trapper (50 Dark dmg + 50% Life Steal, 40s, 3 CD) / (Anima for 40 Dark dmg + 50% Life Steal, 32s, 0 CD)
  • Ichabod's Power Shelter (Ally 30% Shield + Double Damage, 35s, 3 CD)
  • Black Hawk Assault (35 Special dmg + AoE 50% Burn, 38s, 0 CD)
  • Sacket's Harbor Strike (40 Special dmg + Burn, 36s, 0 CD)

Recommended Runes: 2 Strength, 1 Team Speed / Speed

Counters

  • Any Light attacker should be able to take him out due to his absurdly low Life stat.
  • Easily deniable by basically any control monster.
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