Monster Legends Competitive Wiki

Here is The Arena's Viability Ranking of Traits from OP Rank to F Rank. OP is the most useful choice on your team and F is not recommended. Only non-exclusive Traits (excluding Bulwark and Super Demon) are covered in this ranking. Haters and Status Casters are also not covered.

IMPORTANT: The ranking does not reflect whether a trait is good or not, but rather, how impactful it is in the current meta given the monsters at our disposal.


OP Rank

These traits are really good, valuable and overall consistently favoured in the meta.

Anticipation
Mega Taunt
Pierce
Resurrection Block
Torture Immunity
Torture Resistance

S Rank

Traits that while not as good as the ones in OP, still give their holders great benefits.

Bulwark
Cold Blood
Sudden Death Immunity
Super Demon
True Vision

A Rank

Traits that aren't anything too strong, but still above average and nice to have.

Control Immunity
Taunt
Tough
Trait Protection

B Rank

Traits that are average and nothing special. Gives small benefit to their owners but could have gotten a better alternative.

Artifact
Abomination
Blind Immunity
Cooldown Immunity
Hardened
Dodge Area
Gravedigger
Mechanical

C Rank

Traits that are pretty mediocre. Either they are situational, or their holders are irrelevant despite the traits being alright at worst.

25% Damage Mirror
50% Damage Mirror
Dark Protection
Damage Increased
Demon
Light Immunity
Mountain
Nature Protection 
Orc
Positive Effects Protected
Shield Protection
Spirit
Special Immunity
Super Attuned
Water Protection

F Rank

Traits that are trash and don't provide that much benefit to their owners. They are either 1 or 2 effect immunities, or just minor stat buffs.

Attuned
Bleed Immunity
Burn Immunity
Celestial
Curse Immunity
Daze Immunity
Electrified Immunity
Energized 
Fear Immunity
Freeze Immunity
Hellfire Immunity
Ignite Immunity
Increased Total Life
Magnetized Immunity
Nightmares Immunity
Poison Immunity 
Possession Immunity
Shock Immunity
Stun Immunity
Sunburn Immunity