Monster Legends Competitive Wiki
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Elvira was kicked out of heaven after she lost one of her protégés, but she came back with renewed power and was welcomed into heaven as an authority. She's the one who trained Barbael to become an angel instead of a demon, and no one ever doubts her word!

Role: Support

Overview

Here she is. Maybe you think you can just outspeed and deny the enemy, but that doesn't occur when this monster is on the field. Elvira's trait is phenomenal, giving Evasion to all allies at the start of the battle and making the enemy monsters useless for the first turn. But that's not all. Elvira has very powerful stats. In short, she is great, if not one of the best monsters ever released.

Pros:

  • Phenomenal trait
  • Great stats
  • Sunburn + Bleeding + Evasion in one move
  • Team 50% Damage Protection
  • Team Photophobic Shield (Takes no damage from all elements except Light)
  • Special Attack is very good
  • Team Heal 50%
  • Team Heal 35% + Damage Boost + Precision

Cons:

  • High cooldowns
  • Average stats compared to other Warmasters

Recommended Moveset

Power of the Angel (Ranked)

  • Warmaster Aura (Team AoE 35% Heal + NER + Precision + Damage Boost, 3-turn CD)
  • Ethereal Vigilance (60 Special dmg + Sunburn + Bleeding + Self-Evasion, 3-turn CD)
  • Light Of Salvation (50 Light dmg + Team AoE Photophobic Shield, 3-turn CD)
  • Words Won't Save You / Rebuke the Sinner (Words for 55 Light damage + Team AoE 50% Damage Protection w/ 33s, 3-turn CD / Rebuke for 45 AoE Light damage + AoE sunburn, both have 3 turn CD)

Warmaster Elvira, a Support monster that takes it to the extreme when ranked up. Warmaster Aura instantly heals your team by 35% while giving them Damage Boost + Precision, patching them up and letting them hit hard while not miss their attacks. Ethereal Vigilance is a hard-hitting Special-based move that applies Sunburn + Bleed, and gives yourself Evasion as well. Light of Salvation, probably one of the most broken moves in the game, it deals a nice amount of Light damage while also giving your entire team the rare Photophobic Shield, which blocks all damage except if it's Light-based, for 2 turns, essentially deeming them invincible if the enemy team doesn't have a monster with PER or a hard-hitting Light-based move. The last move is up to you. Do you want to give your team a 50% Damage Protection and basically double their Life? Or do you want a hard-hitting AoE Light move that also applies Sunburn? *cough* Words Won't Save You is better.

Recommended Runes: 1 Strength 2 Life; 2 Life 1 Team Strength/Speed; 3 Team Speed/Strength

Demon Slayer (Unranked)

  • Words Won't Save You (55 Light dmg + Team AoE 50% Damage Protection w/ 33s, 3-turn CD)
  • Aura Of Forgiveness (Team AoE NER + 50% heal w/ 30s, 3-turn CD)
  • Aura of Wrath (Team AoE NER + Damage boost w/ 30s, 2-turn CD)
  • Repent Sinner / Sinner Agony ( Repent for 70 Light damage + Sunburn w/ 32s, 2-turn CD / Agony for 35 AoE Light dmg + 50% Sunburn w/ 28s, 1-turn CD)

Warmaster Elvira is a Support monster, a great one at that, even when unranked. This set is made to use her as a Support to the fullest. Words Won't Save You is a decently hard-hitting Light move that also gives your team the powerful 50% Damage Protection, essentially doubling their Life, so this is a must-have. Aura of Forgiveness is a powerful healing move that heals your team by 50% and also removes negative status effects such as Burn, Ignite, Stun, MegaStun, etc. Aura of Wrath is another AoE NER move, but it trades the 50% Heal for Damage Boost and lower cooldown. For the final move, you can choose between Repent Sinner for a powerful single-target Light move that also applies Sunburn, or Sinner Agony for a nice Light AoE with a 50% chance to apply Sunburn that also has a low cooldown of 1 turn.

Recommended Runes: 1 Strength 2 Life ; 2 Life 1 Team Strength/Speed ; 3 Team Speed/Strength

Counters

Elvira is a tough one to counter. There are very specific conditions you have to fulfil in order to do so, and not a lot of accessible monsters can do so, especially if you want to win within a few turns. But before we dive deep into that, let's break her down.  

Her stats make her quite tanky, not 'Tank' tanky, but still makes her hard to defeat in terms of raw damage output. Now let's have a look at her trait. 'Status effects have a 35% less accuracy against her.' This effectively makes her have the Tough trait, which is reserved for insanely powerful monsters like Stake, Al Canine and iMigbo. Inferior to Bulwark, but still great. 'Gives Immunity to Blind to all allies.' While this part may not seem that great, but it's actually kinda amazing. First of all, it blocks Blind. While not commonly found amongst OP monsters, it's still an annoying status effect to have, since it effectively makes hitting an enemy like landing heads on a coin-flip. And secondly, it blocks Total Blind, which is used by many great monsters such as Scrap Warrior and Dungeon Master, even being used by the Fire Warmaster, Barbael. And now for the third part, 'Applies Area Evasion at the start of the battle.' This is where it makes her hard to counter since Evasion effectively makes a monster invincible until they get their turn, making any enemies faster than her unable to do anything to her unless they have Positive Effects Removal.  

Now to sum it all up, in order to counter her, you need to first get rid of the Evasion, and then apply a deny effect that isn't Blind and Total Blind, with a 35% chance to miss.  

Now, let's first get rid of some monsters to filter it down, shall we? Since she gives her team, including herself, Immune to Blind, monsters that rely on Blind and Total Blind to be useful, such as Scrap Warrior and Warmaster Barbael, should NOT be used against her. And since she also applies AoE Evasion before anything happens in a battle, you have two choices: Either remove the Evasion via PER and then deny them, or apply Evasion to your own team, as their Evasion will then run out before your team's Evasion does. So that just filters out a MASSIVE amount of monsters, only leaving monsters like Warmaster Thalassa and Warmaster Sherezar which have Positive Effects Removal + Control effects, and monsters like Nishant's Bodyguard which can apply AoE Evasion themselves, albeit they have to be faster than the enemy team, but not have their teammates be faster then them as well.  

Finally, we come to the conclusion. The absolute best counter against Elvira is tied between Warmaster Thalassa and Warmaster Sherezar. Warmaster Thalassa can remove her Evasion and PER + Trait Disable another foe while also applying MegaFreeze to all enemies. This does have some flaws of course. First of all, this will mean you'll only be able to MegaFreeze two foes since you can only PER two enemies. And secondly, you may also miss the MegaFreeze on either Elvira, as her trait makes status effects have a 35% chance to miss against her, or on the other PER'ed enemy if it also has a trait such as Hardened, Tough, etc. Now onto Warmaster Sherezar. He is, in a way, better than Thalassa against Elvira, since his extra-turn PER skill is an AoE, and also costs no Stamina. But the main thing is his skillset. He can potentially keep on denying them since he has two AoE PER skills, and one of them also applies Positive Effects Blocked, preventing them from catching a break via Recently Stunned / Possessed / Freezed. He also has a wide variety of deny effects, he can do an AoE random Control + Torture effect while also giving his team a random positive effect and can also activate Elvira and her team's cooldowns. And for that 35% status effect accuracy reduction, he will just ignore it thanks to his True Vision trait. The only things preventing him from being the top counter to Elvira are high cooldowns and the risk of random Control effects.  

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