Monster Legends Competitive Wiki
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The most bloodthirsty of the three wolves. While her father Master Masher guides the pack and her brother Luponudo protects it, Ullrica's the one to actually do the killing, and she wouldn't have it any other way.

Role: Attacker

Overview

Ullrica is a good Nature attacker and is much better than you probably think. At first, she acts like a worse Lightmare with her Shield Removal before damage. All her damaging moves are pretty low, and with her self-buffs removing her own positive effects, she doesn't seem too good at all. However, her trait is insanely good, being able to boost her damage, prevent her from being controlled, and make status effects harder to land. Her insane power increases her already great damage output and being the fastest attacker in the game is truly something to be feared. If that wasn't enough, she has the Sword relic to deal even more damage. Her synergy with her family obviously makes her deal some mortifying damage rather easily.

Pros:

  • Fastest attacker in the game!
  • Amazing power and damage output
  • Great gimmicks such as Triple Damage, Vulnerable and Bleed to deal more damage
  • Can remove shields before damage
  • Nice self support skills with NER, Life and Stamina Regeneration and Evasion
  • Outstanding trait
  • Has 4 spammable moves, meaning she's fine against CDA
  • Highest damaging special
  • Low stamina costs on most skills
  • Uses Physical skills as a Nature monster
  • Good relic slots

Cons:

  • Only negative effects are Vulnerable and Bleed
  • Nearly all self buffs remove positive effects from herself
  • Bad single target damage output
  • Terrible Life
  • High cooldowns on non-spammable skills

Recommended Moveset

YOU DON'T LIKE FURRIES?!

  • Bloodspilling Finale (AoE Bleed + 35 Physical dmg + Self Damage Boost, 35s, 3 CD)
  • Survival of the Fittest (AoE Shield Removal + 30 Physical dmg + Vulnerable, 21s, 2 CD)
  • Rend and Tear / Predator (Rend for AoE 25 Nature dmg + Bleed, 11s, 0 CD) / (Predator for Vulnerable + 20 Physical dmg, 0s, 0 CD)
  • Full Moon / New Moon (Full for Self PER + NER + Triple Damage + Stamina Regeneration, 26s, 3 CD) / (New for Self PER + NER + Regeneration + 2 Turn Evasion, 26s, 3 CD)

Recommended Runes: 3 Strength; 2 Strength, 1 Team Speed

Recommended Relics: LazarBeam's Sword, Cain's Sword; Vanoss2099's Shield, Hiroim's Shield, Wangzhou's Shield

Recommended Allies

  • As is extremely obvious, her synergy with Master Masher and Luponudo is outstanding. They provide Bleed Hater and inflict Physical Weakness respectively, turn transfer to each other, and let Ullrica's horrifying damage output explain itself.

Counters

  • Ullrica, similar to fellow Nature monster Guava Juice, doesn't have very good single-target moves, so Area Dodgers like Grakon can skate around her unless neutralized.
  • As a Nature monster, Fire attackers like Solarflare can shred through her.
  • She's meant to get most of her damage output from combining Bleed and Bleed Hater from Master Masher, so monsters immune to Bleed, such as Vanoss2099, monsters with Torture Immunity, such as Lightmare and Abominations, such as Shelly, are free from her combo.
  • Monsters who can Trait Disable, such as Tabora, can make her vulnerable to being denied.
  • With her Control Immunity, natural outspeeding of any attacker yet, and humongous damage potential, you will absolutely want to activate her cooldowns. Arobat and Kodama are great for this.
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