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There was an expedition of Nature monsters to Hell, but on their way out, they left behind a little centaur called Zenfira, who had followed all the adults into Hell. They never returned for her, so Zenfira slowly became the spirit of hatred and resentment she is today.

Role: Support/Attacker

Overview Edit

Zenfira is a Fire Support/Attacker hybrid that heavily utilizes extra turn moves. Her main gimmick is applying many haters and damage buffs to her allies to increase damage output against the enemies. She can PER the enemy team and NER her allies. She uses many True Vision moves to increase the accuracy of her team, and has the most abundant haters out of any monster currently in the game. Overall, she has some pretty neat gimmicks, and she can heavily boost the damage output of her team depending on her luck with Element Hater.

Pros:

  • PER and NER
  • Insane power and speed
  • Several damage increase moves
  • Pierce
  • True Vision
  • Magic and Dark moves as a Fire monster
  • Triple Damage
  • Utilizes abundant "Hater" skills
  • Special move can make her team deal crazy damage
  • Cunning Hachiman is just amazing
  • Great Turn-Transfer move

Cons:

  • Maahes Roar, her Turn-Transfer move, applies Shock to herself, disabling her extra turn moves for the next turn
  • Haters are random, making it a lottery
  • Extra turn moves are Anticipation bait
  • Triple Damage can only be applied to herself
  • Extremely weak to PER
  • Few damaging moves, despite being part Attacker
  • Trait is kinda mediocre compared to other Forsaken Monsters

Recommended Moveset Edit

Support (Ranked) Edit

  • Cunning Hachiman (Team NER + Damage Boost + Evasion + True Vision, 30s, 2 CD)
  • Ifrit's Hatred (Team Double Damage + Random Hater + 100% Damage Mirror + Self Pierce, 25s, 2 CD)
  • Tyr's Justice / Maahes' Roar (Justice for Team Damage Boost + Precision + Self Extra Turn, 32s, 3 CD) / (Roar for Ally True Vision + Random Hater + Extra turn + Self Shock, 25s, 3 CD)
  • Shriek of Agasaya (AoE PER + Guard Down + Random Elemental Weakness + 30 Fire dmg, 30s, 2 CD)

Recommended Runes: 3 Team Speed

Attacker (Ranked) Edit

  • Kratos' Aegis (Self Triple Damage + Precision + Skill Mirror, 30s, 3 CD)
  • Mixcoatl Rage (30 Dark dmg + AoE 30 Dark dmg + Nightmares, 27s, 2 CD)
  • Chiyou's Trickery (2 Random Elemental Weaknesses + 60 Magic dmg, 29s, 1 CD)
  • Kyzaghan's Curse / Critical Anahit (Curse for AoE 30 Fire dmg + Burn + Nightmares, 25s, 0 CD) / (Critical for AoE 30 Special dmg + Bleed + Self Extra Turn, 27s, 3 CD)

Recommended Runes: 3 Strength; 2 Strength, 1 Team Speed; 2 Team Speed, 1 Strength

Recommended Relics: Alces' Amulet; Pumpseed's Staff, Cane of the Atlantis

Unranked Edit

  • Cunning Hachiman
  • Kratos' Aegis
  • Tyr's Justice / Kyzaghan's Curse
  • Chiyou's Trickery / Laran's Valor (Valor for 50 Special dmg + Guard Down + Shock + Bleed, 25s, 0 CD)

Counters Edit

  • Her oodles and oodles of positive effects and no Positive Effects Protection in sight means Zenfira has a large weakness to PER. Use monsters like Wickah and Hornet for that.
  • Using an Anticipation monster such as Hookuai could limit some of her extra turn moves.
  • Her trait leaves her quite open to being controlled by anything but Possession.
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