Monster Legends Competitive Wiki
Tag: Visual edit
(I put in the relic)
Tag: Visual edit
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{{Monster|title1 = Warmaster Sherezar|image1 = Warmaster Sherezar.png|power = 3,465|speed = 3,575|life = 35,890|trait = Warmaster Sherezar - Status effects have 35% less accuracy against him + Team True Vision + SC: Cooldown Protection (3 turns)|relics = Trap / Essence|caption1 = Gnomazar}}Sherezar sacrificed himself in the final battle of the Warmasters against the Titans in a heroic move that guaranteed the victory of the Warmasters, but now his friend and fellow [[Warmaster Necromancer]] has resurrected him! However, he's changed... It's like death hasn't left his body!
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{{Monster|title1 = Warmaster Sherezar|image1 = Warmaster Sherezar.png|power = 3,465|speed = 3,575|life = 35,890|trait = Warmaster Sherezar - Status effects have 35% less accuracy against him + Team True Vision + SC: Cooldown Protection (3 turns)|relics = Trap / Essence|caption1 =He'll grant you three wishes... if your wishes are to DIE! |rarity = Legendary}}Sherezar sacrificed himself in the final battle of the Warmasters against the Titans in a heroic move that guaranteed the victory of the Warmasters, but now his friend and fellow [[Warmaster Necromancer]] has resurrected him! However, he's changed... It's like death hasn't left his body!
   
 
__TOC__
 
__TOC__
 
== Overview ==
 
== Overview ==
Warmaster Sherezar is one of the few monsters that can deal with Mega Taunt and deny all the enemies without having to wait for 2 turns. He has a high speed stat, CDA, and random deny effects to make him an amazing denier. On top of this, he can even support his teammates and protect them from the deadliest form of denial, CDA. Sherezar is definitely a monster worth spending Heroic Orbs on.
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Warmaster Sherezar is one of the few monsters that can deal with Mega Taunt and deny all the enemies without having to wait for 2 turns. He has a high speed stat, CDA, and random deny effects to make him an amazing denier. On top of this, he can even support his teammates and protect them from the deadliest form of denial, CDA.
   
 
'''Pros:'''
 
'''Pros:'''
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*AoE CDA
 
*AoE CDA
 
*Team CDDA
 
*Team CDDA
*Trait gives '''True Vision''' to the whole team
 
*Has Cooldown Protection, which means their whole team is immune to CDA for 3 turns
 
*Great support moves
 
   
 
'''Cons:'''
 
'''Cons:'''
 
*High stamina costs and cooldowns
 
*High stamina costs and cooldowns
*Has mostly AoE skills which means monsters with Area dodge are completely unaffected by him.
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*Has mostly AoE skills which means monsters with Dodge Area are completely unaffected by him.
   
 
== Recommended Moveset ==
 
== Recommended Moveset ==
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*Curse of Decay (AoE 45 Magic dmg + Curse, 27s, 2 CD)
 
*Curse of Decay (AoE 45 Magic dmg + Curse, 27s, 2 CD)
 
*Wizard's Negation (AoE 30 Special dmg + PER + Positive Effects Blocked, 43s, 2 CD)
 
*Wizard's Negation (AoE 30 Special dmg + PER + Positive Effects Blocked, 43s, 2 CD)
*Magic Theft / Master's Scroll (Ally NER + self Extra Turn, 23s, 2 CD) / (Single CDA, 21s, 2 CD)
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*Magic Theft / Master's Scroll (Ally NER + self Extra Turn, 23s, 2 CD) / (CDA, 21s, 2 CD)
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Recommended Runes: '''3 Team Speed'''
 
Recommended Runes: '''3 Team Speed'''
   
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=== <u>Ranked</u> ===
 
=== <u>Ranked</u> ===
 
*Great Dispel
 
*Great Dispel
*Grandmaster's Scroll (AoE Cooldowns Activated, 24s, 3 CD)
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*Grandmaster's Scroll (AoE CDA, 24s, 3 CD)
 
*Rejuvenation / Wizard's Negation (Rejuvenation for AoE 50 Special dmg + Team CDDA, 35s, 3 CD)
 
*Rejuvenation / Wizard's Negation (Rejuvenation for AoE 50 Special dmg + Team CDDA, 35s, 3 CD)
 
*Random Spellbook (AoE 20 Magic dmg + Random Control Effect and Random Torture Effect + Team Random Positive Effect, 43s, 4 CD)
 
*Random Spellbook (AoE 20 Magic dmg + Random Control Effect and Random Torture Effect + Team Random Positive Effect, 43s, 4 CD)
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Recommended Runes: '''3 Speed'''
 
Recommended Runes: '''3 Speed'''
   
Recommended Relics: [[Nabuline's Trap]], [[Mantis Claws Trap]]; Any Diamond Essence Relic
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Recommended Relics: [[Nabuline's Trap]], [[Mantis Claws Trap]]; [[Uriel Essence]]
   
 
== Counters ==
 
== Counters ==
*Sherezar's biggest weakness are his multiple AoEs. An Area Dodge monster, like [[Wyrmlad]], [[O'Reilly]], and [[Frosilka]], can counter Sherezar while he can't even touch them.
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*Sherezar's biggest weakness are his multiple AoEs. A Dodge Area monster, like [[Wyrmlad]], [[O'Reilly]], and [[Frosilka]], can counter Sherezar while he can't even touch them. [[O'Reilly]] is especially good as he is a nature monster as well.
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*[[Urtikus]] is a strong counter for Sherezar as he has both Control Immunity and a high damaging move with 0 CD which just hurt Sherezar very badly.
 
[[Category:Magic monsters]]
 
[[Category:Magic monsters]]
 
[[Category:Warmaster]]
 
[[Category:Warmaster]]
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[[Category:True Vision]]
 
[[Category:True Vision]]
 
[[Category:Random Effects Users]]
 
[[Category:Random Effects Users]]
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[[Category:PER Users]]
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[[Category:Causes Positive Effects Protected]]
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[[Category:Causes Block Positive Effects]]
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[[Category:Extra Turn Users]]
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[[Category:Causes Damage Mirror]]

Revision as of 15:14, 23 April 2020

Sherezar sacrificed himself in the final battle of the Warmasters against the Titans in a heroic move that guaranteed the victory of the Warmasters, but now his friend and fellow Warmaster Necromancer has resurrected him! However, he's changed... It's like death hasn't left his body!

Overview

Warmaster Sherezar is one of the few monsters that can deal with Mega Taunt and deny all the enemies without having to wait for 2 turns. He has a high speed stat, CDA, and random deny effects to make him an amazing denier. On top of this, he can even support his teammates and protect them from the deadliest form of denial, CDA.

Pros:

  • Great stats and trait
  • Nice gimmicks like: PER, Curse, Positive Effects Blocked, and NER
  • AoE CDA
  • Team CDDA

Cons:

  • High stamina costs and cooldowns
  • Has mostly AoE skills which means monsters with Dodge Area are completely unaffected by him.

Recommended Moveset

Unranked

  • Great Dispel (Team NER and PER + AoE NER and PER + self Extra Turn, 0s, 2 CD)
  • Curse of Decay (AoE 45 Magic dmg + Curse, 27s, 2 CD)
  • Wizard's Negation (AoE 30 Special dmg + PER + Positive Effects Blocked, 43s, 2 CD)
  • Magic Theft / Master's Scroll (Ally NER + self Extra Turn, 23s, 2 CD) / (CDA, 21s, 2 CD)

Recommended Runes: 3 Team Speed

This moveset is mostly focused on support moves and not on denying moves, so 3 Team Speed runes are good for him.

Ranked

  • Great Dispel
  • Grandmaster's Scroll (AoE CDA, 24s, 3 CD)
  • Rejuvenation / Wizard's Negation (Rejuvenation for AoE 50 Special dmg + Team CDDA, 35s, 3 CD)
  • Random Spellbook (AoE 20 Magic dmg + Random Control Effect and Random Torture Effect + Team Random Positive Effect, 43s, 4 CD)

Rejuvenation should be chosen if you want Warmaster Sherezar to have a little more support in his arsenal. Wizard's Negation should be chosen if you want Sherezar to have a skill that can PER the enemies and prevent them from even applying positive effects.

Recommended Runes: 3 Speed

Recommended Relics: Nabuline's Trap, Mantis Claws Trap; Uriel Essence

Counters

  • Sherezar's biggest weakness are his multiple AoEs. A Dodge Area monster, like Wyrmlad, O'Reilly, and Frosilka, can counter Sherezar while he can't even touch them. O'Reilly is especially good as he is a nature monster as well.
  • Urtikus is a strong counter for Sherezar as he has both Control Immunity and a high damaging move with 0 CD which just hurt Sherezar very badly.